diff --git a/dist/ba_root/mods/spazmod/effects.py b/dist/ba_root/mods/spazmod/effects.py index 525c6b9..2400495 100644 --- a/dist/ba_root/mods/spazmod/effects.py +++ b/dist/ba_root/mods/spazmod/effects.py @@ -24,16 +24,6 @@ TeamType = TypeVar('TeamType', bound=ba.Team) tt = ba.TimeType.SIM tf = ba.TimeFormat.MILLISECONDS -#some stuff for character_changer powerup... -cList = ['neoSpaz','mel','ninja','kronk','jack','frosty','santa','bones','bear','penguin','ali','cyborg','agent','wizard','pixie','bunny'] -nList = {'neoSpaz':'Spaz','zoe':'Zoe','ninja':'Snake Shadow','kronk':'Kronk','mel':'Mel','jack':'Jack Morgan','santa':'Santa Claus','frosty':'Frosty','bones':'Bones','bear':'Bernard','penguin':'Pascal','ali':'Taobao Mascot','cyborg':'B-9000','agent':'Agent Johnson','wizard':'Grumbledorf','pixie':'Pixel','bunny':'Easter Bunny'} -mymedia = {} -def add_mychar_media(): - global mymedia - for k,v in nList.items(): - v_media = SpazFactory.get().get_media(v) - mymedia[v] = v_media - class SurroundBallFactory(object): def __init__(self): self.bonesTex = ba.gettexture("powerupCurse") @@ -334,4 +324,4 @@ class Effect(ba.Actor): #if hasattr(self,"hasDead") and not self.hasDead: self._hasDead = True - ba.Actor.handlemessage(self, m) \ No newline at end of file + ba.Actor.handlemessage(self, m)