mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2026-08-22 13:13:23 +00:00
67 lines
2 KiB
Python
67 lines
2 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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# AUTO-GENERATED by bacommon.langstr + bacommon.assetref codegen;
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# do not edit by hand.
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"""Type-safe asset accessors for a-0.bamvpstrings2.260626b.
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Client-side authoring wrapper for the bamvpstrings2 test package, used to
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build doc-ui-v2 documents locally (see ``bauiv1lib.docuitest``). It exposes
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language strings (``strings``) plus texture/mesh references (``textures`` /
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``meshes``) from one package. The reference accessors yield bauiv1 reference
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leaves -- usable as-is in doc-ui-v2 documents and loadable into live engine
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assets via their ``get()`` method. This is a hand-vendored preview of the
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unified bauiv1 wrapper the server-side generator will eventually emit.
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"""
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from typing import TYPE_CHECKING
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from bacommon.langstr import LangStrDir
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from bauiv1._assetref import AssetRefDir
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__asset_package__ = 'a-0.bamvpstrings2.260626b'
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if TYPE_CHECKING:
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from bacommon.langstr import Lstr, WrapperTree
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from bauiv1._assetref import TextureRef, MeshRef
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class StringsGroup:
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"""Type-safe language-string accessors (strings)."""
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gadget: Lstr
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def salute(self, *, player: str | Lstr) -> Lstr: ...
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class StringsLibrary:
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"""Type-safe language-string accessors (library root)."""
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strings: StringsGroup
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strings: StringsLibrary
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class MeshesGroup:
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"""Type-safe asset references (meshes)."""
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v2diamond: MeshRef
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meshes: MeshesGroup
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class TexturesGroup:
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"""Type-safe asset references (textures)."""
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v2tex: TextureRef
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textures: TexturesGroup
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_STRINGS_TREE: 'WrapperTree' = {
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'strings': {'gadget': (), 'salute': ('player',)}
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}
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_ASSETS_TREE = {'meshes': {'v2diamond': 'm'}, 'textures': {'v2tex': 't'}}
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if not TYPE_CHECKING:
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strings = LangStrDir(__asset_package__, _STRINGS_TREE)
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meshes = AssetRefDir(__asset_package__, _ASSETS_TREE['meshes'], 'meshes')
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textures = AssetRefDir(
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__asset_package__, _ASSETS_TREE['textures'], 'textures'
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)
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