Added characters_duplicate in mods folder

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FireFighter1027 2021-05-09 21:40:56 +05:30
parent cea11dc55d
commit 463bae3913

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# -*- coding: utf-8 -*-
# ba_meta require api 6
from __future__ import annotations
from typing import TYPE_CHECKING
import _ba,ba,bastd
from bastd.actor.spazappearance import *
if TYPE_CHECKING:
from typing import List, Optional, Tuple
def add_characters():
# Zoe #######################################
t = Appearance('Zoe_mod')
t.color_texture = 'zoeColor'
t.color_mask_texture = 'zoeColorMask'
t.default_color = (0.6, 0.6, 0.6)
t.default_highlight = (0, 1, 0)
t.icon_texture = 'zoeIcon'
t.icon_mask_texture = 'zoeIconColorMask'
t.head_model = 'zoeHead'
t.torso_model = 'zoeTorso'
t.pelvis_model = 'zoePelvis'
t.upper_arm_model = 'zoeUpperArm'
t.forearm_model = 'zoeForeArm'
t.hand_model = 'zoeHand'
t.upper_leg_model = 'zoeUpperLeg'
t.lower_leg_model = 'zoeLowerLeg'
t.toes_model = 'zoeToes'
t.jump_sounds = ['zoeJump01', 'zoeJump02', 'zoeJump03']
t.attack_sounds = [
'zoeAttack01', 'zoeAttack02', 'zoeAttack03', 'zoeAttack04'
]
t.impact_sounds = [
'zoeImpact01', 'zoeImpact02', 'zoeImpact03', 'zoeImpact04'
]
t.death_sounds = ['zoeDeath01']
t.pickup_sounds = ['zoePickup01']
t.fall_sounds = ['zoeFall01']
t.style = 'female'
# Ninja ##########################################
t = Appearance('Snake Shadow_mod')
t.color_texture = 'ninjaColor'
t.color_mask_texture = 'ninjaColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (0.55, 0.8, 0.55)
t.icon_texture = 'ninjaIcon'
t.icon_mask_texture = 'ninjaIconColorMask'
t.head_model = 'ninjaHead'
t.torso_model = 'ninjaTorso'
t.pelvis_model = 'ninjaPelvis'
t.upper_arm_model = 'ninjaUpperArm'
t.forearm_model = 'ninjaForeArm'
t.hand_model = 'ninjaHand'
t.upper_leg_model = 'ninjaUpperLeg'
t.lower_leg_model = 'ninjaLowerLeg'
t.toes_model = 'ninjaToes'
ninja_attacks = ['ninjaAttack' + str(i + 1) + '' for i in range(7)]
ninja_hits = ['ninjaHit' + str(i + 1) + '' for i in range(8)]
ninja_jumps = ['ninjaAttack' + str(i + 1) + '' for i in range(7)]
t.jump_sounds = ninja_jumps
t.attack_sounds = ninja_attacks
t.impact_sounds = ninja_hits
t.death_sounds = ['ninjaDeath1']
t.pickup_sounds = ninja_attacks
t.fall_sounds = ['ninjaFall1']
t.style = 'ninja'
# Barbarian #####################################
t = Appearance('Kronk_mod')
t.color_texture = 'kronk'
t.color_mask_texture = 'kronkColorMask'
t.default_color = (0.4, 0.5, 0.4)
t.default_highlight = (1, 0.5, 0.3)
t.icon_texture = 'kronkIcon'
t.icon_mask_texture = 'kronkIconColorMask'
t.head_model = 'kronkHead'
t.torso_model = 'kronkTorso'
t.pelvis_model = 'kronkPelvis'
t.upper_arm_model = 'kronkUpperArm'
t.forearm_model = 'kronkForeArm'
t.hand_model = 'kronkHand'
t.upper_leg_model = 'kronkUpperLeg'
t.lower_leg_model = 'kronkLowerLeg'
t.toes_model = 'kronkToes'
kronk_sounds = [
'kronk1', 'kronk2', 'kronk3', 'kronk4', 'kronk5', 'kronk6', 'kronk7',
'kronk8', 'kronk9', 'kronk10'
]
t.jump_sounds = kronk_sounds
t.attack_sounds = kronk_sounds
t.impact_sounds = kronk_sounds
t.death_sounds = ['kronkDeath']
t.pickup_sounds = kronk_sounds
t.fall_sounds = ['kronkFall']
t.style = 'kronk'
# Chef ###########################################
t = Appearance('Mel_mod')
t.color_texture = 'melColor'
t.color_mask_texture = 'melColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (0.1, 0.6, 0.1)
t.icon_texture = 'melIcon'
t.icon_mask_texture = 'melIconColorMask'
t.head_model = 'melHead'
t.torso_model = 'melTorso'
t.pelvis_model = 'kronkPelvis'
t.upper_arm_model = 'melUpperArm'
t.forearm_model = 'melForeArm'
t.hand_model = 'melHand'
t.upper_leg_model = 'melUpperLeg'
t.lower_leg_model = 'melLowerLeg'
t.toes_model = 'melToes'
mel_sounds = [
'mel01', 'mel02', 'mel03', 'mel04', 'mel05', 'mel06', 'mel07', 'mel08',
'mel09', 'mel10'
]
t.attack_sounds = mel_sounds
t.jump_sounds = mel_sounds
t.impact_sounds = mel_sounds
t.death_sounds = ['melDeath01']
t.pickup_sounds = mel_sounds
t.fall_sounds = ['melFall01']
t.style = 'mel'
# Pirate #######################################
t = Appearance('Jack Morgan_mod')
t.color_texture = 'jackColor'
t.color_mask_texture = 'jackColorMask'
t.default_color = (1, 0.2, 0.1)
t.default_highlight = (1, 1, 0)
t.icon_texture = 'jackIcon'
t.icon_mask_texture = 'jackIconColorMask'
t.head_model = 'jackHead'
t.torso_model = 'jackTorso'
t.pelvis_model = 'kronkPelvis'
t.upper_arm_model = 'jackUpperArm'
t.forearm_model = 'jackForeArm'
t.hand_model = 'jackHand'
t.upper_leg_model = 'jackUpperLeg'
t.lower_leg_model = 'jackLowerLeg'
t.toes_model = 'jackToes'
hit_sounds = [
'jackHit01', 'jackHit02', 'jackHit03', 'jackHit04', 'jackHit05',
'jackHit06', 'jackHit07'
]
sounds = ['jack01', 'jack02', 'jack03', 'jack04', 'jack05', 'jack06']
t.attack_sounds = sounds
t.jump_sounds = sounds
t.impact_sounds = hit_sounds
t.death_sounds = ['jackDeath01']
t.pickup_sounds = sounds
t.fall_sounds = ['jackFall01']
t.style = 'pirate'
# Santa ######################################
t = Appearance('Santa Claus_mod')
t.color_texture = 'santaColor'
t.color_mask_texture = 'santaColorMask'
t.default_color = (1, 0, 0)
t.default_highlight = (1, 1, 1)
t.icon_texture = 'santaIcon'
t.icon_mask_texture = 'santaIconColorMask'
t.head_model = 'santaHead'
t.torso_model = 'santaTorso'
t.pelvis_model = 'kronkPelvis'
t.upper_arm_model = 'santaUpperArm'
t.forearm_model = 'santaForeArm'
t.hand_model = 'santaHand'
t.upper_leg_model = 'santaUpperLeg'
t.lower_leg_model = 'santaLowerLeg'
t.toes_model = 'santaToes'
hit_sounds = ['santaHit01', 'santaHit02', 'santaHit03', 'santaHit04']
sounds = ['santa01', 'santa02', 'santa03', 'santa04', 'santa05']
t.attack_sounds = sounds
t.jump_sounds = sounds
t.impact_sounds = hit_sounds
t.death_sounds = ['santaDeath']
t.pickup_sounds = sounds
t.fall_sounds = ['santaFall']
t.style = 'santa'
# Snowman ###################################
t = Appearance('Frosty_mod')
t.color_texture = 'frostyColor'
t.color_mask_texture = 'frostyColorMask'
t.default_color = (0.5, 0.5, 1)
t.default_highlight = (1, 0.5, 0)
t.icon_texture = 'frostyIcon'
t.icon_mask_texture = 'frostyIconColorMask'
t.head_model = 'frostyHead'
t.torso_model = 'frostyTorso'
t.pelvis_model = 'frostyPelvis'
t.upper_arm_model = 'frostyUpperArm'
t.forearm_model = 'frostyForeArm'
t.hand_model = 'frostyHand'
t.upper_leg_model = 'frostyUpperLeg'
t.lower_leg_model = 'frostyLowerLeg'
t.toes_model = 'frostyToes'
frosty_sounds = [
'frosty01', 'frosty02', 'frosty03', 'frosty04', 'frosty05'
]
frosty_hit_sounds = ['frostyHit01', 'frostyHit02', 'frostyHit03']
t.attack_sounds = frosty_sounds
t.jump_sounds = frosty_sounds
t.impact_sounds = frosty_hit_sounds
t.death_sounds = ['frostyDeath']
t.pickup_sounds = frosty_sounds
t.fall_sounds = ['frostyFall']
t.style = 'frosty'
# Skeleton ################################
t = Appearance('Bones_mod')
t.color_texture = 'bonesColor'
t.color_mask_texture = 'bonesColorMask'
t.default_color = (0.6, 0.9, 1)
t.default_highlight = (0.6, 0.9, 1)
t.icon_texture = 'bonesIcon'
t.icon_mask_texture = 'bonesIconColorMask'
t.head_model = 'bonesHead'
t.torso_model = 'bonesTorso'
t.pelvis_model = 'bonesPelvis'
t.upper_arm_model = 'bonesUpperArm'
t.forearm_model = 'bonesForeArm'
t.hand_model = 'bonesHand'
t.upper_leg_model = 'bonesUpperLeg'
t.lower_leg_model = 'bonesLowerLeg'
t.toes_model = 'bonesToes'
bones_sounds = ['bones1', 'bones2', 'bones3']
bones_hit_sounds = ['bones1', 'bones2', 'bones3']
t.attack_sounds = bones_sounds
t.jump_sounds = bones_sounds
t.impact_sounds = bones_hit_sounds
t.death_sounds = ['bonesDeath']
t.pickup_sounds = bones_sounds
t.fall_sounds = ['bonesFall']
t.style = 'bones'
# Bear ###################################
t = Appearance('Bernard_mod')
t.color_texture = 'bearColor'
t.color_mask_texture = 'bearColorMask'
t.default_color = (0.7, 0.5, 0.0)
t.icon_texture = 'bearIcon'
t.icon_mask_texture = 'bearIconColorMask'
t.head_model = 'bearHead'
t.torso_model = 'bearTorso'
t.pelvis_model = 'bearPelvis'
t.upper_arm_model = 'bearUpperArm'
t.forearm_model = 'bearForeArm'
t.hand_model = 'bearHand'
t.upper_leg_model = 'bearUpperLeg'
t.lower_leg_model = 'bearLowerLeg'
t.toes_model = 'bearToes'
bear_sounds = ['bear1', 'bear2', 'bear3', 'bear4']
bear_hit_sounds = ['bearHit1', 'bearHit2']
t.attack_sounds = bear_sounds
t.jump_sounds = bear_sounds
t.impact_sounds = bear_hit_sounds
t.death_sounds = ['bearDeath']
t.pickup_sounds = bear_sounds
t.fall_sounds = ['bearFall']
t.style = 'bear'
# Penguin ###################################
t = Appearance('Pascal_mod')
t.color_texture = 'penguinColor'
t.color_mask_texture = 'penguinColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'penguinIcon'
t.icon_mask_texture = 'penguinIconColorMask'
t.head_model = 'penguinHead'
t.torso_model = 'penguinTorso'
t.pelvis_model = 'penguinPelvis'
t.upper_arm_model = 'penguinUpperArm'
t.forearm_model = 'penguinForeArm'
t.hand_model = 'penguinHand'
t.upper_leg_model = 'penguinUpperLeg'
t.lower_leg_model = 'penguinLowerLeg'
t.toes_model = 'penguinToes'
penguin_sounds = ['penguin1', 'penguin2', 'penguin3', 'penguin4']
penguin_hit_sounds = ['penguinHit1', 'penguinHit2']
t.attack_sounds = penguin_sounds
t.jump_sounds = penguin_sounds
t.impact_sounds = penguin_hit_sounds
t.death_sounds = ['penguinDeath']
t.pickup_sounds = penguin_sounds
t.fall_sounds = ['penguinFall']
t.style = 'penguin'
# Ali ###################################
t = Appearance('Taobao Mascot_mod')
t.color_texture = 'aliColor'
t.color_mask_texture = 'aliColorMask'
t.default_color = (1, 0.5, 0)
t.default_highlight = (1, 1, 1)
t.icon_texture = 'aliIcon'
t.icon_mask_texture = 'aliIconColorMask'
t.head_model = 'aliHead'
t.torso_model = 'aliTorso'
t.pelvis_model = 'aliPelvis'
t.upper_arm_model = 'aliUpperArm'
t.forearm_model = 'aliForeArm'
t.hand_model = 'aliHand'
t.upper_leg_model = 'aliUpperLeg'
t.lower_leg_model = 'aliLowerLeg'
t.toes_model = 'aliToes'
ali_sounds = ['ali1', 'ali2', 'ali3', 'ali4']
ali_hit_sounds = ['aliHit1', 'aliHit2']
t.attack_sounds = ali_sounds
t.jump_sounds = ali_sounds
t.impact_sounds = ali_hit_sounds
t.death_sounds = ['aliDeath']
t.pickup_sounds = ali_sounds
t.fall_sounds = ['aliFall']
t.style = 'ali'
# cyborg ###################################
t = Appearance('B-9000_mod')
t.color_texture = 'cyborgColor'
t.color_mask_texture = 'cyborgColorMask'
t.default_color = (0.5, 0.5, 0.5)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'cyborgIcon'
t.icon_mask_texture = 'cyborgIconColorMask'
t.head_model = 'cyborgHead'
t.torso_model = 'cyborgTorso'
t.pelvis_model = 'cyborgPelvis'
t.upper_arm_model = 'cyborgUpperArm'
t.forearm_model = 'cyborgForeArm'
t.hand_model = 'cyborgHand'
t.upper_leg_model = 'cyborgUpperLeg'
t.lower_leg_model = 'cyborgLowerLeg'
t.toes_model = 'cyborgToes'
cyborg_sounds = ['cyborg1', 'cyborg2', 'cyborg3', 'cyborg4']
cyborg_hit_sounds = ['cyborgHit1', 'cyborgHit2']
t.attack_sounds = cyborg_sounds
t.jump_sounds = cyborg_sounds
t.impact_sounds = cyborg_hit_sounds
t.death_sounds = ['cyborgDeath']
t.pickup_sounds = cyborg_sounds
t.fall_sounds = ['cyborgFall']
t.style = 'cyborg'
# Agent ###################################
t = Appearance('Agent Johnson_mod')
t.color_texture = 'agentColor'
t.color_mask_texture = 'agentColorMask'
t.default_color = (0.3, 0.3, 0.33)
t.default_highlight = (1, 0.5, 0.3)
t.icon_texture = 'agentIcon'
t.icon_mask_texture = 'agentIconColorMask'
t.head_model = 'agentHead'
t.torso_model = 'agentTorso'
t.pelvis_model = 'agentPelvis'
t.upper_arm_model = 'agentUpperArm'
t.forearm_model = 'agentForeArm'
t.hand_model = 'agentHand'
t.upper_leg_model = 'agentUpperLeg'
t.lower_leg_model = 'agentLowerLeg'
t.toes_model = 'agentToes'
agent_sounds = ['agent1', 'agent2', 'agent3', 'agent4']
agent_hit_sounds = ['agentHit1', 'agentHit2']
t.attack_sounds = agent_sounds
t.jump_sounds = agent_sounds
t.impact_sounds = agent_hit_sounds
t.death_sounds = ['agentDeath']
t.pickup_sounds = agent_sounds
t.fall_sounds = ['agentFall']
t.style = 'agent'
# Wizard ###################################
t = Appearance('Grumbledorf_mod')
t.color_texture = 'wizardColor'
t.color_mask_texture = 'wizardColorMask'
t.default_color = (0.2, 0.4, 1.0)
t.default_highlight = (0.06, 0.15, 0.4)
t.icon_texture = 'wizardIcon'
t.icon_mask_texture = 'wizardIconColorMask'
t.head_model = 'wizardHead'
t.torso_model = 'wizardTorso'
t.pelvis_model = 'wizardPelvis'
t.upper_arm_model = 'wizardUpperArm'
t.forearm_model = 'wizardForeArm'
t.hand_model = 'wizardHand'
t.upper_leg_model = 'wizardUpperLeg'
t.lower_leg_model = 'wizardLowerLeg'
t.toes_model = 'wizardToes'
wizard_sounds = ['wizard1', 'wizard2', 'wizard3', 'wizard4']
wizard_hit_sounds = ['wizardHit1', 'wizardHit2']
t.attack_sounds = wizard_sounds
t.jump_sounds = wizard_sounds
t.impact_sounds = wizard_hit_sounds
t.death_sounds = ['wizardDeath']
t.pickup_sounds = wizard_sounds
t.fall_sounds = ['wizardFall']
t.style = 'spaz'
# Pixie ###################################
t = Appearance('Pixel_mod')
t.color_texture = 'pixieColor'
t.color_mask_texture = 'pixieColorMask'
t.default_color = (0, 1, 0.7)
t.default_highlight = (0.65, 0.35, 0.75)
t.icon_texture = 'pixieIcon'
t.icon_mask_texture = 'pixieIconColorMask'
t.head_model = 'pixieHead'
t.torso_model = 'pixieTorso'
t.pelvis_model = 'pixiePelvis'
t.upper_arm_model = 'pixieUpperArm'
t.forearm_model = 'pixieForeArm'
t.hand_model = 'pixieHand'
t.upper_leg_model = 'pixieUpperLeg'
t.lower_leg_model = 'pixieLowerLeg'
t.toes_model = 'pixieToes'
pixie_sounds = ['pixie1', 'pixie2', 'pixie3', 'pixie4']
pixie_hit_sounds = ['pixieHit1', 'pixieHit2']
t.attack_sounds = pixie_sounds
t.jump_sounds = pixie_sounds
t.impact_sounds = pixie_hit_sounds
t.death_sounds = ['pixieDeath']
t.pickup_sounds = pixie_sounds
t.fall_sounds = ['pixieFall']
t.style = 'pixie'
# Bunny ###################################
t = Appearance('Easter Bunny_mod')
t.color_texture = 'bunnyColor'
t.color_mask_texture = 'bunnyColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (1, 0.5, 0.5)
t.icon_texture = 'bunnyIcon'
t.icon_mask_texture = 'bunnyIconColorMask'
t.head_model = 'bunnyHead'
t.torso_model = 'bunnyTorso'
t.pelvis_model = 'bunnyPelvis'
t.upper_arm_model = 'bunnyUpperArm'
t.forearm_model = 'bunnyForeArm'
t.hand_model = 'bunnyHand'
t.upper_leg_model = 'bunnyUpperLeg'
t.lower_leg_model = 'bunnyLowerLeg'
t.toes_model = 'bunnyToes'
bunny_sounds = ['bunny1', 'bunny2', 'bunny3', 'bunny4']
bunny_hit_sounds = ['bunnyHit1', 'bunnyHit2']
t.attack_sounds = bunny_sounds
t.jump_sounds = ['bunnyJump']
t.impact_sounds = bunny_hit_sounds
t.death_sounds = ['bunnyDeath']
t.pickup_sounds = bunny_sounds
t.fall_sounds = ['bunnyFall']
t.style = 'bunny'
# ba_meta export plugin
class unlock_characters(ba.Plugin):
def on_app_launch(self):
add_characters()