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https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2025-10-20 00:00:39 +00:00
updated dummymodules, fixed afk check
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parent
8640706f30
commit
528209e18c
8 changed files with 339 additions and 146 deletions
4
dist/ba_root/mods/custom_hooks.py
vendored
4
dist/ba_root/mods/custom_hooks.py
vendored
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@ -56,7 +56,7 @@ def filter_chat_message(msg: str, client_id: int) -> str | None:
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return handlechat.filter_chat_message(msg, client_id)
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# ba_meta export babse.Plugin
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# ba_meta export babase.Plugin
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class modSetup(babase.Plugin):
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def on_app_running(self):
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"""Runs when app is launched."""
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@ -384,7 +384,7 @@ def on_access_check_response(self, data):
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if data is not None:
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addr = data['address']
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port = data['port']
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if settings["ballistica_web"]["enabled"]:
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if settings["ballistica_web"]["enable"]:
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bs.set_public_party_stats_url(
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f'https://bombsquad-community.web.app/server-manager/?host={addr}&port={port}')
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8
dist/ba_root/mods/features/afk_check.py
vendored
8
dist/ba_root/mods/features/afk_check.py
vendored
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@ -15,7 +15,7 @@ cLastIdle = 0
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class checkIdle(object):
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def start(self):
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self.t1 = bs.AppTimer(2, babase.Call(self.check), repeat=True)
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self.t1 = babase.AppTimer(2, babase.Call(self.check), repeat=True)
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self.lobbies = {}
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def check(self):
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@ -55,8 +55,8 @@ class checkIdle(object):
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if lobby_afk in range(INLOBBY_TIME, INLOBBY_TIME + 10):
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bs.broadcastmessage("Join game within " + str(
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INLOBBY_TIME + 10 - lobby_afk) + " secs",
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color=(1, 0, 0), transient=True,
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clients=[player['client_id']])
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color=(1, 0, 0), transient=True,
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clients=[player['client_id']])
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if lobby_afk > INLOBBY_TIME + 10:
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bs.disconnect_client(player['client_id'], 0)
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# clean the lobbies dict
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@ -69,4 +69,4 @@ class checkIdle(object):
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for player in bs.get_game_roster():
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if player["account_id"] == pbid:
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bs.broadcastmessage(msg, color=(1, 0, 0), transient=True,
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clients=[player['client_id']])
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clients=[player['client_id']])
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BIN
dist/bombsquad_headless
vendored
BIN
dist/bombsquad_headless
vendored
Binary file not shown.
306
dist/dummymodules/_babase.py
vendored
306
dist/dummymodules/_babase.py
vendored
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@ -291,9 +291,6 @@ class Env:
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:attr:`~babase.App.env` attr on the :class:`~babase.App` class.
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"""
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#: Is this build targeting an Android based OS?
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android: bool
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#: The app's api version.
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#:
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#: Only Python modules and packages associated with the current API
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@ -304,27 +301,36 @@ class Env:
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#: accordingly and set to target the newer API version number.
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api_version: int
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#: Whether the app is targeting an arcade-centric experience.
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arcade: bool
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#: Architecture we are running on.
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arch: bacommon.app.AppArchitecture
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#: A directory where the app can place files guaranteed to exist
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#: as long as the app remains running (and likely longer). The app
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#: must be prepared for the possibility of any or all files here
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#: disappearing between runs, though the conditions for and likelyhood
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#: of this occurring varies between platforms. Note that debug builds
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#: may explicitly delete random cache files at launch to exercise this
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#: constraint.
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cache_directory: str
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#: Path of the directory where the app's config file and other
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#: user data live. By default, :attr:`cache_directory` and
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#: :attr:`python_directory_user` are located within this directory as
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#: well (though that varies per platform).
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config_directory: str
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#: Where the app's config file is stored on disk.
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config_file_path: str
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#: Where bundled static app data lives.
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data_directory: str
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#: Whether the app is running in debug mode.
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#: Whether this is a debug build of the app.
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#:
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#: Debug builds generally run substantially slower than non-debug
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#: Debug builds generally run substantially slower than release
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#: builds due to compiler optimizations being disabled and extra
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#: checks being run.
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debug: bool
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#: Whether the app is targeting a demo experience.
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demo: bool
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#: runtime checks being enabled.
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debug_build: bool
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#: Human readable name of the device running this app.
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device_name: str
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@ -352,14 +358,23 @@ class Env:
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#: This is the opposite of `gui`.
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headless: bool
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#: Locale tag for the current environment in BCP 47 or POSIX localization
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#: string form; will be something like ``en-US`` or ``en_US.UTF-8``.
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#: Raw string locale tag for the current environment in BCP 47 or POSIX
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#: localization string form; will be something like ``en-US`` or
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#: ``en_US.UTF-8``. Most things needing locale functionality should look
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#: at :class:`~babase.LocaleSubsystem`.
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locale_tag: str
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#: Whether this is a monolithic build of the app.
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#:
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#: Monolithic builds contain and manage their own embedded Python
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#: interpreter. Modular builds, on the other hand, consist of binary
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#: Python modules used with a standalone Python interpreter.
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monolithic_build: bool
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#: Platform-specific os version string provided by the native layer.
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#:
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#: Note that more detailed OS information may be available through
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#: the Python :mod:`platform` module.
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#: Note that more detailed OS information is generally available through
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#: the stdlib :mod:`platform` module.
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os_version: str
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#: Platform we are running on.
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@ -393,13 +408,7 @@ class Env:
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#: in case it is used again.
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supports_soft_quit: bool
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#: Whether the app is running in test mode.
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#:
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#: Test mode enables extra checks and features that are useful for
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#: release testing but which do not slow the game down significantly.
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test: bool
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#: Whether the app is targeting a TV-centric experience.
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#: Whether the app is currently running on a TV.
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tv: bool
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#: App variant we are running.
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@ -407,7 +416,6 @@ class Env:
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#: Whether the app is currently running in VR.
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vr: bool
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pass
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class FeatureSetData:
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@ -581,6 +589,12 @@ def app_is_active() -> bool:
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return bool()
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def apply_app_config() -> None:
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""":meta private:"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def appname() -> str:
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"""Return current app name (all lowercase)."""
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# This is a dummy stub; the actual implementation is native code.
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@ -647,6 +661,34 @@ def asset_loads_allowed() -> bool:
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return bool()
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def atexit(call: Callable[[], None]) -> None:
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"""Register a synchronous call to run just before the engine shuts down Python.
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Most shutdown functionality should instead use the app's :meth:`~babase.App.add_shutdown_task()` functionality, which runs
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earlier in the shutdown sequence and operates asynchronousy. This call
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is only for components that need to shut down at the very end or in a
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specific order.
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Currently this only works in monolithic app builds (see
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:attr:`~babase.Env.monolithic_build`).
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This is similar to Python's standard :func:`atexit.register()`
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- calls are run on the main thread in the reverse order they were
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registered. The key difference is that this runs *before* Python blocks
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waiting for all non-daemon threads to exit, allowing this to be used
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to gracefully spin down such threads.
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It is highly encouraged on to avoid daemon threads on monolithic builds
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and to instead use this or other functionality to kill your thread.
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This avoids the inherent danger in daemon threads of accessing Python
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state during or after interpreter shutdown. Currently daemon threads
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should still be used on modular builds as this function is not available
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there.
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"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def audio_shutdown_begin() -> None:
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""":meta private:"""
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# This is a dummy stub; the actual implementation is native code.
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@ -721,7 +763,7 @@ def clipboard_set_text(value: str) -> None:
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return None
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def commit_config(config: str) -> None:
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def commit_app_config(config: str) -> None:
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""":meta private:"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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@ -780,6 +822,7 @@ def dev_console_add_text(
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h_align: str,
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v_align: str,
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scale: float,
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style: str,
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) -> None:
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""":meta private:"""
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# This is a dummy stub; the actual implementation is native code.
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@ -816,6 +859,97 @@ def dev_console_tab_width() -> float:
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return float()
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def discord_add_button(label: str, url: str) -> None:
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"""Add Discord rich presence button.
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Args:
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label: Label for the button
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url: URL to open when the button is clicked
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"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def discord_is_ready() -> bool:
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""" """
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# This is a dummy stub; the actual implementation is native code.
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return bool()
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def discord_join_lobby(lobby_secret: str) -> None:
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"""Join a discord lobby.
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Args:
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lobby_secret: Unique identifier for the lobby
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"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def discord_leave_lobby() -> None:
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"""Leave a discord lobby."""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def discord_richpresence(
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state: str | None = None,
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details: str | None = None,
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large_image_key: str | None = None,
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large_image_text: str | None = None,
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small_image_key: str | None = None,
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small_image_text: str | None = None,
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start_timestamp: str | None = None,
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end_timestamp: str | None = None,
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) -> None:
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"""Set Discord Rich Presence information.
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Args:
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state: The user's current status
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details: What the user is currently doing
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large_image_key: Key for the large image
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large_image_text: Text displayed when hovering over the large image
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small_image_key: Key for the small image
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small_image_text: Text displayed when hovering over the small image
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start_timestamp: Unix timestamp for game start time
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end_timestamp: Unix timestamp for game end time
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"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def discord_send_lobby_message(message: str) -> None:
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"""Args:
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message: Message to send to a discord lobby.
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"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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def discord_set_party(
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party_id: str | None = None,
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current_party_size: int | None = None,
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max_party_size: int | None = None,
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) -> None:
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"""Set Discord Party information.
|
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Args:
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party_id: Unique identifier for the party
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current_party_size: Current number of members in the party
|
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max_party_size: Maximum number of members allowed in the party
|
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"""
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# This is a dummy stub; the actual implementation is native code.
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return None
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|
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|
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def discord_shutdown() -> None:
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"""Shutdown and disconnect the Discord client."""
|
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# This is a dummy stub; the actual implementation is native code.
|
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return None
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|
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|
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def discord_start() -> None:
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"""start the discord sdk and connect the client."""
|
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# This is a dummy stub; the actual implementation is native code.
|
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return None
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|
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|
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def displaytime() -> babase.DisplayTime:
|
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"""Return the current display-time in seconds.
|
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|
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|
|
@ -869,12 +1003,6 @@ def displaytimer(time: float, call: Callable[[], Any]) -> None:
|
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return None
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|
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|
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def do_apply_app_config() -> None:
|
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""":meta private:"""
|
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# This is a dummy stub; the actual implementation is native code.
|
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return None
|
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|
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|
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def do_once() -> bool:
|
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"""Return whether this is the first time running a line of code.
|
||||
|
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|
|
@ -1139,6 +1267,17 @@ def get_string_width(string: str, suppress_warning: bool = False) -> float:
|
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return float()
|
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|
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|
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def get_suppress_config_and_state_writes() -> None:
|
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"""Are config and state writes suppressed?
|
||||
|
||||
This can be used by tools intending to manipulate these files
|
||||
manually. Such tools should be sure to restart or quit the app
|
||||
when done to restore normal behavior.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def get_thread_name() -> str:
|
||||
"""Return the name of the current thread.
|
||||
|
||||
|
|
@ -1184,18 +1323,6 @@ def get_virtual_screen_size() -> tuple[float, float]:
|
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return (0.0, 0.0)
|
||||
|
||||
|
||||
def get_volatile_data_directory() -> str:
|
||||
"""Return the path to the app volatile data directory.
|
||||
|
||||
This directory is for data generated by the app that does not
|
||||
need to be backed up and can be recreated if necessary.
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return str()
|
||||
|
||||
|
||||
def getapp() -> babase.App:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
@ -1269,7 +1396,7 @@ def increment_analytics_count(name: str, increment: int = 1) -> None:
|
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|
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|
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def increment_analytics_count_raw_2(
|
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name: str, uses_increment: bool = True, increment: int = 1
|
||||
name: str, uses_increment: int = 1, increment: int = 1
|
||||
) -> None:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
@ -1282,18 +1409,6 @@ def increment_analytics_counts_raw(name: str, increment: int = 1) -> None:
|
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return None
|
||||
|
||||
|
||||
def invoke_main_menu() -> None:
|
||||
"""High level call to bring up the main menu if it is not present.
|
||||
|
||||
This is essentially the same as pressing the menu button on a
|
||||
controller.
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def is_log_full() -> bool:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
@ -1380,6 +1495,12 @@ def mark_log_sent() -> None:
|
|||
return None
|
||||
|
||||
|
||||
def menu_press() -> None:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def music_player_play(files: Any) -> None:
|
||||
"""Start internal music file playback.
|
||||
|
||||
|
|
@ -1549,12 +1670,6 @@ def print_load_info() -> None:
|
|||
return None
|
||||
|
||||
|
||||
def push_back_press() -> None:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def pushcall(
|
||||
call: Callable,
|
||||
from_other_thread: bool = False,
|
||||
|
|
@ -1564,7 +1679,8 @@ def pushcall(
|
|||
) -> None:
|
||||
"""Push a call to the logic-thread's event loop.
|
||||
|
||||
This function expects to be called from the logic thread, and will automatically save and restore the context to behave seamlessly.
|
||||
This function expects to be called from the logic thread, and will
|
||||
automatically save and restore the context to behave seamlessly.
|
||||
|
||||
To push a call from outside of the logic thread, pass
|
||||
``from_other_thread=True``. In that case the call will run with no
|
||||
|
|
@ -1600,6 +1716,15 @@ def reached_end_of_babase() -> None:
|
|||
return None
|
||||
|
||||
|
||||
def reload_hooks() -> None:
|
||||
"""Reload functions and other objects held by the native layer.
|
||||
Call this if you replace things in a hooks module to get the
|
||||
native layer to see your changes.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def reload_media() -> None:
|
||||
"""Reload all currently loaded game media.
|
||||
|
||||
|
|
@ -1611,6 +1736,15 @@ def reload_media() -> None:
|
|||
return None
|
||||
|
||||
|
||||
def request_main_ui() -> None:
|
||||
"""High level call to request a main ui if it is not already open.
|
||||
|
||||
Can be called from any thread.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def request_permission(permission: babase.Permission) -> None:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
@ -1660,6 +1794,15 @@ def screenmessage(
|
|||
return None
|
||||
|
||||
|
||||
def set_account_sign_in_state(signed_in: bool, name: str | None = None) -> None:
|
||||
"""Keep the base layer informed of who is currently signed in (or not).
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def set_analytics_screen(screen: str) -> None:
|
||||
"""Used for analytics to see where in the app players spend their time.
|
||||
|
||||
|
|
@ -1744,6 +1887,15 @@ def set_low_level_config_value(key: str, value: int) -> None:
|
|||
return None
|
||||
|
||||
|
||||
def set_main_ui_input_device(input_device_id: int | None) -> None:
|
||||
"""Sets the input-device that currently owns the main ui.
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def set_platform_misc_read_vals(mode: str) -> None:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
@ -1762,21 +1914,6 @@ def set_thread_name(name: str) -> None:
|
|||
return None
|
||||
|
||||
|
||||
def set_ui_account_state(signed_in: bool, name: str | None = None) -> None:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def set_ui_input_device(input_device_id: int | None) -> None:
|
||||
"""Sets the input-device that currently owns the user interface.
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def set_ui_scale(scale: str) -> None:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
@ -1848,6 +1985,17 @@ def supports_vsync() -> bool:
|
|||
return bool()
|
||||
|
||||
|
||||
def suppress_config_and_state_writes() -> None:
|
||||
"""Disable subsequent writes of app config and state files by the engine.
|
||||
|
||||
This can be used by tools intending to manipulate these files
|
||||
manually. Such tools should be sure to restart or quit the app
|
||||
when done to restore normal behavior.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def temp_testing() -> bool:
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
|
|||
13
dist/dummymodules/_baclassic.py
vendored
13
dist/dummymodules/_baclassic.py
vendored
|
|
@ -102,13 +102,22 @@ def classic_app_mode_handle_app_intent_exec(command: str) -> None:
|
|||
return None
|
||||
|
||||
|
||||
def get_account_display_state() -> Any:
|
||||
def get_account_state() -> Any:
|
||||
"""(internal)"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return _uninferrable()
|
||||
|
||||
|
||||
def set_account_display_state(vals: dict) -> None:
|
||||
def reload_hooks() -> None:
|
||||
"""Reload functions and other objects held by the native layer.
|
||||
Call this if you replace things in a hooks module to get the
|
||||
native layer to see your changes.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def set_account_state(vals: dict) -> None:
|
||||
"""(internal)"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
|
|
|||
61
dist/dummymodules/_baplus.py
vendored
61
dist/dummymodules/_baplus.py
vendored
|
|
@ -68,16 +68,46 @@ def game_service_has_leaderboard(game: str, config: str) -> bool:
|
|||
return bool()
|
||||
|
||||
|
||||
def get_bootstrap_server_address() -> str:
|
||||
"""Return the address of the current valid bootstrap server.
|
||||
|
||||
Will error if a bootstrap addr has not been set.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return str()
|
||||
|
||||
|
||||
def get_bootstrap_server_addresses() -> list[str]:
|
||||
"""Return server addresses useable for bootstrapping.
|
||||
|
||||
Bootstrapping involves locating and arranging a connection
|
||||
with a nearby regional server. Servers are returned in precedence
|
||||
order; first should be tried first, etc.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return ['blah', 'blah2']
|
||||
|
||||
|
||||
def get_classic_news_show() -> str:
|
||||
"""(internal)"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return str()
|
||||
|
||||
|
||||
def get_master_server_address(source: int = -1, version: int = 1) -> str:
|
||||
def get_legacy_master_server_address() -> str:
|
||||
"""(internal)
|
||||
|
||||
Return the address of the master server.
|
||||
Return the address of the legacy master server.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return str()
|
||||
|
||||
|
||||
def get_master_server_address() -> str:
|
||||
"""Return the address of the master server.
|
||||
|
||||
This is the primary address, suitable for opening in web browsers,
|
||||
etc.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return str()
|
||||
|
|
@ -119,18 +149,6 @@ def get_v1_account_name() -> str:
|
|||
return str()
|
||||
|
||||
|
||||
def get_v1_account_product_purchased(item: str) -> bool:
|
||||
"""(internal)"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return bool()
|
||||
|
||||
|
||||
def get_v1_account_product_purchases_state() -> int:
|
||||
"""(internal)"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return int()
|
||||
|
||||
|
||||
def get_v1_account_public_login_id() -> str | None:
|
||||
"""(internal)"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
@ -149,15 +167,6 @@ def get_v1_account_state_num() -> int:
|
|||
return int()
|
||||
|
||||
|
||||
def get_v1_account_ticket_count() -> int:
|
||||
"""(internal)
|
||||
|
||||
Returns the number of tickets for the current account.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return int()
|
||||
|
||||
|
||||
def get_v1_account_type() -> str:
|
||||
"""(internal)"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
@ -248,6 +257,12 @@ def run_v1_account_transactions() -> None:
|
|||
return None
|
||||
|
||||
|
||||
def set_bootstrap_server_address(address: str) -> None:
|
||||
"""Set which of our bootstrap server addresses we should use."""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def show_ad(
|
||||
purpose: str, on_completion_call: Callable[[], None] | None = None
|
||||
) -> None:
|
||||
|
|
|
|||
75
dist/dummymodules/_bascenev1.py
vendored
75
dist/dummymodules/_bascenev1.py
vendored
|
|
@ -1123,21 +1123,21 @@ def camerashake(intensity: float = 1.0) -> None:
|
|||
return None
|
||||
|
||||
|
||||
def capture_gamepad_input(call: Callable[[dict], None]) -> None:
|
||||
"""(internal)
|
||||
|
||||
Add a callable to be called for subsequent gamepad events.
|
||||
def capture_game_controller_input(call: Callable[[dict], None]) -> None:
|
||||
"""Add a callable to be called for subsequent game controller events.
|
||||
The method is passed a dict containing info about the event.
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def capture_keyboard_input(call: Callable[[dict], None]) -> None:
|
||||
"""(internal)
|
||||
|
||||
Add a callable to be called for subsequent keyboard-game-pad events.
|
||||
"""Add a callable to be called for subsequent keyboard-game-pad events.
|
||||
The method is passed a dict containing info about the event.
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
|
@ -1236,11 +1236,11 @@ def get_collision_info(*args: Any) -> Any:
|
|||
return _uninferrable()
|
||||
|
||||
|
||||
def get_configurable_game_pads() -> list:
|
||||
"""(internal)
|
||||
|
||||
Returns a list of the currently connected gamepads that can be
|
||||
def get_configurable_game_controllers() -> list:
|
||||
"""Returns a list of the currently connected gamepads that can be
|
||||
configured.
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return list()
|
||||
|
|
@ -1300,11 +1300,19 @@ def get_game_roster() -> list[dict[str, Any]]:
|
|||
|
||||
|
||||
def get_local_active_input_devices_count() -> int:
|
||||
"""(internal)"""
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return int()
|
||||
|
||||
|
||||
def get_main_ui_input_device() -> bascenev1.InputDevice | None:
|
||||
"""Return the input-device currently controlling the main ui, or
|
||||
None if there is none.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return InputDevice()
|
||||
|
||||
|
||||
def get_package_collision_mesh(
|
||||
package: bascenev1.AssetPackage, name: str
|
||||
) -> bascenev1.CollisionMesh:
|
||||
|
|
@ -1385,16 +1393,6 @@ def get_replay_speed_exponent() -> int:
|
|||
return int()
|
||||
|
||||
|
||||
def get_ui_input_device() -> bascenev1.InputDevice | None:
|
||||
"""(internal)
|
||||
|
||||
Returns the input-device that currently owns the user interface, or
|
||||
None if there is none.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return InputDevice()
|
||||
|
||||
|
||||
# Show that our return type varies based on "doraise" value:
|
||||
@overload
|
||||
def getactivity(doraise: Literal[True] = True) -> bascenev1.Activity: ...
|
||||
|
|
@ -1463,11 +1461,11 @@ def getinputdevice(
|
|||
|
||||
|
||||
def getinputdevice(name: str, unique_id: str, doraise: bool = True) -> Any:
|
||||
"""(internal)
|
||||
|
||||
Given a type name and a unique identifier, returns an InputDevice.
|
||||
"""Given a type name and a unique identifier, returns an InputDevice.
|
||||
Throws an Exception if the input-device is not found, or returns None
|
||||
if 'doraise' is False.
|
||||
|
||||
:meta private:
|
||||
"""
|
||||
return None
|
||||
|
||||
|
|
@ -1583,11 +1581,7 @@ def is_replay_paused() -> bool:
|
|||
|
||||
|
||||
def ls_input_devices() -> None:
|
||||
"""Print debugging info about game objects.
|
||||
|
||||
This call only functions in debug builds of the game.
|
||||
It prints various info about the current object count, etc.
|
||||
"""
|
||||
"""Log debugging info about input devices."""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
|
@ -1697,19 +1691,28 @@ def register_session(session: bascenev1.Session) -> bascenev1.SessionData:
|
|||
return bascenev1.SessionData()
|
||||
|
||||
|
||||
def release_gamepad_input() -> None:
|
||||
"""(internal)
|
||||
def release_game_controller_input() -> None:
|
||||
"""Resumes normal game controller event processing.
|
||||
|
||||
Resumes normal gamepad event processing.
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def release_keyboard_input() -> None:
|
||||
"""(internal)
|
||||
"""Resumes normal keyboard event processing.
|
||||
|
||||
Resumes normal keyboard event processing.
|
||||
:meta private:
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def reload_hooks() -> None:
|
||||
"""Reload functions and other objects held by the native layer.
|
||||
Call this if you replace things in a hooks module to get the
|
||||
native layer to see your changes.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
|
@ -1843,7 +1846,7 @@ def set_replay_speed_exponent(speed: int) -> None:
|
|||
|
||||
|
||||
def set_touchscreen_editing(editing: bool) -> None:
|
||||
"""(internal)"""
|
||||
""":meta private:"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
|
|
|||
18
dist/dummymodules/_bauiv1.py
vendored
18
dist/dummymodules/_bauiv1.py
vendored
|
|
@ -309,9 +309,17 @@ def containerwidget(
|
|||
]
|
||||
| None
|
||||
) = None,
|
||||
toolbar_cancel_button_style: (
|
||||
Literal[
|
||||
'back',
|
||||
'close',
|
||||
]
|
||||
| None
|
||||
) = None,
|
||||
on_select_call: Callable[[], None] | None = None,
|
||||
claim_outside_clicks: bool | None = None,
|
||||
claims_up_down: bool | None = None,
|
||||
darken_behind: bool | None = None,
|
||||
) -> bauiv1.Widget:
|
||||
"""Create or edit a container widget.
|
||||
|
||||
|
|
@ -340,6 +348,7 @@ def get_special_widget(
|
|||
name: Literal[
|
||||
'squad_button',
|
||||
'back_button',
|
||||
'menu_button',
|
||||
'account_button',
|
||||
'achievements_button',
|
||||
'settings_button',
|
||||
|
|
@ -465,6 +474,15 @@ def on_ui_scale_change() -> None:
|
|||
return None
|
||||
|
||||
|
||||
def reload_hooks() -> None:
|
||||
"""Reload functions and other objects held by the native layer.
|
||||
Call this if you replace things in a hooks module to get the
|
||||
native layer to see your changes.
|
||||
"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
return None
|
||||
|
||||
|
||||
def root_ui_back_press() -> None:
|
||||
"""(internal)"""
|
||||
# This is a dummy stub; the actual implementation is native code.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue