mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2025-10-20 00:00:39 +00:00
349 lines
17 KiB
Python
349 lines
17 KiB
Python
# -*- coding: utf-8 -*-
|
|
# Released under the MIT License. See LICENSE for details.
|
|
#
|
|
"""Functionality related to player-controlled Spazzes."""
|
|
|
|
from __future__ import annotations
|
|
from typing import TYPE_CHECKING, TypeVar, overload
|
|
from bastd.actor.spaz import *
|
|
from bastd.gameutils import SharedObjects
|
|
from typing import Any, Sequence, Optional, Dict, List, Union, Callable, Tuple, Set, Type, Literal
|
|
from bastd.actor import playerspaz
|
|
from bastd.actor.playerspaz import *
|
|
from bastd.actor.spazfactory import SpazFactory
|
|
from bastd.actor.popuptext import PopupText
|
|
from bastd.actor import spaz,spazappearance
|
|
from bastd.actor import bomb as stdbomb
|
|
from bastd.actor.powerupbox import PowerupBoxFactory
|
|
import ba,_ba,bastd,weakref,random,math,time,base64,os,json,setting
|
|
import ba.internal
|
|
from playersData import pdata
|
|
from stats import mystats
|
|
PlayerType = TypeVar('PlayerType', bound=ba.Player)
|
|
TeamType = TypeVar('TeamType', bound=ba.Team)
|
|
from ba._generated.enums import TimeType
|
|
tt = ba.TimeType.SIM
|
|
tf = ba.TimeFormat.MILLISECONDS
|
|
|
|
multicolor = {0:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
250:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
500:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
750:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
1000:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
1250:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
1500:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
1750:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
2000:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
2250:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0)),
|
|
2500:((0+random.random()*3.0),(0+random.random()*3.0),(0+random.random()*3.0))}
|
|
|
|
class SurroundBallFactory(object):
|
|
def __init__(self):
|
|
self.bonesTex = ba.gettexture("powerupCurse")
|
|
self.bonesModel = ba.getmodel("bonesHead")
|
|
self.bearTex = ba.gettexture("bearColor")
|
|
self.bearModel = ba.getmodel("bearHead")
|
|
self.aliTex = ba.gettexture("aliColor")
|
|
self.aliModel = ba.getmodel("aliHead")
|
|
self.b9000Tex = ba.gettexture("cyborgColor")
|
|
self.b9000Model = ba.getmodel("cyborgHead")
|
|
self.frostyTex = ba.gettexture("frostyColor")
|
|
self.frostyModel = ba.getmodel("frostyHead")
|
|
self.cubeTex = ba.gettexture("crossOutMask")
|
|
self.cubeModel = ba.getmodel("powerup")
|
|
try:
|
|
self.mikuModel = ba.getmodel("operaSingerHead")
|
|
self.mikuTex = ba.gettexture("operaSingerColor")
|
|
except:ba.print_exception()
|
|
self.ballMaterial = ba.Material()
|
|
self.impactSound = ba.getsound("impactMedium")
|
|
self.ballMaterial.add_actions(actions=("modify_node_collision", "collide", False))
|
|
|
|
class SurroundBall(ba.Actor):
|
|
def __init__(self, spaz, shape="bones"):
|
|
ba.Actor.__init__(self)
|
|
self.spazRef = weakref.ref(spaz)
|
|
factory = self.getFactory()
|
|
s_model, s_texture = {
|
|
"bones": (factory.bonesModel, factory.bonesTex),
|
|
"bear": (factory.bearModel, factory.bearTex),
|
|
"ali": (factory.aliModel, factory.aliTex),
|
|
"b9000": (factory.b9000Model, factory.b9000Tex),
|
|
"miku": (factory.mikuModel, factory.mikuTex),
|
|
"frosty": (factory.frostyModel, factory.frostyTex),
|
|
"RedCube": (factory.cubeModel, factory.cubeTex)
|
|
}.get(shape, (factory.bonesModel, factory.bonesTex))
|
|
self.node = ba.newnode("prop", attrs={"model": s_model, "body": "sphere", "color_texture": s_texture, "reflection": "soft", "model_scale": 0.5, "body_scale": 0.1, "density": 0.1, "reflection_scale": [0.15], "shadow_size": 0.6, "position": spaz.node.position, "velocity": (0, 0, 0), "materials": [SharedObjects.get().object_material, factory.ballMaterial] }, delegate=self)
|
|
self.surroundTimer = None
|
|
self.surroundRadius = 1.0
|
|
self.angleDelta = math.pi / 12.0
|
|
self.curAngle = random.random() * math.pi * 2.0
|
|
self.curHeight = 0.0
|
|
self.curHeightDir = 1
|
|
self.heightDelta = 0.2
|
|
self.heightMax = 1.0
|
|
self.heightMin = 0.1
|
|
self.initTimer(spaz.node.position)
|
|
|
|
def getTargetPosition(self, spazPos):
|
|
p = spazPos
|
|
pt = (p[0] + self.surroundRadius * math.cos(self.curAngle), p[1] + self.curHeight, p[2] + self.surroundRadius * math.sin(self.curAngle))
|
|
self.curAngle += self.angleDelta
|
|
self.curHeight += self.heightDelta * self.curHeightDir
|
|
if (self.curHeight > self.heightMax) or (self.curHeight < self.heightMin): self.curHeightDir = -self.curHeightDir
|
|
return pt
|
|
|
|
def initTimer(self, p):
|
|
self.node.position = self.getTargetPosition(p)
|
|
self.surroundTimer = ba.Timer(30, self.circleMove, repeat=True, timetype=tt, timeformat=tf)
|
|
|
|
def circleMove(self):
|
|
spaz = self.spazRef()
|
|
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
|
self.handlemessage(ba.DieMessage())
|
|
return
|
|
p = spaz.node.position
|
|
pt = self.getTargetPosition(p)
|
|
pn = self.node.position
|
|
d = [pt[0] - pn[0], pt[1] - pn[1], pt[2] - pn[2]]
|
|
speed = self.getMaxSpeedByDir(d)
|
|
self.node.velocity = speed
|
|
|
|
@staticmethod
|
|
def getMaxSpeedByDir(direction):
|
|
k = 7.0 / max((abs(x) for x in direction))
|
|
return tuple(x * k for x in direction)
|
|
|
|
def handlemessage(self, m):
|
|
ba.Actor.handlemessage(self, m)
|
|
if isinstance(m, ba.DieMessage):
|
|
if self.surroundTimer is not None: self.surroundTimer = None
|
|
self.node.delete()
|
|
elif isinstance(m, ba.OutOfBoundsMessage):
|
|
self.handlemessage(ba.DieMessage())
|
|
|
|
def getFactory(cls):
|
|
activity = ba.getactivity()
|
|
if activity is None: raise Exception("no current activity")
|
|
try:
|
|
return activity._sharedSurroundBallFactory
|
|
except Exception:
|
|
f = activity._sharedSurroundBallFactory = SurroundBallFactory()
|
|
return f
|
|
|
|
class Effect(ba.Actor):
|
|
def __init__(self, spaz, player):
|
|
ba.Actor.__init__(self)
|
|
_settings = setting.get_settings_data()
|
|
custom_tag = pdata.get_custom()['customtag']
|
|
custom_effects = pdata.get_custom()['customeffects']
|
|
self.source_player = player
|
|
self.spazRef = weakref.ref(spaz)
|
|
self.spazNormalColor = spaz.node.color
|
|
self.Decorations = []
|
|
self.Enhancements = []
|
|
self._powerScale = 1.0
|
|
self._armorScale = 1.0
|
|
self._lifeDrainScale = None
|
|
self._damageBounceScale = None
|
|
self._remoteMagicDamge = False
|
|
self._MulitPunch = None
|
|
self._AntiFreeze = 1.0
|
|
self.fallWings = 0
|
|
self.checkDeadTimer = None
|
|
self._hasDead = False
|
|
self.light = None
|
|
|
|
node_id = self.source_player.node.playerID
|
|
cl_str = None
|
|
clID = None
|
|
for c in ba.internal.get_foreground_host_session().sessionplayers:
|
|
if (c.activityplayer) and (c.activityplayer.node.playerID == node_id):
|
|
profiles = c.inputdevice.get_player_profiles()
|
|
clID = c.inputdevice.client_id
|
|
cl_str = c.get_v1_account_id()
|
|
|
|
try:
|
|
if cl_str in custom_effects:
|
|
effect = custom_effects[cl_str]
|
|
|
|
if effect == 'ice':
|
|
|
|
self.emitIce()
|
|
self.snowTimer = ba.Timer(0.5, self.emitIce, repeat=True, timetype=TimeType.SIM)
|
|
return
|
|
elif effect == 'sweat':
|
|
self.smokeTimer = ba.Timer(0.6, self.emitSmoke, repeat=True, timetype=TimeType.SIM)
|
|
return
|
|
elif effect == 'scorch':
|
|
self.scorchTimer = ba.Timer(500, self.update_Scorch, repeat=True, timetype=tt, timeformat=tf)
|
|
return
|
|
elif effect == 'glow':
|
|
self.addLightColor((1, 0.6, 0.4))
|
|
self.checkDeadTimer = ba.Timer(150, self.checkPlayerifDead, repeat=True, timetype=tt, timeformat=tf)
|
|
return
|
|
elif effect == 'distortion':
|
|
self.DistortionTimer = ba.Timer(1000, self.emitDistortion, repeat=True, timetype=tt, timeformat=tf)
|
|
return
|
|
elif effect == 'slime':
|
|
self.slimeTimer = ba.Timer(250, self.emitSlime, repeat=True, timetype=tt, timeformat=tf)
|
|
return
|
|
elif effect == 'metal':
|
|
self.metalTimer = ba.Timer(500, self.emitMetal, repeat=True, timetype=tt, timeformat=tf)
|
|
return
|
|
elif effect == 'surrounder':
|
|
self.surround = SurroundBall(spaz, shape="bones")
|
|
return
|
|
elif effect == 'spark':
|
|
self.sparkTimer = ba.Timer(100, self.emitSpark, repeat=True, timetype=tt, timeformat=tf)
|
|
return
|
|
except:
|
|
pass
|
|
|
|
if _settings['enablestats']:
|
|
pats = mystats.get_all_stats()
|
|
if cl_str in pats and _settings['enableTop5effects']:
|
|
rank = pats[cl_str]["rank"]
|
|
if rank < 6:
|
|
if rank == 1:
|
|
|
|
self.surround = SurroundBall(spaz, shape="bones") #self.neroLightTimer = ba.Timer(500, ba.WeakCall(self.neonLightSwitch,("shine" in self.Decorations),("extra_Highlight" in self.Decorations),("extra_NameColor" in self.Decorations)),repeat = True, timetype=tt, timeformat=tf)
|
|
elif rank == 2:
|
|
|
|
self.smokeTimer = ba.Timer(40, self.emitSmoke, repeat=True, timetype=tt, timeformat=tf)
|
|
elif rank == 3:
|
|
|
|
self.addLightColor((1, 0.6, 0.4));self.scorchTimer = ba.Timer(500, self.update_Scorch, repeat=True, timetype=tt, timeformat=tf)
|
|
elif rank == 4:
|
|
|
|
self.metalTimer = ba.Timer(500, self.emitMetal, repeat=True, timetype=tt, timeformat=tf)
|
|
else:
|
|
|
|
self.addLightColor((1, 0.6, 0.4));self.checkDeadTimer = ba.Timer(150, self.checkPlayerifDead, repeat=True, timetype=tt, timeformat=tf)
|
|
|
|
if "smoke" and "spark" and "snowDrops" and "slimeDrops" and "metalDrops" and "Distortion" and "neroLight" and "scorch" and "HealTimer" and "KamikazeCheck" not in self.Decorations:
|
|
#self.checkDeadTimer = ba.Timer(150, ba.WeakCall(self.checkPlayerifDead), repeat=True, timetype=tt, timeformat=tf)
|
|
if self.source_player.is_alive() and self.source_player.actor.node.exists():
|
|
#print("OK")
|
|
self.source_player.actor.node.addDeathAction(ba.Call(self.handlemessage,ba.DieMessage()))
|
|
|
|
def add_multicolor_effect(self):
|
|
if spaz.node: ba.animate_array(spaz.node, 'color', 3, multicolor, True, timetype=tt, timeformat=tf)
|
|
|
|
def checkPlayerifDead(self):
|
|
spaz = self.spazRef()
|
|
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
|
self.checkDeadTimer = None
|
|
self.handlemessage(ba.DieMessage())
|
|
return
|
|
|
|
def update_Scorch(self):
|
|
spaz = self.spazRef()
|
|
if spaz is not None and spaz.is_alive() and spaz.node.exists():
|
|
color = (random.random(),random.random(),random.random())
|
|
if not hasattr(self,"scorchNode") or self.scorchNode == None:
|
|
self.scorchNode = None
|
|
self.scorchNode = ba.newnode("scorch",attrs={"position":(spaz.node.position),"size":1.17,"big":True})
|
|
spaz.node.connectattr("position",self.scorchNode,"position")
|
|
ba.animate_array(self.scorchNode,"color",3,{0:self.scorchNode.color,500:color}, timetype=tt, timeformat=tf)
|
|
else:
|
|
self.scorchTimer = None
|
|
self.scorchNode.delete()
|
|
self.handlemessage(ba.DieMessage())
|
|
|
|
def neonLightSwitch(self,shine,Highlight,NameColor):
|
|
spaz = self.spazRef()
|
|
if spaz is not None and spaz.is_alive() and spaz.node.exists():
|
|
color = (random.random(),random.random(),random.random())
|
|
if NameColor: ba.animate_array(spaz.node,"nameColor",3,{0:spaz.node.nameColor,500:ba.safecolor(color)}, timetype=tt, timeformat=tf)
|
|
if shine:color = tuple([min(10., 10 * x) for x in color])
|
|
ba.animate_array(spaz.node,"color",3,{0:spaz.node.color,500:color}, timetype=tt, timeformat=tf)
|
|
if Highlight:
|
|
#print spaz.node.highlight
|
|
color = (random.random(),random.random(),random.random())
|
|
if shine:color = tuple([min(10., 10 * x) for x in color])
|
|
ba.animate_array(spaz.node,"highlight",3,{0:spaz.node.highlight,500:color}, timetype=tt, timeformat=tf)
|
|
else:
|
|
self.neroLightTimer = None
|
|
self.handlemessage(ba.DieMessage())
|
|
|
|
def addLightColor(self, color):
|
|
self.light = ba.newnode("light", attrs={"color": color, "height_attenuated": False, "radius": 0.4})
|
|
self.spazRef().node.connectattr("position", self.light, "position")
|
|
ba.animate(self.light, "intensity", {0: 0.1, 250: 0.3, 500: 0.1}, loop=True, timetype=tt, timeformat=tf)
|
|
|
|
def emitDistortion(self):
|
|
spaz = self.spazRef()
|
|
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
|
self.handlemessage(ba.DieMessage())
|
|
return
|
|
ba.emitfx(position=spaz.node.position,emit_type="distortion",spread=1.0)
|
|
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity,count=random.randint(1,5),emit_type="tendrils",tendril_type="smoke")
|
|
|
|
def emitSpark(self):
|
|
spaz = self.spazRef()
|
|
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
|
self.handlemessage(ba.DieMessage())
|
|
return
|
|
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity, count=random.randint(1,10), scale=2, spread=0.2, chunk_type="spark")
|
|
|
|
def emitIce(self):
|
|
spaz = self.spazRef()
|
|
|
|
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
|
self.handlemessage(ba.DieMessage())
|
|
return
|
|
ba.emitfx(position=spaz.node.position , velocity=spaz.node.velocity, count=random.randint(2,8), scale=0.4, spread=0.2, chunk_type="ice")
|
|
|
|
def emitSmoke(self):
|
|
spaz = self.spazRef()
|
|
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
|
self.handlemessage(ba.DieMessage())
|
|
return
|
|
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity, count=random.randint(1,10), scale=2, spread=0.2, chunk_type="sweat")
|
|
|
|
def emitSlime(self):
|
|
spaz = self.spazRef()
|
|
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
|
self.handlemessage(ba.DieMessage())
|
|
return
|
|
ba.emitfx(position=spaz.node.position , velocity=spaz.node.velocity, count=random.randint(1,10), scale=0.4, spread=0.2, chunk_type="slime")
|
|
|
|
def emitMetal(self):
|
|
spaz = self.spazRef()
|
|
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
|
self.handlemessage(ba.DieMessage())
|
|
return
|
|
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity, count=random.randint(2,8), scale=0.4, spread=0.2, chunk_type="metal")
|
|
|
|
def handlemessage(self, m):
|
|
#self._handlemessageSanityCheck()
|
|
if isinstance(m, ba.OutOfBoundsMessage): self.handlemessage(ba.DieMessage())
|
|
elif isinstance(m, ba.DieMessage):
|
|
if hasattr(self,"light") and self.light is not None:self.light.delete()
|
|
if hasattr(self,"smokeTimer"):self.smokeTimer = None
|
|
if hasattr(self,"surround"):self.surround = None
|
|
if hasattr(self,"sparkTimer"):self.sparkTimer = None
|
|
if hasattr(self,"snowTimer"):self.snowTimer = None
|
|
if hasattr(self,"metalTimer"):self.metalTimer = None
|
|
if hasattr(self,"DistortionTimer"):self.DistortionTimer = None
|
|
if hasattr(self,"slimeTimer"):self.slimeTimer = None
|
|
if hasattr(self,"KamikazeCheck"):self.KamikazeCheck = None
|
|
if hasattr(self,"neroLightTimer"):self.neroLightTimer = None
|
|
if hasattr(self,"checkDeadTimer"):self.checkDeadTimer = None
|
|
if hasattr(self,"HealTimer"):self.HealTimer = None
|
|
if hasattr(self,"scorchTimer"):self.scorchTimer = None
|
|
if hasattr(self,"scorchNode"):self.scorchNode = None
|
|
if not self._hasDead:
|
|
spaz = self.spazRef()
|
|
#print str(spaz) + "Spaz"
|
|
if spaz is not None and spaz.is_alive() and spaz.node.exists(): spaz.node.color = self.spazNormalColor
|
|
killer = spaz.last_player_attacked_by if spaz is not None else None
|
|
try:
|
|
if killer in (None,ba.Player(None)) or killer.actor is None or not killer.actor.exists() or killer.actor.hitPoints <= 0:killer = None
|
|
except:
|
|
killer = None
|
|
#if hasattr(self,"hasDead") and not self.hasDead:
|
|
self._hasDead = True
|
|
|
|
ba.Actor.handlemessage(self, m)
|