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30
dist/ba_data/python/bacommon/servermanager.py
vendored
30
dist/ba_data/python/bacommon/servermanager.py
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@ -5,7 +5,7 @@ from __future__ import annotations
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from enum import Enum
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from dataclasses import field, dataclass
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from typing import TYPE_CHECKING, Optional, Any
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from typing import TYPE_CHECKING, Any
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from efro.dataclassio import ioprepped
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@ -60,11 +60,11 @@ class ServerConfig:
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# playlist editor in the regular version of the game.
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# This will give you a numeric code you can enter here to host that
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# playlist.
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playlist_code: Optional[int] = None
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playlist_code: int | None = None
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# Alternately, you can embed playlist data here instead of using codes.
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# Make sure to set session_type to the correct type for the data here.
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playlist_inline: Optional[list[dict[str, Any]]] = None
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playlist_inline: list[dict[str, Any]] | None = None
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# Whether to shuffle the playlist or play its games in designated order.
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playlist_shuffle: bool = True
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@ -105,7 +105,7 @@ class ServerConfig:
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# currently-signed-in account's id. To fetch info about an account,
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# your back-end server can use the following url:
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# https://legacy.ballistica.net/accountquery?id=ACCOUNT_ID_HERE
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stats_url: Optional[str] = None
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stats_url: str | None = None
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# If present, the server subprocess will attempt to gracefully exit after
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# this amount of time. A graceful exit can occur at the end of a series
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@ -113,32 +113,32 @@ class ServerConfig:
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# default) will then spin up a fresh subprocess. This mechanism can be
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# useful to clear out any memory leaks or other accumulated bad state
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# in the server subprocess.
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clean_exit_minutes: Optional[float] = None
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clean_exit_minutes: float | None = None
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# If present, the server subprocess will shut down immediately after this
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# amount of time. This can be useful as a fallback for clean_exit_time.
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# The server manager will then spin up a fresh server subprocess if
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# auto-restart is enabled (the default).
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unclean_exit_minutes: Optional[float] = None
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unclean_exit_minutes: float | None = None
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# If present, the server subprocess will shut down immediately if this
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# amount of time passes with no activity from any players. The server
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# manager will then spin up a fresh server subprocess if auto-restart is
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# enabled (the default).
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idle_exit_minutes: Optional[float] = None
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idle_exit_minutes: float | None = None
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# Should the tutorial be shown at the beginning of games?
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show_tutorial: bool = False
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# Team names (teams mode only).
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team_names: Optional[tuple[str, str]] = None
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team_names: tuple[str, str] | None = None
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# Team colors (teams mode only).
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team_colors: Optional[tuple[tuple[float, float, float],
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tuple[float, float, float]]] = None
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team_colors: tuple[tuple[float, float, float], tuple[float, float,
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float]] | None = None
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# (internal) stress-testing mode.
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stress_test_players: Optional[int] = None
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stress_test_players: int | None = None
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# NOTE: as much as possible, communication from the server-manager to the
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@ -171,15 +171,15 @@ class ShutdownCommand(ServerCommand):
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class ChatMessageCommand(ServerCommand):
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"""Chat message from the server."""
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message: str
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clients: Optional[list[int]]
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clients: list[int] | None
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@dataclass
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class ScreenMessageCommand(ServerCommand):
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"""Screen-message from the server."""
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message: str
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color: Optional[tuple[float, float, float]]
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clients: Optional[list[int]]
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color: tuple[float, float, float] | None
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clients: list[int] | None
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@dataclass
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@ -191,4 +191,4 @@ class ClientListCommand(ServerCommand):
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class KickCommand(ServerCommand):
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"""Kick a client."""
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client_id: int
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ban_time: Optional[int]
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ban_time: int | None
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