more bug fix and security update

This commit is contained in:
Ayush Saini 2023-08-19 22:31:57 +05:30
parent e40f147121
commit 6216752a83
23 changed files with 123 additions and 146 deletions

View file

@ -72,15 +72,15 @@ def kill(arguments, clientid):
def heal(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, babase.PowerupMessage(poweruptype='health'))
handlemsg(myself, bs.PowerupMessage(poweruptype='health'))
elif arguments[0] == 'all':
handlemsg_all(babase.PowerupMessage(poweruptype='health'))
handlemsg_all(bs.PowerupMessage(poweruptype='health'))
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, babase.PowerupMessage(poweruptype='health'))
handlemsg(req_player, bs.PowerupMessage(poweruptype='health'))
except:
return
@ -88,15 +88,15 @@ def heal(arguments, clientid):
def curse(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, babase.PowerupMessage(poweruptype='curse'))
handlemsg(myself, bs.PowerupMessage(poweruptype='curse'))
elif arguments[0] == 'all':
handlemsg_all(babase.PowerupMessage(poweruptype='curse'))
handlemsg_all(bs.PowerupMessage(poweruptype='curse'))
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, babase.PowerupMessage(poweruptype='curse'))
handlemsg(req_player, bs.PowerupMessage(poweruptype='curse'))
except:
return
@ -164,15 +164,15 @@ def super_punch(arguments, clientid):
def gloves(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, babase.PowerupMessage(poweruptype='punch'))
handlemsg(myself, bs.PowerupMessage(poweruptype='punch'))
elif arguments[0] == 'all':
handlemsg_all(babase.PowerupMessage(poweruptype='punch'))
handlemsg_all(bs.PowerupMessage(poweruptype='punch'))
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, babase.PowerupMessage(poweruptype='punch'))
handlemsg(req_player, bs.PowerupMessage(poweruptype='punch'))
except:
return
@ -180,15 +180,15 @@ def gloves(arguments, clientid):
def shield(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, babase.PowerupMessage(poweruptype='shield'))
handlemsg(myself, bs.PowerupMessage(poweruptype='shield'))
elif arguments[0] == 'all':
handlemsg_all(babase.PowerupMessage(poweruptype='shield'))
handlemsg_all(bs.PowerupMessage(poweruptype='shield'))
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, babase.PowerupMessage(poweruptype='shield'))
handlemsg(req_player, bs.PowerupMessage(poweruptype='shield'))
except:
return
@ -196,15 +196,15 @@ def shield(arguments, clientid):
def freeze(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, babase.FreezeMessage())
handlemsg(myself, bs.FreezeMessage())
elif arguments[0] == 'all':
handlemsg_all(babase.FreezeMessage())
handlemsg_all(bs.FreezeMessage())
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, babase.FreezeMessage())
handlemsg(req_player, bs.FreezeMessage())
except:
return
@ -212,15 +212,15 @@ def freeze(arguments, clientid):
def un_freeze(arguments, clientid):
if arguments == [] or arguments == ['']:
myself = clientid_to_myself(clientid)
handlemsg(myself, babase.ThawMessage())
handlemsg(myself, bs.ThawMessage())
elif arguments[0] == 'all':
handlemsg_all(babase.ThawMessage())
handlemsg_all(bs.ThawMessage())
else:
try:
req_player = int(arguments[0])
handlemsg(req_player, babase.ThawMessage())
handlemsg(req_player, bs.ThawMessage())
except:
return

View file

@ -178,8 +178,8 @@ def creep(arguments):
if node.head_mesh != None:
node.head_mesh = None
node.handlemessage(babase.PowerupMessage(poweruptype='punch'))
node.handlemessage(babase.PowerupMessage(poweruptype='shield'))
node.handlemessage(bs.PowerupMessage(poweruptype='punch'))
node.handlemessage(bs.PowerupMessage(poweruptype='shield'))
else:
try:
@ -190,8 +190,8 @@ def creep(arguments):
if node.head_mesh != None:
node.head_mesh = None
node.handlemessage(babase.PowerupMessage(poweruptype='punch'))
node.handlemessage(babase.PowerupMessage(poweruptype='shield'))
node.handlemessage(bs.PowerupMessage(poweruptype='punch'))
node.handlemessage(bs.PowerupMessage(poweruptype='shield'))
except:
return

View file

@ -304,7 +304,7 @@ def ban(arguments):
pdata.ban_player(
account["pbid"], duration, "by chat command")
logger.log(
f'banned {ros["display_string"]} by chat command, recents')
f'banned {account["pbid"]} by chat command, recents')
kick(arguments)
except:
pass
@ -350,7 +350,7 @@ def un_mute(arguments):
if account['client_id'] == int(arguments[0]):
pdata.unmute(account["pbid"])
logger.log(
f'unmuted {ros["display_string"]} by chat command, recents')
f'unmuted {account["pbid"]} by chat command, recents')
except:
pass
@ -377,7 +377,7 @@ def remove(arguments):
def slow_motion():
activity = _babase.get_foreground_host_activity()
if activity.globalsnode.slow_motion != True:
if not activity.globalsnode.slow_motion:
activity.globalsnode.slow_motion = True
else:
@ -423,7 +423,7 @@ def dv(arguments):
def pause():
activity = _babase.get_foreground_host_activity()
if activity.globalsnode.paused != True:
if not activity.globalsnode.paused:
activity.globalsnode.paused = True
else:
@ -437,7 +437,7 @@ def rotate_camera():
activity.globalsnode.camera_mode = 'rotate'
else:
activity.globalsnode.camera_mode == 'normal'
activity.globalsnode.camera_mode = 'normal'
def create_role(arguments):

View file

@ -4,10 +4,11 @@ from __future__ import annotations
import _babase
import math
import random
from babase._generated.enums import InputType
from typing import TYPE_CHECKING
from typing import TYPE_CHECKING
from babase import InputType
import bascenev1 as bs
import babase
from bascenev1lib.actor.bomb import Bomb
from bascenev1lib.gameutils import SharedObjects
@ -209,7 +210,7 @@ class Floater(bs.Actor):
def assignFloInputs(clientID: int):
with babase.Context(_babase.get_foreground_host_activity()):
with bs.get_foreground_host_activity().context():
activity = bs.getactivity()
if not hasattr(activity, 'flo') or not activity.flo.node.exists():
try:

View file

@ -17,7 +17,6 @@ import time
from datetime import datetime
import _babase
import _bascenev1
from typing import TYPE_CHECKING
import babase
@ -65,13 +64,13 @@ class modSetup(babase.Plugin):
bootstraping()
servercheck.checkserver().start()
ServerUpdate.check()
bs.AppTimer(5, account.updateOwnerIps)
bs.apptimer(5, account.updateOwnerIps)
if settings["afk_remover"]['enable']:
afk_check.checkIdle().start()
if (settings["useV2Account"]):
if (babase.internal.get_v1_account_state() ==
'signed_in' and babase.internal.get_v1_account_type() == 'V2'):
if (plus.get_v1_account_state() ==
'signed_in' and plus.get_v1_account_type() == 'V2'):
logging.debug("Account V2 is active")
else:
logging.warning("Account V2 login require ....stay tuned.")

View file

@ -21,8 +21,7 @@ class checkIdle(object):
def check(self):
global cLastIdle
global cIdle
current = bs.time(babase.TimeType.REAL,
timeformat=babase.TimeFormat.MILLISECONDS)
current = bs.apptime() * 1000
if not bs.get_foreground_host_session():
return
for player in bs.get_foreground_host_session().sessionplayers:
@ -54,7 +53,7 @@ class checkIdle(object):
lobby_afk = int(
(current - self.lobbies[player['client_id']]) / 1000)
if lobby_afk in range(INLOBBY_TIME, INLOBBY_TIME + 10):
_bs.broadcastmessage("Join game within " + str(
bs.broadcastmessage("Join game within " + str(
INLOBBY_TIME + 10 - lobby_afk) + " secs",
color=(1, 0, 0), transient=True,
clients=[player['client_id']])

View file

@ -50,7 +50,7 @@ async def on_message(message):
channel = message.channel
if message.channel.id == logsChannelID:
_babase.pushcall(Call(babase.internal.chatmessage,
_babase.pushcall(Call(bs.chatmessage,
message.content), from_other_thread=True)
@ -147,7 +147,7 @@ def get_chats():
class BsDataThread(object):
def __init__(self):
self.refreshStats()
self.Timer = bs.Timer(8, babase.Call(self.refreshStats), repeat=True)
self.Timer = bs.AppTimer(8, babase.Call(self.refreshStats), repeat=True)
# self.Timerr = bs.Timer( 10,babase.Call(self.refreshLeaderboard),timetype = babase.TimeType.REAL,repeat = True)
# def refreshLeaderboard(self):
@ -175,7 +175,7 @@ class BsDataThread(object):
currentMap = ''
global stats
for i in babase.internal.get_game_roster():
for i in bs.get_game_roster():
try:
liveplayers[i['account_id']] = {
'name': i['players'][0]['name_full'],
@ -186,11 +186,11 @@ class BsDataThread(object):
'name': "<in-lobby>", 'clientid': i['client_id'],
'device_id': i['display_string']}
try:
nextMap = babase.internal.get_foreground_host_session(
nextMap = bs.get_foreground_host_session(
).get_next_game_description().evaluate()
current_game_spec = babase.internal.get_foreground_host_session()._current_game_spec
gametype: Type[GameActivity] = current_game_spec['resolved_type']
current_game_spec = bs.get_foreground_host_session()._current_game_spec
gametype = current_game_spec['resolved_type']
currentMap = gametype.get_settings_display_string(
current_game_spec).evaluate()
@ -201,7 +201,7 @@ class BsDataThread(object):
# system={'cpu':80,'ram':34}
# stats['system']=system
stats['roster'] = liveplayers
stats['chats'] = babase.internal.get_chat_messages()
stats['chats'] = bs.get_chat_messages()
stats['playlist'] = minigame
# stats['teamInfo']=self.getTeamInfo()

View file

@ -104,7 +104,7 @@ class FireFly(bs.Actor):
def off(self):
death_secs = random.uniform(0.5, 3)
with babase.Context(self._activity()):
with self._activity().context():
bs.animate(
self.node,
'mesh_scale',

View file

@ -70,8 +70,8 @@
],
"commands": [],
"ids": [
"pb-IF5RU3EcAg==",
"pb-IF4VAk4a"
"pb-IF4VAk4a",
"pb-IF5RU3EcAg=="
]
},
"bypass-warn": {

View file

@ -70,8 +70,8 @@
],
"commands": [],
"ids": [
"pb-IF5RU3EcAg==",
"pb-IF4VAk4a"
"pb-IF4VAk4a",
"pb-IF5RU3EcAg=="
]
},
"bypass-warn": {

View file

@ -17,11 +17,10 @@ import babase
import bascenev1 as bs
import bascenev1lib
import bauiv1 as bui
from bascenev1lib.actor import spaz
from bascenev1lib.actor import spaz, playerspaz
from bascenev1lib.actor.image import Image
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
from bascenev1lib.actor.spazfactory import SpazFactory
from bascenev1lib.actor.text import Text
from bascenev1lib.game.elimination import EliminationGame
from bascenev1lib.gameutils import SharedObjects

View file

@ -1,4 +1,4 @@
import babase
import _thread
import os
from datetime import datetime
@ -30,12 +30,10 @@ class BsDataThread(object):
stats["discord"] = "https://discord.gg/ucyaesh"
stats["vapidKey"] = notification_manager.get_vapid_keys()["public_key"]
self.refresh_stats_cache_timer = bs.Timer(8, babase.Call(
self.refreshStats),
babase.TimeType.REAL,
repeat=True)
self.refresh_leaderboard_cache_timer = bs.Timer(10, babase.Call(
self.refreshLeaderboard), babase.TimeType.REAL, repeat=True)
self.refresh_stats_cache_timer = bs.AppTimer(8, babase.Call(
self.refreshStats) , repeat=True)
self.refresh_leaderboard_cache_timer = bs.AppTimer(10, babase.Call(
self.refreshLeaderboard), repeat=True)
def startThread(self):
_thread.start_new_thread(self.refreshLeaderboard, ())
@ -58,7 +56,7 @@ class BsDataThread(object):
nextMap = ''
currentMap = ''
for i in babase.internal.get_game_roster():
for i in bs.get_game_roster():
try:
liveplayers[i['account_id']] = {
'name': i['players'][0]['name_full'],
@ -84,11 +82,11 @@ class BsDataThread(object):
system = {'cpu': "null", 'ram': 'null'}
stats['system'] = system
stats['roster'] = liveplayers
stats['chats'] = babase.internal.get_chat_messages()
stats['chats'] = bs.get_chat_messages()
stats['playlist'] = current_games
stats['teamInfo'] = self.getTeamInfo()
stats["sessionType"] = type(
babase.internal.get_foreground_host_session()).__name__
bs.get_foreground_host_session()).__name__
# print(self.getTeamInfo());

View file

@ -504,7 +504,7 @@ class NewProfileBrowserWindow(browser.ProfileBrowserWindow):
super().__init__(transition, in_main_menu, selected_profile,
origin_widget)
self.session = babase.internal.get_foreground_host_session()
self.session = bs.get_foreground_host_session()
uiscale = bui.app.ui_v1.uiscale
width = (100 if uiscale is
babase.UIScale.SMALL else -14)
@ -688,7 +688,7 @@ def bomb_handlemessage(self, msg: Any) -> Any:
source_player=babase.existing(self._source_player)))
if self.blast_type in ('ice', 'ice_bubble'):
bomb.BombFactory.get().freeze_sound.play(10, position=nodepos)
node.handlemessage(babase.FreezeMessage())
node.handlemessage(bs.FreezeMessage())
return None
@ -949,7 +949,7 @@ def spaz_on_punch_release(self) -> None:
pass
def new_get_bomb_type_tex(self) -> babase.Texture:
def new_get_bomb_type_tex(self):
factory = NewPowerupBoxFactory.get()
if self.bomb_type == 'sticky':
return factory.tex_sticky_bombs
@ -1002,12 +1002,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME)
self._multi_bomb_wear_off_timer = (bs.Timer(
(POWERUP_WEAR_OFF_TIME - 2000),
babase.Call(self._multi_bomb_wear_off_flash),
timeformat=babase.TimeFormat.MILLISECONDS))
babase.Call(self._multi_bomb_wear_off_flash)))
self._multi_bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME,
babase.Call(self._multi_bomb_wear_off),
timeformat=babase.TimeFormat.MILLISECONDS))
babase.Call(self._multi_bomb_wear_off)))
elif msg.poweruptype == 'land_mines':
self.set_land_mine_count(min(self.land_mine_count + 3, 3))
elif msg.poweruptype == 'impact_bombs':
@ -1023,12 +1021,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000,
babase.Call(self._bomb_wear_off_flash),
timeformat=babase.TimeFormat.MILLISECONDS))
babase.Call(self._bomb_wear_off_flash)))
self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME,
babase.Call(self._bomb_wear_off),
timeformat=babase.TimeFormat.MILLISECONDS))
babase.Call(self._bomb_wear_off)))
elif msg.poweruptype == 'sticky_bombs':
self.bomb_type = 'sticky'
tex = self._get_bomb_type_tex()
@ -1042,12 +1038,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000,
babase.Call(self._bomb_wear_off_flash),
timeformat=babase.TimeFormat.MILLISECONDS))
babase.Call(self._bomb_wear_off_flash)))
self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME,
babase.Call(self._bomb_wear_off),
timeformat=babase.TimeFormat.MILLISECONDS))
babase.Call(self._bomb_wear_off)))
elif msg.poweruptype == 'punch':
self._has_boxing_gloves = True
tex = PowerupBoxFactory.get().tex_punch
@ -1063,12 +1057,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME)
self._boxing_gloves_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._gloves_wear_off_flash),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._gloves_wear_off_flash)))
self._boxing_gloves_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._gloves_wear_off),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._gloves_wear_off),))
elif msg.poweruptype == 'shield':
factory = SpazFactory.get()
self.equip_shields(decay=factory.shield_decay_rate > 0)
@ -1087,12 +1079,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._bomb_wear_off_flash),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._bomb_wear_off_flash)))
self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._bomb_wear_off),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._bomb_wear_off)))
elif msg.poweruptype == 'health':
if self.edg_eff:
f = self.color[0]
@ -1151,12 +1141,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._bomb_wear_off_flash),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._bomb_wear_off_flash)))
self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._bomb_wear_off),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._bomb_wear_off)))
elif msg.poweruptype == 'fire_bombs':
self.bomb_type = 'fire'
@ -1171,12 +1159,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._bomb_wear_off_flash),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._bomb_wear_off_flash)))
self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._bomb_wear_off),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._bomb_wear_off)))
elif msg.poweruptype == 'impairment_bombs':
self.bomb_type = 'impairment'
@ -1191,12 +1177,10 @@ def new_handlemessage(self, msg: Any) -> Any:
t_ms + POWERUP_WEAR_OFF_TIME)
self._bomb_wear_off_flash_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME - 2000,
bs.WeakCall(self._bomb_wear_off_flash),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._bomb_wear_off_flash)))
self._bomb_wear_off_timer = (bs.Timer(
POWERUP_WEAR_OFF_TIME,
bs.WeakCall(self._bomb_wear_off),
timeformat=babase.TimeFormat.MILLISECONDS))
bs.WeakCall(self._bomb_wear_off)))
elif msg.poweruptype == 'ice_man':
tex = factory.tex_ice_man
@ -1216,13 +1200,11 @@ def new_handlemessage(self, msg: Any) -> Any:
self.ice_man_flash_timer = (bs.Timer(
ice_man_time - 2000,
babase.Call(_ice_man_off_flash, self),
timeformat=babase.TimeFormat.MILLISECONDS))
babase.Call(_ice_man_off_flash, self)))
self.ice_man_timer = (bs.Timer(ice_man_time,
babase.Call(_ice_man_wear_off,
self),
timeformat=babase.TimeFormat.MILLISECONDS))
self)))
elif msg.poweruptype == 'speed':
self.node.hockey = True
@ -1238,8 +1220,7 @@ def new_handlemessage(self, msg: Any) -> Any:
self.speed_flash_timer = (bs.Timer(
speed_time - 2000,
babase.Call(_speed_off_flash, self),
timeformat=babase.TimeFormat.MILLISECONDS))
babase.Call(_speed_off_flash, self)))
self.speed_timer = (bs.apptimer(speed_time,
babase.Call(_speed_wear_off,
@ -1265,11 +1246,11 @@ def new_handlemessage(self, msg: Any) -> Any:
self.frozen = True
self.node.frozen = True
bs.timer(5.0, babase.Call(self.handlemessage,
babase.ThawMessage()))
bs.ThawMessage()))
if self.hitpoints <= 0:
self.shatter()
if self.freeze_punch:
self.handlemessage(babase.ThawMessage())
self.handlemessage(bs.ThawMessage())
elif isinstance(msg, bs.ThawMessage):
if self.frozen and not self.shattered and self.node:
@ -1309,7 +1290,7 @@ def new_handlemessage(self, msg: Any) -> Any:
def fire(time, damage):
if not self.shield and not self._dead:
self.hitpoints -= damage
babase.show_damage_count(f'-{damage}HP',
bs.show_damage_count(f'-{damage}HP',
self.node.position,
msg.force_direction)
bs.getsound('fuse01').play()
@ -1362,7 +1343,7 @@ def new_handlemessage(self, msg: Any) -> Any:
else:
hitpoints = int(self.hitpoints * 0.80)
self.hitpoints -= int(hitpoints)
babase.show_damage_count((f'-{int(hitpoints / 10)}%'),
bs.show_damage_count((f'-{int(hitpoints / 10)}%'),
self.node.position,
msg.force_direction)
@ -1446,7 +1427,7 @@ def new_handlemessage(self, msg: Any) -> Any:
dism = int(damage * porcentaje)
damage = int(damage - dism)
babase.show_damage_count('-' + str(int(damage / 10)) + '%',
bs.show_damage_count('-' + str(int(damage / 10)) + '%',
msg.pos, msg.force_direction)
self.node.handlemessage('hurt_sound')
@ -1470,13 +1451,13 @@ def new_handlemessage(self, msg: Any) -> Any:
if msg.get_source_player(bs.Player).actor.freeze_punch:
self.node.color = (0, 1, 4)
bs.getsound('freeze').play()
self.node.handlemessage(babase.FreezeMessage())
self.node.handlemessage(bs.FreezeMessage())
except:
pass
if damage > 350:
assert msg.force_direction is not None
babase.show_damage_count('-' + str(int(damage / 10)) + '%',
bs.show_damage_count('-' + str(int(damage / 10)) + '%',
msg.pos, msg.force_direction)
if msg.hit_subtype == 'super_punch':
@ -1562,7 +1543,7 @@ def new_handlemessage(self, msg: Any) -> Any:
self.shatter()
elif self.hitpoints <= 0:
self.node.handlemessage(
bs.DieMessage(how=babase.DeathType.IMPACT))
bs.DieMessage(how=bs.DeathType.IMPACT))
if self.hitpoints <= 0:
damage_avg = self.node.damage_smoothed * damage_scale
@ -1703,7 +1684,7 @@ class PowerupManagerWindow(PopupWindow):
self._sub_height = 200
self._scroll_width = self._width * 0.90
self._scroll_height = self._height - 180
self._sub_width = self._scroll_width * 0.95;
self._sub_width = self._scroll_width * 0.95
self.tab_buttons: set = {}
self.list_cls_power: list = []
self.default_powerups = default_powerups()
@ -1856,7 +1837,7 @@ class PowerupManagerWindow(PopupWindow):
if tab == 'Action 4':
if self._scrollwidget:
self._scrollwidget.delete()
self._scrollwidget = babase.hscrollwidget(parent=self._root_widget,
self._scrollwidget = bui.hscrollwidget(parent=self._root_widget,
position=(
self._width * 0.08,
51 * 1.8), size=(

View file

@ -41,7 +41,7 @@ class MikiWavedashTest:
if self.node.knockout > 0.0 or self.frozen or self.node.hold_node:
return
t_ms = bs.time(timeformat=babase.TimeFormat.MILLISECONDS)
t_ms = bs.time() * 1000
assert isinstance(t_ms, int)
if t_ms - self.last_wavedash_time_ms >= self._wavedash_cooldown:

View file

@ -16,16 +16,16 @@ def handle_hit(mag, pos):
if mag >= 110:
PopupText("#PRO !", color=(1, 0.2, 0.2), scale=1.6,
position=pos).autoretain()
elif mag >= 93 and mag < 110:
elif 93 <= mag < 110:
PopupText("GOOD ONE!", color=(1, 0.3, 0.1), scale=1.6,
position=pos).autoretain()
elif mag >= 63 and mag < 93:
elif 63 <= mag < 93:
PopupText("OH! YEAH", color=(1, 0.5, 0.2), scale=1.6,
position=pos).autoretain()
elif mag >= 45 and mag < 63:
elif 45 <= mag < 63:
PopupText("WTF!", color=(0.7, 0.4, 0.2), scale=1.6,
position=pos).autoretain()
elif mag > 30 and mag < 45:
elif 30 < mag < 45:
PopupText("!!!", color=(1, 1, 1), scale=1.6,
position=pos).autoretain()
except:

View file

@ -2,7 +2,7 @@ from random import randint
import setting
from spazmod import tag
import babase
import bascenev1 as bs
_setting = setting.get_settings_data()
@ -55,7 +55,7 @@ def getCharacter(player, character):
def getRandomCharacter(otherthen):
characters = list(babase.app.spaz_appearances.keys())
characters = list(babase.app.classic.spaz_appearances.keys())
invalid_characters = ["Snake Shadow", "Lee", "Zola", "Butch", "Witch",
"Middle-Man", "Alien", "OldLady", "Wrestler",
"Gretel", "Robot"]
@ -71,7 +71,7 @@ def setTeamCharacter():
if not _setting["sameCharacterForTeam"]:
return
used = []
teams = babase.internal.get_foreground_host_session().sessionteams
teams = bs.get_foreground_host_session().sessionteams
if len(teams) < 10:
for team in teams:
character = getRandomCharacter(used)

View file

@ -80,7 +80,7 @@ def fetchChangelogs():
def checkChangelog():
changelog = fetchChangelogs()
if changelog == None:
if changelog is None:
print(
f'{Clr.BRED} UNABLE TO CHECK UPDATES , CHECK MANUALLY FROM URL {Clr.RST}',
flush=True)

View file

@ -64,7 +64,7 @@ class JsonFile:
output = json.dumps(data, indent=4)
output2 = re.sub(r'": \[\s+', '": [', output)
output3 = re.sub(r'",\s+', '", ', output2)
output4 = re.sub(r'"\s+\]', '"]', output3)
output4 = re.sub(r'"\s+]', '"]', output3)
with open(self.path, mode="w", encoding="utf-8") as json_file:
json_file.write(output4)

View file

@ -7,7 +7,7 @@ import time
import _babase
import setting
from bascenev1 import filter_playlist
import babase
import bascenev1 as bs
import bauiv1 as bui
@ -67,19 +67,19 @@ def updateSession(session, playlist):
def updatePlaylist(playlist):
session = bs.get_foreground_host_session()
content = babase._playlist.filter_playlist(
content = filter_playlist(
playlist,
sessiontype=type(session),
add_resolved_type=True,
)
playlist = babase._multiteamsession.ShuffleList(content, shuffle=False)
playlist = bs._multiteamsession.ShuffleList(content, shuffle=False)
session._playlist = playlist
set_next_map(session, playlist.pull_next())
def set_next_map(session, game_map):
session._next_game_spec = game_map
with babase.Context(session):
with session.context():
session._instantiate_next_game()

View file

@ -41,7 +41,7 @@ class checkserver(object):
ip = _bascenev1.get_client_ip(ros["client_id"])
device_id = _bascenev1.get_client_public_device_uuid(
ros["client_id"])
if (device_id == None):
if device_id is None:
device_id = _bascenev1.get_client_device_uuid(ros["client_id"])
if device_id not in deviceClientMap:
deviceClientMap[device_id] = [ros["client_id"]]
@ -87,7 +87,7 @@ class checkserver(object):
except:
pass
if d_str2 != d_str:
_bs.broadcastmessage(
bs.broadcastmessage(
"Profanity in Id , change your ID and join back",
color=(1, 0, 0), transient=True,
clients=[ros['client_id']])
@ -100,9 +100,9 @@ class checkserver(object):
bs.disconnect_client(ros['client_id'], 1)
return
if settings["whitelist"] and ros["account_id"] != None:
if settings["whitelist"] and ros["account_id"] is not None:
if ros["account_id"] not in pdata.CacheData.whitelist:
_bs.broadcastmessage("Not in whitelist,contact admin",
bs.broadcastmessage("Not in whitelist,contact admin",
color=(1, 0, 0), transient=True,
clients=[ros['client_id']])
logger.log(
@ -111,7 +111,7 @@ class checkserver(object):
return
if ros['account_id'] != None:
if ros['account_id'] is not None:
if ros['account_id'] in serverdata.clients:
on_player_join_server(ros['account_id'],
serverdata.clients[
@ -140,7 +140,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
if now - lastjoin < 15:
joincount += 1
if joincount > 2:
_bs.broadcastmessage("Joining too fast , slow down dude",
bs.broadcastmessage("Joining too fast , slow down dude",
# its not possible now tho, network layer will catch it before reaching here
color=(1, 0, 1), transient=True,
clients=[clid])
@ -158,7 +158,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
if pbid in serverdata.clients:
serverdata.clients[pbid]["lastJoin"] = now
if player_data != None: # player data is in serevrdata or in local.json cache
if player_data is not None: # player data is in serevrdata or in local.json cache
serverdata.recents.append(
{"client_id": clid, "deviceId": device_string, "pbid": pbid})
serverdata.recents = serverdata.recents[-20:]
@ -172,7 +172,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
settings["minAgeToJoinInHours"]:
for ros in bs.get_game_roster():
if ros['account_id'] == pbid:
_bs.broadcastmessage(
bs.broadcastmessage(
"New Accounts not allowed here , come back later",
color=(1, 0, 0), transient=True,
clients=[ros['client_id']])
@ -199,7 +199,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
serverdata.clients[pbid]["lastIP"] = ip
device_id = _bascenev1.get_client_public_device_uuid(clid)
if (device_id == None):
if device_id is None:
device_id = _bascenev1.get_client_device_uuid(clid)
serverdata.clients[pbid]["deviceUUID"] = device_id
verify_account(pbid, player_data) # checked for spoofed ids
@ -209,7 +209,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
settings["regularWelcomeMsg"] + " " + device_string,
color=(0.60, 0.8, 0.6), transient=True,
clients=[clid])
if (settings["ballistica_web"]["enable"]):
if settings["ballistica_web"]["enable"]:
from . import notification_manager
notification_manager.player_joined(pbid)
else:
@ -224,7 +224,7 @@ def on_player_join_server(pbid, player_data, ip, device_id):
thread.start()
bs.broadcastmessage(settings["firstTimeJoinMsg"], color=(0.6, 0.8, 0.6),
transient=True, clients=[clid])
if (settings["ballistica_web"]["enable"]):
if settings["ballistica_web"]["enable"]:
from . import notification_manager
notification_manager.player_joined(pbid)
@ -400,7 +400,7 @@ def save_ids(ids, pb_id, display_string):
def kick_by_pb_id(pb_id, msg):
for ros in bs.get_game_roster():
if ros['account_id'] == pb_id:
_bs.broadcastmessage(msg, transient=True,
bs.broadcastmessage(msg, transient=True,
clients=[ros['client_id']])
bs.disconnect_client(ros['client_id'])

View file

@ -98,24 +98,24 @@ def check_queue():
def on_update_response(response):
allowed_to_join = response["c"]
players_in_queue = response["e"]
max_allowed_in_server = _babase.app.server._config.max_party_size
current_players = len(_babase.get_game_roster())
max_allowed_in_server = babase.app.classic.server._config.max_party_size
current_players = len(bs.get_game_roster())
# print(allowed_to_join)
if allowed_to_join:
# looks good , yipee
_babase.set_public_party_queue_enabled(True)
bs.set_public_party_queue_enabled(True)
return
if not allowed_to_join and len(
players_in_queue) > 1 and current_players < max_allowed_in_server:
# something is wrong , lets disable queue for some time
_babase.set_public_party_queue_enabled(False)
bs.set_public_party_queue_enabled(False)
def simple_queue_checker():
max_allowed_in_server = _babase.app.server._config.max_party_size
current_players = len(_babase.get_game_roster())
max_allowed_in_server = babase.app.classic.server._config.max_party_size
current_players = len(bs.get_game_roster())
if current_players < max_allowed_in_server:
_babase.set_public_party_queue_enabled(False)
bs.set_public_party_queue_enabled(False)
else:
_babase.set_public_party_queue_enabled(True)
bs.set_public_party_queue_enabled(True)

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