mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2025-10-20 00:00:39 +00:00
Added Effects and HitPointsVisualization
This commit is contained in:
parent
bd5bbb4995
commit
44bcab8cc2
7 changed files with 412 additions and 27 deletions
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@ -71,7 +71,7 @@ class PlayerSpaz(Spaz):
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self._player = player
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self._drive_player_position()
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from spazmod import modifyspaz
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modifyspaz.main(self.node,self._player)
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modifyspaz.main(self, self.node, self._player)
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# Overloads to tell the type system our return type based on doraise val.
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4
dist/ba_root/mods/changelogs.txt
vendored
4
dist/ba_root/mods/changelogs.txt
vendored
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@ -1,3 +1,7 @@
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#01-05-2021 - FireFighter
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- Added HitPoints Visualisation using Tag
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- Added Effects to players
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Renamed Folder names by Constant Style
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__Date__ = 19 Apr
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5
dist/ba_root/mods/setting.json
vendored
5
dist/ba_root/mods/setting.json
vendored
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@ -26,6 +26,9 @@
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"enabletags": true,
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"enablehptag": true,
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"enablerank": true,
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"enableeffects": false
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"enablestats": true,
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"enableeffects": false,
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"enableTop5effects": false
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}
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337
dist/ba_root/mods/spazmod/effects.py
vendored
337
dist/ba_root/mods/spazmod/effects.py
vendored
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@ -0,0 +1,337 @@
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# -*- coding: utf-8 -*-
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# Released under the MIT License. See LICENSE for details.
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#
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"""Functionality related to player-controlled Spazzes."""
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from __future__ import annotations
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from typing import TYPE_CHECKING, TypeVar, overload
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from bastd.actor.spaz import *
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from bastd.gameutils import SharedObjects
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from typing import Any, Sequence, Optional, Dict, List, Union, Callable, Tuple, Set, Type, Literal
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from bastd.actor import playerspaz
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from bastd.actor.playerspaz import *
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from bastd.actor.spazfactory import SpazFactory
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from bastd.actor.popuptext import PopupText
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from bastd.actor import spaz,spazappearance
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from bastd.actor import bomb as stdbomb
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from bastd.actor.powerupbox import PowerupBoxFactory
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import ba,_ba,bastd,weakref,random,math,time,base64,os,json,setting
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from playersData import pdata
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from stats import mystats
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from tools import globalvars as gvar
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PlayerType = TypeVar('PlayerType', bound=ba.Player)
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TeamType = TypeVar('TeamType', bound=ba.Team)
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tt = ba.TimeType.SIM
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tf = ba.TimeFormat.MILLISECONDS
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#some stuff for character_changer powerup...
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cList = ['neoSpaz','mel','ninja','kronk','jack','frosty','santa','bones','bear','penguin','ali','cyborg','agent','wizard','pixie','bunny']
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nList = {'neoSpaz':'Spaz','zoe':'Zoe','ninja':'Snake Shadow','kronk':'Kronk','mel':'Mel','jack':'Jack Morgan','santa':'Santa Claus','frosty':'Frosty','bones':'Bones','bear':'Bernard','penguin':'Pascal','ali':'Taobao Mascot','cyborg':'B-9000','agent':'Agent Johnson','wizard':'Grumbledorf','pixie':'Pixel','bunny':'Easter Bunny'}
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mymedia = {}
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def add_mychar_media():
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global mymedia
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for k,v in nList.items():
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v_media = SpazFactory.get().get_media(v)
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mymedia[v] = v_media
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class SurroundBallFactory(object):
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def __init__(self):
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self.bonesTex = ba.gettexture("powerupCurse")
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self.bonesModel = ba.getmodel("bonesHead")
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self.bearTex = ba.gettexture("bearColor")
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self.bearModel = ba.getmodel("bearHead")
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self.aliTex = ba.gettexture("aliColor")
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self.aliModel = ba.getmodel("aliHead")
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self.b9000Tex = ba.gettexture("cyborgColor")
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self.b9000Model = ba.getmodel("cyborgHead")
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self.frostyTex = ba.gettexture("frostyColor")
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self.frostyModel = ba.getmodel("frostyHead")
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self.cubeTex = ba.gettexture("crossOutMask")
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self.cubeModel = ba.getmodel("powerup")
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try:
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self.mikuModel = ba.getmodel("operaSingerHead")
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self.mikuTex = ba.gettexture("operaSingerColor")
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except:ba.print_exception()
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self.ballMaterial = ba.Material()
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self.impactSound = ba.getsound("impactMedium")
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self.ballMaterial.add_actions(actions=("modify_node_collision", "collide", False))
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class SurroundBall(ba.Actor):
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def __init__(self, spaz, shape="bones"):
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if spaz is None or not spaz.is_alive(): return
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ba.Actor.__init__(self)
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self.spazRef = weakref.ref(spaz)
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factory = self.getFactory()
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s_model, s_texture = {
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"bones": (factory.bonesModel, factory.bonesTex),
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"bear": (factory.bearModel, factory.bearTex),
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"ali": (factory.aliModel, factory.aliTex),
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"b9000": (factory.b9000Model, factory.b9000Tex),
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"miku": (factory.mikuModel, factory.mikuTex),
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"frosty": (factory.frostyModel, factory.frostyTex),
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"RedCube": (factory.cubeModel, factory.cubeTex)
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}.get(shape, (factory.bonesModel, factory.bonesTex))
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self.node = ba.newnode("prop", attrs={"model": s_model, "body": "sphere", "color_texture": s_texture, "reflection": "soft", "model_scale": 0.5, "body_scale": 0.1, "density": 0.1, "reflection_scale": [0.15], "shadow_size": 0.6, "position": spaz.node.position, "velocity": (0, 0, 0), "materials": [SharedObjects.get().object_material, factory.ballMaterial] }, delegate=self)
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self.surroundTimer = None
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self.surroundRadius = 1.0
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self.angleDelta = math.pi / 12.0
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self.curAngle = random.random() * math.pi * 2.0
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self.curHeight = 0.0
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self.curHeightDir = 1
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self.heightDelta = 0.2
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self.heightMax = 1.0
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self.heightMin = 0.1
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self.initTimer(spaz.node.position)
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def getTargetPosition(self, spazPos):
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p = spazPos
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pt = (p[0] + self.surroundRadius * math.cos(self.curAngle), p[1] + self.curHeight, p[2] + self.surroundRadius * math.sin(self.curAngle))
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self.curAngle += self.angleDelta
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self.curHeight += self.heightDelta * self.curHeightDir
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if (self.curHeight > self.heightMax) or (self.curHeight < self.heightMin): self.curHeightDir = -self.curHeightDir
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return pt
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def initTimer(self, p):
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self.node.position = self.getTargetPosition(p)
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self.surroundTimer = ba.Timer(30, ba.WeakCall(self.circleMove), repeat=True, timetype=tt, timeformat=tf)
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def circleMove(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.handlemessage(ba.DieMessage())
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return
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p = spaz.node.position
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pt = self.getTargetPosition(p)
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pn = self.node.position
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d = [pt[0] - pn[0], pt[1] - pn[1], pt[2] - pn[2]]
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speed = self.getMaxSpeedByDir(d)
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self.node.velocity = speed
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@staticmethod
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def getMaxSpeedByDir(direction):
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k = 7.0 / max((abs(x) for x in direction))
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return tuple(x * k for x in direction)
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def handlemessage(self, m):
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ba.Actor.handlemessage(self, m)
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if isinstance(m, ba.DieMessage):
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if self.surroundTimer is not None: self.surroundTimer = None
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self.node.delete()
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elif isinstance(m, ba.OutOfBoundsMessage):
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self.handlemessage(ba.DieMessage())
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def getFactory(cls):
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activity = ba.getactivity()
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if activity is None: raise Exception("no current activity")
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try:
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return activity._sharedSurroundBallFactory
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except Exception:
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f = activity._sharedSurroundBallFactory = SurroundBallFactory()
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return f
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class Effect(ba.Actor):
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def __init__(self, spaz, player):
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ba.Actor.__init__(self)
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_settings = setting.get_settings_data()
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custom_tag = pdata.get_custom()['customtag']
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custom_effects = pdata.get_custom()['customeffects']
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self.source_player = player
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self.spazRef = weakref.ref(spaz)
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self.spazNormalColor = spaz.node.color
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self.Decorations = []
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self.Enhancements = []
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self._powerScale = 1.0
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self._armorScale = 1.0
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self._lifeDrainScale = None
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self._damageBounceScale = None
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self._remoteMagicDamge = False
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self._MulitPunch = None
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self._AntiFreeze = 1.0
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self.fallWings = 0
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self.checkDeadTimer = None
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self._hasDead = False
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self.light = None
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flag = 0
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node_id = self.source_player.node.playerID
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cl_str = None
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clID = None
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for c in _ba.get_foreground_host_session().sessionplayers:
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if (c.activityplayer) and (c.activityplayer.node.playerID == node_id):
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profiles = c.inputdevice.get_player_profiles()
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clID = c.inputdevice.client_id
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cl_str = c.get_account_id()
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try:
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if cl_str in custom_effects:
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effect = custom_effects[cl_str]
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if effect == 'ice':
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self.snowTimer = ba.Timer(500, ba.WeakCall(self.emitIce), repeat=True, timetype=tt, timeformat=tf)
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flag = 1
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elif effect == 'sweat':
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self.smokeTimer = ba.Timer(40, ba.WeakCall(self.emitSmoke), repeat=True, timetype=tt, timeformat=tf)
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flag = 1
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elif effect == 'scorch':
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self.scorchTimer = ba.Timer(500, ba.WeakCall(self.update_Scorch), repeat=True, timetype=tt, timeformat=tf)
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flag = 1
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elif effect == 'glow':
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self.addLightColor((1, 0.6, 0.4))
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self.checkDeadTimer = ba.Timer(150, ba.WeakCall(self.checkPlayerifDead), repeat=True, timetype=tt, timeformat=tf)
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flag = 1
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elif effect == 'distortion':
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self.DistortionTimer = ba.Timer(1000, ba.WeakCall(self.emitDistortion), repeat=True, timetype=tt, timeformat=tf)
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flag = 1
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elif effect == 'slime':
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self.slimeTimer = ba.Timer(250, ba.WeakCall(self.emitSlime), repeat=True, timetype=tt, timeformat=tf)
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flag = 1
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elif effect == 'metal':
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self.metalTimer = ba.Timer(500, ba.WeakCall(self.emitMetal), repeat=True, timetype=tt, timeformat=tf)
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flag = 1
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elif effect == 'surrounder':
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self.surround = SurroundBall(spaz, shape="bones")
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flag = 1
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elif effect == 'spark':
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self.sparkTimer = ba.Timer(100, ba.WeakCall(self.emitSpark), repeat=True, timetype=tt, timeformat=tf)
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flag = 1
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except:
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pass
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if _settings['enablestats']:
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pats = mystats.get_all_stats()
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if aid in pats:
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rank = pats[aid]["rank"]
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if int(rank) < 6:
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if rank == '1':
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if flag == 0 and _settings['enableTop5effects']: self.add_multicolor_effect() #self.neroLightTimer = ba.Timer(500, ba.WeakCall(self.neonLightSwitch,("shine" in self.Decorations),("extra_Highlight" in self.Decorations),("extra_NameColor" in self.Decorations)),repeat = True, timetype=tt, timeformat=tf)
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elif rank == '2':
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if flag == 0 and _settings['enableTop5effects']: self.smokeTimer = ba.Timer(40, ba.WeakCall(self.emitSmoke), repeat=True, timetype=tt, timeformat=tf)
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elif rank == '3':
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if flag == 0 and _settings['enableTop5effects']: self.addLightColor((1, 0.6, 0.4));self.scorchTimer = ba.Timer(500, ba.WeakCall(self.update_Scorch), repeat=True, timetype=tt, timeformat=tf)
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elif rank == '4':
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if flag == 0 and _settings['enableTop5effects']: self.metalTimer = ba.Timer(500, ba.WeakCall(self.emitMetal), repeat=True, timetype=tt, timeformat=tf)
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else:
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if flag == 0 and _settings['enableTop5effects']: self.addLightColor((1, 0.6, 0.4));self.checkDeadTimer = ba.Timer(150, ba.WeakCall(self.checkPlayerifDead), repeat=True, timetype=tt, timeformat=tf)
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if "smoke" and "spark" and "snowDrops" and "slimeDrops" and "metalDrops" and "Distortion" and "neroLight" and "scorch" and "HealTimer" and "KamikazeCheck" not in self.Decorations:
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#self.checkDeadTimer = ba.Timer(150, ba.WeakCall(self.checkPlayerifDead), repeat=True, timetype=tt, timeformat=tf)
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if self.source_player.is_alive() and self.source_player.actor.node.exists():
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#print("OK")
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self.source_player.actor.node.addDeathAction(ba.Call(self.handlemessage,ba.DieMessage()))
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def add_multicolor_effect(self):
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if spaz.node: ba.animate_array(spaz.node, 'color', 3, gvar.multicolor, True, timetype=tt, timeformat=tf)
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def checkPlayerifDead(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.checkDeadTimer = None
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self.handlemessage(ba.DieMessage())
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return
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def update_Scorch(self):
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spaz = self.spazRef()
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if spaz is not None and spaz.is_alive() and spaz.node.exists():
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color = (random.random(),random.random(),random.random())
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if not hasattr(self,"scorchNode") or self.scorchNode == None:
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self.scorchNode = None
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self.scorchNode = ba.newnode("scorch",attrs={"position":(spaz.node.position),"size":1.17,"big":True})
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spaz.node.connectattr("position",self.scorchNode,"position")
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ba.animate_array(self.scorchNode,"color",3,{0:self.scorchNode.color,500:color}, timetype=tt, timeformat=tf)
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else:
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self.scorchTimer = None
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self.scorchNode.delete()
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self.handlemessage(ba.DieMessage())
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def neonLightSwitch(self,shine,Highlight,NameColor):
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spaz = self.spazRef()
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if spaz is not None and spaz.is_alive() and spaz.node.exists():
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color = (random.random(),random.random(),random.random())
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if NameColor: ba.animate_array(spaz.node,"nameColor",3,{0:spaz.node.nameColor,500:ba.safecolor(color)}, timetype=tt, timeformat=tf)
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if shine:color = tuple([min(10., 10 * x) for x in color])
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ba.animate_array(spaz.node,"color",3,{0:spaz.node.color,500:color}, timetype=tt, timeformat=tf)
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if Highlight:
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#print spaz.node.highlight
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color = (random.random(),random.random(),random.random())
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if shine:color = tuple([min(10., 10 * x) for x in color])
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ba.animate_array(spaz.node,"highlight",3,{0:spaz.node.highlight,500:color}, timetype=tt, timeformat=tf)
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else:
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self.neroLightTimer = None
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self.handlemessage(ba.DieMessage())
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def addLightColor(self, color):
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self.light = ba.newnode("light", attrs={"color": color, "height_attenuated": False, "radius": 0.4})
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self.spazRef().node.connectattr("position", self.light, "position")
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ba.animate(self.light, "intensity", {0: 0.1, 250: 0.3, 500: 0.1}, loop=True, timetype=tt, timeformat=tf)
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def emitDistortion(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.handlemessage(ba.DieMessage())
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return
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ba.emitfx(position=spaz.node.position,emit_type="distortion",spread=1.0)
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ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity,count=random.randint(1,5),emit_type="tendrils",tendril_type="smoke")
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def emitSpark(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.handlemessage(ba.DieMessage())
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return
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ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity, count=random.randint(1,10), scale=2, spread=0.2, chunk_type="spark")
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def emitIce(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.handlemessage(ba.DieMessage())
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return
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ba.emitfx(position=spaz.node.position , velocity=spaz.node.velocity, count=random.randint(2,8), scale=0.4, spread=0.2, chunk_type="ice")
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def emitSmoke(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.handlemessage(ba.DieMessage())
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return
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ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity, count=random.randint(1,10), scale=2, spread=0.2, chunk_type="sweat")
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def emitSlime(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.handlemessage(ba.DieMessage())
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return
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ba.emitfx(position=spaz.node.position , velocity=spaz.node.velocity, count=random.randint(1,10), scale=0.4, spread=0.2, chunk_type="slime")
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def emitMetal(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.handlemessage(ba.DieMessage())
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return
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ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity, count=random.randint(2,8), scale=0.4, spread=0.2, chunk_type="metal")
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def handlemessage(self, m):
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#self._handlemessageSanityCheck()
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if isinstance(m, ba.OutOfBoundsMessage): self.handlemessage(ba.DieMessage())
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elif isinstance(m, ba.DieMessage):
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if hasattr(self,"light") and self.light is not None:self.light.delete()
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if hasattr(self,"smokeTimer"):self.smokeTimer = None
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if hasattr(self,"surround"):self.surround = None
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if hasattr(self,"sparkTimer"):self.sparkTimer = None
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if hasattr(self,"snowTimer"):self.snowTimer = None
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if hasattr(self,"metalTimer"):self.metalTimer = None
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if hasattr(self,"DistortionTimer"):self.DistortionTimer = None
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if hasattr(self,"slimeTimer"):self.slimeTimer = None
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if hasattr(self,"KamikazeCheck"):self.KamikazeCheck = None
|
||||
if hasattr(self,"neroLightTimer"):self.neroLightTimer = None
|
||||
if hasattr(self,"checkDeadTimer"):self.checkDeadTimer = None
|
||||
if hasattr(self,"HealTimer"):self.HealTimer = None
|
||||
if hasattr(self,"scorchTimer"):self.scorchTimer = None
|
||||
if hasattr(self,"scorchNode"):self.scorchNode = None
|
||||
if not self._hasDead:
|
||||
spaz = self.spazRef()
|
||||
#print str(spaz) + "Spaz"
|
||||
if spaz is not None and spaz.is_alive() and spaz.node.exists(): spaz.node.color = self.spazNormalColor
|
||||
killer = spaz.last_player_attacked_by if spaz is not None else None
|
||||
try:
|
||||
if killer in (None,ba.Player(None)) or killer.actor is None or not killer.actor.exists() or killer.actor.hitPoints <= 0:killer = None
|
||||
except:
|
||||
killer = None
|
||||
#if hasattr(self,"hasDead") and not self.hasDead:
|
||||
self._hasDead = True
|
||||
|
||||
ba.Actor.handlemessage(self, m)
|
||||
13
dist/ba_root/mods/spazmod/modifyspaz.py
vendored
13
dist/ba_root/mods/spazmod/modifyspaz.py
vendored
|
|
@ -3,7 +3,7 @@ from spazmod import effects
|
|||
import setting
|
||||
|
||||
# all activites related to modify spaz by any how will be here
|
||||
def main(node,player):
|
||||
def main(spaz, node, player):
|
||||
_setting=setting.get_settings_data()
|
||||
|
||||
if _setting['enabletags']:
|
||||
|
|
@ -11,11 +11,6 @@ def main(node,player):
|
|||
if _setting['enablerank']:
|
||||
tag.addrank(node,player)
|
||||
if _setting['enableeffects']:
|
||||
effects.addeffect(node,player)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
effects.Effect(spaz,player)
|
||||
#HP should be called on each 0.1 sec, [check on settings in done in tag.addhp()]
|
||||
tag.addhp(node)
|
||||
39
dist/ba_root/mods/spazmod/tag.py
vendored
39
dist/ba_root/mods/spazmod/tag.py
vendored
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
from playersData import pdata
|
||||
import ba
|
||||
import ba, setting
|
||||
def addtag(node,player):
|
||||
session_player=player.sessionplayer
|
||||
account_id=session_player.get_account_id()
|
||||
|
|
@ -25,6 +25,13 @@ def addrank(node,player):
|
|||
if rank:
|
||||
Rank(node,rank)
|
||||
|
||||
def addhp(node):
|
||||
hp = node.hitpoints
|
||||
_set = setting.get_settings_data()
|
||||
def showHP():
|
||||
HitPoint(owner=node,prefix=str(int(hp)),position=(0,0.75,0),shad = 1.4)
|
||||
if hp: t = ba.Timer(100,ba.Call(showHP),repeat = True, timetype=ba.TimeType.SIM, timeformat=ba.TimeFormat.MILLISECONDS)
|
||||
|
||||
class Tag(object):
|
||||
def __init__(self,owner=None,tag="somthing"):
|
||||
self.node=owner
|
||||
|
|
@ -71,8 +78,28 @@ class Rank(object):
|
|||
})
|
||||
mnode.connectattr('output', self.rank_text, 'position')
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class HitPoint(object):
|
||||
def __init__(self,position = (0,1.5,0),owner = None,prefix = 'ADMIN',shad = 1.2):
|
||||
_set = setting.get_settings_data()
|
||||
if not _set['enablehptag']: return
|
||||
self.position = position
|
||||
self.owner = owner
|
||||
m = ba.newnode('math', owner=self.owner, attrs={'input1': self.position, 'operation': 'add'})
|
||||
self.owner.connectattr('position', m, 'input2')
|
||||
prefix = int(prefix) / 10
|
||||
preFix = u"\ue047" + str(prefix) + u"\ue047"
|
||||
self._Text = ba.newnode('text',
|
||||
owner=self.owner,
|
||||
attrs={
|
||||
'text':preFix,
|
||||
'in_world':True,
|
||||
'shadow':shad,
|
||||
'flatness':1.0,
|
||||
'color':(1,1,1) if int(prefix) >= 20 else (1.0,0.2,0.2),
|
||||
'scale':0.01,
|
||||
'h_align':'center'})
|
||||
m.connectattr('output', self._Text, 'position')
|
||||
def a():
|
||||
self._Text.delete()
|
||||
m.delete()
|
||||
self.timer = ba.Timer(100, ba.Call(a), timetype=ba.TimeType.SIM, timeformat=ba.TimeFormat.MILLISECONDS)
|
||||
39
dist/ba_root/mods/stats/mystats.py
vendored
39
dist/ba_root/mods/stats/mystats.py
vendored
|
|
@ -16,6 +16,8 @@ from typing import Any, Dict, Optional
|
|||
from ba._lobby import JoinInfo
|
||||
from ba import _activitytypes as ba_actypes
|
||||
from ba._activitytypes import *
|
||||
|
||||
#variables
|
||||
our_settings = setting.get_settings_data()
|
||||
# where our stats file and pretty html output will go
|
||||
base_path = os.path.join(_ba.env()['python_directory_user'],"stats" + os.sep)
|
||||
|
|
@ -43,20 +45,40 @@ html_start = f'''<!DOCTYPE html>
|
|||
</tr>
|
||||
'''
|
||||
# <th><b>Total Damage</b></th> #removed this line as it isn't crt data
|
||||
|
||||
#useful functions
|
||||
def get_all_stats():
|
||||
if os.path.exists(statsfile):
|
||||
with open(statsfile, 'r') as f:
|
||||
return json.loads(f.read())
|
||||
else: print('Stats file not found!')
|
||||
|
||||
def dump_stats(s: dict):
|
||||
if os.path.exists(statsfile):
|
||||
with open(statsfile, 'w') as f:
|
||||
f.write(json.dumps(s, indent=4))
|
||||
f.close()
|
||||
else: print('Stats file not found!')
|
||||
|
||||
def get_stats_by_id(ID: str):
|
||||
a = get_all_stats()
|
||||
if ID in a:
|
||||
return a[ID]
|
||||
else:
|
||||
print(f"'{ID}' not found in stats, returning None")
|
||||
return None
|
||||
|
||||
def refreshStats():
|
||||
# lastly, write a pretty html version.
|
||||
# our stats url could point at something like this...
|
||||
f=open(statsfile)
|
||||
stats = json.loads(f.read())
|
||||
|
||||
pStats = get_all_stats()
|
||||
f=open(htmlfile, 'w')
|
||||
f.write(html_start)
|
||||
entries = [(a['scores'], a['kills'], a['deaths'], a['games'], a['name_html'], a['aid']) for a in stats.values()]
|
||||
entries = [(a['scores'], a['kills'], a['deaths'], a['games'], a['name_html'], a['aid']) for a in pStats.values()]
|
||||
# this gives us a list of kills/names sorted high-to-low
|
||||
entries.sort(reverse=True)
|
||||
rank = 0
|
||||
toppers = {}
|
||||
pStats = stats
|
||||
toppersIDs=[]
|
||||
_ranks=[]
|
||||
for entry in entries:
|
||||
|
|
@ -119,9 +141,7 @@ def refreshStats():
|
|||
global ranks
|
||||
ranks=_ranks
|
||||
|
||||
f2 = open(statsfile, "w")
|
||||
f2.write(json.dumps(pStats, indent=4))
|
||||
f2.close()
|
||||
dump_stats(pStats)
|
||||
|
||||
from playersData import pdata
|
||||
pdata.update_toppers(toppersIDs)
|
||||
|
|
@ -208,8 +228,7 @@ class UpdateThread(threading.Thread):
|
|||
# dump our stats back to disk
|
||||
tempppp = None
|
||||
from datetime import datetime
|
||||
with open(statsfile, 'w') as f:
|
||||
f.write(json.dumps(stats))
|
||||
dump_stats(stats)
|
||||
# aaand that's it! There IS no step 27!
|
||||
now = datetime.now()
|
||||
update_time = now.strftime("%S:%M:%H - %d %b %y")
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue