mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2025-10-20 00:00:39 +00:00
1913 lines
No EOL
111 KiB
JSON
1913 lines
No EOL
111 KiB
JSON
{
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||
"accountSettingsWindow": {
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"accountNameRules": "账户名称不能包含Emoji表情符号或其他特殊符号!",
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"accountProfileText": "(账户资料)",
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"accountsText": "账户",
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"achievementProgressText": "完成了${TOTAL}个成就中的${COUNT}个",
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"campaignProgressText": "战役进程 [困难] :${PROGRESS}",
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"changeOncePerSeason": "在每个赛季中你只能更改它一次。",
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"changeOncePerSeasonError": "你需要等到下个赛季才能对它再次更改 (还有${NUM}天)",
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"customName": "玩家姓名",
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"googlePlayGamesAccountSwitchText": "如果你想登录两个不同的谷歌账户,\n请使用Play游戏APP来操作~",
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"linkAccountsEnterCodeText": "输入代码",
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"linkAccountsGenerateCodeText": "生成代码",
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"linkAccountsInfoText": "(在不同的平台上同步游戏进程)",
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"linkAccountsInstructionsNewText": "要关联两个帐户,首先点“生成代码”\n,在第二设备点“输入代码”输入。\n两个帐户数据将被两者共享。\n\n您最多可以关联${COUNT}个帐户。\n(包括自己的账户)\n\n重要提示:最好只关联自己的账户;\n如果你与朋友的账户关联了,那么\n你们将不能同时游玩线上模式。",
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"linkAccountsInstructionsText": "若要关联两个账户,在其中一个账户内\n生成一个代码,用以在另一个账户内输入。\n游戏进程和物品将会被合并。\n您最多可以关联${COUNT}个账户\n\n重要:只能关联您自己的帐户!\n如果您跟您的朋友关联帐户\n您将无法在同一时间玩\n\n另外:此操作目前不能撤销,所以要小心!",
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"linkAccountsText": "关联账户",
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"linkedAccountsText": "已关联的账户:",
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"manageAccountText": "管理账户",
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"nameChangeConfirm": "更改账户名称为${NAME}?",
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"notLoggedInText": "未登录",
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"resetProgressConfirmNoAchievementsText": "这样会重置单机模式的进程和\n本地的高分记录(并不包括你的点券),\n而且不能恢复,确定要这样做吗?",
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"resetProgressConfirmText": "这样会重置单机模式的进程,\n成就和本地的高分记录\n(并不包括你的点券),而且不能\n恢复,确定要这样做吗?",
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"resetProgressText": "重置游戏进程",
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"setAccountName": "设置账户名称",
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"setAccountNameDesc": "选择要为您的帐户显示的名称。\n您可以从链接的帐户选择\n或创建唯一的自定义名称。",
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"signInInfoText": "登陆以获取点券, 在线竞赛,\n并在不同设备上同步游戏进程。",
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"signInText": "登陆",
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"signInWithDeviceInfoText": "(仅适用于此设备的一个自动账户)",
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"signInWithDeviceText": "用设备账户来登陆",
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"signInWithGameCircleText": "使用 Game Circle 登入",
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"signInWithGooglePlayText": "用 Google Play 来登陆",
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"signInWithTestAccountInfoText": "使用设备上的其他网络帐号登录;不建议选择该项",
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"signInWithTestAccountText": "用测试账户来登陆",
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"signInWithV2InfoText": "(账户在所有平台都通用)",
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"signInWithV2Text": "使用炸弹小分队账号登录",
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"signOutText": "登出",
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"signingInText": "登录中...",
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"signingOutText": "登出中...",
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"testAccountWarningOculusText": "警告:你正在使用“测试”账户登录。\n此账户会在今年晚些时候被Oculus账户代替,\n并将会提供票券购买功能和其他的功能。\n\n现在你只能在游戏中赢取票券。\n(然而,你可以免费升级到BombSquad的专业版本)",
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"testAccountWarningText": "警告:你正在使用“测试”账户登录。\n这个账户是与现在这一台设备绑定的,\n并且可能会被周期性地重置数据。(所以\n请不要花太长的时间来解锁或收集物品)\n\n运行本游戏的正式版来使用一个\"真正的\"账户\n(Game-Center或Google Plus账户等等)。\n这样做能将你的数据存储在云端并且在不同的\n设备间共享。\n",
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"ticketsText": "点券:${COUNT}",
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"titleText": "账号",
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"unlinkAccountsInstructionsText": "选择要取消关联的帐户",
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"unlinkAccountsText": "取消连结帐户",
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"unlinkLegacyV1AccountsText": "取消连接旧版(V1)账户",
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"v2LinkInstructionsText": "扫码或使用链接来登录或注册新账户",
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"viaAccount": "(不可用名称 ${NAME})",
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"youAreLoggedInAsText": "您已登录为",
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"youAreSignedInAsText": "你已登录为:"
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},
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"achievementChallengesText": "成就挑战",
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"achievementText": "成就",
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"achievements": {
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"Boom Goes the Dynamite": {
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"description": "用 TNT 炸死三个坏蛋",
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"descriptionComplete": "用 TNT 炸死了三个坏蛋",
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"descriptionFull": "在${LEVEL}中用TNT炸死三个坏蛋",
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"descriptionFullComplete": "在${LEVEL}中用 TNT 炸死了三个坏蛋",
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"name": "发威吧!TNT!"
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},
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"Boxer": {
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"description": "不使用任何炸弹获得胜利",
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"descriptionComplete": "没有使用任何炸弹就获胜了",
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"descriptionFull": "在${LEVEL}中不用炸弹获胜",
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"descriptionFullComplete": "在${LEVEL}中没用炸弹就获胜了",
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"name": "拳王"
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},
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"Dual Wielding": {
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"descriptionFull": "连接两个控制手柄(硬件或应用)",
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"descriptionFullComplete": "已经连接两个控制手柄(硬件或应用)",
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"name": "成双成对"
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},
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"Flawless Victory": {
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"description": "毫发无损地获胜",
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"descriptionComplete": "毫发无损地获胜了",
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"descriptionFull": "在${LEVEL}中毫发无损地获胜",
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"descriptionFullComplete": "在${LEVEL}中毫发无损地获胜了",
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"name": "完美获胜"
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},
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"Free Loader": {
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"descriptionFull": "开始一个“混战模式”游戏(2+玩家)",
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"descriptionFullComplete": "已经开始一个“混战模式”游戏(2+玩家)",
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"name": "揩油的人"
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},
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"Gold Miner": {
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"description": "用地雷杀死6个坏蛋",
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"descriptionComplete": "用地雷杀死了6个坏蛋",
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"descriptionFull": "在${LEVEL}中用地雷杀死6个坏蛋",
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"descriptionFullComplete": "在${LEVEL}中用地雷杀死了6个坏蛋",
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"name": "地雷专家"
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},
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"Got the Moves": {
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"description": "不用炸弹或拳头攻击就获胜",
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"descriptionComplete": "没有用炸弹或拳头攻击就获胜了",
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"descriptionFull": "在${LEVEL}中不用炸弹或拳头攻击就获胜",
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"descriptionFullComplete": "在${LEVEL}中没有用炸弹或拳头攻击就获胜了",
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"name": "跑位是关键"
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},
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"In Control": {
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"descriptionFull": "连接一个控制手柄(硬件或应用)",
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"descriptionFullComplete": "已经连接一个控制手柄(硬件或应用)",
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"name": "掌控之中"
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},
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"Last Stand God": {
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"description": "得1000分",
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"descriptionComplete": "得了1000分",
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"descriptionFull": "在${LEVEL}中获得1000分",
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"descriptionFullComplete": "在${LEVEL}中获得了1000分",
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"name": "${LEVEL}之神"
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},
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"Last Stand Master": {
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"description": "得250分",
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"descriptionComplete": "得了250分",
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"descriptionFull": "在${LEVEL}中获得250分",
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"descriptionFullComplete": "在${LEVEL}中获得了250分",
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"name": "${LEVEL}的大师"
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},
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"Last Stand Wizard": {
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"description": "得了500分",
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"descriptionComplete": "得了500分",
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"descriptionFull": "在${LEVEL}中获得500分",
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"descriptionFullComplete": "在${LEVEL}中获得了500分",
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"name": "${LEVEL}的行家"
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},
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"Mine Games": {
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"description": "用地雷炸死3个坏蛋",
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"descriptionComplete": "用地雷炸死了3个坏蛋",
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"descriptionFull": "在${LEVEL}中用地雷炸死3个坏蛋",
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"descriptionFullComplete": "在${LEVEL}中用地雷炸死了3个坏蛋",
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"name": "地雷战"
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},
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"Off You Go Then": {
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"description": "把3个坏蛋扔出地图",
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"descriptionComplete": "把3个坏蛋扔出地图",
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"descriptionFull": "在${LEVEL}中把3个坏蛋扔出地图",
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"descriptionFullComplete": "在${LEVEL}中把3个坏蛋扔出地图",
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"name": "现在到你了"
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},
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"Onslaught God": {
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"description": "得5000分",
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"descriptionComplete": "得了5000分",
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"descriptionFull": "在${LEVEL}中获得5000分",
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"descriptionFullComplete": "在${LEVEL}中获得了5000分",
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"name": "${LEVEL}之神"
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},
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"Onslaught Master": {
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"description": "得500分",
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"descriptionComplete": "得了500分",
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"descriptionFull": "在${LEVEL}中得500分",
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"descriptionFullComplete": "在${LEVEL} 中得到500分",
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"name": "${LEVEL} 专家"
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},
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"Onslaught Training Victory": {
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"description": "打败所有敌人",
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"descriptionComplete": "打败了所有敌人",
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"descriptionFull": "在${LEVEL} 上打败所有敌人",
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"descriptionFullComplete": "在${LEVEL} 上打败了所有敌人",
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"name": "${LEVEL} 胜利"
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},
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"Onslaught Wizard": {
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"description": "得1000分",
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"descriptionComplete": "得了1000分",
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"descriptionFull": "在${LEVEL} 中得1000分",
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"descriptionFullComplete": "在${LEVEL} 中得到了1000分",
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"name": "${LEVEL} 之圣"
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},
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"Precision Bombing": {
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"description": "一个工具箱都不捡就取得胜利",
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"descriptionComplete": "一个工具箱都不捡就取得了胜利",
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"descriptionFull": "在${LEVEL} 中一个工具箱都不捡就取得胜利",
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"descriptionFullComplete": "在${LEVEL} 中一个工具箱都不捡就取得了胜利",
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"name": "精确爆炸"
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},
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"Pro Boxer": {
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"description": "不用任何炸弹就取胜",
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"descriptionComplete": "不用任何炸弹就取胜了",
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"descriptionFull": "在${LEVEL} 中不用炸弹就取胜",
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"descriptionFullComplete": "在${LEVEL} 中不用炸弹就取胜了",
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"name": "专业拳击手"
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},
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"Pro Football Shutout": {
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"description": "完爆坏人队(不让坏人队得分)",
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"descriptionComplete": "完爆了坏人队(不让坏人队得分)",
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"descriptionFull": "在${LEVEL} 中完爆坏人队(不让坏人队得分)",
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"descriptionFullComplete": "在${LEVEL} 中完爆了坏人队(不让坏人队得分)",
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"name": "无懈可击的${LEVEL}"
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},
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"Pro Football Victory": {
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"description": "赢得比赛",
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"descriptionComplete": "赢得了比赛",
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"descriptionFull": "赢得${LEVEL}",
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"descriptionFullComplete": "赢得了${LEVEL}",
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"name": "${LEVEL} 获胜"
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},
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"Pro Onslaught Victory": {
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"description": "打败所有敌人",
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"descriptionComplete": "打败了所有敌人",
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"descriptionFull": "在${LEVEL} 中打败所有坏蛋",
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"descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋",
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"name": "${LEVEL} 获胜"
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},
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"Pro Runaround Victory": {
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"description": "打败所有敌人",
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"descriptionComplete": "打败了所有敌人",
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"descriptionFull": "在${LEVEL} 中打败所有坏蛋",
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"descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋",
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"name": "${LEVEL} 取胜"
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},
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"Rookie Football Shutout": {
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"description": "完爆坏人队(不让坏人队得分)",
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"descriptionComplete": "完爆了坏人队",
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"descriptionFull": "在${LEVEL} 中完爆坏人队",
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"descriptionFullComplete": "在${LEVEL} 中完爆了坏人队",
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"name": "${LEVEL} 完胜"
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},
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"Rookie Football Victory": {
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"description": "赢得比赛",
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"descriptionComplete": "赢得了比赛",
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"descriptionFull": "赢得${LEVEL}",
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"descriptionFullComplete": "赢得了${LEVEL}",
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"name": "${LEVEL} 获胜"
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},
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"Rookie Onslaught Victory": {
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"description": "打败所有敌人",
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"descriptionComplete": "打败了所有敌人",
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"descriptionFull": "在${LEVEL} 中打败所有坏蛋",
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"descriptionFullComplete": "在${LEVEL} 中打败了所有坏蛋",
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"name": "${LEVEL} 获胜"
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},
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"Runaround God": {
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"description": "得2000分",
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"descriptionComplete": "得了2000分",
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"descriptionFull": "在${LEVEL} 中得到2000分",
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"descriptionFullComplete": "在${LEVEL} 中得到了2000分",
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"name": "${LEVEL} 之神"
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},
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"Runaround Master": {
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"description": "得500分",
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"descriptionComplete": "得了500分",
|
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"descriptionFull": "在${LEVEL} 中得到500分",
|
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"descriptionFullComplete": "在${LEVEL} 中得到了500分",
|
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"name": "${LEVEL} 大师"
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},
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"Runaround Wizard": {
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"description": "得1000分",
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"descriptionComplete": "得了1000分",
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"descriptionFull": "在${LEVEL} 得到1000分",
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"descriptionFullComplete": "在${LEVEL} 中得到了1000分",
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"name": "${LEVEL} 之圣"
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},
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"Sharing is Caring": {
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"descriptionFull": "成功和一个朋友分享游戏",
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"descriptionFullComplete": "已经成功和一个朋友分享游戏",
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"name": "独享不如分享"
|
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},
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"Stayin' Alive": {
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"description": "一直活着赢得比赛",
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"descriptionComplete": "一直活着赢得了比赛",
|
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"descriptionFull": "在${LEVEL} 中不死赢得比赛",
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"descriptionFullComplete": "在${LEVEL} 中不死赢得了比赛",
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"name": "不死之身"
|
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},
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"Super Mega Punch": {
|
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"description": "一拳造成100%的伤害",
|
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"descriptionComplete": "一拳造成了100%的伤害",
|
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"descriptionFull": "一拳造成了100%的伤害",
|
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"descriptionFullComplete": "在${LEVEL}中一拳造成了100%的伤害",
|
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"name": "无敌大拳头"
|
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},
|
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"Super Punch": {
|
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"description": "一拳造成50%的伤害",
|
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"descriptionComplete": "一拳造成了50%的伤害",
|
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"descriptionFull": "在${LEVEL}中一拳造成了50%的伤害",
|
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"descriptionFullComplete": "在${LEVEL}中一拳造成50%的伤害",
|
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"name": "大拳头"
|
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},
|
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"TNT Terror": {
|
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"description": "用TNT炸死6个坏蛋",
|
||
"descriptionComplete": "用TNT炸死了6个坏蛋",
|
||
"descriptionFull": "在${LEVEL}中用TNT炸死6个坏蛋",
|
||
"descriptionFullComplete": "在${LEVEL}中用TNT炸死了6个坏蛋",
|
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"name": "恐怖TNT"
|
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},
|
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"Team Player": {
|
||
"descriptionFull": "开始一个“团队”游戏(4+玩家)",
|
||
"descriptionFullComplete": "已经开始一个“团队”游戏(4+玩家)",
|
||
"name": "团队玩家"
|
||
},
|
||
"The Great Wall": {
|
||
"description": "阻止所有坏蛋通过",
|
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"descriptionComplete": "阻止了所有坏蛋",
|
||
"descriptionFull": "在${LEVEL}中阻止所有坏蛋通过",
|
||
"descriptionFullComplete": "在${LEVEL}中阻止了所有坏蛋",
|
||
"name": "铜墙铁壁"
|
||
},
|
||
"The Wall": {
|
||
"description": "阻止所有坏蛋通过",
|
||
"descriptionComplete": "阻止了所有的坏蛋",
|
||
"descriptionFull": "在${LEVEL}中阻止所有坏蛋通过",
|
||
"descriptionFullComplete": "在${LEVEL}中阻止了所有的坏蛋",
|
||
"name": "铜墙铁壁"
|
||
},
|
||
"Uber Football Shutout": {
|
||
"description": "不失分赢得比赛",
|
||
"descriptionComplete": "不失分赢得了比赛",
|
||
"descriptionFull": "在${LEVEL} 中不失分赢得比赛",
|
||
"descriptionFullComplete": "在${LEVEL} 中不失分赢得了比赛",
|
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"name": "${LEVEL} 完胜"
|
||
},
|
||
"Uber Football Victory": {
|
||
"description": "赢得比赛",
|
||
"descriptionComplete": "赢得比赛",
|
||
"descriptionFull": "在${LEVEL}中获胜",
|
||
"descriptionFullComplete": "在${LEVEL}中获胜",
|
||
"name": "${LEVEL} 获胜"
|
||
},
|
||
"Uber Onslaught Victory": {
|
||
"description": "防御所有坏蛋",
|
||
"descriptionComplete": "防御了所有坏蛋",
|
||
"descriptionFull": "在 ${LEVEL} 中防御所有坏蛋",
|
||
"descriptionFullComplete": "在 ${LEVEL} 中防御了所有坏蛋",
|
||
"name": "${LEVEL} 获胜"
|
||
},
|
||
"Uber Runaround Victory": {
|
||
"description": "打败所有敌人",
|
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"descriptionComplete": "打败了所有敌人",
|
||
"descriptionFull": "在 ${LEVEL} 中打败所有敌人",
|
||
"descriptionFullComplete": "在 ${LEVEL} 中打败了所有敌人",
|
||
"name": "${LEVEL} 获胜"
|
||
}
|
||
},
|
||
"achievementsRemainingText": "未完成成就:",
|
||
"achievementsText": "成就",
|
||
"achievementsUnavailableForOldSeasonsText": "抱歉,往届的成就细节不可用。",
|
||
"activatedText": "${THING} 已激活",
|
||
"addGameWindow": {
|
||
"getMoreGamesText": "获取更多游戏模式…",
|
||
"titleText": "添加比赛"
|
||
},
|
||
"allText": "全部",
|
||
"allowText": "允许",
|
||
"alreadySignedInText": "您的账号已在其他设备登录;\n请切换账号或者退出已登录的设备,\n然后再试一次",
|
||
"apiVersionErrorText": "无法加载模组${NAME};它的API版本为 ${VERSION_USED},我们需要 ${VERSION_REQUIRED}.",
|
||
"audioSettingsWindow": {
|
||
"headRelativeVRAudioInfoText": "(“自动”仅在插入耳机时有效)",
|
||
"headRelativeVRAudioText": "头部相对VR音频",
|
||
"musicVolumeText": "音乐音量",
|
||
"soundVolumeText": "音效音量",
|
||
"soundtrackButtonText": "自定义背景音乐",
|
||
"soundtrackDescriptionText": "导入自定义背景音乐",
|
||
"titleText": "声音"
|
||
},
|
||
"autoText": "自动",
|
||
"backText": "返回",
|
||
"banThisPlayerText": "禁掉该玩家",
|
||
"bestOfFinalText": "${COUNT}局决胜制最后得分",
|
||
"bestOfSeriesText": "${COUNT}决胜制:",
|
||
"bestRankText": "您的最佳是 #${RANK}",
|
||
"bestRatingText": "您的最高评价是 ${RATING}",
|
||
"bombBoldText": "炸弹",
|
||
"bombText": "炸弹",
|
||
"boostText": "加速",
|
||
"bsRemoteConfigureInAppText": "${REMOTE_APP_NAME}在该应用程序自身中设置。",
|
||
"buttonText": "按钮",
|
||
"canWeDebugText": "您是否希望炸弹小分队向开发人员自动报告\n错误、崩溃和基本使用信息?\n\n数据中不包含任何个人信息,可有助于\n保持游戏零错误平稳运行。",
|
||
"cancelText": "取消",
|
||
"cantConfigureDeviceText": "抱歉,${DEVICE}不可配置。",
|
||
"challengeEndedText": "此挑战已经结束。",
|
||
"chatMuteText": "屏蔽消息",
|
||
"chatMutedText": "聊天静音",
|
||
"chatUnMuteText": "取消屏蔽消息",
|
||
"choosingPlayerText": "<选择玩家>",
|
||
"completeThisLevelToProceedText": "你需要先完成这一关",
|
||
"completionBonusText": "完成奖励",
|
||
"configControllersWindow": {
|
||
"configureControllersText": "手柄配置",
|
||
"configureKeyboard2Text": "键盘设置 P2",
|
||
"configureKeyboardText": "键盘配置",
|
||
"configureMobileText": "用移动设备作为控制器",
|
||
"configureTouchText": "触摸屏配置",
|
||
"ps3Text": "PS3手柄",
|
||
"titleText": "手柄",
|
||
"wiimotesText": "Wiimote",
|
||
"xbox360Text": "Xbox360手柄"
|
||
},
|
||
"configGamepadSelectWindow": {
|
||
"androidNoteText": "注意:是否支持手柄取决于设备和安卓版本。",
|
||
"pressAnyButtonText": "按手柄上的任意按钮\n 您想要配置...",
|
||
"titleText": "手柄配置"
|
||
},
|
||
"configGamepadWindow": {
|
||
"advancedText": "高级",
|
||
"advancedTitleText": "高级控制器设置",
|
||
"analogStickDeadZoneDescriptionText": "(释放摇杆角色出现“漂移”情况时调高)",
|
||
"analogStickDeadZoneText": "模拟摇杆盲区",
|
||
"appliesToAllText": "(适用于所有该类型手柄)",
|
||
"autoRecalibrateDescriptionText": "(角色未全速移动时有效)",
|
||
"autoRecalibrateText": "自动校准模拟摇杆",
|
||
"axisText": "轴",
|
||
"clearText": "清除",
|
||
"dpadText": "方向键",
|
||
"extraStartButtonText": "额外启动按钮",
|
||
"ifNothingHappensTryAnalogText": "如无反应,请尝试分配至模拟摇杆。",
|
||
"ifNothingHappensTryDpadText": "如无反应,请尝试分配至方向键。",
|
||
"ignoreCompletelyDescriptionText": "(避免这个控制器影响游戏或菜单)",
|
||
"ignoreCompletelyText": "已完全忽略",
|
||
"ignoredButton1Text": "已忽略 按键1",
|
||
"ignoredButton2Text": "已忽略 按键2",
|
||
"ignoredButton3Text": "已忽略 按键3",
|
||
"ignoredButton4Text": "已忽略 按键4",
|
||
"ignoredButtonDescriptionText": "(用于防止“主页”或“同步”按钮影响用户界面)",
|
||
"pressAnyAnalogTriggerText": "按任意模拟扳机...",
|
||
"pressAnyButtonOrDpadText": "按任意键或方向键...",
|
||
"pressAnyButtonText": "按任意键",
|
||
"pressLeftRightText": "按左或右",
|
||
"pressUpDownText": "按上或下",
|
||
"runButton1Text": "跑 按键1",
|
||
"runButton2Text": "跑 按键2",
|
||
"runTrigger1Text": "跑 扳机1",
|
||
"runTrigger2Text": "跑 扳机2",
|
||
"runTriggerDescriptionText": "(模拟扳机可实现变速奔跑)",
|
||
"secondHalfText": "用于设置显示为单一手柄的\n二合一手柄设备的\n第二部分。",
|
||
"secondaryEnableText": "启用",
|
||
"secondaryText": "从属手柄",
|
||
"startButtonActivatesDefaultDescriptionText": "(如果启动按钮更倾向为“菜单”按钮,则关闭此功能)",
|
||
"startButtonActivatesDefaultText": "启动按钮激活默认部件",
|
||
"titleText": "手柄设置",
|
||
"twoInOneSetupText": "二合一手柄设置",
|
||
"uiOnlyDescriptionText": "阻止这个控制器加入游戏",
|
||
"uiOnlyText": "限制菜单应用",
|
||
"unassignedButtonsRunText": "全部未分配按钮 跑",
|
||
"unsetText": "<未设置>",
|
||
"vrReorientButtonText": "虚拟按钮调整"
|
||
},
|
||
"configKeyboardWindow": {
|
||
"configuringText": "配置${DEVICE}",
|
||
"keyboard2NoteText": "注:大多数键盘一次只能同时按几个按键,\n所以如果玩家另接一个单独的键盘,\n则两个键盘可帮助他们更好地玩游戏。\n请注意,即使在这种情况下,您也仍需\n为两个玩家分配独特的按键。"
|
||
},
|
||
"configTouchscreenWindow": {
|
||
"actionControlScaleText": "动作控制量表",
|
||
"actionsText": "动作",
|
||
"buttonsText": "按钮",
|
||
"dragControlsText": "<拖动手柄重新定位他们>",
|
||
"joystickText": "游戏摇杆",
|
||
"movementControlScaleText": "移动控制量表",
|
||
"movementText": "移动",
|
||
"resetText": "重置",
|
||
"swipeControlsHiddenText": "隐藏滑动图标",
|
||
"swipeInfoText": "“滑动”式手柄是需要花点时间来适应的,但\n能不看手柄上的控制键玩游戏会更轻松。",
|
||
"swipeText": "滑动",
|
||
"titleText": "触摸屏配置"
|
||
},
|
||
"configureItNowText": "立即配置?",
|
||
"configureText": "配置",
|
||
"connectMobileDevicesWindow": {
|
||
"amazonText": "亚马逊Appstore",
|
||
"appStoreText": "App Store",
|
||
"bestResultsText": "零延迟无线网可助你取得最佳成绩。要想降低无线网延迟,\n你可以关闭其他无线设备,\n或者在无线路由器附近玩,\n再或者将游戏主机连接以太网。",
|
||
"explanationText": "如果想把智能手机或平板设备作为控制器,请安装\n“${REMOTE_APP_NAME}”。通过无线网络,最多可\n以支持8个设备同时连接。最酷的是,这完全免费!",
|
||
"forAndroidText": "安卓",
|
||
"forIOSText": "苹果iOS",
|
||
"getItForText": "iOS 用户可从 ${REMOTE_APP_NAME} 取得炸弹小分队遥控器\nAndroid 使用者可以通过 Google Play 商店或者亚马逊应用商店下载",
|
||
"googlePlayText": "Google Play",
|
||
"titleText": "把移动设备用作为游戏手柄"
|
||
},
|
||
"continuePurchaseText": "花 ${PRICE}继续?",
|
||
"continueText": "继续",
|
||
"controlsText": "控制键",
|
||
"coopSelectWindow": {
|
||
"activenessAllTimeInfoText": "不提供所有时间的排名。",
|
||
"activenessInfoText": "倍数随玩游戏天数增加,\n随未玩游戏天数减少。",
|
||
"activityText": "活动",
|
||
"campaignText": "比赛",
|
||
"challengesInfoText": "获取完成迷你游戏的奖励。\n\n每完成一项挑战\n奖励和难度都会增加,\n每挑战失败或放弃挑战一次,奖励和难度都会降低。",
|
||
"challengesText": "挑战",
|
||
"currentBestText": "当前最高分",
|
||
"customText": "自定义",
|
||
"entryFeeText": "参赛",
|
||
"forfeitConfirmText": "要放弃挑战吗?",
|
||
"forfeitNotAllowedYetText": "尚不能放弃此挑战。",
|
||
"forfeitText": "放弃",
|
||
"multipliersText": "倍数",
|
||
"nextChallengeText": "下一挑战",
|
||
"nextPlayText": "下一次游戏",
|
||
"ofTotalTimeText": "${TOTAL}",
|
||
"playNowText": "立即开玩",
|
||
"pointsText": "分",
|
||
"powerRankingFinishedSeasonUnrankedText": "(已结束赛季,未排名)",
|
||
"powerRankingNotInTopText": "(${NUMBER}名以外)",
|
||
"powerRankingPointsEqualsText": "${NUMBER}分",
|
||
"powerRankingPointsMultText": "(x ${NUMBER} 分)",
|
||
"powerRankingPointsText": "${NUMBER} 分",
|
||
"powerRankingPointsToRankedText": "(${CURRENT}分 已获得 共${REMAINING}分)",
|
||
"powerRankingText": "能力排位",
|
||
"prizesText": "奖励",
|
||
"proMultInfoText": "${PRO}升级的玩家\n获得${PERCENT}%的得分提速。",
|
||
"seeMoreText": "更多……",
|
||
"skipWaitText": "跳过等待",
|
||
"timeRemainingText": "剩余时间",
|
||
"toRankedText": "排名",
|
||
"totalText": "总计",
|
||
"tournamentInfoText": "与联赛中的其他玩家\n争夺高分。\n\n锦标赛时间结束时\n高分玩家将赢得奖励。",
|
||
"welcome1Text": "欢迎来到${LEAGUE}。你可以通过\n在锦标赛中赚取星级、达成成就及\n赢得冠军来提升你的联赛排名。",
|
||
"welcome2Text": "你还可参加很多相同活动来赢取点券。\n点券可用于解锁新的角色、地图和\n迷你游戏,或进入锦标赛,或更多用途",
|
||
"yourPowerRankingText": "你的能力排位:"
|
||
},
|
||
"copyConfirmText": "复制到剪贴板",
|
||
"copyOfText": "${NAME} 复制",
|
||
"copyText": "复制",
|
||
"createEditPlayerText": "<创建/编辑玩家>",
|
||
"createText": "创建",
|
||
"creditsWindow": {
|
||
"additionalAudioArtIdeasText": "添补音频、初期原图和创意:${NAME}",
|
||
"additionalMusicFromText": "添补背景音乐:${NAME}",
|
||
"allMyFamilyText": "帮助进行游戏测试的我的所有好友和家人",
|
||
"codingGraphicsAudioText": "编程、图形引擎和音频引擎:${NAME}",
|
||
"languageTranslationsText": "语言翻译:",
|
||
"legalText": "法律:",
|
||
"publicDomainMusicViaText": "版权公有音乐:${NAME}",
|
||
"softwareBasedOnText": "该软件部分基于${NAME}的工作",
|
||
"songCreditText": "${TITLE}演唱:${PERFORMER}\n作曲:${COMPOSER},改编:${ARRANGER},发行:${PUBLISHER},\n由${SOURCE}提供",
|
||
"soundAndMusicText": "音乐和音效",
|
||
"soundsText": "音乐(${SOURCE}):",
|
||
"specialThanksText": "特别感谢",
|
||
"thanksEspeciallyToText": "尤其感谢 ${NAME}",
|
||
"titleText": "${APP_NAME}制作团队",
|
||
"whoeverInventedCoffeeText": "发明咖啡的人"
|
||
},
|
||
"currentStandingText": "您目前的排名是#${RANK}",
|
||
"customizeText": "自定义...",
|
||
"deathsTallyText": "${COUNT}次死亡",
|
||
"deathsText": "死亡",
|
||
"debugText": "调试",
|
||
"debugWindow": {
|
||
"reloadBenchmarkBestResultsText": "注意:建议您在调试阶段将设置->画面->纹理设置为“高”。",
|
||
"runCPUBenchmarkText": "运行CPU基准程序",
|
||
"runGPUBenchmarkText": "运行GPU基准程序",
|
||
"runMediaReloadBenchmarkText": "运行媒体重载基准程序",
|
||
"runStressTestText": "运行压力测试",
|
||
"stressTestPlayerCountText": "玩家计数",
|
||
"stressTestPlaylistDescriptionText": "压力测试列表",
|
||
"stressTestPlaylistNameText": "列表名称",
|
||
"stressTestPlaylistTypeText": "列表类型",
|
||
"stressTestRoundDurationText": "回合时长",
|
||
"stressTestTitleText": "压力测试",
|
||
"titleText": "基准程序和压力测试",
|
||
"totalReloadTimeText": "总计重载时间:${TIME}(详见日志)"
|
||
},
|
||
"defaultGameListNameText": "默认${PLAYMODE}列表",
|
||
"defaultNewGameListNameText": "我的${PLAYMODE}列表",
|
||
"deleteText": "删除",
|
||
"demoText": "演示",
|
||
"denyText": "拒绝",
|
||
"deprecatedText": "已弃用",
|
||
"desktopResText": "桌面分辨率",
|
||
"deviceAccountUpgradeText": "紧急警告:\n你正在使用本地账户登录! (${NAME})\n此账户会在未来升级中被删除!!\n~如果想保持账号,请升级到v2账户~",
|
||
"difficultyEasyText": "简单",
|
||
"difficultyHardOnlyText": "仅限困难模式",
|
||
"difficultyHardText": "困难",
|
||
"difficultyHardUnlockOnlyText": "该关卡只可解锁在困难模式下解锁。\n你认为自己拥有夺冠的实力吗!?!?",
|
||
"directBrowserToURLText": "请打开网页浏览器访问以下URL:",
|
||
"disableRemoteAppConnectionsText": "解除手柄应用链接",
|
||
"disableXInputDescriptionText": "允许使用4个以上的控制器但可能不会正常工作",
|
||
"disableXInputText": "禁用XInput",
|
||
"disabledText": "禁用",
|
||
"doneText": "完成",
|
||
"drawText": "平局",
|
||
"duplicateText": "复制",
|
||
"editGameListWindow": {
|
||
"addGameText": "添加\n比赛",
|
||
"cantOverwriteDefaultText": "不可以覆盖默认的比赛列表!",
|
||
"cantSaveAlreadyExistsText": "已存在与此名字相同的比赛列表!",
|
||
"cantSaveEmptyListText": "不可以保存空白的比赛列表!",
|
||
"editGameText": "编辑\n比赛",
|
||
"gameListText": "比赛列表",
|
||
"listNameText": "比赛列表名称",
|
||
"nameText": "名称",
|
||
"removeGameText": "删除\n比赛",
|
||
"saveText": "保存",
|
||
"titleText": "列表编辑器"
|
||
},
|
||
"editProfileWindow": {
|
||
"accountProfileInfoText": "此特殊玩家档案,\n可能含有其中一个图标:\n\n${ICONS}\n\n基于您的登录平台以显示\n相关图标。(其中一部分可能已经绝版)",
|
||
"accountProfileText": "(账户资料)",
|
||
"availableText": "\"${NAME}\"可用。",
|
||
"changesNotAffectText": "注意:更改不会影响已经存在的比赛角色",
|
||
"characterText": "角色",
|
||
"checkingAvailabilityText": "正在检查\"${NAME}\"是否可用…",
|
||
"colorText": "颜色",
|
||
"getMoreCharactersText": "获取更多角色...",
|
||
"getMoreIconsText": "获取更多图标...",
|
||
"globalProfileInfoText": "全球玩家档案可使玩家拥有全世界唯一\n的名称。档案也包括自定义图标。",
|
||
"globalProfileText": "(全球档案)",
|
||
"highlightText": "副颜色",
|
||
"iconText": "图标",
|
||
"localProfileInfoText": "本地玩家档案不含图标,且玩家名称不具唯一性。\n升级至全球档案,以拥有唯一的游戏名称,并添加自定义图标。\n#警告:切勿使用随机到的名称,被使用的可能性极大。",
|
||
"localProfileText": "(本地档案)",
|
||
"nameDescriptionText": "角色名称",
|
||
"nameText": "名称",
|
||
"randomText": "随机",
|
||
"titleEditText": "编辑档案",
|
||
"titleNewText": "新建档案",
|
||
"unavailableText": "\"${NAME}\"不可用;请尝试另一名称。",
|
||
"upgradeProfileInfoText": "这可在全球范围内保存您的玩家名称,\n并可让您为自己的名称分配一个自定义图标。",
|
||
"upgradeToGlobalProfileText": "升级至全球档案"
|
||
},
|
||
"editSoundtrackWindow": {
|
||
"cantDeleteDefaultText": "不能删除默认的背景音乐。",
|
||
"cantEditDefaultText": "不能编辑默认的背景音乐。请备份或是新建一个背景音乐列表。",
|
||
"cantOverwriteDefaultText": "不可以覆盖默认的背景音乐",
|
||
"cantSaveAlreadyExistsText": "这个名字的背景音乐已经存在!",
|
||
"defaultGameMusicText": "<默认游戏音乐>",
|
||
"defaultSoundtrackNameText": "默认自定义背景音乐",
|
||
"deleteConfirmText": "删除自定义背景音乐:\n\n'${NAME}'?",
|
||
"deleteText": "删除自定义\n背景音乐",
|
||
"duplicateText": "备份自定义\n背景音乐",
|
||
"editSoundtrackText": "自定义背景音乐编辑器",
|
||
"editText": "编辑自定义\n背景音乐",
|
||
"fetchingITunesText": "正在获得音乐应用播放列表",
|
||
"musicVolumeZeroWarning": "注意:现在音量为0",
|
||
"nameText": "名称",
|
||
"newSoundtrackNameText": "我的背景音乐${COUNT}",
|
||
"newSoundtrackText": "新的背景音乐:",
|
||
"newText": "创建背\n景音乐",
|
||
"selectAPlaylistText": "选择一个列表",
|
||
"selectASourceText": "音乐来源",
|
||
"testText": "测试",
|
||
"titleText": "自定义背景音乐",
|
||
"useDefaultGameMusicText": "默认游戏音乐",
|
||
"useITunesPlaylistText": "音乐应用播放列表",
|
||
"useMusicFileText": "音乐文件(mp3等)",
|
||
"useMusicFolderText": "音乐文件夹"
|
||
},
|
||
"editText": "修改",
|
||
"enabledText": "启用",
|
||
"endText": "结束",
|
||
"enjoyText": "尽情享用吧!",
|
||
"epicDescriptionFilterText": "史诗级慢动作 ${DESCRIPTION}。",
|
||
"epicNameFilterText": "史诗级${NAME}",
|
||
"errorAccessDeniedText": "访问被拒绝",
|
||
"errorDeviceTimeIncorrectText": "您设备的时间有 ${HOURS} 小时的误差。\n这会导致游戏出现问题。\n请检查您设备的时间和时区设置。",
|
||
"errorOutOfDiskSpaceText": "磁盘空间不足",
|
||
"errorSecureConnectionFailText": "无法建立安全的云链接,网络可能会连接失败",
|
||
"errorText": "错误",
|
||
"errorUnknownText": "未知错误",
|
||
"exitGameText": "退出${APP_NAME}?",
|
||
"exportSuccessText": "退出'${NAME}'",
|
||
"externalStorageText": "外部存储器",
|
||
"failText": "失败",
|
||
"fatalErrorText": "哎呀,有些文件丢失或损坏了喵~\n请尝试重新安装游戏,或者\n联系 ${EMAIL} 寻求帮助",
|
||
"fileSelectorWindow": {
|
||
"titleFileFolderText": "选择一个文件或文件夹",
|
||
"titleFileText": "选择一个文件",
|
||
"titleFolderText": "选择一个文件夹",
|
||
"useThisFolderButtonText": "使用此文件夹"
|
||
},
|
||
"filterText": "过滤器",
|
||
"finalScoreText": "最后得分",
|
||
"finalScoresText": "最后得分",
|
||
"finalTimeText": "最终时间",
|
||
"finishingInstallText": "安装即将完成...",
|
||
"fireTVRemoteWarningText": "* 为获得更好的游戏体验,请使用\n游戏手柄或在您的手机和\n平板电脑上安装\n'${REMOTE_APP_NAME}'。",
|
||
"firstToFinalText": "${COUNT}局自由混战赛最后得分",
|
||
"firstToSeriesText": "${COUNT}局自由混战赛",
|
||
"fiveKillText": "五连杀!!!",
|
||
"flawlessWaveText": "完美的一波!",
|
||
"fourKillText": "四连杀!!!",
|
||
"friendScoresUnavailableText": "无法查看好友的得分。",
|
||
"gameCenterText": "GameCenter",
|
||
"gameCircleText": "GameCircle",
|
||
"gameLeadersText": "最高得分玩家数:${COUNT}",
|
||
"gameListWindow": {
|
||
"cantDeleteDefaultText": "您不能删除默认的比赛列表!",
|
||
"cantEditDefaultText": "不能编辑默认的比赛列表!复制或者新建一个。",
|
||
"cantShareDefaultText": "你不能分享默认列表",
|
||
"deleteConfirmText": "是否删除“${LIST}”?",
|
||
"deleteText": "删除比\n赛列表",
|
||
"duplicateText": "复制比\n赛列表",
|
||
"editText": "编辑比\n赛列表",
|
||
"gameListText": "比赛列表",
|
||
"newText": "新建比\n赛列表",
|
||
"showTutorialText": "播放教程",
|
||
"shuffleGameOrderText": "随机比赛模式",
|
||
"titleText": "自定义${TYPE}列表"
|
||
},
|
||
"gameSettingsWindow": {
|
||
"addGameText": "添加比赛"
|
||
},
|
||
"gamesToText": "${WINCOUNT}比${LOSECOUNT}",
|
||
"gatherWindow": {
|
||
"aboutDescriptionLocalMultiplayerExtraText": "请记住:如果你有足够多的游戏手柄,\n那你就可以让多个玩家用手柄同时游戏。",
|
||
"aboutDescriptionText": "这个选项卡是用来联机(开派对/房间)的喵~\n\n在派对中,你可以和朋友在不同的设备上\n一起玩游戏和比赛。\n\n点击右上角的${PARTY}按钮\n来发起派对聊天和互动。\n(手柄请在菜单中时按${BUTTON})",
|
||
"aboutText": "关于",
|
||
"addressFetchErrorText": "<获取地址出错>",
|
||
"appInviteInfoText": "邀请好友一起玩BombSquad,新玩家可获得 ${COUNT}免费点券。\n每成功邀请到一位好友,您可获得${YOU_COUNT}点券。",
|
||
"appInviteMessageText": "${NAME} 在${APP_NAME}中送给了您${COUNT} 点券",
|
||
"appInviteSendACodeText": "向他们发送一个代码",
|
||
"appInviteTitleText": "${APP_NAME} App 邀请码",
|
||
"bluetoothAndroidSupportText": "(适用于任何支持蓝牙功能的安卓设备)",
|
||
"bluetoothDescriptionText": "通过蓝牙来创建或加入比赛",
|
||
"bluetoothHostText": "通过蓝牙来创建游戏",
|
||
"bluetoothJoinText": "通过蓝牙来加入游戏",
|
||
"bluetoothText": "蓝牙",
|
||
"checkingText": "检查中...",
|
||
"copyCodeConfirmText": "代码已复制到粘贴板。",
|
||
"copyCodeText": "复制代码",
|
||
"dedicatedServerInfoText": "建立一个专用服务器来获得最佳效果,详情见 bombsquadgame.com/server 哦!",
|
||
"disconnectClientsText": "这将使派对中的${COUNT}位玩家\n断开连接。是否确定?",
|
||
"earnTicketsForRecommendingAmountText": "如果您的朋友们玩了这款游戏,他们将会收到 ${COUNT} 点券\n(每个畅游的朋友将让你收到 ${YOU_COUNT}点券)",
|
||
"earnTicketsForRecommendingText": "分享游戏来\n获取免费点券...",
|
||
"emailItText": "通过电子邮件发送",
|
||
"favoritesSaveText": "另存为收藏",
|
||
"favoritesText": "收藏",
|
||
"freeCloudServerAvailableMinutesText": "下一次免费云服务器将在 ${MINUTES} 分钟后可用。",
|
||
"freeCloudServerAvailableNowText": "当前免费云服务器可用!",
|
||
"freeCloudServerNotAvailableText": "无免费云服务器可用。",
|
||
"friendHasSentPromoCodeText": "从 ${NAME} 中获取 ${COUNT} 张 ${APP_NAME} 点券",
|
||
"friendPromoCodeAwardText": "每使用一次,你可收到${COUNT}张点券。",
|
||
"friendPromoCodeExpireText": "代码将在 ${EXPIRE_HOURS} 小时后失效,代码仅适用于新玩家。",
|
||
"friendPromoCodeInstructionsText": "要使用代码,可打开 ${APP_NAME},按\"设置->高级->输入兑换代码\"操作。\n要下载最新版,请访问www.bombsquad.cn",
|
||
"friendPromoCodeRedeemLongText": "达到${MAX_USES}人后,就不可获得${COUNT}免费点券。(防止玩家用来作弊)",
|
||
"friendPromoCodeRedeemShortText": "可在游戏中兑换${COUNT}免费点券。",
|
||
"friendPromoCodeWhereToEnterText": "(在\"设置->高级->输入兑换代码\"中)",
|
||
"getFriendInviteCodeText": "获取好友邀请码",
|
||
"googlePlayDescriptionText": "邀请Google Play玩家来加入你的派对",
|
||
"googlePlayInviteText": "邀请",
|
||
"googlePlayReInviteText": "如果你发出一个新邀请,\n则你的派对中的${COUNT}位Google Play玩家将断开连接。\n在发出的新邀请中再次邀请他们,让他们重回派对。",
|
||
"googlePlaySeeInvitesText": "查看邀请",
|
||
"googlePlayText": "Google Play",
|
||
"googlePlayVersionOnlyText": "(仅针对 Google Play 设备)",
|
||
"hostPublicPartyDescriptionText": "创建一个公开派对",
|
||
"hostingUnavailableText": "主机不可用",
|
||
"inDevelopmentWarningText": "注意:\n\n联网模式是一项新的并且还在开发特性,\n目前强烈建议所有玩家在同一个\n无线局域网下游戏。",
|
||
"internetText": "在线游戏",
|
||
"inviteAFriendText": "好友还未加入该游戏?邀请他们\n一起玩,新玩家可获得${COUNT}张免费点券。",
|
||
"inviteFriendsText": "邀请朋友",
|
||
"joinPublicPartyDescriptionText": "加入一个公开派对",
|
||
"localNetworkDescriptionText": "加入一个局域网派对(通过wifi,蓝牙等各种方式)",
|
||
"localNetworkText": "本地网络",
|
||
"makePartyPrivateText": "将我的派对变成私人派对",
|
||
"makePartyPublicText": "将我的派对变成公开派对",
|
||
"manualAddressText": "地址",
|
||
"manualConnectText": "连接",
|
||
"manualDescriptionText": "加入派对,地址:",
|
||
"manualJoinSectionText": "使用地址加入",
|
||
"manualJoinableFromInternetText": "是否可从互联网连接?:",
|
||
"manualJoinableNoWithAsteriskText": "否*",
|
||
"manualJoinableYesText": "是",
|
||
"manualRouterForwardingText": "* 若要解决此问题,请尝试将您的路由器设置为将UDP端口${PORT}转发到你的本地地址(地址一般是192.168.*.*)",
|
||
"manualText": "手动",
|
||
"manualYourAddressFromInternetText": "互联网地址:",
|
||
"manualYourLocalAddressText": "本地地址:",
|
||
"nearbyText": "附近",
|
||
"noConnectionText": "<无连接>",
|
||
"otherVersionsText": "(其他版本)",
|
||
"partyCodeText": "派对代码",
|
||
"partyInviteAcceptText": "接受",
|
||
"partyInviteDeclineText": "拒绝",
|
||
"partyInviteGooglePlayExtraText": "(查看'Gather'窗口中的'Google Play'选项卡)",
|
||
"partyInviteIgnoreText": "忽略",
|
||
"partyInviteText": "${NAME}已邀请\n你加入他们的派对!",
|
||
"partyNameText": "派对名称",
|
||
"partyServerRunningText": "您的派对服务器正在运行。",
|
||
"partySizeText": "派对规模大小",
|
||
"partyStatusCheckingText": "检查中",
|
||
"partyStatusJoinableText": "你的派对现在可以从互联网上加入了",
|
||
"partyStatusNoConnectionText": "无法连接到服务器",
|
||
"partyStatusNotJoinableText": "你的派对不能从互联网上加入",
|
||
"partyStatusNotPublicText": "你的派对是私人的",
|
||
"pingText": "延迟",
|
||
"portText": "端口",
|
||
"privatePartyCloudDescriptionText": "私人服务器在官方的云服务器上运行;无需路由器配置",
|
||
"privatePartyHostText": "创建一个私人派对",
|
||
"privatePartyJoinText": "加入一个公开派对",
|
||
"privateText": "私人",
|
||
"publicHostRouterConfigText": "这可能需要配置路由器进行端口转发,为了更简单的选择,请使用私人派对",
|
||
"publicText": "公共",
|
||
"requestingAPromoCodeText": "正在请求代码…",
|
||
"sendDirectInvitesText": "直接邀请",
|
||
"shareThisCodeWithFriendsText": "与好友分享此代码:",
|
||
"showMyAddressText": "显示我的地址",
|
||
"startHostingPaidText": "创建需花费 ${COST}",
|
||
"startHostingText": "创建",
|
||
"startStopHostingMinutesText": "你还可以使用${MINUTES}分钟的免费服务器",
|
||
"stopHostingText": "停止主机",
|
||
"titleText": "在线游戏",
|
||
"wifiDirectDescriptionBottomText": "如果所有设备都设有 Wi-Fi Direct 面板,那他们应该可以使用通过它来找到彼此,\n然后相互连接。一旦所有设备都相互连接上了,你就可以通过“本地网络”选项卡\n在此组织派对,常规的无线局域网也是一样。\n\n如要取得最佳效果,Wi-Fi Direct 创建者也应是${APP_NAME} 派对的创建者",
|
||
"wifiDirectDescriptionTopText": "无需无线网络即可直接\n通过Wi-Fi Direct连接安卓设备。对于安装了Android 4.2或更高版本操作系统的设备效果更好。\n\n要使用该功能,可打开无线网络连接设置,然后在菜单中寻找'Wi-Fi Direct'。",
|
||
"wifiDirectOpenWiFiSettingsText": "打开无线网络连接设置",
|
||
"wifiDirectText": "Wi-Fi Direct",
|
||
"worksBetweenAllPlatformsText": "(所有平台之间运作)",
|
||
"worksWithGooglePlayDevicesText": "(适用于运行Google Play(安卓)版游戏的设备)",
|
||
"youHaveBeenSentAPromoCodeText": "您已送出一个 ${APP_NAME} 兑换代码:"
|
||
},
|
||
"getTicketsWindow": {
|
||
"freeText": "免费!",
|
||
"freeTicketsText": "免费点券",
|
||
"inProgressText": "一个交易正在进行;请稍后再试。",
|
||
"purchasesRestoredText": "购买恢复。",
|
||
"receivedTicketsText": "获得${COUNT}点券!",
|
||
"restorePurchasesText": "恢复购买",
|
||
"ticketDoublerText": "点券倍增器",
|
||
"ticketPack1Text": "小型点券包",
|
||
"ticketPack2Text": "中等点券包",
|
||
"ticketPack3Text": "大型点券包",
|
||
"ticketPack4Text": "巨型点券包",
|
||
"ticketPack5Text": "猛犸象点券包",
|
||
"ticketPack6Text": "终极点券包",
|
||
"ticketsFromASponsorText": "观看广告\n白嫖${COUNT}个点券",
|
||
"ticketsText": "${COUNT}点券",
|
||
"titleText": "获得点券",
|
||
"unavailableLinkAccountText": "对不起,该平台上不可进行购买。\n您可将此帐户链接到另一个\n平台,以进行购买。",
|
||
"unavailableTemporarilyText": "该选项当前不可用;请稍后再试。",
|
||
"unavailableText": "对不起,该选项不可用。",
|
||
"versionTooOldText": "对不起,这个版本的游戏太旧了;请更新到新版本。",
|
||
"youHaveShortText": "您拥有${COUNT}",
|
||
"youHaveText": "你拥有${COUNT}点券"
|
||
},
|
||
"googleMultiplayerDiscontinuedText": "抱歉,Google的多人游戏服务已不可用。\n我将尽快更换新的替代服务。\n在此之前,请尝试其他连接方法。\n-Eric",
|
||
"googlePlayPurchasesNotAvailableText": "Google商店购买不可用!\n请安装谷歌框架或更新Google服务。",
|
||
"googlePlayServicesNotAvailableText": "Google Play服务不可用\n某些功能可能会被禁用",
|
||
"googlePlayText": "Google Play",
|
||
"graphicsSettingsWindow": {
|
||
"alwaysText": "总是",
|
||
"fullScreenCmdText": "全屏显示(Cmd+F)",
|
||
"fullScreenCtrlText": "全屏(Ctrl-F)",
|
||
"gammaText": "Gamma",
|
||
"highText": "高",
|
||
"higherText": "极高",
|
||
"lowText": "低",
|
||
"mediumText": "中",
|
||
"neverText": "关",
|
||
"resolutionText": "分辨率",
|
||
"showFPSText": "显示FPS帧数",
|
||
"texturesText": "材质质量",
|
||
"titleText": "图像质量",
|
||
"tvBorderText": "电视边缘",
|
||
"verticalSyncText": "垂直同步",
|
||
"visualsText": "视觉"
|
||
},
|
||
"helpWindow": {
|
||
"bombInfoText": "炸弹\n比拳头伤害高,但也能把自己送上西天。\n给你个建议:等引线快烧完的时候\n再把炸弹扔向敌人。",
|
||
"canHelpText": "${APP_NAME}小帮助可以帮你快速入门!",
|
||
"controllersInfoText": "你可以和好友在同一网络下玩${APP_NAME},或者\n如果你有足够多的手柄,那也可以在同一个设备上游戏。\n${APP_NAME}支持各种选择;你甚至可以通过免费的'${REMOTE_APP_NAME}'\n用手机作为游戏手柄。\n更多信息,请参见设置->手柄。",
|
||
"controllersInfoTextRemoteOnly": "你可以通过局域网与你的朋友们一起游玩${APP_NAME}\n或者你可以使用${REMOTE_APP_NAME}\n它会将你的手机作为手柄在同一个设备上与你的朋友一起游玩",
|
||
"controllersText": "手柄",
|
||
"controlsSubtitleText": "你的友好的${APP_NAME}角色具有几个基本动作:",
|
||
"controlsText": "控制键",
|
||
"devicesInfoText": "VR版${APP_NAME}可与\n普通版本联网游戏,所以掏出你所有的手机、平板电脑\n和电脑,大玩一场吧。你甚至还可以将\n普通版本的游戏连接至VR版,\n让游戏外的人也能看你玩。",
|
||
"devicesText": "设备",
|
||
"friendsGoodText": "这对你而言都是好事。和三五好友一起玩${APP_NAME}最有趣了,\n最多可以支持8个玩家一起玩,进入",
|
||
"friendsText": "好友",
|
||
"jumpInfoText": "跳跃\n跳跃可以跳过较窄的缝隙,\n或是把炸弹扔的更远,\n或是表达你难以掩盖的喜悦之情。",
|
||
"orPunchingSomethingText": "还可以用拳头攻击,或者把敌人举起来然后丢下去,或者更多好玩的...",
|
||
"pickUpInfoText": "拾起\n你可以拾起旗子,敌人,\n还有所有没固定在地上的东西,\n然后,再扔出去吧。",
|
||
"powerupBombDescriptionText": "将炸弹最大投掷数量\n由一个提升为三个",
|
||
"powerupBombNameText": "三连炸弹",
|
||
"powerupCurseDescriptionText": "最好不要接触它。\n...或者你想试试?",
|
||
"powerupCurseNameText": "诅咒",
|
||
"powerupHealthDescriptionText": "完全回血!\n想不到吧!",
|
||
"powerupHealthNameText": "医疗包",
|
||
"powerupIceBombsDescriptionText": "威力比普通炸弹小,\n但能将你的敌人冻住,\n让它们变得特别脆弱。",
|
||
"powerupIceBombsNameText": "冰冻弹",
|
||
"powerupImpactBombsDescriptionText": "威力比普通炸弹稍弱,\n但碰到外物后就会爆炸。",
|
||
"powerupImpactBombsNameText": "触感弹",
|
||
"powerupLandMinesDescriptionText": "大特价,一包3个。\n居家旅行,防守阵地的不二选择,\n还可以阻止那些跑的飞快的敌人。",
|
||
"powerupLandMinesNameText": "地雷",
|
||
"powerupPunchDescriptionText": "让您变成专业拳击手\n更高!更快!更强!",
|
||
"powerupPunchNameText": "拳击手套",
|
||
"powerupShieldDescriptionText": "能吸收一些伤害,\n关键时刻可能会有用。",
|
||
"powerupShieldNameText": "能量护盾",
|
||
"powerupStickyBombsDescriptionText": "黏在任何碰到的东西上,\n然后就等着看烟花吧。",
|
||
"powerupStickyBombsNameText": "黏黏炸弹",
|
||
"powerupsSubtitleText": "当然,没有道具的游戏很难通关:",
|
||
"powerupsText": "道具",
|
||
"punchInfoText": "拳击\n跑得越快,拳击的伤害\n越高。所以像疯子一样\n旋转跳跃吧!",
|
||
"runInfoText": "冲刺\n按任意键冲刺,如果你用手柄操作将会容易许多。\n冲刺跑的虽快,但会造成转向困难。且冲且珍惜。",
|
||
"someDaysText": "当你想攻击别人时,你可以用各种炸弹",
|
||
"titleText": "${APP_NAME}帮助",
|
||
"toGetTheMostText": "要想最痛快地玩这个游戏,你需要:",
|
||
"welcomeText": "欢迎来到${APP_NAME}!"
|
||
},
|
||
"holdAnyButtonText": "<按住任意按钮>",
|
||
"holdAnyKeyText": "<按住任何键>",
|
||
"hostIsNavigatingMenusText": "- ${HOST}像皇帝一样控制主菜单 -",
|
||
"importPlaylistCodeInstructionsText": "用代码来导入列表",
|
||
"importPlaylistSuccessText": "成功导入${TYPE}列表 '${NAME}'",
|
||
"importText": "导入",
|
||
"importingText": "导入中",
|
||
"inGameClippedNameText": "名字会是\n\"${NAME}\"",
|
||
"installDiskSpaceErrorText": "错误:无法完成安装。\n您的设备可能是空间不足。\n腾出一些空间,然后重试。",
|
||
"internal": {
|
||
"arrowsToExitListText": "按${LEFT}或${RIGHT}退出列表",
|
||
"buttonText": "按钮",
|
||
"cantKickHostError": "你不能踢房主啊喂!",
|
||
"chatBlockedText": "玩家 ${NAME} 被禁言 ${TIME} 秒,有话慢点说",
|
||
"connectedToGameText": "加入 '${NAME}'",
|
||
"connectedToPartyText": "加入${NAME}的房间!",
|
||
"connectingToPartyText": "正在连接...",
|
||
"connectionFailedHostAlreadyInPartyText": "连接失败;创建者正在另一派对中。",
|
||
"connectionFailedPartyFullText": "连接出错:房间满员了…",
|
||
"connectionFailedText": "连接失败。",
|
||
"connectionFailedVersionMismatchText": "连接失败;创建者正在运行不同版本的游戏。\n请确保你们都安装了最新版本,然后再试一次。",
|
||
"connectionRejectedText": "连接被拒绝,你有可能被踢了",
|
||
"controllerConnectedText": "${CONTROLLER}已连接。",
|
||
"controllerDetectedText": "检测到1个手柄。",
|
||
"controllerDisconnectedText": "${CONTROLLER}断开连接。",
|
||
"controllerDisconnectedTryAgainText": "${CONTROLLER}断开连接。请尝试重新连接。",
|
||
"controllerForMenusOnlyText": "此控制器无法在游戏中使用",
|
||
"controllerReconnectedText": "${CONTROLLER}重新连接。",
|
||
"controllersConnectedText": "已连接${COUNT}个手柄。",
|
||
"controllersDetectedText": "检测到${COUNT}个手柄。",
|
||
"controllersDisconnectedText": "${COUNT}个手柄断开连接。",
|
||
"corruptFileText": "检测到已损坏的文件。请尝试重新安装,或发送电子邮件至${EMAIL}",
|
||
"errorPlayingMusicText": "播放音乐错误:${MUSIC}",
|
||
"errorResettingAchievementsText": "无法重置在线成就;请稍后再试。",
|
||
"hasMenuControlText": "${NAME}目前拥有菜单的控制权限。",
|
||
"incompatibleNewerVersionHostText": "房主运行着最新版本游戏。\n请更新您的游戏版本然后重试。",
|
||
"incompatibleVersionHostText": "创建者正在运行不同版本的游戏。\n请确保你们都安装了最新版本,然后再试一次。",
|
||
"incompatibleVersionPlayerText": "${NAME}正在运行不同版本的游戏。\n请确保你们都安装了最新版本,然后再试一次。",
|
||
"invalidAddressErrorText": "错误:无效的地址。",
|
||
"invalidNameErrorText": "错误:无效的名字",
|
||
"invalidPortErrorText": "错误:无效端口",
|
||
"invitationSentText": "已发出邀请。",
|
||
"invitationsSentText": "已发出${COUNT}个邀请。",
|
||
"joinedPartyInstructionsText": "有人加入了你的派对\n去“开始战斗”中开始一场游戏吧",
|
||
"keyboardText": "键盘",
|
||
"kickIdlePlayersKickedText": "${NAME}空闲,将其踢出。",
|
||
"kickIdlePlayersWarning1Text": "如果${NAME}仍然空闲,则将在${COUNT}秒后被踢出。",
|
||
"kickIdlePlayersWarning2Text": "(您可以在设置 ->高级中将其关闭)",
|
||
"leftGameText": "离开 '${NAME}'.",
|
||
"leftPartyText": "离开${NAME}的游戏",
|
||
"noMusicFilesInFolderText": "文件夹内没有音乐文件。",
|
||
"playerJoinedPartyText": "${NAME}加入了游戏!",
|
||
"playerLeftPartyText": "${NAME}离开了游戏。",
|
||
"rejectingInviteAlreadyInPartyText": "拒绝邀请(已经在派对中)。",
|
||
"serverRestartingText": "服务器自动重启中,请重新加入..",
|
||
"serverShuttingDownText": "服务器正在关机…",
|
||
"signInErrorText": "登陆出错啦~",
|
||
"signInNoConnectionText": "哎呀,无法登陆。(网络连接有故障?)",
|
||
"telnetAccessDeniedText": "错误:用户未得到telnet访问授权。",
|
||
"timeOutText": "(将在${TIME}秒内超出时限)",
|
||
"touchScreenJoinWarningText": "您已以触摸屏方式加入。\n如果这是一个错误,点击“菜单->离开游戏菜单”。",
|
||
"touchScreenText": "触摸屏",
|
||
"unableToResolveHostText": "错误:请输入正确的地址",
|
||
"unavailableNoConnectionText": "哎呀,这个用不了呢(请等待连接主服务器)",
|
||
"vrOrientationResetCardboardText": "重置VR定位。\n您需使用外部手柄来玩该游戏。",
|
||
"vrOrientationResetText": "VR定位重置。",
|
||
"willTimeOutText": "(若空闲则会超出时限)"
|
||
},
|
||
"jumpBoldText": "跳",
|
||
"jumpText": "跳",
|
||
"keepText": "举起",
|
||
"keepTheseSettingsText": "要保留您的新设置吗?",
|
||
"keyboardChangeInstructionsText": "双击空格以更改控制器",
|
||
"keyboardNoOthersAvailableText": "无其他可用的控制器",
|
||
"keyboardSwitchText": "切换控制器为\"${NAME}\"",
|
||
"kickOccurredText": "踢出 ${NAME}",
|
||
"kickQuestionText": "你们说要不要踢 ${NAME}? 呢…",
|
||
"kickText": "踢出",
|
||
"kickVoteCantKickAdminsText": "无法踢出管理员.",
|
||
"kickVoteCantKickSelfText": "您不能踢出您自己.",
|
||
"kickVoteFailedNotEnoughVotersText": "没有足够玩家投票",
|
||
"kickVoteFailedText": "踢出玩家投票未成功",
|
||
"kickVoteStartedText": "踢出${NAME}的投票已被发起",
|
||
"kickVoteText": "投票踢出玩家",
|
||
"kickVotingDisabledText": "投票踢出已被禁用.",
|
||
"kickWithChatText": "在聊天框中输入 ${YES} 来同意,输入 ${NO} 来拒绝",
|
||
"killsTallyText": "${COUNT}次击杀",
|
||
"killsText": "击杀数",
|
||
"kioskWindow": {
|
||
"easyText": "简单",
|
||
"epicModeText": "史诗模式",
|
||
"fullMenuText": "完整菜单",
|
||
"hardText": "困难",
|
||
"mediumText": "中等",
|
||
"singlePlayerExamplesText": "单人游戏/合作模式样例",
|
||
"versusExamplesText": "对战模式样例"
|
||
},
|
||
"languageSetText": "现在的语言是 \"${LANGUAGE}\"。",
|
||
"lapNumberText": "圈数:${CURRENT}/${TOTAL}",
|
||
"lastGamesText": "(最后${COUNT}局比赛)",
|
||
"leaderboardsText": "排行榜",
|
||
"league": {
|
||
"allTimeText": "所有时间",
|
||
"currentSeasonText": "当前赛季(${NUMBER})",
|
||
"leagueFullText": "${NAME}联赛",
|
||
"leagueRankText": "联赛排名",
|
||
"leagueText": "联赛",
|
||
"rankInLeagueText": "#${RANK}、${NAME}联赛${SUFFIX}",
|
||
"seasonEndedDaysAgoText": "赛季已于${NUMBER}天前结束。",
|
||
"seasonEndsDaysText": "赛季将于${NUMBER}天后结束。",
|
||
"seasonEndsHoursText": "赛季将于${NUMBER}小时后结束。",
|
||
"seasonEndsMinutesText": "赛季将于${NUMBER}分钟后结束。",
|
||
"seasonText": "第${NUMBER}赛季",
|
||
"tournamentLeagueText": "你一定要到${NAME}联赛参加这项赛事。",
|
||
"trophyCountsResetText": "奖杯计数将在下个赛季重置。"
|
||
},
|
||
"levelBestScoresText": "在 ${LEVEL}中的最佳成绩",
|
||
"levelBestTimesText": "在 ${LEVEL}中的最佳时间",
|
||
"levelFastestTimesText": "${LEVEL}最短时间",
|
||
"levelHighestScoresText": "${LEVEL}最高得分",
|
||
"levelIsLockedText": "${LEVEL}处于锁定状态。",
|
||
"levelMustBeCompletedFirstText": "必须先完成${LEVEL}。",
|
||
"levelText": "${NUMBER}关卡",
|
||
"levelUnlockedText": "关卡解锁!",
|
||
"livesBonusText": "生命奖励",
|
||
"loadingText": "载入中",
|
||
"loadingTryAgainText": "加载中请稍后再试",
|
||
"macControllerSubsystemBothText": "均可(不推荐)",
|
||
"macControllerSubsystemClassicText": "经典",
|
||
"macControllerSubsystemDescriptionText": "(如果你的手柄无法工作,请尝试更改此项)",
|
||
"macControllerSubsystemMFiNoteText": "已检测到 Made-for-iOS/Mac 手柄;\n你需要在 设置->手柄 中启用该设备",
|
||
"macControllerSubsystemMFiText": "Made-for-iOS/Mac",
|
||
"macControllerSubsystemTitleText": "手柄支持",
|
||
"mainMenu": {
|
||
"creditsText": "制作团队",
|
||
"demoMenuText": "演示菜单",
|
||
"endGameText": "结束",
|
||
"endTestText": "结束测试",
|
||
"exitGameText": "退出",
|
||
"exitToMenuText": "退出到菜单",
|
||
"howToPlayText": "小帮助",
|
||
"justPlayerText": "(仅${NAME})",
|
||
"leaveGameText": "离开游戏",
|
||
"leavePartyConfirmText": "你确定要离开?",
|
||
"leavePartyText": "离开派对",
|
||
"quitText": "离开游戏",
|
||
"resumeText": "回到游戏",
|
||
"settingsText": "设置"
|
||
},
|
||
"makeItSoText": "应用",
|
||
"mapSelectGetMoreMapsText": "获取更多地图…",
|
||
"mapSelectText": "选择…",
|
||
"mapSelectTitleText": "${GAME}地图",
|
||
"mapText": "地图",
|
||
"maxConnectionsText": "最大连接数",
|
||
"maxPartySizeText": "最大派对规模",
|
||
"maxPlayersText": "最多人数",
|
||
"merchText": "来买周边吧~",
|
||
"modeArcadeText": "街机模式",
|
||
"modeClassicText": "经典模式",
|
||
"modeDemoText": "演示模式",
|
||
"mostValuablePlayerText": "最具价值玩家",
|
||
"mostViolatedPlayerText": "最遭暴力玩家",
|
||
"mostViolentPlayerText": "最暴力玩家",
|
||
"moveText": "移动",
|
||
"multiKillText": "${COUNT}连杀!!",
|
||
"multiPlayerCountText": "${COUNT}名玩家",
|
||
"mustInviteFriendsText": "注意:你必须在“${GATHER}”面板中邀请好友,\n或连接多个\n手柄,和好友一起游戏。",
|
||
"nameBetrayedText": "${NAME}背叛了${VICTIM}",
|
||
"nameDiedText": "${NAME}寄了",
|
||
"nameKilledText": "${NAME}把${VICTIM}杀了",
|
||
"nameNotEmptyText": "名字不能为空",
|
||
"nameScoresText": "${NAME}得分咯!",
|
||
"nameSuicideKidFriendlyText": "${NAME}意外挂了。",
|
||
"nameSuicideText": "${NAME}自杀了。",
|
||
"nameText": "名称",
|
||
"nativeText": "本机",
|
||
"newPersonalBestText": "新个人记录!",
|
||
"newTestBuildAvailableText": "更新的测试版可供下载了!(${VERSION}生成${BUILD})。\n到${ADDRESS}获取",
|
||
"newText": "新建",
|
||
"newVersionAvailableText": "更新版本的 ${APP_NAME} 可供下载了! 版本号(${VERSION})",
|
||
"nextAchievementsText": "下一个成就:",
|
||
"nextLevelText": "下一关",
|
||
"noAchievementsRemainingText": "- '无'",
|
||
"noContinuesText": "(无可继续)",
|
||
"noExternalStorageErrorText": "该设备上未发现外部存储器",
|
||
"noGameCircleText": "错误:未登入GameCircle",
|
||
"noProfilesErrorText": "您没有玩家档案,所以还得忍受“${NAME}”这个名字。\n进入设置->玩家档案,为自己创建档案。",
|
||
"noScoresYetText": "还未有得分记录。",
|
||
"noThanksText": "不,谢谢",
|
||
"noTournamentsInTestBuildText": "温馨提示:测试版的锦标赛分数不能计入锦标赛哦!",
|
||
"noValidMapsErrorText": "该比赛类型中未发现有效地图。",
|
||
"notEnoughPlayersRemainingText": "剩余玩家不足,退出并开始新游戏。",
|
||
"notEnoughPlayersText": "你需要至少${COUNT}名玩家来开始这场比赛!",
|
||
"notNowText": "不是现在",
|
||
"notSignedInErrorText": "您必须登录到您的帐户。",
|
||
"notSignedInGooglePlayErrorText": "您必须通过Google Play登录。",
|
||
"notSignedInText": "(未登录)",
|
||
"notUsingAccountText": "注意:已忽略${SERVICE}账户的自动登录\n如果你想用它登录,前往“账户->使用${SERVICE}登录”~",
|
||
"nothingIsSelectedErrorText": "未选择任何内容!",
|
||
"numberText": "#${NUMBER}",
|
||
"offText": "关",
|
||
"okText": "好的",
|
||
"onText": "开",
|
||
"oneMomentText": "请稍候...",
|
||
"onslaughtRespawnText": "${PLAYER}将于第${WAVE}波后复活",
|
||
"orText": "${A}或${B}",
|
||
"otherText": "其他。。。",
|
||
"outOfText": "(在${ALL}名玩家中位列#${RANK})",
|
||
"ownFlagAtYourBaseWarning": "你的旗帜必须在\n你自己的基地上才能得分!",
|
||
"packageModsEnabledErrorText": "启用本地程序包修改时,联网对战模式不可用(参见设置->高级)",
|
||
"partyWindow": {
|
||
"chatMessageText": "聊天消息",
|
||
"emptyText": "你的派对为空",
|
||
"hostText": "(创建者)",
|
||
"sendText": "发送",
|
||
"titleText": "你的派对"
|
||
},
|
||
"pausedByHostText": "(创建者已暂停)",
|
||
"perfectWaveText": "完美的一波!",
|
||
"pickUpText": "捡起",
|
||
"playModes": {
|
||
"coopText": "合作",
|
||
"freeForAllText": "混战模式",
|
||
"multiTeamText": "多团队",
|
||
"singlePlayerCoopText": "单人游戏/合作模式",
|
||
"teamsText": "团队对抗"
|
||
},
|
||
"playText": "开始战斗",
|
||
"playWindow": {
|
||
"coopText": "合作模式",
|
||
"freeForAllText": "大乱斗",
|
||
"oneToFourPlayersText": "适合1~4名玩家",
|
||
"teamsText": "团队对抗",
|
||
"titleText": "开始战斗",
|
||
"twoToEightPlayersText": "适合2~8名玩家"
|
||
},
|
||
"playerCountAbbreviatedText": "${COUNT}名玩家",
|
||
"playerDelayedJoinText": "${PLAYER}将在下一回合开始时进入。",
|
||
"playerInfoText": "玩家资料",
|
||
"playerLeftText": "${PLAYER}离开了游戏。",
|
||
"playerLimitReachedText": "已达到${COUNT}名玩家上限;其他玩家不允许加入。",
|
||
"playerProfilesWindow": {
|
||
"cantDeleteAccountProfileText": "您无法删除您的帐户资料。",
|
||
"deleteButtonText": "删除\n档案",
|
||
"deleteConfirmText": "删除'${PROFILE}'?",
|
||
"editButtonText": "编辑\n档案",
|
||
"explanationText": "(为这个账号定制玩家名称和外观)",
|
||
"newButtonText": "创建\n档案",
|
||
"titleText": "玩家档案"
|
||
},
|
||
"playerText": "玩家",
|
||
"playlistNoValidGamesErrorText": "此列表未包含有效的已解锁游戏。",
|
||
"playlistNotFoundText": "找不到列表",
|
||
"playlistText": "列表",
|
||
"playlistsText": "列表",
|
||
"pleaseRateText": "如果你喜欢 ${APP_NAME},请考虑花一点时间\n来评价一下它或为它写一篇评论。这将为我们提供\n有用的反馈建议,为游戏的未来开发给予支持。\n\n感谢您!\n-eric",
|
||
"pleaseWaitText": "请稍等...",
|
||
"pluginClassLoadErrorText": "加载'${PLUGIN}'插件时出错了耶: ${ERROR}",
|
||
"pluginInitErrorText": "初始化'${PLUGIN}'插件失败了啦: ${ERROR}",
|
||
"pluginSettingsText": "插件设置",
|
||
"pluginsAutoEnableNewText": "自动启用新插件",
|
||
"pluginsDetectedText": "新插件安装成功,请重启游戏或在设置中设置它们~",
|
||
"pluginsDisableAllText": "禁用所有插件",
|
||
"pluginsEnableAllText": "启用所有插件",
|
||
"pluginsRemovedText": "有${NUM}个插件被删除了...",
|
||
"pluginsText": "插件",
|
||
"practiceText": "练习",
|
||
"pressAnyButtonPlayAgainText": "按任意按钮再玩一次...",
|
||
"pressAnyButtonText": "按任意按钮继续...",
|
||
"pressAnyButtonToJoinText": "按任意按钮加入...",
|
||
"pressAnyKeyButtonPlayAgainText": "按任意键/按钮再玩一次...",
|
||
"pressAnyKeyButtonText": "按任意键/按钮继续......",
|
||
"pressAnyKeyText": "按任意键...",
|
||
"pressJumpToFlyText": "** 按连续跳跃以腾空 **",
|
||
"pressPunchToJoinText": "按下“出拳”来加入",
|
||
"pressToOverrideCharacterText": "按${BUTTONS}更换您的角色",
|
||
"pressToSelectProfileText": "按${BUTTONS}选择一个玩家",
|
||
"pressToSelectTeamText": "按下${BUTTONS}来选择一支队伍",
|
||
"promoCodeWindow": {
|
||
"codeText": "代码",
|
||
"codeTextDescription": "促销代码",
|
||
"enterText": "输入"
|
||
},
|
||
"promoSubmitErrorText": "提交代码时出错; 检查您的互联网连接",
|
||
"ps3ControllersWindow": {
|
||
"macInstructionsText": "关闭PS3背面的电源开关,确保\n您的Mac电脑上启用了蓝牙,然后通过USB连接线将您的手柄连接到\n您的Mac电脑上使其配对。之后,您\n就可以使用该手柄上的主页按钮以有线(USB)或无线(蓝牙)模式\n将其连接到您的Mac电脑上。\n\n在一些Mac电脑上配对时可能会提示您输入密码。\n在此情况下,请参阅一下教程或搜索谷歌寻求帮助。\n\n\n\n\n无线连接的PS3手柄应该出现在\n系统偏好设置->蓝牙中的设备列表中。当您想要再次用你的PS3使用它们时,\n您可能需要从该列表中移除它们。\n\n另外,请确保它们在未使用状态下时与蓝牙断开连接,\n以免其电池持续消耗。\n\n蓝牙最多可处理7个连接设备,\n虽然您的里程可能会有所不同。",
|
||
"ouyaInstructionsText": "若要通过OUYA使用PS3手柄,仅需使用USB连接线\n将其连接配对。这样做可能会使您的其他手柄断开连接,因此\n您应该重新启动您的OUYA,然后拔下USB连接线。\n\n然后,你应该能够使用手柄的主页按钮\n以无线模式将其连接。结束游戏后,按住主页按钮\n10秒钟,以关闭手柄;否则,手柄将持续处于启动状态\n并消耗电池。",
|
||
"pairingTutorialText": "配对教程视频",
|
||
"titleText": "使用 PS3 手柄玩 ${APP_NAME}:"
|
||
},
|
||
"punchBoldText": "拳击",
|
||
"punchText": "拳击",
|
||
"purchaseForText": "购买花费${PRICE}",
|
||
"purchaseGameText": "购买游戏",
|
||
"purchasingText": "正在购买…",
|
||
"quitGameText": "退出${APP_NAME}?",
|
||
"quittingIn5SecondsText": "在5秒后退出...",
|
||
"randomPlayerNamesText": "企鹅王,企鹅骑士团成员,王♂の传人,挨揍使我快乐,ChineseBomber,一拳超人,二营长の意大利炮,野渡无人舟自横,马克斯,雪糕,炸鸡翅,手柄玩家18子,寻找宝藏的海盗,炸弹投手,炸弹不是糖果,我是对面的,万有引力,鸟语花香,兔年大吉,小狗狗,大狗子,二狗子,三狗子,四狗子,五狗子,高质量人类,吴签,菜虚困,劈我瓜是吧,是我dio哒,亚达哟,王雷卖鱼,蕉♂个朋友,小猪配齐,陈星宇批发商,蒙飞批发商,蒙腾批发商,渴望被怜爱的弱受杰瑞,汤姆猫,小灰机,炸弹大队队长,炸弹教主",
|
||
"randomText": "随机",
|
||
"rankText": "排行",
|
||
"ratingText": "排名",
|
||
"reachWave2Text": "进入第2波才可排名。",
|
||
"readyText": "准备",
|
||
"recentText": "最近",
|
||
"remoteAppInfoShortText": "与家人或者朋友们一起玩${APP_NAME}是非常有趣的!\n您可以连接一个或多个硬件控制器\n或者在手机、平板上安装${REMOTE_APP_NAME}APP程序\n把他们当做控制器使用。",
|
||
"remote_app": {
|
||
"app_name": "炸弹小分队手柄",
|
||
"app_name_short": "炸弹小分队手柄",
|
||
"button_position": "按钮位置",
|
||
"button_size": "按钮尺寸",
|
||
"cant_resolve_host": "无法解析主机。",
|
||
"capturing": "捕捉中…",
|
||
"connected": "已连接。",
|
||
"description": "使用手机或平板电脑作为炸弹小分队游戏手柄。\n一台电视或平板电脑上可同时连接8台设备,体验史诗级多人模式的疯狂游戏。",
|
||
"disconnected": "服务器断开连接",
|
||
"dpad_fixed": "固定",
|
||
"dpad_floating": "浮动",
|
||
"dpad_position": "方向键位置",
|
||
"dpad_size": "方向键尺寸",
|
||
"dpad_type": "方向键类型",
|
||
"enter_an_address": "输入地址",
|
||
"game_full": "游戏连接已满或不接受更多连接。",
|
||
"game_shut_down": "游戏关闭。",
|
||
"hardware_buttons": "硬件按钮",
|
||
"join_by_address": "通过地址…加入",
|
||
"lag": "延迟:${SECONDS}秒",
|
||
"reset": "恢复默认值",
|
||
"run1": "运行 1",
|
||
"run2": "运行 2",
|
||
"searching": "正在搜索炸弹小分队游戏…",
|
||
"searching_caption": "点击游戏名,进入游戏。\n确保和游戏处于相同的wifi网络下。",
|
||
"start": "开始",
|
||
"version_mismatch": "版本不匹配。\n确定 炸弹小分队 和 BombSquad Remote\n 为最新版本后,重新尝试。"
|
||
},
|
||
"removeInGameAdsText": "在商店中解锁\"${PRO}\",以删除游戏中的广告。",
|
||
"renameText": "重命名",
|
||
"replayEndText": "结束回放",
|
||
"replayNameDefaultText": "终场游戏回放",
|
||
"replayReadErrorText": "读取回放文件时出错。",
|
||
"replayRenameWarningText": "如果想保存回放文件,则以游戏来命名\"${REPLAY}\";否则文件将被覆盖。",
|
||
"replayVersionErrorText": "抱歉,该回放由不同版本的游戏制成,\n不能使用。",
|
||
"replayWatchText": "观看回放",
|
||
"replayWriteErrorText": "写入回放文件时出错。",
|
||
"replaysText": "回放",
|
||
"reportPlayerExplanationText": "利用此电子邮箱举报作弊、 不当言语或其他不良行为。\n请描述如下信息:",
|
||
"reportThisPlayerCheatingText": "作弊",
|
||
"reportThisPlayerLanguageText": "不当言语",
|
||
"reportThisPlayerReasonText": "举报内容是?",
|
||
"reportThisPlayerText": "举报该玩家",
|
||
"requestingText": "正在请求...",
|
||
"restartText": "重新启动",
|
||
"retryText": "请重试",
|
||
"revertText": "还原",
|
||
"runText": "运行",
|
||
"saveText": "保存",
|
||
"scanScriptsErrorText": "检查Mod文件时发现错误,报错见炸队日志文件喵",
|
||
"scanScriptsMultipleModulesNeedUpdatesText": "${PATH} 和 ${NUM} 个模组需要升级到API${API}才能使用喵~",
|
||
"scanScriptsSingleModuleNeedsUpdatesText": "${PATH} 需要升级到API${API}才能使用喵~",
|
||
"scoreChallengesText": "得分挑战",
|
||
"scoreListUnavailableText": "得分列表不可用。",
|
||
"scoreText": "得分",
|
||
"scoreUnits": {
|
||
"millisecondsText": "毫秒",
|
||
"pointsText": "分",
|
||
"secondsText": "秒"
|
||
},
|
||
"scoreWasText": "(是${COUNT})",
|
||
"selectText": "选择",
|
||
"seriesWinLine1PlayerText": "获得",
|
||
"seriesWinLine1TeamText": "获得",
|
||
"seriesWinLine1Text": "获得",
|
||
"seriesWinLine2Text": "冠军!",
|
||
"settingsWindow": {
|
||
"accountText": "账户",
|
||
"advancedText": "高级",
|
||
"audioText": "音效",
|
||
"controllersText": "控制器",
|
||
"graphicsText": "图像",
|
||
"playerProfilesMovedText": "注意:玩家档案已移至主菜单的「账号」窗口下",
|
||
"playerProfilesText": "玩家档案",
|
||
"titleText": "设置"
|
||
},
|
||
"settingsWindowAdvanced": {
|
||
"alwaysUseInternalKeyboardDescriptionText": "(一款简单、控制方便的用于文本编辑的屏幕键盘)",
|
||
"alwaysUseInternalKeyboardText": "始终使用内置键盘",
|
||
"benchmarksText": "基准与压力测试",
|
||
"disableCameraGyroscopeMotionText": "禁用相机陀螺仪运动",
|
||
"disableCameraShakeText": "禁用相机抖动",
|
||
"disableThisNotice": "(可在高级设置中关闭此通知)",
|
||
"enablePackageModsDescriptionText": "(启用额外的模组功能,但是禁用多人模式)",
|
||
"enablePackageModsText": "启用本地程序包修改",
|
||
"enterPromoCodeText": "输入兑换代码喵~",
|
||
"forTestingText": "注意:这些数值仅用于测试,并会在应用程序退出时丢失。",
|
||
"helpTranslateText": "${APP_NAME}有中文汉化是咱们社区\n共同努力的成果。如果您希望参与翻译或对其提出更正,\n请点击这个按钮。十分感谢!",
|
||
"kickIdlePlayersText": "踢掉空闲玩家",
|
||
"kidFriendlyModeText": "儿童友好模式(低暴力等)",
|
||
"languageText": "语言",
|
||
"moddingGuideText": "Mod文档",
|
||
"mustRestartText": "您必须重启游戏来使之生效",
|
||
"netTestingText": "网络测试",
|
||
"resetText": "恢复默认值",
|
||
"showBombTrajectoriesText": "显示炸弹轨迹",
|
||
"showInGamePingText": "显示游戏延迟",
|
||
"showPlayerNamesText": "显示玩家名字",
|
||
"showUserModsText": "显示Mod文件夹",
|
||
"titleText": "高级",
|
||
"translationEditorButtonText": "${APP_NAME}翻译编辑器",
|
||
"translationFetchErrorText": "翻译状态不可用",
|
||
"translationFetchingStatusText": "正在检查翻译进度喵…",
|
||
"translationInformMe": "中文需要更新翻译时请通知我!",
|
||
"translationNoUpdateNeededText": "当前语言是最新的;喵呜!",
|
||
"translationUpdateNeededText": "**当前语言需要更新!! **",
|
||
"vrTestingText": "VR测试"
|
||
},
|
||
"shareText": "分享",
|
||
"sharingText": "分享",
|
||
"showText": "显示",
|
||
"signInForPromoCodeText": "您必须登录到一个帐户, 代码才能生效",
|
||
"signInWithGameCenterText": "使用游戏中心\n应用程序登录。",
|
||
"singleGamePlaylistNameText": "仅${GAME}",
|
||
"singlePlayerCountText": "一个玩家",
|
||
"soloNameFilterText": "单挑模式 ${NAME}",
|
||
"soundtrackTypeNames": {
|
||
"CharSelect": "角色选择",
|
||
"Chosen One": "选定模式",
|
||
"Epic": "史诗模式游戏",
|
||
"Epic Race": "史诗级竞赛",
|
||
"FlagCatcher": "夺旗战",
|
||
"Flying": "快乐山区",
|
||
"Football": "运旗战",
|
||
"ForwardMarch": "突袭战",
|
||
"GrandRomp": "征服战",
|
||
"Hockey": "冰球战",
|
||
"Keep Away": "抓旗战",
|
||
"Marching": "塔防战",
|
||
"Menu": "主菜单",
|
||
"Onslaught": "冲锋战",
|
||
"Race": "竞赛",
|
||
"Scary": "山丘之王",
|
||
"Scores": "得分屏幕",
|
||
"Survival": "消除战",
|
||
"ToTheDeath": "死亡竞赛",
|
||
"Victory": "最终得分屏幕"
|
||
},
|
||
"spaceKeyText": "空格",
|
||
"statsText": "详情",
|
||
"storagePermissionAccessText": "需要存储权限",
|
||
"store": {
|
||
"alreadyOwnText": "您已拥有${NAME}!",
|
||
"bombSquadProDescriptionText": "• 在游戏中赚取双倍点券\n• 移除游戏广告\n• 包括${COUNT}奖励点券\n• +${PERCENT}%联赛得分奖励\n• 解锁'${INF_ONSLAUGHT}'和\n '${INF_RUNAROUND}'合作关卡",
|
||
"bombSquadProFeaturesText": "功能:",
|
||
"bombSquadProNameText": "${APP_NAME}专业版",
|
||
"bombSquadProNewDescriptionText": "• 移除游戏内广告和烦人页面\n• 解锁更多的游戏设置\n• 另外还包括:",
|
||
"buyText": "购买",
|
||
"charactersText": "人物",
|
||
"comingSoonText": "敬请期待……",
|
||
"extrasText": "额外部分",
|
||
"freeBombSquadProText": "炸弹小分队现在是免费的,由于最初您是通过购买所得,您将获得\n炸弹小分队专业版升级和${COUNT}点券,以表感谢。\n尽享全新功能,同时感谢您的支持!\n-Eric",
|
||
"gameUpgradesText": "游戏升级",
|
||
"holidaySpecialText": "假期特献",
|
||
"howToSwitchCharactersText": "(进入\"${SETTINGS} -> ${PLAYER_PROFILES}\"指定和自定义人物)",
|
||
"howToUseIconsText": "(升级全球档案以使用图标)",
|
||
"howToUseMapsText": "(在团队/混战游戏中使用这些地图)",
|
||
"iconsText": "图标",
|
||
"loadErrorText": "无法加载页面。\n请检查您的网络连接。",
|
||
"loadingText": "加载中",
|
||
"mapsText": "地图",
|
||
"miniGamesText": "迷你游戏",
|
||
"oneTimeOnlyText": "(仅一次)",
|
||
"purchaseAlreadyInProgressText": "该物品的购买已在进行中。",
|
||
"purchaseConfirmText": "购买${ITEM}?",
|
||
"purchaseNotValidError": "购买无效。\n如果这是一个错误,请联系${EMAIL}。",
|
||
"purchaseText": "购买",
|
||
"saleBundleText": "捆绑销售!",
|
||
"saleExclaimText": "出售!",
|
||
"salePercentText": "(${PERCENT}%折扣)",
|
||
"saleText": "特卖",
|
||
"searchText": "搜索",
|
||
"teamsFreeForAllGamesText": "团队/混战游戏",
|
||
"totalWorthText": "*** 价值${TOTAL_WORTH}! ***",
|
||
"upgradeQuestionText": "更新吗?",
|
||
"winterSpecialText": "冬季特献",
|
||
"youOwnThisText": "- 您已拥有 -"
|
||
},
|
||
"storeDescriptionText": "8人派对游戏疯狂乱炸!\n\n在迷你型爆炸游戏炸飞你的基友(或机器人),如夺旗战、冰球战及史诗级慢动作死亡竞赛!\n\n控制简单,操作便捷,可轻松支持多达8人同时游戏;您甚至可以通过免费的“炸弹小分队手柄”应用将您的手机作为手柄使用!\n\n炸死他们吧hiahiahia!\n\n更多信息,请打开www.froemling.net/bombsquad。",
|
||
"storeDescriptions": {
|
||
"blowUpYourFriendsText": "炸飞你的朋友们",
|
||
"competeInMiniGamesText": "在竞速游戏、飞行游戏中一决高下吧",
|
||
"customize2Text": "支持自定义角色、游戏玩法,甚至背景音乐",
|
||
"customizeText": "选择角色并创建自己的游戏关卡吧",
|
||
"sportsMoreFunText": "加入炸药后游戏会变得更嗨皮。",
|
||
"teamUpAgainstComputerText": "或者和机器人PK"
|
||
},
|
||
"storeText": "商店",
|
||
"submitText": "提交",
|
||
"submittingPromoCodeText": "正在提交代码...",
|
||
"teamNamesColorText": "团队名称/颜色。。。",
|
||
"telnetAccessGrantedText": "Telnet访问已启用。",
|
||
"telnetAccessText": "检测到Telnet访问;是否允许?",
|
||
"testBuildErrorText": "该测试版已失效;请检查是否存在新版本。",
|
||
"testBuildText": "测试版",
|
||
"testBuildValidateErrorText": "无法验证测试版。(无网络连接?)",
|
||
"testBuildValidatedText": "测试版已通过验证;尽请享用!",
|
||
"thankYouText": "感谢您的支持!尽情享受游戏!!",
|
||
"threeKillText": "三杀!!",
|
||
"timeBonusText": "时间奖励",
|
||
"timeElapsedText": "时间耗尽",
|
||
"timeExpiredText": "时间结束",
|
||
"timeSuffixDaysText": "${COUNT}天",
|
||
"timeSuffixHoursText": "${COUNT}时",
|
||
"timeSuffixMinutesText": "${COUNT}分",
|
||
"timeSuffixSecondsText": "${COUNT}秒",
|
||
"tipText": "提示",
|
||
"titleText": "炸弹小分队",
|
||
"titleVRText": "炸弹小分队 VR",
|
||
"topFriendsText": "最佳好友",
|
||
"tournamentCheckingStateText": "检查锦标赛状态;请稍候……",
|
||
"tournamentEndedText": "本次锦标赛已经结束。一场新的锦标赛即将开始。",
|
||
"tournamentEntryText": "锦标赛入口",
|
||
"tournamentResultsRecentText": "最近锦标赛结果",
|
||
"tournamentStandingsText": "锦标赛积分榜",
|
||
"tournamentText": "锦标赛",
|
||
"tournamentTimeExpiredText": "锦标赛时间结束",
|
||
"tournamentsDisabledWorkspaceText": "工作区启用时无法参加锦标赛!\n关闭工作区,才能进入锦标赛。",
|
||
"tournamentsText": "锦标赛",
|
||
"translations": {
|
||
"characterNames": {
|
||
"Agent Johnson": "约翰逊特工",
|
||
"B-9000": "B-9000",
|
||
"Bernard": "伯纳德",
|
||
"Bones": "骷髅",
|
||
"Butch": "牛仔邦奇",
|
||
"Easter Bunny": "复活兔",
|
||
"Flopsy": "萌兔耷拉",
|
||
"Frosty": "冰冰",
|
||
"Gretel": "格蕾特",
|
||
"Grumbledorf": "男巫",
|
||
"Jack Morgan": "杰克摩根",
|
||
"Kronk": "克罗克",
|
||
"Lee": "李",
|
||
"Lucky": "幸运儿",
|
||
"Mel": "梅尔",
|
||
"Middle-Man": "平衡之尊",
|
||
"Minimus": "迷你姆斯",
|
||
"Pascal": "巴斯卡",
|
||
"Pixel": "精灵",
|
||
"Sammy Slam": "萨米斯拉姆",
|
||
"Santa Claus": "圣诞老人",
|
||
"Snake Shadow": "蛇影",
|
||
"Spaz": "斯巴子",
|
||
"Taobao Mascot": "淘公仔",
|
||
"Todd McBurton": "托德马克波顿",
|
||
"Zoe": "佐伊",
|
||
"Zola": "佐拉"
|
||
},
|
||
"coopLevelNames": {
|
||
"${GAME} Training": "${GAME}训练",
|
||
"Infinite ${GAME}": "无限${GAME}",
|
||
"Infinite Onslaught": "无限冲锋战",
|
||
"Infinite Runaround": "无限塔防战",
|
||
"Onslaught Training": "冲锋训练",
|
||
"Pro ${GAME}": "专业版${GAME}",
|
||
"Pro Football": "专业橄榄球赛",
|
||
"Pro Onslaught": "专业冲锋战",
|
||
"Pro Runaround": "专业塔防战",
|
||
"Rookie ${GAME}": "新手版${GAME}",
|
||
"Rookie Football": "新手橄榄球赛",
|
||
"Rookie Onslaught": "新手冲锋战",
|
||
"The Last Stand": "最终杀敌战",
|
||
"Uber ${GAME}": "高级${GAME}",
|
||
"Uber Football": "高级橄榄球赛",
|
||
"Uber Onslaught": "高级冲锋战",
|
||
"Uber Runaround": "高级塔防战"
|
||
},
|
||
"gameDescriptions": {
|
||
"Be the chosen one for a length of time to win.\nKill the chosen one to become it.": "在一定时间内取代选定目标进而获得胜利。\n杀死选定目标并取而代之。",
|
||
"Bomb as many targets as you can.": "尽可能多地炸毁目标。",
|
||
"Carry the flag for ${ARG1} seconds.": "扛旗${ARG1}秒。",
|
||
"Carry the flag for a set length of time.": "在设定时长内扛旗。",
|
||
"Crush ${ARG1} of your enemies.": "粉碎${ARG1}敌人。",
|
||
"Defeat all enemies.": "打败所有的敌人。",
|
||
"Dodge the falling bombs.": "躲避下落的炸弹。",
|
||
"Final glorious epic slow motion battle to the death.": "在最后的荣耀史诗级慢动作大战中战斗至死。",
|
||
"Gather eggs!": "收集蛋吧!",
|
||
"Get the flag to the enemy end zone.": "扛旗进入敌人达阵区。",
|
||
"How fast can you defeat the ninjas?": "你能多快地打败忍者?",
|
||
"Kill a set number of enemies to win.": "杀死一定数量的敌人来获得胜利。",
|
||
"Last one standing wins.": "最终杀敌者获胜。",
|
||
"Last remaining alive wins.": "最终幸存者获胜。",
|
||
"Last team standing wins.": "最终杀敌团队获胜。",
|
||
"Prevent enemies from reaching the exit.": "阻止敌人到达出口。",
|
||
"Reach the enemy flag to score.": "触碰敌人的旗帜来得分。",
|
||
"Return the enemy flag to score.": "交回敌人的旗帜来得分。",
|
||
"Run ${ARG1} laps.": "跑${ARG1}圈。",
|
||
"Run ${ARG1} laps. Your entire team has to finish.": "跑${ARG1}圈。你的整个团队都得完成。",
|
||
"Run 1 lap.": "跑1圈。",
|
||
"Run 1 lap. Your entire team has to finish.": "跑1圈。你的整个团队都得完成。",
|
||
"Run real fast!": "快速奔跑!",
|
||
"Score ${ARG1} goals.": "${ARG1}进球得分。",
|
||
"Score ${ARG1} touchdowns.": "${ARG1}触地得分。",
|
||
"Score a goal.": "一次进球得分。",
|
||
"Score a touchdown.": "一次触地得分。",
|
||
"Score some goals.": "多次进球得分。",
|
||
"Secure all ${ARG1} flags.": "固定所有的${ARG1}旗帜。",
|
||
"Secure all flags on the map to win.": "固定地图上的所有旗帜来获得胜利。",
|
||
"Secure the flag for ${ARG1} seconds.": "固定旗帜${ARG1}秒。",
|
||
"Secure the flag for a set length of time.": "在设定时长内固定旗帜。",
|
||
"Steal the enemy flag ${ARG1} times.": "窃取敌人的旗帜${ARG1}次。",
|
||
"Steal the enemy flag.": "窃取敌人的旗帜。",
|
||
"There can be only one.": "无敌模式",
|
||
"Touch the enemy flag ${ARG1} times.": "触碰敌人的旗帜${ARG1}次。",
|
||
"Touch the enemy flag.": "触碰敌人的旗帜。",
|
||
"carry the flag for ${ARG1} seconds": "扛旗${ARG1}秒",
|
||
"kill ${ARG1} enemies": "杀死${ARG1}敌人",
|
||
"last one standing wins": "最终杀敌者获胜",
|
||
"last team standing wins": "最终杀敌团队获胜",
|
||
"return ${ARG1} flags": "交回${ARG1}旗帜",
|
||
"return 1 flag": "交回1面旗帜",
|
||
"run ${ARG1} laps": "跑${ARG1}圈",
|
||
"run 1 lap": "跑1圈",
|
||
"score ${ARG1} goals": "${ARG1}进球得分",
|
||
"score ${ARG1} touchdowns": "${ARG1}触地得分",
|
||
"score a goal": "一次进球得分",
|
||
"score a touchdown": "一次触地得分",
|
||
"secure all ${ARG1} flags": "固定所有的${ARG1}旗帜",
|
||
"secure the flag for ${ARG1} seconds": "固定旗帜${ARG1}秒",
|
||
"touch ${ARG1} flags": "触碰${ARG1}旗帜",
|
||
"touch 1 flag": "触碰1面旗帜"
|
||
},
|
||
"gameNames": {
|
||
"Assault": "突袭战",
|
||
"Capture the Flag": "夺旗战",
|
||
"Chosen One": "选定模式",
|
||
"Conquest": "征服战",
|
||
"Death Match": "死亡竞赛",
|
||
"Easter Egg Hunt": "彩蛋猎人",
|
||
"Elimination": "消除战",
|
||
"Football": "运旗战",
|
||
"Hockey": "冰球战",
|
||
"Keep Away": "抓旗战",
|
||
"King of the Hill": "山丘之王",
|
||
"Meteor Shower": "流星战",
|
||
"Ninja Fight": "忍者大战",
|
||
"Onslaught": "冲锋战",
|
||
"Race": "竞速赛",
|
||
"Runaround": "塔防战",
|
||
"Target Practice": "目标训练",
|
||
"The Last Stand": "最终杀敌战"
|
||
},
|
||
"inputDeviceNames": {
|
||
"Keyboard": "键盘",
|
||
"Keyboard P2": "键盘P2"
|
||
},
|
||
"languages": {
|
||
"Arabic": "阿拉伯语",
|
||
"Belarussian": "白俄罗斯语",
|
||
"Chinese": "简体中文",
|
||
"ChineseTraditional": "繁体中文",
|
||
"Croatian": "克罗地亚语",
|
||
"Czech": "捷克语",
|
||
"Danish": "丹麦语",
|
||
"Dutch": "荷兰语",
|
||
"English": "英语",
|
||
"Esperanto": "世界语",
|
||
"Filipino": "菲律宾语",
|
||
"Finnish": "芬兰语",
|
||
"French": "法语",
|
||
"German": "德语",
|
||
"Gibberish": "用于测试",
|
||
"Greek": "希腊语",
|
||
"Hindi": "印度语",
|
||
"Hungarian": "匈牙利语",
|
||
"Indonesian": "印尼语",
|
||
"Italian": "意大利语",
|
||
"Japanese": "日本语",
|
||
"Korean": "朝鲜语",
|
||
"Malay": "马来语",
|
||
"Persian": "波斯文",
|
||
"Polish": "波兰语",
|
||
"Portuguese": "葡萄牙语",
|
||
"Romanian": "罗马尼亚语",
|
||
"Russian": "俄语",
|
||
"Serbian": "塞尔维亚语",
|
||
"Slovak": "斯洛伐克语",
|
||
"Spanish": "西班牙语",
|
||
"Swedish": "瑞典语",
|
||
"Tamil": "泰米尔语",
|
||
"Thai": "泰语",
|
||
"Turkish": "土耳其语",
|
||
"Ukrainian": "乌克兰语",
|
||
"Venetian": "威尼斯语",
|
||
"Vietnamese": "越南语"
|
||
},
|
||
"leagueNames": {
|
||
"Bronze": "铜牌联赛",
|
||
"Diamond": "钻石联赛",
|
||
"Gold": "金牌联赛",
|
||
"Silver": "银牌联赛"
|
||
},
|
||
"mapsNames": {
|
||
"Big G": "大G地图",
|
||
"Bridgit": "小桥地图",
|
||
"Courtyard": "庭院地图",
|
||
"Crag Castle": "岩城地图",
|
||
"Doom Shroom": "末日蘑菇地图",
|
||
"Football Stadium": "橄榄球场",
|
||
"Happy Thoughts": "快乐想法",
|
||
"Hockey Stadium": "曲棍球场地图",
|
||
"Lake Frigid": "寒湖地图",
|
||
"Monkey Face": "猴面地图",
|
||
"Rampage": "狂暴地图",
|
||
"Roundabout": "塔防地图",
|
||
"Step Right Up": "攻击地图",
|
||
"The Pad": "平板地图",
|
||
"Tip Top": "顶点地图",
|
||
"Tower D": "塔防地图",
|
||
"Zigzag": "蜿蜒地图"
|
||
},
|
||
"playlistNames": {
|
||
"Just Epic": "仅限史诗级",
|
||
"Just Sports": "仅限运动类"
|
||
},
|
||
"scoreNames": {
|
||
"Flags": "旗帜",
|
||
"Goals": "进球",
|
||
"Score": "得分",
|
||
"Survived": "幸存",
|
||
"Time": "时间",
|
||
"Time Held": "保持时间"
|
||
},
|
||
"serverResponses": {
|
||
"A code has already been used on this account.": "该账户已使用代码。",
|
||
"A reward has already been given for that address.": "您已经领取过该奖励了",
|
||
"Account linking successful!": "账号连接成功!",
|
||
"Account unlinking successful!": "取消关联账户成功!",
|
||
"Accounts are already linked.": "账号已经连接。",
|
||
"Ad view could not be verified.\nPlease be sure you are running an official and up-to-date version of the game.": "广告加载失败。\n请验证你的游戏版本为官方最新版。",
|
||
"An error has occurred; (${ERROR})": "出现了一个错误; (${ERROR})",
|
||
"An error has occurred; please contact support. (${ERROR})": "出现了一个错误,请联系客服获取支持.(${ERROR})",
|
||
"An error has occurred; please contact support@froemling.net.": "发生了一个错误,请联系 support@froemling.net。",
|
||
"An error has occurred; please try again later.": "发生了一个错误, 请稍候再试",
|
||
"Are you sure you want to link these accounts?\n\n${ACCOUNT1}\n${ACCOUNT2}\n\nThis cannot be undone!": "确定要链接这些账户?\n\n${ACCOUNT1}\n${ACCOUNT2}\n\n此操作不可撤销!",
|
||
"BombSquad Pro unlocked!": "炸弹小分队专业版已解锁!",
|
||
"Can't link 2 accounts of this type.": "无法连接2个这种账号。",
|
||
"Can't link 2 diamond league accounts.": "无法连接两个钻石联赛账号。",
|
||
"Can't link; would surpass maximum of ${COUNT} linked accounts.": "无法连接,会超过上限 ${COUNT} 个账号。",
|
||
"Cheating detected; scores and prizes suspended for ${COUNT} days.": "发现作弊行为;得分及奖励在${COUNT}天内暂停。",
|
||
"Could not establish a secure connection.": "无法建立安全连接。",
|
||
"Daily maximum reached.": "已达今日上限。",
|
||
"Entering tournament...": "进入锦标赛……",
|
||
"Invalid code.": "代码无效。",
|
||
"Invalid payment; purchase canceled.": "不可用的付款方式:交易取消",
|
||
"Invalid promo code.": "诶呀,代码好像无效了捏~",
|
||
"Invalid purchase.": "购买无效。",
|
||
"Invalid tournament entry; score will be ignored.": "由于你的联赛资料错误,分数会被忽略...",
|
||
"Item unlocked!": "项目已解除锁定!",
|
||
"LINKING DENIED. ${ACCOUNT} contains\nsignificant data that would ALL BE LOST.\nYou can link in the opposite order if you'd like\n(and lose THIS account's data instead)": "连接账号行为取消。${ACCOUNT} 含有\n重要数据可能会丢失。\n如果你想要的话,你可以反向链接账号。\n(那样就会丢失这个账号的数据)",
|
||
"Link account ${ACCOUNT} to this account?\nAll existing data on ${ACCOUNT} will be lost.\nThis can not be undone. Are you sure?": "将帐户${ACCOUNT}关联到此帐户吗?\n${ACCOUNT}将共享数据。\n此操作不能撤销。",
|
||
"Max number of playlists reached.": "已达到最大列表数目。",
|
||
"Max number of profiles reached.": "已达到最大档案数目。",
|
||
"Maximum friend code rewards reached.": "邀请码奖励达到上限",
|
||
"Message is too long.": "诶呀,消息有点长捏~有话慢慢说",
|
||
"No servers are available. Please try again soon.": "当前没有空余的服务器,请稍后再试",
|
||
"Profile \"${NAME}\" upgraded successfully.": "${NAME}档案升级成功。",
|
||
"Profile could not be upgraded.": "档案不可升级。",
|
||
"Purchase successful!": "购买成功!",
|
||
"Received ${COUNT} tickets for signing in.\nCome back tomorrow to receive ${TOMORROW_COUNT}.": "登录成功 获得${COUNT}点券喵~\n明日再来领取${TOMORROW_COUNT}。",
|
||
"Server functionality is no longer supported in this version of the game;\nPlease update to a newer version.": "此版本的游戏不再支持服务器功能;\n请更新到较新版本。",
|
||
"Sorry, there are no uses remaining on this code.": "对不起,此代码已经无法继续使用了。",
|
||
"Sorry, this code has already been used.": "对不起,此代码已被使用。",
|
||
"Sorry, this code has expired.": "对不起,此代码已失效。",
|
||
"Sorry, this code only works for new accounts.": "此代码只能新用户使用啊喂!你是新用户嘛",
|
||
"Still searching for nearby servers; please try again soon.": "正在搜索附近的服务器,请稍后再试",
|
||
"Temporarily unavailable; please try again later.": "目前暂不可用;请稍候再试!",
|
||
"The tournament ended before you finished.": "本次锦标赛在你完成之前结束。",
|
||
"This account cannot be unlinked for ${NUM} days.": "此帐户无法在${NUM}天内取消关联。",
|
||
"This code cannot be used on the account that created it.": "此代码不可在创建其的账户上使用。",
|
||
"This is currently unavailable; please try again later.": "当前不可用:请稍后再试",
|
||
"This requires version ${VERSION} or newer.": "这需要版本${VERSION}或更高版本。",
|
||
"Tournaments disabled due to rooted device.": "该设备已禁用比赛。",
|
||
"Tournaments require ${VERSION} or newer": "比赛需要${VERSION}或更高版本",
|
||
"Unlink ${ACCOUNT} from this account?\nAll data on ${ACCOUNT} will be reset.\n(except for achievements in some cases)": "从此帐户取消 ${ACCOUNT} 的连结?\n${ACCOUNT}上的所有数据将被重置。\n(在某些情况下除成就外)",
|
||
"WARNING: complaints of hacking have been issued against your account.\nAccounts found to be hacking will be banned. Please play fair.": "警告:针对您的帐户发出黑客投诉。\n被盗用的帐户将被禁止。请公平竞技。",
|
||
"Would you like to link your device account to this one?\n\nYour device account is ${ACCOUNT1}\nThis account is ${ACCOUNT2}\n\nThis will allow you to keep your existing progress.\nWarning: this cannot be undone!\n": "是否将您的设备帐户链接到此?\n\n您的设备账户为${ACCOUNT1}\n此帐户为${ACCOUNT2}\n\n您可保存现有进度。\n警告: 此操作不可撤消!",
|
||
"You already own this!": "你已拥有了!",
|
||
"You can join in ${COUNT} seconds.": "你在${COUNT} 秒后可以加入",
|
||
"You don't have enough tickets for this!": "你的点券不足!",
|
||
"You don't own that.": "你没有真正购买它呢..(也许你正在用破解版)",
|
||
"You got ${COUNT} tickets!": "你获得了${COUNT}点券!",
|
||
"You got a ${ITEM}!": "你获得了一个${ITEM}!",
|
||
"You have been promoted to a new league; congratulations!": "你已被升级至一个新联赛等级;恭喜!",
|
||
"You must update to a newer version of the app to do this.": "你必须升级到最新版本才可以",
|
||
"You must update to the newest version of the game to do this.": "你必须更新到最新版来做到这一点。",
|
||
"You must wait a few seconds before entering a new code.": "你必须在输入新代码前稍等几秒。",
|
||
"You ranked #${RANK} in the last tournament. Thanks for playing!": "你在上一场锦标赛中排名#${RANK}。多谢玩赏本游戏!",
|
||
"Your account was rejected. Are you signed in?": "您的账号被拒绝。您是否已登录?",
|
||
"Your copy of the game has been modified.\nPlease revert any changes and try again.": "你的游戏似乎不是原版。\n请删除Mod并使用官方最新版再重试。",
|
||
"Your friend code was used by ${ACCOUNT}": "${ACCOUNT}使用了你的分享代码了哦~"
|
||
},
|
||
"settingNames": {
|
||
"1 Minute": "1分钟",
|
||
"1 Second": "1秒钟",
|
||
"10 Minutes": "10分钟",
|
||
"2 Minutes": "2分钟",
|
||
"2 Seconds": "2秒钟",
|
||
"20 Minutes": "20分钟",
|
||
"4 Seconds": "4秒钟",
|
||
"5 Minutes": "5分钟",
|
||
"8 Seconds": "8秒钟",
|
||
"Allow Negative Scores": "允许负分",
|
||
"Balance Total Lives": "平衡总生命",
|
||
"Bomb Spawning": "生成炸弹",
|
||
"Chosen One Gets Gloves": "选定目标获取手套",
|
||
"Chosen One Gets Shield": "选定目标获取盾牌",
|
||
"Chosen One Time": "选定模式时间",
|
||
"Enable Impact Bombs": "启用冲击炸弹",
|
||
"Enable Triple Bombs": "启用三连炸弹",
|
||
"Entire Team Must Finish": "整个队伍必须一起通过",
|
||
"Epic Mode": "史诗模式",
|
||
"Flag Idle Return Time": "旗帜闲置返回时间",
|
||
"Flag Touch Return Time": "旗帜触碰返回时间",
|
||
"Hold Time": "保持时间",
|
||
"Kills to Win Per Player": "每一玩家取胜击杀数",
|
||
"Laps": "圈数",
|
||
"Lives Per Player": "每一玩家生命",
|
||
"Long": "长",
|
||
"Longer": "更长",
|
||
"Mine Spawning": "地雷增生",
|
||
"No Mines": "无地雷",
|
||
"None": "无",
|
||
"Normal": "正常",
|
||
"Pro Mode": "专业模式",
|
||
"Respawn Times": "复活时间",
|
||
"Score to Win": "得分取胜",
|
||
"Short": "短",
|
||
"Shorter": "更短",
|
||
"Solo Mode": "单人模式",
|
||
"Target Count": "目标计数",
|
||
"Time Limit": "时限"
|
||
},
|
||
"statements": {
|
||
"${TEAM} is disqualified because ${PLAYER} left": "${TEAM}被踢,因为 ${PLAYER}离开了",
|
||
"Killing ${NAME} for skipping part of the track!": "杀死跳过部分赛道的${NAME}!",
|
||
"Warning to ${NAME}: turbo / button-spamming knocks you out.": "警告 ${NAME}: 超幅 / 散播按钮 将使你被踢出。"
|
||
},
|
||
"teamNames": {
|
||
"Bad Guys": "坏人队",
|
||
"Blue": "蓝队",
|
||
"Good Guys": "好人队",
|
||
"Red": "红队"
|
||
},
|
||
"tips": {
|
||
"A perfectly timed running-jumping-spin-punch can kill in a single hit\nand earn you lifelong respect from your friends.": "一记完美、及时的“跑跳旋转拳”可一次性击杀敌人,并\n助你一生享有好友的尊重。",
|
||
"Always remember to floss.": "地面上的辅助线可能会有用。",
|
||
"Create player profiles for yourself and your friends with\nyour preferred names and appearances instead of using random ones.": "请不要总是使用系统提供的随机档案,\n你可以在账户-玩家档案里创建自己的档案喵~",
|
||
"Curse boxes turn you into a ticking time bomb.\nThe only cure is to quickly grab a health-pack.": "诅咒之盒把你变成了一个定时炸弹。\n唯一的解决方法是迅速抢到医疗包。",
|
||
"Despite their looks, all characters' abilities are identical,\nso just pick whichever one you most closely resemble.": "尽管长相不同,所有人物的技能是相同的,\n所以只需随意挑选一个与你最相似的。",
|
||
"Don't get too cocky with that energy shield; you can still get yourself thrown off a cliff.": "不要因为拥有能量盾牌而狂妄自大;你仍然可能使自己坠入悬崖。",
|
||
"Don't run all the time. Really. You will fall off cliffs.": "不要一直奔跑,真的,你可能会坠入悬崖。",
|
||
"Don't spin for too long; you'll become dizzy and fall.": "不要旋转得太久,不然你会傻乎乎地眩晕并摔倒。",
|
||
"Hold any button to run. (Trigger buttons work well if you have them)": "按住任意按钮来奔跑。(如果你有的话,扳机按钮将会很有用)",
|
||
"Hold down any button to run. You'll get places faster\nbut won't turn very well, so watch out for cliffs.": "按住任意按钮来奔跑,比普通行走的速度会快得多。\n但是奔跑时不太好转弯,所以当心摔下悬崖。",
|
||
"Ice bombs are not very powerful, but they freeze\nwhoever they hit, leaving them vulnerable to shattering.": "冰冻炸弹伤害并不高,但它们能够冻结\n被伤到的人,然后他们身体会变得脆弱(一碰就碎)",
|
||
"If someone picks you up, punch them and they'll let go.\nThis works in real life too.": "如果有人把你抓起来了,出拳攻击他们,他们便会放手。\n这在现实生活中同样有效。",
|
||
"If you are short on controllers, install the '${REMOTE_APP_NAME}' app\non your mobile devices to use them as controllers.": "如果您缺控制器,可以在手机安装「${REMOTE_APP_NAME}」\n然后手机就可以当作控制器啦~",
|
||
"If you are short on controllers, install the 'BombSquad Remote' app\non your iOS or Android devices to use them as controllers.": "如果你没有手柄,请在你的iOS或Android设备上安装\n“BombSquad Remote”应用程序,并将它们作为手柄使用。",
|
||
"If you get a sticky-bomb stuck to you, jump around and spin in circles. You might\nshake the bomb off, or if nothing else your last moments will be entertaining.": "如果一个黏黏弹将你困住,你应该四处跳动并转圈。炸弹\n可能被抖落,或如果没有其他办法,你最后的时刻将是有趣的。",
|
||
"If you kill an enemy in one hit you get double points for it.": "如果你一击杀死一个敌人,你将获得双倍分数。",
|
||
"If you pick up a curse, your only hope for survival is to\nfind a health powerup in the next few seconds.": "如果你捡到一个诅咒之盒,你唯一的生存希望是\n在接下来的几秒内找到一个医疗包。",
|
||
"If you stay in one place, you're toast. Run and dodge to survive..": "如果你停留在一个地方,你就完了。为了生存而奔跑和躲避……",
|
||
"If you've got lots of players coming and going, turn on 'auto-kick-idle-players'\nunder settings in case anyone forgets to leave the game.": "如果众多玩家进进出出,在设置下打开“自动踢出闲置玩家”,以防\n任何玩家忘记离开游戏。",
|
||
"If your device gets too warm or you'd like to conserve battery power,\nturn down \"Visuals\" or \"Resolution\" in Settings->Graphics": "如果你的设备过热,或者你想要节省电池电量,\n则在设置->图形中调低“视觉效果”或“分辨率”",
|
||
"If your framerate is choppy, try turning down resolution\nor visuals in the game's graphics settings.": "如果你的帧速率不稳定,请尝试在游戏的\n图形设置中调低分辨率或视觉效果。",
|
||
"In Capture-the-Flag, your own flag must be at your base to score, If the other\nteam is about to score, stealing their flag can be a good way to stop them.": "在夺旗战中,你的旗帜必须位于你的基地才能得分,如果对方\n团队即将得分,窃取他们的旗帜是一个不错的阻止方法。",
|
||
"In hockey, you'll maintain more speed if you turn gradually.": "在冰球战中,逐渐转向将使你保持更快的速度。",
|
||
"It's easier to win with a friend or two helping.": "在拥有一名好友或两个帮扶的情况下更易获胜。",
|
||
"Jump just as you're throwing to get bombs up to the highest levels.": "就像你试图将炸弹扔到最高点那样跳起来。",
|
||
"Land-mines are a good way to stop speedy enemies.": "地雷是阻止高速敌人的一个很好的方式。",
|
||
"Many things can be picked up and thrown, including other players. Tossing\nyour enemies off cliffs can be an effective and emotionally fulfilling strategy.": "很多东西都可以捡起来并投掷,包括其他玩家。将你的\n敌人抛下悬崖可能是一个有效的且情感上可获得满足的策略。",
|
||
"No, you can't get up on the ledge. You have to throw bombs.": "不,你不能跳上塔台去。你必须要用炸弹炸死塔台上的人。",
|
||
"Players can join and leave in the middle of most games,\nand you can also plug and unplug controllers on the fly.": "玩家可在大多数游戏中途加入或离开,\n同时,你也可以在百忙中插上或拔出手柄。",
|
||
"Practice using your momentum to throw bombs more accurately.": "多加练习,你的炸弹技能会变得更精准",
|
||
"Punches do more damage the faster your fists are moving,\nso try running, jumping, and spinning like crazy.": "拳头跑得越快,拳击的伤害越高,\n所以请成为飞奔的拳击手吧。",
|
||
"Run back and forth before throwing a bomb\nto 'whiplash' it and throw it farther.": "在投掷炸弹之前来回跑动,\n以“鞭打”炸弹,并将其投掷更远。",
|
||
"Take out a group of enemies by\nsetting off a bomb near a TNT box.": "在TNT炸药箱附近引爆\n一个炸弹来消灭一群敌人。",
|
||
"The head is the most vulnerable area, so a sticky-bomb\nto the noggin usually means game-over.": "头部是最脆弱的区域,所以一个黏黏弹\n接触头部通常便意味着一个生命的结束。",
|
||
"This level never ends, but a high score here\nwill earn you eternal respect throughout the world.": "这一关卡永远不会结束,但是更高的得分将\n助你赢得全世界永恒的尊重。",
|
||
"Throw strength is based on the direction you are holding.\nTo toss something gently in front of you, don't hold any direction.": "投掷力量取决于你所保持的方向。\n如要向前方轻轻投掷某物,不要保持在任何方向。",
|
||
"Tired of the soundtrack? Replace it with your own!\nSee Settings->Audio->Soundtrack": "更换背景音乐?更换成你自己音乐吧!\n参见设置->音频->背景音乐",
|
||
"Try 'Cooking off' bombs for a second or two before throwing them.": "尝试在投掷之前将炸弹“爆燃”一秒或两秒。",
|
||
"Try tricking enemies into killing eachother or running off cliffs.": "试图诱使敌人互相厮杀或坠入悬崖。",
|
||
"Use the pick-up button to grab the flag < ${PICKUP} >": "使用拾取按钮来抢夺旗帜< ${PICKUP} >",
|
||
"Whip back and forth to get more distance on your throws..": "来回鞭打以投掷更远距离……",
|
||
"You can 'aim' your punches by spinning left or right.\nThis is useful for knocking bad guys off edges or scoring in hockey.": "你可以通过左转或右转“瞄准”出拳。\n这有利于将坏人击倒出边界或在冰球战中得分。",
|
||
"You can judge when a bomb is going to explode based on the\ncolor of sparks from its fuse: yellow..orange..red..BOOM.": "你可以根据导火线火花的颜色判断炸弹什么时候爆炸:\n黄色……橙色……红色……嘭。",
|
||
"You can throw bombs higher if you jump just before throwing.": "如果投弹前跳起,你将投掷更远。",
|
||
"You take damage when you whack your head on things,\nso try to not whack your head on things.": "当你用头部重击物体时将受到伤害,\n所以尽量不要用头部重击物体。",
|
||
"Your punches do much more damage if you are running or spinning.": "如果你奔跑或旋转,拳击的伤害将更高。"
|
||
}
|
||
},
|
||
"trophiesRequiredText": "你必须要有至少 ${NUMBER} 个奖杯",
|
||
"trophiesText": "奖杯",
|
||
"trophiesThisSeasonText": "本赛季奖杯",
|
||
"tutorial": {
|
||
"cpuBenchmarkText": "以惊人的速度运行教程(主要用于测试CPU速度)",
|
||
"phrase01Text": "嗨,您好!",
|
||
"phrase02Text": "欢迎来到${APP_NAME}!",
|
||
"phrase03Text": "以下是用于控制你的角色的一些技巧:",
|
||
"phrase04Text": "${APP_NAME}的很多方面是以物理为基础的。",
|
||
"phrase05Text": "例如,当你出拳时,",
|
||
"phrase06Text": "伤害程度取决于你拳头的速度。",
|
||
"phrase07Text": "看到没?如果我们不动,这样几乎不会伤害${NAME}。",
|
||
"phrase08Text": "现在,让我们跳跃并旋转起来,以获得更快的速度。",
|
||
"phrase09Text": "啊,这样好多了。",
|
||
"phrase10Text": "奔跑也会发挥作用。",
|
||
"phrase11Text": "按住任意按钮来奔跑。",
|
||
"phrase12Text": "想成为一拳超人,可以尝试边跑边旋转。",
|
||
"phrase13Text": "啊;真抱歉啊,${NAME}。(狗头)",
|
||
"phrase14Text": "你可以捡起并投掷物体,如旗帜或${NAME}。",
|
||
"phrase15Text": "最后,还有炸弹。",
|
||
"phrase16Text": "投掷炸弹需要练习。",
|
||
"phrase17Text": "大家不要学我这样丢...",
|
||
"phrase18Text": "跑起来有助你投掷得更远。",
|
||
"phrase19Text": "跳跃有助你投掷得更高。",
|
||
"phrase20Text": "“鞭打”你的炸弹以抛出更远的距离。",
|
||
"phrase21Text": "你还要卡准时机丢出炸弹。",
|
||
"phrase22Text": "我靠。",
|
||
"phrase23Text": "可以让火线先燃烧一秒或两秒。",
|
||
"phrase24Text": "好耶!差点秒杀~",
|
||
"phrase25Text": "好了,教程先到这里吧。",
|
||
"phrase26Text": "先尝试一波吧,老铁!",
|
||
"phrase27Text": "记住刚刚的教程,你会活着回来的!",
|
||
"phrase28Text": "......好吧,也许...",
|
||
"phrase29Text": "祝好运!",
|
||
"randomName1Text": "弗雷德",
|
||
"randomName2Text": "哈里",
|
||
"randomName3Text": "比尔",
|
||
"randomName4Text": "查克",
|
||
"randomName5Text": "菲尔",
|
||
"skipConfirmText": "确定跳过教程?点击或按下按钮以确认。",
|
||
"skipVoteCountText": "${COUNT}/${TOTAL}跳过投票",
|
||
"skippingText": "跳过教程……",
|
||
"toSkipPressAnythingText": "(点击或按下任何按钮以跳过教程)"
|
||
},
|
||
"twoKillText": "双杀!",
|
||
"unavailableText": "不可用",
|
||
"unconfiguredControllerDetectedText": "检测到未配置的手柄:",
|
||
"unlockThisInTheStoreText": "这必须在商店中解锁。",
|
||
"unlockThisProfilesText": "如需创建超过 ${NUM} 个玩家档案,你需要",
|
||
"unlockThisText": "你需要这些来解锁",
|
||
"unsupportedHardwareText": "抱歉,此版本的游戏不支持该硬件。",
|
||
"upFirstText": "进入第一局:",
|
||
"upNextText": "进入比赛${COUNT}第二局:",
|
||
"updatingAccountText": "更新您的帐户……",
|
||
"upgradeText": "升级",
|
||
"upgradeToPlayText": "在游戏商店中解锁\"${PRO}\",以体验该游戏。",
|
||
"useDefaultText": "使用默认值",
|
||
"usesExternalControllerText": "该游戏使用外部手柄进行输入。",
|
||
"usingItunesText": "使用音乐应用设置背景音乐……",
|
||
"usingItunesTurnRepeatAndShuffleOnText": "请确认iTunes中随机播放已开启且重复全部歌曲。",
|
||
"v2AccountLinkingInfoText": "要连接V2账户,请点击“管理账户”~",
|
||
"validatingTestBuildText": "测试版验证中……",
|
||
"victoryText": "胜利!",
|
||
"voteDelayText": "${NUMBER} 秒内你不能发起另一个投票",
|
||
"voteInProgressText": "已经有一个投票在进行中了",
|
||
"votedAlreadyText": "你已经投过票啦!",
|
||
"votesNeededText": "通过需要 ${NUMBER} 个投票",
|
||
"vsText": "vs.",
|
||
"waitingForHostText": "(请等待${HOST}继续游戏)",
|
||
"waitingForPlayersText": "等待玩家的加入……",
|
||
"waitingInLineText": "正在排队等候(人满为患)...",
|
||
"watchAVideoText": "看一个小广告视频",
|
||
"watchAnAdText": "观看广告",
|
||
"watchWindow": {
|
||
"deleteConfirmText": "删除\"${REPLAY}\"?",
|
||
"deleteReplayButtonText": "删除\n回放",
|
||
"myReplaysText": "我的回放",
|
||
"noReplaySelectedErrorText": "未选择回放",
|
||
"playbackSpeedText": "回放速度: ${SPEED}",
|
||
"renameReplayButtonText": "重命名\n录像",
|
||
"renameReplayText": "重命名\"${REPLAY}\"至:",
|
||
"renameText": "重命名",
|
||
"replayDeleteErrorText": "删除回放错误。",
|
||
"replayNameText": "回放名称",
|
||
"replayRenameErrorAlreadyExistsText": "该名称的回放已经存在。",
|
||
"replayRenameErrorInvalidName": "无法重命名回放;名称无效。",
|
||
"replayRenameErrorText": "重命名回放错误。",
|
||
"sharedReplaysText": "共享回放",
|
||
"titleText": "观看回放",
|
||
"watchReplayButtonText": "观看\n回放"
|
||
},
|
||
"waveText": "波",
|
||
"wellSureText": "确定!",
|
||
"whatIsThisText": "这啥玩意??",
|
||
"wiimoteLicenseWindow": {
|
||
"titleText": "DarwiinRemote版权所有"
|
||
},
|
||
"wiimoteListenWindow": {
|
||
"listeningText": "监听Wiimotes……",
|
||
"pressText": "同时按下Wiimote按钮1和2。",
|
||
"pressText2": "在较新的安装有Motion Plus的Wiimotes上,可按下背部的红色“同步”按钮作为替代。"
|
||
},
|
||
"wiimoteSetupWindow": {
|
||
"copyrightText": "DarwiinRemote版权所有",
|
||
"listenText": "监听",
|
||
"macInstructionsText": "确保您Mac上的Wii已关闭且蓝牙已启用\n,然后按下“监听”。Wiimote支持可能出现稍许不稳定,\n所以在完成连接之前\n您可能需要尝试多次。\n\n蓝牙需能够处理多达7台连接设备,\n但您的里程可能会有所不同。\n\nBombSquad支持原装Wiimotes、Nunchuks\n及经典手柄。\n较新版本的Wii Remote Plus现也已可使用,\n但与附件不兼容",
|
||
"thanksText": "感谢DarwiinRemote团队的努力,\n这一切已成为可能。",
|
||
"titleText": "Wiimote设置"
|
||
},
|
||
"winsPlayerText": "${NAME}获胜!",
|
||
"winsTeamText": "${NAME}获胜!",
|
||
"winsText": "${NAME}获胜!",
|
||
"workspaceSyncErrorText": "同步${WORKSPACE}出错了啦,详情见日志文件",
|
||
"workspaceSyncReuseText": "同步${WORKSPACE}时出错,正在使用以前同步的数据....",
|
||
"worldScoresUnavailableText": "全球得分不可用。",
|
||
"worldsBestScoresText": "全球最高得分",
|
||
"worldsBestTimesText": "全球最佳时间",
|
||
"xbox360ControllersWindow": {
|
||
"getDriverText": "获取驱动程序",
|
||
"macInstructions2Text": "如要使用无线手柄,您还需要\n“用于Windows的无线Xbox360手柄”自带的接收器。\n一个接收器可让您连接多达4个手柄。\n\n重要提示:第三方接收器与此驱动程序不兼容;\n请确保您的接收器标示有'Microsoft',而非'XBOX 360'。\nMicrosoft不再单独出售该设备,所以您需要获得\n手柄附带的接收器或在eBay搜索其他设备。\n\n如果这对您有帮助,请考虑在驱动程序开发人员\n网站进行捐赠。",
|
||
"macInstructionsText": "如要使用Xbox 360手柄,您需要安装\n通过以下链接所获得的Mac驱动程序。\n该驱动程序与有线和无线手柄二者兼容。",
|
||
"ouyaInstructionsText": "如要在BombSquad中使用有线Xbox 360手柄,只需\n将其插入您设备的USB端口。您可以使用USB集线器\n以连接多个手柄。\n\n如要使用无线手柄,您需要一台无线接收器,\n其可作为“用于Windows的无线Xbox360手柄”\n安装包的一部分或单独出售。每一接收器插入一个USB端口,\n允许您连接多达4台无线手柄。",
|
||
"ouyaInstructionsTextScale": 0.8,
|
||
"titleText": "在${APP_NAME}中使用Xbox 360手柄:"
|
||
},
|
||
"yesAllowText": "是的,允许!",
|
||
"yourBestScoresText": "你的最高得分",
|
||
"yourBestTimesText": "你的最佳时刻"
|
||
} |