new scoreboard , auto team balance , auto coop mode with less players, fetch playlist anytime,powrups,quickturn

This commit is contained in:
imayushsaini 2021-11-29 18:52:58 +05:30
parent 9d9ffe5e42
commit f460316202
196 changed files with 1315 additions and 227 deletions

View file

@ -93,7 +93,7 @@ ffa_series_length: 24
# currently-signed-in account's id. To fetch info about an account,
# your back-end server can use the following url:
# http://bombsquadgame.com/accountquery?id=ACCOUNT_ID_HERE
#stats_url: https://mystatssite.com/showstats?player=${ACCOUNT}
stats_url: https://discord.gg/ucyaesh
# If present, the server subprocess will attempt to gracefully exit after
# this amount of time. A graceful exit can occur at the end of a series

View file

@ -13,7 +13,7 @@ if TYPE_CHECKING:
import ba
TEAM_COLORS = [(0.2, 0.4, 1.6)]
TEAM_NAMES = ['Good Guys']
TEAM_NAMES = ['Humans']
class CoopSession(Session):
@ -33,7 +33,7 @@ class CoopSession(Session):
"""
use_teams = True
use_team_colors = False
allow_mid_activity_joins = False
allow_mid_activity_joins = True
# Note: even though these are instance vars, we annotate them at the
# class level so that docs generation can access their types.
@ -92,11 +92,11 @@ class CoopSession(Session):
def should_allow_mid_activity_joins(self, activity: ba.Activity) -> bool:
# pylint: disable=cyclic-import
from ba._gameactivity import GameActivity
# from ba._gameactivity import GameActivity
# Disallow any joins in the middle of the game.
if isinstance(activity, GameActivity):
return False
# if isinstance(activity, GameActivity):
# return False
return True
@ -127,10 +127,12 @@ class CoopSession(Session):
level = self.campaign.getlevel(self.campaign_level_name)
nextlevel: Optional[ba.Level]
if level.index < len(levels) - 1:
nextlevel = levels[level.index + 1]
else:
nextlevel = None
# if level.index < len(levels) - 1:
# nextlevel = levels[level.index + 1]
# else:
# nextlevel = None
nextlevel=levels[(level.index+1)%len(levels)]
if nextlevel:
gametype = nextlevel.gametype
settings = nextlevel.get_settings()
@ -278,8 +280,18 @@ class CoopSession(Session):
# If we're in a between-round activity or a restart-activity,
# hop into a round.
if outcome=="victory" or outcome=="restart" or outcome=="defeat":
outcome = 'next_level'
if (isinstance(activity,
(JoinActivity, CoopScoreScreen, TransitionActivity))):
(JoinActivity, CoopScoreScreen, TransitionActivity))) or True:
from tools import TeamBalancer
TeamBalancer.checkToExitCoop()
if outcome == 'next_level':
if self._next_game_instance is None:
@ -339,7 +351,11 @@ class CoopSession(Session):
# actual round.
elif isinstance(activity, TutorialActivity):
self.setactivity(_ba.newactivity(TransitionActivity))
else:
pass
if False:
playerinfos: list[ba.PlayerInfo]

View file

@ -347,9 +347,7 @@ def on_kick_vote_end() -> None:
pass
# print("kick vote end")
def on_player_join(pb_id:str)-> None:
pass
# print(pb_id+" joined python layer")

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