more bug fix and security update

This commit is contained in:
Ayush Saini 2023-08-19 22:31:57 +05:30
parent e40f147121
commit 6216752a83
23 changed files with 123 additions and 146 deletions

View file

@ -72,15 +72,15 @@ def kill(arguments, clientid):
def heal(arguments, clientid): def heal(arguments, clientid):
if arguments == [] or arguments == ['']: if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid) myself = clientid_to_myself(clientid)
handlemsg(myself, babase.PowerupMessage(poweruptype='health')) handlemsg(myself, bs.PowerupMessage(poweruptype='health'))
elif arguments[0] == 'all': elif arguments[0] == 'all':
handlemsg_all(babase.PowerupMessage(poweruptype='health')) handlemsg_all(bs.PowerupMessage(poweruptype='health'))
else: else:
try: try:
req_player = int(arguments[0]) req_player = int(arguments[0])
handlemsg(req_player, babase.PowerupMessage(poweruptype='health')) handlemsg(req_player, bs.PowerupMessage(poweruptype='health'))
except: except:
return return
@ -88,15 +88,15 @@ def heal(arguments, clientid):
def curse(arguments, clientid): def curse(arguments, clientid):
if arguments == [] or arguments == ['']: if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid) myself = clientid_to_myself(clientid)
handlemsg(myself, babase.PowerupMessage(poweruptype='curse')) handlemsg(myself, bs.PowerupMessage(poweruptype='curse'))
elif arguments[0] == 'all': elif arguments[0] == 'all':
handlemsg_all(babase.PowerupMessage(poweruptype='curse')) handlemsg_all(bs.PowerupMessage(poweruptype='curse'))
else: else:
try: try:
req_player = int(arguments[0]) req_player = int(arguments[0])
handlemsg(req_player, babase.PowerupMessage(poweruptype='curse')) handlemsg(req_player, bs.PowerupMessage(poweruptype='curse'))
except: except:
return return
@ -164,15 +164,15 @@ def super_punch(arguments, clientid):
def gloves(arguments, clientid): def gloves(arguments, clientid):
if arguments == [] or arguments == ['']: if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid) myself = clientid_to_myself(clientid)
handlemsg(myself, babase.PowerupMessage(poweruptype='punch')) handlemsg(myself, bs.PowerupMessage(poweruptype='punch'))
elif arguments[0] == 'all': elif arguments[0] == 'all':
handlemsg_all(babase.PowerupMessage(poweruptype='punch')) handlemsg_all(bs.PowerupMessage(poweruptype='punch'))
else: else:
try: try:
req_player = int(arguments[0]) req_player = int(arguments[0])
handlemsg(req_player, babase.PowerupMessage(poweruptype='punch')) handlemsg(req_player, bs.PowerupMessage(poweruptype='punch'))
except: except:
return return
@ -180,15 +180,15 @@ def gloves(arguments, clientid):
def shield(arguments, clientid): def shield(arguments, clientid):
if arguments == [] or arguments == ['']: if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid) myself = clientid_to_myself(clientid)
handlemsg(myself, babase.PowerupMessage(poweruptype='shield')) handlemsg(myself, bs.PowerupMessage(poweruptype='shield'))
elif arguments[0] == 'all': elif arguments[0] == 'all':
handlemsg_all(babase.PowerupMessage(poweruptype='shield')) handlemsg_all(bs.PowerupMessage(poweruptype='shield'))
else: else:
try: try:
req_player = int(arguments[0]) req_player = int(arguments[0])
handlemsg(req_player, babase.PowerupMessage(poweruptype='shield')) handlemsg(req_player, bs.PowerupMessage(poweruptype='shield'))
except: except:
return return
@ -196,15 +196,15 @@ def shield(arguments, clientid):
def freeze(arguments, clientid): def freeze(arguments, clientid):
if arguments == [] or arguments == ['']: if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid) myself = clientid_to_myself(clientid)
handlemsg(myself, babase.FreezeMessage()) handlemsg(myself, bs.FreezeMessage())
elif arguments[0] == 'all': elif arguments[0] == 'all':
handlemsg_all(babase.FreezeMessage()) handlemsg_all(bs.FreezeMessage())
else: else:
try: try:
req_player = int(arguments[0]) req_player = int(arguments[0])
handlemsg(req_player, babase.FreezeMessage()) handlemsg(req_player, bs.FreezeMessage())
except: except:
return return
@ -212,15 +212,15 @@ def freeze(arguments, clientid):
def un_freeze(arguments, clientid): def un_freeze(arguments, clientid):
if arguments == [] or arguments == ['']: if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid) myself = clientid_to_myself(clientid)
handlemsg(myself, babase.ThawMessage()) handlemsg(myself, bs.ThawMessage())
elif arguments[0] == 'all': elif arguments[0] == 'all':
handlemsg_all(babase.ThawMessage()) handlemsg_all(bs.ThawMessage())
else: else:
try: try:
req_player = int(arguments[0]) req_player = int(arguments[0])
handlemsg(req_player, babase.ThawMessage()) handlemsg(req_player, bs.ThawMessage())
except: except:
return return

View file

@ -178,8 +178,8 @@ def creep(arguments):
if node.head_mesh != None: if node.head_mesh != None:
node.head_mesh = None node.head_mesh = None
node.handlemessage(babase.PowerupMessage(poweruptype='punch')) node.handlemessage(bs.PowerupMessage(poweruptype='punch'))
node.handlemessage(babase.PowerupMessage(poweruptype='shield')) node.handlemessage(bs.PowerupMessage(poweruptype='shield'))
else: else:
try: try:
@ -190,8 +190,8 @@ def creep(arguments):
if node.head_mesh != None: if node.head_mesh != None:
node.head_mesh = None node.head_mesh = None
node.handlemessage(babase.PowerupMessage(poweruptype='punch')) node.handlemessage(bs.PowerupMessage(poweruptype='punch'))
node.handlemessage(babase.PowerupMessage(poweruptype='shield')) node.handlemessage(bs.PowerupMessage(poweruptype='shield'))
except: except:
return return

View file

@ -304,7 +304,7 @@ def ban(arguments):
pdata.ban_player( pdata.ban_player(
account["pbid"], duration, "by chat command") account["pbid"], duration, "by chat command")
logger.log( logger.log(
f'banned {ros["display_string"]} by chat command, recents') f'banned {account["pbid"]} by chat command, recents')
kick(arguments) kick(arguments)
except: except:
pass pass
@ -350,7 +350,7 @@ def un_mute(arguments):
if account['client_id'] == int(arguments[0]): if account['client_id'] == int(arguments[0]):
pdata.unmute(account["pbid"]) pdata.unmute(account["pbid"])
logger.log( logger.log(
f'unmuted {ros["display_string"]} by chat command, recents') f'unmuted {account["pbid"]} by chat command, recents')
except: except:
pass pass
@ -377,7 +377,7 @@ def remove(arguments):
def slow_motion(): def slow_motion():
activity = _babase.get_foreground_host_activity() activity = _babase.get_foreground_host_activity()
if activity.globalsnode.slow_motion != True: if not activity.globalsnode.slow_motion:
activity.globalsnode.slow_motion = True activity.globalsnode.slow_motion = True
else: else:
@ -423,7 +423,7 @@ def dv(arguments):
def pause(): def pause():
activity = _babase.get_foreground_host_activity() activity = _babase.get_foreground_host_activity()
if activity.globalsnode.paused != True: if not activity.globalsnode.paused:
activity.globalsnode.paused = True activity.globalsnode.paused = True
else: else:
@ -437,7 +437,7 @@ def rotate_camera():
activity.globalsnode.camera_mode = 'rotate' activity.globalsnode.camera_mode = 'rotate'
else: else:
activity.globalsnode.camera_mode == 'normal' activity.globalsnode.camera_mode = 'normal'
def create_role(arguments): def create_role(arguments):

View file

@ -4,10 +4,11 @@ from __future__ import annotations
import _babase import _babase
import math import math
import random import random
from babase._generated.enums import InputType
from typing import TYPE_CHECKING
from typing import TYPE_CHECKING
from babase import InputType
import bascenev1 as bs import bascenev1 as bs
import babase
from bascenev1lib.actor.bomb import Bomb from bascenev1lib.actor.bomb import Bomb
from bascenev1lib.gameutils import SharedObjects from bascenev1lib.gameutils import SharedObjects
@ -209,7 +210,7 @@ class Floater(bs.Actor):
def assignFloInputs(clientID: int): def assignFloInputs(clientID: int):
with babase.Context(_babase.get_foreground_host_activity()): with bs.get_foreground_host_activity().context():
activity = bs.getactivity() activity = bs.getactivity()
if not hasattr(activity, 'flo') or not activity.flo.node.exists(): if not hasattr(activity, 'flo') or not activity.flo.node.exists():
try: try:

View file

@ -17,7 +17,6 @@ import time
from datetime import datetime from datetime import datetime
import _babase import _babase
import _bascenev1
from typing import TYPE_CHECKING from typing import TYPE_CHECKING
import babase import babase
@ -65,13 +64,13 @@ class modSetup(babase.Plugin):
bootstraping() bootstraping()
servercheck.checkserver().start() servercheck.checkserver().start()
ServerUpdate.check() ServerUpdate.check()
bs.AppTimer(5, account.updateOwnerIps) bs.apptimer(5, account.updateOwnerIps)
if settings["afk_remover"]['enable']: if settings["afk_remover"]['enable']:
afk_check.checkIdle().start() afk_check.checkIdle().start()
if (settings["useV2Account"]): if (settings["useV2Account"]):
if (babase.internal.get_v1_account_state() == if (plus.get_v1_account_state() ==
'signed_in' and babase.internal.get_v1_account_type() == 'V2'): 'signed_in' and plus.get_v1_account_type() == 'V2'):
logging.debug("Account V2 is active") logging.debug("Account V2 is active")
else: else:
logging.warning("Account V2 login require ....stay tuned.") logging.warning("Account V2 login require ....stay tuned.")

View file

@ -21,8 +21,7 @@ class checkIdle(object):
def check(self): def check(self):
global cLastIdle global cLastIdle
global cIdle global cIdle
current = bs.time(babase.TimeType.REAL, current = bs.apptime() * 1000
timeformat=babase.TimeFormat.MILLISECONDS)
if not bs.get_foreground_host_session(): if not bs.get_foreground_host_session():
return return
for player in bs.get_foreground_host_session().sessionplayers: for player in bs.get_foreground_host_session().sessionplayers:
@ -54,7 +53,7 @@ class checkIdle(object):
lobby_afk = int( lobby_afk = int(
(current - self.lobbies[player['client_id']]) / 1000) (current - self.lobbies[player['client_id']]) / 1000)
if lobby_afk in range(INLOBBY_TIME, INLOBBY_TIME + 10): if lobby_afk in range(INLOBBY_TIME, INLOBBY_TIME + 10):
_bs.broadcastmessage("Join game within " + str( bs.broadcastmessage("Join game within " + str(
INLOBBY_TIME + 10 - lobby_afk) + " secs", INLOBBY_TIME + 10 - lobby_afk) + " secs",
color=(1, 0, 0), transient=True, color=(1, 0, 0), transient=True,
clients=[player['client_id']]) clients=[player['client_id']])

View file

@ -50,7 +50,7 @@ async def on_message(message):
channel = message.channel channel = message.channel
if message.channel.id == logsChannelID: if message.channel.id == logsChannelID:
_babase.pushcall(Call(babase.internal.chatmessage, _babase.pushcall(Call(bs.chatmessage,
message.content), from_other_thread=True) message.content), from_other_thread=True)
@ -147,7 +147,7 @@ def get_chats():
class BsDataThread(object): class BsDataThread(object):
def __init__(self): def __init__(self):
self.refreshStats() self.refreshStats()
self.Timer = bs.Timer(8, babase.Call(self.refreshStats), repeat=True) self.Timer = bs.AppTimer(8, babase.Call(self.refreshStats), repeat=True)
# self.Timerr = bs.Timer( 10,babase.Call(self.refreshLeaderboard),timetype = babase.TimeType.REAL,repeat = True) # self.Timerr = bs.Timer( 10,babase.Call(self.refreshLeaderboard),timetype = babase.TimeType.REAL,repeat = True)
# def refreshLeaderboard(self): # def refreshLeaderboard(self):
@ -175,7 +175,7 @@ class BsDataThread(object):
currentMap = '' currentMap = ''
global stats global stats
for i in babase.internal.get_game_roster(): for i in bs.get_game_roster():
try: try:
liveplayers[i['account_id']] = { liveplayers[i['account_id']] = {
'name': i['players'][0]['name_full'], 'name': i['players'][0]['name_full'],
@ -186,11 +186,11 @@ class BsDataThread(object):
'name': "<in-lobby>", 'clientid': i['client_id'], 'name': "<in-lobby>", 'clientid': i['client_id'],
'device_id': i['display_string']} 'device_id': i['display_string']}
try: try:
nextMap = babase.internal.get_foreground_host_session( nextMap = bs.get_foreground_host_session(
).get_next_game_description().evaluate() ).get_next_game_description().evaluate()
current_game_spec = babase.internal.get_foreground_host_session()._current_game_spec current_game_spec = bs.get_foreground_host_session()._current_game_spec
gametype: Type[GameActivity] = current_game_spec['resolved_type'] gametype = current_game_spec['resolved_type']
currentMap = gametype.get_settings_display_string( currentMap = gametype.get_settings_display_string(
current_game_spec).evaluate() current_game_spec).evaluate()
@ -201,7 +201,7 @@ class BsDataThread(object):
# system={'cpu':80,'ram':34} # system={'cpu':80,'ram':34}
# stats['system']=system # stats['system']=system
stats['roster'] = liveplayers stats['roster'] = liveplayers
stats['chats'] = babase.internal.get_chat_messages() stats['chats'] = bs.get_chat_messages()
stats['playlist'] = minigame stats['playlist'] = minigame
# stats['teamInfo']=self.getTeamInfo() # stats['teamInfo']=self.getTeamInfo()

View file

@ -104,7 +104,7 @@ class FireFly(bs.Actor):
def off(self): def off(self):
death_secs = random.uniform(0.5, 3) death_secs = random.uniform(0.5, 3)
with babase.Context(self._activity()): with self._activity().context():
bs.animate( bs.animate(
self.node, self.node,
'mesh_scale', 'mesh_scale',

View file

@ -70,8 +70,8 @@
], ],
"commands": [], "commands": [],
"ids": [ "ids": [
"pb-IF5RU3EcAg==", "pb-IF4VAk4a",
"pb-IF4VAk4a" "pb-IF5RU3EcAg=="
] ]
}, },
"bypass-warn": { "bypass-warn": {

View file

@ -70,8 +70,8 @@
], ],
"commands": [], "commands": [],
"ids": [ "ids": [
"pb-IF5RU3EcAg==", "pb-IF4VAk4a",
"pb-IF4VAk4a" "pb-IF5RU3EcAg=="
] ]
}, },
"bypass-warn": { "bypass-warn": {

View file

@ -17,11 +17,10 @@ import babase
import bascenev1 as bs import bascenev1 as bs
import bascenev1lib import bascenev1lib
import bauiv1 as bui import bauiv1 as bui
from bascenev1lib.actor import spaz from bascenev1lib.actor import spaz, playerspaz
from bascenev1lib.actor.image import Image from bascenev1lib.actor.image import Image
from bascenev1lib.actor.powerupbox import PowerupBoxFactory from bascenev1lib.actor.powerupbox import PowerupBoxFactory
from bascenev1lib.actor.spazfactory import SpazFactory from bascenev1lib.actor.spazfactory import SpazFactory
from bascenev1lib.actor.text import Text
from bascenev1lib.game.elimination import EliminationGame from bascenev1lib.game.elimination import EliminationGame
from bascenev1lib.gameutils import SharedObjects from bascenev1lib.gameutils import SharedObjects

View file

@ -1,4 +1,4 @@
import babase
import _thread import _thread
import os import os
from datetime import datetime from datetime import datetime
@ -30,12 +30,10 @@ class BsDataThread(object):
stats["discord"] = "https://discord.gg/ucyaesh" stats["discord"] = "https://discord.gg/ucyaesh"
stats["vapidKey"] = notification_manager.get_vapid_keys()["public_key"] stats["vapidKey"] = notification_manager.get_vapid_keys()["public_key"]
self.refresh_stats_cache_timer = bs.Timer(8, babase.Call( self.refresh_stats_cache_timer = bs.AppTimer(8, babase.Call(
self.refreshStats), self.refreshStats) , repeat=True)
babase.TimeType.REAL, self.refresh_leaderboard_cache_timer = bs.AppTimer(10, babase.Call(
repeat=True) self.refreshLeaderboard), repeat=True)
self.refresh_leaderboard_cache_timer = bs.Timer(10, babase.Call(
self.refreshLeaderboard), babase.TimeType.REAL, repeat=True)
def startThread(self): def startThread(self):
_thread.start_new_thread(self.refreshLeaderboard, ()) _thread.start_new_thread(self.refreshLeaderboard, ())
@ -58,7 +56,7 @@ class BsDataThread(object):
nextMap = '' nextMap = ''
currentMap = '' currentMap = ''
for i in babase.internal.get_game_roster(): for i in bs.get_game_roster():
try: try:
liveplayers[i['account_id']] = { liveplayers[i['account_id']] = {
'name': i['players'][0]['name_full'], 'name': i['players'][0]['name_full'],
@ -84,11 +82,11 @@ class BsDataThread(object):
system = {'cpu': "null", 'ram': 'null'} system = {'cpu': "null", 'ram': 'null'}
stats['system'] = system stats['system'] = system
stats['roster'] = liveplayers stats['roster'] = liveplayers
stats['chats'] = babase.internal.get_chat_messages() stats['chats'] = bs.get_chat_messages()
stats['playlist'] = current_games stats['playlist'] = current_games
stats['teamInfo'] = self.getTeamInfo() stats['teamInfo'] = self.getTeamInfo()
stats["sessionType"] = type( stats["sessionType"] = type(
babase.internal.get_foreground_host_session()).__name__ bs.get_foreground_host_session()).__name__
# print(self.getTeamInfo()); # print(self.getTeamInfo());

View file

@ -504,7 +504,7 @@ class NewProfileBrowserWindow(browser.ProfileBrowserWindow):
super().__init__(transition, in_main_menu, selected_profile, super().__init__(transition, in_main_menu, selected_profile,
origin_widget) origin_widget)
self.session = babase.internal.get_foreground_host_session() self.session = bs.get_foreground_host_session()
uiscale = bui.app.ui_v1.uiscale uiscale = bui.app.ui_v1.uiscale
width = (100 if uiscale is width = (100 if uiscale is
babase.UIScale.SMALL else -14) babase.UIScale.SMALL else -14)
@ -688,7 +688,7 @@ def bomb_handlemessage(self, msg: Any) -> Any:
source_player=babase.existing(self._source_player))) source_player=babase.existing(self._source_player)))
if self.blast_type in ('ice', 'ice_bubble'): if self.blast_type in ('ice', 'ice_bubble'):
bomb.BombFactory.get().freeze_sound.play(10, position=nodepos) bomb.BombFactory.get().freeze_sound.play(10, position=nodepos)
node.handlemessage(babase.FreezeMessage()) node.handlemessage(bs.FreezeMessage())
return None return None
@ -949,7 +949,7 @@ def spaz_on_punch_release(self) -> None:
pass pass
def new_get_bomb_type_tex(self) -> babase.Texture: def new_get_bomb_type_tex(self):
factory = NewPowerupBoxFactory.get() factory = NewPowerupBoxFactory.get()
if self.bomb_type == 'sticky': if self.bomb_type == 'sticky':
return factory.tex_sticky_bombs return factory.tex_sticky_bombs
@ -1002,12 +1002,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME) t_ms + POWERUP_WEAR_OFF_TIME)
self._multi_bomb_wear_off_timer = (bs.Timer( self._multi_bomb_wear_off_timer = (bs.Timer(
(POWERUP_WEAR_OFF_TIME - 2000), (POWERUP_WEAR_OFF_TIME - 2000),
babase.Call(self._multi_bomb_wear_off_flash), babase.Call(self._multi_bomb_wear_off_flash)))
timeformat=babase.TimeFormat.MILLISECONDS))
self._multi_bomb_wear_off_timer = (bs.Timer( self._multi_bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME, POWERUP_WEAR_OFF_TIME,
babase.Call(self._multi_bomb_wear_off), babase.Call(self._multi_bomb_wear_off)))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'land_mines': elif msg.poweruptype == 'land_mines':
self.set_land_mine_count(min(self.land_mine_count + 3, 3)) self.set_land_mine_count(min(self.land_mine_count + 3, 3))
elif msg.poweruptype == 'impact_bombs': elif msg.poweruptype == 'impact_bombs':
@ -1023,12 +1021,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME) t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer( self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000, POWERUP_WEAR_OFF_TIME - 2000,
babase.Call(self._bomb_wear_off_flash), babase.Call(self._bomb_wear_off_flash)))
timeformat=babase.TimeFormat.MILLISECONDS))
self._bomb_wear_off_timer = (bs.Timer( self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME, POWERUP_WEAR_OFF_TIME,
babase.Call(self._bomb_wear_off), babase.Call(self._bomb_wear_off)))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'sticky_bombs': elif msg.poweruptype == 'sticky_bombs':
self.bomb_type = 'sticky' self.bomb_type = 'sticky'
tex = self._get_bomb_type_tex() tex = self._get_bomb_type_tex()
@ -1042,12 +1038,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME) t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer( self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000, POWERUP_WEAR_OFF_TIME - 2000,
babase.Call(self._bomb_wear_off_flash), babase.Call(self._bomb_wear_off_flash)))
timeformat=babase.TimeFormat.MILLISECONDS))
self._bomb_wear_off_timer = (bs.Timer( self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME, POWERUP_WEAR_OFF_TIME,
babase.Call(self._bomb_wear_off), babase.Call(self._bomb_wear_off)))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'punch': elif msg.poweruptype == 'punch':
self._has_boxing_gloves = True self._has_boxing_gloves = True
tex = PowerupBoxFactory.get().tex_punch tex = PowerupBoxFactory.get().tex_punch
@ -1063,12 +1057,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME) t_ms + POWERUP_WEAR_OFF_TIME)
self._boxing_gloves_wear_off_flash_timer = (bs.Timer( self._boxing_gloves_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000, POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._gloves_wear_off_flash), bs.WeakCall(self._gloves_wear_off_flash)))
timeformat=babase.TimeFormat.MILLISECONDS))
self._boxing_gloves_wear_off_timer = (bs.Timer( self._boxing_gloves_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME, POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._gloves_wear_off), bs.WeakCall(self._gloves_wear_off),))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'shield': elif msg.poweruptype == 'shield':
factory = SpazFactory.get() factory = SpazFactory.get()
self.equip_shields(decay=factory.shield_decay_rate > 0) self.equip_shields(decay=factory.shield_decay_rate > 0)
@ -1087,12 +1079,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME) t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer( self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000, POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._bomb_wear_off_flash), bs.WeakCall(self._bomb_wear_off_flash)))
timeformat=babase.TimeFormat.MILLISECONDS))
self._bomb_wear_off_timer = (bs.Timer( self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME, POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._bomb_wear_off), bs.WeakCall(self._bomb_wear_off)))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'health': elif msg.poweruptype == 'health':
if self.edg_eff: if self.edg_eff:
f = self.color[0] f = self.color[0]
@ -1151,12 +1141,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME) t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer( self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000, POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._bomb_wear_off_flash), bs.WeakCall(self._bomb_wear_off_flash)))
timeformat=babase.TimeFormat.MILLISECONDS))
self._bomb_wear_off_timer = (bs.Timer( self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME, POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._bomb_wear_off), bs.WeakCall(self._bomb_wear_off)))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'fire_bombs': elif msg.poweruptype == 'fire_bombs':
self.bomb_type = 'fire' self.bomb_type = 'fire'
@ -1171,12 +1159,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME) t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer( self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000, POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._bomb_wear_off_flash), bs.WeakCall(self._bomb_wear_off_flash)))
timeformat=babase.TimeFormat.MILLISECONDS))
self._bomb_wear_off_timer = (bs.Timer( self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME, POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._bomb_wear_off), bs.WeakCall(self._bomb_wear_off)))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'impairment_bombs': elif msg.poweruptype == 'impairment_bombs':
self.bomb_type = 'impairment' self.bomb_type = 'impairment'
@ -1191,12 +1177,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME) t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer( self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000, POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._bomb_wear_off_flash), bs.WeakCall(self._bomb_wear_off_flash)))
timeformat=babase.TimeFormat.MILLISECONDS))
self._bomb_wear_off_timer = (bs.Timer( self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME, POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._bomb_wear_off), bs.WeakCall(self._bomb_wear_off)))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'ice_man': elif msg.poweruptype == 'ice_man':
tex = factory.tex_ice_man tex = factory.tex_ice_man
@ -1216,13 +1200,11 @@ def new_handlemessage(self, msg: Any) -> Any:
self.ice_man_flash_timer = (bs.Timer( self.ice_man_flash_timer = (bs.Timer(
ice_man_time - 2000, ice_man_time - 2000,
babase.Call(_ice_man_off_flash, self), babase.Call(_ice_man_off_flash, self)))
timeformat=babase.TimeFormat.MILLISECONDS))
self.ice_man_timer = (bs.Timer(ice_man_time, self.ice_man_timer = (bs.Timer(ice_man_time,
babase.Call(_ice_man_wear_off, babase.Call(_ice_man_wear_off,
self), self)))
timeformat=babase.TimeFormat.MILLISECONDS))
elif msg.poweruptype == 'speed': elif msg.poweruptype == 'speed':
self.node.hockey = True self.node.hockey = True
@ -1238,8 +1220,7 @@ def new_handlemessage(self, msg: Any) -> Any:
self.speed_flash_timer = (bs.Timer( self.speed_flash_timer = (bs.Timer(
speed_time - 2000, speed_time - 2000,
babase.Call(_speed_off_flash, self), babase.Call(_speed_off_flash, self)))
timeformat=babase.TimeFormat.MILLISECONDS))
self.speed_timer = (bs.apptimer(speed_time, self.speed_timer = (bs.apptimer(speed_time,
babase.Call(_speed_wear_off, babase.Call(_speed_wear_off,
@ -1265,11 +1246,11 @@ def new_handlemessage(self, msg: Any) -> Any:
self.frozen = True self.frozen = True
self.node.frozen = True self.node.frozen = True
bs.timer(5.0, babase.Call(self.handlemessage, bs.timer(5.0, babase.Call(self.handlemessage,
babase.ThawMessage())) bs.ThawMessage()))
if self.hitpoints <= 0: if self.hitpoints <= 0:
self.shatter() self.shatter()
if self.freeze_punch: if self.freeze_punch:
self.handlemessage(babase.ThawMessage()) self.handlemessage(bs.ThawMessage())
elif isinstance(msg, bs.ThawMessage): elif isinstance(msg, bs.ThawMessage):
if self.frozen and not self.shattered and self.node: if self.frozen and not self.shattered and self.node:
@ -1309,7 +1290,7 @@ def new_handlemessage(self, msg: Any) -> Any:
def fire(time, damage): def fire(time, damage):
if not self.shield and not self._dead: if not self.shield and not self._dead:
self.hitpoints -= damage self.hitpoints -= damage
babase.show_damage_count(f'-{damage}HP', bs.show_damage_count(f'-{damage}HP',
self.node.position, self.node.position,
msg.force_direction) msg.force_direction)
bs.getsound('fuse01').play() bs.getsound('fuse01').play()
@ -1362,7 +1343,7 @@ def new_handlemessage(self, msg: Any) -> Any:
else: else:
hitpoints = int(self.hitpoints * 0.80) hitpoints = int(self.hitpoints * 0.80)
self.hitpoints -= int(hitpoints) self.hitpoints -= int(hitpoints)
babase.show_damage_count((f'-{int(hitpoints / 10)}%'), bs.show_damage_count((f'-{int(hitpoints / 10)}%'),
self.node.position, self.node.position,
msg.force_direction) msg.force_direction)
@ -1446,7 +1427,7 @@ def new_handlemessage(self, msg: Any) -> Any:
dism = int(damage * porcentaje) dism = int(damage * porcentaje)
damage = int(damage - dism) damage = int(damage - dism)
babase.show_damage_count('-' + str(int(damage / 10)) + '%', bs.show_damage_count('-' + str(int(damage / 10)) + '%',
msg.pos, msg.force_direction) msg.pos, msg.force_direction)
self.node.handlemessage('hurt_sound') self.node.handlemessage('hurt_sound')
@ -1470,13 +1451,13 @@ def new_handlemessage(self, msg: Any) -> Any:
if msg.get_source_player(bs.Player).actor.freeze_punch: if msg.get_source_player(bs.Player).actor.freeze_punch:
self.node.color = (0, 1, 4) self.node.color = (0, 1, 4)
bs.getsound('freeze').play() bs.getsound('freeze').play()
self.node.handlemessage(babase.FreezeMessage()) self.node.handlemessage(bs.FreezeMessage())
except: except:
pass pass
if damage > 350: if damage > 350:
assert msg.force_direction is not None assert msg.force_direction is not None
babase.show_damage_count('-' + str(int(damage / 10)) + '%', bs.show_damage_count('-' + str(int(damage / 10)) + '%',
msg.pos, msg.force_direction) msg.pos, msg.force_direction)
if msg.hit_subtype == 'super_punch': if msg.hit_subtype == 'super_punch':
@ -1562,7 +1543,7 @@ def new_handlemessage(self, msg: Any) -> Any:
self.shatter() self.shatter()
elif self.hitpoints <= 0: elif self.hitpoints <= 0:
self.node.handlemessage( self.node.handlemessage(
bs.DieMessage(how=babase.DeathType.IMPACT)) bs.DieMessage(how=bs.DeathType.IMPACT))
if self.hitpoints <= 0: if self.hitpoints <= 0:
damage_avg = self.node.damage_smoothed * damage_scale damage_avg = self.node.damage_smoothed * damage_scale
@ -1703,7 +1684,7 @@ class PowerupManagerWindow(PopupWindow):
self._sub_height = 200 self._sub_height = 200
self._scroll_width = self._width * 0.90 self._scroll_width = self._width * 0.90
self._scroll_height = self._height - 180 self._scroll_height = self._height - 180
self._sub_width = self._scroll_width * 0.95; self._sub_width = self._scroll_width * 0.95
self.tab_buttons: set = {} self.tab_buttons: set = {}
self.list_cls_power: list = [] self.list_cls_power: list = []
self.default_powerups = default_powerups() self.default_powerups = default_powerups()
@ -1856,7 +1837,7 @@ class PowerupManagerWindow(PopupWindow):
if tab == 'Action 4': if tab == 'Action 4':
if self._scrollwidget: if self._scrollwidget:
self._scrollwidget.delete() self._scrollwidget.delete()
self._scrollwidget = babase.hscrollwidget(parent=self._root_widget, self._scrollwidget = bui.hscrollwidget(parent=self._root_widget,
position=( position=(
self._width * 0.08, self._width * 0.08,
51 * 1.8), size=( 51 * 1.8), size=(

View file

@ -41,7 +41,7 @@ class MikiWavedashTest:
if self.node.knockout > 0.0 or self.frozen or self.node.hold_node: if self.node.knockout > 0.0 or self.frozen or self.node.hold_node:
return return
t_ms = bs.time(timeformat=babase.TimeFormat.MILLISECONDS) t_ms = bs.time() * 1000
assert isinstance(t_ms, int) assert isinstance(t_ms, int)
if t_ms - self.last_wavedash_time_ms >= self._wavedash_cooldown: if t_ms - self.last_wavedash_time_ms >= self._wavedash_cooldown:

View file

@ -16,16 +16,16 @@ def handle_hit(mag, pos):
if mag >= 110: if mag >= 110:
PopupText("#PRO !", color=(1, 0.2, 0.2), scale=1.6, PopupText("#PRO !", color=(1, 0.2, 0.2), scale=1.6,
position=pos).autoretain() position=pos).autoretain()
elif mag >= 93 and mag < 110: elif 93 <= mag < 110:
PopupText("GOOD ONE!", color=(1, 0.3, 0.1), scale=1.6, PopupText("GOOD ONE!", color=(1, 0.3, 0.1), scale=1.6,
position=pos).autoretain() position=pos).autoretain()
elif mag >= 63 and mag < 93: elif 63 <= mag < 93:
PopupText("OH! YEAH", color=(1, 0.5, 0.2), scale=1.6, PopupText("OH! YEAH", color=(1, 0.5, 0.2), scale=1.6,
position=pos).autoretain() position=pos).autoretain()
elif mag >= 45 and mag < 63: elif 45 <= mag < 63:
PopupText("WTF!", color=(0.7, 0.4, 0.2), scale=1.6, PopupText("WTF!", color=(0.7, 0.4, 0.2), scale=1.6,
position=pos).autoretain() position=pos).autoretain()
elif mag > 30 and mag < 45: elif 30 < mag < 45:
PopupText("!!!", color=(1, 1, 1), scale=1.6, PopupText("!!!", color=(1, 1, 1), scale=1.6,
position=pos).autoretain() position=pos).autoretain()
except: except:

View file

@ -2,7 +2,7 @@ from random import randint
import setting import setting
from spazmod import tag from spazmod import tag
import babase
import bascenev1 as bs import bascenev1 as bs
_setting = setting.get_settings_data() _setting = setting.get_settings_data()
@ -55,7 +55,7 @@ def getCharacter(player, character):
def getRandomCharacter(otherthen): def getRandomCharacter(otherthen):
characters = list(babase.app.spaz_appearances.keys()) characters = list(babase.app.classic.spaz_appearances.keys())
invalid_characters = ["Snake Shadow", "Lee", "Zola", "Butch", "Witch", invalid_characters = ["Snake Shadow", "Lee", "Zola", "Butch", "Witch",
"Middle-Man", "Alien", "OldLady", "Wrestler", "Middle-Man", "Alien", "OldLady", "Wrestler",
"Gretel", "Robot"] "Gretel", "Robot"]
@ -71,7 +71,7 @@ def setTeamCharacter():
if not _setting["sameCharacterForTeam"]: if not _setting["sameCharacterForTeam"]:
return return
used = [] used = []
teams = babase.internal.get_foreground_host_session().sessionteams teams = bs.get_foreground_host_session().sessionteams
if len(teams) < 10: if len(teams) < 10:
for team in teams: for team in teams:
character = getRandomCharacter(used) character = getRandomCharacter(used)

View file

@ -80,7 +80,7 @@ def fetchChangelogs():
def checkChangelog(): def checkChangelog():
changelog = fetchChangelogs() changelog = fetchChangelogs()
if changelog == None: if changelog is None:
print( print(
f'{Clr.BRED} UNABLE TO CHECK UPDATES , CHECK MANUALLY FROM URL {Clr.RST}', f'{Clr.BRED} UNABLE TO CHECK UPDATES , CHECK MANUALLY FROM URL {Clr.RST}',
flush=True) flush=True)

View file

@ -64,7 +64,7 @@ class JsonFile:
output = json.dumps(data, indent=4) output = json.dumps(data, indent=4)
output2 = re.sub(r'": \[\s+', '": [', output) output2 = re.sub(r'": \[\s+', '": [', output)
output3 = re.sub(r'",\s+', '", ', output2) output3 = re.sub(r'",\s+', '", ', output2)
output4 = re.sub(r'"\s+\]', '"]', output3) output4 = re.sub(r'"\s+]', '"]', output3)
with open(self.path, mode="w", encoding="utf-8") as json_file: with open(self.path, mode="w", encoding="utf-8") as json_file:
json_file.write(output4) json_file.write(output4)

View file

@ -7,7 +7,7 @@ import time
import _babase import _babase
import setting import setting
from bascenev1 import filter_playlist
import babase import babase
import bascenev1 as bs import bascenev1 as bs
import bauiv1 as bui import bauiv1 as bui
@ -67,19 +67,19 @@ def updateSession(session, playlist):
def updatePlaylist(playlist): def updatePlaylist(playlist):
session = bs.get_foreground_host_session() session = bs.get_foreground_host_session()
content = babase._playlist.filter_playlist( content = filter_playlist(
playlist, playlist,
sessiontype=type(session), sessiontype=type(session),
add_resolved_type=True, add_resolved_type=True,
) )
playlist = babase._multiteamsession.ShuffleList(content, shuffle=False) playlist = bs._multiteamsession.ShuffleList(content, shuffle=False)
session._playlist = playlist session._playlist = playlist
set_next_map(session, playlist.pull_next()) set_next_map(session, playlist.pull_next())
def set_next_map(session, game_map): def set_next_map(session, game_map):
session._next_game_spec = game_map session._next_game_spec = game_map
with babase.Context(session): with session.context():
session._instantiate_next_game() session._instantiate_next_game()

View file

@ -41,7 +41,7 @@ class checkserver(object):
ip = _bascenev1.get_client_ip(ros["client_id"]) ip = _bascenev1.get_client_ip(ros["client_id"])
device_id = _bascenev1.get_client_public_device_uuid( device_id = _bascenev1.get_client_public_device_uuid(
ros["client_id"]) ros["client_id"])
if (device_id == None): if device_id is None:
device_id = _bascenev1.get_client_device_uuid(ros["client_id"]) device_id = _bascenev1.get_client_device_uuid(ros["client_id"])
if device_id not in deviceClientMap: if device_id not in deviceClientMap:
deviceClientMap[device_id] = [ros["client_id"]] deviceClientMap[device_id] = [ros["client_id"]]
@ -87,7 +87,7 @@ class checkserver(object):
except: except:
pass pass
if d_str2 != d_str: if d_str2 != d_str:
_bs.broadcastmessage( bs.broadcastmessage(
"Profanity in Id , change your ID and join back", "Profanity in Id , change your ID and join back",
color=(1, 0, 0), transient=True, color=(1, 0, 0), transient=True,
clients=[ros['client_id']]) clients=[ros['client_id']])
@ -100,9 +100,9 @@ class checkserver(object):
bs.disconnect_client(ros['client_id'], 1) bs.disconnect_client(ros['client_id'], 1)
return return
if settings["whitelist"] and ros["account_id"] != None: if settings["whitelist"] and ros["account_id"] is not None:
if ros["account_id"] not in pdata.CacheData.whitelist: if ros["account_id"] not in pdata.CacheData.whitelist:
_bs.broadcastmessage("Not in whitelist,contact admin", bs.broadcastmessage("Not in whitelist,contact admin",
color=(1, 0, 0), transient=True, color=(1, 0, 0), transient=True,
clients=[ros['client_id']]) clients=[ros['client_id']])
logger.log( logger.log(
@ -111,7 +111,7 @@ class checkserver(object):
return return
if ros['account_id'] != None: if ros['account_id'] is not None:
if ros['account_id'] in serverdata.clients: if ros['account_id'] in serverdata.clients:
on_player_join_server(ros['account_id'], on_player_join_server(ros['account_id'],
serverdata.clients[ serverdata.clients[
@ -140,7 +140,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
if now - lastjoin < 15: if now - lastjoin < 15:
joincount += 1 joincount += 1
if joincount > 2: if joincount > 2:
_bs.broadcastmessage("Joining too fast , slow down dude", bs.broadcastmessage("Joining too fast , slow down dude",
# its not possible now tho, network layer will catch it before reaching here # its not possible now tho, network layer will catch it before reaching here
color=(1, 0, 1), transient=True, color=(1, 0, 1), transient=True,
clients=[clid]) clients=[clid])
@ -158,7 +158,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
if pbid in serverdata.clients: if pbid in serverdata.clients:
serverdata.clients[pbid]["lastJoin"] = now serverdata.clients[pbid]["lastJoin"] = now
if player_data != None: # player data is in serevrdata or in local.json cache if player_data is not None: # player data is in serevrdata or in local.json cache
serverdata.recents.append( serverdata.recents.append(
{"client_id": clid, "deviceId": device_string, "pbid": pbid}) {"client_id": clid, "deviceId": device_string, "pbid": pbid})
serverdata.recents = serverdata.recents[-20:] serverdata.recents = serverdata.recents[-20:]
@ -172,7 +172,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
settings["minAgeToJoinInHours"]: settings["minAgeToJoinInHours"]:
for ros in bs.get_game_roster(): for ros in bs.get_game_roster():
if ros['account_id'] == pbid: if ros['account_id'] == pbid:
_bs.broadcastmessage( bs.broadcastmessage(
"New Accounts not allowed here , come back later", "New Accounts not allowed here , come back later",
color=(1, 0, 0), transient=True, color=(1, 0, 0), transient=True,
clients=[ros['client_id']]) clients=[ros['client_id']])
@ -199,7 +199,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
serverdata.clients[pbid]["lastIP"] = ip serverdata.clients[pbid]["lastIP"] = ip
device_id = _bascenev1.get_client_public_device_uuid(clid) device_id = _bascenev1.get_client_public_device_uuid(clid)
if (device_id == None): if device_id is None:
device_id = _bascenev1.get_client_device_uuid(clid) device_id = _bascenev1.get_client_device_uuid(clid)
serverdata.clients[pbid]["deviceUUID"] = device_id serverdata.clients[pbid]["deviceUUID"] = device_id
verify_account(pbid, player_data) # checked for spoofed ids verify_account(pbid, player_data) # checked for spoofed ids
@ -209,7 +209,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
settings["regularWelcomeMsg"] + " " + device_string, settings["regularWelcomeMsg"] + " " + device_string,
color=(0.60, 0.8, 0.6), transient=True, color=(0.60, 0.8, 0.6), transient=True,
clients=[clid]) clients=[clid])
if (settings["ballistica_web"]["enable"]): if settings["ballistica_web"]["enable"]:
from . import notification_manager from . import notification_manager
notification_manager.player_joined(pbid) notification_manager.player_joined(pbid)
else: else:
@ -224,7 +224,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
thread.start() thread.start()
bs.broadcastmessage(settings["firstTimeJoinMsg"], color=(0.6, 0.8, 0.6), bs.broadcastmessage(settings["firstTimeJoinMsg"], color=(0.6, 0.8, 0.6),
transient=True, clients=[clid]) transient=True, clients=[clid])
if (settings["ballistica_web"]["enable"]): if settings["ballistica_web"]["enable"]:
from . import notification_manager from . import notification_manager
notification_manager.player_joined(pbid) notification_manager.player_joined(pbid)
@ -400,7 +400,7 @@ def save_ids(ids, pb_id, display_string):
def kick_by_pb_id(pb_id, msg): def kick_by_pb_id(pb_id, msg):
for ros in bs.get_game_roster(): for ros in bs.get_game_roster():
if ros['account_id'] == pb_id: if ros['account_id'] == pb_id:
_bs.broadcastmessage(msg, transient=True, bs.broadcastmessage(msg, transient=True,
clients=[ros['client_id']]) clients=[ros['client_id']])
bs.disconnect_client(ros['client_id']) bs.disconnect_client(ros['client_id'])

View file

@ -98,24 +98,24 @@ def check_queue():
def on_update_response(response): def on_update_response(response):
allowed_to_join = response["c"] allowed_to_join = response["c"]
players_in_queue = response["e"] players_in_queue = response["e"]
max_allowed_in_server = _babase.app.server._config.max_party_size max_allowed_in_server = babase.app.classic.server._config.max_party_size
current_players = len(_babase.get_game_roster()) current_players = len(bs.get_game_roster())
# print(allowed_to_join) # print(allowed_to_join)
if allowed_to_join: if allowed_to_join:
# looks good , yipee # looks good , yipee
_babase.set_public_party_queue_enabled(True) bs.set_public_party_queue_enabled(True)
return return
if not allowed_to_join and len( if not allowed_to_join and len(
players_in_queue) > 1 and current_players < max_allowed_in_server: players_in_queue) > 1 and current_players < max_allowed_in_server:
# something is wrong , lets disable queue for some time # something is wrong , lets disable queue for some time
_babase.set_public_party_queue_enabled(False) bs.set_public_party_queue_enabled(False)
def simple_queue_checker(): def simple_queue_checker():
max_allowed_in_server = _babase.app.server._config.max_party_size max_allowed_in_server = babase.app.classic.server._config.max_party_size
current_players = len(_babase.get_game_roster()) current_players = len(bs.get_game_roster())
if current_players < max_allowed_in_server: if current_players < max_allowed_in_server:
_babase.set_public_party_queue_enabled(False) bs.set_public_party_queue_enabled(False)
else: else:
_babase.set_public_party_queue_enabled(True) bs.set_public_party_queue_enabled(True)

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