Bombsquad-Ballistica-Modded.../dist/ba_root/mods/games/shimla.py
2024-11-21 22:01:56 +05:30

411 lines
17 KiB
Python

# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
# Released under the MIT License. See LICENSE for details.
#
"""DeathMatch game and support classes."""
# ba_meta require api 8
# (see https://ballistica.net/wiki/meta-tag-system)
from __future__ import annotations
from typing import TYPE_CHECKING
import babase
import bascenev1 as bs
from bascenev1lib.actor.playerspaz import PlayerSpaz
from bascenev1lib.gameutils import SharedObjects
from bascenev1lib.game.deathmatch import DeathMatchGame, Player
from bascenev1lib.gameutils import SharedObjects
if TYPE_CHECKING:
from typing import Any, Sequence, Dict, Type, List, Optional, Union
# ba_meta export bascenev1.GameActivity
class ShimlaGame(DeathMatchGame):
name = 'Shimla'
@classmethod
def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
return issubclass(sessiontype, bs.DualTeamSession)
@classmethod
def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
return ['Creative Thoughts']
def __init__(self, settings: dict):
super().__init__(settings)
shared = SharedObjects.get()
self.lifts = {}
self._real_wall_material = bs.Material()
self._real_wall_material.add_actions(
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self._real_wall_material.add_actions(
conditions=('they_have_material', shared.player_material),
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self._lift_material = bs.Material()
self._lift_material.add_actions(
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self._lift_material.add_actions(
conditions=('they_have_material', shared.player_material),
actions=(('call', 'at_connect', self._handle_lift),),
)
self._lift_material.add_actions(
conditions=('they_have_material', shared.player_material),
actions=(('call', 'at_disconnect', self._handle_lift_disconnect),),
)
def on_begin(self):
bs.getactivity().globalsnode.happy_thoughts_mode = False
super().on_begin()
self.make_map()
bs.timer(2, self.disable_fly)
def disable_fly(self):
activity = bs.get_foreground_host_activity()
for players in activity.players:
players.actor.node.fly = False
def spawn_player_spaz(
self,
player: Player,
position: Sequence[float] | None = None,
angle: float | None = None,
) -> PlayerSpaz:
"""Intercept new spazzes and add our team material for them."""
spaz = super().spawn_player_spaz(player, position, angle)
spaz.connect_controls_to_player(enable_punch=True,
enable_bomb=True,
enable_pickup=True,
enable_fly=False,
enable_jump=True)
spaz.fly = False
return spaz
def make_map(self):
shared = SharedObjects.get()
bs.get_foreground_host_activity()._map.leftwall.materials = [
shared.footing_material, self._real_wall_material]
bs.get_foreground_host_activity()._map.rightwall.materials = [
shared.footing_material, self._real_wall_material]
bs.get_foreground_host_activity()._map.topwall.materials = [
shared.footing_material, self._real_wall_material]
self.floorwall1 = bs.newnode('region', attrs={'position': (-10, 5, -5.52), 'scale':
(15, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
self.floorwall2 = bs.newnode('region', attrs={'position': (10, 5, -5.52), 'scale': (
15, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
self.wall1 = bs.newnode('region', attrs={'position': (0, 11, -6.90), 'scale': (
35.4, 20, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
self.wall2 = bs.newnode('region', attrs={'position': (0, 11, -4.14), 'scale': (
35.4, 20, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
bs.newnode('locator', attrs={'shape': 'box', 'position': (-10, 5, -5.52), 'color': (
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (15, 0.2, 2)})
bs.newnode('locator', attrs={'shape': 'box', 'position': (10, 5, -5.52), 'color': (
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (15, 0.2, 2)})
self.create_lift(-16.65, 8)
self.create_lift(16.65, 8)
self.create_static_step(0, 18.29)
self.create_static_step(0, 7)
self.create_static_step(13, 17)
self.create_static_step(-13, 17)
self.create_slope(8, 15, True)
self.create_slope(-8, 15, False)
self.create_static_step(5, 15)
self.create_static_step(-5, 15)
self.create_static_step(13, 12)
self.create_static_step(-13, 12)
self.create_slope(8, 10, True)
self.create_slope(-8, 10, False)
self.create_static_step(5, 10)
self.create_static_step(-5, 10)
def create_static_step(self, x, y):
shared = SharedObjects.get()
bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (5.5, 0.1, 6),
'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
bs.newnode('locator', attrs={'shape': 'box', 'position': (x, y, -5.52), 'color': (
1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (5.5, 0.1, 2)})
def create_lift(self, x, y):
shared = SharedObjects.get()
color = (0.7, 0.6, 0.5)
floor = bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
1.8, 0.1, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material, self._lift_material]})
cleaner = bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
2, 0.3, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
lift = bs.newnode('locator', attrs={'shape': 'box', 'position': (
x, y, -5.52), 'color': color, 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (1.8, 3.7, 2)})
_tcombine = bs.newnode('combine',
owner=floor,
attrs={
'input0': x,
'input2': -5.5,
'size': 3
})
mnode = bs.newnode('math',
owner=lift,
attrs={
'input1': (0, 2, 0),
'operation': 'add'
})
_tcombine.connectattr('output', mnode, 'input2')
_cleaner_combine = bs.newnode('combine',
owner=cleaner,
attrs={
'input1': 5.6,
'input2': -5.5,
'size': 3
})
_cleaner_combine.connectattr('output', cleaner, 'position')
bs.animate(_tcombine, 'input1', {
0: 5.1,
})
bs.animate(_cleaner_combine, 'input0', {
0: -19 if x < 0 else 19,
})
_tcombine.connectattr('output', floor, 'position')
mnode.connectattr('output', lift, 'position')
self.lifts[floor] = {"state": "origin", "lift": _tcombine,
"cleaner": _cleaner_combine, 'leftLift': x < 0}
def _handle_lift(self):
region = bs.getcollision().sourcenode
lift = self.lifts[region]
def clean(lift):
bs.animate(lift["cleaner"], 'input0', {
0: -19 if lift["leftLift"] else 19,
2: -16 if lift["leftLift"] else 16,
4.3: -19 if lift["leftLift"] else 19
})
if lift["state"] == "origin":
lift["state"] = "transition"
bs.animate(lift["lift"], 'input1', {
0: 5.1,
1.3: 5.1,
6: 5+12,
9: 5+12,
15: 5.1
})
bs.timer(16, babase.Call(lambda lift: lift.update({'state': 'end'}), lift))
bs.timer(12, babase.Call(clean, lift))
def _handle_lift_disconnect(self):
region = bs.getcollision().sourcenode
lift = self.lifts[region]
if lift["state"] == 'end':
lift["state"] = "origin"
def create_slope(self, x, y, backslash):
shared = SharedObjects.get()
for i in range(0, 21):
bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6),
'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
bs.newnode('locator', attrs={'shape': 'box', 'position': (x, y, -5.52), 'color': (
1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.2, 0.1, 2)})
if backslash:
x = x+0.1
y = y+0.1
else:
x = x-0.1
y = y+0.1
class mapdefs:
points = {}
# noinspection PyDictCreation
boxes = {}
boxes['area_of_interest_bounds'] = (-1.045859963, 12.67722855,
-5.401537075) + (0.0, 0.0, 0.0) + (
42.46156851, 20.94044653, 0.6931564611)
points['ffa_spawn1'] = (-9.295167711, 8.010664315,
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
points['ffa_spawn2'] = (7.484707127, 8.172681752, -5.614479365) + (
1.553861796, 1.453808816, 0.04419853907)
points['ffa_spawn3'] = (9.55724115, 11.30789446, -5.614479365) + (
1.337925849, 1.453808816, 0.04419853907)
points['ffa_spawn4'] = (-11.55747023, 10.99170684, -5.614479365) + (
1.337925849, 1.453808816, 0.04419853907)
points['ffa_spawn5'] = (-1.878892369, 9.46490571, -5.614479365) + (
1.337925849, 1.453808816, 0.04419853907)
points['ffa_spawn6'] = (-0.4912812943, 5.077006397, -5.521672101) + (
1.878332089, 1.453808816, 0.007578097856)
points['flag1'] = (-11.75152479, 8.057427485, -5.52)
points['flag2'] = (9.840909039, 8.188634282, -5.52)
points['flag3'] = (-0.2195258696, 5.010273907, -5.52)
points['flag4'] = (-0.04605809154, 12.73369108, -5.52)
points['flag_default'] = (-0.04201942896, 12.72374492, -5.52)
boxes['map_bounds'] = (-0.8748348681, 9.212941713, -5.729538885) + (
0.0, 0.0, 0.0) + (42.09666006, 26.19950145, 7.89541168)
points['powerup_spawn1'] = (1.160232442, 6.745963662, -5.469115985)
points['powerup_spawn2'] = (-1.899700206, 10.56447241, -5.505721177)
points['powerup_spawn3'] = (10.56098871, 12.25165669, -5.576232453)
points['powerup_spawn4'] = (-12.33530337, 12.25165669, -5.576232453)
points['spawn1'] = (-9.295167711, 8.010664315,
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
points['spawn2'] = (7.484707127, 8.172681752,
-5.614479365) + (1.553861796, 1.453808816, 0.04419853907)
points['spawn_by_flag1'] = (-9.295167711, 8.010664315, -5.44451005) + (
1.555840357, 1.453808816, 0.1165648888)
points['spawn_by_flag2'] = (7.484707127, 8.172681752, -5.614479365) + (
1.553861796, 1.453808816, 0.04419853907)
points['spawn_by_flag3'] = (-1.45994593, 5.038762459, -5.535288724) + (
0.9516389866, 0.6666414677, 0.08607244075)
points['spawn_by_flag4'] = (0.4932087091, 12.74493212, -5.598987003) + (
0.5245740665, 0.5245740665, 0.01941146064)
class CreativeThoughts(bs.Map):
"""Freaking map by smoothy."""
defs = mapdefs
name = 'Creative Thoughts'
@classmethod
def get_play_types(cls) -> List[str]:
"""Return valid play types for this map."""
return [
'melee', 'keep_away', 'team_flag'
]
@classmethod
def get_preview_texture_name(cls) -> str:
return 'alwaysLandPreview'
@classmethod
def on_preload(cls) -> Any:
data: Dict[str, Any] = {
'mesh': bs.getmesh('alwaysLandLevel'),
'bottom_mesh': bs.getmesh('alwaysLandLevelBottom'),
'bgmesh': bs.getmesh('alwaysLandBG'),
'collision_mesh': bs.getcollisionmesh('alwaysLandLevelCollide'),
'tex': bs.gettexture('alwaysLandLevelColor'),
'bgtex': bs.gettexture('alwaysLandBGColor'),
'vr_fill_mound_mesh': bs.getmesh('alwaysLandVRFillMound'),
'vr_fill_mound_tex': bs.gettexture('vrFillMound')
}
return data
@classmethod
def get_music_type(cls) -> bs.MusicType:
return bs.MusicType.FLYING
def __init__(self) -> None:
super().__init__(vr_overlay_offset=(0, -3.7, 2.5))
shared = SharedObjects.get()
self._fake_wall_material = bs.Material()
self._real_wall_material = bs.Material()
self._fake_wall_material.add_actions(
conditions=(('they_are_younger_than', 9000), 'and',
('they_have_material', shared.player_material)),
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self._real_wall_material.add_actions(
conditions=('they_have_material', shared.player_material),
actions=(
('modify_part_collision', 'collide', True),
('modify_part_collision', 'physical', True)
))
self.background = bs.newnode(
'terrain',
attrs={
'mesh': self.preloaddata['bgmesh'],
'lighting': False,
'background': True,
'color_texture': bs.gettexture("rampageBGColor")
})
self.leftwall = bs.newnode('region', attrs={'position': (-17.75152479, 13, -5.52), 'scale': (
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
self.rightwall = bs.newnode('region', attrs={'position': (17.75, 13, -5.52), 'scale': (
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
self.topwall = bs.newnode('region', attrs={'position': (0, 21.0, -5.52), 'scale': (
35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
bs.newnode('locator', attrs={'shape': 'box', 'position': (-17.75152479, 13, -5.52), 'color': (
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
bs.newnode('locator', attrs={'shape': 'box', 'position': (17.75, 13, -5.52), 'color': (
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
bs.newnode('locator', attrs={'shape': 'box', 'position': (0, 21.0, -5.52), 'color': (
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
gnode = bs.getactivity().globalsnode
gnode.happy_thoughts_mode = True
gnode.shadow_offset = (0.0, 8.0, 5.0)
gnode.tint = (1.3, 1.23, 1.0)
gnode.ambient_color = (1.3, 1.23, 1.0)
gnode.vignette_outer = (0.64, 0.59, 0.69)
gnode.vignette_inner = (0.95, 0.95, 0.93)
gnode.vr_near_clip = 1.0
self.is_flying = True
# throw out some tips on flying
txt = bs.newnode('text',
attrs={
'text': babase.Lstr(resource='pressJumpToFlyText'),
'scale': 1.2,
'maxwidth': 800,
'position': (0, 200),
'shadow': 0.5,
'flatness': 0.5,
'h_align': 'center',
'v_attach': 'bottom'
})
cmb = bs.newnode('combine',
owner=txt,
attrs={
'size': 4,
'input0': 0.3,
'input1': 0.9,
'input2': 0.0
})
bs.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0})
cmb.connectattr('output', txt, 'color')
bs.timer(10.0, txt.delete)
try:
bs._map.register_map(CreativeThoughts)
except:
pass