mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2026-08-15 13:04:30 +00:00
updating few games to api 9
This commit is contained in:
parent
099ca775f1
commit
50450e14a8
17 changed files with 558 additions and 734 deletions
26
dist/ba_root/config.json
vendored
26
dist/ba_root/config.json
vendored
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@ -206,16 +206,26 @@
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"Fleet Zone Ping Last Flush Time": 1784128904,
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"Fleet Zone Pings": {
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"prod": {
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"bangkok.v4": 79.76979999511968,
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"delhi.v4": 52.73921035118477,
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"hyderabad.v4": 27.893118701544765,
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"kolkata.v4": 52.23812143063419,
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"mumbai.v4": 105.13554275932287,
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"singapore.v4": 47.26909899909515
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"bangkok.v4": 81.62017577624344,
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"delhi.v4": 63.964672644626035,
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"helsinki.v4": 178.44603499997902,
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"hong_kong.v4": 84.84311700021863,
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"hyderabad.v4": 169.17364551628094,
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"jakarta.v4": 120.16353614961386,
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"kolkata.v4": 171.5810691091089,
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"kuala_lampur.v4": 97.94705339403097,
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"manila.v4": 85.0717169996642,
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"mumbai.v4": 53.889843160696806,
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"seoul.v4": 113.3862230003615,
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"singapore.v4": 89.7048506555974,
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"taipei.v4": 91.55671799999254,
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"tel_aviv.v4": 227.04064399977142,
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"tokyo.v4": 119.68682299993816,
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"warsaw.v4": 190.9533369998826
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}
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},
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"Fleet Zone Pings Updated Time": {
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"prod": 1784199269
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"prod": 1784222852
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},
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"Free-for-All Playlist Randomize": true,
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"Free-for-All Playlist Selection": "__default__",
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@ -285,7 +295,7 @@
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"Team Tournament Playlist Selection": "\u041a\u043e\u043f\u0438\u044f \u0421\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043d\u044b\u0439 \u043f\u043b\u0435\u0439-\u043b\u0438\u0441\u0442 \u0440\u0435\u0436\u0438\u043c\u0430 \u041a\u043e\u043c\u0430\u043d\u0434\u044b",
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"Team Tournament Playlists": {},
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"Teams Series Length": 7,
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"launchCount": 153,
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"launchCount": 155,
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"lc14173": 1,
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"lc14292": 1
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}
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856
dist/ba_root/mods/features/dual_team_score.py
vendored
856
dist/ba_root/mods/features/dual_team_score.py
vendored
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@ -1,419 +1,515 @@
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# Released under the MIT License. See LICENSE for details.
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#
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"""Functionality related to the end screen in dual-team mode."""
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"""Elimination mini-game."""
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# ba_meta require api 9
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# (see https://ballistica.net/wiki/meta-tag-system)
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import logging
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import babase
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import bascenev1 as bs
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from bascenev1lib.activity.multiteamscore import MultiTeamScoreScreenActivity
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from bascenev1lib.actor.image import Image
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from bascenev1lib.actor.text import Text
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from bascenev1lib.actor.zoomtext import ZoomText
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from bascenev1lib.actor.scoreboard import Scoreboard
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from bascenev1lib.actor.spazfactory import SpazFactory
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if TYPE_CHECKING:
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pass
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from typing import (Any, Tuple, Type, List, Sequence, Optional,
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Union)
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class TeamVictoryScoreScreenActivity(MultiTeamScoreScreenActivity):
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"""Scorescreen between rounds of a dual-team session."""
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class Icon(bs.Actor):
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"""Creates in in-game icon on screen."""
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def __init__(self,
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player: Player,
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position: Tuple[float, float],
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scale: float,
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show_lives: bool = True,
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show_death: bool = True,
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name_scale: float = 1.0,
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name_maxwidth: float = 115.0,
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flatness: float = 1.0,
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shadow: float = 1.0):
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super().__init__()
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self._player = player
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self._show_lives = show_lives
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self._show_death = show_death
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self._name_scale = name_scale
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self._outline_tex = bs.gettexture('characterIconMask')
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icon = player.get_icon()
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self.node = bs.newnode('image',
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delegate=self,
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attrs={
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'texture': icon['texture'],
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'tint_texture': icon['tint_texture'],
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'tint_color': icon['tint_color'],
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'vr_depth': 400,
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'tint2_color': icon['tint2_color'],
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'mask_texture': self._outline_tex,
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'opacity': 1.0,
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'absolute_scale': True,
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'attach': 'bottomCenter'
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})
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self._name_text = bs.newnode(
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'text',
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owner=self.node,
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attrs={
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'text': babase.Lstr(value=player.getname()),
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'color': babase.safecolor(player.team.color),
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'h_align': 'center',
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'v_align': 'center',
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'vr_depth': 410,
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'maxwidth': name_maxwidth,
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'shadow': shadow,
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'flatness': flatness,
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'h_attach': 'center',
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'v_attach': 'bottom'
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})
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if self._show_lives:
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self._lives_text = bs.newnode('text',
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owner=self.node,
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attrs={
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'text': 'x0',
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'color': (1, 1, 0.5),
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'h_align': 'left',
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'vr_depth': 430,
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'shadow': 1.0,
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'flatness': 1.0,
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'h_attach': 'center',
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'v_attach': 'bottom'
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})
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self.set_position_and_scale(position, scale)
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def set_position_and_scale(self, position: Tuple[float, float],
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scale: float) -> None:
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"""(Re)position the icon."""
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assert self.node
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self.node.position = position
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self.node.scale = [70.0 * scale]
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self._name_text.position = (position[0], position[1] + scale * 52.0)
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self._name_text.scale = 1.0 * scale * self._name_scale
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if self._show_lives:
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self._lives_text.position = (position[0] + scale * 10.0,
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position[1] - scale * 43.0)
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self._lives_text.scale = 1.0 * scale
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def update_for_lives(self) -> None:
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"""Update for the target player's current lives."""
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if self._player:
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lives = self._player.lives
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else:
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lives = 0
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if self._show_lives:
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if lives > 0:
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self._lives_text.text = 'x' + str(lives - 1)
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else:
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self._lives_text.text = ''
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if lives == 0:
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self._name_text.opacity = 0.2
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assert self.node
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self.node.color = (0.7, 0.3, 0.3)
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self.node.opacity = 0.2
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def handle_player_spawned(self) -> None:
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"""Our player spawned; hooray!"""
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if not self.node:
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return
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self.node.opacity = 1.0
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self.update_for_lives()
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def handle_player_died(self) -> None:
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"""Well poo; our player died."""
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if not self.node:
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return
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if self._show_death:
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bs.animate(
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self.node, 'opacity', {
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0.00: 1.0,
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0.05: 0.0,
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0.10: 1.0,
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0.15: 0.0,
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0.20: 1.0,
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0.25: 0.0,
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0.30: 1.0,
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0.35: 0.0,
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0.40: 1.0,
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0.45: 0.0,
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0.50: 1.0,
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0.55: 0.2
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})
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lives = self._player.lives
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if lives == 0:
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bs.timer(0.6, self.update_for_lives)
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def handlemessage(self, msg: Any) -> Any:
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if isinstance(msg, bs.DieMessage):
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self.node.delete()
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return None
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return super().handlemessage(msg)
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class Player(bs.Player['Team']):
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"""Our player type for this game."""
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def __init__(self) -> None:
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self.lives = 0
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self.icons: List[Icon] = []
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class Team(bs.Team[Player]):
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"""Our team type for this game."""
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def __init__(self) -> None:
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self.survival_seconds: Optional[int] = None
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self.spawn_order: List[Player] = []
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# ba_meta export bascenev1.GameActivity
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class AllianceEliminationGame(bs.TeamGameActivity[Player, Team]):
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"""Game type where last player(s) left alive win."""
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name = 'Alliance Elimination'
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description = 'Fight in groups of duo, trio, or more.\nLast remaining alive wins.'
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scoreconfig = bs.ScoreConfig(label='Survived',
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scoretype=bs.ScoreType.SECONDS,
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none_is_winner=True)
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# Show messages when players die since it's meaningful here.
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announce_player_deaths = True
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allow_mid_activity_joins = False
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@classmethod
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def get_available_settings(
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cls, sessiontype: Type[bs.Session]) -> List[bs.Setting]:
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settings = [
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bs.IntSetting(
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'Lives Per Player',
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default=1,
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min_value=1,
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max_value=10,
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increment=1,
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),
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bs.IntSetting(
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'Players Per Team In Arena',
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default=2,
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min_value=2,
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max_value=10,
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increment=1,
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),
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bs.IntChoiceSetting(
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'Time Limit',
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choices=[
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('None', 0),
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('1 Minute', 60),
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('2 Minutes', 120),
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('5 Minutes', 300),
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('10 Minutes', 600),
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('20 Minutes', 1200),
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],
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default=0,
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),
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bs.FloatChoiceSetting(
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'Respawn Times',
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choices=[
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('Shorter', 0.25),
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('Short', 0.5),
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('Normal', 1.0),
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('Long', 2.0),
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('Longer', 4.0),
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],
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default=1.0,
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),
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bs.BoolSetting('Epic Mode', default=False),
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]
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if issubclass(sessiontype, bs.DualTeamSession):
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settings.append(
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bs.BoolSetting('Balance Total Lives', default=False))
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return settings
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@classmethod
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def supports_session_type(cls, sessiontype: Type[bs.Session]) -> bool:
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return issubclass(sessiontype, bs.DualTeamSession)
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@classmethod
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def get_supported_maps(cls, sessiontype: Type[bs.Session]) -> List[str]:
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return bs.app.classic.getmaps('melee')
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def __init__(self, settings: dict):
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super().__init__(settings=settings)
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self._winner: bs.SessionTeam = settings['winner']
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assert isinstance(self._winner, bs.SessionTeam)
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super().__init__(settings)
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self._scoreboard = Scoreboard()
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self._start_time: Optional[float] = None
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self._vs_text: Optional[bs.Actor] = None
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self._round_end_timer: Optional[bs.Timer] = None
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self._epic_mode = bool(settings['Epic Mode'])
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self._lives_per_player = int(settings['Lives Per Player'])
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self._time_limit = float(settings['Time Limit'])
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self._balance_total_lives = bool(
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settings.get('Balance Total Lives', False))
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self._players_per_team_in_arena = int(
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settings['Players Per Team In Arena'])
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# Base class overrides:
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self.slow_motion = self._epic_mode
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self.default_music = (bs.MusicType.EPIC
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if self._epic_mode else bs.MusicType.SURVIVAL)
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def get_instance_description(self) -> Union[str, Sequence]:
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return 'Last team standing wins.' if isinstance(
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self.session, bs.DualTeamSession) else 'Last one standing wins.'
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def get_instance_description_short(self) -> Union[str, Sequence]:
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return 'last team standing wins' if isinstance(
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self.session, bs.DualTeamSession) else 'last one standing wins'
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def on_player_join(self, player: Player) -> None:
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# No longer allowing mid-game joiners here; too easy to exploit.
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if self.has_begun():
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# Make sure their team has survival seconds set if they're all dead
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# (otherwise blocked new ffa players are considered 'still alive'
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# in score tallying).
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if (self._get_total_team_lives(player.team) == 0
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and player.team.survival_seconds is None):
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player.team.survival_seconds = 0
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bs.broadcastmessage(
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babase.Lstr(resource='playerDelayedJoinText',
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subs=[('${PLAYER}', player.getname(full=True))]),
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color=(0, 1, 0),
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)
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return
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player.lives = self._lives_per_player
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player.team.spawn_order.append(player)
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self._update_alliance_mode()
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# Don't waste time doing this until begin.
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if self.has_begun():
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self._update_icons()
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def on_begin(self) -> None:
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babase.set_analytics_screen('Teams Score Screen')
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super().on_begin()
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self._start_time = bs.time()
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self.setup_standard_time_limit(self._time_limit)
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self.setup_standard_powerup_drops()
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self._vs_text = bs.NodeActor(
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bs.newnode('text',
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attrs={
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'position': (0, 92),
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'h_attach': 'center',
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'h_align': 'center',
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'maxwidth': 200,
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'shadow': 0.5,
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'vr_depth': 390,
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'scale': 0.6,
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'v_attach': 'bottom',
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'color': (0.8, 0.8, 0.3, 1.0),
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'text': babase.Lstr(resource='vsText')
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}))
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height = 130
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active_team_count = len(self.teams)
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vval = (height * active_team_count) / 2 - height / 2
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i = 0
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shift_time = 2.5
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# If balance-team-lives is on, add lives to the smaller team until
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# total lives match.
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if (isinstance(self.session, bs.DualTeamSession)
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and self._balance_total_lives and self.teams[0].players
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and self.teams[1].players):
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if self._get_total_team_lives(
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self.teams[0]) < self._get_total_team_lives(self.teams[1]):
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lesser_team = self.teams[0]
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greater_team = self.teams[1]
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else:
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lesser_team = self.teams[1]
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greater_team = self.teams[0]
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add_index = 0
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while (self._get_total_team_lives(lesser_team) <
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self._get_total_team_lives(greater_team)):
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lesser_team.players[add_index].lives += 1
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add_index = (add_index + 1) % len(lesser_team.players)
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# Usually we say 'Best of 7', but if the language prefers we can say
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# 'First to 4'.
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session = self.session
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assert isinstance(session, bs.MultiTeamSession)
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best_of_use_first_to_instead = 0
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if best_of_use_first_to_instead:
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best_txt = babase.Lstr(resource='firstToSeriesText',
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subs=[('${COUNT}',
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str(session.get_series_length() / 2 + 1))
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])
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else:
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best_txt = babase.Lstr(resource='bestOfSeriesText',
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subs=[('${COUNT}',
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str(session.get_series_length()))])
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if len(self.teams) != 2:
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ZoomText(best_txt,
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position=(0, 175),
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shiftposition=(-250, 175),
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shiftdelay=2.5,
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flash=False,
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trail=False,
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h_align='center',
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scale=0.25,
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color=(0.5, 0.5, 0.5, 1.0),
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jitter=3.0).autoretain()
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for team in self.session.sessionteams:
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bs.timer(
|
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i * 0.15 + 0.15,
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bs.WeakCallPartial(self._show_team_name, vval - i * height, team,
|
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i * 0.2, shift_time - (i * 0.150 + 0.150)))
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bs.timer(i * 0.150 + 0.5, self._score_display_sound_small.play)
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scored = (team is self._winner)
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delay = 0.2
|
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if scored:
|
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delay = 1.2
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bs.timer(
|
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i * 0.150 + 0.2,
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bs.WeakCallPartial(self._show_team_old_score, vval - i * height,
|
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team, shift_time - (i * 0.15 + 0.2)))
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bs.timer(i * 0.15 + 1.5, self._score_display_sound.play)
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self._update_icons()
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bs.timer(
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i * 0.150 + delay,
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bs.WeakCallParial(self._show_team_score, vval - i * height, team,
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scored, i * 0.2 + 0.1,
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shift_time - (i * 0.15 + delay)))
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i += 1
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self.show_player_scores()
|
||||
# We could check game-over conditions at explicit trigger points,
|
||||
# but lets just do the simple thing and poll it.
|
||||
bs.timer(1.0, self._update, repeat=True)
|
||||
|
||||
def _show_team_name(self, pos_v: float, team: bs.SessionTeam,
|
||||
kill_delay: float, shiftdelay: float) -> None:
|
||||
del kill_delay # Unused arg.
|
||||
if len(self.teams) != 2:
|
||||
ZoomText(
|
||||
babase.Lstr(value='${A}:', subs=[('${A}', team.name)]),
|
||||
position=(100, pos_v),
|
||||
shiftposition=(-150, pos_v),
|
||||
shiftdelay=shiftdelay,
|
||||
flash=False,
|
||||
trail=False,
|
||||
h_align='right',
|
||||
maxwidth=300,
|
||||
color=team.color,
|
||||
jitter=1.0,
|
||||
).autoretain()
|
||||
else:
|
||||
ZoomText(babase.Lstr(value='${A}', subs=[('${A}', team.name)]),
|
||||
position=(-250, 260) if pos_v == 65 else (250, 260),
|
||||
shiftposition=(-250, 260) if pos_v == 65 else (250, 260),
|
||||
shiftdelay=shiftdelay,
|
||||
flash=False,
|
||||
trail=False,
|
||||
h_align='center',
|
||||
maxwidth=300,
|
||||
scale=0.45,
|
||||
color=team.color,
|
||||
jitter=1.0).autoretain()
|
||||
def _update_alliance_mode(self) -> None:
|
||||
# For both teams, find the first player on the spawn order list with
|
||||
# lives remaining and spawn them if they're not alive.
|
||||
for team in self.teams:
|
||||
# Prune dead players from the spawn order.
|
||||
players_spawned = 0
|
||||
team.spawn_order = [p for p in team.spawn_order if p]
|
||||
for player in team.spawn_order:
|
||||
assert isinstance(player, Player)
|
||||
if player.lives > 0:
|
||||
if not player.is_alive():
|
||||
self.spawn_player(player)
|
||||
self._update_icons()
|
||||
players_spawned += 1
|
||||
if players_spawned >= self._players_per_team_in_arena:
|
||||
break
|
||||
|
||||
def _show_team_old_score(self, pos_v: float, sessionteam: bs.SessionTeam,
|
||||
shiftdelay: float) -> None:
|
||||
def _update_icons(self) -> None:
|
||||
# pylint: disable=too-many-branches
|
||||
# First off, clear out all icons.
|
||||
for player in self.players:
|
||||
player.icons = []
|
||||
|
||||
if len(self.teams) != 2:
|
||||
ZoomText(
|
||||
str(sessionteam.customdata['score'] - 1),
|
||||
position=(150, pos_v),
|
||||
maxwidth=100,
|
||||
color=(0.6, 0.6, 0.7),
|
||||
shiftposition=(-100, pos_v),
|
||||
shiftdelay=shiftdelay,
|
||||
flash=False,
|
||||
trail=False,
|
||||
lifespan=1.0,
|
||||
h_align='left',
|
||||
jitter=1.0,
|
||||
).autoretain()
|
||||
else:
|
||||
ZoomText(str(sessionteam.customdata['score'] - 1),
|
||||
position=(-250, 190) if pos_v == 65 else (250, 190),
|
||||
maxwidth=100,
|
||||
color=(0.6, 0.6, 0.7),
|
||||
shiftposition=(-250, 190) if pos_v == 65 else (250, 190),
|
||||
shiftdelay=shiftdelay,
|
||||
flash=False,
|
||||
trail=False,
|
||||
lifespan=1.0,
|
||||
scale=0.56,
|
||||
h_align='center',
|
||||
jitter=1.0).autoretain()
|
||||
# Now for each team, cycle through our available players
|
||||
# adding icons.
|
||||
for team in self.teams:
|
||||
if team.id == 0:
|
||||
xval = -60
|
||||
x_offs = -78
|
||||
else:
|
||||
xval = 60
|
||||
x_offs = 78
|
||||
nplayers = self._players_per_team_in_arena
|
||||
test_lives = 1
|
||||
while True:
|
||||
players_with_lives = [
|
||||
p for p in team.spawn_order
|
||||
if p and p.lives >= test_lives
|
||||
]
|
||||
if not players_with_lives:
|
||||
break
|
||||
for player in players_with_lives:
|
||||
player.icons.append(
|
||||
Icon(player,
|
||||
position=(xval, (36 if nplayers > 0 else 25)),
|
||||
scale=0.9 if nplayers > 0 else 0.5,
|
||||
name_maxwidth=85 if nplayers > 0 else 75,
|
||||
name_scale=0.8 if nplayers > 0 else 1.0,
|
||||
flatness=0.0 if nplayers > 0 else 1.0,
|
||||
shadow=0.5 if nplayers > 0 else 1.0,
|
||||
show_death=True if nplayers > 0 else False,
|
||||
show_lives=False))
|
||||
xval += x_offs * (0.85 if nplayers > 0 else 0.56)
|
||||
nplayers -= 1
|
||||
test_lives += 1
|
||||
|
||||
def _show_team_score(self, pos_v: float, sessionteam: bs.SessionTeam,
|
||||
scored: bool, kill_delay: float,
|
||||
shiftdelay: float) -> None:
|
||||
del kill_delay # Unused arg.
|
||||
if len(self.teams) != 2:
|
||||
ZoomText(
|
||||
str(sessionteam.customdata['score']),
|
||||
position=(150, pos_v),
|
||||
maxwidth=100,
|
||||
color=(1.0, 0.9, 0.5) if scored else (0.6, 0.6, 0.7),
|
||||
shiftposition=(-100, pos_v),
|
||||
shiftdelay=shiftdelay,
|
||||
flash=scored,
|
||||
trail=scored,
|
||||
h_align='left',
|
||||
jitter=1.0,
|
||||
trailcolor=(1, 0.8, 0.0, 0),
|
||||
).autoretain()
|
||||
else:
|
||||
ZoomText(str(sessionteam.customdata['score']),
|
||||
position=(-250, 190) if pos_v == 65 else (250, 190),
|
||||
maxwidth=100,
|
||||
color=(1.0, 0.9, 0.5) if scored else (0.6, 0.6, 0.7),
|
||||
shiftposition=(-250, 190) if pos_v == 65 else (250, 190),
|
||||
shiftdelay=shiftdelay,
|
||||
flash=scored,
|
||||
trail=scored,
|
||||
scale=0.56,
|
||||
h_align='center',
|
||||
jitter=1.0,
|
||||
trailcolor=(1, 0.8, 0.0, 0)).autoretain()
|
||||
def _get_spawn_point(self, player: Player) -> Optional[babase.Vec3]:
|
||||
return None
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
actor = self.spawn_player_spaz(player, self._get_spawn_point(player))
|
||||
|
||||
# ===================================================================================================
|
||||
# If we have any icons, update their state.
|
||||
for icon in player.icons:
|
||||
icon.handle_player_spawned()
|
||||
return actor
|
||||
|
||||
# score board
|
||||
# ====================================================================================================
|
||||
def _print_lives(self, player: Player) -> None:
|
||||
from bascenev1lib.actor import popuptext
|
||||
|
||||
def show_player_scores(self,
|
||||
delay: float = 2.5,
|
||||
results: bs.GameResults | None = None,
|
||||
scale: float = 1.0,
|
||||
x_offset: float = 0.0,
|
||||
y_offset: float = 0.0) -> None:
|
||||
"""Show scores for individual players."""
|
||||
# pylint: disable=too-many-locals
|
||||
# pylint: disable=too-many-statements
|
||||
# We get called in a timer so it's possible our player has left/etc.
|
||||
if not player or not player.is_alive() or not player.node:
|
||||
return
|
||||
|
||||
ts_v_offset = 150.0 + y_offset
|
||||
ts_h_offs = 80.0 + x_offset
|
||||
tdelay = delay
|
||||
spacing = 40
|
||||
popuptext.PopupText('x' + str(player.lives - 1),
|
||||
color=(1, 1, 0, 1),
|
||||
offset=(0, -0.8, 0),
|
||||
random_offset=0.0,
|
||||
scale=1.8,
|
||||
position=player.node.position).autoretain()
|
||||
|
||||
is_free_for_all = isinstance(self.session, bs.FreeForAllSession)
|
||||
def on_player_leave(self, player: Player) -> None:
|
||||
super().on_player_leave(player)
|
||||
player.icons = []
|
||||
|
||||
is_two_team = True if len(self.session.sessionteams) == 2 else False
|
||||
# Remove us from spawn-order.
|
||||
if player in player.team.spawn_order:
|
||||
player.team.spawn_order.remove(player)
|
||||
|
||||
def _get_prec_score(p_rec: bs.PlayerRecord) -> int | None:
|
||||
if is_free_for_all and results is not None:
|
||||
assert isinstance(results, bs.GameResults)
|
||||
assert p_rec.team.activityteam is not None
|
||||
val = results.get_sessionteam_score(p_rec.team)
|
||||
return val
|
||||
return p_rec.accumscore
|
||||
# Update icons in a moment since our team will be gone from the
|
||||
# list then.
|
||||
bs.timer(0, self._update_icons)
|
||||
|
||||
def _get_prec_score_str(p_rec: bs.PlayerRecord) -> str | bs.Lstr:
|
||||
if is_free_for_all and results is not None:
|
||||
assert isinstance(results, bs.GameResults)
|
||||
assert p_rec.team.activityteam is not None
|
||||
val = results.get_sessionteam_score_str(p_rec.team)
|
||||
assert val is not None
|
||||
return val
|
||||
return str(p_rec.accumscore)
|
||||
# If the player to leave was the last in spawn order and had
|
||||
# their final turn currently in-progress, mark the survival time
|
||||
# for their team.
|
||||
if self._get_total_team_lives(player.team) == 0:
|
||||
assert self._start_time is not None
|
||||
player.team.survival_seconds = int(bs.time() - self._start_time)
|
||||
|
||||
# stats.get_records() can return players that are no longer in
|
||||
# the game.. if we're using results we have to filter those out
|
||||
# (since they're not in results and that's where we pull their
|
||||
# scores from)
|
||||
if results is not None:
|
||||
assert isinstance(results, bs.GameResults)
|
||||
player_records = []
|
||||
assert self.stats
|
||||
valid_players = list(self.stats.get_records().items())
|
||||
def _get_total_team_lives(self, team: Team) -> int:
|
||||
return sum(player.lives for player in team.players)
|
||||
|
||||
def _get_player_score_set_entry(
|
||||
player: bs.SessionPlayer) -> bs.PlayerRecord | None:
|
||||
for p_rec in valid_players:
|
||||
if p_rec[1].player is player:
|
||||
return p_rec[1]
|
||||
return None
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Results is already sorted; just convert it into a list of
|
||||
# score-set-entries.
|
||||
for winnergroup in results.winnergroups:
|
||||
for team in winnergroup.teams:
|
||||
if len(team.players) == 1:
|
||||
player_entry = _get_player_score_set_entry(
|
||||
team.players[0])
|
||||
if player_entry is not None:
|
||||
player_records.append(player_entry)
|
||||
else:
|
||||
player_records = []
|
||||
player_records_scores = [
|
||||
(_get_prec_score(p), name, p)
|
||||
for name, p in list(self.stats.get_records().items())
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
player: Player = msg.getplayer(Player)
|
||||
|
||||
player.lives -= 1
|
||||
if player.lives < 0:
|
||||
logging.error(
|
||||
"Got lives < 0 in Alliance Elimination; this shouldn't happen.")
|
||||
player.lives = 0
|
||||
|
||||
# If we have any icons, update their state.
|
||||
for icon in player.icons:
|
||||
icon.handle_player_died()
|
||||
|
||||
# Play big death sound on our last death
|
||||
# or for every one.
|
||||
if player.lives == 0:
|
||||
SpazFactory.get().single_player_death_sound.play()
|
||||
|
||||
# If we hit zero lives, we're dead (and our team might be too).
|
||||
if player.lives == 0:
|
||||
# If the whole team is now dead, mark their survival time.
|
||||
if self._get_total_team_lives(player.team) == 0:
|
||||
assert self._start_time is not None
|
||||
player.team.survival_seconds = int(bs.time() -
|
||||
self._start_time)
|
||||
|
||||
# Put ourself at the back of the spawn order.
|
||||
player.team.spawn_order.remove(player)
|
||||
player.team.spawn_order.append(player)
|
||||
player.node.delete()
|
||||
|
||||
def _update(self) -> None:
|
||||
# For both teams, find the first player on the spawn order
|
||||
# list with lives remaining and spawn them if they're not alive.
|
||||
for team in self.teams:
|
||||
# Prune dead players from the spawn order.
|
||||
team.spawn_order = [p for p in team.spawn_order if p]
|
||||
players_spawned = 0
|
||||
for player in team.spawn_order:
|
||||
assert isinstance(player, Player)
|
||||
if player.lives > 0:
|
||||
if not player.is_alive():
|
||||
self.spawn_player(player)
|
||||
self._update_icons()
|
||||
players_spawned += 1
|
||||
if players_spawned >= self._players_per_team_in_arena:
|
||||
break
|
||||
|
||||
# If we're down to 1 or fewer living teams, start a timer to end
|
||||
# the game (allows the dust to settle and draws to occur if deaths
|
||||
# are close enough).
|
||||
if len(self._get_living_teams()) < 2:
|
||||
self._round_end_timer = bs.Timer(0.5, self.end_game)
|
||||
|
||||
def _get_living_teams(self) -> List[Team]:
|
||||
return [
|
||||
team for team in self.teams
|
||||
if len(team.players) > 0 and any(player.lives > 0
|
||||
for player in team.players)
|
||||
]
|
||||
player_records_scores.sort(reverse=True)
|
||||
|
||||
# Just want living player entries.
|
||||
player_records = [p[2] for p in player_records_scores if p[2]]
|
||||
|
||||
voffs = -140.0 + spacing * 5 * 0.5
|
||||
|
||||
voffs_team0 = voffs
|
||||
tdelay_team0 = tdelay
|
||||
|
||||
def _txt(xoffs: float,
|
||||
yoffs: float,
|
||||
text: babase.Lstr,
|
||||
h_align: Text.HAlign = Text.HAlign.RIGHT,
|
||||
extrascale: float = 1.0,
|
||||
maxwidth: float | None = 120.0) -> None:
|
||||
Text(text,
|
||||
color=(0.5, 0.5, 0.6, 0.5),
|
||||
position=(ts_h_offs + xoffs * scale,
|
||||
ts_v_offset + (voffs + yoffs + 4.0) * scale),
|
||||
h_align=h_align,
|
||||
v_align=Text.VAlign.CENTER,
|
||||
scale=0.8 * scale * extrascale,
|
||||
maxwidth=maxwidth,
|
||||
transition=Text.Transition.IN_LEFT,
|
||||
transition_delay=tdelay).autoretain()
|
||||
|
||||
session = self.session
|
||||
assert isinstance(session, bs.MultiTeamSession)
|
||||
if is_two_team:
|
||||
tval = "Game " + str(session.get_game_number()) + " Results"
|
||||
_txt(-75,
|
||||
160,
|
||||
tval,
|
||||
h_align=Text.HAlign.CENTER,
|
||||
extrascale=1.4,
|
||||
maxwidth=None)
|
||||
else:
|
||||
tval = babase.Lstr(
|
||||
resource='gameLeadersText',
|
||||
subs=[('${COUNT}', str(session.get_game_number()))],
|
||||
)
|
||||
_txt(
|
||||
180,
|
||||
43,
|
||||
tval,
|
||||
h_align=Text.HAlign.CENTER,
|
||||
extrascale=1.4,
|
||||
maxwidth=None,
|
||||
)
|
||||
_txt(-15, 4, babase.Lstr(resource='playerText'), h_align=Text.HAlign.LEFT)
|
||||
_txt(180, 4, babase.Lstr(resource='killsText'))
|
||||
_txt(280, 4, babase.Lstr(resource='deathsText'), maxwidth=100)
|
||||
|
||||
score_label = 'Score' if results is None else results.score_label
|
||||
translated = babase.Lstr(translate=('scoreNames', score_label))
|
||||
|
||||
_txt(390, 0, translated)
|
||||
|
||||
if is_two_team:
|
||||
_txt(-595, 4, babase.Lstr(resource='playerText'),
|
||||
h_align=Text.HAlign.LEFT)
|
||||
_txt(-400, 4, babase.Lstr(resource='killsText'))
|
||||
_txt(-300, 4, babase.Lstr(resource='deathsText'), maxwidth=100)
|
||||
_txt(-190, 0, translated)
|
||||
|
||||
topkillcount = 0
|
||||
topkilledcount = 99999
|
||||
top_score = 0 if not player_records else _get_prec_score(
|
||||
player_records[0])
|
||||
|
||||
for prec in player_records:
|
||||
topkillcount = max(topkillcount, prec.accum_kill_count)
|
||||
topkilledcount = min(topkilledcount, prec.accum_killed_count)
|
||||
|
||||
def _scoretxt(text: str | bs.Lstr,
|
||||
x_offs: float,
|
||||
highlight: bool,
|
||||
delay2: float,
|
||||
maxwidth: float = 70.0, team_id=1) -> None:
|
||||
|
||||
Text(text,
|
||||
position=(ts_h_offs + x_offs * scale,
|
||||
ts_v_offset + (
|
||||
voffs + 15) * scale) if team_id == 1 else (
|
||||
ts_h_offs + x_offs * scale,
|
||||
ts_v_offset + (voffs_team0 + 15) * scale),
|
||||
scale=scale,
|
||||
color=(1.0, 0.9, 0.5, 1.0) if highlight else
|
||||
(0.5, 0.5, 0.6, 0.5),
|
||||
h_align=Text.HAlign.RIGHT,
|
||||
v_align=Text.VAlign.CENTER,
|
||||
maxwidth=maxwidth,
|
||||
transition=Text.Transition.IN_LEFT,
|
||||
transition_delay=(tdelay + delay2) if team_id == 1 else (
|
||||
tdelay_team0 + delay2)).autoretain()
|
||||
|
||||
for playerrec in player_records:
|
||||
if is_two_team and playerrec.team.id == 0:
|
||||
tdelay_team0 += 0.05
|
||||
voffs_team0 -= spacing
|
||||
x_image = 617
|
||||
x_text = -595
|
||||
y = ts_v_offset + (voffs_team0 + 15.0) * scale
|
||||
|
||||
else:
|
||||
tdelay += 0.05
|
||||
voffs -= spacing
|
||||
x_image = 12
|
||||
x_text = 10.0
|
||||
y = ts_v_offset + (voffs + 15.0) * scale
|
||||
|
||||
Image(playerrec.get_icon(),
|
||||
position=(ts_h_offs - x_image * scale,
|
||||
y),
|
||||
scale=(30.0 * scale, 30.0 * scale),
|
||||
transition=Image.Transition.IN_LEFT,
|
||||
transition_delay=tdelay if playerrec.team.id == 1 else tdelay_team0).autoretain()
|
||||
Text(babase.Lstr(value=playerrec.getname(full=True)),
|
||||
maxwidth=160,
|
||||
scale=0.75 * scale,
|
||||
position=(ts_h_offs + x_text * scale,
|
||||
y),
|
||||
h_align=Text.HAlign.LEFT,
|
||||
v_align=Text.VAlign.CENTER,
|
||||
color=babase.safecolor(playerrec.team.color + (1,)),
|
||||
transition=Text.Transition.IN_LEFT,
|
||||
transition_delay=tdelay if playerrec.team.id == 1 else tdelay_team0).autoretain()
|
||||
|
||||
if is_two_team and playerrec.team.id == 0:
|
||||
_scoretxt(str(playerrec.accum_kill_count), -400,
|
||||
playerrec.accum_kill_count == topkillcount, 0.1,
|
||||
team_id=0)
|
||||
_scoretxt(str(playerrec.accum_killed_count), -300,
|
||||
playerrec.accum_killed_count == topkilledcount, 0.1,
|
||||
team_id=0)
|
||||
_scoretxt(_get_prec_score_str(playerrec), -190,
|
||||
_get_prec_score(playerrec) == top_score, 0.2, team_id=0)
|
||||
else:
|
||||
_scoretxt(str(playerrec.accum_kill_count), 180,
|
||||
playerrec.accum_kill_count == topkillcount, 0.1)
|
||||
_scoretxt(str(playerrec.accum_killed_count), 280,
|
||||
playerrec.accum_killed_count == topkilledcount, 0.1)
|
||||
_scoretxt(_get_prec_score_str(playerrec), 390,
|
||||
_get_prec_score(playerrec) == top_score, 0.2)
|
||||
|
||||
|
||||
# ======================== draw screen =============
|
||||
class DrawScoreScreenActivity(MultiTeamScoreScreenActivity):
|
||||
"""Score screen shown after a draw."""
|
||||
|
||||
default_music = None # Awkward silence...
|
||||
|
||||
def on_begin(self) -> None:
|
||||
babase.set_analytics_screen('Draw Score Screen')
|
||||
super().on_begin()
|
||||
ZoomText(babase.Lstr(resource='drawText'),
|
||||
position=(0, 200),
|
||||
maxwidth=400,
|
||||
shiftposition=(0, 200),
|
||||
shiftdelay=2.0,
|
||||
flash=False,
|
||||
scale=0.7,
|
||||
trail=False,
|
||||
jitter=1.0).autoretain()
|
||||
bs.timer(0.35, self._score_display_sound.play)
|
||||
self.show_player_scores(results=self.settings_raw.get('results', None))
|
||||
def end_game(self) -> None:
|
||||
if self.has_ended():
|
||||
return
|
||||
results = bs.GameResults()
|
||||
self._vs_text = None # Kill our 'vs' if its there.
|
||||
for team in self.teams:
|
||||
results.set_team_score(team, team.survival_seconds)
|
||||
self.end(results=results)
|
||||
|
|
|
|||
12
dist/ba_root/mods/games/air_soccer.py
vendored
12
dist/ba_root/mods/games/air_soccer.py
vendored
|
|
@ -1,9 +1,8 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
# Released under the MIT License. See LICENSE for details.
|
||||
# BY Stary_Agent
|
||||
"""Hockey game and support classes."""
|
||||
"""Air soccer game."""
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
|
@ -40,7 +39,7 @@ def create_slope(self):
|
|||
|
||||
|
||||
class Puck(bs.Actor):
|
||||
"""A lovely giant hockey puck."""
|
||||
"""A lovely ball."""
|
||||
|
||||
def __init__(self, position: Sequence[float] = (0.0, 13.0, 0.0)):
|
||||
super().__init__()
|
||||
|
|
@ -52,7 +51,6 @@ class Puck(bs.Actor):
|
|||
self.last_players_to_touch: Dict[int, Player] = {}
|
||||
self.scored = False
|
||||
assert activity is not None
|
||||
assert isinstance(activity, HockeyGame)
|
||||
pmats = [shared.object_material, activity.puck_material]
|
||||
self.node = bs.newnode('prop',
|
||||
delegate=self,
|
||||
|
|
@ -117,7 +115,7 @@ class Team(bs.Team[Player]):
|
|||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class AirSoccerGame(bs.TeamGameActivity[Player, Team]):
|
||||
"""Ice hockey game."""
|
||||
"""Air soccer game."""
|
||||
|
||||
name = 'Epic Air Soccer'
|
||||
description = 'Score some goals.'
|
||||
|
|
@ -656,6 +654,6 @@ class CreativeThoughts(bs.Map):
|
|||
|
||||
|
||||
try:
|
||||
bs._map.register_map(CreativeThoughts)
|
||||
bs.register_map(CreativeThoughts)
|
||||
except:
|
||||
pass
|
||||
|
|
|
|||
|
|
@ -2,12 +2,13 @@
|
|||
#
|
||||
"""Elimination mini-game."""
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
import logging
|
||||
|
||||
import babase
|
||||
import bascenev1 as bs
|
||||
|
|
@ -184,7 +185,7 @@ class AllianceEliminationGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
|
||||
cls, sessiontype: Type[bs.Session]) -> List[bs.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Lives Per Player',
|
||||
|
|
@ -448,7 +449,7 @@ class AllianceEliminationGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
player.lives -= 1
|
||||
if player.lives < 0:
|
||||
babase.print_error(
|
||||
logging.error(
|
||||
"Got lives < 0 in Alliance Elimination; this shouldn't happen.")
|
||||
player.lives = 0
|
||||
|
||||
|
|
@ -472,6 +473,7 @@ class AllianceEliminationGame(bs.TeamGameActivity[Player, Team]):
|
|||
# Put ourself at the back of the spawn order.
|
||||
player.team.spawn_order.remove(player)
|
||||
player.team.spawn_order.append(player)
|
||||
player.node.delete()
|
||||
|
||||
def _update(self) -> None:
|
||||
# For both teams, find the first player on the spawn order
|
||||
|
|
|
|||
15
dist/ba_root/mods/games/arms_race.py
vendored
15
dist/ba_root/mods/games/arms_race.py
vendored
|
|
@ -1,10 +1,4 @@
|
|||
# Ported by your friend: Freaku
|
||||
|
||||
# Join BCS:
|
||||
# https://discord.gg/ucyaesh
|
||||
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
|
|
@ -37,7 +31,7 @@ class State:
|
|||
enable_bomb=self.bomb,
|
||||
enable_pickup=self.grab)
|
||||
if self.curse:
|
||||
spaz.curse_time = -1
|
||||
spaz.curse_time = None
|
||||
spaz.curse()
|
||||
if self.bomb:
|
||||
spaz.bomb_type = self.bomb
|
||||
|
|
@ -82,7 +76,7 @@ class ArmsRaceGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
|
||||
cls, sessiontype: Type[bs.Session]) -> List[bs.Setting]:
|
||||
settings = [
|
||||
bs.IntChoiceSetting(
|
||||
'Time Limit',
|
||||
|
|
@ -149,11 +143,10 @@ class ArmsRaceGame(bs.TeamGameActivity[Player, Team]):
|
|||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
# self.setup_standard_powerup_drops()
|
||||
|
||||
def on_player_join(self, player):
|
||||
if player.state is None:
|
||||
player.state = self.states[0]
|
||||
player.state = self.states[5]
|
||||
self.spawn_player(player)
|
||||
|
||||
# overriding the default character spawning..
|
||||
|
|
|
|||
9
dist/ba_root/mods/games/avalanche.py
vendored
9
dist/ba_root/mods/games/avalanche.py
vendored
|
|
@ -1,7 +1,6 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
"""Avalancha mini-game."""
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
|
@ -26,12 +25,12 @@ randomPic = ["lakeFrigidPreview", "hockeyStadiumPreview"]
|
|||
|
||||
|
||||
def ba_get_api_version():
|
||||
return 8
|
||||
return 9
|
||||
|
||||
|
||||
def ba_get_levels():
|
||||
return [
|
||||
bs._level.Level(
|
||||
bs.Level(
|
||||
"Icy Emits",
|
||||
gametype=IcyEmitsGame,
|
||||
settings={},
|
||||
|
|
@ -127,7 +126,7 @@ class AvalanchaGame(MeteorShowerGame):
|
|||
pos = (pos[0], pos[1] + 0.4, pos[2])
|
||||
dropdir = -1.0 if pos[0] > 0 else 1.0
|
||||
vel = (random.randrange(-4, 4), 7.0, random.randrange(0, 4))
|
||||
bs.timer(delay, babase.Call(self._drop_bomb, pos, vel))
|
||||
bs.timer(delay, babase.CallPartial(self._drop_bomb, pos, vel))
|
||||
delay += 0.1
|
||||
self._set_meteor_timer()
|
||||
|
||||
|
|
|
|||
14
dist/ba_root/mods/games/basket_bomb.py
vendored
14
dist/ba_root/mods/games/basket_bomb.py
vendored
|
|
@ -1,19 +1,14 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
# Released under the MIT License. See LICENSE for details.
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
import _babase
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
from bascenev1lib.actor.powerupbox import PowerupBoxFactory
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor import playerspaz as ps
|
||||
from bascenev1lib import maps
|
||||
|
|
@ -558,9 +553,6 @@ class Cuadro(bs.Actor):
|
|||
'materials': [self.collision,
|
||||
shared.footing_material]})
|
||||
|
||||
# self.shield = bs.newnode('shield', attrs={'radius': 1.0, 'color': (0,10,0)})
|
||||
# self.region.connectattr('position', self.shield, 'position')
|
||||
|
||||
position = (position[0], position[1], position[2]+0.09)
|
||||
pos = list(position)
|
||||
oldpos = list(position)
|
||||
|
|
@ -770,5 +762,5 @@ class BasketMapV2(maps.HockeyStadium):
|
|||
]
|
||||
|
||||
|
||||
bs._map.register_map(BasketMap)
|
||||
bs._map.register_map(BasketMapV2)
|
||||
bs.register_map(BasketMap)
|
||||
bs.register_map(BasketMapV2)
|
||||
|
|
|
|||
15
dist/ba_root/mods/games/better_deathmatch.py
vendored
15
dist/ba_root/mods/games/better_deathmatch.py
vendored
|
|
@ -1,10 +1,9 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# BetterDeathMatch
|
||||
# Made by your friend: @[Just] Freak#4999
|
||||
|
||||
"""Defines a very-customisable DeathMatch mini-game"""
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
|
|
@ -17,7 +16,7 @@ from bascenev1lib.actor.playerspaz import PlayerSpaz
|
|||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, Type, List, Dict, Tuple, Union, Sequence, Optional
|
||||
from typing import Any, Type, List, Union, Sequence, Optional
|
||||
|
||||
|
||||
class Player(bs.Player['Team']):
|
||||
|
|
@ -43,7 +42,7 @@ class BetterDeathMatchGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
|
||||
cls, sessiontype: Type[bs.Session]) -> List[bs.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Kills to Win Per Player',
|
||||
|
|
@ -138,19 +137,16 @@ class BetterDeathMatchGame(bs.TeamGameActivity[Player, Team]):
|
|||
bs.MusicType.TO_THE_DEATH)
|
||||
|
||||
def get_instance_description(self) -> Union[str, Sequence]:
|
||||
return 'Crush ${ARG1} of your enemies. byFREAK', self._score_to_win
|
||||
return 'Crush ${ARG1} of your enemies.', self._score_to_win
|
||||
|
||||
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||
return 'kill ${ARG1} enemies. byFREAK', self._score_to_win
|
||||
return 'kill ${ARG1} enemies.', self._score_to_win
|
||||
|
||||
def on_team_join(self, team: Team) -> None:
|
||||
if self.has_begun():
|
||||
self._update_scoreboard()
|
||||
|
||||
|
||||
## Run settings related: IcyFloor ##
|
||||
|
||||
|
||||
def on_transition_in(self) -> None:
|
||||
super().on_transition_in()
|
||||
activity = bs.getactivity()
|
||||
|
|
@ -164,7 +160,6 @@ class BetterDeathMatchGame(bs.TeamGameActivity[Player, Team]):
|
|||
super().on_begin()
|
||||
self.setup_standard_time_limit(self._time_limit)
|
||||
|
||||
|
||||
## Run settings related: NightMode,Powerups ##
|
||||
if self._night_mode:
|
||||
bs.getactivity().globalsnode.tint = (0.5, 0.7, 1)
|
||||
|
|
|
|||
11
dist/ba_root/mods/games/better_elimination.py
vendored
11
dist/ba_root/mods/games/better_elimination.py
vendored
|
|
@ -1,4 +1,3 @@
|
|||
# Ported to api 8 by brostos using baport.(https://github.com/bombsquad-community/baport)
|
||||
# BetterElimination
|
||||
# Made by your friend: @[Just] Freak#4999
|
||||
|
||||
|
|
@ -7,11 +6,12 @@
|
|||
|
||||
"""Defines a very-customisable Elimination mini-game"""
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
import logging
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
|
|
@ -20,8 +20,7 @@ from bascenev1lib.actor.spazfactory import SpazFactory
|
|||
from bascenev1lib.actor.scoreboard import Scoreboard
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import (Any, Tuple, Dict, Type, List, Sequence, Optional,
|
||||
Union)
|
||||
from typing import Any, Tuple, Type, List, Sequence, Optional, Union
|
||||
|
||||
|
||||
class Icon(bs.Actor):
|
||||
|
|
@ -187,7 +186,7 @@ class BetterEliminationGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: Type[bs.Session]) -> List[babase.Setting]:
|
||||
cls, sessiontype: Type[bs.Session]) -> List[bs.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Life\'s Per Player',
|
||||
|
|
@ -590,7 +589,7 @@ class BetterEliminationGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
player.lives -= 1
|
||||
if player.lives < 0:
|
||||
babase.print_error(
|
||||
logging.error(
|
||||
"Got lives < 0 in Elim; this shouldn't happen. solo:" +
|
||||
str(self._solo_mode))
|
||||
player.lives = 0
|
||||
|
|
|
|||
14
dist/ba_root/mods/games/big_ball.py
vendored
14
dist/ba_root/mods/games/big_ball.py
vendored
|
|
@ -1,8 +1,6 @@
|
|||
# Made by MythB
|
||||
# Ported by: MysteriousBoi
|
||||
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
|
@ -25,8 +23,6 @@ class PuckDiedMessage:
|
|||
|
||||
|
||||
# goalpost
|
||||
|
||||
|
||||
class FlagKale(bs.Actor):
|
||||
def __init__(self, position=(0, 2.5, 0), color=(1, 1, 1)):
|
||||
super().__init__()
|
||||
|
|
@ -305,8 +301,8 @@ class BBGame(bs.TeamGameActivity[Player, Team]):
|
|||
|
||||
def get_instance_description_short(self) -> Union[str, Sequence]:
|
||||
if self._score_to_win == 1:
|
||||
return 'score a goal'
|
||||
return 'score ${ARG1} goals', self._score_to_win
|
||||
return 'Score a goal'
|
||||
return 'Score ${ARG1} goals', self._score_to_win
|
||||
|
||||
def on_begin(self) -> None:
|
||||
super().on_begin()
|
||||
|
|
@ -437,7 +433,7 @@ class BBGame(bs.TeamGameActivity[Player, Team]):
|
|||
if self._grant_power:
|
||||
for player in team.players:
|
||||
try:
|
||||
player.actor.node.handlemessage(
|
||||
player.node.handlemessage(
|
||||
bs.PowerupMessage('punch'))
|
||||
except:
|
||||
pass
|
||||
|
|
@ -463,7 +459,7 @@ class BBGame(bs.TeamGameActivity[Player, Team]):
|
|||
if self._grant_power:
|
||||
for player in team.players:
|
||||
try:
|
||||
player.actor.node.handlemessage(
|
||||
player.node.handlemessage(
|
||||
bs.PowerupMessage('shield'))
|
||||
except:
|
||||
pass
|
||||
|
|
|
|||
11
dist/ba_root/mods/games/bomb_on_my_head.py
vendored
11
dist/ba_root/mods/games/bomb_on_my_head.py
vendored
|
|
@ -1,4 +1,4 @@
|
|||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
|
@ -64,7 +64,7 @@ class NewPlayerSpaz(PlayerSpaz):
|
|||
self.check_avalible_bombs()
|
||||
self._bomb_check_timer = bs.timer(
|
||||
0.5,
|
||||
bs.WeakCall(self.check_avalible_bombs),
|
||||
bs.WeakCallStrict(self.check_avalible_bombs),
|
||||
repeat=True)
|
||||
|
||||
def drop_bomb(self) -> stdbomb.Bomb | None:
|
||||
|
|
@ -95,7 +95,7 @@ class NewPlayerSpaz(PlayerSpaz):
|
|||
|
||||
self.bomb_count -= 1
|
||||
bomb.node.add_death_action(
|
||||
bs.WeakCall(self.handlemessage, BombDiedMessage())
|
||||
bs.WeakCallPartial(self.handlemessage, BombDiedMessage())
|
||||
)
|
||||
self._pick_up(bomb.node)
|
||||
|
||||
|
|
@ -133,7 +133,7 @@ class BombOnMyHeadGame(bs.TeamGameActivity[Player, Team]):
|
|||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]
|
||||
) -> list[babase.Setting]:
|
||||
) -> list[bs.Setting]:
|
||||
settings = [
|
||||
bs.IntChoiceSetting(
|
||||
maxbomblimit,
|
||||
|
|
@ -194,6 +194,7 @@ class BombOnMyHeadGame(bs.TeamGameActivity[Player, Team]):
|
|||
self.setup_standard_time_limit(self._time_limit)
|
||||
self._timer = OnScreenTimer()
|
||||
self._timer.start()
|
||||
bs.timer(5.0, self._check_end_game)
|
||||
|
||||
def spawn_player(self, player: Player) -> bs.Actor:
|
||||
from babase import _math
|
||||
|
|
@ -236,7 +237,7 @@ class BombOnMyHeadGame(bs.TeamGameActivity[Player, Team]):
|
|||
animate(light, 'intensity', {0: 0, 0.25: 1, 0.5: 0})
|
||||
bs.timer(0.5, light.delete)
|
||||
|
||||
bs.timer(1.0, bs.WeakCall(spaz.start_bomb_checking))
|
||||
bs.timer(1.0, bs.WeakCallStrict(spaz.start_bomb_checking))
|
||||
spaz.set_bomb_count(self._max_bomb_limit)
|
||||
|
||||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
|
|
|||
8
dist/ba_root/mods/games/boxing.py
vendored
8
dist/ba_root/mods/games/boxing.py
vendored
|
|
@ -1,4 +1,4 @@
|
|||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
from __future__ import annotations
|
||||
|
|
@ -52,8 +52,8 @@ class NewPlayerSpaz(PlayerSpaz):
|
|||
self.super_jump_material.add_actions(
|
||||
conditions=('they_have_material', shared.footing_material),
|
||||
actions=(
|
||||
('call', 'at_connect', babase.Call(self.jump_state, True)),
|
||||
('call', 'at_disconnect', babase.Call(self.jump_state, False))
|
||||
('call', 'at_connect', babase.CallPartial(self.jump_state, True)),
|
||||
('call', 'at_disconnect', babase.CallPartial(self.jump_state, False))
|
||||
),
|
||||
)
|
||||
self.node.roller_materials += (self.super_jump_material,)
|
||||
|
|
@ -98,7 +98,7 @@ class BoxingGame(DeathMatchGame):
|
|||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]
|
||||
) -> list[babase.Setting]:
|
||||
) -> list[bs.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Kills to Win Per Player',
|
||||
|
|
|
|||
236
dist/ba_root/mods/games/bridgit_mash.py
vendored
236
dist/ba_root/mods/games/bridgit_mash.py
vendored
|
|
@ -1,236 +0,0 @@
|
|||
from __future__ import annotations
|
||||
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
import random
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, List, Dict
|
||||
|
||||
|
||||
class mapdefs:
|
||||
points = {}
|
||||
# noinspection PyDictCreation
|
||||
boxes = {}
|
||||
boxes['area_of_interest_bounds'] = (0.0, 1.185751251, 0.4326226188) + (
|
||||
0.0, 0.0, 0.0) + (29.8180273, 11.57249038, 18.89134176)
|
||||
boxes['edge_box'] = (-0.103873591, 0.4133341891, 0.4294651013) + (
|
||||
0.0, 0.0, 0.0) + (22.48295719, 1.290242794, 8.990252454)
|
||||
points['ffa_spawn1'] = (-0.08015551329, 0.02275111462,
|
||||
-4.373674593) + (8.895057015, 1.0, 0.444350722)
|
||||
points['ffa_spawn2'] = (-0.08015551329, 0.02275111462,
|
||||
4.076288941) + (8.895057015, 1.0, 0.444350722)
|
||||
points['flag1'] = (-10.99027878, 0.05744967453, 0.1095578275)
|
||||
points['flag2'] = (11.01486398, 0.03986567039, 0.1095578275)
|
||||
points['flag_default'] = (-0.1001374046, 0.04180340146, 0.1095578275)
|
||||
boxes['goal1'] = (12.22454533, 1.0,
|
||||
0.1087926362) + (0.0, 0.0, 0.0) + (2.0, 2.0, 12.97466313)
|
||||
boxes['goal2'] = (-12.15961605, 1.0,
|
||||
0.1097860203) + (0.0, 0.0, 0.0) + (2.0, 2.0, 13.11856424)
|
||||
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
|
||||
42.09506485, 22.81173179, 29.76723155)
|
||||
points['powerup_spawn1'] = (5.414681236, 0.9515026107, -5.037912441)
|
||||
points['powerup_spawn2'] = (-5.555402285, 0.9515026107, -5.037912441)
|
||||
points['powerup_spawn3'] = (5.414681236, 0.9515026107, 5.148223181)
|
||||
points['powerup_spawn4'] = (-5.737266365, 0.9515026107, 5.148223181)
|
||||
points['spawn1'] = (-10.03866341, 0.02275111462, 0.0) + (0.5, 1.0, 4.0)
|
||||
points['spawn2'] = (9.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
|
||||
points['tnt1'] = (-0.08421587483, 0.9515026107, -0.7762602271)
|
||||
|
||||
|
||||
class BridgitMash(bs.Map):
|
||||
"""Stadium map for football games."""
|
||||
defs = mapdefs
|
||||
defs.points['spawn1'] = (-12.03866341, 0.02275111462,
|
||||
0.0) + (0.5, 1.0, 4.0)
|
||||
defs.points['spawn2'] = (
|
||||
12.823107149, 0.01092306765, 0.0) + (0.5, 1.0, 4.0)
|
||||
|
||||
defs.points["flag1"] = (-9.6, 0.747, -2.949)
|
||||
defs.points["flag2"] = (9.6, 0.747, 3.15)
|
||||
defs.points["flag3"] = (-9.6, 0.747, 3.15)
|
||||
defs.points["flag4"] = (-0.1, 0.747, -2.949)
|
||||
defs.points["flag5"] = (-0.1, 0.747, 0.152)
|
||||
defs.points["flag6"] = (-0.1, 0.747, 3.15)
|
||||
defs.points["flag7"] = (9.6, 0.747, -2.949)
|
||||
defs.points["flag8"] = (9.6, 0.747, 0.152)
|
||||
defs.points["flag9"] = (-9.6, 0.747, 0.152)
|
||||
|
||||
defs.points["spawn_by_flag1"] = (-9.6, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag2"] = (9.6, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag3"] = (-9.6, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag4"] = (-0.1, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag5"] = (-0.1, 0.747, 0.152)
|
||||
defs.points["spawn_by_flag6"] = (-0.1, 0.747, 3.15)
|
||||
defs.points["spawn_by_flag7"] = (9.6, 0.747, -2.949)
|
||||
defs.points["spawn_by_flag8"] = (9.6, 0.747, 0.152)
|
||||
defs.points["spawn_by_flag9"] = (-9.6, 0.747, 0.152)
|
||||
|
||||
name = 'Bridgit Mash'
|
||||
|
||||
@classmethod
|
||||
def get_play_types(cls) -> list[str]:
|
||||
"""Return valid play types for this map."""
|
||||
return ['melee', 'football', 'team_flag', 'keep_away', 'conquest']
|
||||
|
||||
@classmethod
|
||||
def get_preview_texture_name(cls) -> str:
|
||||
return 'footballStadiumPreview'
|
||||
|
||||
@classmethod
|
||||
def on_preload(cls) -> Any:
|
||||
data: dict[str, Any] = {
|
||||
'mesh': bs.getmesh('footballStadium'),
|
||||
'vr_fill_mesh': bs.getmesh('footballStadiumVRFill'),
|
||||
'collision_mesh': bs.getcollisionmesh('footballStadiumCollide'),
|
||||
'tex': bs.gettexture('footballStadium')
|
||||
}
|
||||
return data
|
||||
|
||||
def __init__(self) -> None:
|
||||
super().__init__()
|
||||
shared = SharedObjects.get()
|
||||
# TODO vr fill data
|
||||
gnode = bs.getactivity().globalsnode
|
||||
gnode.tint = (1.3, 1.2, 1.0)
|
||||
gnode.ambient_color = (1.3, 1.2, 1.0)
|
||||
gnode.vignette_outer = (0.57, 0.57, 0.57)
|
||||
gnode.vignette_inner = (0.9, 0.9, 0.9)
|
||||
gnode.vr_camera_offset = (0, -0.8, -1.1)
|
||||
gnode.vr_near_clip = 0.5
|
||||
cols = [(0.10, 0.3, 0.5), (0.6, 0.3, 0.6), (0.6, 0.3, 0.1),
|
||||
(0.2, 0.4, 0.1), (0.4, 0.3, 0.7), (0.10, 0.3, 0.5)]
|
||||
self.background = bs.newnode(
|
||||
'terrain',
|
||||
attrs={
|
||||
'mesh': bs.getmesh('natureBackground'),
|
||||
'lighting': False,
|
||||
'background': True,
|
||||
'color': cols[random.randrange(0, 6)]
|
||||
})
|
||||
self.map_extend()
|
||||
|
||||
def is_point_near_edge(self,
|
||||
point: babase.Vec3,
|
||||
running: bool = False) -> bool:
|
||||
box_position = self.defs.boxes['edge_box'][0:3]
|
||||
box_scale = self.defs.boxes['edge_box'][6:9]
|
||||
xpos = (point.x - box_position[0]) / box_scale[0]
|
||||
zpos = (point.z - box_position[2]) / box_scale[2]
|
||||
return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
|
||||
|
||||
def map_extend(self):
|
||||
self.create_ramp(0, 0)
|
||||
self.create_ramp(10.9, 0)
|
||||
self.create_ramp(0, -3)
|
||||
self.create_ramp(10.9, -2.8)
|
||||
self.create_ramp(0, 3.0)
|
||||
self.create_ramp(10.9, 3.2)
|
||||
self.ground()
|
||||
# _babase.prop_axis(1, 0, 0)
|
||||
|
||||
def ground(self):
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
|
||||
def create_ramp(self, loc, z_marg):
|
||||
# try:
|
||||
# _babase.prop_axis(0, 0, 0)
|
||||
# except:
|
||||
# pass
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
self._real_wall_material.add_actions(
|
||||
|
||||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True)
|
||||
|
||||
))
|
||||
self.mat = bs.Material()
|
||||
self.mat.add_actions(
|
||||
|
||||
actions=(('modify_part_collision', 'physical', False),
|
||||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
spaz_collide_mat = bs.Material()
|
||||
# spaz_collide_mat.add_actions(
|
||||
# conditions=('they_have_material',shared.player_material),
|
||||
# actions=(
|
||||
# ('modify_part_collision', 'collide', True),
|
||||
# ( 'call','at_connect',babase.Call(self._handle_player_pad_collide,real )),
|
||||
# ),
|
||||
# )
|
||||
pos = (-5.3 + loc, 0.7, 1.1+z_marg)
|
||||
self.ud_1_r = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
2, 1, 2), 'type': 'box', 'materials': [shared.footing_material, spaz_collide_mat]})
|
||||
|
||||
self.node = bs.newnode('prop',
|
||||
owner=self.ud_1_r,
|
||||
attrs={
|
||||
'mesh': bs.getmesh('bridgitLevelTop'),
|
||||
'light_mesh': bs.getmesh('powerupSimple'),
|
||||
'position': (2, 7, 2),
|
||||
'body': 'puck',
|
||||
'shadow_size': 0.0,
|
||||
'velocity': (0, 0, 0),
|
||||
'color_texture': bs.gettexture('bridgitLevelColor'),
|
||||
'mesh_scale': 0.72,
|
||||
'reflection_scale': [1.5],
|
||||
'materials': [self.mat, shared.object_material, shared.footing_material],
|
||||
|
||||
'density': 9000000000
|
||||
})
|
||||
self.node.changerotation(0, 0, 0)
|
||||
mnode = bs.newnode('math',
|
||||
owner=self.ud_1_r,
|
||||
attrs={
|
||||
'input1': (0, -2.9, 0),
|
||||
'operation': 'add'
|
||||
})
|
||||
|
||||
self.ud_1_r.connectattr('position', mnode, 'input2')
|
||||
mnode.connectattr('output', self.node, 'position')
|
||||
|
||||
# /// region to stand long bar ===============
|
||||
|
||||
pos = (-9.67+loc, 0.1, 0+z_marg)
|
||||
self.left_region = bs.newnode('region', attrs={'position': pos, 'scale': (2.4, 0.7, 3.2), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
pos = (-5.67+loc, 0.1, 0+z_marg)
|
||||
self.center_region = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
8, 0.7, 1), 'type': 'box', 'materials': [shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
pos = (-1.3+loc, 0.1, 0+z_marg)
|
||||
self.right_region = bs.newnode('region', attrs={'position': pos, 'scale': (2.4, 0.7, 3.2), 'type': 'box', 'materials': [
|
||||
shared.footing_material, self._real_wall_material, spaz_collide_mat]})
|
||||
|
||||
def _handle_player_collide(self):
|
||||
try:
|
||||
player = bs.getcollision().opposingnode.getdelegate(
|
||||
PlayerSpaz, True)
|
||||
except bs.NotFoundError:
|
||||
return
|
||||
if player.is_alive():
|
||||
player.shatter(True)
|
||||
|
||||
|
||||
bs._map.register_map(BridgitMash)
|
||||
24
dist/ba_root/mods/games/canon_fight.py
vendored
24
dist/ba_root/mods/games/canon_fight.py
vendored
|
|
@ -1,9 +1,8 @@
|
|||
# Porting to api 8 made easier by baport.(https://github.com/bombsquad-community/baport)
|
||||
# Released under the MIT License. See LICENSE for details.
|
||||
#
|
||||
"""DeathMatch game and support classes."""
|
||||
"""Cannon Fight game and support classes."""
|
||||
|
||||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
from __future__ import annotations
|
||||
|
||||
|
|
@ -24,9 +23,6 @@ if TYPE_CHECKING:
|
|||
from typing import Any, Union, Sequence, Optional
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# ba_meta export bascenev1.GameActivity
|
||||
class CanonFightGame(DeathMatchGame):
|
||||
"""A game type based on acquiring kills."""
|
||||
|
|
@ -39,7 +35,7 @@ class CanonFightGame(DeathMatchGame):
|
|||
|
||||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]) -> list[babase.Setting]:
|
||||
cls, sessiontype: type[bs.Session]) -> list[bs.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
'Kills to Win Per Player',
|
||||
|
|
@ -111,7 +107,7 @@ class CanonFightGame(DeathMatchGame):
|
|||
bs.MusicType.TO_THE_DEATH)
|
||||
|
||||
self.wtindex=0
|
||||
self.wttimer = bs.timer(5, babase.Call(self.wt_), repeat=True)
|
||||
self.wttimer = bs.timer(5, babase.CallStrict(self.wt_), repeat=True)
|
||||
self.wthighlights=["Created by Mr.Smoothy","hey smoothy youtube","smoothy#multiverse"]
|
||||
|
||||
def wt_(self):
|
||||
|
|
@ -155,10 +151,6 @@ class CanonFightGame(DeathMatchGame):
|
|||
def handlemessage(self, msg: Any) -> Any:
|
||||
|
||||
if isinstance(msg, bs.PlayerDiedMessage):
|
||||
|
||||
# Augment standard behavior.
|
||||
super().handlemessage(msg)
|
||||
|
||||
player = msg.getplayer(Player)
|
||||
self.respawn_player(player)
|
||||
|
||||
|
|
@ -264,7 +256,7 @@ class CanonFightGame(DeathMatchGame):
|
|||
self.fake_explosion( (-5.708631629943848, 7.437141418457031, -4.525400638580322))
|
||||
|
||||
Bomb(position=(-6,7.5,-4),bomb_type=type,owner=owner,source_player=source_player,velocity=(19,y,z)).autoretain()
|
||||
bs.timer(0.6,babase.Call(self.launch_bomb_byA,owner,type,source_player,count-1))
|
||||
bs.timer(0.6,babase.CallPartial(self.launch_bomb_byA,owner,type,source_player,count-1))
|
||||
else:
|
||||
return
|
||||
def launch_bomb_byB(self,owner,type,source_player,count):
|
||||
|
|
@ -274,7 +266,7 @@ class CanonFightGame(DeathMatchGame):
|
|||
self.fake_explosion( (5.708631629943848, 7.437141418457031, -4.525400638580322))
|
||||
|
||||
Bomb(position=(6,7.5,-4),bomb_type=type,owner=owner,source_player=source_player,velocity=(-19,y,z)).autoretain()
|
||||
bs.timer(0.6,babase.Call(self.launch_bomb_byB,owner,type,source_player,count-1))
|
||||
bs.timer(0.6,babase.CallPartial(self.launch_bomb_byB,owner,type,source_player,count-1))
|
||||
else:
|
||||
return
|
||||
|
||||
|
|
@ -306,7 +298,7 @@ class CanonFightGame(DeathMatchGame):
|
|||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True),
|
||||
('call','at_connect',babase.Call(self._handle_canon_load_A))
|
||||
('call','at_connect',babase.CallStrict(self._handle_canon_load_A))
|
||||
),
|
||||
)
|
||||
self.ud_1_r=bs.newnode('region',attrs={'position': (-8.908631629943848, 7.337141418457031, -4.525400638580322),'scale': (2,1,1),'type': 'box','materials': [canon_load_mat ]})
|
||||
|
|
@ -368,7 +360,7 @@ class CanonFightGame(DeathMatchGame):
|
|||
actions=(
|
||||
('modify_part_collision', 'collide', True),
|
||||
('modify_part_collision', 'physical', True),
|
||||
('call','at_connect',babase.Call(self._handle_canon_load_B))
|
||||
('call','at_connect',babase.CallStrict(self._handle_canon_load_B))
|
||||
),
|
||||
)
|
||||
self.ud_1_r2=bs.newnode('region',attrs={'position': (8.908631629943848+0.81, 7.327141418457031, -4.525400638580322),'scale': (2,1,1),'type': 'box','materials': [canon_load_mat ]})
|
||||
|
|
|
|||
8
dist/ba_root/mods/games/collector.py
vendored
8
dist/ba_root/mods/games/collector.py
vendored
|
|
@ -1,4 +1,4 @@
|
|||
# ba_meta require api 8
|
||||
# ba_meta require api 9
|
||||
# (see https://ballistica.net/wiki/meta-tag-system)
|
||||
|
||||
'''
|
||||
|
|
@ -128,7 +128,7 @@ class CollectorGame(bs.TeamGameActivity[Player, Team]):
|
|||
@classmethod
|
||||
def get_available_settings(
|
||||
cls, sessiontype: type[bs.Session]
|
||||
) -> list[babase.Setting]:
|
||||
) -> list[bs.Setting]:
|
||||
settings = [
|
||||
bs.IntSetting(
|
||||
capsules_to_win,
|
||||
|
|
@ -223,12 +223,12 @@ class CollectorGame(bs.TeamGameActivity[Player, Team]):
|
|||
(
|
||||
'call',
|
||||
'at_connect',
|
||||
babase.Call(self._handle_player_flag_region_collide, True),
|
||||
babase.CallPartial(self._handle_player_flag_region_collide, True),
|
||||
),
|
||||
(
|
||||
'call',
|
||||
'at_disconnect',
|
||||
babase.Call(self._handle_player_flag_region_collide, False),
|
||||
babase.CallPartial(self._handle_player_flag_region_collide, False),
|
||||
),
|
||||
),
|
||||
)
|
||||
|
|
|
|||
17
dist/ba_root/mods/maps/bridgit_mash.py
vendored
17
dist/ba_root/mods/maps/bridgit_mash.py
vendored
|
|
@ -3,13 +3,12 @@ from __future__ import annotations
|
|||
from typing import TYPE_CHECKING
|
||||
|
||||
import babase
|
||||
import bauiv1 as bui
|
||||
import bascenev1 as bs
|
||||
from bascenev1lib.gameutils import SharedObjects
|
||||
from bascenev1lib.actor.playerspaz import PlayerSpaz
|
||||
import random
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any, List, Dict
|
||||
from typing import Any
|
||||
|
||||
|
||||
class mapdefs:
|
||||
|
|
@ -131,7 +130,6 @@ class BridgitMash(bs.Map):
|
|||
self.create_ramp(0, 3.0)
|
||||
self.create_ramp(10.9, 3.2)
|
||||
self.ground()
|
||||
# _babase.prop_axis(1, 0, 0)
|
||||
|
||||
def ground(self):
|
||||
shared = SharedObjects.get()
|
||||
|
|
@ -151,10 +149,6 @@ class BridgitMash(bs.Map):
|
|||
)
|
||||
|
||||
def create_ramp(self, loc, z_marg):
|
||||
# try:
|
||||
# _babase.prop_axis(0, 0, 0)
|
||||
# except:
|
||||
# pass
|
||||
shared = SharedObjects.get()
|
||||
self._real_wall_material = bs.Material()
|
||||
|
||||
|
|
@ -172,13 +166,6 @@ class BridgitMash(bs.Map):
|
|||
('modify_part_collision', 'collide', False))
|
||||
)
|
||||
spaz_collide_mat = bs.Material()
|
||||
# spaz_collide_mat.add_actions(
|
||||
# conditions=('they_have_material',shared.player_material),
|
||||
# actions=(
|
||||
# ('modify_part_collision', 'collide', True),
|
||||
# ( 'call','at_connect',babase.Call(self._handle_player_pad_collide,real )),
|
||||
# ),
|
||||
# )
|
||||
pos = (-5.3 + loc, 0.7, 1.1+z_marg)
|
||||
self.ud_1_r = bs.newnode('region', attrs={'position': pos, 'scale': (
|
||||
2, 1, 2), 'type': 'box', 'materials': [shared.footing_material, spaz_collide_mat]})
|
||||
|
|
@ -233,4 +220,4 @@ class BridgitMash(bs.Map):
|
|||
player.shatter(True)
|
||||
|
||||
|
||||
bs._map.register_map(BridgitMash)
|
||||
bs.register_map(BridgitMash)
|
||||
|
|
|
|||
8
dist/ba_root/mods/stats/stats.json.backup
vendored
8
dist/ba_root/mods/stats/stats.json.backup
vendored
|
|
@ -33,11 +33,11 @@
|
|||
"scores": 93,
|
||||
"total_damage": 0.0,
|
||||
"kills": 0,
|
||||
"deaths": 0,
|
||||
"games": 3,
|
||||
"deaths": 1,
|
||||
"games": 4,
|
||||
"kd": 0.0,
|
||||
"avg_score": 31.0,
|
||||
"last_seen": "2026-07-16 15:27:54.340453",
|
||||
"avg_score": 23.25,
|
||||
"last_seen": "2026-07-16 16:21:28.671836",
|
||||
"aid": "pb-IF5cVXEyAA=="
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue