mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2025-10-20 00:00:39 +00:00
114 lines
4.2 KiB
Python
114 lines
4.2 KiB
Python
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from typing import TYPE_CHECKING
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from efro.terminal import Clr
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import _babase
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import bascenev1 as bs
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if TYPE_CHECKING:
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from typing import Any
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def _access_check_response(self, data) -> None:
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if data is None:
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print('error on UDP port access check (internet down?)')
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else:
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addr = data['address']
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port = data['port']
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addrstr = f' {addr}'
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poststr = ''
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_babase.our_ip = addr
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_babase.our_port = port
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if data['accessible']:
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# _fetch_public_servers()
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_babase.queue_chcker_timer = bs.AppTimer(8, babase.Call(simple_queue_checker), repeat=True)
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print(
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f'{Clr.SBLU}Master server access check of{addrstr}'
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f' udp port {port} succeeded.\n'
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f'Your server appears to be'
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f' joinable from the internet .{poststr}{Clr.RST}'
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)
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if self._config.party_is_public:
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print(
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f'{Clr.SBLU}Your party {self._config.party_name}'
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f' visible in public party list.{Clr.RST}'
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)
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else:
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print(
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f'{Clr.SBLU}Your private party {self._config.party_name}'
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f'can be joined by {addrstr} {port}.{Clr.RST}'
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)
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else:
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print(
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f'{Clr.SRED}Master server access check of{addrstr}'
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f' udp port {port} failed.\n'
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f'Your server does not appear to be'
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f' joinable from the internet. Please check your firewall or instance security group.{poststr}{Clr.RST}'
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)
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def _fetch_public_servers():
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bui.app.plus.add_v1_account_transaction(
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{
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'type': 'PUBLIC_PARTY_QUERY',
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'proto': babase.app.protocol_version,
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'lang': bs.app.lang.language,
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},
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callback=babase.Call(_on_public_party_response),
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)
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bui.app.plus.run_v1_account_transactions()
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def _on_public_party_response(result):
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if result is None:
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return
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parties_in = result['l']
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queue_id = None
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for party_in in parties_in:
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addr = party_in['a']
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assert isinstance(addr, str)
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port = party_in['p']
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assert isinstance(port, int)
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if addr == _babase.our_ip and str(port) == str(_babase.our_port):
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queue_id = party_in['q']
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# aah sad , public party result dont include our own server
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if queue_id:
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_babase.our_queue_id = queue_id
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_babase.queue_chcker_timer = bs.timer(6, babase.Call(check_queue), repeat=True)
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else:
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print("Something is wrong , why our server is not in public list.")
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def check_queue():
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bui.app.plus.add_v1_account_transaction(
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{'type': 'PARTY_QUEUE_QUERY', 'q': _babase.our_queue_id},
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callback=babase.Call(on_update_response),
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)
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bui.app.plus.run_v1_account_transactions()
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# lets dont spam our own queue
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bui.app.plus.add_v1_account_transaction(
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{'type': 'PARTY_QUEUE_REMOVE', 'q': _babase.our_queue_id}
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)
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bui.app.plus.run_v1_account_transactions()
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def on_update_response(response):
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allowed_to_join = response["c"]
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players_in_queue = response["e"]
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max_allowed_in_server = _babase.app.server._config.max_party_size
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current_players = len(_babase.get_game_roster())
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# print(allowed_to_join)
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if allowed_to_join:
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# looks good , yipee
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_babase.set_public_party_queue_enabled(True)
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return
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if not allowed_to_join and len(players_in_queue) > 1 and current_players < max_allowed_in_server:
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# something is wrong , lets disable queue for some time
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_babase.set_public_party_queue_enabled(False)
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def simple_queue_checker():
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max_allowed_in_server = _babase.app.server._config.max_party_size
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current_players = len(_babase.get_game_roster())
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if current_players < max_allowed_in_server:
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_babase.set_public_party_queue_enabled(False)
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else:
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_babase.set_public_party_queue_enabled(True)
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