Bombsquad-Ballistica-Modded.../dist/ba_data/python/bascenev1/stdassets.py
2026-07-22 16:32:40 +05:30

2308 lines
78 KiB
Python

# Released under the MIT License. See LICENSE for details.
#
# Auto-generated; do not edit by hand.
"""Asset-package wrapper for ``a-0.bastdassets.260720`` (bascenev1).
All assets for classic bombsquad.
"""
# ba_meta require api 9
# ba_meta require asset-package a-0.bastdassets.260720
# pylint: disable=useless-suppression
# pylint: disable=too-many-lines
# pylint: disable=too-few-public-methods, disallowed-name
__asset_package__ = 'a-0.bastdassets.260720'
from typing import TYPE_CHECKING
from bascenev1._assetwrap import AssetDir
if TYPE_CHECKING:
import bascenev1
class AudioGroup:
"""
All standard game sounds (everything non-bootstrap).
See source for the full asset list.
"""
achievement: bascenev1.Sound
action_hero1: bascenev1.Sound
action_hero2: bascenev1.Sound
action_hero3: bascenev1.Sound
action_hero4: bascenev1.Sound
action_hero_death: bascenev1.Sound
action_hero_fall: bascenev1.Sound
action_hero_hit1: bascenev1.Sound
action_hero_hit2: bascenev1.Sound
activate_beep: bascenev1.Sound
agent1: bascenev1.Sound
agent2: bascenev1.Sound
agent3: bascenev1.Sound
agent4: bascenev1.Sound
agent_death: bascenev1.Sound
agent_fall: bascenev1.Sound
agent_hit1: bascenev1.Sound
agent_hit2: bascenev1.Sound
alarm: bascenev1.Sound
ali1: bascenev1.Sound
ali2: bascenev1.Sound
ali3: bascenev1.Sound
ali4: bascenev1.Sound
ali_death: bascenev1.Sound
ali_fall: bascenev1.Sound
ali_hit1: bascenev1.Sound
ali_hit2: bascenev1.Sound
alien1: bascenev1.Sound
alien2: bascenev1.Sound
alien3: bascenev1.Sound
alien4: bascenev1.Sound
alien_death: bascenev1.Sound
alien_fall: bascenev1.Sound
alien_hit1: bascenev1.Sound
alien_hit2: bascenev1.Sound
announce_eight: bascenev1.Sound
announce_five: bascenev1.Sound
announce_four: bascenev1.Sound
announce_nine: bascenev1.Sound
announce_one: bascenev1.Sound
announce_seven: bascenev1.Sound
announce_six: bascenev1.Sound
announce_ten: bascenev1.Sound
announce_three: bascenev1.Sound
announce_two: bascenev1.Sound
assassin1: bascenev1.Sound
assassin2: bascenev1.Sound
assassin3: bascenev1.Sound
assassin4: bascenev1.Sound
assassin_death: bascenev1.Sound
assassin_fall: bascenev1.Sound
assassin_hit1: bascenev1.Sound
assassin_hit2: bascenev1.Sound
aww: bascenev1.Sound
bear1: bascenev1.Sound
bear2: bascenev1.Sound
bear3: bascenev1.Sound
bear4: bascenev1.Sound
bear_death: bascenev1.Sound
bear_fall: bascenev1.Sound
bear_hit1: bascenev1.Sound
bear_hit2: bascenev1.Sound
bell_high: bascenev1.Sound
bell_low: bascenev1.Sound
bell_med: bascenev1.Sound
big_impact: bascenev1.Sound
big_impact2: bascenev1.Sound
block: bascenev1.Sound
bomb_drop01: bascenev1.Sound
bomb_drop02: bascenev1.Sound
bomb_roll01: bascenev1.Sound
bones1: bascenev1.Sound
bones2: bascenev1.Sound
bones3: bascenev1.Sound
bones_death: bascenev1.Sound
bones_fall: bascenev1.Sound
boo: bascenev1.Sound
box_drop: bascenev1.Sound
boxing_bell: bascenev1.Sound
bunny1: bascenev1.Sound
bunny2: bascenev1.Sound
bunny3: bascenev1.Sound
bunny4: bascenev1.Sound
bunny_death: bascenev1.Sound
bunny_fall: bascenev1.Sound
bunny_hit1: bascenev1.Sound
bunny_hit2: bascenev1.Sound
bunny_jump: bascenev1.Sound
cash_register2: bascenev1.Sound
char_select_music: bascenev1.Sound
cheer: bascenev1.Sound
cork_pop2: bascenev1.Sound
cowboy1: bascenev1.Sound
cowboy2: bascenev1.Sound
cowboy3: bascenev1.Sound
cowboy4: bascenev1.Sound
cowboy_death: bascenev1.Sound
cowboy_fall: bascenev1.Sound
cowboy_hit1: bascenev1.Sound
cowboy_hit2: bascenev1.Sound
crowd_chant: bascenev1.Sound
cyborg1: bascenev1.Sound
cyborg2: bascenev1.Sound
cyborg3: bascenev1.Sound
cyborg4: bascenev1.Sound
cyborg_death: bascenev1.Sound
cyborg_fall: bascenev1.Sound
cyborg_hit1: bascenev1.Sound
cyborg_hit2: bascenev1.Sound
cymbal: bascenev1.Sound
debris_fall: bascenev1.Sound
deek2: bascenev1.Sound
ding_small: bascenev1.Sound
ding_small_high: bascenev1.Sound
dripity: bascenev1.Sound
drum_roll: bascenev1.Sound
drum_roll_short: bascenev1.Sound
explosion01: bascenev1.Sound
explosion02: bascenev1.Sound
explosion03: bascenev1.Sound
explosion04: bascenev1.Sound
explosion05: bascenev1.Sound
fanfare: bascenev1.Sound
flag_catcher_music: bascenev1.Sound
flying_music: bascenev1.Sound
foghorn: bascenev1.Sound
foot_impact01: bascenev1.Sound
foot_impact02: bascenev1.Sound
foot_impact03: bascenev1.Sound
forward_march_music: bascenev1.Sound
freeze: bascenev1.Sound
frosty01: bascenev1.Sound
frosty02: bascenev1.Sound
frosty03: bascenev1.Sound
frosty04: bascenev1.Sound
frosty05: bascenev1.Sound
frosty_death: bascenev1.Sound
frosty_fall: bascenev1.Sound
frosty_hit01: bascenev1.Sound
frosty_hit02: bascenev1.Sound
frosty_hit03: bascenev1.Sound
fuse01: bascenev1.Sound
gasp: bascenev1.Sound
gladiator1: bascenev1.Sound
gladiator2: bascenev1.Sound
gladiator3: bascenev1.Sound
gladiator4: bascenev1.Sound
gladiator_death: bascenev1.Sound
gladiator_fall: bascenev1.Sound
gladiator_hit1: bascenev1.Sound
gladiator_hit2: bascenev1.Sound
gong: bascenev1.Sound
grand_romp_music: bascenev1.Sound
gravel_skid: bascenev1.Sound
health_powerup: bascenev1.Sound
hiss: bascenev1.Sound
impact_hard: bascenev1.Sound
impact_hard2: bascenev1.Sound
impact_hard3: bascenev1.Sound
impact_medium: bascenev1.Sound
impact_medium2: bascenev1.Sound
jack01: bascenev1.Sound
jack02: bascenev1.Sound
jack03: bascenev1.Sound
jack04: bascenev1.Sound
jack05: bascenev1.Sound
jack06: bascenev1.Sound
jack_death01: bascenev1.Sound
jack_fall01: bascenev1.Sound
jack_hit01: bascenev1.Sound
jack_hit02: bascenev1.Sound
jack_hit03: bascenev1.Sound
jack_hit04: bascenev1.Sound
jack_hit05: bascenev1.Sound
jack_hit06: bascenev1.Sound
jack_hit07: bascenev1.Sound
jumpsuit1: bascenev1.Sound
jumpsuit2: bascenev1.Sound
jumpsuit3: bascenev1.Sound
jumpsuit4: bascenev1.Sound
jumpsuit_death: bascenev1.Sound
jumpsuit_fall: bascenev1.Sound
jumpsuit_hit1: bascenev1.Sound
jumpsuit_hit2: bascenev1.Sound
kronk1: bascenev1.Sound
kronk10: bascenev1.Sound
kronk2: bascenev1.Sound
kronk3: bascenev1.Sound
kronk4: bascenev1.Sound
kronk5: bascenev1.Sound
kronk6: bascenev1.Sound
kronk7: bascenev1.Sound
kronk8: bascenev1.Sound
kronk9: bascenev1.Sound
kronk_death: bascenev1.Sound
kronk_fall: bascenev1.Sound
laser: bascenev1.Sound
laser_reverse: bascenev1.Sound
mel01: bascenev1.Sound
mel02: bascenev1.Sound
mel03: bascenev1.Sound
mel04: bascenev1.Sound
mel05: bascenev1.Sound
mel06: bascenev1.Sound
mel07: bascenev1.Sound
mel08: bascenev1.Sound
mel09: bascenev1.Sound
mel10: bascenev1.Sound
mel_death01: bascenev1.Sound
mel_fall01: bascenev1.Sound
menu_music: bascenev1.Sound
metal_hit: bascenev1.Sound
metal_skid: bascenev1.Sound
nice: bascenev1.Sound
ninja_attack1: bascenev1.Sound
ninja_attack2: bascenev1.Sound
ninja_attack3: bascenev1.Sound
ninja_attack4: bascenev1.Sound
ninja_attack5: bascenev1.Sound
ninja_attack6: bascenev1.Sound
ninja_attack7: bascenev1.Sound
ninja_death1: bascenev1.Sound
ninja_fall1: bascenev1.Sound
ninja_hit1: bascenev1.Sound
ninja_hit2: bascenev1.Sound
ninja_hit3: bascenev1.Sound
ninja_hit4: bascenev1.Sound
ninja_hit5: bascenev1.Sound
ninja_hit6: bascenev1.Sound
ninja_hit7: bascenev1.Sound
ninja_hit8: bascenev1.Sound
old_lady1: bascenev1.Sound
old_lady2: bascenev1.Sound
old_lady3: bascenev1.Sound
old_lady4: bascenev1.Sound
old_lady_death: bascenev1.Sound
old_lady_fall: bascenev1.Sound
old_lady_hit1: bascenev1.Sound
old_lady_hit2: bascenev1.Sound
ooh: bascenev1.Sound
opera_singer1: bascenev1.Sound
opera_singer2: bascenev1.Sound
opera_singer3: bascenev1.Sound
opera_singer4: bascenev1.Sound
opera_singer_death: bascenev1.Sound
opera_singer_fall: bascenev1.Sound
opera_singer_hit1: bascenev1.Sound
opera_singer_hit2: bascenev1.Sound
orchestra_hit: bascenev1.Sound
orchestra_hit2: bascenev1.Sound
orchestra_hit3: bascenev1.Sound
orchestra_hit4: bascenev1.Sound
orchestra_hit_big1: bascenev1.Sound
orchestra_hit_big2: bascenev1.Sound
penguin1: bascenev1.Sound
penguin2: bascenev1.Sound
penguin3: bascenev1.Sound
penguin4: bascenev1.Sound
penguin_death: bascenev1.Sound
penguin_fall: bascenev1.Sound
penguin_hit1: bascenev1.Sound
penguin_hit2: bascenev1.Sound
pixie1: bascenev1.Sound
pixie2: bascenev1.Sound
pixie3: bascenev1.Sound
pixie4: bascenev1.Sound
pixie_death: bascenev1.Sound
pixie_fall: bascenev1.Sound
pixie_hit1: bascenev1.Sound
pixie_hit2: bascenev1.Sound
player_death: bascenev1.Sound
player_left: bascenev1.Sound
pop01: bascenev1.Sound
powerup01: bascenev1.Sound
punch_strong01: bascenev1.Sound
punch_strong02: bascenev1.Sound
punch_swish: bascenev1.Sound
punch_weak01: bascenev1.Sound
race_beep1: bascenev1.Sound
race_beep2: bascenev1.Sound
ref_whistle: bascenev1.Sound
rev_up: bascenev1.Sound
robot1: bascenev1.Sound
robot2: bascenev1.Sound
robot3: bascenev1.Sound
robot4: bascenev1.Sound
robot_death: bascenev1.Sound
robot_fall: bascenev1.Sound
robot_hit1: bascenev1.Sound
robot_hit2: bascenev1.Sound
run_away_music: bascenev1.Sound
santa01: bascenev1.Sound
santa02: bascenev1.Sound
santa03: bascenev1.Sound
santa04: bascenev1.Sound
santa05: bascenev1.Sound
santa_death: bascenev1.Sound
santa_fall: bascenev1.Sound
santa_hit01: bascenev1.Sound
santa_hit02: bascenev1.Sound
santa_hit03: bascenev1.Sound
santa_hit04: bascenev1.Sound
scamper01: bascenev1.Sound
scary_music: bascenev1.Sound
score: bascenev1.Sound
score_hit01: bascenev1.Sound
score_hit02: bascenev1.Sound
scores_epic_music: bascenev1.Sound
shatter: bascenev1.Sound
shield_down: bascenev1.Sound
shield_hit: bascenev1.Sound
shield_up: bascenev1.Sound
skid01: bascenev1.Sound
slow_epic_music: bascenev1.Sound
spawn: bascenev1.Sound
spaz_attack01: bascenev1.Sound
spaz_attack02: bascenev1.Sound
spaz_attack03: bascenev1.Sound
spaz_attack04: bascenev1.Sound
spaz_death01: bascenev1.Sound
spaz_eff: bascenev1.Sound
spaz_fall01: bascenev1.Sound
spaz_impact01: bascenev1.Sound
spaz_impact02: bascenev1.Sound
spaz_impact03: bascenev1.Sound
spaz_impact04: bascenev1.Sound
spaz_jump01: bascenev1.Sound
spaz_jump02: bascenev1.Sound
spaz_jump03: bascenev1.Sound
spaz_jump04: bascenev1.Sound
spaz_ow: bascenev1.Sound
spaz_pickup01: bascenev1.Sound
spaz_scream01: bascenev1.Sound
splatter: bascenev1.Sound
sports_music: bascenev1.Sound
sticky_impact: bascenev1.Sound
super_punch: bascenev1.Sound
superhero1: bascenev1.Sound
superhero2: bascenev1.Sound
superhero3: bascenev1.Sound
superhero4: bascenev1.Sound
superhero_death: bascenev1.Sound
superhero_fall: bascenev1.Sound
superhero_hit1: bascenev1.Sound
superhero_hit2: bascenev1.Sound
survival_music: bascenev1.Sound
swip: bascenev1.Sound
swip2: bascenev1.Sound
techno_hit01: bascenev1.Sound
tick: bascenev1.Sound
ticking: bascenev1.Sound
to_the_death_music: bascenev1.Sound
trash_rummage: bascenev1.Sound
victory_music: bascenev1.Sound
warn_beep: bascenev1.Sound
warn_beeps: bascenev1.Sound
warrior1: bascenev1.Sound
warrior2: bascenev1.Sound
warrior3: bascenev1.Sound
warrior4: bascenev1.Sound
warrior_death: bascenev1.Sound
warrior_fall: bascenev1.Sound
warrior_hit1: bascenev1.Sound
warrior_hit2: bascenev1.Sound
when_johnny_comes_marching_home_music: bascenev1.Sound
witch1: bascenev1.Sound
witch2: bascenev1.Sound
witch3: bascenev1.Sound
witch4: bascenev1.Sound
witch_death: bascenev1.Sound
witch_fall: bascenev1.Sound
witch_hit1: bascenev1.Sound
witch_hit2: bascenev1.Sound
wizard1: bascenev1.Sound
wizard2: bascenev1.Sound
wizard3: bascenev1.Sound
wizard4: bascenev1.Sound
wizard_death: bascenev1.Sound
wizard_fall: bascenev1.Sound
wizard_hit1: bascenev1.Sound
wizard_hit2: bascenev1.Sound
woo: bascenev1.Sound
woo2: bascenev1.Sound
woo3: bascenev1.Sound
wood_debris_fall: bascenev1.Sound
wow: bascenev1.Sound
wrestler1: bascenev1.Sound
wrestler2: bascenev1.Sound
wrestler3: bascenev1.Sound
wrestler4: bascenev1.Sound
wrestler_death: bascenev1.Sound
wrestler_fall: bascenev1.Sound
wrestler_hit1: bascenev1.Sound
wrestler_hit2: bascenev1.Sound
yeah: bascenev1.Sound
zoe_attack01: bascenev1.Sound
zoe_attack02: bascenev1.Sound
zoe_attack03: bascenev1.Sound
zoe_attack04: bascenev1.Sound
zoe_death01: bascenev1.Sound
zoe_eff: bascenev1.Sound
zoe_fall01: bascenev1.Sound
zoe_impact01: bascenev1.Sound
zoe_impact02: bascenev1.Sound
zoe_impact03: bascenev1.Sound
zoe_impact04: bascenev1.Sound
zoe_jump01: bascenev1.Sound
zoe_jump02: bascenev1.Sound
zoe_jump03: bascenev1.Sound
zoe_ow: bascenev1.Sound
zoe_pickup01: bascenev1.Sound
zoe_scream01: bascenev1.Sound
class MeshesGroup:
"""
All standard game meshes (everything non-bootstrap).
See source for the full asset list.
"""
achievement_outline: bascenev1.Mesh
action_hero_fore_arm: bascenev1.Mesh
action_hero_hand: bascenev1.Mesh
action_hero_head: bascenev1.Mesh
action_hero_lower_leg: bascenev1.Mesh
action_hero_pelvis: bascenev1.Mesh
action_hero_toes: bascenev1.Mesh
action_hero_torso: bascenev1.Mesh
action_hero_upper_arm: bascenev1.Mesh
action_hero_upper_leg: bascenev1.Mesh
agent_fore_arm: bascenev1.Mesh
agent_hand: bascenev1.Mesh
agent_head: bascenev1.Mesh
agent_lower_leg: bascenev1.Mesh
agent_pelvis: bascenev1.Mesh
agent_toes: bascenev1.Mesh
agent_torso: bascenev1.Mesh
agent_upper_arm: bascenev1.Mesh
agent_upper_leg: bascenev1.Mesh
ali_fore_arm: bascenev1.Mesh
ali_hand: bascenev1.Mesh
ali_head: bascenev1.Mesh
ali_lower_leg: bascenev1.Mesh
ali_pelvis: bascenev1.Mesh
ali_toes: bascenev1.Mesh
ali_torso: bascenev1.Mesh
ali_upper_arm: bascenev1.Mesh
ali_upper_leg: bascenev1.Mesh
alien_fore_arm: bascenev1.Mesh
alien_hand: bascenev1.Mesh
alien_head: bascenev1.Mesh
alien_lower_leg: bascenev1.Mesh
alien_pelvis: bascenev1.Mesh
alien_toes: bascenev1.Mesh
alien_torso: bascenev1.Mesh
alien_upper_arm: bascenev1.Mesh
alien_upper_leg: bascenev1.Mesh
always_land_bg: bascenev1.Mesh
always_land_level: bascenev1.Mesh
always_land_level_bottom: bascenev1.Mesh
always_land_level_collide: bascenev1.CollisionMesh
always_land_vrfill_mound: bascenev1.Mesh
angry_computer_transparent: bascenev1.Mesh
assassin_fore_arm: bascenev1.Mesh
assassin_hand: bascenev1.Mesh
assassin_head: bascenev1.Mesh
assassin_lower_leg: bascenev1.Mesh
assassin_pelvis: bascenev1.Mesh
assassin_toes: bascenev1.Mesh
assassin_torso: bascenev1.Mesh
assassin_upper_arm: bascenev1.Mesh
assassin_upper_leg: bascenev1.Mesh
bear_fore_arm: bascenev1.Mesh
bear_hand: bascenev1.Mesh
bear_head: bascenev1.Mesh
bear_lower_leg: bascenev1.Mesh
bear_pelvis: bascenev1.Mesh
bear_toes: bascenev1.Mesh
bear_torso: bascenev1.Mesh
bear_upper_arm: bascenev1.Mesh
bear_upper_leg: bascenev1.Mesh
big_g: bascenev1.Mesh
big_gbottom: bascenev1.Mesh
big_gbumper: bascenev1.CollisionMesh
big_gcollide: bascenev1.CollisionMesh
bomb: bascenev1.Mesh
bomb_sticky: bascenev1.Mesh
bones_fore_arm: bascenev1.Mesh
bones_hand: bascenev1.Mesh
bones_head: bascenev1.Mesh
bones_lower_leg: bascenev1.Mesh
bones_pelvis: bascenev1.Mesh
bones_toes: bascenev1.Mesh
bones_torso: bascenev1.Mesh
bones_upper_arm: bascenev1.Mesh
bones_upper_leg: bascenev1.Mesh
bridgit_level_bottom: bascenev1.Mesh
bridgit_level_collide: bascenev1.CollisionMesh
bridgit_level_railing_collide: bascenev1.CollisionMesh
bridgit_level_top: bascenev1.Mesh
bunny_fore_arm: bascenev1.Mesh
bunny_hand: bascenev1.Mesh
bunny_head: bascenev1.Mesh
bunny_lower_leg: bascenev1.Mesh
bunny_pelvis: bascenev1.Mesh
bunny_toes: bascenev1.Mesh
bunny_torso: bascenev1.Mesh
bunny_upper_arm: bascenev1.Mesh
bunny_upper_leg: bascenev1.Mesh
button_null: bascenev1.Mesh
courtyard_level: bascenev1.Mesh
courtyard_level_bottom: bascenev1.Mesh
courtyard_level_collide: bascenev1.CollisionMesh
courtyard_player_wall: bascenev1.CollisionMesh
cowboy_fore_arm: bascenev1.Mesh
cowboy_hand: bascenev1.Mesh
cowboy_head: bascenev1.Mesh
cowboy_lower_leg: bascenev1.Mesh
cowboy_pelvis: bascenev1.Mesh
cowboy_toes: bascenev1.Mesh
cowboy_torso: bascenev1.Mesh
cowboy_upper_arm: bascenev1.Mesh
cowboy_upper_leg: bascenev1.Mesh
crag_castle_level: bascenev1.Mesh
crag_castle_level_bottom: bascenev1.Mesh
crag_castle_level_bumper: bascenev1.CollisionMesh
crag_castle_level_collide: bascenev1.CollisionMesh
crag_castle_vrfill_mound: bascenev1.Mesh
currency_meter: bascenev1.Mesh
currency_plus_button: bascenev1.Mesh
cyborg_fore_arm: bascenev1.Mesh
cyborg_hand: bascenev1.Mesh
cyborg_head: bascenev1.Mesh
cyborg_lower_leg: bascenev1.Mesh
cyborg_pelvis: bascenev1.Mesh
cyborg_toes: bascenev1.Mesh
cyborg_torso: bascenev1.Mesh
cyborg_upper_arm: bascenev1.Mesh
cyborg_upper_leg: bascenev1.Mesh
doom_shroom_bg: bascenev1.Mesh
doom_shroom_level: bascenev1.Mesh
doom_shroom_level_collide: bascenev1.CollisionMesh
doom_shroom_stem: bascenev1.Mesh
doom_shroom_stem_collide: bascenev1.CollisionMesh
doom_shroom_vrfill: bascenev1.Mesh
egg: bascenev1.Mesh
football_stadium: bascenev1.Mesh
football_stadium_collide: bascenev1.CollisionMesh
football_stadium_vrfill: bascenev1.Mesh
frame_inset: bascenev1.Mesh
frosty_fore_arm: bascenev1.Mesh
frosty_hand: bascenev1.Mesh
frosty_head: bascenev1.Mesh
frosty_lower_leg: bascenev1.Mesh
frosty_pelvis: bascenev1.Mesh
frosty_toes: bascenev1.Mesh
frosty_torso: bascenev1.Mesh
frosty_upper_arm: bascenev1.Mesh
frosty_upper_leg: bascenev1.Mesh
gladiator_fore_arm: bascenev1.Mesh
gladiator_hand: bascenev1.Mesh
gladiator_head: bascenev1.Mesh
gladiator_lower_leg: bascenev1.Mesh
gladiator_pelvis: bascenev1.Mesh
gladiator_toes: bascenev1.Mesh
gladiator_torso: bascenev1.Mesh
gladiator_upper_arm: bascenev1.Mesh
gladiator_upper_leg: bascenev1.Mesh
heart_opaque: bascenev1.Mesh
heart_transparent: bascenev1.Mesh
hockey_stadium_collide: bascenev1.CollisionMesh
hockey_stadium_inner: bascenev1.Mesh
hockey_stadium_outer: bascenev1.Mesh
hockey_stadium_stands: bascenev1.Mesh
image2x1_vertical: bascenev1.Mesh
impact_bomb: bascenev1.Mesh
jack_fore_arm: bascenev1.Mesh
jack_hand: bascenev1.Mesh
jack_head: bascenev1.Mesh
jack_lower_leg: bascenev1.Mesh
jack_toes: bascenev1.Mesh
jack_torso: bascenev1.Mesh
jack_upper_arm: bascenev1.Mesh
jack_upper_leg: bascenev1.Mesh
jumpsuit_fore_arm: bascenev1.Mesh
jumpsuit_hand: bascenev1.Mesh
jumpsuit_head: bascenev1.Mesh
jumpsuit_lower_leg: bascenev1.Mesh
jumpsuit_pelvis: bascenev1.Mesh
jumpsuit_toes: bascenev1.Mesh
jumpsuit_torso: bascenev1.Mesh
jumpsuit_upper_arm: bascenev1.Mesh
jumpsuit_upper_leg: bascenev1.Mesh
kronk_fore_arm: bascenev1.Mesh
kronk_hand: bascenev1.Mesh
kronk_head: bascenev1.Mesh
kronk_lower_leg: bascenev1.Mesh
kronk_pelvis: bascenev1.Mesh
kronk_toes: bascenev1.Mesh
kronk_torso: bascenev1.Mesh
kronk_upper_arm: bascenev1.Mesh
kronk_upper_leg: bascenev1.Mesh
lake_frigid: bascenev1.Mesh
lake_frigid_collide: bascenev1.CollisionMesh
lake_frigid_reflections: bascenev1.Mesh
lake_frigid_top: bascenev1.Mesh
lake_frigid_vrfill: bascenev1.Mesh
land_mine: bascenev1.Mesh
level_select_button_opaque: bascenev1.Mesh
level_select_button_transparent: bascenev1.Mesh
logo: bascenev1.Mesh
logo_transparent: bascenev1.Mesh
mel_fore_arm: bascenev1.Mesh
mel_hand: bascenev1.Mesh
mel_head: bascenev1.Mesh
mel_lower_leg: bascenev1.Mesh
mel_toes: bascenev1.Mesh
mel_torso: bascenev1.Mesh
mel_upper_arm: bascenev1.Mesh
mel_upper_leg: bascenev1.Mesh
meter_transparent: bascenev1.Mesh
monkey_face_level: bascenev1.Mesh
monkey_face_level_bottom: bascenev1.Mesh
monkey_face_level_bumper: bascenev1.CollisionMesh
monkey_face_level_collide: bascenev1.CollisionMesh
nature_background: bascenev1.Mesh
nature_background_collide: bascenev1.CollisionMesh
nature_background_vrfill: bascenev1.Mesh
neo_spaz_fore_arm: bascenev1.Mesh
neo_spaz_hand: bascenev1.Mesh
neo_spaz_head: bascenev1.Mesh
neo_spaz_lower_leg: bascenev1.Mesh
neo_spaz_pelvis: bascenev1.Mesh
neo_spaz_toes: bascenev1.Mesh
neo_spaz_torso: bascenev1.Mesh
neo_spaz_upper_arm: bascenev1.Mesh
neo_spaz_upper_leg: bascenev1.Mesh
ninja_fore_arm: bascenev1.Mesh
ninja_hand: bascenev1.Mesh
ninja_head: bascenev1.Mesh
ninja_lower_leg: bascenev1.Mesh
ninja_pelvis: bascenev1.Mesh
ninja_toes: bascenev1.Mesh
ninja_torso: bascenev1.Mesh
ninja_upper_arm: bascenev1.Mesh
ninja_upper_leg: bascenev1.Mesh
old_lady_fore_arm: bascenev1.Mesh
old_lady_hand: bascenev1.Mesh
old_lady_head: bascenev1.Mesh
old_lady_lower_leg: bascenev1.Mesh
old_lady_pelvis: bascenev1.Mesh
old_lady_toes: bascenev1.Mesh
old_lady_torso: bascenev1.Mesh
old_lady_upper_arm: bascenev1.Mesh
old_lady_upper_leg: bascenev1.Mesh
opera_singer_fore_arm: bascenev1.Mesh
opera_singer_hand: bascenev1.Mesh
opera_singer_head: bascenev1.Mesh
opera_singer_lower_leg: bascenev1.Mesh
opera_singer_pelvis: bascenev1.Mesh
opera_singer_toes: bascenev1.Mesh
opera_singer_torso: bascenev1.Mesh
opera_singer_upper_arm: bascenev1.Mesh
opera_singer_upper_leg: bascenev1.Mesh
penguin_fore_arm: bascenev1.Mesh
penguin_hand: bascenev1.Mesh
penguin_head: bascenev1.Mesh
penguin_lower_leg: bascenev1.Mesh
penguin_pelvis: bascenev1.Mesh
penguin_toes: bascenev1.Mesh
penguin_torso: bascenev1.Mesh
penguin_upper_arm: bascenev1.Mesh
penguin_upper_leg: bascenev1.Mesh
pixie_fore_arm: bascenev1.Mesh
pixie_hand: bascenev1.Mesh
pixie_head: bascenev1.Mesh
pixie_lower_leg: bascenev1.Mesh
pixie_pelvis: bascenev1.Mesh
pixie_toes: bascenev1.Mesh
pixie_torso: bascenev1.Mesh
pixie_upper_arm: bascenev1.Mesh
pixie_upper_leg: bascenev1.Mesh
plastic_eyes_transparent: bascenev1.Mesh
player_lineup1_transparent: bascenev1.Mesh
player_lineup2_transparent: bascenev1.Mesh
player_lineup3_transparent: bascenev1.Mesh
player_lineup4_transparent: bascenev1.Mesh
powerup: bascenev1.Mesh
powerup_simple: bascenev1.Mesh
puck: bascenev1.Mesh
rampage_bg: bascenev1.Mesh
rampage_bg2: bascenev1.Mesh
rampage_bumper: bascenev1.CollisionMesh
rampage_level: bascenev1.Mesh
rampage_level_bottom: bascenev1.Mesh
rampage_level_collide: bascenev1.CollisionMesh
rampage_vrfill: bascenev1.Mesh
robot_fore_arm: bascenev1.Mesh
robot_hand: bascenev1.Mesh
robot_head: bascenev1.Mesh
robot_lower_leg: bascenev1.Mesh
robot_pelvis: bascenev1.Mesh
robot_toes: bascenev1.Mesh
robot_torso: bascenev1.Mesh
robot_upper_arm: bascenev1.Mesh
robot_upper_leg: bascenev1.Mesh
roundabout_level: bascenev1.Mesh
roundabout_level_bottom: bascenev1.Mesh
roundabout_level_bumper: bascenev1.CollisionMesh
roundabout_level_collide: bascenev1.CollisionMesh
running_shoes: bascenev1.Mesh
santa_fore_arm: bascenev1.Mesh
santa_hand: bascenev1.Mesh
santa_head: bascenev1.Mesh
santa_lower_leg: bascenev1.Mesh
santa_toes: bascenev1.Mesh
santa_torso: bascenev1.Mesh
santa_upper_arm: bascenev1.Mesh
santa_upper_leg: bascenev1.Mesh
scroll_widget_short: bascenev1.Mesh
step_right_up_level: bascenev1.Mesh
step_right_up_level_bottom: bascenev1.Mesh
step_right_up_level_collide: bascenev1.CollisionMesh
step_right_up_vrfill_mound: bascenev1.Mesh
superhero_fore_arm: bascenev1.Mesh
superhero_hand: bascenev1.Mesh
superhero_head: bascenev1.Mesh
superhero_lower_leg: bascenev1.Mesh
superhero_pelvis: bascenev1.Mesh
superhero_toes: bascenev1.Mesh
superhero_torso: bascenev1.Mesh
superhero_upper_arm: bascenev1.Mesh
superhero_upper_leg: bascenev1.Mesh
the_pad_bg: bascenev1.Mesh
the_pad_bgsmall: bascenev1.Mesh
the_pad_level: bascenev1.Mesh
the_pad_level_bottom: bascenev1.Mesh
the_pad_level_bumper: bascenev1.CollisionMesh
the_pad_level_collide: bascenev1.CollisionMesh
the_pad_vrfill_bottom: bascenev1.Mesh
the_pad_vrfill_mound: bascenev1.Mesh
the_pad_vrfill_top: bascenev1.Mesh
tip_top_bg: bascenev1.Mesh
tip_top_level: bascenev1.Mesh
tip_top_level_bottom: bascenev1.Mesh
tip_top_level_bumper: bascenev1.CollisionMesh
tip_top_level_collide: bascenev1.CollisionMesh
tnt: bascenev1.Mesh
toolbar_backing: bascenev1.Mesh
toolbar_backing_bottom: bascenev1.Mesh
toolbar_backing_bottom2: bascenev1.Mesh
toolbar_backing_opaque: bascenev1.Mesh
toolbar_backing_top: bascenev1.Mesh
toolbar_backing_top2: bascenev1.Mesh
toolbar_backing_transparent: bascenev1.Mesh
tower_dlevel: bascenev1.Mesh
tower_dlevel_bottom: bascenev1.Mesh
tower_dlevel_collide: bascenev1.CollisionMesh
tower_dplayer_wall: bascenev1.CollisionMesh
trees: bascenev1.Mesh
warrior_fore_arm: bascenev1.Mesh
warrior_hand: bascenev1.Mesh
warrior_head: bascenev1.Mesh
warrior_lower_leg: bascenev1.Mesh
warrior_pelvis: bascenev1.Mesh
warrior_toes: bascenev1.Mesh
warrior_torso: bascenev1.Mesh
warrior_upper_arm: bascenev1.Mesh
warrior_upper_leg: bascenev1.Mesh
window_bgblotch: bascenev1.Mesh
witch_fore_arm: bascenev1.Mesh
witch_hand: bascenev1.Mesh
witch_head: bascenev1.Mesh
witch_lower_leg: bascenev1.Mesh
witch_pelvis: bascenev1.Mesh
witch_toes: bascenev1.Mesh
witch_torso: bascenev1.Mesh
witch_upper_arm: bascenev1.Mesh
witch_upper_leg: bascenev1.Mesh
wizard_fore_arm: bascenev1.Mesh
wizard_hand: bascenev1.Mesh
wizard_head: bascenev1.Mesh
wizard_lower_leg: bascenev1.Mesh
wizard_pelvis: bascenev1.Mesh
wizard_toes: bascenev1.Mesh
wizard_torso: bascenev1.Mesh
wizard_upper_arm: bascenev1.Mesh
wizard_upper_leg: bascenev1.Mesh
wrestler_fore_arm: bascenev1.Mesh
wrestler_hand: bascenev1.Mesh
wrestler_head: bascenev1.Mesh
wrestler_lower_leg: bascenev1.Mesh
wrestler_pelvis: bascenev1.Mesh
wrestler_toes: bascenev1.Mesh
wrestler_torso: bascenev1.Mesh
wrestler_upper_arm: bascenev1.Mesh
wrestler_upper_leg: bascenev1.Mesh
zig_zag_level: bascenev1.Mesh
zig_zag_level_bottom: bascenev1.Mesh
zig_zag_level_bumper: bascenev1.CollisionMesh
zig_zag_level_collide: bascenev1.CollisionMesh
zoe_fore_arm: bascenev1.Mesh
zoe_hand: bascenev1.Mesh
zoe_head: bascenev1.Mesh
zoe_lower_leg: bascenev1.Mesh
zoe_pelvis: bascenev1.Mesh
zoe_toes: bascenev1.Mesh
zoe_torso: bascenev1.Mesh
zoe_upper_arm: bascenev1.Mesh
zoe_upper_leg: bascenev1.Mesh
class TexturesGroup:
"""
All standard game textures (everything non-bootstrap).
See source for the full asset list.
"""
achievement_boxer: bascenev1.Texture
achievement_cross_hair: bascenev1.Texture
achievement_dual_wielding: bascenev1.Texture
achievement_empty: bascenev1.Texture
achievement_flawless_victory: bascenev1.Texture
achievement_football_shutout: bascenev1.Texture
achievement_football_victory: bascenev1.Texture
achievement_free_loader: bascenev1.Texture
achievement_got_the_moves: bascenev1.Texture
achievement_in_control: bascenev1.Texture
achievement_medal_large: bascenev1.Texture
achievement_medal_medium: bascenev1.Texture
achievement_medal_small: bascenev1.Texture
achievement_mine: bascenev1.Texture
achievement_off_you_go: bascenev1.Texture
achievement_onslaught: bascenev1.Texture
achievement_outline: bascenev1.Texture
achievement_runaround: bascenev1.Texture
achievement_sharing_is_caring: bascenev1.Texture
achievement_stayin_alive: bascenev1.Texture
achievement_super_punch: bascenev1.Texture
achievement_team_player: bascenev1.Texture
achievement_tnt: bascenev1.Texture
achievement_wall: bascenev1.Texture
achievements_icon: bascenev1.Texture
action_hero_color: bascenev1.Texture
action_hero_color_mask: bascenev1.Texture
action_hero_icon: bascenev1.Texture
action_hero_icon_color_mask: bascenev1.Texture
advanced_icon: bascenev1.Texture
agent_color: bascenev1.Texture
agent_color_mask: bascenev1.Texture
agent_icon: bascenev1.Texture
agent_icon_color_mask: bascenev1.Texture
ali_color: bascenev1.Texture
ali_color_mask: bascenev1.Texture
ali_icon: bascenev1.Texture
ali_icon_color_mask: bascenev1.Texture
ali_splash: bascenev1.Texture
alien_color: bascenev1.Texture
alien_color_mask: bascenev1.Texture
alien_icon: bascenev1.Texture
alien_icon_color_mask: bascenev1.Texture
always_land_bgcolor: bascenev1.Texture
always_land_level_color: bascenev1.Texture
always_land_preview: bascenev1.Texture
analog_stick: bascenev1.Texture
assassin_color: bascenev1.Texture
assassin_color_mask: bascenev1.Texture
assassin_icon: bascenev1.Texture
assassin_icon_color_mask: bascenev1.Texture
audio_icon: bascenev1.Texture
bar: bascenev1.Texture
bear_color: bascenev1.Texture
bear_color_mask: bascenev1.Texture
bear_icon: bascenev1.Texture
bear_icon_color_mask: bascenev1.Texture
bg: bascenev1.Texture
big_g: bascenev1.Texture
big_gpreview: bascenev1.Texture
bomb_color: bascenev1.Texture
bomb_color_ice: bascenev1.Texture
bomb_sticky_color: bascenev1.Texture
bones_color: bascenev1.Texture
bones_color_mask: bascenev1.Texture
bones_icon: bascenev1.Texture
bones_icon_color_mask: bascenev1.Texture
bridgit_level_color: bascenev1.Texture
bridgit_preview: bascenev1.Texture
bunny_color: bascenev1.Texture
bunny_color_mask: bascenev1.Texture
bunny_icon: bascenev1.Texture
bunny_icon_color_mask: bascenev1.Texture
button_bomb: bascenev1.Texture
button_jump: bascenev1.Texture
button_pick_up: bascenev1.Texture
button_punch: bascenev1.Texture
ch_title_char1: bascenev1.Texture
ch_title_char2: bascenev1.Texture
ch_title_char3: bascenev1.Texture
ch_title_char4: bascenev1.Texture
ch_title_char5: bascenev1.Texture
chest_icon: bascenev1.Texture
chest_icon_empty: bascenev1.Texture
chest_icon_multi: bascenev1.Texture
chest_icon_tint: bascenev1.Texture
chest_open_icon: bascenev1.Texture
chest_open_icon_tint: bascenev1.Texture
circle_zig_zag: bascenev1.Texture
clay_stroke: bascenev1.Texture
coin: bascenev1.Texture
controller_icon: bascenev1.Texture
courtyard_level_color: bascenev1.Texture
courtyard_preview: bascenev1.Texture
cowboy_color: bascenev1.Texture
cowboy_color_mask: bascenev1.Texture
cowboy_icon: bascenev1.Texture
cowboy_icon_color_mask: bascenev1.Texture
crag_castle_level_color: bascenev1.Texture
crag_castle_preview: bascenev1.Texture
cross_out: bascenev1.Texture
cross_out_mask: bascenev1.Texture
cute_spaz: bascenev1.Texture
cyborg_color: bascenev1.Texture
cyborg_color_mask: bascenev1.Texture
cyborg_icon: bascenev1.Texture
cyborg_icon_color_mask: bascenev1.Texture
discord_icon: bascenev1.Texture
discord_logo: bascenev1.Texture
discord_server: bascenev1.Texture
doom_shroom_bgcolor: bascenev1.Texture
doom_shroom_level_color: bascenev1.Texture
doom_shroom_preview: bascenev1.Texture
down_button: bascenev1.Texture
egg1: bascenev1.Texture
egg2: bascenev1.Texture
egg3: bascenev1.Texture
egg4: bascenev1.Texture
egg_tex1: bascenev1.Texture
egg_tex2: bascenev1.Texture
egg_tex3: bascenev1.Texture
empty: bascenev1.Texture
file: bascenev1.Texture
flag_color: bascenev1.Texture
folder: bascenev1.Texture
football_stadium: bascenev1.Texture
football_stadium_preview: bascenev1.Texture
frame_inset: bascenev1.Texture
frosty_color: bascenev1.Texture
frosty_color_mask: bascenev1.Texture
frosty_icon: bascenev1.Texture
frosty_icon_color_mask: bascenev1.Texture
game_center_icon: bascenev1.Texture
github_logo: bascenev1.Texture
gladiator_color: bascenev1.Texture
gladiator_color_mask: bascenev1.Texture
gladiator_icon: bascenev1.Texture
gladiator_icon_color_mask: bascenev1.Texture
gold_pass: bascenev1.Texture
google_play_achievements_icon: bascenev1.Texture
google_play_games_icon: bascenev1.Texture
google_play_leaderboards_icon: bascenev1.Texture
google_plus_icon: bascenev1.Texture
google_plus_sign_in_button: bascenev1.Texture
graphics_icon: bascenev1.Texture
heart: bascenev1.Texture
hockey_stadium: bascenev1.Texture
hockey_stadium_preview: bascenev1.Texture
icon_onslaught: bascenev1.Texture
icon_runaround: bascenev1.Texture
impact_bomb_color: bascenev1.Texture
impact_bomb_color_lit: bascenev1.Texture
inventory_icon: bascenev1.Texture
jack_color: bascenev1.Texture
jack_color_mask: bascenev1.Texture
jack_icon: bascenev1.Texture
jack_icon_color_mask: bascenev1.Texture
jumpsuit_color: bascenev1.Texture
jumpsuit_color_mask: bascenev1.Texture
jumpsuit_icon: bascenev1.Texture
jumpsuit_icon_color_mask: bascenev1.Texture
kronk: bascenev1.Texture
kronk_color_mask: bascenev1.Texture
kronk_icon: bascenev1.Texture
kronk_icon_color_mask: bascenev1.Texture
lake_frigid: bascenev1.Texture
lake_frigid_preview: bascenev1.Texture
lake_frigid_reflections: bascenev1.Texture
land_mine: bascenev1.Texture
land_mine_lit: bascenev1.Texture
leaderboards_icon: bascenev1.Texture
left_button: bascenev1.Texture
level_icon: bascenev1.Texture
lock: bascenev1.Texture
log_icon: bascenev1.Texture
logo: bascenev1.Texture
logo_easter: bascenev1.Texture
map_preview_mask: bascenev1.Texture
medal_bronze: bascenev1.Texture
medal_complete: bascenev1.Texture
medal_gold: bascenev1.Texture
medal_silver: bascenev1.Texture
mel_color: bascenev1.Texture
mel_color_mask: bascenev1.Texture
mel_icon: bascenev1.Texture
mel_icon_color_mask: bascenev1.Texture
menu_bg: bascenev1.Texture
menu_icon: bascenev1.Texture
merch: bascenev1.Texture
meter: bascenev1.Texture
monkey_face_level_color: bascenev1.Texture
monkey_face_preview: bascenev1.Texture
multiplayer_examples: bascenev1.Texture
nature_background_color: bascenev1.Texture
neo_spaz_color: bascenev1.Texture
neo_spaz_color_mask: bascenev1.Texture
neo_spaz_icon: bascenev1.Texture
neo_spaz_icon_color_mask: bascenev1.Texture
next_level_icon: bascenev1.Texture
ninja_color: bascenev1.Texture
ninja_color_mask: bascenev1.Texture
ninja_icon: bascenev1.Texture
ninja_icon_color_mask: bascenev1.Texture
null: bascenev1.Texture
old_lady_color: bascenev1.Texture
old_lady_color_mask: bascenev1.Texture
old_lady_icon: bascenev1.Texture
old_lady_icon_color_mask: bascenev1.Texture
opera_singer_color: bascenev1.Texture
opera_singer_color_mask: bascenev1.Texture
opera_singer_icon: bascenev1.Texture
opera_singer_icon_color_mask: bascenev1.Texture
ouya_icon: bascenev1.Texture
ouya_obutton: bascenev1.Texture
ouya_ubutton: bascenev1.Texture
ouya_ybutton: bascenev1.Texture
penguin_color: bascenev1.Texture
penguin_color_mask: bascenev1.Texture
penguin_icon: bascenev1.Texture
penguin_icon_color_mask: bascenev1.Texture
pixie_color: bascenev1.Texture
pixie_color_mask: bascenev1.Texture
pixie_icon: bascenev1.Texture
pixie_icon_color_mask: bascenev1.Texture
player_lineup: bascenev1.Texture
plus_button: bascenev1.Texture
powerup_bomb: bascenev1.Texture
powerup_curse: bascenev1.Texture
powerup_health: bascenev1.Texture
powerup_ice_bombs: bascenev1.Texture
powerup_impact_bombs: bascenev1.Texture
powerup_land_mines: bascenev1.Texture
powerup_punch: bascenev1.Texture
powerup_shield: bascenev1.Texture
powerup_speed: bascenev1.Texture
powerup_sticky_bombs: bascenev1.Texture
puck_color: bascenev1.Texture
quote_bubble: bascenev1.Texture
rampage_bgcolor: bascenev1.Texture
rampage_bgcolor2: bascenev1.Texture
rampage_level_color: bascenev1.Texture
rampage_preview: bascenev1.Texture
replay_icon: bascenev1.Texture
right_button: bascenev1.Texture
robot_color: bascenev1.Texture
robot_color_mask: bascenev1.Texture
robot_icon: bascenev1.Texture
robot_icon_color_mask: bascenev1.Texture
roundabout_level_color: bascenev1.Texture
roundabout_preview: bascenev1.Texture
santa_color: bascenev1.Texture
santa_color_mask: bascenev1.Texture
santa_icon: bascenev1.Texture
santa_icon_color_mask: bascenev1.Texture
settings_icon: bascenev1.Texture
slash: bascenev1.Texture
star: bascenev1.Texture
step_right_up_level_color: bascenev1.Texture
step_right_up_preview: bascenev1.Texture
store_character: bascenev1.Texture
store_character_easter: bascenev1.Texture
store_character_xmas: bascenev1.Texture
store_icon: bascenev1.Texture
superhero_color: bascenev1.Texture
superhero_color_mask: bascenev1.Texture
superhero_icon: bascenev1.Texture
superhero_icon_color_mask: bascenev1.Texture
the_pad_level_color: bascenev1.Texture
the_pad_preview: bascenev1.Texture
ticket_roll: bascenev1.Texture
ticket_roll_big: bascenev1.Texture
ticket_rolls: bascenev1.Texture
tickets: bascenev1.Texture
tickets_more: bascenev1.Texture
tickets_purple: bascenev1.Texture
tip_top_bgcolor: bascenev1.Texture
tip_top_level_color: bascenev1.Texture
tip_top_preview: bascenev1.Texture
tnt: bascenev1.Texture
tokens1: bascenev1.Texture
tokens2: bascenev1.Texture
tokens3: bascenev1.Texture
tokens4: bascenev1.Texture
tower_dlevel_color: bascenev1.Texture
tower_dpreview: bascenev1.Texture
trees_color: bascenev1.Texture
trophy: bascenev1.Texture
tv: bascenev1.Texture
up_button: bascenev1.Texture
vr_fill_mound: bascenev1.Texture
warrior_color: bascenev1.Texture
warrior_color_mask: bascenev1.Texture
warrior_icon: bascenev1.Texture
warrior_icon_color_mask: bascenev1.Texture
window_bottom_cap: bascenev1.Texture
witch_color: bascenev1.Texture
witch_color_mask: bascenev1.Texture
witch_icon: bascenev1.Texture
witch_icon_color_mask: bascenev1.Texture
wizard_color: bascenev1.Texture
wizard_color_mask: bascenev1.Texture
wizard_icon: bascenev1.Texture
wizard_icon_color_mask: bascenev1.Texture
wrestler_color: bascenev1.Texture
wrestler_color_mask: bascenev1.Texture
wrestler_icon: bascenev1.Texture
wrestler_icon_color_mask: bascenev1.Texture
zig_zag_level_color: bascenev1.Texture
zigzag_preview: bascenev1.Texture
zoe_color: bascenev1.Texture
zoe_color_mask: bascenev1.Texture
zoe_icon: bascenev1.Texture
zoe_icon_color_mask: bascenev1.Texture
#: The ``audio`` group - 412 assets (``achievement``, ``action_hero1``,
#: ``action_hero2``, ``action_hero3``, ``action_hero4``, and 407 more). Full
#: list in source.
audio: AudioGroup
#: The ``meshes`` group - 390 assets (``achievement_outline``,
#: ``action_hero_fore_arm``, ``action_hero_hand``, ``action_hero_head``,
#: ``action_hero_lower_leg``, and 385 more). Full list in source.
meshes: MeshesGroup
#: The ``textures`` group - 313 assets (``achievement_boxer``,
#: ``achievement_cross_hair``, ``achievement_dual_wielding``,
#: ``achievement_empty``, ``achievement_flawless_victory``, and 308 more).
#: Full list in source.
textures: TexturesGroup
_TREE = {
'audio': {
'achievement': 's',
'action_hero1': 's',
'action_hero2': 's',
'action_hero3': 's',
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'debris_fall': 's',
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'ding_small': 's',
'ding_small_high': 's',
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'drum_roll': 's',
'drum_roll_short': 's',
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'mel06': 's',
'mel07': 's',
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'mel09': 's',
'mel10': 's',
'mel_death01': 's',
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'menu_music': 's',
'metal_hit': 's',
'metal_skid': 's',
'nice': 's',
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'old_lady1': 's',
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'ooh': 's',
'opera_singer1': 's',
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'orchestra_hit': 's',
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'orchestra_hit_big1': 's',
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'penguin1': 's',
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'player_death': 's',
'player_left': 's',
'pop01': 's',
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'run_away_music': 's',
'santa01': 's',
'santa02': 's',
'santa03': 's',
'santa04': 's',
'santa05': 's',
'santa_death': 's',
'santa_fall': 's',
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'santa_hit02': 's',
'santa_hit03': 's',
'santa_hit04': 's',
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'score': 's',
'score_hit01': 's',
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'shield_down': 's',
'shield_hit': 's',
'shield_up': 's',
'skid01': 's',
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'spaz_attack01': 's',
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'spaz_attack04': 's',
'spaz_death01': 's',
'spaz_eff': 's',
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'spaz_jump04': 's',
'spaz_ow': 's',
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'splatter': 's',
'sports_music': 's',
'sticky_impact': 's',
'super_punch': 's',
'superhero1': 's',
'superhero2': 's',
'superhero3': 's',
'superhero4': 's',
'superhero_death': 's',
'superhero_fall': 's',
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'superhero_hit2': 's',
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'swip': 's',
'swip2': 's',
'techno_hit01': 's',
'tick': 's',
'ticking': 's',
'to_the_death_music': 's',
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'when_johnny_comes_marching_home_music': 's',
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'woo': 's',
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'yeah': 's',
'zoe_attack01': 's',
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},
'meshes': {
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'doom_shroom_bg': 'm',
'doom_shroom_level': 'm',
'doom_shroom_level_collide': 'c',
'doom_shroom_stem': 'm',
'doom_shroom_stem_collide': 'c',
'doom_shroom_vrfill': 'm',
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'mel_fore_arm': 'm',
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'meter_transparent': 'm',
'monkey_face_level': 'm',
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'monkey_face_level_bumper': 'c',
'monkey_face_level_collide': 'c',
'nature_background': 'm',
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'old_lady_fore_arm': 'm',
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'opera_singer_fore_arm': 'm',
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'penguin_fore_arm': 'm',
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'pixie_fore_arm': 'm',
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'plastic_eyes_transparent': 'm',
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'powerup': 'm',
'powerup_simple': 'm',
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'robot_upper_arm': 'm',
'robot_upper_leg': 'm',
'roundabout_level': 'm',
'roundabout_level_bottom': 'm',
'roundabout_level_bumper': 'c',
'roundabout_level_collide': 'c',
'running_shoes': 'm',
'santa_fore_arm': 'm',
'santa_hand': 'm',
'santa_head': 'm',
'santa_lower_leg': 'm',
'santa_toes': 'm',
'santa_torso': 'm',
'santa_upper_arm': 'm',
'santa_upper_leg': 'm',
'scroll_widget_short': 'm',
'step_right_up_level': 'm',
'step_right_up_level_bottom': 'm',
'step_right_up_level_collide': 'c',
'step_right_up_vrfill_mound': 'm',
'superhero_fore_arm': 'm',
'superhero_hand': 'm',
'superhero_head': 'm',
'superhero_lower_leg': 'm',
'superhero_pelvis': 'm',
'superhero_toes': 'm',
'superhero_torso': 'm',
'superhero_upper_arm': 'm',
'superhero_upper_leg': 'm',
'the_pad_bg': 'm',
'the_pad_bgsmall': 'm',
'the_pad_level': 'm',
'the_pad_level_bottom': 'm',
'the_pad_level_bumper': 'c',
'the_pad_level_collide': 'c',
'the_pad_vrfill_bottom': 'm',
'the_pad_vrfill_mound': 'm',
'the_pad_vrfill_top': 'm',
'tip_top_bg': 'm',
'tip_top_level': 'm',
'tip_top_level_bottom': 'm',
'tip_top_level_bumper': 'c',
'tip_top_level_collide': 'c',
'tnt': 'm',
'toolbar_backing': 'm',
'toolbar_backing_bottom': 'm',
'toolbar_backing_bottom2': 'm',
'toolbar_backing_opaque': 'm',
'toolbar_backing_top': 'm',
'toolbar_backing_top2': 'm',
'toolbar_backing_transparent': 'm',
'tower_dlevel': 'm',
'tower_dlevel_bottom': 'm',
'tower_dlevel_collide': 'c',
'tower_dplayer_wall': 'c',
'trees': 'm',
'warrior_fore_arm': 'm',
'warrior_hand': 'm',
'warrior_head': 'm',
'warrior_lower_leg': 'm',
'warrior_pelvis': 'm',
'warrior_toes': 'm',
'warrior_torso': 'm',
'warrior_upper_arm': 'm',
'warrior_upper_leg': 'm',
'window_bgblotch': 'm',
'witch_fore_arm': 'm',
'witch_hand': 'm',
'witch_head': 'm',
'witch_lower_leg': 'm',
'witch_pelvis': 'm',
'witch_toes': 'm',
'witch_torso': 'm',
'witch_upper_arm': 'm',
'witch_upper_leg': 'm',
'wizard_fore_arm': 'm',
'wizard_hand': 'm',
'wizard_head': 'm',
'wizard_lower_leg': 'm',
'wizard_pelvis': 'm',
'wizard_toes': 'm',
'wizard_torso': 'm',
'wizard_upper_arm': 'm',
'wizard_upper_leg': 'm',
'wrestler_fore_arm': 'm',
'wrestler_hand': 'm',
'wrestler_head': 'm',
'wrestler_lower_leg': 'm',
'wrestler_pelvis': 'm',
'wrestler_toes': 'm',
'wrestler_torso': 'm',
'wrestler_upper_arm': 'm',
'wrestler_upper_leg': 'm',
'zig_zag_level': 'm',
'zig_zag_level_bottom': 'm',
'zig_zag_level_bumper': 'c',
'zig_zag_level_collide': 'c',
'zoe_fore_arm': 'm',
'zoe_hand': 'm',
'zoe_head': 'm',
'zoe_lower_leg': 'm',
'zoe_pelvis': 'm',
'zoe_toes': 'm',
'zoe_torso': 'm',
'zoe_upper_arm': 'm',
'zoe_upper_leg': 'm',
},
'textures': {
'achievement_boxer': 't',
'achievement_cross_hair': 't',
'achievement_dual_wielding': 't',
'achievement_empty': 't',
'achievement_flawless_victory': 't',
'achievement_football_shutout': 't',
'achievement_football_victory': 't',
'achievement_free_loader': 't',
'achievement_got_the_moves': 't',
'achievement_in_control': 't',
'achievement_medal_large': 't',
'achievement_medal_medium': 't',
'achievement_medal_small': 't',
'achievement_mine': 't',
'achievement_off_you_go': 't',
'achievement_onslaught': 't',
'achievement_outline': 't',
'achievement_runaround': 't',
'achievement_sharing_is_caring': 't',
'achievement_stayin_alive': 't',
'achievement_super_punch': 't',
'achievement_team_player': 't',
'achievement_tnt': 't',
'achievement_wall': 't',
'achievements_icon': 't',
'action_hero_color': 't',
'action_hero_color_mask': 't',
'action_hero_icon': 't',
'action_hero_icon_color_mask': 't',
'advanced_icon': 't',
'agent_color': 't',
'agent_color_mask': 't',
'agent_icon': 't',
'agent_icon_color_mask': 't',
'ali_color': 't',
'ali_color_mask': 't',
'ali_icon': 't',
'ali_icon_color_mask': 't',
'ali_splash': 't',
'alien_color': 't',
'alien_color_mask': 't',
'alien_icon': 't',
'alien_icon_color_mask': 't',
'always_land_bgcolor': 't',
'always_land_level_color': 't',
'always_land_preview': 't',
'analog_stick': 't',
'assassin_color': 't',
'assassin_color_mask': 't',
'assassin_icon': 't',
'assassin_icon_color_mask': 't',
'audio_icon': 't',
'bar': 't',
'bear_color': 't',
'bear_color_mask': 't',
'bear_icon': 't',
'bear_icon_color_mask': 't',
'bg': 't',
'big_g': 't',
'big_gpreview': 't',
'bomb_color': 't',
'bomb_color_ice': 't',
'bomb_sticky_color': 't',
'bones_color': 't',
'bones_color_mask': 't',
'bones_icon': 't',
'bones_icon_color_mask': 't',
'bridgit_level_color': 't',
'bridgit_preview': 't',
'bunny_color': 't',
'bunny_color_mask': 't',
'bunny_icon': 't',
'bunny_icon_color_mask': 't',
'button_bomb': 't',
'button_jump': 't',
'button_pick_up': 't',
'button_punch': 't',
'ch_title_char1': 't',
'ch_title_char2': 't',
'ch_title_char3': 't',
'ch_title_char4': 't',
'ch_title_char5': 't',
'chest_icon': 't',
'chest_icon_empty': 't',
'chest_icon_multi': 't',
'chest_icon_tint': 't',
'chest_open_icon': 't',
'chest_open_icon_tint': 't',
'circle_zig_zag': 't',
'clay_stroke': 't',
'coin': 't',
'controller_icon': 't',
'courtyard_level_color': 't',
'courtyard_preview': 't',
'cowboy_color': 't',
'cowboy_color_mask': 't',
'cowboy_icon': 't',
'cowboy_icon_color_mask': 't',
'crag_castle_level_color': 't',
'crag_castle_preview': 't',
'cross_out': 't',
'cross_out_mask': 't',
'cute_spaz': 't',
'cyborg_color': 't',
'cyborg_color_mask': 't',
'cyborg_icon': 't',
'cyborg_icon_color_mask': 't',
'discord_icon': 't',
'discord_logo': 't',
'discord_server': 't',
'doom_shroom_bgcolor': 't',
'doom_shroom_level_color': 't',
'doom_shroom_preview': 't',
'down_button': 't',
'egg1': 't',
'egg2': 't',
'egg3': 't',
'egg4': 't',
'egg_tex1': 't',
'egg_tex2': 't',
'egg_tex3': 't',
'empty': 't',
'file': 't',
'flag_color': 't',
'folder': 't',
'football_stadium': 't',
'football_stadium_preview': 't',
'frame_inset': 't',
'frosty_color': 't',
'frosty_color_mask': 't',
'frosty_icon': 't',
'frosty_icon_color_mask': 't',
'game_center_icon': 't',
'github_logo': 't',
'gladiator_color': 't',
'gladiator_color_mask': 't',
'gladiator_icon': 't',
'gladiator_icon_color_mask': 't',
'gold_pass': 't',
'google_play_achievements_icon': 't',
'google_play_games_icon': 't',
'google_play_leaderboards_icon': 't',
'google_plus_icon': 't',
'google_plus_sign_in_button': 't',
'graphics_icon': 't',
'heart': 't',
'hockey_stadium': 't',
'hockey_stadium_preview': 't',
'icon_onslaught': 't',
'icon_runaround': 't',
'impact_bomb_color': 't',
'impact_bomb_color_lit': 't',
'inventory_icon': 't',
'jack_color': 't',
'jack_color_mask': 't',
'jack_icon': 't',
'jack_icon_color_mask': 't',
'jumpsuit_color': 't',
'jumpsuit_color_mask': 't',
'jumpsuit_icon': 't',
'jumpsuit_icon_color_mask': 't',
'kronk': 't',
'kronk_color_mask': 't',
'kronk_icon': 't',
'kronk_icon_color_mask': 't',
'lake_frigid': 't',
'lake_frigid_preview': 't',
'lake_frigid_reflections': 't',
'land_mine': 't',
'land_mine_lit': 't',
'leaderboards_icon': 't',
'left_button': 't',
'level_icon': 't',
'lock': 't',
'log_icon': 't',
'logo': 't',
'logo_easter': 't',
'map_preview_mask': 't',
'medal_bronze': 't',
'medal_complete': 't',
'medal_gold': 't',
'medal_silver': 't',
'mel_color': 't',
'mel_color_mask': 't',
'mel_icon': 't',
'mel_icon_color_mask': 't',
'menu_bg': 't',
'menu_icon': 't',
'merch': 't',
'meter': 't',
'monkey_face_level_color': 't',
'monkey_face_preview': 't',
'multiplayer_examples': 't',
'nature_background_color': 't',
'neo_spaz_color': 't',
'neo_spaz_color_mask': 't',
'neo_spaz_icon': 't',
'neo_spaz_icon_color_mask': 't',
'next_level_icon': 't',
'ninja_color': 't',
'ninja_color_mask': 't',
'ninja_icon': 't',
'ninja_icon_color_mask': 't',
'null': 't',
'old_lady_color': 't',
'old_lady_color_mask': 't',
'old_lady_icon': 't',
'old_lady_icon_color_mask': 't',
'opera_singer_color': 't',
'opera_singer_color_mask': 't',
'opera_singer_icon': 't',
'opera_singer_icon_color_mask': 't',
'ouya_icon': 't',
'ouya_obutton': 't',
'ouya_ubutton': 't',
'ouya_ybutton': 't',
'penguin_color': 't',
'penguin_color_mask': 't',
'penguin_icon': 't',
'penguin_icon_color_mask': 't',
'pixie_color': 't',
'pixie_color_mask': 't',
'pixie_icon': 't',
'pixie_icon_color_mask': 't',
'player_lineup': 't',
'plus_button': 't',
'powerup_bomb': 't',
'powerup_curse': 't',
'powerup_health': 't',
'powerup_ice_bombs': 't',
'powerup_impact_bombs': 't',
'powerup_land_mines': 't',
'powerup_punch': 't',
'powerup_shield': 't',
'powerup_speed': 't',
'powerup_sticky_bombs': 't',
'puck_color': 't',
'quote_bubble': 't',
'rampage_bgcolor': 't',
'rampage_bgcolor2': 't',
'rampage_level_color': 't',
'rampage_preview': 't',
'replay_icon': 't',
'right_button': 't',
'robot_color': 't',
'robot_color_mask': 't',
'robot_icon': 't',
'robot_icon_color_mask': 't',
'roundabout_level_color': 't',
'roundabout_preview': 't',
'santa_color': 't',
'santa_color_mask': 't',
'santa_icon': 't',
'santa_icon_color_mask': 't',
'settings_icon': 't',
'slash': 't',
'star': 't',
'step_right_up_level_color': 't',
'step_right_up_preview': 't',
'store_character': 't',
'store_character_easter': 't',
'store_character_xmas': 't',
'store_icon': 't',
'superhero_color': 't',
'superhero_color_mask': 't',
'superhero_icon': 't',
'superhero_icon_color_mask': 't',
'the_pad_level_color': 't',
'the_pad_preview': 't',
'ticket_roll': 't',
'ticket_roll_big': 't',
'ticket_rolls': 't',
'tickets': 't',
'tickets_more': 't',
'tickets_purple': 't',
'tip_top_bgcolor': 't',
'tip_top_level_color': 't',
'tip_top_preview': 't',
'tnt': 't',
'tokens1': 't',
'tokens2': 't',
'tokens3': 't',
'tokens4': 't',
'tower_dlevel_color': 't',
'tower_dpreview': 't',
'trees_color': 't',
'trophy': 't',
'tv': 't',
'up_button': 't',
'vr_fill_mound': 't',
'warrior_color': 't',
'warrior_color_mask': 't',
'warrior_icon': 't',
'warrior_icon_color_mask': 't',
'window_bottom_cap': 't',
'witch_color': 't',
'witch_color_mask': 't',
'witch_icon': 't',
'witch_icon_color_mask': 't',
'wizard_color': 't',
'wizard_color_mask': 't',
'wizard_icon': 't',
'wizard_icon_color_mask': 't',
'wrestler_color': 't',
'wrestler_color_mask': 't',
'wrestler_icon': 't',
'wrestler_icon_color_mask': 't',
'zig_zag_level_color': 't',
'zigzag_preview': 't',
'zoe_color': 't',
'zoe_color_mask': 't',
'zoe_icon': 't',
'zoe_icon_color_mask': 't',
},
}
if not TYPE_CHECKING:
audio = AssetDir(__asset_package__, _TREE['audio'], 'audio')
meshes = AssetDir(__asset_package__, _TREE['meshes'], 'meshes')
textures = AssetDir(__asset_package__, _TREE['textures'], 'textures')