Bombsquad-Ballistica-Modded.../dist/ba_root/mods/custom_hooks.py
2025-09-07 18:34:55 +05:30

448 lines
15 KiB
Python

"""Custom hooks to pull of the in-game functions."""
# ba_meta require api 9
# (see https://ballistica.net/wiki/meta-tag-system)
# pylint: disable=import-error
# pylint: disable=import-outside-toplevel
# pylint: disable=protected-access
from __future__ import annotations
import _thread
import importlib
import logging
import os
import time
from datetime import datetime
import _babase
from typing import TYPE_CHECKING
import babase
import bascenev1 as bs
import _bascenev1
from baclassic._appmode import ClassicAppMode
import bauiv1 as bui
import setting
from baclassic._servermode import ServerController
from bascenev1._activitytypes import ScoreScreenActivity
from bascenev1._map import Map
from bascenev1._session import Session
from bascenev1lib.activity import dualteamscore, multiteamscore, drawscore
from bascenev1lib.activity.coopscore import CoopScoreScreen
from bascenev1lib.actor import playerspaz
from chathandle import handlechat
from features import map_fun
from features import team_balancer, afk_check, dual_team_score as newdts
from features import text_on_map, announcement
from features import votingmachine
from playersdata import pdata
from serverdata import serverdata
from spazmod import modifyspaz
from stats import mystats
from tools import account
from tools import notification_manager
from tools import servercheck, server_update, logger, playlist, servercontroller
if TYPE_CHECKING:
from typing import Any
settings = setting.get_settings_data()
def filter_chat_message(msg: str, client_id: int) -> str | None:
"""Returns all in game messages or None (ignore's message)."""
return handlechat.filter_chat_message(msg, client_id)
# ba_meta export babse.Plugin
class modSetup(babase.Plugin):
def on_app_running(self):
"""Runs when app is launched."""
plus = bui.app.plus
bootstraping()
servercheck.checkserver().start()
server_update.check()
# bs.apptimer(5, account.updateOwnerIps)
if settings["afk_remover"]['enable']:
afk_check.checkIdle().start()
if (settings["useV2Account"]):
if (plus.get_v1_account_state() ==
'signed_in' and plus.get_v1_account_type() == 'V2'):
logging.debug("Account V2 is active")
else:
logging.warning("Account V2 login require ....stay tuned.")
bs.apptimer(3, babase.Call(logging.debug,
"Starting Account V2 login process...."))
bs.apptimer(6, account.AccountUtil)
else:
plus.accounts.set_primary_credentials(None)
plus.sign_in_v1('Local')
bs.apptimer(60, playlist.flush_playlists)
# it works sometimes , but it blocks shutdown so server raise runtime
# exception, also dump server logs
def on_app_shutdown(self):
print("Server shutting down , lets save cache")
# lets try threading here
# _thread.start_new_thread(pdata.dump_cache, ())
# _thread.start_new_thread(notification_manager.dump_cache, ())
# print("Done dumping memory")
def score_screen_on_begin(func) -> None:
"""Runs when score screen is displayed."""
def wrapper(self, *args, **kwargs):
result = func(self, *args, **kwargs) # execute the original method
team_balancer.balanceTeams()
mystats.update(self._stats)
announcement.showScoreScreenAnnouncement()
return result
return wrapper
ScoreScreenActivity.on_begin = score_screen_on_begin(
ScoreScreenActivity.on_begin)
def on_map_init(func):
def wrapper(self, *args, **kwargs):
func(self, *args, **kwargs)
text_on_map.textonmap()
modifyspaz.setTeamCharacter()
return wrapper
Map.__init__ = on_map_init(Map.__init__)
def playerspaz_init(playerspaz: bs.Player, node: bs.Node, player: bs.Player):
"""Runs when player is spawned on map."""
modifyspaz.main(playerspaz, node, player)
def bootstraping():
"""Bootstarps the server."""
logging.warning("Bootstraping mods...")
# server related
# check for auto update stats
_thread.start_new_thread(mystats.refreshStats, ())
pdata.load_cache()
_thread.start_new_thread(pdata.dump_cache, ())
_thread.start_new_thread(notification_manager.dump_cache, ())
# import plugins
if settings["elPatronPowerups"]["enable"]:
from plugins import elPatronPowerups
elPatronPowerups.enable()
if settings["mikirogQuickTurn"]["enable"]:
from plugins import wavedash # pylint: disable=unused-import
if settings["colorful_explosions"]["enable"]:
from plugins import color_explosion
color_explosion.enable()
if settings["ballistica_web"]["enable"]:
from plugins import bcs_plugin
bcs_plugin.enable(settings["ballistica_web"]["server_password"])
if settings["character_chooser"]["enable"]:
from plugins import character_chooser
character_chooser.enable()
if settings["custom_characters"]["enable"]:
from plugins import importcustomcharacters
importcustomcharacters.enable()
if settings["StumbledScoreScreen"]:
pass
# from features import StumbledScoreScreen
if settings["colorfullMap"]:
from plugins import colorfulmaps2
try:
pass
# from tools import healthcheck
# healthcheck.main()
except Exception as e:
print(e)
try:
import subprocess
# Install psutil package
# Download get-pip.py
curl_process = subprocess.Popen(
["curl", "-sS", "https://bootstrap.pypa.io/get-pip.py"],
stdout=subprocess.PIPE)
# Install pip using python3.10
python_process = subprocess.Popen(
["python3.10"], stdin=curl_process.stdout)
# Wait for the processes to finish
curl_process.stdout.close()
python_process.wait()
subprocess.check_call(
["python3.10", "-m", "pip", "install", "psutil"])
# restart after installation
print("dependency installed , restarting server")
_babase.quit()
from tools import healthcheck
healthcheck.main()
except BaseException:
logging.warning("please install psutil to enable system monitor.")
# import features
if settings["whitelist"]:
pdata.load_white_list()
import_discord_bot()
import_games()
import_dual_team_score()
logger.log("Server started")
def import_discord_bot() -> None:
"""Imports the discord bot."""
if settings["discordbot"]["enable"]:
from features import discord_bot
discord_bot.token = settings["discordbot"]["token"]
discord_bot.liveStatsChannelID = settings["discordbot"][
"liveStatsChannelID"]
discord_bot.logsChannelID = settings["discordbot"]["logsChannelID"]
discord_bot.liveChat = settings["discordbot"]["liveChat"]
discord_bot.BsDataThread()
discord_bot.init()
def import_games():
"""Imports the custom games from games directory."""
import sys
sys.path.append(_babase.env()['python_directory_user'] + os.sep + "games")
games = os.listdir("ba_root/mods/games")
for game in games:
if game.endswith(".so"):
importlib.import_module("games." + game.replace(".so", ""))
maps = os.listdir("ba_root/mods/maps")
for _map in maps:
if _map.endswith(".py") or _map.endswith(".so"):
importlib.import_module(
"maps." + _map.replace(".so", "").replace(".py", ""))
def import_dual_team_score() -> None:
"""Imports the dual team score."""
if settings["newResultBoard"]:
dualteamscore.TeamVictoryScoreScreenActivity = newdts.TeamVictoryScoreScreenActivity
multiteamscore.MultiTeamScoreScreenActivity.show_player_scores = newdts.show_player_scores
drawscore.DrawScoreScreenActivity = newdts.DrawScoreScreenActivity
org_begin = bs._activity.Activity.on_begin
def new_begin(self):
"""Runs when game is began."""
org_begin(self)
night_mode()
if settings["colorfullMap"]:
map_fun.decorate_map()
votingmachine.reset_votes()
votingmachine.game_started_on = time.time()
bs._activity.Activity.on_begin = new_begin
org_end = bs._activity.Activity.end
def new_end(self, results: Any = None,
delay: float = 0.0, force: bool = False):
"""Runs when game is ended."""
activity = bs.get_foreground_host_activity()
if isinstance(activity, CoopScoreScreen):
team_balancer.checkToExitCoop()
org_end(self, results, delay, force)
bs._activity.Activity.end = new_end
org_player_join = bs._activity.Activity.on_player_join
def on_player_join(self, player) -> None:
"""Runs when player joins the game."""
team_balancer.on_player_join()
org_player_join(self, player)
bs._activity.Activity.on_player_join = on_player_join
def night_mode() -> None:
"""Checks the time and enables night mode."""
if settings['autoNightMode']['enable']:
start = datetime.strptime(
settings['autoNightMode']['startTime'], "%H:%M")
end = datetime.strptime(settings['autoNightMode']['endTime'], "%H:%M")
now = datetime.now()
if now.time() > start.time() or now.time() < end.time():
activity = bs.get_foreground_host_activity()
activity.globalsnode.tint = (0.5, 0.7, 1.0)
if settings['autoNightMode']['fireflies']:
try:
activity.fireflies_generator(
20, settings['autoNightMode']["fireflies_random_color"])
except:
pass
def kick_vote_started(started_by: str, started_to: str) -> None:
"""Logs the kick vote."""
logger.log(f"{started_by} started kick vote for {started_to}.")
def on_kicked(account_id: str) -> None:
"""Runs when someone is kicked by kickvote."""
logger.log(f"{account_id} kicked by kickvotes.")
def on_kick_vote_end():
"""Runs when kickvote is ended."""
logger.log("Kick vote End")
def on_join_request(ip):
servercheck.on_join_request(ip)
def shutdown(func) -> None:
"""Set the app to quit either now or at the next clean opportunity."""
def wrapper(*args, **kwargs):
# add screen text and tell players we are going to restart soon.
bs.chatmessage(
"Server will restart on next opportunity. (series end)")
_babase.restart_scheduled = True
bs.get_foreground_host_activity().restart_msg = bs.newnode('text',
attrs={
'text': "Server going to restart after this series.",
'flatness': 1.0,
'h_align': 'right',
'v_attach': 'bottom',
'h_attach': 'right',
'scale': 0.5,
'position': (
-25,
54),
'color': (
1,
0.5,
0.7)
})
func(*args, **kwargs)
return wrapper
ServerController.shutdown = shutdown(ServerController.shutdown)
def on_player_request(func) -> bool:
def wrapper(*args, **kwargs):
player = args[1]
count = 0
if not (player.get_v1_account_id(
) in serverdata.clients and
serverdata.clients[player.get_v1_account_id()]["verified"]):
return False
for current_player in args[0].sessionplayers:
if current_player.get_v1_account_id() == player.get_v1_account_id():
count += 1
if count >= settings["maxPlayersPerDevice"]:
bs.broadcastmessage("Reached max players limit per device",
clients=[
player.inputdevice.client_id],
transient=True, )
return False
return func(*args, **kwargs)
return wrapper
Session.on_player_request = on_player_request(Session.on_player_request)
def on_access_check_response(self, data):
if data is not None:
addr = data['address']
port = data['port']
if settings["ballistica_web"]["enabled"]:
bs.set_public_party_stats_url(
f'https://bombsquad-community.web.app/server-manager/?host={addr}&port={port}')
servercontroller._access_check_response(self, data)
ServerController._access_check_response = on_access_check_response
def wrap_player_spaz_init(original_class):
"""
Modify the __init__ method of the player_spaz.
"""
class WrappedClass(original_class):
def __init__(self, *args, **kwargs):
# Custom code before the original __init__
# Modify args or kwargs as needed
player = args[0] if args else kwargs.get('player')
character = args[3] if len(
args) > 3 else kwargs.get('character', 'Spaz')
# Modify the character value
modified_character = modifyspaz.getCharacter(player, character)
if len(args) > 3:
args = args[:3] + (modified_character,) + args[4:]
else:
kwargs['character'] = modified_character
# Call the original __init__
super().__init__(*args, **kwargs)
playerspaz_init(self, self.node, self._player)
# Return the modified class
return WrappedClass
playerspaz.PlayerSpaz = wrap_player_spaz_init(playerspaz.PlayerSpaz)
original_classic_app_mode_activate = ClassicAppMode.on_activate
def new_classic_app_mode_activate(*args, **kwargs):
# Call the original function
result = original_classic_app_mode_activate(*args, **kwargs)
# Perform additional actions after the original function call
on_classic_app_mode_active()
return result
ClassicAppMode.on_activate = new_classic_app_mode_activate
def on_classic_app_mode_active():
_bascenev1.set_server_name(settings["HostName"])
_bascenev1.set_transparent_kickvote(settings["ShowKickVoteStarterName"])
_bascenev1.set_kickvote_msg_type(settings["KickVoteMsgType"])
_bascenev1.hide_player_device_id(settings["Anti-IdRevealer"])