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https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
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146 lines
4.6 KiB
Python
146 lines
4.6 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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"""Common high level values/functionality related to Ballistica apps."""
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from __future__ import annotations
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from enum import Enum
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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pass
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# NOTE TO SELF - These are used on various server components, so be sure
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# to update ALL servers before running any clients that might be using
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# newly defined values. Alterntely we could set up fallback values but I
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# don't think that will be necessary and could mask problems.
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class AppInterfaceIdiom(Enum):
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"""A general form-factor or method of experiencing a Ballistica app.
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Note that it may be possible for a running app to switch idioms (for
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instance if a mobile device or computer is connected to a TV).
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"""
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#: Small screen; assumed to have touch as primary input.
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PHONE = 'phone'
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#: Medium size screen; assumed to have touch as primary input.
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TABLET = 'tablet'
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#: Screen with medium amount of detail visible; assumed to have game
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#: controller(s) as primary input. Note that this covers handheld or
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#: arcade cabinet scenarios in addition to tv-connected consoles.
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CONSOLE = 'console'
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#: Screen with high amount of detail visible; assumed to have
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#: keyboard/mouse as primary input.
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DESKTOP = 'desktop'
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#: Displayed over or in place of of the real world on a headset;
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#: assumed to have hand tracking or spatial controllers as primary
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#: input.
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XR_HEADSET = 'xr_headset'
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#: Displayed over or instead of the real world on a small screen;
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#: assumed to have device movement augmented by physical or
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#: touchscreen controls as primary input.
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XR_PHONE = 'xr_phone'
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#: Displayed over or instead of the real world on a medium size
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#: screen; assumed to have device movement augmented by physical or
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#: touchscreen controls as primary input.
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XR_TABLET = 'xr_tablet'
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#: The app has no interface (generally is acting as a server).
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HEADLESS = 'headless'
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# UPDATE: Don't think this will be necessary. Will keep it around for a
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# moment in case I change my mind. Current plan is to just have AppModes
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# check for compatible AppInterfaceIdioms or whatever else as part of
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# their can_handle_intent() call.
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# class AppExperience(Enum):
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# """A type of experience provided by a Ballistica app.
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# This metric is used to ensure that an :class:`~babase.AppMode` can
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# be properly presented by a running app. Requirements for supporting
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# an experience can include things like running in a particular
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# :class:`AppInterfaceIdiom` or having particular features or input
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# device(s) present.
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# """
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# #: A special experience that is supported everywhere. Used for the
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# #: default empty AppMode when starting the app, etc.
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# EMPTY = 'empty'
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# #: The traditional BombSquad experience - multiple players using
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# #: game controllers (or touch screen equivalents) in a single arena
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# #: small enough for all action to be viewed on a single screen.
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# MELEE = 'melee'
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# #: The traditional BombSquad Remote experience; buttons on a
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# #: touch-screen allowing a mobile device to be used as a game
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# #: controller.
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# REMOTE = 'remote'
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class AppArchitecture(Enum):
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"""Processor architecture an app can be running on."""
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UNKNOWN = 'unknown'
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ARM = 'arm'
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ARM64 = 'arm64'
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X86 = 'x86'
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X86_64 = 'x86_64'
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class AppPlatform(Enum):
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"""Overall platform a build can target.
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Each distinct flavor of an app has a unique combination of
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AppPlatform and AppVariant. Generally platform describes a set of
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hardware, while variant describes a destination or purpose for the
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build.
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"""
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UNKNOWN = 'unknown'
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MACOS = 'macos'
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WINDOWS = 'windows'
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LINUX = 'linux'
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ANDROID = 'android'
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IOS = 'ios'
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TVOS = 'tvos'
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class AppVariant(Enum):
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"""A unique Ballistica build variation within a single platform.
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Each distinct permutation of an app has a unique combination of
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:class:`AppPlatform` and ``AppVariant``. Generally platform
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describes a set of hardware, while variant describes a destination
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or purpose for the build.
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"""
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#: Default builds.
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GENERIC = 'generic'
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#: Particular builds intended for public testing (may have some extra
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#: checks or logging enabled).
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TEST_BUILD = 'test_build'
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# Various stores.
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AMAZON_APPSTORE = 'amazon_appstore'
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GOOGLE_PLAY = 'google_play'
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APPLE_APP_STORE = 'apple_app_store'
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WINDOWS_STORE = 'windows_store'
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STEAM = 'steam'
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META = 'meta'
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EPIC_GAMES_STORE = 'epic_games_store'
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# Other.
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ARCADE = 'arcade'
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DEMO = 'demo'
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CARDBOARD = 'cardboard'
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