Bombsquad-Ballistica-Modded.../dist/ba_root/mods/maps/BridgitPlus.py
2023-03-05 01:04:38 +05:30

230 lines
No EOL
11 KiB
Python

from __future__ import annotations
from typing import TYPE_CHECKING
import ba,_ba
from bastd.gameutils import SharedObjects
if TYPE_CHECKING:
from typing import Any, List, Dict
class mapdefs:
points = {}
# noinspection PyDictCreation
boxes = {}
boxes['area_of_interest_bounds'] = (-0.2457963347, 3.828181068,
-1.528362695) + (0.0, 0.0, 0.0) + (
19.14849937, 7.312788846, 13.436232726)
points['ffa_spawn1'] = (-5.869295124, 3.715437928,
-1.617274877) + (0.9410329222, 1.0, 1.818908238)
points['ffa_spawn2'] = (5.160809653, 3.761793434,
-1.443012115) + (0.7729807005, 1.0, 1.818908238)
points['ffa_spawn3'] = (-0.4266381164, 3.761793434,
-1.555562653) + (4.034151421, 1.0, 0.2731725824)
points['flag1'] = (-7.354603923, 3.770769731, -1.617274877)
points['flag2'] = (6.885846926, 3.770685211, -1.443012115)
points['flag_default'] = (-0.2227795102, 3.802429326, -1.562586233)
boxes['map_bounds'] = (-0.1916036665, 7.481446847, -1.311948055) + (
0.0, 0.0, 0.0) + (27.41996888, 18.47258973, 19.52220249)
points['powerup_spawn1'] = (6.82849491, 4.658454461, 0.1938139802)
points['powerup_spawn2'] = (-7.253381358, 4.728692078, 0.252121017)
points['powerup_spawn3'] = (6.82849491, 4.658454461, -3.461765427)
points['powerup_spawn4'] = (-7.253381358, 4.728692078, -3.40345839)
points['shadow_lower_bottom'] = (-0.2227795102, 2.83188898, 2.680075641)
points['shadow_lower_top'] = (-0.2227795102, 3.498267184, 2.680075641)
points['shadow_upper_bottom'] = (-0.2227795102, 6.305086402, 2.680075641)
points['shadow_upper_top'] = (-0.2227795102, 9.470923628, 2.680075641)
points['spawn1'] = (-5.869295124, 3.715437928,
-1.617274877) + (0.9410329222, 1.0, 1.818908238)
points['spawn2'] = (5.160809653, 3.761793434,
-1.443012115) + (0.7729807005, 1.0, 1.818908238)
class BridgitPlus(ba.Map):
"""Map with a narrow bridge in the middle."""
# from bastd.mapdata import bridgit as defs
defs = mapdefs
name = 'Bridgit Plus'
dataname = 'bridgit'
@classmethod
def get_play_types(cls) -> list[str]:
"""Return valid play types for this map."""
# print('getting playtypes', cls._getdata()['play_types'])
return ['melee', 'team_flag', 'keep_away']
@classmethod
def get_preview_texture_name(cls) -> str:
return 'bridgitPreview'
@classmethod
def on_preload(cls) -> Any:
data: dict[str, Any] = {
'model_top': ba.getmodel('bridgitLevelTop'),
'model_bottom': ba.getmodel('bridgitLevelBottom'),
'model_bg': ba.getmodel('natureBackground'),
'bg_vr_fill_model': ba.getmodel('natureBackgroundVRFill'),
'collide_model': ba.getcollidemodel('bridgitLevelCollide'),
'tex': ba.gettexture('bridgitLevelColor'),
'model_bg_tex': ba.gettexture('natureBackgroundColor'),
'collide_bg': ba.getcollidemodel('natureBackgroundCollide'),
'railing_collide_model':
(ba.getcollidemodel('bridgitLevelRailingCollide')),
'bg_material': ba.Material()
}
data['bg_material'].add_actions(actions=('modify_part_collision',
'friction', 10.0))
return data
def __init__(self) -> None:
super().__init__()
shared = SharedObjects.get()
self.node = ba.newnode(
'terrain',
delegate=self,
attrs={
'collide_model': self.preloaddata['collide_model'],
'model': self.preloaddata['model_top'],
'color_texture': self.preloaddata['tex'],
'materials': [shared.footing_material]
})
self.bottom = ba.newnode('terrain',
attrs={
'model': self.preloaddata['model_bottom'],
'lighting': False,
'color_texture': self.preloaddata['tex']
})
self.background = ba.newnode(
'terrain',
attrs={
'model': self.preloaddata['model_bg'],
'lighting': False,
'background': True,
'color_texture': self.preloaddata['model_bg_tex']
})
ba.newnode('terrain',
attrs={
'model': self.preloaddata['bg_vr_fill_model'],
'lighting': False,
'vr_only': True,
'background': True,
'color_texture': self.preloaddata['model_bg_tex']
})
self.bg_collide = ba.newnode('terrain',
attrs={
'collide_model':
self.preloaddata['collide_bg'],
'materials': [
shared.footing_material,
self.preloaddata['bg_material'],
shared.death_material
]
})
gnode = ba.getactivity().globalsnode
gnode.tint = (1.1, 1.2, 1.3)
gnode.ambient_color = (1.1, 1.2, 1.3)
gnode.vignette_outer = (0.65, 0.6, 0.55)
gnode.vignette_inner = (0.9, 0.9, 0.93)
self.map_extend()
def is_point_near_edge(self,
point: ba.Vec3,
running: bool = False) -> bool:
box_position = self.defs.boxes['edge_box'][0:3]
box_scale = self.defs.boxes['edge_box'][6:9]
xpos = (point.x - box_position[0]) / box_scale[0]
zpos = (point.z - box_position[2]) / box_scale[2]
return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
def map_extend(self):
shared = SharedObjects.get()
self._real_wall_material=ba.Material()
self._real_wall_material.add_actions(
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self.mat = ba.Material()
self.mat.add_actions(
actions=( ('modify_part_collision','physical',False),
('modify_part_collision','collide',False))
)
spaz_collide_mat=ba.Material()
pos=(-1.8323341846466064, 3.004164695739746, -1.3991328477859497)
self.ud_1_r=ba.newnode('region',attrs={'position': pos,'scale': (2,1,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat ]})
self.node = ba.newnode('prop',
owner=self.ud_1_r,
attrs={
'model':ba.getmodel('bridgitLevelTop'),
'light_model':ba.getmodel('powerupSimple'),
'position':(2,7,2),
'body':'puck',
'shadow_size':0.0,
'velocity':(0,0,0),
'color_texture':ba.gettexture('bridgitLevelColor'),
'reflection_scale':[1.5],
'materials':[self.mat, shared.object_material,shared.footing_material],
'density':9000000000
})
self.node.changerotation(0,1,0)
mnode = ba.newnode('math',
owner=self.ud_1_r,
attrs={
'input1': (0, -2.9, 0),
'operation': 'add'
})
self.ud_1_r.connectattr('position', mnode, 'input2')
mnode.connectattr('output', self.node, 'position')
# base / bottom ====================================
pos=(-1.8323341846466064, 2.004164695739746, -1.3991328477859497)
self.ud_2_r=ba.newnode('region',attrs={'position': pos,'scale': (2,1,2),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat ]})
self.node2 = ba.newnode('prop',
owner=self.ud_2_r,
attrs={
'model':ba.getmodel('bridgitLevelBottom'),
'light_model':ba.getmodel('powerupSimple'),
'position':(2,7,2),
'body':'puck',
'shadow_size':0.0,
'velocity':(0,0,0),
'color_texture':ba.gettexture('bridgitLevelColor'),
'reflection_scale':[1.5],
'materials':[self.mat, shared.object_material,shared.footing_material],
'density':9000000000
})
mnode = ba.newnode('math',
owner=self.ud_2_r,
attrs={
'input1': (0, -1.8, 0),
'operation': 'add'
})
self.node2.changerotation(0,1,0)
self.ud_2_r.connectattr('position', mnode, 'input2')
mnode.connectattr('output', self.node2, 'position')
# /// region to stand long bar ===============
pos=(-0.26, 3.204164695739746, -5.3991328477859497)
self.v_region=ba.newnode('region',attrs={'position': pos,'scale': (1.5,1,21),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat ]})
pos=(-0.26, 3.204164695739746, -7.5)
self.h_1_region=ba.newnode('region',attrs={'position': pos,'scale': (4.9,1,3.6),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat ]})
pos=(-0.42, 3.204164695739746, 4.1)
self.h_1_region=ba.newnode('region',attrs={'position': pos,'scale': (4.9,1,3.6),'type': 'box','materials': [shared.footing_material,self._real_wall_material,spaz_collide_mat ]})
ba._map.register_map(BridgitPlus)