mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2026-08-29 13:16:28 +00:00
python3.9,removed windows build,kick vote,ban mute commands , rjcd
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parent
94bdfb531a
commit
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2453 changed files with 3797 additions and 437553 deletions
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@ -11,7 +11,7 @@ import ba
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from ba.internal import JoinActivity
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if TYPE_CHECKING:
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from typing import Any, Dict, List, Optional, Sequence, Union
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from typing import Any, Optional, Sequence, Union
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class CoopJoinActivity(JoinActivity):
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@ -54,7 +54,7 @@ class CoopJoinActivity(JoinActivity):
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ControlsGuide(delay=1.0).autoretain()
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def _on_got_scores_to_beat(self,
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scores: Optional[List[Dict[str, Any]]]) -> None:
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scores: Optional[list[dict[str, Any]]]) -> None:
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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from efro.util import asserttype
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dist/ba_data/python/bastd/activity/coopscore.py
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dist/ba_data/python/bastd/activity/coopscore.py
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@ -14,7 +14,7 @@ from bastd.actor.text import Text
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from bastd.actor.zoomtext import ZoomText
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if TYPE_CHECKING:
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from typing import Optional, Tuple, List, Dict, Any, Sequence
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from typing import Optional, Any, Sequence
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from bastd.ui.store.button import StoreButton
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from bastd.ui.league.rankbutton import LeagueRankButton
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@ -96,7 +96,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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self._game_config_str: Optional[str] = None
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# Ui bits.
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self._corner_button_offs: Optional[Tuple[float, float]] = None
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self._corner_button_offs: Optional[tuple[float, float]] = None
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self._league_rank_button: Optional[LeagueRankButton] = None
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self._store_button_instance: Optional[StoreButton] = None
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self._restart_button: Optional[ba.Widget] = None
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@ -110,7 +110,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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self._is_more_levels: Optional[bool] = None
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self._next_level_name: Optional[str] = None
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self._show_friend_scores: Optional[bool] = None
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self._show_info: Optional[Dict[str, Any]] = None
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self._show_info: Optional[dict[str, Any]] = None
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self._name_str: Optional[str] = None
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self._friends_loading_status: Optional[ba.Actor] = None
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self._score_loading_status: Optional[ba.Actor] = None
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@ -124,7 +124,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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self._allow_server_transition = False
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self._server_transitioning: Optional[bool] = None
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self._playerinfos: List[ba.PlayerInfo] = settings['playerinfos']
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self._playerinfos: list[ba.PlayerInfo] = settings['playerinfos']
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assert isinstance(self._playerinfos, list)
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assert (isinstance(i, ba.PlayerInfo) for i in self._playerinfos)
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@ -831,7 +831,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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scale = 0.65
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elif p_count == 4:
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scale = 0.5
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times: List[Tuple[float, float]] = []
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times: list[tuple[float, float]] = []
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for i in range(display_count):
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times.insert(random.randrange(0,
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len(times) + 1),
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@ -929,7 +929,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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'loop': False
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})).autoretain()
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def _got_friend_score_results(self, results: Optional[List[Any]]) -> None:
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def _got_friend_score_results(self, results: Optional[list[Any]]) -> None:
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# FIXME: tidy this up
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# pylint: disable=too-many-locals
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@ -990,7 +990,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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while len(results) < 5:
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results.append([0, '-', False])
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results = results[:5]
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times: List[Tuple[float, float]] = []
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times: list[tuple[float, float]] = []
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for i in range(len(results)):
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times.insert(random.randrange(0,
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len(times) + 1),
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@ -1044,7 +1044,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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transition=Text.Transition.IN_RIGHT,
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transition_delay=tdelay2).autoretain()
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def _got_score_results(self, results: Optional[Dict[str, Any]]) -> None:
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def _got_score_results(self, results: Optional[dict[str, Any]]) -> None:
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# FIXME: tidy this up
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# pylint: disable=too-many-locals
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@ -1142,7 +1142,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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while len(self._show_info['tops']) < 10:
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self._show_info['tops'].append([0, '-'])
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times: List[Tuple[float, float]] = []
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times: list[tuple[float, float]] = []
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for i in range(len(self._show_info['tops'])):
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times.insert(
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random.randrange(0,
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@ -11,7 +11,7 @@ from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
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from bastd.actor.zoomtext import ZoomText
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if TYPE_CHECKING:
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from typing import Any, Dict
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pass
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class DrawScoreScreenActivity(MultiTeamScoreScreenActivity):
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@ -11,7 +11,7 @@ from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
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from bastd.actor.zoomtext import ZoomText
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if TYPE_CHECKING:
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from typing import Any, Dict
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pass
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class TeamVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
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@ -10,7 +10,7 @@ import ba
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from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
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if TYPE_CHECKING:
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from typing import Any, Dict, Optional, Set, Tuple
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from typing import Any, Optional
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class FreeForAllVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
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@ -71,7 +71,7 @@ class FreeForAllVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
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scale=1.2,
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x_offset=-110.0)
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sound_times: Set[float] = set()
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sound_times: set[float] = set()
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def _scoretxt(text: str,
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x_offs: float,
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@ -260,7 +260,7 @@ class FreeForAllVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
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v_offs -= spacing
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def _safe_animate(self, node: Optional[ba.Node], attr: str,
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keys: Dict[float, float]) -> None:
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keys: dict[float, float]) -> None:
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"""Run an animation on a node if the node still exists."""
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if node:
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ba.animate(node, attr, keys)
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@ -11,7 +11,7 @@ from ba.internal import JoinActivity
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from bastd.actor.text import Text
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if TYPE_CHECKING:
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from typing import Any, Dict, Optional
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from typing import Optional
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class MultiTeamJoinActivity(JoinActivity):
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@ -11,7 +11,7 @@ from bastd.actor.text import Text
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from bastd.actor.image import Image
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if TYPE_CHECKING:
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from typing import Any, Dict, Optional, Union
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from typing import Optional, Union
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class MultiTeamScoreScreenActivity(ScoreScreenActivity):
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@ -10,7 +10,7 @@ import ba
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from bastd.activity.multiteamscore import MultiTeamScoreScreenActivity
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if TYPE_CHECKING:
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from typing import Any, Dict, List, Tuple, Optional
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from typing import Optional
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class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
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@ -51,7 +51,7 @@ class TeamSeriesVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
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ba.timer(4.6, ba.Call(ba.playsound, self._score_display_sound))
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# Score / Name / Player-record.
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player_entries: List[Tuple[int, str, ba.PlayerRecord]] = []
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player_entries: list[tuple[int, str, ba.PlayerRecord]] = []
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# Note: for ffa, exclude players who haven't entered the game yet.
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if self._is_ffa:
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8
dist/ba_data/python/bastd/actor/bomb.py
vendored
8
dist/ba_data/python/bastd/actor/bomb.py
vendored
|
|
@ -14,7 +14,7 @@ import ba
|
|||
from bastd.gameutils import SharedObjects
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Optional, Callable, List, Tuple, Type
|
||||
from typing import Any, Sequence, Optional, Callable
|
||||
|
||||
PlayerType = TypeVar('PlayerType', bound='ba.Player')
|
||||
|
||||
|
|
@ -693,7 +693,7 @@ class Bomb(ba.Actor):
|
|||
elif self.bomb_type == 'tnt':
|
||||
self.blast_radius *= 1.45
|
||||
|
||||
self._explode_callbacks: List[Callable[[Bomb, Blast], Any]] = []
|
||||
self._explode_callbacks: list[Callable[[Bomb, Blast], Any]] = []
|
||||
|
||||
# The player this came from.
|
||||
self._source_player = source_player
|
||||
|
|
@ -716,7 +716,7 @@ class Bomb(ba.Actor):
|
|||
# since players carrying those things and thus touching footing
|
||||
# objects will think they're on solid ground.. perhaps we don't
|
||||
# wanna add this even in the tnt case?
|
||||
materials: Tuple[ba.Material, ...]
|
||||
materials: tuple[ba.Material, ...]
|
||||
if self.bomb_type == 'tnt':
|
||||
materials = (factory.bomb_material, shared.footing_material,
|
||||
shared.object_material)
|
||||
|
|
@ -847,7 +847,7 @@ class Bomb(ba.Actor):
|
|||
})
|
||||
|
||||
def get_source_player(
|
||||
self, playertype: Type[PlayerType]) -> Optional[PlayerType]:
|
||||
self, playertype: type[PlayerType]) -> Optional[PlayerType]:
|
||||
"""Return the source-player if one exists and is the provided type."""
|
||||
player: Any = self._source_player
|
||||
return (player if isinstance(player, playertype) and player.exists()
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ import _ba
|
|||
import ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Tuple, Optional, Sequence, Union
|
||||
from typing import Any, Optional, Sequence, Union
|
||||
|
||||
|
||||
class ControlsGuide(ba.Actor):
|
||||
|
|
@ -24,7 +24,7 @@ class ControlsGuide(ba.Actor):
|
|||
"""
|
||||
|
||||
def __init__(self,
|
||||
position: Tuple[float, float] = (390.0, 120.0),
|
||||
position: tuple[float, float] = (390.0, 120.0),
|
||||
scale: float = 1.0,
|
||||
delay: float = 0.0,
|
||||
lifespan: float = None,
|
||||
|
|
@ -57,8 +57,8 @@ class ControlsGuide(ba.Actor):
|
|||
self._update_timer: Optional[ba.Timer] = None
|
||||
self._title_text: Optional[ba.Node]
|
||||
clr: Sequence[float]
|
||||
extra_pos_1: Optional[Tuple[float, float]]
|
||||
extra_pos_2: Optional[Tuple[float, float]]
|
||||
extra_pos_1: Optional[tuple[float, float]]
|
||||
extra_pos_2: Optional[tuple[float, float]]
|
||||
if ba.app.iircade_mode:
|
||||
xtweak = 0.2
|
||||
ytweak = 0.2
|
||||
|
|
|
|||
8
dist/ba_data/python/bastd/actor/image.py
vendored
8
dist/ba_data/python/bastd/actor/image.py
vendored
|
|
@ -10,7 +10,7 @@ from typing import TYPE_CHECKING
|
|||
import ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Tuple, Sequence, Union, Dict, Optional
|
||||
from typing import Any, Sequence, Union, Optional
|
||||
|
||||
|
||||
class Image(ba.Actor):
|
||||
|
|
@ -33,13 +33,13 @@ class Image(ba.Actor):
|
|||
BOTTOM_CENTER = 'bottomCenter'
|
||||
|
||||
def __init__(self,
|
||||
texture: Union[ba.Texture, Dict[str, Any]],
|
||||
position: Tuple[float, float] = (0, 0),
|
||||
texture: Union[ba.Texture, dict[str, Any]],
|
||||
position: tuple[float, float] = (0, 0),
|
||||
transition: Optional[Transition] = None,
|
||||
transition_delay: float = 0.0,
|
||||
attach: Attach = Attach.CENTER,
|
||||
color: Sequence[float] = (1.0, 1.0, 1.0, 1.0),
|
||||
scale: Tuple[float, float] = (100.0, 100.0),
|
||||
scale: tuple[float, float] = (100.0, 100.0),
|
||||
transition_out_delay: float = None,
|
||||
model_opaque: ba.Model = None,
|
||||
model_transparent: ba.Model = None,
|
||||
|
|
|
|||
11
dist/ba_data/python/bastd/actor/playerspaz.py
vendored
11
dist/ba_data/python/bastd/actor/playerspaz.py
vendored
|
|
@ -10,7 +10,7 @@ import ba
|
|||
from bastd.actor.spaz import Spaz
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Sequence, Tuple, Optional, Type, Literal
|
||||
from typing import Any, Sequence, Optional, Literal
|
||||
|
||||
PlayerType = TypeVar('PlayerType', bound=ba.Player)
|
||||
TeamType = TypeVar('TeamType', bound=ba.Team)
|
||||
|
|
@ -65,28 +65,29 @@ class PlayerSpaz(Spaz):
|
|||
powerups_expire=powerups_expire)
|
||||
self.last_player_attacked_by: Optional[ba.Player] = None
|
||||
self.last_attacked_time = 0.0
|
||||
self.last_attacked_type: Optional[Tuple[str, str]] = None
|
||||
self.last_attacked_type: Optional[tuple[str, str]] = None
|
||||
self.held_count = 0
|
||||
self.last_player_held_by: Optional[ba.Player] = None
|
||||
self._player = player
|
||||
self._drive_player_position()
|
||||
from spazmod import modifyspaz
|
||||
modifyspaz.main(self, self.node, self._player)
|
||||
|
||||
# Overloads to tell the type system our return type based on doraise val.
|
||||
|
||||
@overload
|
||||
def getplayer(self,
|
||||
playertype: Type[PlayerType],
|
||||
playertype: type[PlayerType],
|
||||
doraise: Literal[False] = False) -> Optional[PlayerType]:
|
||||
...
|
||||
|
||||
@overload
|
||||
def getplayer(self, playertype: Type[PlayerType],
|
||||
def getplayer(self, playertype: type[PlayerType],
|
||||
doraise: Literal[True]) -> PlayerType:
|
||||
...
|
||||
|
||||
def getplayer(self,
|
||||
playertype: Type[PlayerType],
|
||||
playertype: type[PlayerType],
|
||||
doraise: bool = False) -> Optional[PlayerType]:
|
||||
"""Get the ba.Player associated with this Spaz.
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ import ba
|
|||
from bastd.gameutils import SharedObjects
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import List, Any, Optional, Sequence
|
||||
from typing import Any, Optional, Sequence
|
||||
|
||||
DEFAULT_POWERUP_INTERVAL = 8.0
|
||||
|
||||
|
|
@ -133,14 +133,14 @@ class PowerupBoxFactory:
|
|||
actions=('impact_sound', self.drop_sound, 0.5, 0.1),
|
||||
)
|
||||
|
||||
self._powerupdist: List[str] = []
|
||||
self._powerupdist: list[str] = []
|
||||
for powerup, freq in get_default_powerup_distribution():
|
||||
for _i in range(int(freq)):
|
||||
self._powerupdist.append(powerup)
|
||||
|
||||
def get_random_powerup_type(self,
|
||||
forcetype: str = None,
|
||||
excludetypes: List[str] = None) -> str:
|
||||
excludetypes: list[str] = None) -> str:
|
||||
"""Returns a random powerup type (string).
|
||||
|
||||
See ba.Powerup.poweruptype for available type values.
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ from typing import TYPE_CHECKING
|
|||
import ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Optional, Dict, Tuple
|
||||
from typing import Optional
|
||||
|
||||
|
||||
class RespawnIcon:
|
||||
|
|
@ -116,7 +116,7 @@ class RespawnIcon:
|
|||
"""Is this icon still visible?"""
|
||||
return self._visible
|
||||
|
||||
def _get_context(self, player: ba.Player) -> Tuple[bool, float, Dict]:
|
||||
def _get_context(self, player: ba.Player) -> tuple[bool, float, dict]:
|
||||
"""Return info on where we should be shown and stored."""
|
||||
activity = ba.getactivity()
|
||||
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ from typing import TYPE_CHECKING
|
|||
import ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Optional, Sequence, Dict, Union
|
||||
from typing import Any, Optional, Sequence, Union
|
||||
|
||||
|
||||
class _Entry:
|
||||
|
|
@ -334,7 +334,7 @@ class Scoreboard:
|
|||
show up on boards if provided.
|
||||
"""
|
||||
self._flat_tex = ba.gettexture('null')
|
||||
self._entries: Dict[int, _Entry] = {}
|
||||
self._entries: dict[int, _Entry] = {}
|
||||
self._label = label
|
||||
self.score_split = score_split
|
||||
|
||||
|
|
|
|||
13
dist/ba_data/python/bastd/actor/spaz.py
vendored
13
dist/ba_data/python/bastd/actor/spaz.py
vendored
|
|
@ -15,8 +15,7 @@ from bastd.actor.spazfactory import SpazFactory
|
|||
from bastd.gameutils import SharedObjects
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import (Any, Sequence, Optional, Dict, List, Union, Callable,
|
||||
Tuple, Set)
|
||||
from typing import Any, Sequence, Optional, Union, Callable
|
||||
from bastd.actor.spazfactory import SpazFactory
|
||||
|
||||
POWERUP_WEAR_OFF_TIME = 20000
|
||||
|
|
@ -104,7 +103,7 @@ class Spaz(ba.Actor):
|
|||
self._hockey = activity.map.is_hockey
|
||||
else:
|
||||
self._hockey = False
|
||||
self._punched_nodes: Set[ba.Node] = set()
|
||||
self._punched_nodes: set[ba.Node] = set()
|
||||
self._cursed = False
|
||||
self._connected_to_player: Optional[ba.Player] = None
|
||||
materials = [
|
||||
|
|
@ -203,9 +202,9 @@ class Spaz(ba.Actor):
|
|||
self.last_run_time_ms = -9999
|
||||
self._last_run_value = 0.0
|
||||
self.last_bomb_time_ms = -9999
|
||||
self._turbo_filter_times: Dict[str, int] = {}
|
||||
self._turbo_filter_times: dict[str, int] = {}
|
||||
self._turbo_filter_time_bucket = 0
|
||||
self._turbo_filter_counts: Dict[str, int] = {}
|
||||
self._turbo_filter_counts: dict[str, int] = {}
|
||||
self.frozen = False
|
||||
self.shattered = False
|
||||
self._last_hit_time: Optional[int] = None
|
||||
|
|
@ -213,7 +212,7 @@ class Spaz(ba.Actor):
|
|||
self._bomb_held = False
|
||||
if self.default_shields:
|
||||
self.equip_shields()
|
||||
self._dropped_bomb_callbacks: List[Callable[[Spaz, ba.Actor],
|
||||
self._dropped_bomb_callbacks: list[Callable[[Spaz, ba.Actor],
|
||||
Any]] = []
|
||||
|
||||
self._score_text: Optional[ba.Node] = None
|
||||
|
|
@ -561,7 +560,7 @@ class Spaz(ba.Actor):
|
|||
def on_punched(self, damage: int) -> None:
|
||||
"""Called when this spaz gets punched."""
|
||||
|
||||
def get_death_points(self, how: ba.DeathType) -> Tuple[int, int]:
|
||||
def get_death_points(self, how: ba.DeathType) -> tuple[int, int]:
|
||||
"""Get the points awarded for killing this spaz."""
|
||||
del how # Unused.
|
||||
num_hits = float(max(1, self._num_times_hit))
|
||||
|
|
|
|||
|
|
@ -9,10 +9,10 @@ import _ba
|
|||
import ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import List, Optional, Tuple
|
||||
from typing import Optional
|
||||
|
||||
|
||||
def get_appearances(include_locked: bool = False) -> List[str]:
|
||||
def get_appearances(include_locked: bool = False) -> list[str]:
|
||||
"""Get the list of available spaz appearances."""
|
||||
# pylint: disable=too-many-statements
|
||||
# pylint: disable=too-many-branches
|
||||
|
|
@ -104,15 +104,15 @@ class Appearance:
|
|||
self.upper_leg_model = ''
|
||||
self.lower_leg_model = ''
|
||||
self.toes_model = ''
|
||||
self.jump_sounds: List[str] = []
|
||||
self.attack_sounds: List[str] = []
|
||||
self.impact_sounds: List[str] = []
|
||||
self.death_sounds: List[str] = []
|
||||
self.pickup_sounds: List[str] = []
|
||||
self.fall_sounds: List[str] = []
|
||||
self.jump_sounds: list[str] = []
|
||||
self.attack_sounds: list[str] = []
|
||||
self.impact_sounds: list[str] = []
|
||||
self.death_sounds: list[str] = []
|
||||
self.pickup_sounds: list[str] = []
|
||||
self.fall_sounds: list[str] = []
|
||||
self.style = 'spaz'
|
||||
self.default_color: Optional[Tuple[float, float, float]] = None
|
||||
self.default_highlight: Optional[Tuple[float, float, float]] = None
|
||||
self.default_color: Optional[tuple[float, float, float]] = None
|
||||
self.default_highlight: Optional[tuple[float, float, float]] = None
|
||||
|
||||
|
||||
def register_appearances() -> None:
|
||||
|
|
|
|||
20
dist/ba_data/python/bastd/actor/spazbot.py
vendored
20
dist/ba_data/python/bastd/actor/spazbot.py
vendored
|
|
@ -13,7 +13,7 @@ import ba
|
|||
from bastd.actor.spaz import Spaz
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Optional, List, Tuple, Sequence, Type, Callable
|
||||
from typing import Any, Optional, Sequence, Callable
|
||||
from bastd.actor.flag import Flag
|
||||
|
||||
LITE_BOT_COLOR = (1.2, 0.9, 0.2)
|
||||
|
|
@ -125,7 +125,7 @@ class SpazBot(Spaz):
|
|||
self._map = weakref.ref(activity.map)
|
||||
self.last_player_attacked_by: Optional[ba.Player] = None
|
||||
self.last_attacked_time = 0.0
|
||||
self.last_attacked_type: Optional[Tuple[str, str]] = None
|
||||
self.last_attacked_type: Optional[tuple[str, str]] = None
|
||||
self.target_point_default: Optional[ba.Vec3] = None
|
||||
self.held_count = 0
|
||||
self.last_player_held_by: Optional[ba.Player] = None
|
||||
|
|
@ -141,7 +141,7 @@ class SpazBot(Spaz):
|
|||
|
||||
self._throw_release_time: Optional[float] = None
|
||||
self._have_dropped_throw_bomb: Optional[bool] = None
|
||||
self._player_pts: Optional[List[Tuple[ba.Vec3, ba.Vec3]]] = None
|
||||
self._player_pts: Optional[list[tuple[ba.Vec3, ba.Vec3]]] = None
|
||||
|
||||
# These cooldowns didn't exist when these bots were calibrated,
|
||||
# so take them out of the equation.
|
||||
|
|
@ -161,7 +161,7 @@ class SpazBot(Spaz):
|
|||
return mval
|
||||
|
||||
def _get_target_player_pt(
|
||||
self) -> Tuple[Optional[ba.Vec3], Optional[ba.Vec3]]:
|
||||
self) -> tuple[Optional[ba.Vec3], Optional[ba.Vec3]]:
|
||||
"""Returns the position and velocity of our target.
|
||||
|
||||
Both values will be None in the case of no target.
|
||||
|
|
@ -189,7 +189,7 @@ class SpazBot(Spaz):
|
|||
ba.Vec3(closest_vel[0], closest_vel[1], closest_vel[2]))
|
||||
return None, None
|
||||
|
||||
def set_player_points(self, pts: List[Tuple[ba.Vec3, ba.Vec3]]) -> None:
|
||||
def set_player_points(self, pts: list[tuple[ba.Vec3, ba.Vec3]]) -> None:
|
||||
"""Provide the spaz-bot with the locations of its enemies."""
|
||||
self._player_pts = pts
|
||||
|
||||
|
|
@ -882,7 +882,7 @@ class SpazBotSet:
|
|||
self._bot_list_count = 5
|
||||
self._bot_add_list = 0
|
||||
self._bot_update_list = 0
|
||||
self._bot_lists: List[List[SpazBot]] = [
|
||||
self._bot_lists: list[list[SpazBot]] = [
|
||||
[] for _ in range(self._bot_list_count)
|
||||
]
|
||||
self._spawn_sound = ba.getsound('spawn')
|
||||
|
|
@ -894,7 +894,7 @@ class SpazBotSet:
|
|||
self.clear()
|
||||
|
||||
def spawn_bot(self,
|
||||
bot_type: Type[SpazBot],
|
||||
bot_type: type[SpazBot],
|
||||
pos: Sequence[float],
|
||||
spawn_time: float = 3.0,
|
||||
on_spawn_call: Callable[[SpazBot], Any] = None) -> None:
|
||||
|
|
@ -907,7 +907,7 @@ class SpazBotSet:
|
|||
on_spawn_call))
|
||||
self._spawning_count += 1
|
||||
|
||||
def _spawn_bot(self, bot_type: Type[SpazBot], pos: Sequence[float],
|
||||
def _spawn_bot(self, bot_type: type[SpazBot], pos: Sequence[float],
|
||||
on_spawn_call: Optional[Callable[[SpazBot], Any]]) -> None:
|
||||
spaz = bot_type()
|
||||
ba.playsound(self._spawn_sound, position=pos)
|
||||
|
|
@ -925,9 +925,9 @@ class SpazBotSet:
|
|||
return (self._spawning_count > 0
|
||||
or any(any(b.is_alive() for b in l) for l in self._bot_lists))
|
||||
|
||||
def get_living_bots(self) -> List[SpazBot]:
|
||||
def get_living_bots(self) -> list[SpazBot]:
|
||||
"""Get the living bots in the set."""
|
||||
bots: List[SpazBot] = []
|
||||
bots: list[SpazBot] = []
|
||||
for botlist in self._bot_lists:
|
||||
for bot in botlist:
|
||||
if bot.is_alive():
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ from bastd.gameutils import SharedObjects
|
|||
import _ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Dict
|
||||
from typing import Any
|
||||
|
||||
|
||||
class SpazFactory:
|
||||
|
|
@ -206,7 +206,7 @@ class SpazFactory:
|
|||
actions=('modify_node_collision', 'collide', False),
|
||||
)
|
||||
|
||||
self.spaz_media: Dict[str, Any] = {}
|
||||
self.spaz_media: dict[str, Any] = {}
|
||||
|
||||
# Lets load some basic rules.
|
||||
# (allows them to be tweaked from the master server)
|
||||
|
|
@ -227,7 +227,7 @@ class SpazFactory:
|
|||
"""
|
||||
return ba.app.spaz_appearances[character].style
|
||||
|
||||
def get_media(self, character: str) -> Dict[str, Any]:
|
||||
def get_media(self, character: str) -> dict[str, Any]:
|
||||
"""Return the set of media used by this variant of spaz."""
|
||||
char = ba.app.spaz_appearances[character]
|
||||
if character not in self.spaz_media:
|
||||
|
|
|
|||
4
dist/ba_data/python/bastd/actor/text.py
vendored
4
dist/ba_data/python/bastd/actor/text.py
vendored
|
|
@ -10,7 +10,7 @@ from typing import TYPE_CHECKING
|
|||
import ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Union, Tuple, Sequence, Optional
|
||||
from typing import Any, Union, Sequence, Optional
|
||||
|
||||
|
||||
class Text(ba.Actor):
|
||||
|
|
@ -50,7 +50,7 @@ class Text(ba.Actor):
|
|||
|
||||
def __init__(self,
|
||||
text: Union[str, ba.Lstr],
|
||||
position: Tuple[float, float] = (0.0, 0.0),
|
||||
position: tuple[float, float] = (0.0, 0.0),
|
||||
h_align: HAlign = HAlign.LEFT,
|
||||
v_align: VAlign = VAlign.NONE,
|
||||
color: Sequence[float] = (1.0, 1.0, 1.0, 1.0),
|
||||
|
|
|
|||
12
dist/ba_data/python/bastd/actor/zoomtext.py
vendored
12
dist/ba_data/python/bastd/actor/zoomtext.py
vendored
|
|
@ -10,7 +10,7 @@ from typing import TYPE_CHECKING
|
|||
import ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Union, Tuple, Sequence
|
||||
from typing import Any, Union, Sequence
|
||||
|
||||
|
||||
class ZoomText(ba.Actor):
|
||||
|
|
@ -23,8 +23,8 @@ class ZoomText(ba.Actor):
|
|||
|
||||
def __init__(self,
|
||||
text: Union[str, ba.Lstr],
|
||||
position: Tuple[float, float] = (0.0, 0.0),
|
||||
shiftposition: Tuple[float, float] = None,
|
||||
position: tuple[float, float] = (0.0, 0.0),
|
||||
shiftposition: tuple[float, float] = None,
|
||||
shiftdelay: float = None,
|
||||
lifespan: float = None,
|
||||
flash: bool = True,
|
||||
|
|
@ -171,7 +171,7 @@ class ZoomText(ba.Actor):
|
|||
return None
|
||||
return super().handlemessage(msg)
|
||||
|
||||
def _jitter(self, position: Tuple[float, float],
|
||||
def _jitter(self, position: tuple[float, float],
|
||||
jitter_amount: float) -> None:
|
||||
if not self.node:
|
||||
return
|
||||
|
|
@ -187,8 +187,8 @@ class ZoomText(ba.Actor):
|
|||
ba.animate(cmb, attr, keys, loop=True)
|
||||
cmb.connectattr('output', self.node, 'position')
|
||||
|
||||
def _shift(self, position1: Tuple[float, float],
|
||||
position2: Tuple[float, float]) -> None:
|
||||
def _shift(self, position1: tuple[float, float],
|
||||
position2: tuple[float, float]) -> None:
|
||||
if not self.node:
|
||||
return
|
||||
cmb = ba.newnode('combine', owner=self.node, attrs={'size': 2})
|
||||
|
|
|
|||
6
dist/ba_data/python/bastd/appdelegate.py
vendored
6
dist/ba_data/python/bastd/appdelegate.py
vendored
|
|
@ -8,15 +8,15 @@ from typing import TYPE_CHECKING
|
|||
import ba
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Type, Any, Dict, Callable, Optional
|
||||
from typing import Any, Callable, Optional
|
||||
|
||||
|
||||
class AppDelegate(ba.AppDelegate):
|
||||
"""Defines handlers for high level app functionality."""
|
||||
|
||||
def create_default_game_settings_ui(
|
||||
self, gameclass: Type[ba.GameActivity],
|
||||
sessiontype: Type[ba.Session], settings: Optional[dict],
|
||||
self, gameclass: type[ba.GameActivity],
|
||||
sessiontype: type[ba.Session], settings: Optional[dict],
|
||||
completion_call: Callable[[Optional[dict]], Any]) -> None:
|
||||
"""(internal)"""
|
||||
|
||||
|
|
|
|||
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dist/ba_data/python/bastd/game/__pycache__/__init__.cpython-39.opt-1.pyc
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dist/ba_data/python/bastd/game/__pycache__/capturetheflag.cpython-39.pyc
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dist/ba_data/python/bastd/game/__pycache__/chosenone.cpython-39.opt-1.pyc
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dist/ba_data/python/bastd/game/__pycache__/chosenone.cpython-39.pyc
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dist/ba_data/python/bastd/game/__pycache__/conquest.cpython-39.opt-1.pyc
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dist/ba_data/python/bastd/game/__pycache__/conquest.cpython-39.pyc
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dist/ba_data/python/bastd/game/__pycache__/deathmatch.cpython-39.opt-1.pyc
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dist/ba_data/python/bastd/game/__pycache__/deathmatch.cpython-39.opt-1.pyc
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dist/ba_data/python/bastd/game/__pycache__/deathmatch.cpython-39.pyc
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dist/ba_data/python/bastd/game/__pycache__/easteregghunt.cpython-39.opt-1.pyc
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dist/ba_data/python/bastd/game/__pycache__/easteregghunt.cpython-39.opt-1.pyc
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dist/ba_data/python/bastd/game/__pycache__/easteregghunt.cpython-39.pyc
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dist/ba_data/python/bastd/game/__pycache__/elimination.cpython-39.opt-1.pyc
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dist/ba_data/python/bastd/game/__pycache__/elimination.cpython-39.opt-1.pyc
vendored
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Add table
Add a link
Reference in a new issue