mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2026-08-22 13:13:23 +00:00
414 lines
14 KiB
Python
414 lines
14 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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# Auto-generated; do not edit by hand.
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"""Asset-package wrapper for ``a-0.babuiltinassets.260622`` (bascenev1).
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Bare minimum assets always bundled with the engine.
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These are loaded at launch and always available in the C++ layer.
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"""
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# ba_meta require api 9
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# ba_meta require asset-package a-0.babuiltinassets.260622
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# pylint: disable=useless-suppression
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# pylint: disable=too-many-lines
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# pylint: disable=too-few-public-methods, disallowed-name
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__asset_package__ = 'a-0.babuiltinassets.260622'
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from typing import TYPE_CHECKING
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from bascenev1._assetwrap import AssetDir
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if TYPE_CHECKING:
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import bascenev1
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class AudioGroup:
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"""Asset-group type; see source for the full list."""
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blank: bascenev1.Sound
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blip: bascenev1.Sound
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cash_register: bascenev1.Sound
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click01: bascenev1.Sound
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cork_pop: bascenev1.Sound
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deek: bascenev1.Sound
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ding: bascenev1.Sound
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error: bascenev1.Sound
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gun_cocking: bascenev1.Sound
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powerdown01: bascenev1.Sound
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punch01: bascenev1.Sound
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score_increase: bascenev1.Sound
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sparkle01: bascenev1.Sound
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sparkle02: bascenev1.Sound
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sparkle03: bascenev1.Sound
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swish: bascenev1.Sound
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swish2: bascenev1.Sound
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swish3: bascenev1.Sound
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tap: bascenev1.Sound
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ticking_crazy: bascenev1.Sound
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class MeshesGroup:
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"""Asset-group type; see source for the full list."""
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action_button_bottom: bascenev1.Mesh
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action_button_left: bascenev1.Mesh
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action_button_right: bascenev1.Mesh
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action_button_top: bascenev1.Mesh
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arrow_back: bascenev1.Mesh
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arrow_front: bascenev1.Mesh
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box: bascenev1.Mesh
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boxing_glove: bascenev1.Mesh
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button_back_opaque: bascenev1.Mesh
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button_back_small_opaque: bascenev1.Mesh
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button_back_small_transparent: bascenev1.Mesh
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button_back_transparent: bascenev1.Mesh
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button_large_opaque: bascenev1.Mesh
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button_large_transparent: bascenev1.Mesh
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button_larger_opaque: bascenev1.Mesh
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button_larger_transparent: bascenev1.Mesh
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button_medium_opaque: bascenev1.Mesh
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button_medium_transparent: bascenev1.Mesh
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button_small_opaque: bascenev1.Mesh
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button_small_transparent: bascenev1.Mesh
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button_square_opaque: bascenev1.Mesh
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button_square_transparent: bascenev1.Mesh
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button_tab_opaque: bascenev1.Mesh
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button_tab_transparent: bascenev1.Mesh
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check_transparent: bascenev1.Mesh
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cross_out: bascenev1.Mesh
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cylinder: bascenev1.Mesh
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eye_ball: bascenev1.Mesh
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eye_ball_iris: bascenev1.Mesh
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eye_lid: bascenev1.Mesh
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flag_pole: bascenev1.Mesh
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flag_stand: bascenev1.Mesh
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flash: bascenev1.Mesh
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hair_tuft1: bascenev1.Mesh
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hair_tuft1b: bascenev1.Mesh
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hair_tuft2: bascenev1.Mesh
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hair_tuft3: bascenev1.Mesh
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hair_tuft4: bascenev1.Mesh
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image16x1: bascenev1.Mesh
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image1x1: bascenev1.Mesh
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image1x1_full_screen: bascenev1.Mesh
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image1x1_vrfull_screen: bascenev1.Mesh
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image2x1: bascenev1.Mesh
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image4x1: bascenev1.Mesh
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locator: bascenev1.Mesh
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locator_box: bascenev1.Mesh
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locator_circle: bascenev1.Mesh
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locator_circle_outline: bascenev1.Mesh
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overlay_guide: bascenev1.Mesh
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scorch: bascenev1.Mesh
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scroll_bar_thumb_opaque: bascenev1.Mesh
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scroll_bar_thumb_short_opaque: bascenev1.Mesh
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scroll_bar_thumb_short_simple: bascenev1.Mesh
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scroll_bar_thumb_short_transparent: bascenev1.Mesh
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scroll_bar_thumb_simple: bascenev1.Mesh
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scroll_bar_thumb_transparent: bascenev1.Mesh
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scroll_bar_trough_transparent: bascenev1.Mesh
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shield: bascenev1.Mesh
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shock_wave: bascenev1.Mesh
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shrapnel1: bascenev1.Mesh
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shrapnel_board: bascenev1.Mesh
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shrapnel_slime: bascenev1.Mesh
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soft_edge_inside: bascenev1.Mesh
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soft_edge_outside: bascenev1.Mesh
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text_box_transparent: bascenev1.Mesh
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vr_fade: bascenev1.Mesh
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vr_overlay: bascenev1.Mesh
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window_hsmall_vmed_opaque: bascenev1.Mesh
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window_hsmall_vmed_transparent: bascenev1.Mesh
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window_hsmall_vsmall_opaque: bascenev1.Mesh
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window_hsmall_vsmall_transparent: bascenev1.Mesh
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wing: bascenev1.Mesh
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class TexturesGroup:
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"""Asset-group type; see source for the full list."""
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action_buttons: bascenev1.Texture
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arrow: bascenev1.Texture
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back_icon: bascenev1.Texture
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black: bascenev1.Texture
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bomb_button: bascenev1.Texture
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boxing_gloves_color: bascenev1.Texture
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button_square: bascenev1.Texture
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button_square_wide: bascenev1.Texture
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character_icon_mask: bascenev1.Texture
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circle: bascenev1.Texture
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circle_no_alpha: bascenev1.Texture
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circle_outline: bascenev1.Texture
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circle_outline_no_alpha: bascenev1.Texture
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circle_shadow: bascenev1.Texture
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circle_soft: bascenev1.Texture
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cursor: bascenev1.Texture
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explosion: bascenev1.Texture
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eye_color: bascenev1.Texture
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eye_color_tint_mask: bascenev1.Texture
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flag_pole_color: bascenev1.Texture
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font_big: bascenev1.Texture
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font_extras: bascenev1.Texture
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font_extras2: bascenev1.Texture
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font_extras3: bascenev1.Texture
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font_extras4: bascenev1.Texture
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font_extras5: bascenev1.Texture
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font_small0: bascenev1.Texture
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font_small1: bascenev1.Texture
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font_small2: bascenev1.Texture
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font_small3: bascenev1.Texture
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font_small4: bascenev1.Texture
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font_small5: bascenev1.Texture
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font_small6: bascenev1.Texture
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font_small7: bascenev1.Texture
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fuse: bascenev1.Texture
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glow: bascenev1.Texture
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light: bascenev1.Texture
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light_sharp: bascenev1.Texture
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light_soft: bascenev1.Texture
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menu_button: bascenev1.Texture
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nub: bascenev1.Texture
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ouya_abutton: bascenev1.Texture
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page_left_right: bascenev1.Texture
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rgb_stripes: bascenev1.Texture
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scorch: bascenev1.Texture
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scorch_big: bascenev1.Texture
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scroll_widget: bascenev1.Texture
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scroll_widget_glow: bascenev1.Texture
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shadow: bascenev1.Texture
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shadow_sharp: bascenev1.Texture
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shadow_soft: bascenev1.Texture
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shield: bascenev1.Texture
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shrapnel1_color: bascenev1.Texture
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smoke: bascenev1.Texture
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soft_rect: bascenev1.Texture
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soft_rect2: bascenev1.Texture
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soft_rect_vertical: bascenev1.Texture
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sparks: bascenev1.Texture
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spinner: bascenev1.Texture
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spinner0: bascenev1.Texture
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spinner1: bascenev1.Texture
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spinner10: bascenev1.Texture
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spinner11: bascenev1.Texture
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spinner2: bascenev1.Texture
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spinner3: bascenev1.Texture
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spinner4: bascenev1.Texture
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spinner5: bascenev1.Texture
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spinner6: bascenev1.Texture
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spinner7: bascenev1.Texture
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spinner8: bascenev1.Texture
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spinner9: bascenev1.Texture
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start_button: bascenev1.Texture
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text_clear_button: bascenev1.Texture
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touch_arrows: bascenev1.Texture
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touch_arrows_actions: bascenev1.Texture
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ui_atlas: bascenev1.Texture
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ui_atlas2: bascenev1.Texture
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users_button: bascenev1.Texture
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white: bascenev1.Texture
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window_hsmall_vmed: bascenev1.Texture
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window_hsmall_vsmall: bascenev1.Texture
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wings: bascenev1.Texture
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#: The ``audio`` group - 20 assets (``blank``, ``blip``, ``cash_register``,
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#: ``click01``, ``cork_pop``, and 15 more). Full list in source.
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audio: AudioGroup
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#: The ``meshes`` group - 72 assets (``action_button_bottom``,
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#: ``action_button_left``, ``action_button_right``, ``action_button_top``,
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#: ``arrow_back``, and 67 more). Full list in source.
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meshes: MeshesGroup
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#: The ``textures`` group - 82 assets (``action_buttons``, ``arrow``,
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#: ``back_icon``, ``black``, ``bomb_button``, and 77 more). Full list in
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#: source.
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textures: TexturesGroup
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_TREE = {
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'audio': {
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'blank': 's',
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'blip': 's',
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'cash_register': 's',
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'click01': 's',
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'cork_pop': 's',
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'deek': 's',
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'ding': 's',
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'error': 's',
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'gun_cocking': 's',
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'powerdown01': 's',
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'punch01': 's',
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'score_increase': 's',
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'sparkle01': 's',
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'sparkle02': 's',
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'sparkle03': 's',
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'swish': 's',
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'swish2': 's',
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'swish3': 's',
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'tap': 's',
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'ticking_crazy': 's',
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},
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'meshes': {
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'action_button_bottom': 'm',
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'action_button_left': 'm',
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'action_button_right': 'm',
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'action_button_top': 'm',
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'arrow_back': 'm',
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'arrow_front': 'm',
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'box': 'm',
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'boxing_glove': 'm',
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'button_back_opaque': 'm',
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'button_back_small_opaque': 'm',
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'button_back_small_transparent': 'm',
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'button_back_transparent': 'm',
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'button_large_opaque': 'm',
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'button_large_transparent': 'm',
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'button_larger_opaque': 'm',
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'button_larger_transparent': 'm',
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'button_medium_opaque': 'm',
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'button_medium_transparent': 'm',
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'button_small_opaque': 'm',
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'button_small_transparent': 'm',
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'button_square_opaque': 'm',
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'button_square_transparent': 'm',
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'button_tab_opaque': 'm',
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'button_tab_transparent': 'm',
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'check_transparent': 'm',
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'cross_out': 'm',
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'cylinder': 'm',
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'eye_ball': 'm',
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'eye_ball_iris': 'm',
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'eye_lid': 'm',
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'flag_pole': 'm',
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'flag_stand': 'm',
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'flash': 'm',
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'hair_tuft1': 'm',
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'hair_tuft1b': 'm',
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'hair_tuft2': 'm',
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'hair_tuft3': 'm',
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'hair_tuft4': 'm',
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'image16x1': 'm',
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'image1x1': 'm',
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'image1x1_full_screen': 'm',
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'image1x1_vrfull_screen': 'm',
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'image2x1': 'm',
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'image4x1': 'm',
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'locator': 'm',
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'locator_box': 'm',
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'locator_circle': 'm',
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'locator_circle_outline': 'm',
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'overlay_guide': 'm',
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'scorch': 'm',
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'scroll_bar_thumb_opaque': 'm',
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'scroll_bar_thumb_short_opaque': 'm',
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'scroll_bar_thumb_short_simple': 'm',
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'scroll_bar_thumb_short_transparent': 'm',
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'scroll_bar_thumb_simple': 'm',
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'scroll_bar_thumb_transparent': 'm',
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'scroll_bar_trough_transparent': 'm',
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'shield': 'm',
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'shock_wave': 'm',
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'shrapnel1': 'm',
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'shrapnel_board': 'm',
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'shrapnel_slime': 'm',
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'soft_edge_inside': 'm',
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'soft_edge_outside': 'm',
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'text_box_transparent': 'm',
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'vr_fade': 'm',
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'vr_overlay': 'm',
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'window_hsmall_vmed_opaque': 'm',
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'window_hsmall_vmed_transparent': 'm',
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'window_hsmall_vsmall_opaque': 'm',
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'window_hsmall_vsmall_transparent': 'm',
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'wing': 'm',
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},
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'textures': {
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'action_buttons': 't',
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'arrow': 't',
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'back_icon': 't',
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'black': 't',
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'bomb_button': 't',
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'boxing_gloves_color': 't',
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'button_square': 't',
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'button_square_wide': 't',
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'character_icon_mask': 't',
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'circle': 't',
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'circle_no_alpha': 't',
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'circle_outline': 't',
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'circle_outline_no_alpha': 't',
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'circle_shadow': 't',
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'circle_soft': 't',
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'cursor': 't',
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'explosion': 't',
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'eye_color': 't',
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'eye_color_tint_mask': 't',
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'flag_pole_color': 't',
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'font_big': 't',
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'font_extras': 't',
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'font_extras2': 't',
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'font_extras3': 't',
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'font_extras4': 't',
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'font_extras5': 't',
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'font_small0': 't',
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'font_small1': 't',
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'font_small2': 't',
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'font_small3': 't',
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'font_small4': 't',
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'font_small5': 't',
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'font_small6': 't',
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'font_small7': 't',
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'fuse': 't',
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'glow': 't',
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'light': 't',
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'light_sharp': 't',
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'light_soft': 't',
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'menu_button': 't',
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'nub': 't',
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'ouya_abutton': 't',
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'page_left_right': 't',
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'rgb_stripes': 't',
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'scorch': 't',
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'scorch_big': 't',
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'scroll_widget': 't',
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'scroll_widget_glow': 't',
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'shadow': 't',
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'shadow_sharp': 't',
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'shadow_soft': 't',
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'shield': 't',
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'shrapnel1_color': 't',
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'smoke': 't',
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'soft_rect': 't',
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'soft_rect2': 't',
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'soft_rect_vertical': 't',
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'sparks': 't',
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'spinner': 't',
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'spinner0': 't',
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'spinner1': 't',
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'spinner10': 't',
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'spinner11': 't',
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'spinner2': 't',
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'spinner3': 't',
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'spinner4': 't',
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'spinner5': 't',
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'spinner6': 't',
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'spinner7': 't',
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'spinner8': 't',
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'spinner9': 't',
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'start_button': 't',
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'text_clear_button': 't',
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'touch_arrows': 't',
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'touch_arrows_actions': 't',
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'ui_atlas': 't',
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'ui_atlas2': 't',
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'users_button': 't',
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'white': 't',
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'window_hsmall_vmed': 't',
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'window_hsmall_vsmall': 't',
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'wings': 't',
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},
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}
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if not TYPE_CHECKING:
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audio = AssetDir(__asset_package__, _TREE['audio'], 'audio')
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meshes = AssetDir(__asset_package__, _TREE['meshes'], 'meshes')
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textures = AssetDir(__asset_package__, _TREE['textures'], 'textures')
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