"""Wavedash by TheMikirog This is an early version of the plugin. Feedback appreciated! """ # ba_meta require api 6 from __future__ import annotations from typing import TYPE_CHECKING import ba import math import bastd from bastd.actor.spaz import Spaz if TYPE_CHECKING: pass # ba_meta export plugin class MikiWavedashTest(ba.Plugin): class FootConnectMessage: """Spaz started touching the ground""" class FootDisconnectMessage: """Spaz stopped touching the ground""" def wavedash(self) -> None: if not self.node: return isMoving = abs(self.node.move_up_down) >= 0.5 or abs(self.node.move_left_right) >= 0.5 if self._dead or not self.grounded or not isMoving: return if self.node.knockout > 0.0 or self.frozen or self.node.hold_node: return t_ms = ba.time(timeformat=ba.TimeFormat.MILLISECONDS) assert isinstance(t_ms, int) if t_ms - self.last_wavedash_time_ms >= self._wavedash_cooldown: move = [self.node.move_left_right, -self.node.move_up_down] vel = [self.node.velocity[0], self.node.velocity[2]] move_length = math.hypot(move[0], move[1]) vel_length = math.hypot(vel[0], vel[1]) if vel_length < 1.25: return move_norm = [m/move_length for m in move] vel_norm = [v/vel_length for v in vel] dot = sum(x*y for x,y in zip(move_norm,vel_norm)) turn_power = min(round(math.acos(dot) / math.pi,2)*1.3,1) if turn_power < 0.2: return boost_power = math.sqrt(math.pow(vel[0],2) + math.pow(vel[1],2)) * 1.2 boost_power = min(pow(boost_power,4),160) #print(boost_power * turn_power) self.last_wavedash_time_ms = t_ms # FX ba.emitfx(position=self.node.position, velocity=(vel[0]*0.5,-1,vel[1]*0.5), chunk_type='sweat', count=8, scale=boost_power / 160 * turn_power, spread=0.25); # Boost itself pos = self.node.position for i in range(6): self.node.handlemessage('impulse',pos[0],-0.1+pos[1]+i*0.1,pos[2], 0,0,0, boost_power * turn_power, boost_power * turn_power,0,0, move[0],0,move[1]) def new_spaz_init(func): def wrapper(*args, **kwargs): func(*args, **kwargs) # args[0] = self args[0]._wavedash_cooldown = 30 args[0].last_wavedash_time_ms = -9999 args[0].grounded = 0 return wrapper bastd.actor.spaz.Spaz.__init__ = new_spaz_init(bastd.actor.spaz.Spaz.__init__) def new_factory(func): def wrapper(*args, **kwargs): func(*args, **kwargs) args[0].roller_material.add_actions( conditions=('they_have_material', bastd.gameutils.SharedObjects.get().footing_material), actions=(('message', 'our_node', 'at_connect', MikiWavedashTest.FootConnectMessage), ('message', 'our_node', 'at_disconnect', MikiWavedashTest.FootDisconnectMessage))) return wrapper bastd.actor.spazfactory.SpazFactory.__init__ = new_factory(bastd.actor.spazfactory.SpazFactory.__init__) def new_handlemessage(func): def wrapper(*args, **kwargs): if args[1] == MikiWavedashTest.FootConnectMessage: args[0].grounded += 1 elif args[1] == MikiWavedashTest.FootDisconnectMessage: if args[0].grounded > 0: args[0].grounded -= 1 func(*args, **kwargs) return wrapper bastd.actor.spaz.Spaz.handlemessage = new_handlemessage(bastd.actor.spaz.Spaz.handlemessage) def new_on_run(func): def wrapper(*args, **kwargs): if args[0]._last_run_value < args[1] and args[1] > 0.8: MikiWavedashTest.wavedash(args[0]) func(*args, **kwargs) return wrapper bastd.actor.spaz.Spaz.on_run = new_on_run(bastd.actor.spaz.Spaz.on_run)