added dummy internal modules

This commit is contained in:
Ayush Saini 2023-08-20 17:48:36 +05:30
parent ac44a78075
commit 7e9cb030d7
6 changed files with 4125 additions and 0 deletions

1320
dist/dummymodules/_babase.py vendored Normal file

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52
dist/dummymodules/_baclassic.py vendored Normal file
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# Released under the MIT License. See LICENSE for details.
#
"""A dummy stub module for the real _baclassic.
The real _baclassic is a compiled extension module and only available
in the live engine. This dummy-module allows Pylint/Mypy/etc. to
function reasonably well outside of that environment.
Make sure this file is never included in dirs seen by the engine!
In the future perhaps this can be a stub (.pyi) file, but we will need
to make sure that it works with all our tools (mypy, pylint, pycharm).
NOTE: This file was autogenerated by batools.dummymodule; do not edit by hand.
"""
# I'm sorry Pylint. I know this file saddens you. Be strong.
# pylint: disable=useless-suppression
# pylint: disable=unnecessary-pass
# pylint: disable=use-dict-literal
# pylint: disable=use-list-literal
# pylint: disable=unused-argument
# pylint: disable=missing-docstring
# pylint: disable=too-many-locals
# pylint: disable=redefined-builtin
# pylint: disable=too-many-lines
# pylint: disable=redefined-outer-name
# pylint: disable=invalid-name
# pylint: disable=no-value-for-parameter
from __future__ import annotations
from typing import TYPE_CHECKING, TypeVar
if TYPE_CHECKING:
from typing import Any, Callable
_T = TypeVar('_T')
def _uninferrable() -> Any:
"""Get an "Any" in mypy and "uninferrable" in Pylint."""
# pylint: disable=undefined-variable
return _not_a_real_variable # type: ignore
def value_test(
arg: str, change: float | None = None, absolute: float | None = None
) -> float:
"""(internal)"""
return float()

250
dist/dummymodules/_baplus.py vendored Normal file
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# Released under the MIT License. See LICENSE for details.
#
"""A dummy stub module for the real _baplus.
The real _baplus is a compiled extension module and only available
in the live engine. This dummy-module allows Pylint/Mypy/etc. to
function reasonably well outside of that environment.
Make sure this file is never included in dirs seen by the engine!
In the future perhaps this can be a stub (.pyi) file, but we will need
to make sure that it works with all our tools (mypy, pylint, pycharm).
NOTE: This file was autogenerated by batools.dummymodule; do not edit by hand.
"""
# I'm sorry Pylint. I know this file saddens you. Be strong.
# pylint: disable=useless-suppression
# pylint: disable=unnecessary-pass
# pylint: disable=use-dict-literal
# pylint: disable=use-list-literal
# pylint: disable=unused-argument
# pylint: disable=missing-docstring
# pylint: disable=too-many-locals
# pylint: disable=redefined-builtin
# pylint: disable=too-many-lines
# pylint: disable=redefined-outer-name
# pylint: disable=invalid-name
# pylint: disable=no-value-for-parameter
from __future__ import annotations
from typing import TYPE_CHECKING, TypeVar
if TYPE_CHECKING:
from typing import Any, Callable
_T = TypeVar('_T')
def _uninferrable() -> Any:
"""Get an "Any" in mypy and "uninferrable" in Pylint."""
# pylint: disable=undefined-variable
return _not_a_real_variable # type: ignore
def add_v1_account_transaction(
transaction: dict, callback: Callable | None = None
) -> None:
"""(internal)"""
return None
def game_service_has_leaderboard(game: str, config: str) -> bool:
"""(internal)
Given a game and config string, returns whether there is a leaderboard
for it on the game service.
"""
return bool()
def get_master_server_address(source: int = -1, version: int = 1) -> str:
"""(internal)
Return the address of the master server.
"""
return str()
def get_news_show() -> str:
"""(internal)"""
return str()
def get_price(item: str) -> str | None:
"""(internal)"""
return ''
def get_purchased(item: str) -> bool:
"""(internal)"""
return bool()
def get_purchases_state() -> int:
"""(internal)"""
return int()
def get_v1_account_display_string(full: bool = True) -> str:
"""(internal)"""
return str()
def get_v1_account_misc_read_val(name: str, default_value: Any) -> Any:
"""(internal)"""
return _uninferrable()
def get_v1_account_misc_read_val_2(name: str, default_value: Any) -> Any:
"""(internal)"""
return _uninferrable()
def get_v1_account_misc_val(name: str, default_value: Any) -> Any:
"""(internal)"""
return _uninferrable()
def get_v1_account_name() -> str:
"""(internal)"""
return str()
def get_v1_account_public_login_id() -> str | None:
"""(internal)"""
return ''
def get_v1_account_state() -> str:
"""(internal)"""
return str()
def get_v1_account_state_num() -> int:
"""(internal)"""
return int()
def get_v1_account_ticket_count() -> int:
"""(internal)
Returns the number of tickets for the current account.
"""
return int()
def get_v1_account_type() -> str:
"""(internal)"""
return str()
def get_v2_fleet() -> str:
"""(internal)"""
return str()
def have_outstanding_v1_account_transactions() -> bool:
"""(internal)"""
return bool()
def in_game_purchase(item: str, price: int) -> None:
"""(internal)"""
return None
def is_blessed() -> bool:
"""(internal)"""
return bool()
def mark_config_dirty() -> None:
"""(internal)
Category: General Utility Functions
"""
return None
def on_app_loading() -> None:
"""(internal)"""
return None
def power_ranking_query(callback: Callable, season: Any = None) -> None:
"""(internal)"""
return None
def purchase(item: str) -> None:
"""(internal)"""
return None
def report_achievement(achievement: str, pass_to_account: bool = True) -> None:
"""(internal)"""
return None
def reset_achievements() -> None:
"""(internal)"""
return None
def restore_purchases() -> None:
"""(internal)"""
return None
def run_v1_account_transactions() -> None:
"""(internal)"""
return None
def sign_in_v1(account_type: str) -> None:
"""(internal)
Category: General Utility Functions
"""
return None
def sign_out_v1(v2_embedded: bool = False) -> None:
"""(internal)
Category: General Utility Functions
"""
return None
def submit_score(
game: str,
config: str,
name: Any,
score: int | None,
callback: Callable,
order: str = 'increasing',
tournament_id: str | None = None,
score_type: str = 'points',
campaign: str | None = None,
level: str | None = None,
) -> None:
"""(internal)
Submit a score to the server; callback will be called with the results.
As a courtesy, please don't send fake scores to the server. I'd prefer
to devote my time to improving the game instead of trying to make the
score server more mischief-proof.
"""
return None
def tournament_query(
callback: Callable[[dict | None], None], args: dict
) -> None:
"""(internal)"""
return None

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dist/dummymodules/_bascenev1.py vendored Normal file

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56
dist/dummymodules/_batemplatefs.py vendored Normal file
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# Released under the MIT License. See LICENSE for details.
#
"""A dummy stub module for the real _batemplatefs.
The real _batemplatefs is a compiled extension module and only available
in the live engine. This dummy-module allows Pylint/Mypy/etc. to
function reasonably well outside of that environment.
Make sure this file is never included in dirs seen by the engine!
In the future perhaps this can be a stub (.pyi) file, but we will need
to make sure that it works with all our tools (mypy, pylint, pycharm).
NOTE: This file was autogenerated by batools.dummymodule; do not edit by hand.
"""
# I'm sorry Pylint. I know this file saddens you. Be strong.
# pylint: disable=useless-suppression
# pylint: disable=unnecessary-pass
# pylint: disable=use-dict-literal
# pylint: disable=use-list-literal
# pylint: disable=unused-argument
# pylint: disable=missing-docstring
# pylint: disable=too-many-locals
# pylint: disable=redefined-builtin
# pylint: disable=too-many-lines
# pylint: disable=redefined-outer-name
# pylint: disable=invalid-name
# pylint: disable=no-value-for-parameter
from __future__ import annotations
from typing import TYPE_CHECKING, TypeVar
if TYPE_CHECKING:
from typing import Any, Callable
_T = TypeVar('_T')
def _uninferrable() -> Any:
"""Get an "Any" in mypy and "uninferrable" in Pylint."""
# pylint: disable=undefined-variable
return _not_a_real_variable # type: ignore
class Hello:
"""Simple example."""
pass
def hello_again_world() -> None:
"""Another hello world print."""
return None

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dist/dummymodules/_bauiv1.py vendored Normal file
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# Released under the MIT License. See LICENSE for details.
#
"""A dummy stub module for the real _bauiv1.
The real _bauiv1 is a compiled extension module and only available
in the live engine. This dummy-module allows Pylint/Mypy/etc. to
function reasonably well outside of that environment.
Make sure this file is never included in dirs seen by the engine!
In the future perhaps this can be a stub (.pyi) file, but we will need
to make sure that it works with all our tools (mypy, pylint, pycharm).
NOTE: This file was autogenerated by batools.dummymodule; do not edit by hand.
"""
# I'm sorry Pylint. I know this file saddens you. Be strong.
# pylint: disable=useless-suppression
# pylint: disable=unnecessary-pass
# pylint: disable=use-dict-literal
# pylint: disable=use-list-literal
# pylint: disable=unused-argument
# pylint: disable=missing-docstring
# pylint: disable=too-many-locals
# pylint: disable=redefined-builtin
# pylint: disable=too-many-lines
# pylint: disable=redefined-outer-name
# pylint: disable=invalid-name
# pylint: disable=no-value-for-parameter
from __future__ import annotations
from typing import TYPE_CHECKING, TypeVar
if TYPE_CHECKING:
from typing import Any, Callable, Literal, Sequence
import babase
import bauiv1
_T = TypeVar('_T')
def _uninferrable() -> Any:
"""Get an "Any" in mypy and "uninferrable" in Pylint."""
# pylint: disable=undefined-variable
return _not_a_real_variable # type: ignore
class Mesh:
"""Category: **User Interface Classes**"""
pass
class Sound:
"""Category: **User Interface Classes**"""
def play(self) -> None:
"""Play the sound locally."""
return None
def stop(self) -> None:
"""Stop the sound if it is playing."""
return None
class Texture:
"""Category: **User Interface Classes**"""
pass
class Widget:
"""Internal type for low level UI elements; buttons, windows, etc.
Category: **User Interface Classes**
This class represents a weak reference to a widget object
in the internal C++ layer. Currently, functions such as
babase.buttonwidget() must be used to instantiate or edit these.
"""
def __bool__(self) -> bool:
"""Support for bool evaluation."""
return bool(True) # Slight obfuscation.
def activate(self) -> None:
"""Activates a widget; the same as if it had been clicked."""
return None
def add_delete_callback(self, call: Callable) -> None:
"""Add a call to be run immediately after this widget is destroyed."""
return None
def delete(self, ignore_missing: bool = True) -> None:
"""Delete the Widget. Ignores already-deleted Widgets if ignore_missing
is True; otherwise an Exception is thrown.
"""
return None
def exists(self) -> bool:
"""Returns whether the Widget still exists.
Most functionality will fail on a nonexistent widget.
Note that you can also use the boolean operator for this same
functionality, so a statement such as "if mywidget" will do
the right thing both for Widget objects and values of None.
"""
return bool()
def get_children(self) -> list[bauiv1.Widget]:
"""Returns any child Widgets of this Widget."""
import bauiv1
return [bauiv1.Widget()]
def get_screen_space_center(self) -> tuple[float, float]:
"""Returns the coords of the bauiv1.Widget center relative to the center
of the screen. This can be useful for placing pop-up windows and other
special cases.
"""
return (0.0, 0.0)
def get_selected_child(self) -> bauiv1.Widget | None:
"""Returns the selected child Widget or None if nothing is selected."""
import bauiv1
return bauiv1.Widget()
def get_widget_type(self) -> str:
"""Return the internal type of the Widget as a string. Note that this
is different from the Python bauiv1.Widget type, which is the same for
all widgets.
"""
return str()
def back_press() -> None:
"""(internal)"""
return None
def buttonwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
on_activate_call: Callable | None = None,
label: str | bauiv1.Lstr | None = None,
color: Sequence[float] | None = None,
down_widget: bauiv1.Widget | None = None,
up_widget: bauiv1.Widget | None = None,
left_widget: bauiv1.Widget | None = None,
right_widget: bauiv1.Widget | None = None,
texture: bauiv1.Texture | None = None,
text_scale: float | None = None,
textcolor: Sequence[float] | None = None,
enable_sound: bool | None = None,
mesh_transparent: bauiv1.Mesh | None = None,
mesh_opaque: bauiv1.Mesh | None = None,
repeat: bool | None = None,
scale: float | None = None,
transition_delay: float | None = None,
on_select_call: Callable | None = None,
button_type: str | None = None,
extra_touch_border_scale: float | None = None,
selectable: bool | None = None,
show_buffer_top: float | None = None,
icon: bauiv1.Texture | None = None,
iconscale: float | None = None,
icon_tint: float | None = None,
icon_color: Sequence[float] | None = None,
autoselect: bool | None = None,
mask_texture: bauiv1.Texture | None = None,
tint_texture: bauiv1.Texture | None = None,
tint_color: Sequence[float] | None = None,
tint2_color: Sequence[float] | None = None,
text_flatness: float | None = None,
text_res_scale: float | None = None,
enabled: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a button widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def can_show_ad() -> bool:
"""(internal)"""
return bool()
def checkboxwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
text: str | bauiv1.Lstr | None = None,
value: bool | None = None,
on_value_change_call: Callable[[bool], None] | None = None,
on_select_call: Callable[[], None] | None = None,
text_scale: float | None = None,
textcolor: Sequence[float] | None = None,
scale: float | None = None,
is_radio_button: bool | None = None,
maxwidth: float | None = None,
autoselect: bool | None = None,
color: Sequence[float] | None = None,
) -> bauiv1.Widget:
"""Create or edit a check-box widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def columnwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
visible_child: bauiv1.Widget | None = None,
single_depth: bool | None = None,
print_list_exit_instructions: bool | None = None,
left_border: float | None = None,
top_border: float | None = None,
bottom_border: float | None = None,
selection_loops_to_parent: bool | None = None,
border: float | None = None,
margin: float | None = None,
claims_left_right: bool | None = None,
claims_tab: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a column widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def console_print(*args: Any) -> None:
"""(internal)
Print the provided args to the game console (using str()).
For most debugging/info purposes you should just use Python's standard
print, which will show up in the game console as well.
"""
return None
def containerwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
transition: str | None = None,
cancel_button: bauiv1.Widget | None = None,
start_button: bauiv1.Widget | None = None,
root_selectable: bool | None = None,
on_activate_call: Callable[[], None] | None = None,
claims_left_right: bool | None = None,
claims_tab: bool | None = None,
selection_loops: bool | None = None,
selection_loops_to_parent: bool | None = None,
scale: float | None = None,
on_outside_click_call: Callable[[], None] | None = None,
single_depth: bool | None = None,
visible_child: bauiv1.Widget | None = None,
stack_offset: Sequence[float] | None = None,
color: Sequence[float] | None = None,
on_cancel_call: Callable[[], None] | None = None,
print_list_exit_instructions: bool | None = None,
click_activate: bool | None = None,
always_highlight: bool | None = None,
selectable: bool | None = None,
scale_origin_stack_offset: Sequence[float] | None = None,
toolbar_visibility: str | None = None,
on_select_call: Callable[[], None] | None = None,
claim_outside_clicks: bool | None = None,
claims_up_down: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a container widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def focus_window() -> None:
"""(internal)
A workaround for some unintentional backgrounding that occurs on mac
"""
return None
def get_qrcode_texture(url: str) -> bauiv1.Texture:
"""Return a QR code texture.
The provided url must be 64 bytes or less.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Texture()
def get_special_widget(name: str) -> bauiv1.Widget:
"""(internal)"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def getmesh(name: str) -> bauiv1.Mesh:
"""Load a mesh for use solely in the local user interface."""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Mesh()
def getsound(name: str) -> bauiv1.Sound:
"""Load a sound for use in the ui."""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Sound()
def gettexture(name: str) -> bauiv1.Texture:
"""Load a texture for use in the ui."""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Texture()
def has_video_ads() -> bool:
"""(internal)"""
return bool()
def have_incentivized_ad() -> bool:
"""(internal)"""
return bool()
def hscrollwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
capture_arrows: bool | None = None,
on_select_call: Callable[[], None] | None = None,
center_small_content: bool | None = None,
color: Sequence[float] | None = None,
highlight: bool | None = None,
border_opacity: float | None = None,
simple_culling_h: float | None = None,
claims_left_right: bool | None = None,
claims_up_down: bool | None = None,
claims_tab: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a horizontal scroll widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def imagewidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
color: Sequence[float] | None = None,
texture: bauiv1.Texture | None = None,
opacity: float | None = None,
mesh_transparent: bauiv1.Mesh | None = None,
mesh_opaque: bauiv1.Mesh | None = None,
has_alpha_channel: bool = True,
tint_texture: bauiv1.Texture | None = None,
tint_color: Sequence[float] | None = None,
transition_delay: float | None = None,
draw_controller: bauiv1.Widget | None = None,
tint2_color: Sequence[float] | None = None,
tilt_scale: float | None = None,
mask_texture: bauiv1.Texture | None = None,
radial_amount: float | None = None,
) -> bauiv1.Widget:
"""Create or edit an image widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def is_party_icon_visible() -> bool:
"""(internal)"""
return bool()
def open_file_externally(path: str) -> None:
"""(internal)
Open the provided file in the default external app.
"""
return None
def open_url(address: str, force_internal: bool = False) -> None:
"""Open a provided URL.
Category: **General Utility Functions**
Open the provided url in a web-browser, or display the URL
string in a window if that isn't possible (or if force_internal
is True).
"""
return None
def rowwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
visible_child: bauiv1.Widget | None = None,
claims_left_right: bool | None = None,
claims_tab: bool | None = None,
selection_loops_to_parent: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a row widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def scrollwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
background: bool | None = None,
selected_child: bauiv1.Widget | None = None,
capture_arrows: bool = False,
on_select_call: Callable | None = None,
center_small_content: bool | None = None,
color: Sequence[float] | None = None,
highlight: bool | None = None,
border_opacity: float | None = None,
simple_culling_v: float | None = None,
selection_loops_to_parent: bool | None = None,
claims_left_right: bool | None = None,
claims_up_down: bool | None = None,
claims_tab: bool | None = None,
autoselect: bool | None = None,
) -> bauiv1.Widget:
"""Create or edit a scroll widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def set_party_icon_always_visible(value: bool) -> None:
"""(internal)"""
return None
def set_party_window_open(value: bool) -> None:
"""(internal)"""
return None
def show_ad(
purpose: str, on_completion_call: Callable[[], None] | None = None
) -> None:
"""(internal)"""
return None
def show_ad_2(
purpose: str, on_completion_call: Callable[[bool], None] | None = None
) -> None:
"""(internal)"""
return None
def show_app_invite(
title: str | bauiv1.Lstr, message: str | bauiv1.Lstr, code: str
) -> None:
"""(internal)
Category: **General Utility Functions**
"""
return None
def show_online_score_ui(
show: str = 'general',
game: str | None = None,
game_version: str | None = None,
) -> None:
"""(internal)"""
return None
def textwidget(
edit: bauiv1.Widget | None = None,
parent: bauiv1.Widget | None = None,
size: Sequence[float] | None = None,
position: Sequence[float] | None = None,
text: str | bauiv1.Lstr | None = None,
v_align: str | None = None,
h_align: str | None = None,
editable: bool | None = None,
padding: float | None = None,
on_return_press_call: Callable[[], None] | None = None,
on_activate_call: Callable[[], None] | None = None,
selectable: bool | None = None,
query: bauiv1.Widget | None = None,
max_chars: int | None = None,
color: Sequence[float] | None = None,
click_activate: bool | None = None,
on_select_call: Callable[[], None] | None = None,
always_highlight: bool | None = None,
draw_controller: bauiv1.Widget | None = None,
scale: float | None = None,
corner_scale: float | None = None,
description: str | bauiv1.Lstr | None = None,
transition_delay: float | None = None,
maxwidth: float | None = None,
max_height: float | None = None,
flatness: float | None = None,
shadow: float | None = None,
autoselect: bool | None = None,
rotate: float | None = None,
enabled: bool | None = None,
force_internal_editing: bool | None = None,
always_show_carat: bool | None = None,
big: bool | None = None,
extra_touch_border_scale: float | None = None,
res_scale: float | None = None,
) -> bauiv1.Widget:
"""Create or edit a text widget.
Category: **User Interface Functions**
Pass a valid existing bauiv1.Widget as 'edit' to modify it; otherwise
a new one is created and returned. Arguments that are not set to None
are applied to the Widget.
"""
import bauiv1 # pylint: disable=cyclic-import
return bauiv1.Widget()
def uibounds() -> tuple[float, float, float, float]:
"""(internal)
Returns a tuple of 4 values: (x-min, x-max, y-min, y-max) representing
the range of values that can be plugged into a root level
bauiv1.ContainerWidget's stack_offset value while guaranteeing that its
center remains onscreen.
"""
return (0.0, 0.0, 0.0, 0.0)
def widget(
edit: bauiv1.Widget | None = None,
up_widget: bauiv1.Widget | None = None,
down_widget: bauiv1.Widget | None = None,
left_widget: bauiv1.Widget | None = None,
right_widget: bauiv1.Widget | None = None,
show_buffer_top: float | None = None,
show_buffer_bottom: float | None = None,
show_buffer_left: float | None = None,
show_buffer_right: float | None = None,
autoselect: bool | None = None,
) -> None:
"""Edit common attributes of any widget.
Category: **User Interface Functions**
Unlike other UI calls, this can only be used to edit, not to create.
"""
return None