mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2025-10-20 00:00:39 +00:00
181 lines
4.9 KiB
Python
181 lines
4.9 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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"""A dummy stub module for the real _baclassic.
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The real _baclassic is a compiled extension module and only available
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in the live engine. This dummy-module allows Pylint/Mypy/etc. to
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function reasonably well outside of that environment.
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Make sure this file is never included in dirs seen by the engine!
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In the future perhaps this can be a stub (.pyi) file, but we will need
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to make sure that it works with all our tools (mypy, pylint, pycharm).
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NOTE: This file was autogenerated by batools.dummymodule; do not edit by hand.
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"""
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# I'm sorry Pylint. I know this file saddens you. Be strong.
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# pylint: disable=useless-suppression
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# pylint: disable=unnecessary-pass
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# pylint: disable=use-dict-literal
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# pylint: disable=use-list-literal
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# pylint: disable=unused-argument
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# pylint: disable=missing-docstring
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# pylint: disable=too-many-locals
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# pylint: disable=redefined-builtin
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# pylint: disable=too-many-lines
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# pylint: disable=redefined-outer-name
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# pylint: disable=invalid-name
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# pylint: disable=no-value-for-parameter
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# pylint: disable=unused-import
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# pylint: disable=too-many-positional-arguments
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from __future__ import annotations
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from typing import TYPE_CHECKING, override, TypeVar
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if TYPE_CHECKING:
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from typing import Any, Callable
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_T = TypeVar('_T')
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def _uninferrable() -> Any:
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"""Get an "Any" in mypy and "uninferrable" in Pylint."""
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# pylint: disable=undefined-variable
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return _not_a_real_variable # type: ignore
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def animate_root_ui_chest_unlock_time(
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*,
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chestid: str,
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duration: float,
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startvalue: float,
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endvalue: float,
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) -> None:
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"""Animate the unlock time on a chest."""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def animate_root_ui_tickets(
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*,
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duration: float,
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startvalue: int,
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endvalue: int,
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) -> None:
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"""Animate the displayed tickets value."""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def animate_root_ui_tokens(
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*,
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duration: float,
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startvalue: int,
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endvalue: int,
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) -> None:
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"""Animate the displayed tokens value."""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def classic_app_mode_activate() -> None:
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"""(internal)"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def classic_app_mode_deactivate() -> None:
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"""(internal)"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def classic_app_mode_handle_app_intent_default() -> None:
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"""(internal)"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def classic_app_mode_handle_app_intent_exec(command: str) -> None:
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"""(internal)"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def get_account_display_state() -> Any:
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"""(internal)"""
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# This is a dummy stub; the actual implementation is native code.
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return _uninferrable()
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def set_account_display_state(vals: dict) -> None:
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"""(internal)"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def set_have_live_account_values(have: bool) -> None:
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"""Inform the native layer whether we are being fed with live account
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values from the server.
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"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def set_root_ui_account_values(
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*,
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tickets: int,
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tokens: int,
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league_type: str,
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league_number: int,
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league_rank: int,
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achievements_percent_text: str,
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level_text: str,
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xp_text: str,
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inbox_count: int,
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inbox_count_is_max: bool,
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inbox_announce_text: str,
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gold_pass: bool,
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chest_0_appearance: str,
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chest_1_appearance: str,
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chest_2_appearance: str,
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chest_3_appearance: str,
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chest_0_create_time: float,
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chest_1_create_time: float,
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chest_2_create_time: float,
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chest_3_create_time: float,
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chest_0_unlock_time: float,
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chest_1_unlock_time: float,
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chest_2_unlock_time: float,
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chest_3_unlock_time: float,
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chest_0_unlock_tokens: int,
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chest_1_unlock_tokens: int,
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chest_2_unlock_tokens: int,
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chest_3_unlock_tokens: int,
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chest_0_ad_allow_time: float,
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chest_1_ad_allow_time: float,
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chest_2_ad_allow_time: float,
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chest_3_ad_allow_time: float,
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) -> None:
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"""Pass values to the native layer for use in the root UI or elsewhere."""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def set_stress_testing(
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testing: bool, player_count: int, attract_mode: bool
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) -> None:
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"""(internal)"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def value_test(
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arg: str, change: float | None = None, absolute: float | None = None
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) -> float:
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"""(internal)"""
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# This is a dummy stub; the actual implementation is native code.
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return float()
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