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https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
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added more maps and mini games
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661
dist/ba_root/mods/games/air_soccer.py
vendored
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661
dist/ba_root/mods/games/air_soccer.py
vendored
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# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
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# Released under the MIT License. See LICENSE for details.
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# BY Stary_Agent
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"""Hockey game and support classes."""
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# ba_meta require api 8
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import babase
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import bascenev1 as bs
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from bascenev1lib.actor.playerspaz import PlayerSpaz
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from bascenev1lib.actor.scoreboard import Scoreboard
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from bascenev1lib.actor.powerupbox import PowerupBoxFactory
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from bascenev1lib.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, Sequence, Dict, Type, List, Optional, Union
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class PuckDiedMessage:
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"""Inform something that a puck has died."""
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def __init__(self, puck: Puck):
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self.puck = puck
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def create_slope(self):
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shared = SharedObjects.get()
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x = 5
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y = 12
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for i in range(0, 10):
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bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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x = x+0.3
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y = y+0.1
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class Puck(bs.Actor):
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"""A lovely giant hockey puck."""
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def __init__(self, position: Sequence[float] = (0.0, 13.0, 0.0)):
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super().__init__()
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shared = SharedObjects.get()
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activity = self.getactivity()
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# Spawn just above the provided point.
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self._spawn_pos = (position[0], position[1] + 1.0, position[2])
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self.last_players_to_touch: Dict[int, Player] = {}
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self.scored = False
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assert activity is not None
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assert isinstance(activity, HockeyGame)
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pmats = [shared.object_material, activity.puck_material]
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self.node = bs.newnode('prop',
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delegate=self,
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attrs={
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'mesh': activity.puck_mesh,
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'color_texture': activity.puck_tex,
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'body': 'sphere',
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'reflection': 'soft',
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'reflection_scale': [0.2],
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'gravity_scale': 0.3,
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'shadow_size': 0.5,
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'is_area_of_interest': True,
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'position': self._spawn_pos,
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'materials': pmats
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})
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bs.animate(self.node, 'mesh_scale', {0: 0, 0.2: 1.3, 0.26: 1})
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.DieMessage):
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assert self.node
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self.node.delete()
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activity = self._activity()
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if activity and not msg.immediate:
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activity.handlemessage(PuckDiedMessage(self))
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# If we go out of bounds, move back to where we started.
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elif isinstance(msg, bs.OutOfBoundsMessage):
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assert self.node
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self.node.position = self._spawn_pos
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elif isinstance(msg, bs.HitMessage):
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assert self.node
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assert msg.force_direction is not None
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self.node.handlemessage(
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'impulse', msg.pos[0], msg.pos[1], msg.pos[2], msg.velocity[0],
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msg.velocity[1], msg.velocity[2], 1.0 * msg.magnitude,
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1.0 * msg.velocity_magnitude, msg.radius, 0,
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msg.force_direction[0], msg.force_direction[1],
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msg.force_direction[2])
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# If this hit came from a player, log them as the last to touch us.
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s_player = msg.get_source_player(Player)
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if s_player is not None:
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activity = self._activity()
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if activity:
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if s_player in activity.players:
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self.last_players_to_touch[s_player.team.id] = s_player
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else:
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super().handlemessage(msg)
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.score = 0
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# ba_meta export bascenev1.GameActivity
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class AirSoccerGame(bs.TeamGameActivity[Player, Team]):
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"""Ice hockey game."""
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name = 'Epic Air Soccer'
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description = 'Score some goals.'
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available_settings = [
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bs.IntSetting(
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'Score to Win',
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min_value=1,
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default=1,
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increment=1,
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),
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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('1 Minute', 60),
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('2 Minutes', 120),
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('5 Minutes', 300),
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('10 Minutes', 600),
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('20 Minutes', 1200),
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],
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default=0,
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),
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.1),
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('Short', 0.5),
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('Normal', 1.0),
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('Long', 2.0),
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('Longer', 4.0),
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],
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default=1.0,
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),
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]
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default_music = bs.MusicType.HOCKEY
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@classmethod
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return issubclass(sessiontype, bs.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return ['Creative Thoughts']
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def __init__(self, settings: dict):
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super().__init__(settings)
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shared = SharedObjects.get()
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self.slow_motion = True
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self._scoreboard = Scoreboard()
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self._cheer_sound = bs.getsound('cheer')
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self._chant_sound = bs.getsound('crowdChant')
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self._foghorn_sound = bs.getsound('foghorn')
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self._swipsound = bs.getsound('swip')
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self._whistle_sound = bs.getsound('refWhistle')
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self.puck_mesh = bs.getmesh('bomb')
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self.puck_tex = bs.gettexture('landMine')
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self.puck_scored_tex = bs.gettexture('landMineLit')
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self._puck_sound = bs.getsound('metalHit')
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self.puck_material = bs.Material()
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self.puck_material.add_actions(actions=(('modify_part_collision',
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'friction', 0.5)))
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self.puck_material.add_actions(conditions=('they_have_material',
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shared.pickup_material),
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actions=('modify_part_collision',
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'collide', True))
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self.puck_material.add_actions(
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conditions=(
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('we_are_younger_than', 100),
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'and',
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('they_have_material', shared.object_material),
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),
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actions=('modify_node_collision', 'collide', False),
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)
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self.puck_material.add_actions(conditions=('they_have_material',
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shared.footing_material),
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actions=('impact_sound',
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self._puck_sound, 0.2, 5))
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self._real_wall_material = bs.Material()
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self._real_wall_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._real_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._goal_post_material = bs.Material()
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self._goal_post_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._goal_post_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', False),
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('modify_part_collision', 'physical', False)
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))
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# Keep track of which player last touched the puck
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self.puck_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(('call', 'at_connect',
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self._handle_puck_player_collide), ))
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# We want the puck to kill powerups; not get stopped by them
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self.puck_material.add_actions(
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conditions=('they_have_material',
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PowerupBoxFactory.get().powerup_material),
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actions=(('modify_part_collision', 'physical', False),
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('message', 'their_node', 'at_connect', bs.DieMessage())))
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self._score_region_material = bs.Material()
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self._score_region_material.add_actions(
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conditions=('they_have_material', self.puck_material),
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actions=(('modify_part_collision', 'collide',
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True), ('modify_part_collision', 'physical', False),
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('call', 'at_connect', self._handle_score)))
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self._puck_spawn_pos: Optional[Sequence[float]] = None
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self._score_regions: Optional[List[bs.NodeActor]] = None
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self._puck: Optional[Puck] = None
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self._score_to_win = int(settings['Score to Win'])
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self._time_limit = float(settings['Time Limit'])
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def get_instance_description(self) -> Union[str, Sequence]:
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if self._score_to_win == 1:
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return 'Score a goal.'
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return 'Score ${ARG1} goals.', self._score_to_win
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def get_instance_description_short(self) -> Union[str, Sequence]:
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if self._score_to_win == 1:
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return 'score a goal'
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return 'score ${ARG1} goals', self._score_to_win
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def on_begin(self) -> None:
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super().on_begin()
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self.setup_standard_time_limit(self._time_limit)
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self.setup_standard_powerup_drops()
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self._puck_spawn_pos = (0, 16.9, -5.5)
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self._spawn_puck()
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self.make_map()
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# Set up the two score regions.
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defs = self.map.defs
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self._score_regions = []
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self._score_regions.append(
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bs.NodeActor(
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bs.newnode('region',
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attrs={
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'position': (17, 14.5, -5.52),
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'scale': (1, 3, 1),
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'type': 'box',
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'materials': [self._score_region_material]
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})))
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self._score_regions.append(
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bs.NodeActor(
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bs.newnode('region',
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attrs={
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'position': (-17, 14.5, -5.52),
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'scale': (1, 3, 1),
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'type': 'box',
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'materials': [self._score_region_material]
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})))
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self._update_scoreboard()
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self._chant_sound.play()
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def on_team_join(self, team: Team) -> None:
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self._update_scoreboard()
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def _handle_puck_player_collide(self) -> None:
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collision = bs.getcollision()
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try:
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puck = collision.sourcenode.getdelegate(Puck, True)
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player = collision.opposingnode.getdelegate(PlayerSpaz,
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True).getplayer(
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Player, True)
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except bs.NotFoundError:
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return
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puck.last_players_to_touch[player.team.id] = player
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def make_map(self):
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shared = SharedObjects.get()
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bs.get_foreground_host_activity()._map.leftwall.materials = [
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shared.footing_material, self._real_wall_material]
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bs.get_foreground_host_activity()._map.rightwall.materials = [
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shared.footing_material, self._real_wall_material]
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bs.get_foreground_host_activity()._map.topwall.materials = [
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shared.footing_material, self._real_wall_material]
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self.floorwall = bs.newnode('region', attrs={'position': (0, 5, -5.52), 'scale': (
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35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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0, 5, -5.52), 'color': (0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
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self.create_goal_post(-16.65, 12.69)
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self.create_goal_post(-16.65, 16.69)
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self.create_goal_post(16.65, 12.69)
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self.create_goal_post(16.65, 16.69)
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self.create_static_step(0, 16.29)
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self.create_static_step(4.35, 11.1)
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self.create_static_step(-4.35, 11.1)
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self.create_vertical(10, 15.6)
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self.create_vertical(-10, 15.6)
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def create_static_step(self, x, y):
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floor = ""
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for i in range(0, 7):
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floor += "_ "
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shared = SharedObjects.get()
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step = {}
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step["r"] = bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
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3, 0.1, 6), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x, y, -5.52), 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (3, 0.1, 2)})
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return step
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def create_goal_post(self, x, y):
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shared = SharedObjects.get()
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if x > 0:
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color = (1, 0, 0) # change to team specific color
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else:
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color = (0, 0, 1)
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floor = ""
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for i in range(0, 4):
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floor += "_ "
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bs.newnode('region', attrs={'position': (x-0.2, y, -5.52), 'scale': (1.8, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._goal_post_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x-0.2, y, -5.52), 'color': color, 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (1.8, 0.1, 2)})
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def create_vertical(self, x, y):
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shared = SharedObjects.get()
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floor = ""
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for i in range(0, 4):
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floor += "|\n"
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bs.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.1, 2.8, 1),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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bs.newnode('locator', attrs={'shape': 'box', 'position': (
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x, y, -5.52), 'color': (1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 2.8, 2)})
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def spawn_player_spaz(self,
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player: Player,
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position: Sequence[float] = None,
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angle: float = None) -> PlayerSpaz:
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"""Intercept new spazzes and add our team material for them."""
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if player.team.id == 0:
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position = (-10.75152479, 5.057427485, -5.52)
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elif player.team.id == 1:
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position = (8.75152479, 5.057427485, -5.52)
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spaz = super().spawn_player_spaz(player, position, angle)
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return spaz
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def _kill_puck(self) -> None:
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self._puck = None
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def _handle_score(self) -> None:
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"""A point has been scored."""
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assert self._puck is not None
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assert self._score_regions is not None
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# Our puck might stick around for a second or two
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# we don't want it to be able to score again.
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if self._puck.scored:
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return
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region = bs.getcollision().sourcenode
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index = 0
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for index in range(len(self._score_regions)):
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if region == self._score_regions[index].node:
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break
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for team in self.teams:
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if team.id == index:
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scoring_team = team
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team.score += 1
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# Tell all players to celebrate.
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for player in team.players:
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if player.actor:
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player.actor.handlemessage(bs.CelebrateMessage(2.0))
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# If we've got the player from the scoring team that last
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# touched us, give them points.
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if (scoring_team.id in self._puck.last_players_to_touch
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and self._puck.last_players_to_touch[scoring_team.id]):
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self.stats.player_scored(
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self._puck.last_players_to_touch[scoring_team.id],
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20,
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big_message=True)
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# End game if we won.
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if team.score >= self._score_to_win:
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self.end_game()
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self._foghorn_sound.play()
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self._cheer_sound.play()
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self._puck.scored = True
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# Change puck texture to something cool
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self._puck.node.color_texture = self.puck_scored_tex
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# Kill the puck (it'll respawn itself shortly).
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bs.timer(1.0, self._kill_puck)
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||||
|
||||
light = bs.newnode('light',
|
||||
attrs={
|
||||
'position': bs.getcollision().position,
|
||||
'height_attenuated': False,
|
||||
'color': (1, 0, 0)
|
||||
})
|
||||
bs.animate(light, 'intensity', {0: 0, 0.5: 1, 1.0: 0}, loop=True)
|
||||
bs.timer(1.0, light.delete)
|
||||
|
||||
bs.cameraflash(duration=10.0)
|
||||
self._update_scoreboard()
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
winscore = self._score_to_win
|
||||
for team in self.teams:
|
||||
self._scoreboard.set_team_value(team, team.score, winscore)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
# Respawn dead players if they're still in the game.
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
# Augment standard behavior...
|
||||
super().handlemessage(msg)
|
||||
self.respawn_player(msg.getplayer(Player))
|
||||
|
||||
# Respawn dead pucks.
|
||||
elif isinstance(msg, PuckDiedMessage):
|
||||
if not self.has_ended():
|
||||
bs.timer(3.0, self._spawn_puck)
|
||||
else:
|
||||
super().handlemessage(msg)
|
||||
|
||||
def _flash_puck_spawn(self) -> None:
|
||||
light = bs.newnode('light',
|
||||
attrs={
|
||||
'position': self._puck_spawn_pos,
|
||||
'height_attenuated': False,
|
||||
'color': (1, 0, 0)
|
||||
})
|
||||
bs.animate(light, 'intensity', {0.0: 0, 0.25: 1, 0.5: 0}, loop=True)
|
||||
bs.timer(1.0, light.delete)
|
||||
|
||||
def _spawn_puck(self) -> None:
|
||||
self._swipsound.play()
|
||||
self._whistle_sound.play()
|
||||
self._flash_puck_spawn()
|
||||
assert self._puck_spawn_pos is not None
|
||||
self._puck = Puck(position=self._puck_spawn_pos)
|
||||
|
||||
|
||||
class mapdefs:
|
||||
points = {}
|
||||
# noinspection PyDictCreation
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (-1.045859963, 12.67722855,
|
||||
-5.401537075) + (0.0, 0.0, 0.0) + (
|
||||
42.46156851, 20.94044653, 0.6931564611)
|
||||
points['ffa_spawn1'] = (-9.295167711, 8.010664315,
|
||||
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
|
||||
points['ffa_spawn2'] = (7.484707127, 8.172681752, -5.614479365) + (
|
||||
1.553861796, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn3'] = (9.55724115, 11.30789446, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn4'] = (-11.55747023, 10.99170684, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn5'] = (-1.878892369, 9.46490571, -5.614479365) + (
|
||||
1.337925849, 1.453808816, 0.04419853907)
|
||||
points['ffa_spawn6'] = (-0.4912812943, 5.077006397, -5.521672101) + (
|
||||
1.878332089, 1.453808816, 0.007578097856)
|
||||
points['flag1'] = (-11.75152479, 8.057427485, -5.52)
|
||||
points['flag2'] = (9.840909039, 8.188634282, -5.52)
|
||||
points['flag3'] = (-0.2195258696, 5.010273907, -5.52)
|
||||
points['flag4'] = (-0.04605809154, 12.73369108, -5.52)
|
||||
points['flag_default'] = (-0.04201942896, 12.72374492, -5.52)
|
||||
boxes['map_bounds'] = (-0.8748348681, 9.212941713, -5.729538885) + (
|
||||
0.0, 0.0, 0.0) + (42.09666006, 26.19950145, 7.89541168)
|
||||
points['powerup_spawn1'] = (1.160232442, 6.745963662, -5.469115985)
|
||||
points['powerup_spawn2'] = (-1.899700206, 10.56447241, -5.505721177)
|
||||
points['powerup_spawn3'] = (10.56098871, 12.25165669, -5.576232453)
|
||||
points['powerup_spawn4'] = (-12.33530337, 12.25165669, -5.576232453)
|
||||
points['spawn1'] = (-9.295167711, 8.010664315,
|
||||
-5.44451005) + (1.555840357, 1.453808816, 0.1165648888)
|
||||
points['spawn2'] = (7.484707127, 8.172681752,
|
||||
-5.614479365) + (1.553861796, 1.453808816, 0.04419853907)
|
||||
points['spawn_by_flag1'] = (-9.295167711, 8.010664315, -5.44451005) + (
|
||||
1.555840357, 1.453808816, 0.1165648888)
|
||||
points['spawn_by_flag2'] = (7.484707127, 8.172681752, -5.614479365) + (
|
||||
1.553861796, 1.453808816, 0.04419853907)
|
||||
points['spawn_by_flag3'] = (-1.45994593, 5.038762459, -5.535288724) + (
|
||||
0.9516389866, 0.6666414677, 0.08607244075)
|
||||
points['spawn_by_flag4'] = (0.4932087091, 12.74493212, -5.598987003) + (
|
||||
0.5245740665, 0.5245740665, 0.01941146064)
|
||||
|
||||
|
||||
class CreativeThoughts(bs.Map):
|
||||
"""Freaking map by smoothy."""
|
||||
|
||||
defs = mapdefs
|
||||
|
||||
name = 'Creative Thoughts'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> List[str]:
|
||||
"""Return valid play types for this map."""
|
||||
return [
|
||||
'melee', 'keep_away', 'team_flag'
|
||||
]
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'alwaysLandPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: Dict[str, Any] = {
|
||||
'mesh': bs.getmesh('alwaysLandLevel'),
|
||||
'bottom_mesh': bs.getmesh('alwaysLandLevelBottom'),
|
||||
'bgmesh': bs.getmesh('alwaysLandBG'),
|
||||
'collision_mesh': bs.getcollisionmesh('alwaysLandLevelCollide'),
|
||||
'tex': bs.gettexture('alwaysLandLevelColor'),
|
||||
'bgtex': bs.gettexture('alwaysLandBGColor'),
|
||||
'vr_fill_mound_mesh': bs.getmesh('alwaysLandVRFillMound'),
|
||||
'vr_fill_mound_tex': bs.gettexture('vrFillMound')
|
||||
}
|
||||
return data
|
||||
|
||||
@classmethod
|
||||
def get_music_type(cls) -> bs.MusicType:
|
||||
return bs.MusicType.FLYING
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__(vr_overlay_offset=(0, -3.7, 2.5))
|
||||
shared = SharedObjects.get()
|
||||
self._fake_wall_material = bs.Material()
|
||||
self._real_wall_material = bs.Material()
|
||||
self._fake_wall_material.add_actions(
|
||||
conditions=(('they_are_younger_than', 9000), 'and',
|
||||
('they_have_material', shared.player_material)),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self._real_wall_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'mesh': self.preloaddata['bgmesh'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': bs.gettexture("rampageBGColor")
|
||||
})
|
||||
|
||||
self.leftwall = bs.newnode('region', attrs={'position': (-17.75152479, 13, -5.52), 'scale': (
|
||||
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.rightwall = bs.newnode('region', attrs={'position': (17.75, 13, -5.52), 'scale': (
|
||||
0.1, 15.5, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
self.topwall = bs.newnode('region', attrs={'position': (0, 21.0, -5.52), 'scale': (
|
||||
35.4, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
bs.newnode('locator', attrs={'shape': 'box', 'position': (-17.75152479, 13, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
|
||||
bs.newnode('locator', attrs={'shape': 'box', 'position': (17.75, 13, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.1, 15.5, 2)})
|
||||
bs.newnode('locator', attrs={'shape': 'box', 'position': (0, 21.0, -5.52), 'color': (
|
||||
0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (35.4, 0.2, 2)})
|
||||
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.happy_thoughts_mode = True
|
||||
gnode.shadow_offset = (0.0, 8.0, 5.0)
|
||||
gnode.tint = (1.3, 1.23, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.23, 1.0)
|
||||
gnode.vignette_outer = (0.64, 0.59, 0.69)
|
||||
gnode.vignette_inner = (0.95, 0.95, 0.93)
|
||||
gnode.vr_near_clip = 1.0
|
||||
self.is_flying = True
|
||||
|
||||
# throw out some tips on flying
|
||||
txt = bs.newnode('text',
|
||||
attrs={
|
||||
'text': babase.Lstr(resource='pressJumpToFlyText'),
|
||||
'scale': 1.2,
|
||||
'maxwidth': 800,
|
||||
'position': (0, 200),
|
||||
'shadow': 0.5,
|
||||
'flatness': 0.5,
|
||||
'h_align': 'center',
|
||||
'v_attach': 'bottom'
|
||||
})
|
||||
cmb = bs.newnode('combine',
|
||||
owner=txt,
|
||||
attrs={
|
||||
'size': 4,
|
||||
'input0': 0.3,
|
||||
'input1': 0.9,
|
||||
'input2': 0.0
|
||||
})
|
||||
bs.animate(cmb, 'input3', {3.0: 0, 4.0: 1, 9.0: 1, 10.0: 0})
|
||||
cmb.connectattr('output', txt, 'color')
|
||||
bs.timer(10.0, txt.delete)
|
||||
|
||||
|
||||
try:
|
||||
bs._map.register_map(CreativeThoughts)
|
||||
except:
|
||||
pass
|
||||
236
dist/ba_root/mods/games/bridgit_mash.py
vendored
Normal file
236
dist/ba_root/mods/games/bridgit_mash.py
vendored
Normal file
|
|
@ -0,0 +1,236 @@
|
|||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
import random
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, List, Dict
|
||||
|
||||
|
||||
class mapdefs:
|
||||
points = {}
|
||||
# noinspection PyDictCreation
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (0.0, 1.185751251, 0.4326226188) + (
|
||||
0.0, 0.0, 0.0) + (29.8180273, 11.57249038, 18.89134176)
|
||||
boxes['edge_box'] = (-0.103873591, 0.4133341891, 0.4294651013) + (
|
||||
0.0, 0.0, 0.0) + (22.48295719, 1.290242794, 8.990252454)
|
||||
points['ffa_spawn1'] = (-0.08015551329, 0.02275111462,
|
||||
-4.373674593) + (8.895057015, 1.0, 0.444350722)
|
||||
points['ffa_spawn2'] = (-0.08015551329, 0.02275111462,
|
||||
4.076288941) + (8.895057015, 1.0, 0.444350722)
|
||||
points['flag1'] = (-10.99027878, 0.05744967453, 0.1095578275)
|
||||
points['flag2'] = (11.01486398, 0.03986567039, 0.1095578275)
|
||||
points['flag_default'] = (-0.1001374046, 0.04180340146, 0.1095578275)
|
||||
boxes['goal1'] = (12.22454533, 1.0,
|
||||
0.1087926362) + (0.0, 0.0, 0.0) + (2.0, 2.0, 12.97466313)
|
||||
boxes['goal2'] = (-12.15961605, 1.0,
|
||||
0.1097860203) + (0.0, 0.0, 0.0) + (2.0, 2.0, 13.11856424)
|
||||
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
||||
42.09506485, 22.81173179, 29.76723155)
|
||||
points['powerup_spawn1'] = (5.414681236, 0.9515026107, -5.037912441)
|
||||
points['powerup_spawn2'] = (-5.555402285, 0.9515026107, -5.037912441)
|
||||
points['powerup_spawn3'] = (5.414681236, 0.9515026107, 5.148223181)
|
||||
points['powerup_spawn4'] = (-5.737266365, 0.9515026107, 5.148223181)
|
||||
points['spawn1'] = (-10.03866341, 0.02275111462, 0.0) + (0.5, 1.0, 4.0)
|
||||
points['spawn2'] = (9.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
|
||||
points['tnt1'] = (-0.08421587483, 0.9515026107, -0.7762602271)
|
||||
|
||||
|
||||
class BridgitMash(bs.Map):
|
||||
"""Stadium map for football games."""
|
||||
defs = mapdefs
|
||||
defs.points['spawn1'] = (-12.03866341, 0.02275111462,
|
||||
0.0) + (0.5, 1.0, 4.0)
|
||||
defs.points['spawn2'] = (
|
||||
12.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
|
||||
|
||||
defs.points["flag1"] = (-9.6, 0.747, -2.949)
|
||||
defs.points["flag2"] = (9.6, 0.747, 3.15)
|
||||
defs.points["flag3"] = (-9.6, 0.747, 3.15)
|
||||
defs.points["flag4"] = (-0.1, 0.747, -2.949)
|
||||
defs.points["flag5"] = (-0.1, 0.747, 0.152)
|
||||
defs.points["flag6"] = (-0.1, 0.747, 3.15)
|
||||
defs.points["flag7"] = (9.6, 0.747, -2.949)
|
||||
defs.points["flag8"] = (9.6, 0.747, 0.152)
|
||||
defs.points["flag9"] = (-9.6, 0.747, 0.152)
|
||||
|
||||
defs.points["spawn_by_flag1"] = (-9.6, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag2"] = (9.6, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag3"] = (-9.6, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag4"] = (-0.1, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag5"] = (-0.1, 0.747, 0.152)
|
||||
defs.points["spawn_by_flag6"] = (-0.1, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag7"] = (9.6, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag8"] = (9.6, 0.747, 0.152)
|
||||
defs.points["spawn_by_flag9"] = (-9.6, 0.747, 0.152)
|
||||
|
||||
name = 'Bridgit Mash'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> list[str]:
|
||||
"""Return valid play types for this map."""
|
||||
return ['melee', 'football', 'team_flag', 'keep_away', 'conquest']
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'footballStadiumPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: dict[str, Any] = {
|
||||
'mesh': bs.getmesh('footballStadium'),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('footballStadiumCollide'),
|
||||
'tex': bs.gettexture('footballStadium')
|
||||
}
|
||||
return data
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
# TODO vr fill data
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.3, 1.2, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.2, 1.0)
|
||||
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
||||
gnode.vignette_inner = (0.9, 0.9, 0.9)
|
||||
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
||||
gnode.vr_near_clip = 0.5
|
||||
cols = [(0.10, 0.3, 0.5), (0.6, 0.3, 0.6), (0.6, 0.3, 0.1),
|
||||
(0.2, 0.4, 0.1), (0.4, 0.3, 0.7), (0.10, 0.3, 0.5)]
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'mesh': bs.getmesh('natureBackground'),
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color': cols[random.randrange(0, 6)]
|
||||
})
|
||||
self.map_extend()
|
||||
|
||||
def is_point_near_edge(self,
|
||||
point: babase.Vec3,
|
||||
running: bool = False) -> bool:
|
||||
box_position = self.defs.boxes['edge_box'][0:3]
|
||||
box_scale = self.defs.boxes['edge_box'][6:9]
|
||||
xpos = (point.x - box_position[0]) / box_scale[0]
|
||||
zpos = (point.z - box_position[2]) / box_scale[2]
|
||||
return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
|
||||
|
||||
def map_extend(self):
|
||||
self.create_ramp(0, 0)
|
||||
self.create_ramp(10.9, 0)
|
||||
self.create_ramp(0, -3)
|
||||
self.create_ramp(10.9, -2.8)
|
||||
self.create_ramp(0, 3.0)
|
||||
self.create_ramp(10.9, 3.2)
|
||||
self.ground()
|
||||
# _babase.prop_axis(1, 0, 0)
|
||||
|
||||
def ground(self):
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
|
||||
def create_ramp(self, loc, z_marg):
|
||||
# try:
|
||||
# _babase.prop_axis(0, 0, 0)
|
||||
# except:
|
||||
# pass
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
spaz_collide_mat = bs.Material()
|
||||
# spaz_collide_mat.add_actions(
|
||||
# conditions=('they_have_material',shared.player_material),
|
||||
# actions=(
|
||||
# ('modify_part_collision', 'collide', True),
|
||||
# ( 'call','at_connect',babase.Call(self._handle_player_pad_collide,real )),
|
||||
# ),
|
||||
# )
|
||||
pos = (-5.3 + loc, 0.7, 1.1+z_marg)
|
||||
self.ud_1_r = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
2, 1, 2), 'type': 'box', 'materials': [shared.footing_material, spaz_collide_mat]})
|
||||
|
||||
self.node = bs.newnode('prop',
|
||||
owner=self.ud_1_r,
|
||||
attrs={
|
||||
'mesh': bs.getmesh('bridgitLevelTop'),
|
||||
'light_mesh': bs.getmesh('powerupSimple'),
|
||||
'position': (2, 7, 2),
|
||||
'body': 'puck',
|
||||
'shadow_size': 0.0,
|
||||
'velocity': (0, 0, 0),
|
||||
'color_texture': bs.gettexture('bridgitLevelColor'),
|
||||
'mesh_scale': 0.72,
|
||||
'reflection_scale': [1.5],
|
||||
'materials': [self.mat, shared.object_material, shared.footing_material],
|
||||
|
||||
'density': 9000000000
|
||||
})
|
||||
self.node.changerotation(0, 0, 0)
|
||||
mnode = bs.newnode('math',
|
||||
owner=self.ud_1_r,
|
||||
attrs={
|
||||
'input1': (0, -2.9, 0),
|
||||
'operation': 'add'
|
||||
})
|
||||
|
||||
self.ud_1_r.connectattr('position', mnode, 'input2')
|
||||
mnode.connectattr('output', self.node, 'position')
|
||||
|
||||
# /// region to stand long bar ===============
|
||||
|
||||
pos = (-9.67+loc, 0.1, 0+z_marg)
|
||||
self.left_region = bs.newnode('region', attrs={'position': pos, 'scale': (2.4, 0.7, 3.2), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
pos = (-5.67+loc, 0.1, 0+z_marg)
|
||||
self.center_region = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
8, 0.7, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
pos = (-1.3+loc, 0.1, 0+z_marg)
|
||||
self.right_region = bs.newnode('region', attrs={'position': pos, 'scale': (2.4, 0.7, 3.2), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
def _handle_player_collide(self):
|
||||
try:
|
||||
player = bs.getcollision().opposingnode.getdelegate(
|
||||
PlayerSpaz, True)
|
||||
except bs.NotFoundError:
|
||||
return
|
||||
if player.is_alive():
|
||||
player.shatter(True)
|
||||
|
||||
|
||||
bs._map.register_map(BridgitMash)
|
||||
318
dist/ba_root/mods/games/eggs_of_doom.py
vendored
Normal file
318
dist/ba_root/mods/games/eggs_of_doom.py
vendored
Normal file
|
|
@ -0,0 +1,318 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
# Released under the MIT License. See LICENSE for details.
|
||||
# Created by Mr.Smoothy -
|
||||
# https://discord.gg/ucyaesh
|
||||
# https://bombsquad-community.web.app/home for more mods.
|
||||
#
|
||||
"""DeathMatch game and support classes."""
|
||||
|
||||
# ba_meta require api 8
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING, override
|
||||
|
||||
from bascenev1lib.actor.spazfactory import SpazFactory
|
||||
import babase
|
||||
import bascenev1 as bs
|
||||
import random
|
||||
import math
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.bomb import BombFactory
|
||||
from bascenev1lib.actor.bomb import Bomb
|
||||
|
||||
from bascenev1lib.game.deathmatch import DeathMatchGame, Player, Team
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Union, Sequence, Optional
|
||||
|
||||
|
||||
class _TouchedMessage:
|
||||
pass
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
|
||||
|
||||
class FireChainGame(DeathMatchGame):
|
||||
|
||||
"""A game type based on acquiring kills."""
|
||||
|
||||
name = 'Eggs of Doom'
|
||||
description = 'Kill a set number of enemies to win.'
|
||||
|
||||
# Print messages when players die since it matters here.
|
||||
announce_player_deaths = True
|
||||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]) -> list[babase.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Kills to Win Per Player',
|
||||
min_value=1,
|
||||
default=5,
|
||||
increment=1,
|
||||
),
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
choices=[
|
||||
('None', 0),
|
||||
('1 Minute', 60),
|
||||
('2 Minutes', 120),
|
||||
('5 Minutes', 300),
|
||||
('10 Minutes', 600),
|
||||
('20 Minutes', 1200),
|
||||
],
|
||||
default=0,
|
||||
),
|
||||
bs.FloatChoiceSetting(
|
||||
'Respawn Times',
|
||||
choices=[
|
||||
('Shorter', 0.25),
|
||||
('Short', 0.5),
|
||||
('Normal', 1.0),
|
||||
('Long', 2.0),
|
||||
('Longer', 4.0),
|
||||
],
|
||||
default=1.0,
|
||||
),
|
||||
bs.BoolSetting('Epic Mode', default=False),
|
||||
]
|
||||
|
||||
# In teams mode, a suicide gives a point to the other team, but in
|
||||
# free-for-all it subtracts from your own score. By default we clamp
|
||||
# this at zero to benefit new players, but pro players might like to
|
||||
# be able to go negative. (to avoid a strategy of just
|
||||
# suiciding until you get a good drop)
|
||||
if issubclass(sessiontype, bs.FreeForAllSession):
|
||||
settings.append(
|
||||
bs.BoolSetting('Allow Negative Scores', default=False))
|
||||
|
||||
return settings
|
||||
|
||||
@classmethod
|
||||
def supports_session_type(cls, sessiontype: type[bs.Session]) -> bool:
|
||||
return (issubclass(sessiontype, bs.DualTeamSession)
|
||||
or issubclass(sessiontype, bs.FreeForAllSession))
|
||||
|
||||
@classmethod
|
||||
def get_supported_maps(cls, sessiontype: type[bs.Session]) -> list[str]:
|
||||
return ["Doom Shroom"]
|
||||
|
||||
def __init__(self, settings: dict):
|
||||
super().__init__(settings)
|
||||
self._scoreboard = Scoreboard()
|
||||
self._score_to_win: Optional[int] = None
|
||||
self._dingsound = bs.getsound('dingSmall')
|
||||
self._epic_mode = bool(settings['Epic Mode'])
|
||||
self._kills_to_win_per_player = int(
|
||||
settings['Kills to Win Per Player'])
|
||||
self._time_limit = float(settings['Time Limit'])
|
||||
self._allow_negative_scores = bool(
|
||||
settings.get('Allow Negative Scores', False))
|
||||
|
||||
# Base class overrides.
|
||||
self.slow_motion = self._epic_mode
|
||||
self.default_music = (bs.MusicType.EPIC if self._epic_mode else
|
||||
bs.MusicType.TO_THE_DEATH)
|
||||
|
||||
self.wtindex = 0
|
||||
self.wttimer = bs.timer(5, babase.Call(self.wt_), repeat=True)
|
||||
self.wthighlights = ["Created by Mr.Smoothy",
|
||||
"hey smoothy youtube", "smoothy#multiverse"]
|
||||
|
||||
def wt_(self):
|
||||
node = bs.newnode('text',
|
||||
attrs={
|
||||
'text': self.wthighlights[self.wtindex],
|
||||
'flatness': 1.0,
|
||||
'h_align': 'center',
|
||||
'v_attach': 'bottom',
|
||||
'scale': 0.7,
|
||||
'position': (0, 20),
|
||||
'color': (0.5, 0.5, 0.5)
|
||||
})
|
||||
|
||||
self.delt = bs.timer(4, node.delete)
|
||||
self.wtindex = int((self.wtindex+1) % len(self.wthighlights))
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
return 'Crush ${ARG1} of your enemies.', self._score_to_win
|
||||
|
||||
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||
return 'kill ${ARG1} enemies', self._score_to_win
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
if self.has_begun():
|
||||
self._update_scoreboard()
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
self.setup_standard_powerup_drops()
|
||||
|
||||
# Base kills needed to win on the size of the largest team.
|
||||
self._score_to_win = (self._kills_to_win_per_player *
|
||||
max(1, max(len(t.players) for t in self.teams)))
|
||||
self._update_scoreboard()
|
||||
RollingEgg((0.5, 2.7, -4), 1.5)
|
||||
RollingEgg((0.5, 2.7, -4), 2)
|
||||
RollingEgg((0.5, 2.7, -4), 2.5)
|
||||
RollingEgg((0.5, 2.7, -4), 3)
|
||||
RollingEgg((0.5, 2.5, -4), 3.5)
|
||||
RollingEgg((0.5, 2.5, -4), 4)
|
||||
RollingEgg((0.5, 2.5, -4), 4.5)
|
||||
RollingEgg((0.5, 2.5, -4), 5)
|
||||
RollingEgg((0.5, 2.5, -4), 5.5)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
|
||||
player = msg.getplayer(Player)
|
||||
self.respawn_player(player)
|
||||
|
||||
killer = msg.getkillerplayer(Player)
|
||||
if killer is None:
|
||||
return None
|
||||
|
||||
# Handle team-kills.
|
||||
if killer.team is player.team:
|
||||
|
||||
# In free-for-all, killing yourself loses you a point.
|
||||
if isinstance(self.session, bs.FreeForAllSession):
|
||||
new_score = player.team.score - 1
|
||||
if not self._allow_negative_scores:
|
||||
new_score = max(0, new_score)
|
||||
player.team.score = new_score
|
||||
|
||||
# In teams-mode it gives a point to the other team.
|
||||
else:
|
||||
self._dingsound.play()
|
||||
for team in self.teams:
|
||||
if team is not killer.team:
|
||||
team.score += 1
|
||||
|
||||
# Killing someone on another team nets a kill.
|
||||
else:
|
||||
killer.team.score += 1
|
||||
self._dingsound.play()
|
||||
|
||||
# In FFA show scores since its hard to find on the scoreboard.
|
||||
if isinstance(killer.actor, PlayerSpaz) and killer.actor:
|
||||
killer.actor.set_score_text(str(killer.team.score) + '/' +
|
||||
str(self._score_to_win),
|
||||
color=killer.team.color,
|
||||
flash=True)
|
||||
|
||||
self._update_scoreboard()
|
||||
|
||||
# If someone has won, set a timer to end shortly.
|
||||
# (allows the dust to clear and draws to occur if deaths are
|
||||
# close enough)
|
||||
assert self._score_to_win is not None
|
||||
if any(team.score >= self._score_to_win for team in self.teams):
|
||||
bs.timer(0.5, self.end_game)
|
||||
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
return None
|
||||
|
||||
def _update_scoreboard(self) -> None:
|
||||
for team in self.teams:
|
||||
self._scoreboard.set_team_value(team, team.score,
|
||||
self._score_to_win)
|
||||
|
||||
def end_game(self) -> None:
|
||||
results = bs.GameResults()
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.score)
|
||||
self.end(results=results)
|
||||
|
||||
|
||||
class RollingEgg(bs.Actor):
|
||||
def __init__(self, position, radius):
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
factory = SpazFactory.get()
|
||||
self._spawn_pos = position
|
||||
self.powerup_material = bs.Material()
|
||||
self.powerup_material.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', False),
|
||||
('message', 'our_node', 'at_connect', _TouchedMessage()),
|
||||
),
|
||||
)
|
||||
self.direction = (0, 0, 0)
|
||||
pmats = [shared.object_material, self.powerup_material]
|
||||
self.node = bs.newnode('prop',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'mesh': bs.getmesh('egg'),
|
||||
'color_texture': bs.gettexture(random.choice(['eggTex1', 'eggTex2', 'eggTex3'])),
|
||||
'body': 'sphere',
|
||||
'reflection': 'soft',
|
||||
'reflection_scale': [0.2],
|
||||
'gravity_scale': 0.3,
|
||||
'mesh_scale': 0.5,
|
||||
'body_scale': 0.6,
|
||||
'shadow_size': 0.5,
|
||||
'is_area_of_interest': True,
|
||||
'position': position,
|
||||
'materials': pmats
|
||||
})
|
||||
self.radius = radius
|
||||
self.center = position
|
||||
self.angle = 0
|
||||
self.surroundTimer = bs.Timer(0.3, self.update, repeat=True)
|
||||
self.delta_time = 0.3
|
||||
self.angular_speed = math.pi / 2
|
||||
|
||||
def update(self):
|
||||
# Calculate new angle based on time
|
||||
self.angle += self.delta_time
|
||||
|
||||
# Calculate new position
|
||||
new_x = self.center[0] + self.radius * math.cos(self.angle)
|
||||
new_z = self.center[2] + self.radius * math.sin(self.angle)
|
||||
new_y = self.node.position[1] # rotation around the Y-axis
|
||||
|
||||
new_position = (new_x, new_y, new_z)
|
||||
|
||||
# Calculate velocity
|
||||
self.direction = [new_position[i] - self.node.position[i]
|
||||
for i in range(3)]
|
||||
velocity = [self.direction[i] / self.delta_time for i in range(3)]
|
||||
|
||||
self.node.velocity = velocity
|
||||
|
||||
@override
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.DieMessage):
|
||||
if self.node:
|
||||
self.node.position = self._spawn_pos
|
||||
elif isinstance(msg, _TouchedMessage):
|
||||
|
||||
node = bs.getcollision().opposingnode
|
||||
node.handlemessage(
|
||||
bs.HitMessage(
|
||||
velocity=self.node.velocity,
|
||||
velocity_magnitude=90,
|
||||
radius=0,
|
||||
srcnode=self.node,
|
||||
force_direction=self.direction,
|
||||
hit_type='punch',
|
||||
)
|
||||
)
|
||||
elif isinstance(msg, bs.OutOfBoundsMessage):
|
||||
assert self.node
|
||||
self.node.position = self._spawn_pos
|
||||
else:
|
||||
return super().handlemessage(msg)
|
||||
217
dist/ba_root/mods/games/wooden_floor.py
vendored
Normal file
217
dist/ba_root/mods/games/wooden_floor.py
vendored
Normal file
|
|
@ -0,0 +1,217 @@
|
|||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
import copy
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, List, Dict
|
||||
|
||||
|
||||
class mapdefs:
|
||||
points = {}
|
||||
# noinspection PyDictCreation
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (0.0, 1.185751251, 0.4326226188) + (
|
||||
0.0, 0.0, 0.0) + (29.8180273, 11.57249038, 18.89134176)
|
||||
boxes['edge_box'] = (-0.103873591, 0.4133341891, 0.4294651013) + (
|
||||
0.0, 0.0, 0.0) + (22.48295719, 1.290242794, 8.990252454)
|
||||
points['ffa_spawn1'] = (-0.08015551329, 0.02275111462,
|
||||
-4.373674593) + (8.895057015, 1.0, 0.444350722)
|
||||
points['ffa_spawn2'] = (-0.08015551329, 0.02275111462,
|
||||
4.076288941) + (8.895057015, 1.0, 0.444350722)
|
||||
points['flag1'] = (-10.99027878, 0.05744967453, 0.1095578275)
|
||||
points['flag2'] = (11.01486398, 0.03986567039, 0.1095578275)
|
||||
points['flag_default'] = (-0.1001374046, 0.04180340146, 0.1095578275)
|
||||
boxes['goal1'] = (12.22454533, 1.0,
|
||||
0.1087926362) + (0.0, 0.0, 0.0) + (2.0, 2.0, 12.97466313)
|
||||
boxes['goal2'] = (-12.15961605, 1.0,
|
||||
0.1097860203) + (0.0, 0.0, 0.0) + (2.0, 2.0, 13.11856424)
|
||||
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
||||
42.09506485, 22.81173179, 29.76723155)
|
||||
points['powerup_spawn1'] = (5.414681236, 0.9515026107, -5.037912441)
|
||||
points['powerup_spawn2'] = (-5.555402285, 0.9515026107, -5.037912441)
|
||||
points['powerup_spawn3'] = (5.414681236, 0.9515026107, 5.148223181)
|
||||
points['powerup_spawn4'] = (-5.737266365, 0.9515026107, 5.148223181)
|
||||
points['spawn1'] = (-10.03866341, 0.02275111462, 0.0) + (0.5, 1.0, 4.0)
|
||||
points['spawn2'] = (9.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
|
||||
points['tnt1'] = (-0.08421587483, 0.9515026107, -0.7762602271)
|
||||
|
||||
|
||||
class WoodenFloor(bs.Map):
|
||||
"""Stadium map for football games."""
|
||||
defs = mapdefs
|
||||
defs.points['spawn1'] = (-12.03866341, 0.02275111462,
|
||||
0.0) + (0.5, 1.0, 4.0)
|
||||
defs.points['spawn2'] = (
|
||||
12.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
|
||||
name = 'Wooden Floor'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> list[str]:
|
||||
"""Return valid play types for this map."""
|
||||
return ['melee', 'football', 'team_flag', 'keep_away']
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'footballStadiumPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: dict[str, Any] = {
|
||||
|
||||
'mesh_bg': bs.getmesh('doomShroomBG'),
|
||||
'bg_vr_fill_mesh': bs.getmesh('natureBackgroundVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('bridgitLevelCollide'),
|
||||
'tex': bs.gettexture('bridgitLevelColor'),
|
||||
'mesh_bg_tex': bs.gettexture('doomShroomBGColor'),
|
||||
'collide_bg': bs.getcollisionmesh('natureBackgroundCollide'),
|
||||
'railing_collision_mesh':
|
||||
(bs.getcollisionmesh('bridgitLevelRailingCollide')),
|
||||
'bg_material': bs.Material()
|
||||
}
|
||||
data['bg_material'].add_actions(actions=('modify_part_collision',
|
||||
'friction', 10.0))
|
||||
return data
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'mesh': self.preloaddata['mesh_bg'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['mesh_bg_tex']
|
||||
})
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'mesh': self.preloaddata['bg_vr_fill_mesh'],
|
||||
'lighting': False,
|
||||
'vr_only': True,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['mesh_bg_tex']
|
||||
})
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.3, 1.2, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.2, 1.0)
|
||||
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
||||
gnode.vignette_inner = (0.9, 0.9, 0.9)
|
||||
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
||||
gnode.vr_near_clip = 0.5
|
||||
# self.map_extend()
|
||||
|
||||
def is_point_near_edge(self,
|
||||
point: babase.Vec3,
|
||||
running: bool = False) -> bool:
|
||||
box_position = self.defs.boxes['edge_box'][0:3]
|
||||
box_scale = self.defs.boxes['edge_box'][6:9]
|
||||
xpos = (point.x - box_position[0]) / box_scale[0]
|
||||
zpos = (point.z - box_position[2]) / box_scale[2]
|
||||
return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
|
||||
|
||||
def map_extend(self):
|
||||
pass
|
||||
# p=[-6,-4.3,-2.6,-0.9,0.8,2.5,4.2,5.9]
|
||||
# q=[-4,-2.3,-0.6,1.1,2.8,4.5,6.2]
|
||||
# for i in p:
|
||||
# for j in q:
|
||||
# self.create_ramp(i,j)
|
||||
|
||||
# self.create_ramp(10.9)
|
||||
# self.ground()
|
||||
|
||||
def ground(self):
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
spaz_collide_mat = bs.Material()
|
||||
spaz_collide_mat.add_actions(
|
||||
conditions=('they_have_material', shared.player_material),
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('call', 'at_connect', babase.Call(self._handle_player_collide)),
|
||||
),
|
||||
)
|
||||
pos = (0, 0.1, -5)
|
||||
self.main_region = bs.newnode('region', attrs={'position': pos, 'scale': (21, 0.001, 20), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
def create_ramp_111(self, x, z):
|
||||
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
spaz_collide_mat = bs.Material()
|
||||
|
||||
pos = (x, 0, z)
|
||||
ud_1_r = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
1.5, 1, 1.5), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
|
||||
|
||||
node = bs.newnode('prop',
|
||||
owner=ud_1_r,
|
||||
attrs={
|
||||
'mesh': bs.getmesh('image1x1'),
|
||||
'light_mesh': bs.getmesh('powerupSimple'),
|
||||
'position': (2, 7, 2),
|
||||
'body': 'puck',
|
||||
'shadow_size': 0.0,
|
||||
'velocity': (0, 0, 0),
|
||||
'color_texture': bs.gettexture('tnt'),
|
||||
'mesh_scale': 1.5,
|
||||
'reflection_scale': [1.5],
|
||||
'materials': [self.mat, shared.object_material, shared.footing_material],
|
||||
'density': 9000000000
|
||||
})
|
||||
mnode = bs.newnode('math',
|
||||
owner=ud_1_r,
|
||||
attrs={
|
||||
'input1': (0, 0.6, 0),
|
||||
'operation': 'add'
|
||||
})
|
||||
node.changerotation(1, 0, 0)
|
||||
ud_1_r.connectattr('position', mnode, 'input2')
|
||||
mnode.connectattr('output', node, 'position')
|
||||
|
||||
def _handle_player_collide(self):
|
||||
try:
|
||||
player = bs.getcollision().opposingnode.getdelegate(
|
||||
PlayerSpaz, True)
|
||||
except bs.NotFoundError:
|
||||
return
|
||||
if player.is_alive():
|
||||
player.shatter(True)
|
||||
|
||||
|
||||
bs._map.register_map(WoodenFloor)
|
||||
236
dist/ba_root/mods/maps/bridgit_mash.py
vendored
Normal file
236
dist/ba_root/mods/maps/bridgit_mash.py
vendored
Normal file
|
|
@ -0,0 +1,236 @@
|
|||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
import random
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, List, Dict
|
||||
|
||||
|
||||
class mapdefs:
|
||||
points = {}
|
||||
# noinspection PyDictCreation
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (0.0, 1.185751251, 0.4326226188) + (
|
||||
0.0, 0.0, 0.0) + (29.8180273, 11.57249038, 18.89134176)
|
||||
boxes['edge_box'] = (-0.103873591, 0.4133341891, 0.4294651013) + (
|
||||
0.0, 0.0, 0.0) + (22.48295719, 1.290242794, 8.990252454)
|
||||
points['ffa_spawn1'] = (-0.08015551329, 0.02275111462,
|
||||
-4.373674593) + (8.895057015, 1.0, 0.444350722)
|
||||
points['ffa_spawn2'] = (-0.08015551329, 0.02275111462,
|
||||
4.076288941) + (8.895057015, 1.0, 0.444350722)
|
||||
points['flag1'] = (-10.99027878, 0.05744967453, 0.1095578275)
|
||||
points['flag2'] = (11.01486398, 0.03986567039, 0.1095578275)
|
||||
points['flag_default'] = (-0.1001374046, 0.04180340146, 0.1095578275)
|
||||
boxes['goal1'] = (12.22454533, 1.0,
|
||||
0.1087926362) + (0.0, 0.0, 0.0) + (2.0, 2.0, 12.97466313)
|
||||
boxes['goal2'] = (-12.15961605, 1.0,
|
||||
0.1097860203) + (0.0, 0.0, 0.0) + (2.0, 2.0, 13.11856424)
|
||||
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
||||
42.09506485, 22.81173179, 29.76723155)
|
||||
points['powerup_spawn1'] = (5.414681236, 0.9515026107, -5.037912441)
|
||||
points['powerup_spawn2'] = (-5.555402285, 0.9515026107, -5.037912441)
|
||||
points['powerup_spawn3'] = (5.414681236, 0.9515026107, 5.148223181)
|
||||
points['powerup_spawn4'] = (-5.737266365, 0.9515026107, 5.148223181)
|
||||
points['spawn1'] = (-10.03866341, 0.02275111462, 0.0) + (0.5, 1.0, 4.0)
|
||||
points['spawn2'] = (9.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
|
||||
points['tnt1'] = (-0.08421587483, 0.9515026107, -0.7762602271)
|
||||
|
||||
|
||||
class BridgitMash(bs.Map):
|
||||
"""Stadium map for football games."""
|
||||
defs = mapdefs
|
||||
defs.points['spawn1'] = (-12.03866341, 0.02275111462,
|
||||
0.0) + (0.5, 1.0, 4.0)
|
||||
defs.points['spawn2'] = (
|
||||
12.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
|
||||
|
||||
defs.points["flag1"] = (-9.6, 0.747, -2.949)
|
||||
defs.points["flag2"] = (9.6, 0.747, 3.15)
|
||||
defs.points["flag3"] = (-9.6, 0.747, 3.15)
|
||||
defs.points["flag4"] = (-0.1, 0.747, -2.949)
|
||||
defs.points["flag5"] = (-0.1, 0.747, 0.152)
|
||||
defs.points["flag6"] = (-0.1, 0.747, 3.15)
|
||||
defs.points["flag7"] = (9.6, 0.747, -2.949)
|
||||
defs.points["flag8"] = (9.6, 0.747, 0.152)
|
||||
defs.points["flag9"] = (-9.6, 0.747, 0.152)
|
||||
|
||||
defs.points["spawn_by_flag1"] = (-9.6, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag2"] = (9.6, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag3"] = (-9.6, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag4"] = (-0.1, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag5"] = (-0.1, 0.747, 0.152)
|
||||
defs.points["spawn_by_flag6"] = (-0.1, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag7"] = (9.6, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag8"] = (9.6, 0.747, 0.152)
|
||||
defs.points["spawn_by_flag9"] = (-9.6, 0.747, 0.152)
|
||||
|
||||
name = 'Bridgit Mash'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> list[str]:
|
||||
"""Return valid play types for this map."""
|
||||
return ['melee', 'football', 'team_flag', 'keep_away', 'conquest']
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'footballStadiumPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: dict[str, Any] = {
|
||||
'mesh': bs.getmesh('footballStadium'),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('footballStadiumCollide'),
|
||||
'tex': bs.gettexture('footballStadium')
|
||||
}
|
||||
return data
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
# TODO vr fill data
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.3, 1.2, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.2, 1.0)
|
||||
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
||||
gnode.vignette_inner = (0.9, 0.9, 0.9)
|
||||
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
||||
gnode.vr_near_clip = 0.5
|
||||
cols = [(0.10, 0.3, 0.5), (0.6, 0.3, 0.6), (0.6, 0.3, 0.1),
|
||||
(0.2, 0.4, 0.1), (0.4, 0.3, 0.7), (0.10, 0.3, 0.5)]
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'mesh': bs.getmesh('natureBackground'),
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color': cols[random.randrange(0, 6)]
|
||||
})
|
||||
self.map_extend()
|
||||
|
||||
def is_point_near_edge(self,
|
||||
point: babase.Vec3,
|
||||
running: bool = False) -> bool:
|
||||
box_position = self.defs.boxes['edge_box'][0:3]
|
||||
box_scale = self.defs.boxes['edge_box'][6:9]
|
||||
xpos = (point.x - box_position[0]) / box_scale[0]
|
||||
zpos = (point.z - box_position[2]) / box_scale[2]
|
||||
return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
|
||||
|
||||
def map_extend(self):
|
||||
self.create_ramp(0, 0)
|
||||
self.create_ramp(10.9, 0)
|
||||
self.create_ramp(0, -3)
|
||||
self.create_ramp(10.9, -2.8)
|
||||
self.create_ramp(0, 3.0)
|
||||
self.create_ramp(10.9, 3.2)
|
||||
self.ground()
|
||||
# _babase.prop_axis(1, 0, 0)
|
||||
|
||||
def ground(self):
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
|
||||
def create_ramp(self, loc, z_marg):
|
||||
# try:
|
||||
# _babase.prop_axis(0, 0, 0)
|
||||
# except:
|
||||
# pass
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
spaz_collide_mat = bs.Material()
|
||||
# spaz_collide_mat.add_actions(
|
||||
# conditions=('they_have_material',shared.player_material),
|
||||
# actions=(
|
||||
# ('modify_part_collision', 'collide', True),
|
||||
# ( 'call','at_connect',babase.Call(self._handle_player_pad_collide,real )),
|
||||
# ),
|
||||
# )
|
||||
pos = (-5.3 + loc, 0.7, 1.1+z_marg)
|
||||
self.ud_1_r = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
2, 1, 2), 'type': 'box', 'materials': [shared.footing_material, spaz_collide_mat]})
|
||||
|
||||
self.node = bs.newnode('prop',
|
||||
owner=self.ud_1_r,
|
||||
attrs={
|
||||
'mesh': bs.getmesh('bridgitLevelTop'),
|
||||
'light_mesh': bs.getmesh('powerupSimple'),
|
||||
'position': (2, 7, 2),
|
||||
'body': 'puck',
|
||||
'shadow_size': 0.0,
|
||||
'velocity': (0, 0, 0),
|
||||
'color_texture': bs.gettexture('bridgitLevelColor'),
|
||||
'mesh_scale': 0.72,
|
||||
'reflection_scale': [1.5],
|
||||
'materials': [self.mat, shared.object_material, shared.footing_material],
|
||||
|
||||
'density': 9000000000
|
||||
})
|
||||
self.node.changerotation(0, 0, 0)
|
||||
mnode = bs.newnode('math',
|
||||
owner=self.ud_1_r,
|
||||
attrs={
|
||||
'input1': (0, -2.9, 0),
|
||||
'operation': 'add'
|
||||
})
|
||||
|
||||
self.ud_1_r.connectattr('position', mnode, 'input2')
|
||||
mnode.connectattr('output', self.node, 'position')
|
||||
|
||||
# /// region to stand long bar ===============
|
||||
|
||||
pos = (-9.67+loc, 0.1, 0+z_marg)
|
||||
self.left_region = bs.newnode('region', attrs={'position': pos, 'scale': (2.4, 0.7, 3.2), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
pos = (-5.67+loc, 0.1, 0+z_marg)
|
||||
self.center_region = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
8, 0.7, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
pos = (-1.3+loc, 0.1, 0+z_marg)
|
||||
self.right_region = bs.newnode('region', attrs={'position': pos, 'scale': (2.4, 0.7, 3.2), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
def _handle_player_collide(self):
|
||||
try:
|
||||
player = bs.getcollision().opposingnode.getdelegate(
|
||||
PlayerSpaz, True)
|
||||
except bs.NotFoundError:
|
||||
return
|
||||
if player.is_alive():
|
||||
player.shatter(True)
|
||||
|
||||
|
||||
bs._map.register_map(BridgitMash)
|
||||
259
dist/ba_root/mods/maps/bridgit_parallelo.py
vendored
Normal file
259
dist/ba_root/mods/maps/bridgit_parallelo.py
vendored
Normal file
|
|
@ -0,0 +1,259 @@
|
|||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
import copy
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, List, Dict
|
||||
|
||||
|
||||
class mapdefs:
|
||||
points = {}
|
||||
# noinspection PyDictCreation
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (-0.2457963347, 3.828181068,
|
||||
-1.528362695) + (0.0, 0.0, 0.0) + (
|
||||
19.14849937, 7.312788846, 8.436232726)
|
||||
points['ffa_spawn1'] = (-5.869295124, 3.715437928,
|
||||
-1.617274877) + (0.9410329222, 1.0, 1.818908238)
|
||||
points['ffa_spawn2'] = (5.160809653, 3.761793434,
|
||||
-1.443012115) + (0.7729807005, 1.0, 1.818908238)
|
||||
points['ffa_spawn3'] = (-0.4266381164, 3.761793434,
|
||||
-1.555562653) + (4.034151421, 1.0, 0.2731725824)
|
||||
points['flag1'] = (-7.354603923, 3.770769731, -1.617274877)
|
||||
points['flag2'] = (6.885846926, 3.770685211, -1.443012115)
|
||||
points['flag_default'] = (-0.2227795102, 3.802429326, -1.562586233)
|
||||
boxes['map_bounds'] = (-0.1916036665, 7.481446847, -1.311948055) + (
|
||||
0.0, 0.0, 0.0) + (27.41996888, 18.47258973, 19.52220249)
|
||||
points['powerup_spawn1'] = (6.82849491, 4.658454461, 0.1938139802)
|
||||
points['powerup_spawn2'] = (-7.253381358, 4.728692078, 0.252121017)
|
||||
points['powerup_spawn3'] = (6.82849491, 4.658454461, -3.461765427)
|
||||
points['powerup_spawn4'] = (-7.253381358, 4.728692078, -3.40345839)
|
||||
points['shadow_lower_bottom'] = (-0.2227795102, 2.83188898, 2.680075641)
|
||||
points['shadow_lower_top'] = (-0.2227795102, 3.498267184, 2.680075641)
|
||||
points['shadow_upper_bottom'] = (-0.2227795102, 6.305086402, 2.680075641)
|
||||
points['shadow_upper_top'] = (-0.2227795102, 9.470923628, 2.680075641)
|
||||
points['spawn1'] = (-5.869295124, 3.715437928,
|
||||
-1.617274877) + (0.9410329222, 1.0, 1.818908238)
|
||||
points['spawn2'] = (5.160809653, 3.761793434,
|
||||
-1.443012115) + (0.7729807005, 1.0, 1.818908238)
|
||||
|
||||
|
||||
class BridgitParallelo(bs.Map):
|
||||
"""Map with a narrow bridge in the middle."""
|
||||
defs = mapdefs
|
||||
defs.points['powerup_spawn4'] = (-7.253381358, 4.728692078, -6.40345839)
|
||||
defs.points['powerup_spawn3'] = (6.82849491, 4.658454461, -6.461765427)
|
||||
defs.points['spawn1'] = (-5.869295124, 3.715437928,
|
||||
-3.617274877) + (0.9410329222, 1.0, 0.818908238)
|
||||
defs.boxes['area_of_interest_bounds'] = (-0.2457963347, 3.828181068,
|
||||
-3.528362695) + (0.0, 0.0, 0.0) + (
|
||||
19.14849937, 7.312788846, 6.436232726)
|
||||
|
||||
name = 'Bridgit Parallelo'
|
||||
dataname = 'bridgit'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> list[str]:
|
||||
"""Return valid play types for this map."""
|
||||
# print('getting playtypes', cls._getdata()['play_types'])
|
||||
return ['melee', 'team_flag', 'keep_away']
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'bridgitPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: dict[str, Any] = {
|
||||
'mesh_top': bs.getmesh('bridgitLevelTop'),
|
||||
'mesh_bottom': bs.getmesh('bridgitLevelBottom'),
|
||||
'mesh_bg': bs.getmesh('natureBackground'),
|
||||
'bg_vr_fill_mesh': bs.getmesh('natureBackgroundVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('bridgitLevelCollide'),
|
||||
'tex': bs.gettexture('bridgitLevelColor'),
|
||||
'mesh_bg_tex': bs.gettexture('natureBackgroundColor'),
|
||||
'collide_bg': bs.getcollisionmesh('natureBackgroundCollide'),
|
||||
'railing_collision_mesh':
|
||||
(bs.getcollisionmesh('bridgitLevelRailingCollide')),
|
||||
'bg_material': bs.Material()
|
||||
}
|
||||
data['bg_material'].add_actions(actions=('modify_part_collision',
|
||||
'friction', 10.0))
|
||||
return data
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
self.node = bs.newnode(
|
||||
'terrain',
|
||||
delegate=self,
|
||||
attrs={
|
||||
'collision_mesh': self.preloaddata['collision_mesh'],
|
||||
'mesh': self.preloaddata['mesh_top'],
|
||||
'color_texture': self.preloaddata['tex'],
|
||||
'materials': [shared.footing_material]
|
||||
})
|
||||
self.bottom = bs.newnode('terrain',
|
||||
attrs={
|
||||
'mesh': self.preloaddata['mesh_bottom'],
|
||||
'lighting': False,
|
||||
'color_texture': self.preloaddata['tex']
|
||||
})
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'mesh': self.preloaddata['mesh_bg'],
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['mesh_bg_tex']
|
||||
})
|
||||
bs.newnode('terrain',
|
||||
attrs={
|
||||
'mesh': self.preloaddata['bg_vr_fill_mesh'],
|
||||
'lighting': False,
|
||||
'vr_only': True,
|
||||
'background': True,
|
||||
'color_texture': self.preloaddata['mesh_bg_tex']
|
||||
})
|
||||
# self.railing = bs.newnode(
|
||||
# 'terrain',
|
||||
# attrs={
|
||||
# 'collision_mesh': self.preloaddata['railing_collision_mesh'],
|
||||
# 'materials': [shared.railing_material],
|
||||
# 'bumper': False
|
||||
# })
|
||||
self.bg_collide = bs.newnode('terrain',
|
||||
attrs={
|
||||
'collision_mesh':
|
||||
self.preloaddata['collide_bg'],
|
||||
'materials': [
|
||||
shared.footing_material,
|
||||
self.preloaddata['bg_material'],
|
||||
shared.death_material
|
||||
]
|
||||
})
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.1, 1.2, 1.3)
|
||||
gnode.ambient_color = (1.1, 1.2, 1.3)
|
||||
gnode.vignette_outer = (0.65, 0.6, 0.55)
|
||||
gnode.vignette_inner = (0.9, 0.9, 0.93)
|
||||
self.map_extend()
|
||||
|
||||
def is_point_near_edge(self,
|
||||
point: babase.Vec3,
|
||||
running: bool = False) -> bool:
|
||||
box_position = self.defs.boxes['edge_box'][0:3]
|
||||
box_scale = self.defs.boxes['edge_box'][6:9]
|
||||
xpos = (point.x - box_position[0]) / box_scale[0]
|
||||
zpos = (point.z - box_position[2]) / box_scale[2]
|
||||
return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
|
||||
|
||||
def map_extend(self):
|
||||
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
spaz_collide_mat = bs.Material()
|
||||
# spaz_collide_mat.add_actions(
|
||||
# conditions=('they_have_material',shared.player_material),
|
||||
# actions=(
|
||||
# ('modify_part_collision', 'collide', True),
|
||||
# ( 'call','at_connect',babase.Call(self._handle_player_pad_collide,real )),
|
||||
# ),
|
||||
# )
|
||||
pos = (0.0, 3.004164695739746, -3.3991328477859497)
|
||||
self.ud_1_r = bs.newnode('region', attrs={'position': pos, 'scale': (2, 1, 2), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
self.node = bs.newnode('prop',
|
||||
owner=self.ud_1_r,
|
||||
attrs={
|
||||
'mesh': bs.getmesh('bridgitLevelTop'),
|
||||
'light_mesh': bs.getmesh('powerupSimple'),
|
||||
'position': (2, 7, 2),
|
||||
'body': 'puck',
|
||||
'shadow_size': 0.0,
|
||||
'velocity': (0, 0, 0),
|
||||
'color_texture': bs.gettexture('bridgitLevelColor'),
|
||||
|
||||
'reflection_scale': [1.5],
|
||||
'materials': [self.mat, shared.object_material, shared.footing_material],
|
||||
|
||||
'density': 9000000000
|
||||
})
|
||||
self.node.changerotation(0, 0, 0)
|
||||
mnode = bs.newnode('math',
|
||||
owner=self.ud_1_r,
|
||||
attrs={
|
||||
'input1': (0, -2.9, 0),
|
||||
'operation': 'add'
|
||||
})
|
||||
|
||||
self.ud_1_r.connectattr('position', mnode, 'input2')
|
||||
mnode.connectattr('output', self.node, 'position')
|
||||
|
||||
# base / bottom ====================================
|
||||
|
||||
pos = (0.0, 2.004164695739746, -3.3991328477859497)
|
||||
self.ud_2_r = bs.newnode('region', attrs={'position': pos, 'scale': (2, 1, 2), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
self.node2 = bs.newnode('prop',
|
||||
owner=self.ud_2_r,
|
||||
attrs={
|
||||
'mesh': bs.getmesh('bridgitLevelBottom'),
|
||||
'light_mesh': bs.getmesh('powerupSimple'),
|
||||
'position': (2, 7, 2),
|
||||
'body': 'puck',
|
||||
'shadow_size': 0.0,
|
||||
'velocity': (0, 0, 0),
|
||||
'color_texture': bs.gettexture('bridgitLevelColor'),
|
||||
|
||||
'reflection_scale': [1.5],
|
||||
'materials': [self.mat, shared.object_material, shared.footing_material],
|
||||
|
||||
'density': 9000000000
|
||||
})
|
||||
mnode = bs.newnode('math',
|
||||
owner=self.ud_2_r,
|
||||
attrs={
|
||||
'input1': (0, -1.8, 0),
|
||||
'operation': 'add'
|
||||
})
|
||||
|
||||
self.ud_2_r.connectattr('position', mnode, 'input2')
|
||||
mnode.connectattr('output', self.node2, 'position')
|
||||
|
||||
# /// region to stand long bar ===============
|
||||
|
||||
pos = (-6.25, 3.204164695739746, -5.3991328477859497)
|
||||
self.v_region = bs.newnode('region', attrs={'position': pos, 'scale': (3.4, 1, 4), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
pos = (0.5, 3.204164695739746, -4.7991328477859497)
|
||||
self.h_1_region = bs.newnode('region', attrs={'position': pos, 'scale': (12, 1, 1.4), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
pos = (5.6, 3.204164695739746, -5.3991328477859497)
|
||||
self.h_2_region = bs.newnode('region', attrs={'position': pos, 'scale': (3.4, 1, 4), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
|
||||
bs._map.register_map(BridgitParallelo)
|
||||
Loading…
Add table
Add a link
Reference in a new issue