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1.7.13 , client_ping, player account privacy added
added _ba.get_client_ping(113) and _ba.hide_player_device_id(True) . to hide players device id from roster of clients.
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282 changed files with 35005 additions and 23205 deletions
12
dist/ba_data/python/bacommon/assets.py
vendored
12
dist/ba_data/python/bacommon/assets.py
vendored
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@ -26,6 +26,7 @@ class AssetPackageFlavor(Enum):
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class AssetType(Enum):
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"""Types for individual assets within a package."""
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TEXTURE = 'texture'
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CUBE_TEXTURE = 'cube_texture'
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SOUND = 'sound'
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@ -38,8 +39,10 @@ class AssetType(Enum):
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@dataclass
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class AssetPackageFlavorManifest:
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"""A manifest of asset info for a specific flavor of an asset package."""
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cloudfiles: Annotated[dict[str, str],
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IOAttrs('cloudfiles')] = field(default_factory=dict)
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cloudfiles: Annotated[dict[str, str], IOAttrs('cloudfiles')] = field(
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default_factory=dict
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)
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@ioprepped
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@ -48,8 +51,9 @@ class AssetPackageBuildState:
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"""Contains info about an in-progress asset cloud build."""
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# Asset names still being built.
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in_progress_builds: Annotated[list[str],
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IOAttrs('b')] = field(default_factory=list)
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in_progress_builds: Annotated[list[str], IOAttrs('b')] = field(
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default_factory=list
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)
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# The initial number of assets needing to be built.
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initial_build_count: Annotated[int, IOAttrs('c')] = 0
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