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added missing game
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248
dist/ba_root/mods/games/shimla.py
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248
dist/ba_root/mods/games/shimla.py
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# Released under the MIT License. See LICENSE for details.
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#
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"""DeathMatch game and support classes."""
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# ba_meta require api 7
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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import _ba
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from bastd.actor.playerspaz import PlayerSpaz
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from bastd.actor.scoreboard import Scoreboard
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from bastd.gameutils import SharedObjects
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from bastd.game.deathmatch import DeathMatchGame, Player, Team
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if TYPE_CHECKING:
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from typing import Any, Sequence
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# ba_meta export game
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class ShimlaGame(DeathMatchGame):
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name = 'Shimla'
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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return issubclass(sessiontype, ba.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[ba.Session]) -> List[str]:
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return ['Creative Thoughts']
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def __init__(self, settings: dict):
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super().__init__(settings)
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shared = SharedObjects.get()
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self.lifts = {}
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self._real_wall_material = ba.Material()
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self._real_wall_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._real_wall_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._lift_material = ba.Material()
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self._lift_material.add_actions(
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actions=(
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('modify_part_collision', 'collide', True),
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('modify_part_collision', 'physical', True)
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))
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self._lift_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(('call', 'at_connect', self._handle_lift),),
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)
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self._lift_material.add_actions(
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conditions=('they_have_material', shared.player_material),
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actions=(('call', 'at_disconnect', self._handle_lift_disconnect),),
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)
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def on_begin(self):
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ba.getactivity().globalsnode.happy_thoughts_mode = False
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super().on_begin()
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self.make_map()
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ba.timer(2, self.disable_fly)
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def disable_fly(self):
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activity = _ba.get_foreground_host_activity()
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for players in activity.players:
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players.actor.node.fly = False
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def spawn_player_spaz(
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self,
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player: Player,
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position: Sequence[float] | None = None,
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angle: float | None = None,
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) -> PlayerSpaz:
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"""Intercept new spazzes and add our team material for them."""
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spaz = super().spawn_player_spaz(player, position, angle)
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spaz.connect_controls_to_player(enable_punch=True,
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enable_bomb=True,
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enable_pickup=True,
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enable_fly=False,
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enable_jump=True)
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spaz.fly = False
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return spaz
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def make_map(self):
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shared = SharedObjects.get()
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_ba.get_foreground_host_activity()._map.leftwall.materials = [
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shared.footing_material, self._real_wall_material]
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_ba.get_foreground_host_activity()._map.rightwall.materials = [
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shared.footing_material, self._real_wall_material]
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_ba.get_foreground_host_activity()._map.topwall.materials = [
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shared.footing_material, self._real_wall_material]
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floor = ""
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for i in range(0, 90):
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floor += "_ "
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self.floorwall1 = ba.newnode('region', attrs={'position': (-10, 5, -5.52), 'scale':
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(15, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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self.floorwall2 = ba.newnode('region', attrs={'position': (10, 5, -5.52), 'scale': (
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15, 0.2, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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self.wall1 = ba.newnode('region', attrs={'position': (0, 11, -6.90), 'scale': (
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35.4, 20, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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self.wall2 = ba.newnode('region', attrs={'position': (0, 11, -4.14), 'scale': (
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35.4, 20, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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ba.newnode('locator', attrs={'shape': 'box', 'position': (-10, 5, -5.52), 'color': (
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0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (15, 0.2, 2)})
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ba.newnode('locator', attrs={'shape': 'box', 'position': (10, 5, -5.52), 'color': (
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0, 0, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (15, 0.2, 2)})
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self.create_lift(-16.65, 8)
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self.create_lift(16.65, 8)
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self.create_static_step(0, 18.29)
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self.create_static_step(0, 7)
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self.create_static_step(13, 17)
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self.create_static_step(-13, 17)
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self.create_slope(8, 15, True)
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self.create_slope(-8, 15, False)
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self.create_static_step(5, 15)
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self.create_static_step(-5, 15)
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self.create_static_step(13, 12)
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self.create_static_step(-13, 12)
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self.create_slope(8, 10, True)
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self.create_slope(-8, 10, False)
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self.create_static_step(5, 10)
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self.create_static_step(-5, 10)
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def create_static_step(self, x, y):
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floor = ""
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for i in range(0, 7):
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floor += "_ "
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shared = SharedObjects.get()
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ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (5.5, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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ba.newnode('locator', attrs={'shape': 'box', 'position': (x, y, -5.52), 'color': (
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1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (5.5, 0.1, 2)})
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def create_lift(self, x, y):
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shared = SharedObjects.get()
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color = (0.7, 0.6, 0.5)
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floor = ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
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1.8, 0.1, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material ,self._lift_material]})
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cleaner = ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (
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2, 0.3, 2), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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lift = ba.newnode('locator', attrs={'shape': 'box', 'position': (
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x, y, -5.52), 'color': color, 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (1.8, 3.7, 2)})
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_tcombine = ba.newnode('combine',
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owner=floor,
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attrs={
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'input0': x,
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'input2': -5.5,
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'size': 3
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})
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mnode = ba.newnode('math',
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owner=lift,
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attrs={
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'input1': (0, 2, 0),
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'operation': 'add'
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})
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_tcombine.connectattr('output', mnode, 'input2')
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_cleaner_combine = ba.newnode('combine',
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owner=cleaner,
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attrs={
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'input1': 5.6,
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'input2': -5.5,
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'size': 3
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})
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_cleaner_combine.connectattr('output', cleaner, 'position')
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ba.animate(_tcombine, 'input1', {
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0: 5.1,
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})
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ba.animate(_cleaner_combine, 'input0', {
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0: -19 if x < 0 else 19,
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})
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_tcombine.connectattr('output', floor, 'position')
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mnode.connectattr('output', lift, 'position')
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self.lifts[floor] = {"state":"origin","lift":_tcombine,"cleaner":_cleaner_combine,'leftLift': x < 0}
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def _handle_lift(self):
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region = ba.getcollision().sourcenode
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lift = self.lifts[region]
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def clean(lift):
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ba.animate(lift["cleaner"], 'input0', {
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0: -19 if lift["leftLift"] else 19 ,
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2: -16 if lift["leftLift"] else 16,
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4.3: -19 if lift["leftLift"] else 19
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})
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if lift["state"] == "origin":
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lift["state"] = "transition"
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ba.animate(lift["lift"], 'input1', {
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0: 5.1,
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1.3: 5.1,
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6: 5+12,
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9: 5+12,
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15: 5.1
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})
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ba.timer(16, ba.Call(lambda lift: lift.update({'state': 'end'}), lift))
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ba.timer(12, ba.Call(clean, lift))
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def _handle_lift_disconnect(self):
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region = ba.getcollision().sourcenode
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lift = self.lifts[region]
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if lift["state"] == 'end':
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lift["state"] = "origin"
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def create_slope(self, x, y, backslash):
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shared = SharedObjects.get()
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for i in range(0, 21):
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ba.newnode('region', attrs={'position': (x, y, -5.52), 'scale': (0.2, 0.1, 6),
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'type': 'box', 'materials': [shared.footing_material, self._real_wall_material]})
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ba.newnode('locator', attrs={'shape': 'box', 'position': (x, y, -5.52), 'color': (
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1, 1, 0), 'opacity': 1, 'draw_beauty': True, 'additive': False, 'size': (0.2, 0.1, 2)})
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if backslash:
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x = x+0.1
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y = y+0.1
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else:
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x = x-0.1
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y = y+0.1
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