from typing import TYPE_CHECKING from efro.terminal import Clr import _ba import ba if TYPE_CHECKING: from typing import Any def _access_check_response(self, data) -> None: if data is None: print('error on UDP port access check (internet down?)') else: addr = data['address'] port = data['port'] addrstr = f' {addr}' poststr = '' _ba.our_ip = addr _ba.our_port = port if data['accessible']: # _fetch_public_servers() _ba.queue_chcker_timer = ba.Timer(8, ba.Call(simple_queue_checker), repeat=True, timetype=ba.TimeType.REAL) print( f'{Clr.SBLU}Master server access check of{addrstr}' f' udp port {port} succeeded.\n' f'Your server appears to be' f' joinable from the internet .{poststr}{Clr.RST}' ) if self._config.party_is_public: print( f'{Clr.SBLU}Your party {self._config.party_name}' f' visible in public party list.{Clr.RST}' ) else: print( f'{Clr.SBLU}Your private party {self._config.party_name}' f'can be joined by {addrstr} {port}.{Clr.RST}' ) else: print( f'{Clr.SRED}Master server access check of{addrstr}' f' udp port {port} failed.\n' f'Your server does not appear to be' f' joinable from the internet. Please check your firewall or instance security group.{poststr}{Clr.RST}' ) def _fetch_public_servers(): ba.internal.add_transaction( { 'type': 'PUBLIC_PARTY_QUERY', 'proto': ba.app.protocol_version, 'lang': ba.app.lang.language, }, callback=ba.Call(_on_public_party_response), ) ba.internal.run_transactions() def _on_public_party_response(result): if result is None: return parties_in = result['l'] queue_id = None for party_in in parties_in: addr = party_in['a'] assert isinstance(addr, str) port = party_in['p'] assert isinstance(port, int) if addr == _ba.our_ip and str(port) == str(_ba.our_port): queue_id = party_in['q'] # aah sad , public party result dont include our own server if queue_id: _ba.our_queue_id = queue_id _ba.queue_chcker_timer = ba.timer(6, ba.Call(check_queue), repeat=True) else: print("Something is wrong , why our server is not in public list.") def check_queue(): ba.internal.add_transaction( {'type': 'PARTY_QUEUE_QUERY', 'q': _ba.our_queue_id}, callback=ba.Call(on_update_response), ) ba.internal.run_transactions() # lets dont spam our own queue ba.internal.add_transaction( {'type': 'PARTY_QUEUE_REMOVE', 'q': _ba.our_queue_id} ) ba.internal.run_transactions() def on_update_response(response): allowed_to_join = response["c"] players_in_queue = response["e"] max_allowed_in_server = _ba.app.server._config.max_party_size current_players = len(_ba.get_game_roster()) # print(allowed_to_join) if allowed_to_join: # looks good , yipee _ba.set_public_party_queue_enabled(True) return if not allowed_to_join and len(players_in_queue) > 1 and current_players < max_allowed_in_server: # something is wrong , lets disable queue for some time _ba.set_public_party_queue_enabled(False) def simple_queue_checker(): max_allowed_in_server = _ba.app.server._config.max_party_size current_players = len(_ba.get_game_roster()) if current_players < max_allowed_in_server: _ba.set_public_party_queue_enabled(False) else: _ba.set_public_party_queue_enabled(True)