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https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
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python3.9,removed windows build,kick vote,ban mute commands , rjcd
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2453 changed files with 3797 additions and 437553 deletions
70
dist/ba_data/python/bastd/maps.py
vendored
70
dist/ba_data/python/bastd/maps.py
vendored
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@ -11,7 +11,7 @@ import ba
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from bastd.gameutils import SharedObjects
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if TYPE_CHECKING:
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from typing import Any, List, Dict
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from typing import Any
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class HockeyStadium(ba.Map):
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@ -21,7 +21,7 @@ class HockeyStadium(ba.Map):
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name = 'Hockey Stadium'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'hockey', 'team_flag', 'keep_away']
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@ -31,7 +31,7 @@ class HockeyStadium(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'models': (ba.getmodel('hockeyStadiumOuter'),
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ba.getmodel('hockeyStadiumInner'),
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ba.getmodel('hockeyStadiumStands')),
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@ -106,7 +106,7 @@ class FootballStadium(ba.Map):
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name = 'Football Stadium'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'football', 'team_flag', 'keep_away']
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@ -116,7 +116,7 @@ class FootballStadium(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('footballStadium'),
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'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
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'collide_model': ba.getcollidemodel('footballStadiumCollide'),
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@ -170,7 +170,7 @@ class Bridgit(ba.Map):
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dataname = 'bridgit'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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# print('getting playtypes', cls._getdata()['play_types'])
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return ['melee', 'team_flag', 'keep_away']
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@ -181,7 +181,7 @@ class Bridgit(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model_top': ba.getmodel('bridgitLevelTop'),
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'model_bottom': ba.getmodel('bridgitLevelBottom'),
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'model_bg': ba.getmodel('natureBackground'),
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@ -264,7 +264,7 @@ class BigG(ba.Map):
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name = 'Big G'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return [
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'race', 'melee', 'keep_away', 'team_flag', 'king_of_the_hill',
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@ -277,7 +277,7 @@ class BigG(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model_top': ba.getmodel('bigG'),
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'model_bottom': ba.getmodel('bigGBottom'),
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'model_bg': ba.getmodel('natureBackground'),
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@ -361,7 +361,7 @@ class Roundabout(ba.Map):
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name = 'Roundabout'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag']
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@ -371,7 +371,7 @@ class Roundabout(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('roundaboutLevel'),
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'model_bottom': ba.getmodel('roundaboutLevelBottom'),
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'model_bg': ba.getmodel('natureBackground'),
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@ -455,7 +455,7 @@ class MonkeyFace(ba.Map):
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name = 'Monkey Face'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag']
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@ -465,7 +465,7 @@ class MonkeyFace(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('monkeyFaceLevel'),
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'bottom_model': ba.getmodel('monkeyFaceLevelBottom'),
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'model_bg': ba.getmodel('natureBackground'),
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@ -549,7 +549,7 @@ class ZigZag(ba.Map):
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name = 'Zigzag'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return [
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'melee', 'keep_away', 'team_flag', 'conquest', 'king_of_the_hill'
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@ -561,7 +561,7 @@ class ZigZag(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('zigZagLevel'),
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'model_bottom': ba.getmodel('zigZagLevelBottom'),
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'model_bg': ba.getmodel('natureBackground'),
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@ -643,7 +643,7 @@ class ThePad(ba.Map):
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name = 'The Pad'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag', 'king_of_the_hill']
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@ -653,7 +653,7 @@ class ThePad(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('thePadLevel'),
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'bottom_model': ba.getmodel('thePadLevelBottom'),
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'collide_model': ba.getcollidemodel('thePadLevelCollide'),
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@ -724,7 +724,7 @@ class DoomShroom(ba.Map):
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name = 'Doom Shroom'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag']
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@ -734,7 +734,7 @@ class DoomShroom(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('doomShroomLevel'),
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'collide_model': ba.getcollidemodel('doomShroomLevelCollide'),
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'tex': ba.gettexture('doomShroomLevelColor'),
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@ -814,7 +814,7 @@ class LakeFrigid(ba.Map):
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name = 'Lake Frigid'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag', 'race']
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@ -824,7 +824,7 @@ class LakeFrigid(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('lakeFrigid'),
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'model_top': ba.getmodel('lakeFrigidTop'),
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'model_reflections': ba.getmodel('lakeFrigidReflections'),
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@ -895,7 +895,7 @@ class TipTop(ba.Map):
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name = 'Tip Top'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag', 'king_of_the_hill']
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@ -905,7 +905,7 @@ class TipTop(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('tipTopLevel'),
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'bottom_model': ba.getmodel('tipTopLevelBottom'),
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'collide_model': ba.getcollidemodel('tipTopLevelCollide'),
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@ -967,7 +967,7 @@ class CragCastle(ba.Map):
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name = 'Crag Castle'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag', 'conquest']
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@ -977,7 +977,7 @@ class CragCastle(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('cragCastleLevel'),
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'bottom_model': ba.getmodel('cragCastleLevelBottom'),
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'collide_model': ba.getcollidemodel('cragCastleLevelCollide'),
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@ -1052,7 +1052,7 @@ class TowerD(ba.Map):
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name = 'Tower D'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return []
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@ -1062,7 +1062,7 @@ class TowerD(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model':
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ba.getmodel('towerDLevel'),
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'model_bottom':
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@ -1169,7 +1169,7 @@ class HappyThoughts(ba.Map):
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name = 'Happy Thoughts'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return [
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'melee', 'keep_away', 'team_flag', 'conquest', 'king_of_the_hill'
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@ -1181,7 +1181,7 @@ class HappyThoughts(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('alwaysLandLevel'),
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'bottom_model': ba.getmodel('alwaysLandLevelBottom'),
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'bgmodel': ba.getmodel('alwaysLandBG'),
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@ -1275,7 +1275,7 @@ class StepRightUp(ba.Map):
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name = 'Step Right Up'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag', 'conquest']
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@ -1285,7 +1285,7 @@ class StepRightUp(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('stepRightUpLevel'),
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'model_bottom': ba.getmodel('stepRightUpLevelBottom'),
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'collide_model': ba.getcollidemodel('stepRightUpLevelCollide'),
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@ -1350,7 +1350,7 @@ class Courtyard(ba.Map):
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name = 'Courtyard'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag']
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@ -1360,7 +1360,7 @@ class Courtyard(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('courtyardLevel'),
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'model_bottom': ba.getmodel('courtyardLevelBottom'),
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'collide_model': ba.getcollidemodel('courtyardLevelCollide'),
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@ -1456,7 +1456,7 @@ class Rampage(ba.Map):
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name = 'Rampage'
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@classmethod
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def get_play_types(cls) -> List[str]:
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def get_play_types(cls) -> list[str]:
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"""Return valid play types for this map."""
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return ['melee', 'keep_away', 'team_flag']
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@ -1466,7 +1466,7 @@ class Rampage(ba.Map):
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@classmethod
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def on_preload(cls) -> Any:
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data: Dict[str, Any] = {
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data: dict[str, Any] = {
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'model': ba.getmodel('rampageLevel'),
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'bottom_model': ba.getmodel('rampageLevelBottom'),
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'collide_model': ba.getcollidemodel('rampageLevelCollide'),
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