added idle player remover

This commit is contained in:
Ayush Saini 2022-01-09 23:02:35 +05:30
parent a2bf7e4912
commit d06bee0be0
4 changed files with 56 additions and 0 deletions

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@ -21,6 +21,7 @@ from bastd.activity.coopscore import CoopScoreScreen
from ba import _hooks
from tools import Logger
from playersData import pdata
from tools import afk_check
# from bastd.activity.multiteamvictory import
# from tools import fireflies
settings = setting.get_settings_data()
@ -34,6 +35,8 @@ def on_app_launch():
bootstraping()
servercheck.checkserver().start()
ServerUpdate.check()
if settings["afk_remover"]['enable']:
afk_check.checkIdle().start()

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@ -70,6 +70,12 @@
"liveStatsChannelID":925440043672285205,
"logsChannelID":925440079843958834
},
"afk_remover":{
"enable":true,
"ingame_idle_time_in_secs":60,
"kick_idle_from_lobby":true,
"lobby_idle_time_in_secs":10
},
"sameCharacterForTeam":false,
"newResultBoard":true,
"HostDeviceName":"v1.3.2",

47
dist/ba_root/mods/tools/afk_check.py vendored Normal file
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@ -0,0 +1,47 @@
# Custom kick idle player script by mr.smoothy#5824
import time
import ba
from ba._general import Call
import _ba
import setting
settings = setting.get_settings_data()
INGAME_TIME=settings["afk_remover"]["ingame_idle_time_in_secs"]
LOBBY_KICK=settings['afk_remover']["kick_idle_from_lobby"]
INLOBBY_TIME=settings['afk_remover']["lobby_idle_time_in_secs"]
class checkIdle(object):
def start(self):
self.t1=ba.timer(2, ba.Call(self.check),repeat=True)
self.lobbies={}
def check(self):
current=ba.time(ba.TimeType.REAL,timeformat=ba.TimeFormat.MILLISECONDS)
for player in _ba.get_foreground_host_session().sessionplayers:
last_input=int(player.inputdevice.get_last_input_time())
afk_time=int((current-last_input)/1000)
if afk_time in range(INGAME_TIME,INGAME_TIME+20):
self.warn_player(player.get_account_id(),"Press any button within "+str(INGAME_TIME+20-afk_time)+" secs")
if afk_time > INGAME_TIME+20:
player.remove_from_game()
if LOBBY_KICK:
current_players=[]
for player in _ba.get_game_roster():
if player['client_id'] !=-1 and len(player['players']) ==0:
current_players.append(player['client_id'])
if player['client_id'] not in self.lobbies:
self.lobbies[player['client_id']]=current
lobby_afk=int((current - self.lobbies[player['client_id']])/1000)
if lobby_afk in range(INLOBBY_TIME,INLOBBY_TIME+10):
_ba.screenmessage("Join game within "+str(INLOBBY_TIME+10-lobby_afk)+" secs",color=(1,0,0),transient=True,clients=[player['client_id']])
if lobby_afk > INLOBBY_TIME+ 10:
_ba.disconnect_client(player['client_id'],0)
# clean the lobbies dict
temp=self.lobbies.copy()
for clid in temp:
if clid not in current_players:
del self.lobbies[clid]
def warn_player(self,pbid,msg):
for player in _ba.get_game_roster():
if player["account_id"]==pbid:
_ba.screenmessage(msg,color=(1,0,0),transient=True,clients=[player['client_id']])

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