Bombsquad-Ballistica-Modded.../dist/ba_data/python/bacommon/assets.py
2021-03-29 03:24:13 +05:30

58 lines
1.6 KiB
Python

# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to cloud based assets."""
from __future__ import annotations
from typing import TYPE_CHECKING
from enum import Enum
from efro import entity
if TYPE_CHECKING:
pass
class AssetPackageFlavor(Enum):
"""Flavors for asset package outputs for different platforms/etc."""
# DXT3/DXT5 textures
DESKTOP = 'desktop'
# ASTC textures
MOBILE = 'mobile'
class AssetType(Enum):
"""Types for individual assets within a package."""
TEXTURE = 'texture'
CUBE_TEXTURE = 'cube_texture'
SOUND = 'sound'
DATA = 'data'
MESH = 'mesh'
COLLISION_MESH = 'collision_mesh'
class AssetPackageFlavorManifestValue(entity.CompoundValue):
"""A manifest of asset info for a specific flavor of an asset package."""
assetfiles = entity.DictField('assetfiles', str, entity.StringValue())
class AssetPackageFlavorManifest(entity.EntityMixin,
AssetPackageFlavorManifestValue):
"""A self contained AssetPackageFlavorManifestValue."""
class AssetPackageBuildState(entity.Entity):
"""Contains info about an in-progress asset cloud build."""
# Asset names still being built.
in_progress_builds = entity.ListField('b', entity.StringValue())
# The initial number of assets needing to be built.
initial_build_count = entity.Field('c', entity.IntValue())
# Build error string. If this is present, it should be presented
# to the user and they should required to explicitly restart the build
# in some way if desired.
error = entity.Field('e', entity.OptionalStringValue())