mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2026-08-15 13:04:30 +00:00
372 lines
13 KiB
Python
372 lines
13 KiB
Python
# Released under the MIT License. See LICENSE for details.
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#
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"""Provides a popup window to view achievements."""
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from __future__ import annotations
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from typing import override
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from bauiv1lib.utils import scroll_fade_bottom, scroll_fade_top
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import bauiv1 as bui
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class AchievementsWindow(bui.MainWindow):
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"""Popup window to view achievements."""
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def __init__(
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self,
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transition: str | None = 'in_right',
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origin_widget: bui.Widget | None = None,
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auxiliary_style: bool = True,
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):
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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# pylint: disable=cyclic-import
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from baclassic import (
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CHEST_APPEARANCE_DISPLAY_INFOS,
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CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT,
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)
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assert bui.app.classic is not None
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uiscale = bui.app.ui_v1.uiscale
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self._uiopenstate = bui.UIOpenState('classicachievements')
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self._width = 800 if uiscale is bui.UIScale.SMALL else 550
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self._height = (
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450
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if uiscale is bui.UIScale.SMALL
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else 370 if uiscale is bui.UIScale.MEDIUM else 450
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)
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# Do some fancy math to fill all available screen area up to the
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# size of our backing container. This lets us fit to the exact
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# screen shape at small ui scale.
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screensize = bui.get_virtual_screen_size()
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scale = (
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2.4
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if uiscale is bui.UIScale.SMALL
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else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.2
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)
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# Calc screen size in our local container space and clamp to a
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# bit smaller than our container size.
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target_width = min(self._width - 60, screensize[0] / scale)
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target_height = min(self._height - 70, screensize[1] / scale)
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# To get top/left coords, go to the center of our window and
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# offset by half the width/height of our target area.
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yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
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scroll_width = target_width
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scroll_height = target_height - 25
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scroll_bottom = yoffs - 54 - scroll_height
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# Go with full-screen scrollable area in small ui.
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if uiscale is bui.UIScale.SMALL:
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scroll_height += 30
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scroll_bottom -= 3
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super().__init__(
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root_widget=bui.containerwidget(
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size=(self._width, self._height),
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toolbar_visibility='menu_full',
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toolbar_cancel_button_style=(
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'close' if auxiliary_style else 'back'
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),
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scale=scale,
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),
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transition=transition,
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origin_widget=origin_widget,
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# We're affected by screen size only at small ui-scale.
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refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
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)
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if uiscale is bui.UIScale.SMALL:
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bui.containerwidget(
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edit=self._root_widget, on_cancel_call=self.main_window_back
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)
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self._back_button = None
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else:
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self._back_button = bui.buttonwidget(
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parent=self._root_widget,
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id=f'{self.main_window_id_prefix}|back',
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autoselect=True,
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position=(50, yoffs - 48),
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size=(60, 60),
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scale=0.6,
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label=bui.charstr(
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bui.SpecialChar.CLOSE
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if auxiliary_style
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else bui.SpecialChar.BACK
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),
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button_type=None if auxiliary_style else 'backSmall',
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on_activate_call=self.main_window_back,
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)
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bui.containerwidget(
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edit=self._root_widget, cancel_button=self._back_button
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)
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achievements = bui.app.classic.ach.achievements
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num_complete = len([a for a in achievements if a.complete])
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self._scrollwidget = bui.scrollwidget(
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parent=self._root_widget,
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id=f'{self.main_window_id_prefix}|scroll',
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size=(scroll_width, scroll_height),
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position=(self._width * 0.5 - scroll_width * 0.5, scroll_bottom),
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capture_arrows=True,
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simple_culling_v=10,
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border_opacity=0.4,
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)
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bui.containerwidget(
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edit=self._root_widget, selected_child=self._scrollwidget
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)
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bui.widget(edit=self._scrollwidget, autoselect=True)
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if uiscale is bui.UIScale.SMALL:
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bui.widget(
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edit=self._scrollwidget,
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left_widget=bui.get_special_widget('back_button'),
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)
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# With full-screen scrolling, fade content as it approaches
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# toolbars.
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if uiscale is bui.UIScale.SMALL:
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scroll_fade_top(
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self._root_widget,
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self._width * 0.5 - scroll_width * 0.5,
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scroll_bottom,
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scroll_width,
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scroll_height,
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)
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scroll_fade_bottom(
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self._root_widget,
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self._width * 0.5 - scroll_width * 0.5,
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scroll_bottom,
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scroll_width,
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scroll_height,
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)
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# In small UI mode when the screen is narrow enough we need to
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# go with a smaller title to avoid it overlapping with toolbar
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# bits.
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if uiscale is bui.UIScale.SMALL and target_width < 630:
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self._title_text = bui.textwidget(
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parent=self._root_widget,
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position=(self._width * 0.5, yoffs - 42),
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size=(0, 0),
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h_align='center',
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v_align='center',
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scale=0.6,
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text=bui.Lstr(
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value='${A}: ${C}/${T}',
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subs=[
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('${A}', bui.Lstr(resource='achievementsText')),
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('${C}', str(num_complete)),
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('${T}', str(len(achievements))),
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],
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),
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maxwidth=86,
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color=bui.app.ui_v1.title_color,
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)
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else:
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self._title_text = bui.textwidget(
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parent=self._root_widget,
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position=(
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self._width * 0.5,
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yoffs - (42 if uiscale is bui.UIScale.SMALL else 30),
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),
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size=(0, 0),
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h_align='center',
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v_align='center',
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scale=0.6,
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text=bui.Lstr(
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resource='accountSettingsWindow.achievementProgressText',
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subs=[
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('${COUNT}', str(num_complete)),
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('${TOTAL}', str(len(achievements))),
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],
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),
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maxwidth=180,
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color=bui.app.ui_v1.title_color,
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)
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bui.containerwidget(
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edit=self._root_widget, cancel_button=self._back_button
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)
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incr = 36
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sub_width = scroll_width - 25
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sub_height = 85 + len(achievements) * incr
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# For fullscreen scrollable, account for toolbar.
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if uiscale is bui.UIScale.SMALL:
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sub_height += 30
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eq_rsrc = 'coopSelectWindow.powerRankingPointsEqualsText'
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pts_rsrc = 'coopSelectWindow.powerRankingPointsText'
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self._subcontainer = bui.containerwidget(
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parent=self._scrollwidget,
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id=f'{self.main_window_id_prefix}|subcontainer',
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size=(sub_width, sub_height),
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background=False,
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)
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basey = sub_height
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# For fullscreen scrollable, account for toolbar.
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if uiscale is bui.UIScale.SMALL:
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basey -= 30
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total_pts = 0
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for i, ach in enumerate(achievements):
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complete = ach.complete
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bui.textwidget(
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parent=self._subcontainer,
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position=(sub_width * 0.08 - 5, basey - 20 - incr * i),
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maxwidth=20,
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scale=0.5,
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color=(0.6, 0.6, 0.7) if complete else (0.6, 0.6, 0.7, 0.2),
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flatness=1.0,
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shadow=0.0,
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text=str(i + 1),
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size=(0, 0),
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h_align='right',
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v_align='center',
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)
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bui.imagewidget(
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parent=self._subcontainer,
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position=(
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(sub_width * 0.10 + 1, basey - 20 - incr * i - 9)
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if complete
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else (sub_width * 0.10 - 4, basey - 20 - incr * i - 14)
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),
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size=(18, 18) if complete else (27, 27),
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opacity=1.0 if complete else 0.3,
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color=ach.get_icon_color(complete)[:3],
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texture=ach.get_icon_ui_texture(complete),
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)
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if complete:
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bui.imagewidget(
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parent=self._subcontainer,
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position=(
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sub_width * 0.10 - 4,
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basey - 25 - incr * i - 9,
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),
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size=(28, 28),
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color=(2, 1.4, 0),
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texture=bui.gettexture('achievementOutline'),
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)
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bui.textwidget(
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parent=self._subcontainer,
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position=(sub_width * 0.19, basey - 19 - incr * i + 3),
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maxwidth=sub_width * 0.62,
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scale=0.6,
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flatness=1.0,
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shadow=0.0,
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color=(1, 1, 1) if complete else (1, 1, 1, 0.2),
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text=ach.display_name,
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size=(0, 0),
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h_align='left',
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v_align='center',
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)
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bui.textwidget(
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parent=self._subcontainer,
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position=(sub_width * 0.19, basey - 19 - incr * i - 10),
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maxwidth=sub_width * 0.62,
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scale=0.4,
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flatness=1.0,
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shadow=0.0,
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color=(0.83, 0.8, 0.85) if complete else (0.8, 0.8, 0.8, 0.2),
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text=(
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ach.description_full_complete
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if complete
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else ach.description_full
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),
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size=(0, 0),
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h_align='left',
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v_align='center',
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)
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chest_type = ach.get_award_chest_type()
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chestdisplayinfo = CHEST_APPEARANCE_DISPLAY_INFOS.get(
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chest_type, CHEST_APPEARANCE_DISPLAY_INFO_DEFAULT
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)
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chestsize = 24.0
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bui.imagewidget(
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parent=self._subcontainer,
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opacity=0.0 if complete else 1.0,
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position=(
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sub_width * 0.92 - 40.0 - chestsize * 0.5,
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basey - 20 - incr * i - chestsize * 0.5,
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),
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size=(chestsize, chestsize),
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color=chestdisplayinfo.color,
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texture=bui.gettexture(chestdisplayinfo.texclosed),
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tint_texture=bui.gettexture(chestdisplayinfo.texclosedtint),
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tint_color=chestdisplayinfo.tint,
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tint2_color=chestdisplayinfo.tint2,
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)
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pts = ach.power_ranking_value
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bui.textwidget(
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parent=self._subcontainer,
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position=(sub_width * 0.92, basey - 20 - incr * i),
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maxwidth=sub_width * 0.15,
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color=(0.7, 0.8, 1.0) if complete else (0.9, 0.9, 1.0, 0.3),
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flatness=1.0,
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shadow=0.0,
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scale=0.6,
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text=bui.Lstr(
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resource=pts_rsrc, subs=[('${NUMBER}', str(pts))]
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),
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size=(0, 0),
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h_align='center',
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v_align='center',
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)
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if complete:
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total_pts += pts
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bui.textwidget(
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parent=self._subcontainer,
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position=(
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sub_width * 1.0,
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basey - 20 - incr * len(achievements),
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),
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maxwidth=sub_width * 0.5,
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scale=0.7,
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color=(0.7, 0.8, 1.0),
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flatness=1.0,
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shadow=0.0,
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text=bui.Lstr(
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value='${A} ${B}',
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subs=[
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('${A}', bui.Lstr(resource='coopSelectWindow.totalText')),
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(
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'${B}',
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bui.Lstr(
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resource=eq_rsrc,
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subs=[('${NUMBER}', str(total_pts))],
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),
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),
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],
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),
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size=(0, 0),
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h_align='right',
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v_align='center',
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)
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@override
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def get_main_window_state(self) -> bui.MainWindowState:
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# Support recreating our window for back/refresh purposes.
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cls = type(self)
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return bui.BasicMainWindowState(
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create_call=lambda transition, origin_widget: cls(
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transition=transition, origin_widget=origin_widget
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)
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)
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@override
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def main_window_should_preserve_selection(self) -> bool:
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return True
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