# Released under the MIT License. See LICENSE for details. # # Auto-generated; do not edit by hand. """Asset-package wrapper for ``a-0.bastdassets.260622`` (bascenev1). All assets for classic bombsquad. """ # ba_meta require api 9 # ba_meta require asset-package a-0.bastdassets.260622 # pylint: disable=useless-suppression # pylint: disable=too-many-lines # pylint: disable=too-few-public-methods, disallowed-name __asset_package__ = 'a-0.bastdassets.260622' from typing import TYPE_CHECKING from bascenev1._assetwrap import AssetDir if TYPE_CHECKING: import bascenev1 class AudioGroup: """Asset-group type; see source for the full list.""" achievement: bascenev1.Sound action_hero1: bascenev1.Sound action_hero2: bascenev1.Sound action_hero3: bascenev1.Sound action_hero4: bascenev1.Sound action_hero_death: bascenev1.Sound action_hero_fall: bascenev1.Sound action_hero_hit1: bascenev1.Sound action_hero_hit2: bascenev1.Sound activate_beep: bascenev1.Sound agent1: bascenev1.Sound agent2: bascenev1.Sound agent3: bascenev1.Sound agent4: bascenev1.Sound agent_death: bascenev1.Sound agent_fall: bascenev1.Sound agent_hit1: bascenev1.Sound agent_hit2: bascenev1.Sound alarm: bascenev1.Sound ali1: bascenev1.Sound ali2: bascenev1.Sound ali3: bascenev1.Sound ali4: bascenev1.Sound ali_death: bascenev1.Sound ali_fall: bascenev1.Sound ali_hit1: bascenev1.Sound ali_hit2: bascenev1.Sound alien1: bascenev1.Sound alien2: bascenev1.Sound alien3: bascenev1.Sound alien4: bascenev1.Sound alien_death: bascenev1.Sound alien_fall: bascenev1.Sound alien_hit1: bascenev1.Sound alien_hit2: bascenev1.Sound announce_eight: bascenev1.Sound announce_five: bascenev1.Sound announce_four: bascenev1.Sound announce_nine: bascenev1.Sound announce_one: bascenev1.Sound announce_seven: bascenev1.Sound announce_six: bascenev1.Sound announce_ten: bascenev1.Sound announce_three: bascenev1.Sound announce_two: bascenev1.Sound assassin1: bascenev1.Sound assassin2: bascenev1.Sound assassin3: bascenev1.Sound assassin4: bascenev1.Sound assassin_death: bascenev1.Sound assassin_fall: bascenev1.Sound assassin_hit1: bascenev1.Sound assassin_hit2: bascenev1.Sound aww: bascenev1.Sound bear1: bascenev1.Sound bear2: bascenev1.Sound bear3: bascenev1.Sound bear4: bascenev1.Sound bear_death: bascenev1.Sound bear_fall: bascenev1.Sound bear_hit1: bascenev1.Sound bear_hit2: bascenev1.Sound bell_high: bascenev1.Sound bell_low: bascenev1.Sound bell_med: bascenev1.Sound big_impact: bascenev1.Sound big_impact2: bascenev1.Sound block: bascenev1.Sound bomb_drop01: bascenev1.Sound bomb_drop02: bascenev1.Sound bomb_roll01: bascenev1.Sound bones1: bascenev1.Sound bones2: bascenev1.Sound bones3: bascenev1.Sound bones_death: bascenev1.Sound bones_fall: bascenev1.Sound boo: bascenev1.Sound box_drop: bascenev1.Sound boxing_bell: bascenev1.Sound bunny1: bascenev1.Sound bunny2: bascenev1.Sound bunny3: bascenev1.Sound bunny4: bascenev1.Sound bunny_death: bascenev1.Sound bunny_fall: bascenev1.Sound bunny_hit1: bascenev1.Sound bunny_hit2: bascenev1.Sound bunny_jump: bascenev1.Sound cash_register2: bascenev1.Sound char_select_music: bascenev1.Sound cheer: bascenev1.Sound cork_pop2: bascenev1.Sound cowboy1: bascenev1.Sound cowboy2: bascenev1.Sound cowboy3: bascenev1.Sound cowboy4: bascenev1.Sound cowboy_death: bascenev1.Sound cowboy_fall: bascenev1.Sound cowboy_hit1: bascenev1.Sound cowboy_hit2: bascenev1.Sound crowd_chant: bascenev1.Sound cyborg1: bascenev1.Sound cyborg2: bascenev1.Sound cyborg3: bascenev1.Sound cyborg4: bascenev1.Sound cyborg_death: bascenev1.Sound cyborg_fall: bascenev1.Sound cyborg_hit1: bascenev1.Sound cyborg_hit2: bascenev1.Sound cymbal: bascenev1.Sound debris_fall: bascenev1.Sound deek2: bascenev1.Sound ding_small: bascenev1.Sound ding_small_high: bascenev1.Sound dripity: bascenev1.Sound drum_roll: bascenev1.Sound drum_roll_short: bascenev1.Sound explosion01: bascenev1.Sound explosion02: bascenev1.Sound explosion03: bascenev1.Sound explosion04: bascenev1.Sound explosion05: bascenev1.Sound fanfare: bascenev1.Sound flag_catcher_music: bascenev1.Sound flying_music: bascenev1.Sound foghorn: bascenev1.Sound foot_impact01: bascenev1.Sound foot_impact02: bascenev1.Sound foot_impact03: bascenev1.Sound forward_march_music: bascenev1.Sound freeze: bascenev1.Sound frosty01: bascenev1.Sound frosty02: bascenev1.Sound frosty03: bascenev1.Sound frosty04: bascenev1.Sound frosty05: bascenev1.Sound frosty_death: bascenev1.Sound frosty_fall: bascenev1.Sound frosty_hit01: bascenev1.Sound frosty_hit02: bascenev1.Sound frosty_hit03: bascenev1.Sound fuse01: bascenev1.Sound gasp: bascenev1.Sound gladiator1: bascenev1.Sound gladiator2: bascenev1.Sound gladiator3: bascenev1.Sound gladiator4: bascenev1.Sound gladiator_death: bascenev1.Sound gladiator_fall: bascenev1.Sound gladiator_hit1: bascenev1.Sound gladiator_hit2: bascenev1.Sound gong: bascenev1.Sound grand_romp_music: bascenev1.Sound gravel_skid: bascenev1.Sound health_powerup: bascenev1.Sound hiss: bascenev1.Sound impact_hard: bascenev1.Sound impact_hard2: bascenev1.Sound impact_hard3: bascenev1.Sound impact_medium: bascenev1.Sound impact_medium2: bascenev1.Sound jack01: bascenev1.Sound jack02: bascenev1.Sound jack03: bascenev1.Sound jack04: bascenev1.Sound jack05: bascenev1.Sound jack06: bascenev1.Sound jack_death01: bascenev1.Sound jack_fall01: bascenev1.Sound jack_hit01: bascenev1.Sound jack_hit02: bascenev1.Sound jack_hit03: bascenev1.Sound jack_hit04: bascenev1.Sound jack_hit05: bascenev1.Sound jack_hit06: bascenev1.Sound jack_hit07: bascenev1.Sound jumpsuit1: bascenev1.Sound jumpsuit2: bascenev1.Sound jumpsuit3: bascenev1.Sound jumpsuit4: bascenev1.Sound jumpsuit_death: bascenev1.Sound jumpsuit_fall: bascenev1.Sound jumpsuit_hit1: bascenev1.Sound jumpsuit_hit2: bascenev1.Sound kronk1: bascenev1.Sound kronk10: bascenev1.Sound kronk2: bascenev1.Sound kronk3: bascenev1.Sound kronk4: bascenev1.Sound kronk5: bascenev1.Sound kronk6: bascenev1.Sound kronk7: bascenev1.Sound kronk8: bascenev1.Sound kronk9: bascenev1.Sound kronk_death: bascenev1.Sound kronk_fall: bascenev1.Sound laser: bascenev1.Sound laser_reverse: bascenev1.Sound mel01: bascenev1.Sound mel02: bascenev1.Sound mel03: bascenev1.Sound mel04: bascenev1.Sound mel05: bascenev1.Sound mel06: bascenev1.Sound mel07: bascenev1.Sound mel08: bascenev1.Sound mel09: bascenev1.Sound mel10: bascenev1.Sound mel_death01: bascenev1.Sound mel_fall01: bascenev1.Sound menu_music: bascenev1.Sound metal_hit: bascenev1.Sound metal_skid: bascenev1.Sound nice: bascenev1.Sound ninja_attack1: bascenev1.Sound ninja_attack2: bascenev1.Sound ninja_attack3: bascenev1.Sound ninja_attack4: bascenev1.Sound ninja_attack5: bascenev1.Sound ninja_attack6: bascenev1.Sound ninja_attack7: bascenev1.Sound ninja_death1: bascenev1.Sound ninja_fall1: bascenev1.Sound ninja_hit1: bascenev1.Sound ninja_hit2: bascenev1.Sound ninja_hit3: bascenev1.Sound ninja_hit4: bascenev1.Sound ninja_hit5: bascenev1.Sound ninja_hit6: bascenev1.Sound ninja_hit7: bascenev1.Sound ninja_hit8: bascenev1.Sound old_lady1: bascenev1.Sound old_lady2: bascenev1.Sound old_lady3: bascenev1.Sound old_lady4: bascenev1.Sound old_lady_death: bascenev1.Sound old_lady_fall: bascenev1.Sound old_lady_hit1: bascenev1.Sound old_lady_hit2: bascenev1.Sound ooh: bascenev1.Sound opera_singer1: bascenev1.Sound opera_singer2: bascenev1.Sound opera_singer3: bascenev1.Sound opera_singer4: bascenev1.Sound opera_singer_death: bascenev1.Sound opera_singer_fall: bascenev1.Sound opera_singer_hit1: bascenev1.Sound opera_singer_hit2: bascenev1.Sound orchestra_hit: bascenev1.Sound orchestra_hit2: bascenev1.Sound orchestra_hit3: bascenev1.Sound orchestra_hit4: bascenev1.Sound orchestra_hit_big1: bascenev1.Sound orchestra_hit_big2: bascenev1.Sound penguin1: bascenev1.Sound penguin2: bascenev1.Sound penguin3: bascenev1.Sound penguin4: bascenev1.Sound penguin_death: bascenev1.Sound penguin_fall: bascenev1.Sound penguin_hit1: bascenev1.Sound penguin_hit2: bascenev1.Sound pixie1: bascenev1.Sound pixie2: bascenev1.Sound pixie3: bascenev1.Sound pixie4: bascenev1.Sound pixie_death: bascenev1.Sound pixie_fall: bascenev1.Sound pixie_hit1: bascenev1.Sound pixie_hit2: bascenev1.Sound player_death: bascenev1.Sound player_left: bascenev1.Sound pop01: bascenev1.Sound powerup01: bascenev1.Sound punch_strong01: bascenev1.Sound punch_strong02: bascenev1.Sound punch_swish: bascenev1.Sound punch_weak01: bascenev1.Sound race_beep1: bascenev1.Sound race_beep2: bascenev1.Sound ref_whistle: bascenev1.Sound rev_up: bascenev1.Sound robot1: bascenev1.Sound robot2: bascenev1.Sound robot3: bascenev1.Sound robot4: bascenev1.Sound robot_death: bascenev1.Sound robot_fall: bascenev1.Sound robot_hit1: bascenev1.Sound robot_hit2: bascenev1.Sound run_away_music: bascenev1.Sound santa01: bascenev1.Sound santa02: bascenev1.Sound santa03: bascenev1.Sound santa04: bascenev1.Sound santa05: bascenev1.Sound santa_death: bascenev1.Sound santa_fall: bascenev1.Sound santa_hit01: bascenev1.Sound santa_hit02: bascenev1.Sound santa_hit03: bascenev1.Sound santa_hit04: bascenev1.Sound scamper01: bascenev1.Sound scary_music: bascenev1.Sound score: bascenev1.Sound score_hit01: bascenev1.Sound score_hit02: bascenev1.Sound scores_epic_music: bascenev1.Sound shatter: bascenev1.Sound shield_down: bascenev1.Sound shield_hit: bascenev1.Sound shield_up: bascenev1.Sound skid01: bascenev1.Sound slow_epic_music: bascenev1.Sound spawn: bascenev1.Sound spaz_attack01: bascenev1.Sound spaz_attack02: bascenev1.Sound spaz_attack03: bascenev1.Sound spaz_attack04: bascenev1.Sound spaz_death01: bascenev1.Sound spaz_eff: bascenev1.Sound spaz_fall01: bascenev1.Sound spaz_impact01: bascenev1.Sound spaz_impact02: bascenev1.Sound spaz_impact03: bascenev1.Sound spaz_impact04: bascenev1.Sound spaz_jump01: bascenev1.Sound spaz_jump02: bascenev1.Sound spaz_jump03: bascenev1.Sound spaz_jump04: bascenev1.Sound spaz_ow: bascenev1.Sound spaz_pickup01: bascenev1.Sound spaz_scream01: bascenev1.Sound splatter: bascenev1.Sound sports_music: bascenev1.Sound sticky_impact: bascenev1.Sound super_punch: bascenev1.Sound superhero1: bascenev1.Sound superhero2: bascenev1.Sound superhero3: bascenev1.Sound superhero4: bascenev1.Sound superhero_death: bascenev1.Sound superhero_fall: bascenev1.Sound superhero_hit1: bascenev1.Sound superhero_hit2: bascenev1.Sound survival_music: bascenev1.Sound swip: bascenev1.Sound swip2: bascenev1.Sound techno_hit01: bascenev1.Sound tick: bascenev1.Sound ticking: bascenev1.Sound to_the_death_music: bascenev1.Sound trash_rummage: bascenev1.Sound victory_music: bascenev1.Sound warn_beep: bascenev1.Sound warn_beeps: bascenev1.Sound warrior1: bascenev1.Sound warrior2: bascenev1.Sound warrior3: bascenev1.Sound warrior4: bascenev1.Sound warrior_death: bascenev1.Sound warrior_fall: bascenev1.Sound warrior_hit1: bascenev1.Sound warrior_hit2: bascenev1.Sound when_johnny_comes_marching_home_music: bascenev1.Sound witch1: bascenev1.Sound witch2: bascenev1.Sound witch3: bascenev1.Sound witch4: bascenev1.Sound witch_death: bascenev1.Sound witch_fall: bascenev1.Sound witch_hit1: bascenev1.Sound witch_hit2: bascenev1.Sound wizard1: bascenev1.Sound wizard2: bascenev1.Sound wizard3: bascenev1.Sound wizard4: bascenev1.Sound wizard_death: bascenev1.Sound wizard_fall: bascenev1.Sound wizard_hit1: bascenev1.Sound wizard_hit2: bascenev1.Sound woo: bascenev1.Sound woo2: bascenev1.Sound woo3: bascenev1.Sound wood_debris_fall: bascenev1.Sound wow: bascenev1.Sound wrestler1: bascenev1.Sound wrestler2: bascenev1.Sound wrestler3: bascenev1.Sound wrestler4: bascenev1.Sound wrestler_death: bascenev1.Sound wrestler_fall: bascenev1.Sound wrestler_hit1: bascenev1.Sound wrestler_hit2: bascenev1.Sound yeah: bascenev1.Sound zoe_attack01: bascenev1.Sound zoe_attack02: bascenev1.Sound zoe_attack03: bascenev1.Sound zoe_attack04: bascenev1.Sound zoe_death01: bascenev1.Sound zoe_eff: bascenev1.Sound zoe_fall01: bascenev1.Sound zoe_impact01: bascenev1.Sound zoe_impact02: bascenev1.Sound zoe_impact03: bascenev1.Sound zoe_impact04: bascenev1.Sound zoe_jump01: bascenev1.Sound zoe_jump02: bascenev1.Sound zoe_jump03: bascenev1.Sound zoe_ow: bascenev1.Sound zoe_pickup01: bascenev1.Sound zoe_scream01: bascenev1.Sound class MeshesGroup: """Asset-group type; see source for the full list.""" achievement_outline: bascenev1.Mesh action_hero_fore_arm: bascenev1.Mesh action_hero_hand: bascenev1.Mesh action_hero_head: bascenev1.Mesh action_hero_lower_leg: bascenev1.Mesh action_hero_pelvis: bascenev1.Mesh action_hero_toes: bascenev1.Mesh action_hero_torso: bascenev1.Mesh action_hero_upper_arm: bascenev1.Mesh action_hero_upper_leg: bascenev1.Mesh agent_fore_arm: bascenev1.Mesh agent_hand: bascenev1.Mesh agent_head: bascenev1.Mesh agent_lower_leg: bascenev1.Mesh agent_pelvis: bascenev1.Mesh agent_toes: bascenev1.Mesh agent_torso: bascenev1.Mesh agent_upper_arm: bascenev1.Mesh agent_upper_leg: bascenev1.Mesh ali_fore_arm: bascenev1.Mesh ali_hand: bascenev1.Mesh ali_head: bascenev1.Mesh ali_lower_leg: bascenev1.Mesh ali_pelvis: bascenev1.Mesh ali_toes: bascenev1.Mesh ali_torso: bascenev1.Mesh ali_upper_arm: bascenev1.Mesh ali_upper_leg: bascenev1.Mesh alien_fore_arm: bascenev1.Mesh alien_hand: bascenev1.Mesh alien_head: bascenev1.Mesh alien_lower_leg: bascenev1.Mesh alien_pelvis: bascenev1.Mesh alien_toes: bascenev1.Mesh alien_torso: bascenev1.Mesh alien_upper_arm: bascenev1.Mesh alien_upper_leg: bascenev1.Mesh always_land_bg: bascenev1.Mesh always_land_level: bascenev1.Mesh always_land_level_bottom: bascenev1.Mesh always_land_level_collide: bascenev1.CollisionMesh always_land_vrfill_mound: bascenev1.Mesh angry_computer_transparent: bascenev1.Mesh assassin_fore_arm: bascenev1.Mesh assassin_hand: bascenev1.Mesh assassin_head: bascenev1.Mesh assassin_lower_leg: bascenev1.Mesh assassin_pelvis: bascenev1.Mesh assassin_toes: bascenev1.Mesh assassin_torso: bascenev1.Mesh assassin_upper_arm: bascenev1.Mesh assassin_upper_leg: bascenev1.Mesh bear_fore_arm: bascenev1.Mesh bear_hand: bascenev1.Mesh bear_head: bascenev1.Mesh bear_lower_leg: bascenev1.Mesh bear_pelvis: bascenev1.Mesh bear_toes: bascenev1.Mesh bear_torso: bascenev1.Mesh bear_upper_arm: bascenev1.Mesh bear_upper_leg: bascenev1.Mesh big_g: bascenev1.Mesh big_gbottom: bascenev1.Mesh big_gbumper: bascenev1.CollisionMesh big_gcollide: bascenev1.CollisionMesh bomb: bascenev1.Mesh bomb_sticky: bascenev1.Mesh bones_fore_arm: bascenev1.Mesh bones_hand: bascenev1.Mesh bones_head: bascenev1.Mesh bones_lower_leg: bascenev1.Mesh bones_pelvis: bascenev1.Mesh bones_toes: bascenev1.Mesh bones_torso: bascenev1.Mesh bones_upper_arm: bascenev1.Mesh bones_upper_leg: bascenev1.Mesh bridgit_level_bottom: bascenev1.Mesh bridgit_level_collide: bascenev1.CollisionMesh bridgit_level_railing_collide: bascenev1.CollisionMesh bridgit_level_top: bascenev1.Mesh bunny_fore_arm: bascenev1.Mesh bunny_hand: bascenev1.Mesh bunny_head: bascenev1.Mesh bunny_lower_leg: bascenev1.Mesh bunny_pelvis: bascenev1.Mesh bunny_toes: bascenev1.Mesh bunny_torso: bascenev1.Mesh bunny_upper_arm: bascenev1.Mesh bunny_upper_leg: bascenev1.Mesh button_null: bascenev1.Mesh courtyard_level: bascenev1.Mesh courtyard_level_bottom: bascenev1.Mesh courtyard_level_collide: bascenev1.CollisionMesh courtyard_player_wall: bascenev1.CollisionMesh cowboy_fore_arm: bascenev1.Mesh cowboy_hand: bascenev1.Mesh cowboy_head: bascenev1.Mesh cowboy_lower_leg: bascenev1.Mesh cowboy_pelvis: bascenev1.Mesh cowboy_toes: bascenev1.Mesh cowboy_torso: bascenev1.Mesh cowboy_upper_arm: bascenev1.Mesh cowboy_upper_leg: bascenev1.Mesh crag_castle_level: bascenev1.Mesh crag_castle_level_bottom: bascenev1.Mesh crag_castle_level_bumper: bascenev1.CollisionMesh crag_castle_level_collide: bascenev1.CollisionMesh crag_castle_vrfill_mound: bascenev1.Mesh currency_meter: bascenev1.Mesh currency_plus_button: bascenev1.Mesh cyborg_fore_arm: bascenev1.Mesh cyborg_hand: bascenev1.Mesh cyborg_head: bascenev1.Mesh cyborg_lower_leg: bascenev1.Mesh cyborg_pelvis: bascenev1.Mesh cyborg_toes: bascenev1.Mesh cyborg_torso: bascenev1.Mesh cyborg_upper_arm: bascenev1.Mesh cyborg_upper_leg: bascenev1.Mesh doom_shroom_bg: bascenev1.Mesh doom_shroom_level: bascenev1.Mesh doom_shroom_level_collide: bascenev1.CollisionMesh doom_shroom_stem: bascenev1.Mesh doom_shroom_stem_collide: bascenev1.CollisionMesh doom_shroom_vrfill: bascenev1.Mesh egg: bascenev1.Mesh football_stadium: bascenev1.Mesh football_stadium_collide: bascenev1.CollisionMesh football_stadium_vrfill: bascenev1.Mesh frame_inset: bascenev1.Mesh frosty_fore_arm: bascenev1.Mesh frosty_hand: bascenev1.Mesh frosty_head: bascenev1.Mesh frosty_lower_leg: bascenev1.Mesh frosty_pelvis: bascenev1.Mesh frosty_toes: bascenev1.Mesh frosty_torso: bascenev1.Mesh frosty_upper_arm: bascenev1.Mesh frosty_upper_leg: bascenev1.Mesh gladiator_fore_arm: bascenev1.Mesh gladiator_hand: bascenev1.Mesh gladiator_head: bascenev1.Mesh gladiator_lower_leg: bascenev1.Mesh gladiator_pelvis: bascenev1.Mesh gladiator_toes: bascenev1.Mesh gladiator_torso: bascenev1.Mesh gladiator_upper_arm: bascenev1.Mesh gladiator_upper_leg: bascenev1.Mesh heart_opaque: bascenev1.Mesh heart_transparent: bascenev1.Mesh hockey_stadium_collide: bascenev1.CollisionMesh hockey_stadium_inner: bascenev1.Mesh hockey_stadium_outer: bascenev1.Mesh hockey_stadium_stands: bascenev1.Mesh image2x1_vertical: bascenev1.Mesh impact_bomb: bascenev1.Mesh jack_fore_arm: bascenev1.Mesh jack_hand: bascenev1.Mesh jack_head: bascenev1.Mesh jack_lower_leg: bascenev1.Mesh jack_toes: bascenev1.Mesh jack_torso: bascenev1.Mesh jack_upper_arm: bascenev1.Mesh jack_upper_leg: bascenev1.Mesh jumpsuit_fore_arm: bascenev1.Mesh jumpsuit_hand: bascenev1.Mesh jumpsuit_head: bascenev1.Mesh jumpsuit_lower_leg: bascenev1.Mesh jumpsuit_pelvis: bascenev1.Mesh jumpsuit_toes: bascenev1.Mesh jumpsuit_torso: bascenev1.Mesh jumpsuit_upper_arm: bascenev1.Mesh jumpsuit_upper_leg: bascenev1.Mesh kronk_fore_arm: bascenev1.Mesh kronk_hand: bascenev1.Mesh kronk_head: bascenev1.Mesh kronk_lower_leg: bascenev1.Mesh kronk_pelvis: bascenev1.Mesh kronk_toes: bascenev1.Mesh kronk_torso: bascenev1.Mesh kronk_upper_arm: bascenev1.Mesh kronk_upper_leg: bascenev1.Mesh lake_frigid: bascenev1.Mesh lake_frigid_collide: bascenev1.CollisionMesh lake_frigid_reflections: bascenev1.Mesh lake_frigid_top: bascenev1.Mesh lake_frigid_vrfill: bascenev1.Mesh land_mine: bascenev1.Mesh level_select_button_opaque: bascenev1.Mesh level_select_button_transparent: bascenev1.Mesh logo: bascenev1.Mesh logo_transparent: bascenev1.Mesh mel_fore_arm: bascenev1.Mesh mel_hand: bascenev1.Mesh mel_head: bascenev1.Mesh mel_lower_leg: bascenev1.Mesh mel_toes: bascenev1.Mesh mel_torso: bascenev1.Mesh mel_upper_arm: bascenev1.Mesh mel_upper_leg: bascenev1.Mesh meter_transparent: bascenev1.Mesh monkey_face_level: bascenev1.Mesh monkey_face_level_bottom: bascenev1.Mesh monkey_face_level_bumper: bascenev1.CollisionMesh monkey_face_level_collide: bascenev1.CollisionMesh nature_background: bascenev1.Mesh nature_background_collide: bascenev1.CollisionMesh nature_background_vrfill: bascenev1.Mesh neo_spaz_fore_arm: bascenev1.Mesh neo_spaz_hand: bascenev1.Mesh neo_spaz_head: bascenev1.Mesh neo_spaz_lower_leg: bascenev1.Mesh neo_spaz_pelvis: bascenev1.Mesh neo_spaz_toes: bascenev1.Mesh neo_spaz_torso: bascenev1.Mesh neo_spaz_upper_arm: bascenev1.Mesh neo_spaz_upper_leg: bascenev1.Mesh ninja_fore_arm: bascenev1.Mesh ninja_hand: bascenev1.Mesh ninja_head: bascenev1.Mesh ninja_lower_leg: bascenev1.Mesh ninja_pelvis: bascenev1.Mesh ninja_toes: bascenev1.Mesh ninja_torso: bascenev1.Mesh ninja_upper_arm: bascenev1.Mesh ninja_upper_leg: bascenev1.Mesh old_lady_fore_arm: bascenev1.Mesh old_lady_hand: bascenev1.Mesh old_lady_head: bascenev1.Mesh old_lady_lower_leg: bascenev1.Mesh old_lady_pelvis: bascenev1.Mesh old_lady_toes: bascenev1.Mesh old_lady_torso: bascenev1.Mesh old_lady_upper_arm: bascenev1.Mesh old_lady_upper_leg: bascenev1.Mesh opera_singer_fore_arm: bascenev1.Mesh opera_singer_hand: bascenev1.Mesh opera_singer_head: bascenev1.Mesh opera_singer_lower_leg: bascenev1.Mesh opera_singer_pelvis: bascenev1.Mesh opera_singer_toes: bascenev1.Mesh opera_singer_torso: bascenev1.Mesh opera_singer_upper_arm: bascenev1.Mesh opera_singer_upper_leg: bascenev1.Mesh penguin_fore_arm: bascenev1.Mesh penguin_hand: bascenev1.Mesh penguin_head: bascenev1.Mesh penguin_lower_leg: bascenev1.Mesh penguin_pelvis: bascenev1.Mesh penguin_toes: bascenev1.Mesh penguin_torso: bascenev1.Mesh penguin_upper_arm: bascenev1.Mesh penguin_upper_leg: bascenev1.Mesh pixie_fore_arm: bascenev1.Mesh pixie_hand: bascenev1.Mesh pixie_head: bascenev1.Mesh pixie_lower_leg: bascenev1.Mesh pixie_pelvis: bascenev1.Mesh pixie_toes: bascenev1.Mesh pixie_torso: bascenev1.Mesh pixie_upper_arm: bascenev1.Mesh pixie_upper_leg: bascenev1.Mesh plastic_eyes_transparent: bascenev1.Mesh player_lineup1_transparent: bascenev1.Mesh player_lineup2_transparent: bascenev1.Mesh player_lineup3_transparent: bascenev1.Mesh player_lineup4_transparent: bascenev1.Mesh powerup: bascenev1.Mesh powerup_simple: bascenev1.Mesh puck: bascenev1.Mesh rampage_bg: bascenev1.Mesh rampage_bg2: bascenev1.Mesh rampage_bumper: bascenev1.CollisionMesh rampage_level: bascenev1.Mesh rampage_level_bottom: bascenev1.Mesh rampage_level_collide: bascenev1.CollisionMesh rampage_vrfill: bascenev1.Mesh robot_fore_arm: bascenev1.Mesh robot_hand: bascenev1.Mesh robot_head: bascenev1.Mesh robot_lower_leg: bascenev1.Mesh robot_pelvis: bascenev1.Mesh robot_toes: bascenev1.Mesh robot_torso: bascenev1.Mesh robot_upper_arm: bascenev1.Mesh robot_upper_leg: bascenev1.Mesh roundabout_level: bascenev1.Mesh roundabout_level_bottom: bascenev1.Mesh roundabout_level_bumper: bascenev1.CollisionMesh roundabout_level_collide: bascenev1.CollisionMesh running_shoes: bascenev1.Mesh santa_fore_arm: bascenev1.Mesh santa_hand: bascenev1.Mesh santa_head: bascenev1.Mesh santa_lower_leg: bascenev1.Mesh santa_toes: bascenev1.Mesh santa_torso: bascenev1.Mesh santa_upper_arm: bascenev1.Mesh santa_upper_leg: bascenev1.Mesh scroll_widget_short: bascenev1.Mesh step_right_up_level: bascenev1.Mesh step_right_up_level_bottom: bascenev1.Mesh step_right_up_level_collide: bascenev1.CollisionMesh step_right_up_vrfill_mound: bascenev1.Mesh superhero_fore_arm: bascenev1.Mesh superhero_hand: bascenev1.Mesh superhero_head: bascenev1.Mesh superhero_lower_leg: bascenev1.Mesh superhero_pelvis: bascenev1.Mesh superhero_toes: bascenev1.Mesh superhero_torso: bascenev1.Mesh superhero_upper_arm: bascenev1.Mesh superhero_upper_leg: bascenev1.Mesh the_pad_bg: bascenev1.Mesh the_pad_bgsmall: bascenev1.Mesh the_pad_level: bascenev1.Mesh the_pad_level_bottom: bascenev1.Mesh the_pad_level_bumper: bascenev1.CollisionMesh the_pad_level_collide: bascenev1.CollisionMesh the_pad_vrfill_bottom: bascenev1.Mesh the_pad_vrfill_mound: bascenev1.Mesh the_pad_vrfill_top: bascenev1.Mesh tip_top_bg: bascenev1.Mesh tip_top_level: bascenev1.Mesh tip_top_level_bottom: bascenev1.Mesh tip_top_level_bumper: bascenev1.CollisionMesh tip_top_level_collide: bascenev1.CollisionMesh tnt: bascenev1.Mesh toolbar_backing: bascenev1.Mesh toolbar_backing_bottom: bascenev1.Mesh toolbar_backing_bottom2: bascenev1.Mesh toolbar_backing_opaque: bascenev1.Mesh toolbar_backing_top: bascenev1.Mesh toolbar_backing_top2: bascenev1.Mesh toolbar_backing_transparent: bascenev1.Mesh tower_dlevel: bascenev1.Mesh tower_dlevel_bottom: bascenev1.Mesh tower_dlevel_collide: bascenev1.CollisionMesh tower_dplayer_wall: bascenev1.CollisionMesh trees: bascenev1.Mesh warrior_fore_arm: bascenev1.Mesh warrior_hand: bascenev1.Mesh warrior_head: bascenev1.Mesh warrior_lower_leg: bascenev1.Mesh warrior_pelvis: bascenev1.Mesh warrior_toes: bascenev1.Mesh warrior_torso: bascenev1.Mesh warrior_upper_arm: bascenev1.Mesh warrior_upper_leg: bascenev1.Mesh window_bgblotch: bascenev1.Mesh witch_fore_arm: bascenev1.Mesh witch_hand: bascenev1.Mesh witch_head: bascenev1.Mesh witch_lower_leg: bascenev1.Mesh witch_pelvis: bascenev1.Mesh witch_toes: bascenev1.Mesh witch_torso: bascenev1.Mesh witch_upper_arm: bascenev1.Mesh witch_upper_leg: bascenev1.Mesh wizard_fore_arm: bascenev1.Mesh wizard_hand: bascenev1.Mesh wizard_head: bascenev1.Mesh wizard_lower_leg: bascenev1.Mesh wizard_pelvis: bascenev1.Mesh wizard_toes: bascenev1.Mesh wizard_torso: bascenev1.Mesh wizard_upper_arm: bascenev1.Mesh wizard_upper_leg: bascenev1.Mesh wrestler_fore_arm: bascenev1.Mesh wrestler_hand: bascenev1.Mesh wrestler_head: bascenev1.Mesh wrestler_lower_leg: bascenev1.Mesh wrestler_pelvis: bascenev1.Mesh wrestler_toes: bascenev1.Mesh wrestler_torso: bascenev1.Mesh wrestler_upper_arm: bascenev1.Mesh wrestler_upper_leg: bascenev1.Mesh zig_zag_level: bascenev1.Mesh zig_zag_level_bottom: bascenev1.Mesh zig_zag_level_bumper: bascenev1.CollisionMesh zig_zag_level_collide: bascenev1.CollisionMesh zoe_fore_arm: bascenev1.Mesh zoe_hand: bascenev1.Mesh zoe_head: bascenev1.Mesh zoe_lower_leg: bascenev1.Mesh zoe_pelvis: bascenev1.Mesh zoe_toes: bascenev1.Mesh zoe_torso: bascenev1.Mesh zoe_upper_arm: bascenev1.Mesh zoe_upper_leg: bascenev1.Mesh class TexturesGroup: """Asset-group type; see source for the full list.""" achievement_boxer: bascenev1.Texture achievement_cross_hair: bascenev1.Texture achievement_dual_wielding: bascenev1.Texture achievement_empty: bascenev1.Texture achievement_flawless_victory: bascenev1.Texture achievement_football_shutout: bascenev1.Texture achievement_football_victory: bascenev1.Texture achievement_free_loader: bascenev1.Texture achievement_got_the_moves: bascenev1.Texture achievement_in_control: bascenev1.Texture achievement_medal_large: bascenev1.Texture achievement_medal_medium: bascenev1.Texture achievement_medal_small: bascenev1.Texture achievement_mine: bascenev1.Texture achievement_off_you_go: bascenev1.Texture achievement_onslaught: bascenev1.Texture achievement_outline: bascenev1.Texture achievement_runaround: bascenev1.Texture achievement_sharing_is_caring: bascenev1.Texture achievement_stayin_alive: bascenev1.Texture achievement_super_punch: bascenev1.Texture achievement_team_player: bascenev1.Texture achievement_tnt: bascenev1.Texture achievement_wall: bascenev1.Texture achievements_icon: bascenev1.Texture action_hero_color: bascenev1.Texture action_hero_color_mask: bascenev1.Texture action_hero_icon: bascenev1.Texture action_hero_icon_color_mask: bascenev1.Texture advanced_icon: bascenev1.Texture agent_color: bascenev1.Texture agent_color_mask: bascenev1.Texture agent_icon: bascenev1.Texture agent_icon_color_mask: bascenev1.Texture ali_color: bascenev1.Texture ali_color_mask: bascenev1.Texture ali_icon: bascenev1.Texture ali_icon_color_mask: bascenev1.Texture ali_splash: bascenev1.Texture alien_color: bascenev1.Texture alien_color_mask: bascenev1.Texture alien_icon: bascenev1.Texture alien_icon_color_mask: bascenev1.Texture always_land_bgcolor: bascenev1.Texture always_land_level_color: bascenev1.Texture always_land_preview: bascenev1.Texture analog_stick: bascenev1.Texture assassin_color: bascenev1.Texture assassin_color_mask: bascenev1.Texture assassin_icon: bascenev1.Texture assassin_icon_color_mask: bascenev1.Texture audio_icon: bascenev1.Texture bar: bascenev1.Texture bear_color: bascenev1.Texture bear_color_mask: bascenev1.Texture bear_icon: bascenev1.Texture bear_icon_color_mask: bascenev1.Texture bg: bascenev1.Texture big_g: bascenev1.Texture big_gpreview: bascenev1.Texture bomb_color: bascenev1.Texture bomb_color_ice: bascenev1.Texture bomb_sticky_color: bascenev1.Texture bones_color: bascenev1.Texture bones_color_mask: bascenev1.Texture bones_icon: bascenev1.Texture bones_icon_color_mask: bascenev1.Texture bridgit_level_color: bascenev1.Texture bridgit_preview: bascenev1.Texture bunny_color: bascenev1.Texture bunny_color_mask: bascenev1.Texture bunny_icon: bascenev1.Texture bunny_icon_color_mask: bascenev1.Texture button_bomb: bascenev1.Texture button_jump: bascenev1.Texture button_pick_up: bascenev1.Texture button_punch: bascenev1.Texture ch_title_char1: bascenev1.Texture ch_title_char2: bascenev1.Texture ch_title_char3: bascenev1.Texture ch_title_char4: bascenev1.Texture ch_title_char5: bascenev1.Texture chest_icon: bascenev1.Texture chest_icon_empty: bascenev1.Texture chest_icon_multi: bascenev1.Texture chest_icon_tint: bascenev1.Texture chest_open_icon: bascenev1.Texture chest_open_icon_tint: bascenev1.Texture circle_zig_zag: bascenev1.Texture clay_stroke: bascenev1.Texture coin: bascenev1.Texture controller_icon: bascenev1.Texture courtyard_level_color: bascenev1.Texture courtyard_preview: bascenev1.Texture cowboy_color: bascenev1.Texture cowboy_color_mask: bascenev1.Texture cowboy_icon: bascenev1.Texture cowboy_icon_color_mask: bascenev1.Texture crag_castle_level_color: bascenev1.Texture crag_castle_preview: bascenev1.Texture cross_out: bascenev1.Texture cross_out_mask: bascenev1.Texture cute_spaz: bascenev1.Texture cyborg_color: bascenev1.Texture cyborg_color_mask: bascenev1.Texture cyborg_icon: bascenev1.Texture cyborg_icon_color_mask: bascenev1.Texture discord_icon: bascenev1.Texture discord_logo: bascenev1.Texture discord_server: bascenev1.Texture doom_shroom_bgcolor: bascenev1.Texture doom_shroom_level_color: bascenev1.Texture doom_shroom_preview: bascenev1.Texture down_button: bascenev1.Texture egg1: bascenev1.Texture egg2: bascenev1.Texture egg3: bascenev1.Texture egg4: bascenev1.Texture egg_tex1: bascenev1.Texture egg_tex2: bascenev1.Texture egg_tex3: bascenev1.Texture empty: bascenev1.Texture file: bascenev1.Texture flag_color: bascenev1.Texture folder: bascenev1.Texture football_stadium: bascenev1.Texture football_stadium_preview: bascenev1.Texture frame_inset: bascenev1.Texture frosty_color: bascenev1.Texture frosty_color_mask: bascenev1.Texture frosty_icon: bascenev1.Texture frosty_icon_color_mask: bascenev1.Texture game_center_icon: bascenev1.Texture github_logo: bascenev1.Texture gladiator_color: bascenev1.Texture gladiator_color_mask: bascenev1.Texture gladiator_icon: bascenev1.Texture gladiator_icon_color_mask: bascenev1.Texture gold_pass: bascenev1.Texture google_play_achievements_icon: bascenev1.Texture google_play_games_icon: bascenev1.Texture google_play_leaderboards_icon: bascenev1.Texture google_plus_icon: bascenev1.Texture google_plus_sign_in_button: bascenev1.Texture graphics_icon: bascenev1.Texture heart: bascenev1.Texture hockey_stadium: bascenev1.Texture hockey_stadium_preview: bascenev1.Texture icon_onslaught: bascenev1.Texture icon_runaround: bascenev1.Texture impact_bomb_color: bascenev1.Texture impact_bomb_color_lit: bascenev1.Texture inventory_icon: bascenev1.Texture jack_color: bascenev1.Texture jack_color_mask: bascenev1.Texture jack_icon: bascenev1.Texture jack_icon_color_mask: bascenev1.Texture jumpsuit_color: bascenev1.Texture jumpsuit_color_mask: bascenev1.Texture jumpsuit_icon: bascenev1.Texture jumpsuit_icon_color_mask: bascenev1.Texture kronk: bascenev1.Texture kronk_color_mask: bascenev1.Texture kronk_icon: bascenev1.Texture kronk_icon_color_mask: bascenev1.Texture lake_frigid: bascenev1.Texture lake_frigid_preview: bascenev1.Texture lake_frigid_reflections: bascenev1.Texture land_mine: bascenev1.Texture land_mine_lit: bascenev1.Texture leaderboards_icon: bascenev1.Texture left_button: bascenev1.Texture level_icon: bascenev1.Texture lock: bascenev1.Texture log_icon: bascenev1.Texture logo: bascenev1.Texture logo_easter: bascenev1.Texture map_preview_mask: bascenev1.Texture medal_bronze: bascenev1.Texture medal_complete: bascenev1.Texture medal_gold: bascenev1.Texture medal_silver: bascenev1.Texture mel_color: bascenev1.Texture mel_color_mask: bascenev1.Texture mel_icon: bascenev1.Texture mel_icon_color_mask: bascenev1.Texture menu_bg: bascenev1.Texture menu_icon: bascenev1.Texture merch: bascenev1.Texture meter: bascenev1.Texture monkey_face_level_color: bascenev1.Texture monkey_face_preview: bascenev1.Texture multiplayer_examples: bascenev1.Texture nature_background_color: bascenev1.Texture neo_spaz_color: bascenev1.Texture neo_spaz_color_mask: bascenev1.Texture neo_spaz_icon: bascenev1.Texture neo_spaz_icon_color_mask: bascenev1.Texture next_level_icon: bascenev1.Texture ninja_color: bascenev1.Texture ninja_color_mask: bascenev1.Texture ninja_icon: bascenev1.Texture ninja_icon_color_mask: bascenev1.Texture null: bascenev1.Texture old_lady_color: bascenev1.Texture old_lady_color_mask: bascenev1.Texture old_lady_icon: bascenev1.Texture old_lady_icon_color_mask: bascenev1.Texture opera_singer_color: bascenev1.Texture opera_singer_color_mask: bascenev1.Texture opera_singer_icon: bascenev1.Texture opera_singer_icon_color_mask: bascenev1.Texture ouya_icon: bascenev1.Texture ouya_obutton: bascenev1.Texture ouya_ubutton: bascenev1.Texture ouya_ybutton: bascenev1.Texture penguin_color: bascenev1.Texture penguin_color_mask: bascenev1.Texture penguin_icon: bascenev1.Texture penguin_icon_color_mask: bascenev1.Texture pixie_color: bascenev1.Texture pixie_color_mask: bascenev1.Texture pixie_icon: bascenev1.Texture pixie_icon_color_mask: bascenev1.Texture player_lineup: bascenev1.Texture plus_button: bascenev1.Texture powerup_bomb: bascenev1.Texture powerup_curse: bascenev1.Texture powerup_health: bascenev1.Texture powerup_ice_bombs: bascenev1.Texture powerup_impact_bombs: bascenev1.Texture powerup_land_mines: bascenev1.Texture powerup_punch: bascenev1.Texture powerup_shield: bascenev1.Texture powerup_speed: bascenev1.Texture powerup_sticky_bombs: bascenev1.Texture puck_color: bascenev1.Texture quote_bubble: bascenev1.Texture rampage_bgcolor: bascenev1.Texture rampage_bgcolor2: bascenev1.Texture rampage_level_color: bascenev1.Texture rampage_preview: bascenev1.Texture replay_icon: bascenev1.Texture right_button: bascenev1.Texture robot_color: bascenev1.Texture robot_color_mask: bascenev1.Texture robot_icon: bascenev1.Texture robot_icon_color_mask: bascenev1.Texture roundabout_level_color: bascenev1.Texture roundabout_preview: bascenev1.Texture santa_color: bascenev1.Texture santa_color_mask: bascenev1.Texture santa_icon: bascenev1.Texture santa_icon_color_mask: bascenev1.Texture settings_icon: bascenev1.Texture slash: bascenev1.Texture star: bascenev1.Texture step_right_up_level_color: bascenev1.Texture step_right_up_preview: bascenev1.Texture store_character: bascenev1.Texture store_character_easter: bascenev1.Texture store_character_xmas: bascenev1.Texture store_icon: bascenev1.Texture superhero_color: bascenev1.Texture superhero_color_mask: bascenev1.Texture superhero_icon: bascenev1.Texture superhero_icon_color_mask: bascenev1.Texture the_pad_level_color: bascenev1.Texture the_pad_preview: bascenev1.Texture ticket_roll: bascenev1.Texture ticket_roll_big: bascenev1.Texture ticket_rolls: bascenev1.Texture tickets: bascenev1.Texture tickets_more: bascenev1.Texture tickets_purple: bascenev1.Texture tip_top_bgcolor: bascenev1.Texture tip_top_level_color: bascenev1.Texture tip_top_preview: bascenev1.Texture tnt: bascenev1.Texture tokens1: bascenev1.Texture tokens2: bascenev1.Texture tokens3: bascenev1.Texture tokens4: bascenev1.Texture tower_dlevel_color: bascenev1.Texture tower_dpreview: bascenev1.Texture trees_color: bascenev1.Texture trophy: bascenev1.Texture tv: bascenev1.Texture up_button: bascenev1.Texture vr_fill_mound: bascenev1.Texture warrior_color: bascenev1.Texture warrior_color_mask: bascenev1.Texture warrior_icon: bascenev1.Texture warrior_icon_color_mask: bascenev1.Texture window_bottom_cap: bascenev1.Texture witch_color: bascenev1.Texture witch_color_mask: bascenev1.Texture witch_icon: bascenev1.Texture witch_icon_color_mask: bascenev1.Texture wizard_color: bascenev1.Texture wizard_color_mask: bascenev1.Texture wizard_icon: bascenev1.Texture wizard_icon_color_mask: bascenev1.Texture wrestler_color: bascenev1.Texture wrestler_color_mask: bascenev1.Texture wrestler_icon: bascenev1.Texture wrestler_icon_color_mask: bascenev1.Texture zig_zag_level_color: bascenev1.Texture zigzag_preview: bascenev1.Texture zoe_color: bascenev1.Texture zoe_color_mask: bascenev1.Texture zoe_icon: bascenev1.Texture zoe_icon_color_mask: bascenev1.Texture #: The ``audio`` group - 412 assets (``achievement``, ``action_hero1``, #: ``action_hero2``, ``action_hero3``, ``action_hero4``, and 407 more). Full #: list in source. audio: AudioGroup #: The ``meshes`` group - 390 assets (``achievement_outline``, #: ``action_hero_fore_arm``, ``action_hero_hand``, ``action_hero_head``, #: ``action_hero_lower_leg``, and 385 more). Full list in source. meshes: MeshesGroup #: The ``textures`` group - 313 assets (``achievement_boxer``, #: ``achievement_cross_hair``, ``achievement_dual_wielding``, #: ``achievement_empty``, ``achievement_flawless_victory``, and 308 more). #: Full list in source. textures: TexturesGroup _TREE = { 'audio': { 'achievement': 's', 'action_hero1': 's', 'action_hero2': 's', 'action_hero3': 's', 'action_hero4': 's', 'action_hero_death': 's', 'action_hero_fall': 's', 'action_hero_hit1': 's', 'action_hero_hit2': 's', 'activate_beep': 's', 'agent1': 's', 'agent2': 's', 'agent3': 's', 'agent4': 's', 'agent_death': 's', 'agent_fall': 's', 'agent_hit1': 's', 'agent_hit2': 's', 'alarm': 's', 'ali1': 's', 'ali2': 's', 'ali3': 's', 'ali4': 's', 'ali_death': 's', 'ali_fall': 's', 'ali_hit1': 's', 'ali_hit2': 's', 'alien1': 's', 'alien2': 's', 'alien3': 's', 'alien4': 's', 'alien_death': 's', 'alien_fall': 's', 'alien_hit1': 's', 'alien_hit2': 's', 'announce_eight': 's', 'announce_five': 's', 'announce_four': 's', 'announce_nine': 's', 'announce_one': 's', 'announce_seven': 's', 'announce_six': 's', 'announce_ten': 's', 'announce_three': 's', 'announce_two': 's', 'assassin1': 's', 'assassin2': 's', 'assassin3': 's', 'assassin4': 's', 'assassin_death': 's', 'assassin_fall': 's', 'assassin_hit1': 's', 'assassin_hit2': 's', 'aww': 's', 'bear1': 's', 'bear2': 's', 'bear3': 's', 'bear4': 's', 'bear_death': 's', 'bear_fall': 's', 'bear_hit1': 's', 'bear_hit2': 's', 'bell_high': 's', 'bell_low': 's', 'bell_med': 's', 'big_impact': 's', 'big_impact2': 's', 'block': 's', 'bomb_drop01': 's', 'bomb_drop02': 's', 'bomb_roll01': 's', 'bones1': 's', 'bones2': 's', 'bones3': 's', 'bones_death': 's', 'bones_fall': 's', 'boo': 's', 'box_drop': 's', 'boxing_bell': 's', 'bunny1': 's', 'bunny2': 's', 'bunny3': 's', 'bunny4': 's', 'bunny_death': 's', 'bunny_fall': 's', 'bunny_hit1': 's', 'bunny_hit2': 's', 'bunny_jump': 's', 'cash_register2': 's', 'char_select_music': 's', 'cheer': 's', 'cork_pop2': 's', 'cowboy1': 's', 'cowboy2': 's', 'cowboy3': 's', 'cowboy4': 's', 'cowboy_death': 's', 'cowboy_fall': 's', 'cowboy_hit1': 's', 'cowboy_hit2': 's', 'crowd_chant': 's', 'cyborg1': 's', 'cyborg2': 's', 'cyborg3': 's', 'cyborg4': 's', 'cyborg_death': 's', 'cyborg_fall': 's', 'cyborg_hit1': 's', 'cyborg_hit2': 's', 'cymbal': 's', 'debris_fall': 's', 'deek2': 's', 'ding_small': 's', 'ding_small_high': 's', 'dripity': 's', 'drum_roll': 's', 'drum_roll_short': 's', 'explosion01': 's', 'explosion02': 's', 'explosion03': 's', 'explosion04': 's', 'explosion05': 's', 'fanfare': 's', 'flag_catcher_music': 's', 'flying_music': 's', 'foghorn': 's', 'foot_impact01': 's', 'foot_impact02': 's', 'foot_impact03': 's', 'forward_march_music': 's', 'freeze': 's', 'frosty01': 's', 'frosty02': 's', 'frosty03': 's', 'frosty04': 's', 'frosty05': 's', 'frosty_death': 's', 'frosty_fall': 's', 'frosty_hit01': 's', 'frosty_hit02': 's', 'frosty_hit03': 's', 'fuse01': 's', 'gasp': 's', 'gladiator1': 's', 'gladiator2': 's', 'gladiator3': 's', 'gladiator4': 's', 'gladiator_death': 's', 'gladiator_fall': 's', 'gladiator_hit1': 's', 'gladiator_hit2': 's', 'gong': 's', 'grand_romp_music': 's', 'gravel_skid': 's', 'health_powerup': 's', 'hiss': 's', 'impact_hard': 's', 'impact_hard2': 's', 'impact_hard3': 's', 'impact_medium': 's', 'impact_medium2': 's', 'jack01': 's', 'jack02': 's', 'jack03': 's', 'jack04': 's', 'jack05': 's', 'jack06': 's', 'jack_death01': 's', 'jack_fall01': 's', 'jack_hit01': 's', 'jack_hit02': 's', 'jack_hit03': 's', 'jack_hit04': 's', 'jack_hit05': 's', 'jack_hit06': 's', 'jack_hit07': 's', 'jumpsuit1': 's', 'jumpsuit2': 's', 'jumpsuit3': 's', 'jumpsuit4': 's', 'jumpsuit_death': 's', 'jumpsuit_fall': 's', 'jumpsuit_hit1': 's', 'jumpsuit_hit2': 's', 'kronk1': 's', 'kronk10': 's', 'kronk2': 's', 'kronk3': 's', 'kronk4': 's', 'kronk5': 's', 'kronk6': 's', 'kronk7': 's', 'kronk8': 's', 'kronk9': 's', 'kronk_death': 's', 'kronk_fall': 's', 'laser': 's', 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't', 'achievement_medal_large': 't', 'achievement_medal_medium': 't', 'achievement_medal_small': 't', 'achievement_mine': 't', 'achievement_off_you_go': 't', 'achievement_onslaught': 't', 'achievement_outline': 't', 'achievement_runaround': 't', 'achievement_sharing_is_caring': 't', 'achievement_stayin_alive': 't', 'achievement_super_punch': 't', 'achievement_team_player': 't', 'achievement_tnt': 't', 'achievement_wall': 't', 'achievements_icon': 't', 'action_hero_color': 't', 'action_hero_color_mask': 't', 'action_hero_icon': 't', 'action_hero_icon_color_mask': 't', 'advanced_icon': 't', 'agent_color': 't', 'agent_color_mask': 't', 'agent_icon': 't', 'agent_icon_color_mask': 't', 'ali_color': 't', 'ali_color_mask': 't', 'ali_icon': 't', 'ali_icon_color_mask': 't', 'ali_splash': 't', 'alien_color': 't', 'alien_color_mask': 't', 'alien_icon': 't', 'alien_icon_color_mask': 't', 'always_land_bgcolor': 't', 'always_land_level_color': 't', 'always_land_preview': 't', 'analog_stick': 't', 'assassin_color': 't', 'assassin_color_mask': 't', 'assassin_icon': 't', 'assassin_icon_color_mask': 't', 'audio_icon': 't', 'bar': 't', 'bear_color': 't', 'bear_color_mask': 't', 'bear_icon': 't', 'bear_icon_color_mask': 't', 'bg': 't', 'big_g': 't', 'big_gpreview': 't', 'bomb_color': 't', 'bomb_color_ice': 't', 'bomb_sticky_color': 't', 'bones_color': 't', 'bones_color_mask': 't', 'bones_icon': 't', 'bones_icon_color_mask': 't', 'bridgit_level_color': 't', 'bridgit_preview': 't', 'bunny_color': 't', 'bunny_color_mask': 't', 'bunny_icon': 't', 'bunny_icon_color_mask': 't', 'button_bomb': 't', 'button_jump': 't', 'button_pick_up': 't', 'button_punch': 't', 'ch_title_char1': 't', 'ch_title_char2': 't', 'ch_title_char3': 't', 'ch_title_char4': 't', 'ch_title_char5': 't', 'chest_icon': 't', 'chest_icon_empty': 't', 'chest_icon_multi': 't', 'chest_icon_tint': 't', 'chest_open_icon': 't', 'chest_open_icon_tint': 't', 'circle_zig_zag': 't', 'clay_stroke': 't', 'coin': 't', 'controller_icon': 't', 'courtyard_level_color': 't', 'courtyard_preview': 't', 'cowboy_color': 't', 'cowboy_color_mask': 't', 'cowboy_icon': 't', 'cowboy_icon_color_mask': 't', 'crag_castle_level_color': 't', 'crag_castle_preview': 't', 'cross_out': 't', 'cross_out_mask': 't', 'cute_spaz': 't', 'cyborg_color': 't', 'cyborg_color_mask': 't', 'cyborg_icon': 't', 'cyborg_icon_color_mask': 't', 'discord_icon': 't', 'discord_logo': 't', 'discord_server': 't', 'doom_shroom_bgcolor': 't', 'doom_shroom_level_color': 't', 'doom_shroom_preview': 't', 'down_button': 't', 'egg1': 't', 'egg2': 't', 'egg3': 't', 'egg4': 't', 'egg_tex1': 't', 'egg_tex2': 't', 'egg_tex3': 't', 'empty': 't', 'file': 't', 'flag_color': 't', 'folder': 't', 'football_stadium': 't', 'football_stadium_preview': 't', 'frame_inset': 't', 'frosty_color': 't', 'frosty_color_mask': 't', 'frosty_icon': 't', 'frosty_icon_color_mask': 't', 'game_center_icon': 't', 'github_logo': 't', 'gladiator_color': 't', 'gladiator_color_mask': 't', 'gladiator_icon': 't', 'gladiator_icon_color_mask': 't', 'gold_pass': 't', 'google_play_achievements_icon': 't', 'google_play_games_icon': 't', 'google_play_leaderboards_icon': 't', 'google_plus_icon': 't', 'google_plus_sign_in_button': 't', 'graphics_icon': 't', 'heart': 't', 'hockey_stadium': 't', 'hockey_stadium_preview': 't', 'icon_onslaught': 't', 'icon_runaround': 't', 'impact_bomb_color': 't', 'impact_bomb_color_lit': 't', 'inventory_icon': 't', 'jack_color': 't', 'jack_color_mask': 't', 'jack_icon': 't', 'jack_icon_color_mask': 't', 'jumpsuit_color': 't', 'jumpsuit_color_mask': 't', 'jumpsuit_icon': 't', 'jumpsuit_icon_color_mask': 't', 'kronk': 't', 'kronk_color_mask': 't', 'kronk_icon': 't', 'kronk_icon_color_mask': 't', 'lake_frigid': 't', 'lake_frigid_preview': 't', 'lake_frigid_reflections': 't', 'land_mine': 't', 'land_mine_lit': 't', 'leaderboards_icon': 't', 'left_button': 't', 'level_icon': 't', 'lock': 't', 'log_icon': 't', 'logo': 't', 'logo_easter': 't', 'map_preview_mask': 't', 'medal_bronze': 't', 'medal_complete': 't', 'medal_gold': 't', 'medal_silver': 't', 'mel_color': 't', 'mel_color_mask': 't', 'mel_icon': 't', 'mel_icon_color_mask': 't', 'menu_bg': 't', 'menu_icon': 't', 'merch': 't', 'meter': 't', 'monkey_face_level_color': 't', 'monkey_face_preview': 't', 'multiplayer_examples': 't', 'nature_background_color': 't', 'neo_spaz_color': 't', 'neo_spaz_color_mask': 't', 'neo_spaz_icon': 't', 'neo_spaz_icon_color_mask': 't', 'next_level_icon': 't', 'ninja_color': 't', 'ninja_color_mask': 't', 'ninja_icon': 't', 'ninja_icon_color_mask': 't', 'null': 't', 'old_lady_color': 't', 'old_lady_color_mask': 't', 'old_lady_icon': 't', 'old_lady_icon_color_mask': 't', 'opera_singer_color': 't', 'opera_singer_color_mask': 't', 'opera_singer_icon': 't', 'opera_singer_icon_color_mask': 't', 'ouya_icon': 't', 'ouya_obutton': 't', 'ouya_ubutton': 't', 'ouya_ybutton': 't', 'penguin_color': 't', 'penguin_color_mask': 't', 'penguin_icon': 't', 'penguin_icon_color_mask': 't', 'pixie_color': 't', 'pixie_color_mask': 't', 'pixie_icon': 't', 'pixie_icon_color_mask': 't', 'player_lineup': 't', 'plus_button': 't', 'powerup_bomb': 't', 'powerup_curse': 't', 'powerup_health': 't', 'powerup_ice_bombs': 't', 'powerup_impact_bombs': 't', 'powerup_land_mines': 't', 'powerup_punch': 't', 'powerup_shield': 't', 'powerup_speed': 't', 'powerup_sticky_bombs': 't', 'puck_color': 't', 'quote_bubble': 't', 'rampage_bgcolor': 't', 'rampage_bgcolor2': 't', 'rampage_level_color': 't', 'rampage_preview': 't', 'replay_icon': 't', 'right_button': 't', 'robot_color': 't', 'robot_color_mask': 't', 'robot_icon': 't', 'robot_icon_color_mask': 't', 'roundabout_level_color': 't', 'roundabout_preview': 't', 'santa_color': 't', 'santa_color_mask': 't', 'santa_icon': 't', 'santa_icon_color_mask': 't', 'settings_icon': 't', 'slash': 't', 'star': 't', 'step_right_up_level_color': 't', 'step_right_up_preview': 't', 'store_character': 't', 'store_character_easter': 't', 'store_character_xmas': 't', 'store_icon': 't', 'superhero_color': 't', 'superhero_color_mask': 't', 'superhero_icon': 't', 'superhero_icon_color_mask': 't', 'the_pad_level_color': 't', 'the_pad_preview': 't', 'ticket_roll': 't', 'ticket_roll_big': 't', 'ticket_rolls': 't', 'tickets': 't', 'tickets_more': 't', 'tickets_purple': 't', 'tip_top_bgcolor': 't', 'tip_top_level_color': 't', 'tip_top_preview': 't', 'tnt': 't', 'tokens1': 't', 'tokens2': 't', 'tokens3': 't', 'tokens4': 't', 'tower_dlevel_color': 't', 'tower_dpreview': 't', 'trees_color': 't', 'trophy': 't', 'tv': 't', 'up_button': 't', 'vr_fill_mound': 't', 'warrior_color': 't', 'warrior_color_mask': 't', 'warrior_icon': 't', 'warrior_icon_color_mask': 't', 'window_bottom_cap': 't', 'witch_color': 't', 'witch_color_mask': 't', 'witch_icon': 't', 'witch_icon_color_mask': 't', 'wizard_color': 't', 'wizard_color_mask': 't', 'wizard_icon': 't', 'wizard_icon_color_mask': 't', 'wrestler_color': 't', 'wrestler_color_mask': 't', 'wrestler_icon': 't', 'wrestler_icon_color_mask': 't', 'zig_zag_level_color': 't', 'zigzag_preview': 't', 'zoe_color': 't', 'zoe_color_mask': 't', 'zoe_icon': 't', 'zoe_icon_color_mask': 't', }, } if not TYPE_CHECKING: audio = AssetDir(__asset_package__, _TREE['audio'], 'audio') meshes = AssetDir(__asset_package__, _TREE['meshes'], 'meshes') textures = AssetDir(__asset_package__, _TREE['textures'], 'textures')