Bombsquad-Ballistica-Modded.../dist/ba_data/python/bauiv1/builtinassets.py
2026-06-28 18:53:43 +05:30

414 lines
12 KiB
Python

# Released under the MIT License. See LICENSE for details.
#
# Auto-generated; do not edit by hand.
"""Asset-package wrapper for ``a-0.babuiltinassets.260622`` (bauiv1).
Bare minimum assets always bundled with the engine.
These are loaded at launch and always available in the C++ layer.
"""
# ba_meta require api 9
# ba_meta require asset-package a-0.babuiltinassets.260622
# pylint: disable=useless-suppression
# pylint: disable=too-many-lines
# pylint: disable=too-few-public-methods, disallowed-name
__asset_package__ = 'a-0.babuiltinassets.260622'
from typing import TYPE_CHECKING
from bauiv1._assetref import AssetRefDir
if TYPE_CHECKING:
from bauiv1._assetref import MeshRef, SoundRef, TextureRef
class AudioGroup:
"""Asset-group type; see source for the full list."""
blank: SoundRef
blip: SoundRef
cash_register: SoundRef
click01: SoundRef
cork_pop: SoundRef
deek: SoundRef
ding: SoundRef
error: SoundRef
gun_cocking: SoundRef
powerdown01: SoundRef
punch01: SoundRef
score_increase: SoundRef
sparkle01: SoundRef
sparkle02: SoundRef
sparkle03: SoundRef
swish: SoundRef
swish2: SoundRef
swish3: SoundRef
tap: SoundRef
ticking_crazy: SoundRef
class MeshesGroup:
"""Asset-group type; see source for the full list."""
action_button_bottom: MeshRef
action_button_left: MeshRef
action_button_right: MeshRef
action_button_top: MeshRef
arrow_back: MeshRef
arrow_front: MeshRef
box: MeshRef
boxing_glove: MeshRef
button_back_opaque: MeshRef
button_back_small_opaque: MeshRef
button_back_small_transparent: MeshRef
button_back_transparent: MeshRef
button_large_opaque: MeshRef
button_large_transparent: MeshRef
button_larger_opaque: MeshRef
button_larger_transparent: MeshRef
button_medium_opaque: MeshRef
button_medium_transparent: MeshRef
button_small_opaque: MeshRef
button_small_transparent: MeshRef
button_square_opaque: MeshRef
button_square_transparent: MeshRef
button_tab_opaque: MeshRef
button_tab_transparent: MeshRef
check_transparent: MeshRef
cross_out: MeshRef
cylinder: MeshRef
eye_ball: MeshRef
eye_ball_iris: MeshRef
eye_lid: MeshRef
flag_pole: MeshRef
flag_stand: MeshRef
flash: MeshRef
hair_tuft1: MeshRef
hair_tuft1b: MeshRef
hair_tuft2: MeshRef
hair_tuft3: MeshRef
hair_tuft4: MeshRef
image16x1: MeshRef
image1x1: MeshRef
image1x1_full_screen: MeshRef
image1x1_vrfull_screen: MeshRef
image2x1: MeshRef
image4x1: MeshRef
locator: MeshRef
locator_box: MeshRef
locator_circle: MeshRef
locator_circle_outline: MeshRef
overlay_guide: MeshRef
scorch: MeshRef
scroll_bar_thumb_opaque: MeshRef
scroll_bar_thumb_short_opaque: MeshRef
scroll_bar_thumb_short_simple: MeshRef
scroll_bar_thumb_short_transparent: MeshRef
scroll_bar_thumb_simple: MeshRef
scroll_bar_thumb_transparent: MeshRef
scroll_bar_trough_transparent: MeshRef
shield: MeshRef
shock_wave: MeshRef
shrapnel1: MeshRef
shrapnel_board: MeshRef
shrapnel_slime: MeshRef
soft_edge_inside: MeshRef
soft_edge_outside: MeshRef
text_box_transparent: MeshRef
vr_fade: MeshRef
vr_overlay: MeshRef
window_hsmall_vmed_opaque: MeshRef
window_hsmall_vmed_transparent: MeshRef
window_hsmall_vsmall_opaque: MeshRef
window_hsmall_vsmall_transparent: MeshRef
wing: MeshRef
class TexturesGroup:
"""Asset-group type; see source for the full list."""
action_buttons: TextureRef
arrow: TextureRef
back_icon: TextureRef
black: TextureRef
bomb_button: TextureRef
boxing_gloves_color: TextureRef
button_square: TextureRef
button_square_wide: TextureRef
character_icon_mask: TextureRef
circle: TextureRef
circle_no_alpha: TextureRef
circle_outline: TextureRef
circle_outline_no_alpha: TextureRef
circle_shadow: TextureRef
circle_soft: TextureRef
cursor: TextureRef
explosion: TextureRef
eye_color: TextureRef
eye_color_tint_mask: TextureRef
flag_pole_color: TextureRef
font_big: TextureRef
font_extras: TextureRef
font_extras2: TextureRef
font_extras3: TextureRef
font_extras4: TextureRef
font_extras5: TextureRef
font_small0: TextureRef
font_small1: TextureRef
font_small2: TextureRef
font_small3: TextureRef
font_small4: TextureRef
font_small5: TextureRef
font_small6: TextureRef
font_small7: TextureRef
fuse: TextureRef
glow: TextureRef
light: TextureRef
light_sharp: TextureRef
light_soft: TextureRef
menu_button: TextureRef
nub: TextureRef
ouya_abutton: TextureRef
page_left_right: TextureRef
rgb_stripes: TextureRef
scorch: TextureRef
scorch_big: TextureRef
scroll_widget: TextureRef
scroll_widget_glow: TextureRef
shadow: TextureRef
shadow_sharp: TextureRef
shadow_soft: TextureRef
shield: TextureRef
shrapnel1_color: TextureRef
smoke: TextureRef
soft_rect: TextureRef
soft_rect2: TextureRef
soft_rect_vertical: TextureRef
sparks: TextureRef
spinner: TextureRef
spinner0: TextureRef
spinner1: TextureRef
spinner10: TextureRef
spinner11: TextureRef
spinner2: TextureRef
spinner3: TextureRef
spinner4: TextureRef
spinner5: TextureRef
spinner6: TextureRef
spinner7: TextureRef
spinner8: TextureRef
spinner9: TextureRef
start_button: TextureRef
text_clear_button: TextureRef
touch_arrows: TextureRef
touch_arrows_actions: TextureRef
ui_atlas: TextureRef
ui_atlas2: TextureRef
users_button: TextureRef
white: TextureRef
window_hsmall_vmed: TextureRef
window_hsmall_vsmall: TextureRef
wings: TextureRef
#: The ``audio`` group - 20 assets (``blank``, ``blip``, ``cash_register``,
#: ``click01``, ``cork_pop``, and 15 more). Full list in source.
audio: AudioGroup
#: The ``meshes`` group - 72 assets (``action_button_bottom``,
#: ``action_button_left``, ``action_button_right``, ``action_button_top``,
#: ``arrow_back``, and 67 more). Full list in source.
meshes: MeshesGroup
#: The ``textures`` group - 82 assets (``action_buttons``, ``arrow``,
#: ``back_icon``, ``black``, ``bomb_button``, and 77 more). Full list in
#: source.
textures: TexturesGroup
_TREE = {
'audio': {
'blank': 's',
'blip': 's',
'cash_register': 's',
'click01': 's',
'cork_pop': 's',
'deek': 's',
'ding': 's',
'error': 's',
'gun_cocking': 's',
'powerdown01': 's',
'punch01': 's',
'score_increase': 's',
'sparkle01': 's',
'sparkle02': 's',
'sparkle03': 's',
'swish': 's',
'swish2': 's',
'swish3': 's',
'tap': 's',
'ticking_crazy': 's',
},
'meshes': {
'action_button_bottom': 'm',
'action_button_left': 'm',
'action_button_right': 'm',
'action_button_top': 'm',
'arrow_back': 'm',
'arrow_front': 'm',
'box': 'm',
'boxing_glove': 'm',
'button_back_opaque': 'm',
'button_back_small_opaque': 'm',
'button_back_small_transparent': 'm',
'button_back_transparent': 'm',
'button_large_opaque': 'm',
'button_large_transparent': 'm',
'button_larger_opaque': 'm',
'button_larger_transparent': 'm',
'button_medium_opaque': 'm',
'button_medium_transparent': 'm',
'button_small_opaque': 'm',
'button_small_transparent': 'm',
'button_square_opaque': 'm',
'button_square_transparent': 'm',
'button_tab_opaque': 'm',
'button_tab_transparent': 'm',
'check_transparent': 'm',
'cross_out': 'm',
'cylinder': 'm',
'eye_ball': 'm',
'eye_ball_iris': 'm',
'eye_lid': 'm',
'flag_pole': 'm',
'flag_stand': 'm',
'flash': 'm',
'hair_tuft1': 'm',
'hair_tuft1b': 'm',
'hair_tuft2': 'm',
'hair_tuft3': 'm',
'hair_tuft4': 'm',
'image16x1': 'm',
'image1x1': 'm',
'image1x1_full_screen': 'm',
'image1x1_vrfull_screen': 'm',
'image2x1': 'm',
'image4x1': 'm',
'locator': 'm',
'locator_box': 'm',
'locator_circle': 'm',
'locator_circle_outline': 'm',
'overlay_guide': 'm',
'scorch': 'm',
'scroll_bar_thumb_opaque': 'm',
'scroll_bar_thumb_short_opaque': 'm',
'scroll_bar_thumb_short_simple': 'm',
'scroll_bar_thumb_short_transparent': 'm',
'scroll_bar_thumb_simple': 'm',
'scroll_bar_thumb_transparent': 'm',
'scroll_bar_trough_transparent': 'm',
'shield': 'm',
'shock_wave': 'm',
'shrapnel1': 'm',
'shrapnel_board': 'm',
'shrapnel_slime': 'm',
'soft_edge_inside': 'm',
'soft_edge_outside': 'm',
'text_box_transparent': 'm',
'vr_fade': 'm',
'vr_overlay': 'm',
'window_hsmall_vmed_opaque': 'm',
'window_hsmall_vmed_transparent': 'm',
'window_hsmall_vsmall_opaque': 'm',
'window_hsmall_vsmall_transparent': 'm',
'wing': 'm',
},
'textures': {
'action_buttons': 't',
'arrow': 't',
'back_icon': 't',
'black': 't',
'bomb_button': 't',
'boxing_gloves_color': 't',
'button_square': 't',
'button_square_wide': 't',
'character_icon_mask': 't',
'circle': 't',
'circle_no_alpha': 't',
'circle_outline': 't',
'circle_outline_no_alpha': 't',
'circle_shadow': 't',
'circle_soft': 't',
'cursor': 't',
'explosion': 't',
'eye_color': 't',
'eye_color_tint_mask': 't',
'flag_pole_color': 't',
'font_big': 't',
'font_extras': 't',
'font_extras2': 't',
'font_extras3': 't',
'font_extras4': 't',
'font_extras5': 't',
'font_small0': 't',
'font_small1': 't',
'font_small2': 't',
'font_small3': 't',
'font_small4': 't',
'font_small5': 't',
'font_small6': 't',
'font_small7': 't',
'fuse': 't',
'glow': 't',
'light': 't',
'light_sharp': 't',
'light_soft': 't',
'menu_button': 't',
'nub': 't',
'ouya_abutton': 't',
'page_left_right': 't',
'rgb_stripes': 't',
'scorch': 't',
'scorch_big': 't',
'scroll_widget': 't',
'scroll_widget_glow': 't',
'shadow': 't',
'shadow_sharp': 't',
'shadow_soft': 't',
'shield': 't',
'shrapnel1_color': 't',
'smoke': 't',
'soft_rect': 't',
'soft_rect2': 't',
'soft_rect_vertical': 't',
'sparks': 't',
'spinner': 't',
'spinner0': 't',
'spinner1': 't',
'spinner10': 't',
'spinner11': 't',
'spinner2': 't',
'spinner3': 't',
'spinner4': 't',
'spinner5': 't',
'spinner6': 't',
'spinner7': 't',
'spinner8': 't',
'spinner9': 't',
'start_button': 't',
'text_clear_button': 't',
'touch_arrows': 't',
'touch_arrows_actions': 't',
'ui_atlas': 't',
'ui_atlas2': 't',
'users_button': 't',
'white': 't',
'window_hsmall_vmed': 't',
'window_hsmall_vsmall': 't',
'wings': 't',
},
}
if not TYPE_CHECKING:
audio = AssetRefDir(__asset_package__, _TREE['audio'], 'audio')
meshes = AssetRefDir(__asset_package__, _TREE['meshes'], 'meshes')
textures = AssetRefDir(__asset_package__, _TREE['textures'], 'textures')