updating ba, bastd

This commit is contained in:
Ayush Saini 2022-06-09 01:26:46 +05:30
parent c2ddced5cf
commit 3c43b5661b
169 changed files with 13214 additions and 4232 deletions

View file

@ -9,6 +9,7 @@
"Danish": "Dansk",
"Dutch": "Nederlands",
"Esperanto": "Esperanto",
"Filipino": "Tagalog ",
"French": "Français",
"German": "Deutsch",
"Gibberish": "Gibberish",
@ -19,7 +20,7 @@
"Italian": "Italiano",
"Japanese": "日本語",
"Korean": "한국어",
"Persian": " فارسی",
"Persian": "فارسی",
"Polish": "Polski",
"Portuguese": "Português",
"Romanian": "Română",
@ -28,6 +29,7 @@
"Slovak": "Slovenčina ",
"Spanish": "Español",
"Swedish": "Svenska",
"Tamil": "தமிழ்",
"Thai": "ภาษาไทย",
"Turkish": "Türkçe",
"Ukrainian": "Українська",
@ -60,6 +62,7 @@
"Abdul",
"Abdulloh",
"Abe",
"Ahmed abed",
"abhi",
"AbhinaY",
"Gifasa abidjahsi",
@ -100,9 +103,10 @@
"Abdullah Akkan",
"Berk Akkaya",
"AKYG",
"Mohammed al-abri",
"mohammed al-abri",
"Ali Al-Gattan",
"alaa",
"Ahmad Alahmad",
"Anna Alanis",
"Manuel Alanis",
"alanjijuoo7fudu@gmail.com",
@ -138,16 +142,19 @@
"Amar",
"alfredo jasper a ambel",
"Amedeo",
"ameen",
"Kidane Amen-Allah",
"amin.ir",
"Amir",
"amir22games",
"amir234",
"amir80sas",
"AmirMahdi.D :P",
"Amirul",
"Ange Kevin Amlaman",
"amr",
"Anandchaursiya",
"Anas",
"AnatoliyanChubukov",
"AnatoliyanChybycov",
"Bryan Enrique Perez de Anda",
@ -184,11 +191,14 @@
"Hellmann Arias",
"Muhammad Arief",
"Arin",
"Arroz",
"ARSHAD",
"Artem",
"Valentino Artizzu",
"Arxyma",
"Ashik",
"Ashish",
"AskarBink",
"Asraf",
"Asshold",
"Eliane Santos de assis",
@ -198,7 +208,9 @@
"Audacious7214",
"Aufaghifari",
"Ausiàs",
"autismo",
"Autoskip",
"Ryan Auxil",
"Avamander",
"awase2020@gmail.com",
"sev alaslam Awd",
@ -211,9 +223,11 @@
"Burak Karadeniz (Myth B)",
"Myth B.",
"B4likeBefore",
"Praveen Babu",
"Balage8",
"BalaguerM",
"Peter Balind",
"Levalia Ball",
"Balqis",
"Balraj",
"Smutny Bambol",
@ -237,6 +251,7 @@
"David BAUMANN",
"bayanus",
"Wojtek Bałut",
"Hi bbbbbbbbb",
"Eduardo Beascochea",
"Eduan Bekker",
"бравлер Андрей Belarus",
@ -250,7 +265,9 @@
"Benjamín",
"benjapol",
"Ori bennov",
"BenVectorgames",
"benybrot96",
"berkay",
"Bernardiny",
"Anton Bang Berner",
"Felix Bernhard",
@ -261,6 +278,7 @@
"BlackShadowQ",
"Daniel Block",
"BlueBlur",
"bob bobber",
"The Bomboler 💣",
"bombsquad",
"Bomby",
@ -280,6 +298,7 @@
"Bořivoj",
"Paul braga",
"Sammy Braun",
"Brayk",
"Brendan",
"Federico Brigante",
"Anderson Brito",
@ -297,7 +316,10 @@
"ByAdrianYT",
"Mohamad Hossein BZ",
"Christoffer Bünner",
"mvp aka cactus",
"mvp aka legend (aka cactus) 🌵",
"Cadødø",
"Chris Laurence Cagoco",
"Calet",
"Kenneth Callaghan",
"Federico Campagnolo",
@ -333,6 +355,7 @@
"Nick Clime",
"Jerome Collet",
"probably my. com",
"Comrade",
"Stefano Corona",
"Corrolot",
"Francisco Law Cortez",
@ -362,6 +385,7 @@
"Dani",
"Daniel",
"Daniel3505",
"DaniesAlex007",
"Dančo",
"Iman Darius",
"DarkAnarcy",
@ -369,12 +393,15 @@
"DarshaN",
"Shibin das",
"Dasto",
"David",
"Davide",
"DavidPlayzloll",
"DaymanLP",
"Ddávid",
"Die or Dead",
"Привет от детей DeadLine",
"deepjith",
"deliciouspudding43",
"delshe",
"Denis",
"Dennis",
@ -399,6 +426,7 @@
"Dmirus",
"Count Su Doku",
"DominikSikora!",
"Kai Dominique",
"Gerardo Doro",
"DottorMorte",
"Dragomir",
@ -422,11 +450,14 @@
"EKFH",
"avatar por reina del carnaval en la que te lo mando el",
"Rezk ElAdawy",
"ElCatCaesar",
"ElderLink",
"Elian",
"Elsans320_YT",
"Elskoser",
"ElVolKo",
"Ramy Emad",
"Emil",
"Kürti Emil",
"Muhammed emir",
"EmirSametEr",
@ -443,6 +474,8 @@
"Esmael",
"Jose espinoza",
"ethanmigueltrinidad",
"ExaYT",
"Exelendary",
"Abdullatif Badinjki ExPeRt 1420",
"ExplosiveDinosaurs.com",
"EXTENDOO",
@ -457,7 +490,9 @@
"FanDolz.",
"Faqih",
"Muhammad Faqih ''None''",
"Syed Irfan Farhan",
"Luiz Henrique Faria",
"Syed Fahrin Farihin",
"FaultyAdventure",
"Putra Riski Fauzi",
"fauziozan.23@gmail.com",
@ -474,16 +509,20 @@
"FightBiscuit",
"filip",
"Filip117",
"Fillowskyy",
"Firdaus",
"Daffa Firdaus",
"Aldereus Fire",
"Robert Fischer",
"Kai Fleischmann",
"Iancu Florin",
"FluffyPal",
"FLᎧRᏋᏁTIᏁᎧ",
"Angelo Fontana",
"FortKing",
"Freaku",
"Golden Freddy",
"FREÂK",
"Andrey Fridholm",
"FriskTheHuman303",
"Froshlee14",
@ -492,6 +531,7 @@
"Gustavo FunnyGuard28",
"Erick G",
"Roberto G",
"George G.",
"Fabian G.L.",
"G192",
"MZ G4MES",
@ -530,6 +570,7 @@
"Jhon Zion N. delos reyes gmail",
"God烛龙",
"박준서(PJS GoodNews)",
"gowthamvelkarthik.k",
"Nicola Grassi",
"Gerrit Grobler",
"Oliver Grosskloss",
@ -541,6 +582,7 @@
"Gurad",
"Max Guskov",
"Rachmat Gusti",
"Aditya Gwala",
"Tódor Gábor",
"Tymoteusz Górski",
"Thomas Günther",
@ -563,12 +605,14 @@
"Abdi Haryadi",
"Hasan",
"Mohammad hasan",
"Hisham bin Hashim",
"Emil Hauge",
"Arian Haxhijaj",
"Ergin Haxhijaj",
"Florian Haxhijaj",
"Hayate",
"Hayate16",
"hehhwushh",
"Lukas Heim",
"Hugues Heitz",
"HellisWrath",
@ -617,6 +661,7 @@
"!YamGila (Syed Ilham)",
"Iliya_bomB",
"illonis",
"Syed Ilham Ilman",
"Ily77788",
"Ilya",
"IlyxaGold",
@ -700,6 +745,7 @@
"kalpesh",
"Kalyan",
"Kamal",
"Aiman Aryan Kamarajan",
"Kamil (Limak09)",
"Kaneki",
"Smurfit Kappa",
@ -738,6 +784,7 @@
"Philipp Koch",
"Kolmat",
"komasio",
"komasio71",
"KomodoRec",
"Niko Koren",
"Nikolay Korolyov",
@ -766,6 +813,7 @@
"John Patrick Lachica",
"laikrai",
"m a lakum",
"Dmitry Lamperujev",
"K. Larsen",
"Nicklas Larsen",
"Shin Lasung",
@ -784,11 +832,13 @@
"Shuaibing Li",
"Tred Li",
"Juan Liao",
"LickyBeeYT",
"Nicola Ligas",
"Limak09",
"lin",
"Dustin Lin",
"Kyle Lin",
"Linus",
"Linux44313",
"LiteBalt",
"LittleNyanCat",
@ -815,9 +865,11 @@
"luispro25",
"Luka",
"Luke",
"Luke994",
"Lukman",
"Hermanni Luosujärvi",
"Lurã",
"Luthy",
"Geogre Lyu",
"M.R.T",
"Mac 143338",
@ -832,6 +884,7 @@
"Mahmoud",
"maicol",
"Majestozão",
"Makar",
"Maks1212",
"Malaysian",
"EMILIO MALQUIN",
@ -859,6 +912,7 @@
"Martín",
"Taobao Mascot",
"Masood",
"MasterRyan",
"Mathias",
"matias",
"matj1",
@ -876,6 +930,7 @@
"Kevin Mejía",
"MereCrack",
"Mert",
"Meryu07",
"Meysam",
"MGH",
"Mick",
@ -903,9 +958,12 @@
"Mohamed",
"Mohammad",
"Mohammad11dembele",
"MOHAMMADERFAN",
"Mohammadhosain",
"Mohammed",
"MOHAMMEDTALAL1ST",
"1n Mohhaamad",
"Moin",
"MONIRIE",
"Carlos Montalvo",
"Ederson Moraes",
@ -963,7 +1021,9 @@
"Nico-iVekko",
"Nicola",
"Nicolas",
"Niels",
"Frederik Nielsen",
"Nifujini",
"Nikali2007",
"Nima",
"XU NING",
@ -975,6 +1035,7 @@
"Noam",
"Simone Nobili",
"NofaseCZ",
"Max Noisa",
"Noisb",
"Noobslaya101",
"noorjandle1",
@ -1001,8 +1062,10 @@
"Abhinay Pandey",
"PangpondTH",
"PantheRoP",
"ParadoxPlayz",
"Gavin Park",
"Parkurist",
"Pascal17",
"Pastis69",
"Sagar patil",
"pato",
@ -1010,6 +1073,7 @@
"paulo",
"Dominik Pavešić",
"BARLAS PAVLOS-IASON",
"Payu",
"PC189085",
"PC192082",
"pc192089",
@ -1048,21 +1112,27 @@
"Jaideep Kumar PM",
"podolianyn",
"poggersCat",
"Pong",
"Pooya",
"pouriya",
"Pranav",
"Luca Preibsch",
"Prem",
"Fabian Prinz",
"Private0201",
"Priyanshu",
"Brayk pro 2.0",
"Sus propios",
"psychatrickivi12",
"pszlklismo",
"Pulidomedia.com",
"haris purnama",
"GABRIEL PUTRICK",
"Gangler Quentin",
"Qwsa",
"QŴE",
"Anbarasan R",
"efvdtrrgvvfygttty5 5 r",
"Felo Raafat",
"Tim Rabatr",
"RadicalGamer",
@ -1158,7 +1228,10 @@
"M. Rizki Agus Salim",
"Salted",
"Salvo04",
"San",
"SaNt0RiNiKits577YT",
"Guilherme Santana",
"Santiago",
"Ivan Santos :)",
"Diamond Sanwich",
"SAO_OMH",
@ -1175,6 +1248,7 @@
"Mihai Serbanica",
"Daniel Balam Cabrera Serrano",
"Yefta Aditya Setiawan",
"Sg",
"sgx",
"Black Shadow",
"ShadowQ",
@ -1184,6 +1258,7 @@
"Nalam Shashwath",
"Haige Shi",
"ShockedGaming",
"Shogun",
"Shayan Shokry",
"Dominik Sikora",
"Leonardo Henrique da Silva",
@ -1212,6 +1287,7 @@
"Spielfream",
"Spy",
"sss",
"ST",
"Danny Stalman",
"stampycat",
"Bartosz Staniszewski",
@ -1222,12 +1298,16 @@
"stelios",
"Stephanie",
"stephen",
"Aleksa Stevčić",
"Janis Stolzenwald",
"Storm",
"STPayoube",
"Stratex",
"SYED EPIC STUDIOS",
"sun.4810",
"Samet Sunal",
"sundar",
"Indo sus",
"Sven",
"Shannon Sy",
"syaifudib",
@ -1237,12 +1317,14 @@
"Daniel Sýkora",
"Arung Taftazani",
"taha",
"Rasim Eren TAHMAZ",
"Juancho Talarga",
"Emre Talha(Alienus)",
"talopl123",
"Talrev134",
"Kaustubh Tando",
"Kaustubh Tandon",
"Tania",
"Dmytro Tarasenko",
"Tarma",
"tarun",
@ -1271,6 +1353,7 @@
"TheMikirog",
"Theo",
"Thiago_TRZ",
"ThisIsBad",
"Trevon Thrasher",
"Tiberiu",
"Cristian Ticu",
@ -1325,6 +1408,7 @@
"Robin Vinith",
"vinoth",
"Vishal",
"Voxel",
"VTOR",
"Fernando Véliz",
"Vít",
@ -1355,6 +1439,7 @@
"WonkaWoe",
"Moury ji world",
"wsltshh",
"Wurstkatze",
"WurstSaft",
"Xavier",
"Francisco Xavier",
@ -1383,6 +1468,7 @@
"yullian",
"NEEROOA Muhammad Yusuf",
"Yuuki",
"Yy",
"yyr_rs",
"z",
"Sam Z",
@ -1424,6 +1510,7 @@
"опять Вильян",
"Тот самый Вильян",
"Влад",
"Даниил",
"данил",
"дибисяра",
"Евгений(Eugene)",
@ -1455,6 +1542,7 @@
"Ярослав \"Noiseaholic\"",
"қуатжан",
"اا",
"احمدرضا",
"احمد اسامه",
"احمد سني اسماعيل",
"الأول",
@ -1471,6 +1559,7 @@
"حسين حساني",
"جود حيدر",
"محمد خالد",
"امیرحسین دهقان",
"امید رضازاده",
"محمد وائل سلطان",
"ص",
@ -1493,6 +1582,7 @@
"نریمان",
"عادل نوروزی",
"ه۶۹",
"حسین وفایی‌فرد",
"انا يا عمر انا بران يا عمر انا بران يا عمر انا بران يا عمر انا بران يا عمر انا بران يا عمر انا بران يا عمر انا بران يا عمر انا بران يا عمر انا بران يا عمر انا بران يا عمر انا بران يا",
"١٢٣٤٥",
"علیرضا پودینه",
@ -1500,6 +1590,7 @@
"അർഷഖ് ഹസ്സൻ",
"วีรภัทร",
"แมวผงาด(JuniorMeowMeow)",
"๖̶ζ͜͡zephyro",
"✰ℭØØҜĬ£$✰",
"JPnatu なつ",
"クリーバー",
@ -1512,6 +1603,7 @@
"别闹我有药/Medic",
"别闹我有药Medic",
"南宫銷子()",
"哔哩哔哩@Medic药",
"夏神(后期汉化修正)",
"小黑猫",
"张帅",
@ -1524,6 +1616,7 @@
"熊老三",
"盐焗汽水er",
"神仙",
"药药Medic",
"蔚蓝枫叶",
"鲲鹏元帅",
"꧁ephyro꧂",
@ -1531,8 +1624,10 @@
"권찬근",
"김원재",
"넌",
"먹꾸리",
"박건희",
"김대중 부관참시",
"붐추",
"사람사는 세상",
"신라성",
"이지민",

View file

@ -29,6 +29,8 @@
"signInWithGooglePlayText": "Google Play سجل دخولك عبر",
"signInWithTestAccountInfoText": "(حساب موجود على هاتفك; استخدم حساب الهاتف للمتابعة)",
"signInWithTestAccountText": "تسجيل الدخول بحساب تجريبي",
"signInWithV2InfoText": "حساب يعمل على جميع المنصات",
"signInWithV2Text": "قم بتسجيل الدخول باستخدام حساب BombSquad",
"signOutText": "تسجيل الخروج",
"signingInText": "...جارٍ تسجيل دخولك",
"signingOutText": "...جارٍ تسجيل خروجك",
@ -37,6 +39,7 @@
"titleText": "الحساب",
"unlinkAccountsInstructionsText": "حدد حسابا لإلغاء ربطه",
"unlinkAccountsText": "إلغاء ربط الحسابات",
"v2LinkInstructionsText": "استخدم هذا الارتباط لإنشاء حساب أو تسجيل الدخول.",
"viaAccount": "(${NAME} عبر الحساب)",
"youAreSignedInAsText": ": قمت بتسجيل الدخول كـ"
},
@ -496,6 +499,7 @@
"yourPowerRankingText": "تصنيف الطاقة:"
},
"copyOfText": "${NAME} نسخ",
"copyText": "ينسخ",
"createEditPlayerText": "<اصنع او عدل حساب>",
"createText": "اصنع",
"creditsWindow": {
@ -1496,6 +1500,7 @@
"Dutch": "هولندي",
"English": "الإنجليزية",
"Esperanto": "الاسبرانتو",
"Filipino": "الفلبينية",
"Finnish": "اللغة الفنلندية",
"French": "الفرنسية",
"German": "الألمانية",
@ -1516,6 +1521,7 @@
"Slovak": "السلوفاكية",
"Spanish": "الإسبانية",
"Swedish": "اللغة السويدية",
"Tamil": "اللغةالتاميلية",
"Thai": "تايلاندي",
"Turkish": "اللغة التركية",
"Ukrainian": "الأوكراني",

View file

@ -28,6 +28,8 @@
"signInWithGooglePlayText": "Увайсці з дапамогаю Google Play",
"signInWithTestAccountInfoText": "(акаўнт, які ўжо існуе; спачатку увайдзіце з прылады)",
"signInWithTestAccountText": "Увайсці з тэст-акаўнта",
"signInWithV2InfoText": "(уліковы запіс, які працуе на ўсіх платформах)",
"signInWithV2Text": "Увайдзіце з уліковым запісам BombSquad",
"signOutText": "Выйсці",
"signingInText": "Уваход...",
"signingOutText": "Выхад...",
@ -38,6 +40,7 @@
"titleText": "Акаўнт",
"unlinkAccountsInstructionsText": "Выберыце ўліковы запіс, каб спыніць сувязь",
"unlinkAccountsText": "Адлучэнне акаунтау",
"v2LinkInstructionsText": "Выкарыстоўвайце гэтую спасылку, каб стварыць уліковы запіс або ўвайсці.",
"viaAccount": "(праз акаунт ${NAME})",
"youAreSignedInAsText": "Вы ўвайшлі як:"
},
@ -496,6 +499,7 @@
"yourPowerRankingText": "Ваш Узровень:"
},
"copyOfText": "Копія ${NAME}",
"copyText": "Копія",
"createEditPlayerText": "<Стварыць/Змяніць Гульца>",
"createText": "Стварыць",
"creditsWindow": {
@ -1511,6 +1515,7 @@
"Dutch": "Нямецкая",
"English": "Англійская",
"Esperanto": "Эсперанта",
"Filipino": "філіпінскі",
"Finnish": "Фінская",
"French": "Французская",
"German": "Нямецкая",
@ -1531,6 +1536,7 @@
"Slovak": "Славацкая",
"Spanish": "Гішпанская",
"Swedish": "Шведская",
"Tamil": "тамільская",
"Thai": "Тайская мова",
"Turkish": "Турэцкі",
"Ukrainian": "Украінскі",

View file

@ -30,6 +30,8 @@
"signInWithGooglePlayText": "用 Google Play 来登陆",
"signInWithTestAccountInfoText": "使用设备上的其他网络帐号登录;不建议选择该项",
"signInWithTestAccountText": "用测试账户来登陆",
"signInWithV2InfoText": "(账户在所有平台都通用)",
"signInWithV2Text": "使用炸弹小分队账号登录",
"signOutText": "登出",
"signingInText": "登录中...",
"signingOutText": "登出中...",
@ -39,6 +41,7 @@
"titleText": "账号",
"unlinkAccountsInstructionsText": "选择要取消关联的帐户",
"unlinkAccountsText": "取消连结帐户",
"v2LinkInstructionsText": "扫码或使用链接来登录或注册新账户",
"viaAccount": "(不可用名称 ${NAME})",
"youAreLoggedInAsText": "您已登录为",
"youAreSignedInAsText": "你已登录为:"
@ -498,6 +501,7 @@
"yourPowerRankingText": "你的能力排位:"
},
"copyOfText": "${NAME} 复制",
"copyText": "copy",
"createEditPlayerText": "<创建/编辑玩家>",
"createText": "创建",
"creditsWindow": {
@ -1151,7 +1155,7 @@
"purchasingText": "正在购买…",
"quitGameText": "退出${APP_NAME}",
"quittingIn5SecondsText": "在5秒后退出...",
"randomPlayerNamesText": "Deva最萌,企鹅王,企鹅骑士团成员,王♂の传人,挨揍使我快乐,ChineseBomber,一拳超人,二营长の意大利炮,野渡无人舟自横,马克斯,雪糕,炸鸡翅,手柄玩家18子,寻找宝藏的海盗,炸弹投手,炸弹不是糖果,我是对面的,Xxx_至高无上之炸弹王_xxX,万有引力,鸟语花香,狗年大吉,小狗狗,大狗子,二狗子,三狗子,四狗子,五狗子,高质量人类,吴签,菜虚困,劈我瓜是吧,是我dio哒,亚达哟",
"randomPlayerNamesText": "企鹅王,企鹅骑士团成员,王♂の传人,挨揍使我快乐,ChineseBomber,一拳超人,二营长の意大利炮,野渡无人舟自横,马克斯,雪糕,炸鸡翅,手柄玩家18子,寻找宝藏的海盗,炸弹投手,炸弹不是糖果,我是对面的,万有引力,鸟语花香,狗年大吉,小狗狗,大狗子,二狗子,三狗子,四狗子,五狗子,高质量人类,吴签,菜虚困,劈我瓜是吧,是我dio哒,亚达哟,王雷卖鱼,蕉♂个朋友,小猪配齐,摇摆羊,可莉,胡桃,钟离,七七,刻晴,甘雨,巴巴托斯,温迪,旅行者,绿坝娘,哔哩哔哩,别闹我有药",
"randomText": "随机",
"rankText": "排行",
"ratingText": "排名",
@ -1514,6 +1518,7 @@
"Dutch": "荷兰语",
"English": "英语",
"Esperanto": "世界语",
"Filipino": "菲律宾语",
"Finnish": "芬兰语",
"French": "法语",
"German": "德语",
@ -1534,6 +1539,7 @@
"Slovak": "斯洛伐克语",
"Spanish": "西班牙语",
"Swedish": "瑞典语",
"Tamil": "泰米尔语",
"Thai": "泰语",
"Turkish": "土耳其语",
"Ukrainian": "乌克兰语",

View file

@ -27,6 +27,8 @@
"signInWithGooglePlayText": "用play商店登入",
"signInWithTestAccountInfoText": "(舊有的帳號登入方式;使用後來的創設的帳號)",
"signInWithTestAccountText": "用測試帳號登入",
"signInWithV2InfoText": "(可用於所有平臺的賬戶)",
"signInWithV2Text": "使用Bombsquad賬戶登入",
"signOutText": "登出",
"signingInText": "登入中…",
"signingOutText": "登出中…",
@ -34,6 +36,7 @@
"titleText": "帳號",
"unlinkAccountsInstructionsText": "選擇一個要解除連結的帳號",
"unlinkAccountsText": "解除連結帳號",
"v2LinkInstructionsText": "使用此鏈接新建或登錄賬戶",
"viaAccount": "(透過帳號 ${NAME})",
"youAreSignedInAsText": "您以這帳號登入:"
},
@ -492,6 +495,7 @@
"yourPowerRankingText": "你的能力排名:"
},
"copyOfText": "${NAME} 拷貝",
"copyText": "複製",
"createEditPlayerText": "<創建/編輯玩家>",
"createText": "創建",
"creditsWindow": {
@ -1492,6 +1496,7 @@
"Dutch": "荷蘭語",
"English": "英語",
"Esperanto": "世界語",
"Filipino": "菲律賓語",
"Finnish": "芬蘭語",
"French": "法語",
"German": "德語",
@ -1512,6 +1517,7 @@
"Slovak": "斯洛伐克語",
"Spanish": "西班牙語",
"Swedish": "瑞典語",
"Tamil": "泰米爾語",
"Thai": "泰語",
"Turkish": "土耳其語",
"Ukrainian": "烏克蘭語",

View file

@ -29,6 +29,8 @@
"signInWithGooglePlayText": "Prijavi sa sa Google Play",
"signInWithTestAccountInfoText": "(stari tip profila; ubuduće koristi profile uređaja)",
"signInWithTestAccountText": "Prijavi se s testnim profilom",
"signInWithV2InfoText": "(račun koji radi na svim platformama)",
"signInWithV2Text": "Prijavite se s BombSquad računom",
"signOutText": "Odjavi se",
"signingInText": "Prijava...",
"signingOutText": "Odjava...",
@ -39,6 +41,7 @@
"titleText": "Račun",
"unlinkAccountsInstructionsText": "Odaberi račun za prekid veze.",
"unlinkAccountsText": "Prekini vezu računa",
"v2LinkInstructionsText": "Koristite ovu vezu za kreiranje računa ili prijavu.",
"viaAccount": "(Preko ${NAME} računa)",
"youAreSignedInAsText": "Prijavljeni ste kao:"
},
@ -498,6 +501,7 @@
"yourPowerRankingText": "Tvoja pozicija"
},
"copyOfText": "Kopija ${NAME}",
"copyText": "Kopirati",
"createEditPlayerText": "<Napravi/Uredi Igrača>",
"createText": "Stvori",
"creditsWindow": {
@ -684,11 +688,18 @@
"bluetoothJoinText": "Uključi se preko Bluetooth-a",
"bluetoothText": "Bluetooth",
"checkingText": "provjeravam...",
"copyCodeConfirmText": "Kôd je kopiran u međuspremnik.",
"copyCodeText": "Kopiraj kod",
"dedicatedServerInfoText": "Za najbolje rezultate, postavi posvećen server. Vidi bombsquadgame.com/server da saznas kako.",
"disconnectClientsText": "Ovo će isključiti ${COUNT} igrača\niz partije. Jesi li siguran?",
"earnTicketsForRecommendingAmountText": "Prijatelji će dobiti ${COUNT} ulaznica ako probaju igru\n(ti ćeš dobiti ${YOU_COUNT} ulaznica za svakog koji proba)",
"earnTicketsForRecommendingText": "Podeli igri za besplatne karte\n...",
"emailItText": "Emajlaj",
"favoritesSaveText": "Spremi kao favorit",
"favoritesText": "Omiljeni",
"freeCloudServerAvailableMinutesText": "Sljedeći besplatni poslužitelj u oblaku dostupan za ${MINUTES} minuta.",
"freeCloudServerAvailableNowText": "Besplatno dostupan poslužitelj u oblaku!",
"freeCloudServerNotAvailableText": "Nema dostupnih besplatnih poslužitelja u oblaku.",
"friendHasSentPromoCodeText": "${COUNT} ${APP_NAME} ulaznica od ${NAME}",
"friendPromoCodeAwardText": "Primit ćeš ${COUNT} ulaznica svaki put kada je kod iskorišten.",
"friendPromoCodeExpireText": "Ovaj kod će isteći za ${EXPIRE_HOURS} sati i radi samo za nove igrače.",
@ -703,7 +714,8 @@
"googlePlaySeeInvitesText": "Pogledaj pozive",
"googlePlayText": "Google Play",
"googlePlayVersionOnlyText": "(Android / Google Play verzija)",
"hostPublicPartyDescriptionText": "Izradi javnu partiju:",
"hostPublicPartyDescriptionText": "Izradi javnu partiju",
"hostingUnavailableText": "Hosting nedostupan",
"inDevelopmentWarningText": "Pažnja: \n\nMrežna igra je nova značajka koja je još u razvoju. \nZasad, preporučuje se da su svi\nigrači spojeni na istu Wi-Fi mrežu.",
"internetText": "Internet",
"inviteAFriendText": "Prijatelji nemaju igru? Pozovi ih da je\nprobaju i oni će dobiti ${COUNT} besplatnih ulaznica.",

View file

@ -30,6 +30,8 @@
"signInWithGooglePlayText": "Přihlásit se přes Google Play",
"signInWithTestAccountInfoText": "(zastaralý typ účtu; použije raději účet zařízení)",
"signInWithTestAccountText": "Přihlásit se s testovacím účtem",
"signInWithV2InfoText": "(účet který funguje na všech platformách)",
"signInWithV2Text": "Přihlášení s BombSquad účtem",
"signOutText": "Odhlásit se",
"signingInText": "Přihlašuji se...",
"signingOutText": "Odhlašuji se...",
@ -40,6 +42,7 @@
"titleText": "Profil",
"unlinkAccountsInstructionsText": "Zvolte účet k odpojení",
"unlinkAccountsText": "Odpojit účty",
"v2LinkInstructionsText": "Použijte tento odkaz pro vytvoření účtu nebo přihlášení.",
"viaAccount": "(přes účet ${NAME})",
"youAreLoggedInAsText": "Jste přihlášen jako:",
"youAreSignedInAsText": "Jste přihlášen jako:"
@ -502,6 +505,7 @@
"yourPowerRankingText": "Vaše pozice:"
},
"copyOfText": "${NAME} Kopie",
"copyText": "Kopírovat",
"createEditPlayerText": "<Vyrobit/Upravit hráče>",
"createText": "Vytvořit",
"creditsWindow": {
@ -1381,7 +1385,7 @@
"Agent Johnson": "Agent Johnson",
"B-9000": "B-9000",
"Bernard": "Bernard",
"Bones": "Kosťa",
"Bones": "Kosťík",
"Butch": "Butch",
"Easter Bunny": "Velikonoční králíček",
"Flopsy": "Flopsy",
@ -1515,6 +1519,7 @@
"Dutch": "Holandština",
"English": "Angličtina",
"Esperanto": "Esperanto",
"Filipino": "Filipínština",
"Finnish": "Finština",
"French": "Francouzština",
"German": "Němčina",
@ -1535,6 +1540,7 @@
"Slovak": "Slovenština",
"Spanish": "Španělština",
"Swedish": "Švédština",
"Tamil": "Tamiština",
"Thai": "Thaiština",
"Turkish": "Turečtina",
"Ukrainian": "Ukrajinština",

View file

@ -31,6 +31,8 @@
"signInWithGooglePlayText": "Log in met Google Play",
"signInWithTestAccountInfoText": "(oudere account type; gebruik device account gaat door)",
"signInWithTestAccountText": "Log in met test account",
"signInWithV2InfoText": "(een account dat op alle platforms werkt)",
"signInWithV2Text": "Inloggen met een BombSquad rekening",
"signOutText": "Log Uit",
"signingInText": "Inloggen...",
"signingOutText": "Uitloggen...",
@ -41,6 +43,7 @@
"titleText": "Profiel",
"unlinkAccountsInstructionsText": "Selecteer een account om los te koppelen.",
"unlinkAccountsText": "Koppel accounts los.",
"v2LinkInstructionsText": "Gebruik deze link om een account aan te maken of in te loggen.",
"viaAccount": "(via account ${NAME})",
"youAreLoggedInAsText": "Je bent ingelogd als:",
"youAreSignedInAsText": "U bent ingelogd als:"
@ -660,6 +663,7 @@
"titleFolderText": "Selecteer een Map",
"useThisFolderButtonText": "Gebruik Deze Map"
},
"filterText": "Filteren",
"finalScoreText": "Uiteindelijke Score",
"finalScoresText": "Uiteindelijke Scores",
"finalTimeText": "Uiteindelijke Tijd",
@ -710,11 +714,18 @@
"bluetoothJoinText": "Neem deel via Bluetooth",
"bluetoothText": "Bluetooth",
"checkingText": "controleren...",
"copyCodeConfirmText": "Code gekopieerd naar klembord",
"copyCodeText": "Kopieer Code",
"dedicatedServerInfoText": "Voor het beste resultaat, zet dan een dedicated server op. Zie bombsquadgame.com/server om te leren hoe.",
"disconnectClientsText": "Hierdoor verbreekt de verbinding met ${COUNT} spelers(s)\nvan uw partij. Weet u het zeker?",
"earnTicketsForRecommendingAmountText": "Vrienden ontvangen ${COUNT} tickets als ze het spel proberen\n(en jij ontvangt ${YOU_COUNT} voor elke vriend die dit doet)",
"earnTicketsForRecommendingText": "Deel de game \nVoor gratis tickets...",
"emailItText": "Mail het",
"favoritesSaveText": "Opslaan Als Favoriet",
"favoritesText": "Favorieten",
"freeCloudServerAvailableMinutesText": "Volgende gratis cloud server beschikbaar in ${MINUTES} minuten.",
"freeCloudServerAvailableNowText": "Volgende gratis cloud server beschikbaar!",
"freeCloudServerNotAvailableText": "Geen gratis cloud server beschikbaar.",
"friendHasSentPromoCodeText": "${COUNT} ${APP_NAME} tickets van ${NAME}",
"friendPromoCodeAwardText": "Je krijgt ${COUNT} tickets elke keer het is gebruikt.",
"friendPromoCodeExpireText": "Deze code zal vervallen in ${EXPIRE_HOURS} uren en werkt alleen met nieuwe spelers.",
@ -729,19 +740,21 @@
"googlePlaySeeInvitesText": "Zie Uitnodigingen",
"googlePlayText": "Google Play",
"googlePlayVersionOnlyText": "(Android / Google Play versie)",
"hostPublicPartyDescriptionText": "Accommodeer een Publieke Partij:",
"hostPublicPartyDescriptionText": "Accommodeer een Publieke Partij",
"hostingUnavailableText": "Gastheer Niet beschikbaar",
"inDevelopmentWarningText": "Let op:\n\nNetwerk spel is een nieuwe functie in ontwikkeling.\nVoor nu wordt het streng aangeraden dat alle\nspelers op het zelfde Wi-Fi netwerk zijn.",
"internetText": "Internet",
"inviteAFriendText": "Hebben je vrienden dit spel niet?\nNodig ze uit om het uit te proberen en ze krijgen ${COUNT} gratis tickets.",
"inviteFriendsText": "Nodig vrienden uit",
"joinPublicPartyDescriptionText": "Meedoen aan een Publieke Partij.",
"localNetworkDescriptionText": "Neem deel aan een partij in uw netwerk:",
"joinPublicPartyDescriptionText": "Meedoen aan een Publieke Partij",
"localNetworkDescriptionText": "Word lid van een feest in de buurt (LAN, Bluetooth, meer)",
"localNetworkText": "Lokaal Netwerk",
"makePartyPrivateText": "Maak mijn Partij Privé",
"makePartyPublicText": "Maak Mijn Partij Publiek",
"manualAddressText": "Adres",
"manualConnectText": "Verbind",
"manualDescriptionText": "Neem deel aan een partij via adres",
"manualJoinSectionText": "Deelnemen op adres",
"manualJoinableFromInternetText": "Kunnen mensen deelnemen via het internet?:",
"manualJoinableNoWithAsteriskText": "NEE*",
"manualJoinableYesText": "JA",
@ -749,14 +762,17 @@
"manualText": "Handmatig",
"manualYourAddressFromInternetText": "Uw adres via het internet:",
"manualYourLocalAddressText": "Uw lokale adres:",
"nearbyText": "Dichtbij",
"noConnectionText": "<geen verbinding>",
"otherVersionsText": "(andere versies)",
"partyCodeText": "Partijcode",
"partyInviteAcceptText": "Accepteren",
"partyInviteDeclineText": "Weigeren",
"partyInviteGooglePlayExtraText": "(bekijk het 'Google Play' tabblad in het 'Verzamel' venster)",
"partyInviteIgnoreText": "Negeren",
"partyInviteText": "${NAME} heeft je uitgenodigd\nom bij zijn partij te voegen!",
"partyNameText": "Partij Naam",
"partyServerRunningText": "Uw partyserver is actief.",
"partySizeText": "partij grootte",
"partyStatusCheckingText": "status controleren...",
"partyStatusJoinableText": "uw partij is nu toegankelijk via het internet",
@ -765,12 +781,22 @@
"partyStatusNotPublicText": "uw partij is niet publiek",
"pingText": "ping",
"portText": "Port",
"privatePartyCloudDescriptionText": "Privaat partijen draaien op toegewijd cloud servers; geen routerconfiguratie vereist.",
"privatePartyHostText": "Organiseer een Privefeestje",
"privatePartyJoinText": "Lid worden Privefeestje",
"privateText": "Privaat",
"publicHostRouterConfigText": "Hiervoor moet mogelijk port-forwarding op uw router worden geconfigureerd. Voor een gemakkelijkere optie, organiseer een privéfeest.",
"publicText": "Openbaar",
"requestingAPromoCodeText": "Code aanvragen...",
"sendDirectInvitesText": "Verzend directe uitnodigingen",
"shareThisCodeWithFriendsText": "Deel deze code met vrienden:",
"showMyAddressText": "Toon Mijn Adres",
"startAdvertisingText": "Begin Adverteren",
"startHostingPaidText": "Host nu voor ${COST}",
"startHostingText": "Gastheer",
"startStopHostingMinutesText": "Je kunt de komende ${MINUTES} minuten gratis starten en stoppen met hosten.",
"stopAdvertisingText": "Stop Adverteren",
"stopHostingText": "Stoppen Gastheer Partij",
"titleText": "Verzamel",
"wifiDirectDescriptionBottomText": "Als alle apparaten een 'Wi-Fi Direct' paneel hebben, dan zou het mogelijk moeten zijn\nom ze te vinden en verbinden met elkaar. Als alle apparaten verbonden zijn, kan u hier\npartijen vormen via het 'Lokaal Netwerk' tab, net als bij een normaal Wi-Fi netwerk.\n\nVoor het beste resultaat zou de Wi-Fi Direct host ook de host moeten zijn van de ${APP_NAME} partij.",
"wifiDirectDescriptionTopText": "Wi-Fi Direct kan gebruikt worden om directe verbinding te maken tussen Android apparaten zonder\ngebruik te maken van een Wi-Fi netwerk. Dit werkt het best bij Android 4.2 of nieuwer.\n\nOm het te gebruiken, open de Wi-Fi instellingen en zoek voor 'Wi-Fi Direct' in het menu.",
@ -838,6 +864,7 @@
"controllersInfoTextFantasia": "Een speler kan de afstandbediening gebruiken als controller,\nmaar gamepads zijn sterk aanbevolen. Je kunt ook mobiele-apparaten\ngebruiken als controllers via de gratis 'Bombsquad Remote' app.\nZie 'Controllers' onder 'Instellingen' voor meer info.",
"controllersInfoTextMac": "Een of twee spelers kunnen gebruik maken van het toetsenbord, maar Bombsquad is het beste met gamepads.\nBombsquad kan gebruik maken van USB gamepads, PS3 controllers, Xbox 360 controllers, gebruik\nWiimotes en iOS / Android-apparaten om de karakters te besturen. Hopelijk heb je\neen aantal van deze bij de hand. Zie 'Controllers' onder 'Instellingen' voor meer info.",
"controllersInfoTextOuya": "U kunt OUYA controllers, PS3 controllers, Xbox 360 controllers, \nen tal van andere USB-en Bluetooth-gamepads gebruiken met Bombsquad.\nU kunt ook iOS-en Android-apparaten gebruiken als controllers via de gratis\n'Bombsquad Remote' app. Zie 'Controllers' onder 'Instellingen' voor meer info.",
"controllersInfoTextRemoteOnly": "Je kunt ${APP_NAME} spelen met vrienden via een netwerk, of jij\nkunnen allemaal op hetzelfde apparaat spelen door telefoons te gebruiken als\ncontrollers via de gratis app '${REMOTE_APP_NAME}'.",
"controllersText": "Controllers",
"controlsSubtitleText": "Uw vriendelijke ${APP_NAME} personage heeft een aantal basis acties:",
"controlsText": "Besturing",
@ -949,6 +976,9 @@
"jumpText": "Spring",
"keepText": "houd",
"keepTheseSettingsText": "Deze instellingen behouden?",
"keyboardChangeInstructionsText": "Dubbelklik op de spatiebalk om van toetsenbord te wisselen.",
"keyboardNoOthersAvailableText": "Geen andere toetsenborden beschikbaar.",
"keyboardSwitchText": "Toetsenbord overschakelen naar '${NAME}'.",
"kickOccurredText": "${NAME} is eruit geschopt.",
"kickQuestionText": "${NAME} er uit schoppen?",
"kickText": "Er uit schoppen",
@ -1031,6 +1061,9 @@
"maxConnectionsText": "Max Connecties",
"maxPartySizeText": "Max Partij Grootte",
"maxPlayersText": "Max Spelers",
"modeArcadeText": "Speelhal Modus",
"modeClassicText": "Klassieke Modus",
"modeDemoText": "Demo Modus",
"mostValuablePlayerText": "Meest Waardevolle Speler",
"mostViolatedPlayerText": "Meest Geschonden Speler",
"mostViolentPlayerText": "Meest Gewelddadige Speler",
@ -1074,6 +1107,7 @@
"offText": "Uit",
"okText": "Ok",
"onText": "Aan",
"oneMomentText": "Een Moment..",
"onslaughtRespawnText": "${PLAYER} zal respawnen in golf ${WAVE}",
"orText": "${A} of ${B}",
"otherText": "Andere ...",
@ -1125,6 +1159,7 @@
"playerText": "Speler",
"playlistNoValidGamesErrorText": "Deze speellijst bevat geen geldige vrijgespeelde spellen.",
"playlistNotFoundText": "speellijst niet gevonden",
"playlistText": "Afspeellijst",
"playlistsText": "Speellijsten",
"pleaseRateText": "Als u geniet van ${APP_NAME}, zou u dan een moment willen\nnemen om een waardering te geven of recensie te schrijven.\nDit geeft ons nuttige feedback voor toekomstige ontwikkelingen.\n\nBedankt!\n-eric",
"pleaseWaitText": "Even geduld...",
@ -1551,6 +1586,7 @@
"Dutch": "Nederlands",
"English": "Engels",
"Esperanto": "Esperanto",
"Filipino": "Filipijns",
"Finnish": "Fins",
"French": "Frans",
"German": "Duits",
@ -1571,8 +1607,11 @@
"Slovak": "Sloveens",
"Spanish": "Spaans",
"Swedish": "Zweeds",
"Tamil": "Tamil",
"Thai": "Thais",
"Turkish": "Turks",
"Ukrainian": "Oekraïens",
"Venetian": "Venetiaanse",
"Vietnamese": "Vietnamees"
},
"leagueNames": {
@ -1621,6 +1660,7 @@
"Account linking successful!": "Account succesvol gelinkt!",
"Account unlinking successful!": "Account verbinding succesvol verbroken!",
"Accounts are already linked.": "Accounts zijn al gelinkt.",
"Ad view could not be verified.\nPlease be sure you are running an official and up-to-date version of the game.": "Advertentieweergave kan niet worden geverifieerd.\nZorg ervoor dat je een officiële en up-to-date versie van het spel gebruikt.",
"An error has occurred; (${ERROR})": "er is een fout opgetreden; (${ERROR})",
"An error has occurred; please contact support. (${ERROR})": "er is een fout opgetreden, neem contact op met de ondersteuning. (${ERROR})",
"An error has occurred; please contact support@froemling.net.": "Er is een fout opgetreden; neem alstublieft contact op met support@froemling.net.",
@ -1646,6 +1686,7 @@
"Max number of profiles reached.": "Maximaal aantal profielen bereikt.",
"Maximum friend code rewards reached.": "Maximum vriend code beloning behaald",
"Message is too long.": "Bericht is te lang.",
"No servers are available. Please try again soon.": "Er zijn geen servers beschikbaar. Probeer het binnenkort opnieuw.",
"Profile \"${NAME}\" upgraded successfully.": "Profiel \"${NAME}\" is succesvol opgewaardeerd.",
"Profile could not be upgraded.": "Profiel kon niet worden opgewaardeerd.",
"Purchase successful!": "Aankoop succesvol!",
@ -1655,10 +1696,12 @@
"Sorry, this code has already been used.": "Sorry, deze code is al gebruikt.",
"Sorry, this code has expired.": "Sorry, deze code is verlopen.",
"Sorry, this code only works for new accounts.": "Sorry, deze code werkt alleen op nieuwe accounts.",
"Still searching for nearby servers; please try again soon.": "Nog steeds op zoek naar servers in de buurt; probeer het snel opnieuw.",
"Temporarily unavailable; please try again later.": "Tijdelijk niet beschikbaar; probeer het later opnieuw.",
"The tournament ended before you finished.": "Het toernooi eindigde voordat u klaar was.",
"This account cannot be unlinked for ${NUM} days.": "Dit account kan gedurende ${NUM} dagen niet worden ontkoppeld.",
"This code cannot be used on the account that created it.": "Deze code kan niet gebruikt worden op het account die het gemaakt heeft.",
"This is currently unavailable; please try again later.": "Dit is momenteel niet beschikbaar; probeer het later opnieuw.",
"This requires version ${VERSION} or newer.": "Dit vereist versie ${VERSION} of nieuwer.",
"Tournaments disabled due to rooted device.": "Toernooien uitgeschakeld vanwege geworteld apparaat",
"Tournaments require ${VERSION} or newer": "toernooi vereist ${VERSION} of nieuwer",

View file

@ -27,6 +27,8 @@
"signInWithGooglePlayText": "Sign in with Google Play",
"signInWithTestAccountInfoText": "(legacy account type; use device accounts going forward)",
"signInWithTestAccountText": "Sign in with test account",
"signInWithV2InfoText": "(an account that works on all platforms)",
"signInWithV2Text": "Sign in with a BombSquad account",
"signOutText": "Sign Out",
"signingInText": "Signing in...",
"signingOutText": "Signing out...",
@ -34,6 +36,7 @@
"titleText": "Account",
"unlinkAccountsInstructionsText": "Select an account to unlink",
"unlinkAccountsText": "Unlink Accounts",
"v2LinkInstructionsText": "Use this link to create an account or sign in.",
"viaAccount": "(via account ${NAME})",
"youAreSignedInAsText": "You are signed in as:"
},
@ -494,6 +497,7 @@
"yourPowerRankingText": "Your Power Ranking:"
},
"copyOfText": "${NAME} Copy",
"copyText": "Copy",
"createEditPlayerText": "<Create/Edit Player>",
"createText": "Create",
"creditsWindow": {
@ -1504,6 +1508,7 @@
"Dutch": null,
"English": null,
"Esperanto": null,
"Filipino": null,
"Finnish": null,
"French": null,
"German": null,

View file

@ -1,14 +1,23 @@
{
"accountSettingsWindow": {
"accountProfileText": "(konta profilo)",
"accountsText": "Kontoj",
"achievementProgressText": "Atingoj: ${COUNT} el ${TOTAL}",
"campaignProgressText": "Kampanja progreso: ${PROGRESS}",
"campaignProgressText": "Kampanja progreso [malfacila]: ${PROGRESS}",
"customName": "Adaptita nomo",
"linkAccountsEnterCodeText": "Enigi kodon",
"linkAccountsText": "Ligi kontojn",
"linkedAccountsText": "Ligitaj kontoj:",
"nameChangeConfirm": "Ĉu redakti vian kontan nomon al ${NAME}?",
"notLoggedInText": "<ne ensalutita>",
"resetProgressConfirmNoAchievementsText": "Ĉi tio reigos vian kunlaboran progreson\nkaj lokajn plej altajn poentojn (sed ne\nviajn biletojn). Ne eblas malfari.\nĈu vi certas?",
"resetProgressConfirmText": "Ĉi tio reigos vian kunlaboran\nprogreson, atingojn kaj lokajn\nplej altajn poentojn (sed ne\nviajn biletojn). Ne eblas malfari.\nĈu vi certas?",
"resetProgressText": "Reigi progreson",
"signInInfoText": "Ensalutu por konservi vian progreson\nen la nubon, gajni biletojn kaj\npartopreni en turniroj.",
"signInText": "Ensaluti",
"signInWithDeviceText": "Ensaluti per aparatkonto",
"signInWithGameCircleText": "Ensaluti per Game Circle",
"signInWithGooglePlayText": "Ensaluti per Google Play",
"signOutText": "Elsaluti",
"signingInText": "Ensalutas...",
"signingOutText": "Elsalutas...",
@ -17,6 +26,8 @@
"testAccountWarningText": "Atentu: vi estas ensalutita per test-konto.\nĈi tiu konto estas specifa por ĉi tiu aparato kaj\npovas esti fojfoje reigata. (do ne dum multa tempo\nkolektu kaj malŝlosu aferojn per ĝi)\n\nUzu vendo-version de la ludo por uzi \"veran\" konton\n(Game-Center, Google Plus ktp). Tio ankaŭ permesas\nal vi konservi progreson en la nubon kaj kunhavigi\ntion inter diversaj aparatoj.",
"ticketsText": "Biletoj: ${COUNT}",
"titleText": "Konto",
"unlinkAccountsText": "Malligi kontojn",
"viaAccount": "(per konto ${NAME})",
"youAreLoggedInAsText": "Vi ensalutis kiel:",
"youAreSignedInAsText": "Vi ensalutiĝis kiel:"
},
@ -305,7 +316,7 @@
"betaValidatedText": "Beta validiĝis; Ĝuu!",
"bombBoldText": "BOMBO",
"bombText": "Bombo",
"bsRemoteConfigureInAppText": "BombSquad teleregilo estas konfigurita en la aplikaĵo mem.",
"bsRemoteConfigureInAppText": "${REMOTE_APP_NAME} estas konfigurita en la aplikaĵo mem.",
"buttonText": "butono",
"canWeDebugText": "Ĉu vi ŝatus ke BombSquad aŭtomate raportu cimojn,\nkraŝojn kaj bazajn uzadajn informojn al la programisto?\n\nĈi tiuj datumoj ne enhavas personajn informojn kaj helpas\npor manteni la ludon flua kaj sencima.",
"cancelText": "Nuligi",
@ -397,7 +408,7 @@
"explanationText": "Por uzi poŝtelefonon aŭ tabletkomputilon kiel sendratan\nregilon, instalu la aplikaĵon \"BombSquad Remote\" en ĝi.\nKiom ajn da aparatoj povas konektiĝi sendratrete, kaj senpage!",
"forAndroidText": "por Android:",
"forIOSText": "por iOS:",
"getItForText": "Akiru BombSquad Remote por iOS en la aplikaĵvendejo de \nApple aŭ por Android en la aplikaĵvendejo de Google aŭ Amazon",
"getItForText": "Akiru ${REMOTE_APP_NAME} por iOS ĉe la Apple App Store\naŭ por Android ĉe la Google Play Store aŭ Amazon Appstore",
"googlePlayText": "Google Play",
"titleText": "Uzi poŝaparatojn kiel regilojn:"
},
@ -415,6 +426,7 @@
"entryFeeText": "Enirpago",
"multipliersText": "Multobligiloj",
"ofTotalTimeText": "el ${TOTAL}",
"playNowText": "Ludi nun",
"pointsText": "Poentoj",
"powerRankingNotInTopText": "(ne en la supraj ${NUMBER})",
"powerRankingPointsEqualsText": "= ${NUMBER} poentoj",
@ -435,6 +447,7 @@
},
"copyOfText": "Kopio de ${NAME}",
"createAPlayerProfileText": "Ĉu krei ludantprofilon?",
"createEditPlayerText": "<Krei/redakti ludanton>",
"createText": "Krei",
"creditsWindow": {
"additionalAudioArtIdeasText": "Aldonaj aŭdaĵoj, unuaj artaĵoj kaj ideoj fare de ${NAME}",
@ -450,7 +463,7 @@
"soundsText": "Sonoj (${SOURCE}):",
"specialThanksText": "Speciale dankon:",
"thanksEspeciallyToText": "Specife dankon al ${NAME}",
"titleText": "Dankdiroj de BombSquad",
"titleText": "Dankdiroj de ${APP_NAME}",
"whoeverInventedCoffeeText": "Kiu ajn inventis kafon"
},
"currentStandingText": "Via nuna pozicio estas #${RANK}",
@ -480,6 +493,7 @@
"defaultNewGameListNameText": "Mia ludlisto de ${PLAYMODE}",
"defaultNewTeamGameListNameText": "Miaj teamludoj",
"defaultTeamGameListNameText": "Normala teamludaro",
"deleteText": "Forigi",
"denyText": "Rifuzi",
"desktopResText": "Distingivo",
"difficultyEasyText": "Facile",
@ -489,6 +503,7 @@
"directBrowserToURLText": "Bonvolu viziti en retumilo la jenan ligilon:",
"doneText": "Farite",
"drawText": "Egalludo",
"duplicateText": "Duobligi",
"editGameListWindow": {
"addGameText": "Aldoni\nludon",
"cantOverwriteDefaultText": "Ne eblas transskribi la implicitan ludliston!",
@ -544,6 +559,7 @@
"useMusicFileText": "Muzikdosiero (mp3, k.s.)",
"useMusicFolderText": "Dosierujo da muzikdosieroj"
},
"editText": "Redakti",
"endText": "Fini",
"epicDescriptionFilterText": "${DESCRIPTION} en brila malrapideco",
"epicNameFilterText": "Brila ${NAME}",
@ -551,10 +567,10 @@
"errorOutOfDiskSpaceText": "elĉerpiĝis diskspaco",
"errorText": "Eraro",
"errorUnknownText": "nekonata eraro",
"exitGameText": "Ĉu eliri el BombSquad?",
"exitGameText": "Ĉu eliri el ${APP_NAME}?",
"externalStorageText": "Ekstera konservujo",
"failText": "Fiasko",
"fatalErrorText": "Ho ve; io mankas aŭ rompiĝis.\nBonvolu provi reinstali BombSquad aŭ\nkontaktu ${EMAIL} por helpo.",
"fatalErrorText": "Ho ve; io mankas aŭ rompiĝis.\nBonvolu provi reinstali la apon aŭ\nkontaktu ${EMAIL} por helpo.",
"fileSelectorWindow": {
"titleFileFolderText": "Elektu dosieron aŭ dosierujon",
"titleFileText": "Elektu dosieron",
@ -565,7 +581,7 @@
"finalScoresText": "Finaj poentoj",
"finalTimeText": "Fina tempo",
"finishingInstallText": "Finante instaliĝon, bonvolu atendi...",
"fireTVRemoteWarningText": "* Por pli bona sperto, uzu\nludregilojn aŭ instalu la\n'BombSquad Remote'-aplikaĵon\nen viaj telefonoj kaj tabuletoj.",
"fireTVRemoteWarningText": "* Por pli bona sperto, uzu\nludregilojn aŭ instalu la\n'${REMOTE_APP_NAME}'-aplikaĵon\nen viaj telefonoj kaj tabuletoj.",
"firstToFinalText": "Unua-ĝis-${COUNT} finalo",
"firstToSeriesText": "Unua-ĝis-${COUNT} serio",
"fiveKillText": "KVINMORTIGO!!!",
@ -607,17 +623,25 @@
"bluetoothText": "Bluetooth",
"checkingText": "kontrolante...",
"disconnectClientsText": "Tio malkonektos la ${COUNT} ludanto(j)n\nen via ludantaro. Ĉu vi certas?",
"friendPromoCodeWhereToEnterText": "(en \"Agordoj->Por spertuloj->Enigu kodon\")",
"googlePlayDescriptionText": "Inviti ludantojn al la ludantaro per Google Play:",
"googlePlayInviteText": "Inviti",
"googlePlayReInviteText": "Estas ${COUNT} ludanto(j) de Google Play en via ludantaro\nkiuj malkonektiĝos se vi komencos novan inviton.\nEnmetu ilin en la nova invito por rehavi ilin.",
"googlePlaySeeInvitesText": "Vidi invitojn",
"googlePlayText": "Google Play",
"googlePlayVersionOnlyText": "(versio de Android / Google Play)",
"inDevelopmentWarningText": "Notu:\n\nReta ludado estas nova kaj ankoraŭ disvolvata.\nPor nun, estas rekomendate ke ĉiuj ludantoj\nestu en la sama sendrata reto.",
"internetText": "Interreto",
"inviteFriendsText": "Inviti amikojn",
"joinPublicPartyDescriptionText": "Aliĝi al publika ludantaro",
"localNetworkDescriptionText": "Aliĝi al ludantaro en via reto:",
"localNetworkText": "Loka reto",
"makePartyPrivateText": "Privatigi mian ludantaron",
"makePartyPublicText": "Publikigi mian ludantaron",
"manualAddressText": "Adreso",
"manualConnectText": "Konekti",
"manualDescriptionText": "Aliĝi al ludantaro per adreso:",
"manualJoinSectionText": "Aliĝi per adreso",
"manualJoinableFromInternetText": "Ĉu eblas aliĝi al vi de la interreto?:",
"manualJoinableNoWithAsteriskText": "NE*",
"manualJoinableYesText": "JES",
@ -625,12 +649,19 @@
"manualText": "Mane",
"manualYourAddressFromInternetText": "Via adreso de la interreto:",
"manualYourLocalAddressText": "Via loka adreso:",
"nearbyText": "Proksime",
"noConnectionText": "<sen konekto>",
"otherVersionsText": "(aliaj versioj)",
"partyInviteAcceptText": "Akcepti",
"partyInviteDeclineText": "Malakcepti",
"partyInviteGooglePlayExtraText": "(vidu la paĝon 'Google Play' en la fenestro 'Kolektiĝi')",
"partyInviteIgnoreText": "Ignori",
"partyInviteText": "${NAME} invitis vin\npor aliĝi al la ludantaro!",
"partySizeText": "ludantaro grandeco",
"portText": "Pordo",
"privateText": "Privataj",
"publicText": "Publikaj",
"showMyAddressText": "Montri mian adreson",
"titleText": "Kolektiĝi",
"wifiDirectDescriptionBottomText": "Se ĉiuj aparatoj havas panelon 'Wi-Fi Direct', ili devus povi uzi tion por trovi\nkaj konektiĝi unu al la alia. Kiam ĉiuj aparatoj estas konektitaj, vi povas formi\nludantarojn ĉi tie per la paĝo 'Loka reto', same kiel kun normala Vifi-reto.\n\nPrefere la gastiganto 'Wi-Fi Direct' ankaŭ estu la ludantargastiganto de BombSquad.",
"wifiDirectDescriptionTopText": "Wi-Fi Direct povas esti uzata por konekti Android-aparatojn rekte sen\nbezoni Vifi-reton. Tio plej bone funkcias per Android 4.2 aŭ pli nova.\n\nPor uzi ĝin, malfermu la Vifiajn agordojn kaj serĉu 'Wi-Fi Direct' en la menuo.",
@ -690,17 +721,17 @@
},
"helpWindow": {
"bombInfoText": "- Bombo -\nPli forta ol batoj, sed povas\nefektivigi gravan sindifekton.\nPor plej bonaj rezultoj, ĵetu al\nmalamiko antaŭ ol la drato finiĝas.",
"canHelpText": "BombSquad povas helpi.",
"controllersInfoText": "Vi povas ludi BombSquad kun amikoj en reto, aŭ vi povas ĉiuj ludi\nen la sama aparato se vi havas sufiĉe da regiloj. BombSquad subtenas\nmultajn regilojn; vi eĉ povas uzi vian poŝtelefonon kiel regilon\nper la senpaga aplikaĵo 'BombSquad Remote'.\nVidu Agordoj->Regiloj por pliaj informoj.",
"canHelpText": "${APP_NAME} povas helpi.",
"controllersInfoText": "Vi povas ludi ${APP_NAME} kun amikoj en reto, aŭ vi povas\nĉiuj ludi en la sama aparato se vi havas sufiĉe da regiloj.\n${APP_NAME} subtenas multajn regilojn; vi eĉ povas uzi vian\npoŝtelefonon kiel regilon per la senpaga aplikaĵo '${REMOTE_APP_NAME}'.\nVidu Agordoj->Regiloj por pliaj informoj.",
"controllersInfoTextFantasia": "Unu persono povas uzi la teleregilon kiel regilo, sed mi forte\nrekomendus uzi ludregtabulojn. Vi ankaŭ povas uzi viajn poŝ-\naparatojn per la senpaga aplikaĵo 'BombSquad Remote'.\nVidu 'Regiloj' sub 'Agordoj' por pliaj informoj.",
"controllersInfoTextMac": "Unu aŭ du ludantoj povas uzi la klavaron, sed BombSquad plej bonas kun\nludregtabuloj. BombSquad povas uzi USB-ludregtabulojn, PS3-regilojn, regilojn\nde XBox 360, Wii-regilojn kaj iOS/Android-aparatojn por regi rolulojn. Espereble\nvi havas kelkajn tiajn disponeblaj. Vidu 'Regiloj' sub 'Agordoj' por pliaj informoj.",
"controllersInfoTextOuya": "Vi povas uzi OUYA-regilon, PS3-regilojn, regilojn de XBox 360 kaj multajn\naliajn ludregtabulojn Bludentajn kaj USBajn ene de BombSquad.\nVi ankaŭ povas uzi iOS-aparatojn kaj Android por regi la ludon per la\nsenpaga aplikaĵo 'BombSquad Remote'. Vidu 'Regiloj' sub 'Agordoj' por\npliaj informoj.",
"controllersText": "Regiloj",
"controlsSubtitleText": "Via amikema BombSquad-rolulo havas kelkajn bazajn agojn:",
"controlsSubtitleText": "Via amikema ${APP_NAME}-rolulo havas kelkajn bazajn agojn:",
"controlsText": "Regumoj",
"devicesInfoText": "La VR-versio de BombSquad povas esti ludata en la reto kun la\nnormala versio, do ektrovu viajn aldonajn telefonojn, tabuletojn\nkaj komputilojn, kaj ekludu. Eĉ povas esti utile konekti normalan\nversion de la ludo al la VR-versio por permesi al homoj ekster vi\nkunvidi la agadon.",
"devicesInfoText": "La VR-versio de ${APP_NAME} povas esti ludata en la reto kun la\nnormala versio, do ektrovu viajn aldonajn telefonojn, tabuletojn\nkaj komputilojn, kaj ekludu. Eĉ povas esti utile konekti normalan\nversion de la ludo al la VR-versio por permesi al homoj ekster vi\nkunvidi la agadon.",
"devicesText": "Aparatoj",
"friendsGoodText": "Bonas havi ilin. BombSquad plej amuzas kun pluraj ludantoj kaj\npovas subteni ĝis 8 samtempe, kio kondukas nin al:",
"friendsGoodText": "Bonas havi ilin. ${APP_NAME} plej amuzas kun pluraj ludantoj kaj\npovas subteni ĝis 8 samtempe, kio kondukas nin al:",
"friendsText": "Amikoj",
"jumpInfoText": "- Salti -\nSaltu por transiri truetojn,\npor ĵeti pli alten, kaj por\nesprimi ĝojsentojn.",
"orPunchingSomethingText": "Aŭ bati ion, ĵeti ion de deklivo, kaj eksplodigi ĝin survoje malsupren per gluanta bombo.",
@ -728,9 +759,9 @@
"punchInfoText": "- Bato -\nBatoj pli damaĝas ju pli viaj\npugnoj moviĝas, do kuru kaj\nrotaciu kiel frenezulo.",
"runInfoText": "- Kuri -\nPremadu AJNAN butonon por kuri. Flankbutonoj kaj pafkliko taŭgas se vi havas ilin.\nKurado helpas vin iri ien pli rapide, sed malpli facilas turni, do atentu deklivojn.",
"someDaysText": "Fojfoje vi simple sentas emon bati ion. Aŭ eksplodigi ion.",
"titleText": "Helpo de BombSquad",
"titleText": "Helpo de ${APP_NAME}",
"toGetTheMostText": "Por profiti plej de ĉi tiu ludo, necesos:",
"welcomeText": "Bonvenon al BombSquad!"
"welcomeText": "Bonvenon al ${APP_NAME}!"
},
"holdAnyButtonText": "<premadu ajnan butonon>",
"holdAnyKeyText": "<premadu ajnan klavon>",
@ -756,17 +787,20 @@
"corruptFileText": "Detektiĝis koruptaj dosieroj. Bonvolu provi reinstali, aŭ retpoŝtu ${EMAIL}",
"errorPlayingMusicText": "Eraro ludante muzikon: ${MUSIC}",
"errorResettingAchievementsText": "Ne eblas reigi enretajn atingojn; provu denove pli malfrue.",
"hasMenuControlText": "${NAME} nun regas la menuon.",
"hasMenuControlText": "${NAME} regas la menuon.",
"incompatibleVersionHostText": "Gastiganto uzas alian version de la ludo.\nCertigu vin ke vi ambaŭ estu ĝisdataj kaj provu denove.",
"incompatibleVersionPlayerText": "${NAME} uzas alian version de la ludo.\nCertigu vin ke vi ambaŭ estu ĝisdataj kaj provu denove.",
"invalidAddressErrorText": "Eraro: nevalida adreso.",
"invalidNameErrorText": "Eraro: nevalida nomo.",
"invalidPortErrorText": "Eraro: nevalida pordo.",
"invitationSentText": "Invito sendiĝis.",
"invitationsSentText": "${COUNT} invitoj sendiĝis.",
"joinedPartyInstructionsText": "Amiko aliĝis al via ludantaro.\nIru al 'Ekludi' por komenci ludon.",
"joinedPartyInstructionsText": "Iu aliĝis al via ludantaro.\nIru al 'Ekludi' por komenci ludon.",
"keyboardText": "Klavaro",
"kickIdlePlayersKickedText": "${NAME} forpuŝiĝas pro neaktiveco.",
"kickIdlePlayersWarning1Text": "${NAME} forpuŝiĝos post ${COUNT} sekundoj se ankoraŭ neaktiva.",
"kickIdlePlayersWarning2Text": "(eblas malŝalti tion en Agordoj -> Por spertuloj)",
"leftGameText": "Forlasis '${NAME}'.",
"leftPartyText": "Eliris el ludantaro de ${NAME}.",
"noMusicFilesInFolderText": "Dosierujo ne enhavas muzikdosierojn.",
"playerJoinedPartyText": "${NAME} aliĝis al la ludantaro!",
@ -822,9 +856,11 @@
"levelHighestScoresText": "Plej altaj poentoj en ${LEVEL}",
"levelIsLockedText": "${LEVEL} estas ŝlosita.",
"levelMustBeCompletedFirstText": "Unue necesas kompletigi ${LEVEL}.",
"levelText": "Nivelo ${NUMBER}",
"levelUnlockedText": "Nivelo malŝlosita!",
"livesBonusText": "Vivopremio",
"loadingText": "ŝargas",
"macControllerSubsystemBothText": "Ambaŭ (ne rekomendita)",
"mainMenu": {
"creditsText": "Dankdiroj",
"demoMenuText": "Montromenuo",
@ -846,6 +882,8 @@
"mapSelectText": "Elektu...",
"mapSelectTitleText": "Mapoj de ${GAME}",
"mapText": "Mapo",
"maxPartySizeText": "Maksimuma grandeco de ludantaro",
"maxPlayersText": "Maksimumaj ludantoj",
"mostValuablePlayerText": "Plej valora ludanto",
"mostViolatedPlayerText": "Plej perfortita ludanto",
"mostViolentPlayerText": "Plej perforta ludanto",
@ -860,10 +898,12 @@
"nameScoresText": "${NAME} poentas!",
"nameSuicideKidFriendlyText": "${NAME} ging per ongeluk dood",
"nameSuicideText": "${NAME} mortigis sin.",
"nameText": "Nomo",
"nativeText": "Propra",
"newPersonalBestText": "Nova persona plejbono!",
"newTestBuildAvailableText": "Nova testkonstruo haveblas! (${VERSION} konstruo ${BUILD}).\nEkhavu ĝin ĉe ${ADDRESS}",
"newVersionAvailableText": "Nova versio de BombSquad estas havebla! (${VERSION})",
"newText": "Nova",
"newVersionAvailableText": "Nova versio de ${APP_NAME} estas havebla! (${VERSION})",
"nextLevelText": "Sekva nivelo",
"noAchievementsRemainingText": "- neniom",
"noContinuesText": "(sen pluiroj)",
@ -877,15 +917,18 @@
"notEnoughPlayersRemainingText": "Ne sufiĉe da ludantoj restas; eliri kaj komenci novan ludon.",
"notEnoughPlayersText": "Vi bezonas almenaŭ ${COUNT} ludantojn por komenci ĉi tiun ludon!",
"notNowText": "Ne nun",
"notSignedInErrorText": "Vi devas esti ensalutita en via konto por fari tion.",
"notSignedInText": "(ne ensalutita)",
"notSignedInErrorText": "Vi devas ensaluti por fari tion.",
"notSignedInGooglePlayErrorText": "Vi devas ensaluti per Google Play por fari tion.",
"notSignedInText": "ne ensalutita",
"nothingIsSelectedErrorText": "Nenio elektiĝis!",
"numberText": "#${NUMBER}",
"offText": "Malŝaltite",
"okText": "Bone",
"onText": "Ŝaltite",
"oneMomentText": "Unu momenton...",
"onslaughtRespawnText": "${PLAYER} reviviĝos en ondo ${WAVE}",
"orText": "${A} aŭ ${B}",
"otherText": "Aliaj...",
"outOfText": "(#${RANK} el ${ALL})",
"ownFlagAtYourBaseWarning": "Via propra flago estu\nje via bazo por poenti!",
"packageModsEnabledErrorText": "Reta ludado ne estas permesata dum lokaj pakaĵaj modifikaĵoj estas aktivaj (vidu Agordoj->Por spertuloj)",
@ -917,6 +960,7 @@
},
"playerCountAbbreviatedText": "${COUNT}lud",
"playerDelayedJoinText": "${PLAYER} eniros komence de la sekva ludo.",
"playerInfoText": "Informoj pri ludanto",
"playerLeftText": "${PLAYER} foriris de la ludo.",
"playerLimitReachedText": "Ludanto-limo de ${COUNT} atingita; neniu plu aliĝu.",
"playerLimitReachedUnlockProText": "Ĝisdatigu al \"${PRO}\" en la vendejo por ludi kun pli ol ${COUNT} ludantoj.",
@ -925,15 +969,18 @@
"deleteButtonText": "Forviŝi\nprofilon",
"deleteConfirmText": "Ĉu forviŝi '${PROFILE}'?",
"editButtonText": "Redakti\nprofilon",
"explanationText": "(krei adaptitajn nomojn k aperojn por ludantoj en ĉi tiu aparato)",
"explanationText": "(adaptitaj ludantnomoj kaj aperojn por ĉi tiu konto)",
"newButtonText": "Nova\nprofilo",
"titleText": "Ludanto-profiloj"
},
"playerText": "Ludanto",
"playlistNoValidGamesErrorText": "Ĉi tiu ludlisto ne enhavas validajn malŝlositajn ludojn.",
"playlistNotFoundText": "ludlisto ne troviĝis",
"playlistText": "Ludlisto",
"playlistsText": "Ludlistoj",
"pleaseRateText": "Se vi ŝatas BombSquad, bonvolu konsideri momenton\npor rankumi ĝin aŭ verki prijuĝon. Tio donos utilan\nretrokuplon kaj helpos subteni pluan disvolviĝon.\n\ndankon!\n-eric",
"pleaseRateText": "Se vi ŝatas ${APP_NAME}, bonvolu konsideri momenton\npor rankumi ĝin aŭ verki prijuĝon. Tio donos utilan\nretrokuplon kaj helpos subteni pluan disvolviĝon.\n\nDankon!\n- Eriko",
"pleaseWaitText": "Bonvolu atendi...",
"pluginsText": "Kromaĵoj",
"pressAnyButtonPlayAgainText": "Premu ajnan butonon por reekludi...",
"pressAnyButtonText": "Premu ajnan butonon por pluiri...",
"pressAnyButtonToJoinText": "premu ajnan butonon por aliĝi...",
@ -951,12 +998,12 @@
"codeTextDescription": "Promocia kodo",
"enterText": "Enigi"
},
"promoSubmitErrorText": "Eraro aplikante vian promocian kodon; kontrolu vian retkonekton",
"promoSubmitErrorText": "Eraro aplikante vian kodon; kontrolu vian retkonekton",
"ps3ControllersWindow": {
"macInstructionsText": "Malŝaltu la energion malantaŭe de via PS3, certigu ke Bludento\nestu aktiva en via Makintoŝo, tiam konektu vian regilon al via\nMakintoŝo per USB-kablo por parigi ilin. De tiam, vi povas uzi la\nhejmbutonon de la regilo por konekti ĝin kun via Makintoŝo ĉu\ndrate (USB) ĉu sendrate (Bludento).\n\nEn kelkaj Makintoŝo la sistemo povas peti vin enigi paskodon por\nparigi. Se tio okazas, jen la sekva klarigo aŭ guglu por helpo.\n\n\n\n\nPS3-regiloj konektitaj sendrate aperu en la aparatlisto en Sistem-\npreferoj->Bludento. Povas esti necese forigi ilin de tiu listo por\nuzi ilin denove kun via PS3.\n\nAnkaŭ certiĝu diskonekti ilin de Bludento kiam ne en uzo, alikaze\nmalŝparante la bateriojn.\n\nBludento povu trakti ĝis 7 konektitajn aparatojn, sed via sperto\npovus esti alia.",
"ouyaInstructionsText": "Por uzi PS3-regilon kun via OUYA, simple konektu ĝin per USB-kablo unufoje\npor parigi ĝin. Farante tion viaj aliaj regiloj povas malŝaltiĝi, do tiam restartu\nvian OUYA kaj malligu la USB-kablon.\n\nDe tiam sufiĉu uzi la regilan hejmbutonon por konekti ĝin sendrate. Post kiam\nvi ludis, premu la HEJM-butonon dum 10 sekundoj por malŝalti la regilon; alie\nĝi povas resti ŝaltita, tiel malŝparante bateriojn.",
"pairingTutorialText": "klariga video por parigi",
"titleText": "Uzi PS3-regilojn kun BombSquad:"
"titleText": "Uzi PS3-regilojn kun ${APP_NAME}:"
},
"publicBetaText": "PUBLIKA BETA",
"punchBoldText": "BATO",
@ -964,7 +1011,7 @@
"purchaseForText": "Aĉetu por ${PRICE}",
"purchaseGameText": "Aĉeti ludon",
"purchasingText": "Aĉetiĝas...",
"quitGameText": "Ĉu fermi BombSquad?",
"quitGameText": "Ĉu fermi ${APP_NAME}?",
"quittingIn5SecondsText": "Fermos en 5 sekundoj...",
"randomText": "Hazarde",
"rankText": "Ranko",
@ -973,6 +1020,9 @@
"readyText": "preta",
"recentText": "Lastatempaj",
"remainingInTrialText": "restas en elprovo",
"remote_app": {
"start": "Komenci"
},
"removeInGameAdsText": "Malŝlosu \"${PRO}\" en la vendejo por forigi enludajn reklamojn.",
"renameText": "Renomi",
"replayEndText": "Fini remontron",
@ -1018,9 +1068,9 @@
"benchmarksText": "Kompartestoj kaj streĉtestoj",
"enablePackageModsDescriptionText": "(ebligas aldonajn modifikajn kapablojn sed malebligas retludadon)",
"enablePackageModsText": "Ebligi lokajn pakaĵajn modifikaĵojn",
"enterPromoCodeText": "Enigu promocian kodon",
"enterPromoCodeText": "Enigu kodon",
"forTestingText": "Notu: ĉi tiuj valoroj estas nur por testado kaj perdiĝos je fermiĝo de la aplikaĵo.",
"helpTranslateText": "La neanglaj tradukoj de BombSquad nur eblas pro la komunumo.\nSe vi volas kontribui aŭ korekti tradukon, sekvu la suban\nligilon. Jam antaŭe dankon!",
"helpTranslateText": "La neanglaj tradukoj de ${APP_NAME} nur eblas pro\nla komunumo. Se vi volas kontribui aŭ korekti tradukon,\nsekvu la suban ligilon. Jam antaŭe dankon!",
"kickIdlePlayersText": "Forpuŝi neaktivajn ludantojn",
"kidFriendlyModeText": "Infanamika modo (malpli da perforto ktp)",
"languageText": "Lingvo",
@ -1031,13 +1081,15 @@
"showPlayerNamesText": "Montri ludantonomojn",
"showUserModsText": "Montri modifikaĵujon",
"titleText": "Por spertuloj",
"translationEditorButtonText": "BombSquad traduko-redaktilo",
"translationEditorButtonText": "${APP_NAME} traduko-redaktilo",
"translationFetchErrorText": "tradukstato ne haveblas",
"translationFetchingStatusText": "kontrolante staton de traduko...",
"translationNoUpdateNeededText": "la nuna lingvo estas ĝisdata, hura!",
"translationUpdateNeededText": "** la nuna lingvo bezonas ĝisdatigojn!! **",
"vrTestingText": "Testo de VR"
},
"shareText": "Kunhavigi",
"showText": "Montri",
"signInWithGameCenterText": "Uzu la Ludcentran aplikaĵon por ensaluti.",
"singleGamePlaylistNameText": "Nur ${GAME}",
"singlePlayerCountText": "1 ludanto",
@ -1065,16 +1117,17 @@
"Victory": "Finpoenta ekrano"
},
"spaceKeyText": "spaco",
"statsText": "Statistiko",
"store": {
"alreadyOwnText": "Vi jam posedas ${NAME}!",
"bombSquadProDescriptionText": "Duobligos biletojn gajnitajn enlude\n\nForigos enludan reklamon\n\nInkluzivas ${COUNT} aldonajn biletojn\n\n+${PERCENT}% aldone en ligaj poentoj\n\nMalŝlosos nivelojn '${INF_ONSLAUGHT}'\n kaj '${INF_RUNAROUND}' (kunlaborajn)",
"bombSquadProFeaturesText": "Avantaĝoj:",
"bombSquadProNameText": "BombSquad Pro",
"bombSquadProNameText": "${APP_NAME} Pro",
"buyText": "Aĉeti",
"charactersText": "Roluloj",
"comingSoonText": "Baldaŭ...",
"extrasText": "Aldonaĵoj",
"freeBombSquadProText": "BombSquad nun estas senpaga, sed ĉar vi origine aĉetis ĝin vi ricevas\nla ĝisdatigon BombSquad Pro kaj ${COUNT} biletojn kiel dankomontro.\nĜuu la novajn funkciojn, kaj dankon pro via subteno!\n-Eric",
"freeBombSquadProText": "BombSquad nun estas senpaga, sed ĉar vi origine aĉetis ĝin vi ricevas\nla ĝisdatigon BombSquad Pro kaj ${COUNT} biletojn kiel dankomontro.\nĜuu la novajn funkciojn, kaj dankon pro via subteno!\n- Eriko",
"gameUpgradesText": "Ludaj ĝisdatigoj",
"getCoinsText": "Ekhavi monerojn",
"holidaySpecialText": "Feria specialaĵo",
@ -1094,6 +1147,7 @@
"saleText": "RABATE",
"searchText": "Serĉi",
"teamsFreeForAllGamesText": "Ludoj teamaj / Ĉiuj kune",
"upgradeQuestionText": "Ĉu ĝisdatigi?",
"winterSpecialText": "Vintra specialaĵo",
"youOwnThisText": "- jam havas tion -"
},
@ -1133,6 +1187,7 @@
"tournamentsText": "Turniroj",
"translations": {
"characterNames": {
"B-9000": "B-9000",
"Bernard": "Bernardo",
"Bones": "Ĝisostulo",
"Santa Claus": "Sankta Nikolao"
@ -1234,7 +1289,10 @@
"Keyboard P2": "Klavaro Lud2"
},
"languages": {
"Chinese": "Ĉina",
"Arabic": "Araba",
"Belarussian": "Belorusa",
"Chinese": "Ĉina simpligita",
"ChineseTraditional": "Ĉina tradicia",
"Croatian": "Kroata",
"Czech": "Ĉeĥa",
"Danish": "Dana",
@ -1245,15 +1303,28 @@
"French": "Franca",
"German": "Germana",
"Gibberish": "Sensenca",
"Greek": "Greka",
"Hindi": "Hindia",
"Hungarian": "Hungara",
"Indonesian": "Indonezia",
"Italian": "Itala",
"Japanese": "Japana",
"Korean": "Korea",
"Persian": "Persa",
"Polish": "Pola",
"Portuguese": "Portugala",
"Romanian": "Rumana",
"Russian": "Rusa",
"Serbian": "Serba",
"Slovak": "Slovaka",
"Spanish": "Hispana",
"Swedish": "Sveda"
"Swedish": "Sveda",
"Tamil": "Tamila",
"Thai": "Tajlanda",
"Turkish": "Turka",
"Ukrainian": "Ukraina",
"Venetian": "Venecia",
"Vietnamese": "Vjetnama"
},
"leagueNames": {
"Bronze": "Bronza",
@ -1298,6 +1369,7 @@
"serverResponses": {
"BombSquad Pro unlocked!": "BombSquad Pro malŝlosiĝis!",
"Entering tournament...": "Enirante turniron...",
"Invalid code.": "Nevalida kodo.",
"Invalid promo code.": "Nevalida promocia kodo.",
"Invalid purchase.": "Nevalida aĉeto.",
"Max number of playlists reached.": "Atingiĝis maksimumo da ludlistoj.",
@ -1308,6 +1380,7 @@
"This requires version ${VERSION} or newer.": "Ĉi tio petas version ${VERSION} aŭ pli nova.",
"You already own this!": "Vi jam posedas ĉi tion!",
"You don't have enough tickets for this!": "Vi ne havas sufiĉe da biletoj por ĉi tio!",
"You don't own that.": "Vi ne posedas tion.",
"You got ${COUNT} tickets!": "Vi havas ${COUNT} biletojn!",
"You got a ${ITEM}!": "Vi havas ${ITEM}!",
"You have been promoted to a new league; congratulations!": "Vi promoviĝis al nova ligo; gratulojn!",
@ -1415,9 +1488,9 @@
"tutorial": {
"cpuBenchmarkText": "Rapidege irante tra la klarigo (precipe por testi la rapidecon de CPU)",
"phrase01Text": "Saluton!",
"phrase02Text": "Bonvenon al BombSquad!",
"phrase02Text": "Bonvenon al ${APP_NAME}!",
"phrase03Text": "Jen kelkaj konsiloj por regi vian rolulon:",
"phrase04Text": "Multaj aferoj en BombSquad estas bazitaj je FIZIKO.",
"phrase04Text": "Multaj aferoj en ${APP_NAME} estas bazitaj je FIZIKO.",
"phrase05Text": "Ekzemple, se vi batas,...",
"phrase06Text": "...damaĝo estas bazita je la rapideco de viaj pugnoj.",
"phrase07Text": "Ĉu vi vidis? Ni ne movis, do tio apenaŭ damaĝis al ${NAME}",
@ -1461,6 +1534,7 @@
"upFirstText": "Venos unue:",
"upNextText": "Venos poste en ludo ${COUNT}:",
"updatingAccountText": "Ĝisdatigante vian konton...",
"upgradeText": "Ĝisdatigi",
"upgradeToPlayText": "Malŝlosu \"${PRO}\" en la enluda vendejo por ludi ĉi tion.",
"useDefaultText": "Uzi ekvaloron",
"usesExternalControllerText": "Ĉi tiu ludo uzas eksteran regilon por enigo.",
@ -1519,7 +1593,7 @@
"macInstructions2Text": "Por uzi regilojn sendrate, vi ankaŭ bezonos la ricevilon kiu\nvenas kun 'Xbox 360 Wireless Controller for Windows'.\nUnu ricevilo permesas konekti ĝis 4 regilojn.\n\nGrave: riceviloj de ekstera deveno ne funkcios kun ĉi tiu pelilo;\ncertigu vin ke la ricevilo diras 'Microsoft' kaj ne 'XBOX 360'.\nMicrosoft ne plu vendas ĉi tiujn dise, do vi bezonos ekhavi tiun\nkiu venas kune kun la regilo aŭ serĉi per vendaj retejoj kiel eBay.\n\nSe vi trovas ĉi tion utila, bonvolu konsideri mondonon al la pelila\nprogramisto per lia retejo.",
"macInstructionsText": "Por uzi la regilojn Xbox 360, vi devas instali la pelilon\npor Makintoŝo havebla je la malsupra ligilo.\nĜi funkcias kaj por drataj kaj sendrataj regiloj.",
"ouyaInstructionsText": "Por uzi dratajn regilojn de Xbox 360 kun BombSquad, simple\nkonektu ilin al la USB-eniro de via aparato. Vi povas uzi USB-nabon\npor konekti al pluraj regiloj.\n\nPor uzi sendratajn regilojn, vi bezonas sendratan ricevilon,\nhaveblan kiel parto de la pakaĵo \"Xbox 360 wireless Controller\nfor Windows\" aŭ vendite dise. Ĉiu ricevilo eniras USB-pordon kaj\npermesas al vi konekti ĝis 4 sendratajn regilojn.",
"titleText": "Uzi regilojn de Xbox 360 kun BombSquad:"
"titleText": "Uzi regilojn de Xbox 360 kun ${APP_NAME}:"
},
"yesAllowText": "Jes, permesu!",
"yourBestScoresText": "Viaj plej bonaj poentoj",

1860
dist/ba_data/data/languages/filipino.json vendored Normal file

File diff suppressed because it is too large Load diff

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@ -30,6 +30,8 @@
"signInWithGooglePlayText": "Connectez-vous avec Google Play",
"signInWithTestAccountInfoText": "(ancien compte; utilisez les comptes de cet appareil pour les prochaines fois)",
"signInWithTestAccountText": "Connectez-vous avec un compte test",
"signInWithV2InfoText": "(un compte qui fonctionne sur toutes les plateformes)",
"signInWithV2Text": "Connectez-vous avec un compte Bombsquad",
"signOutText": "Se déconnecter",
"signingInText": "Connexion...",
"signingOutText": "Déconnexion...",
@ -40,6 +42,7 @@
"titleText": "Compte",
"unlinkAccountsInstructionsText": "Sélectionnez un compte à délier",
"unlinkAccountsText": "Délier des comptes",
"v2LinkInstructionsText": "Utiliser ce lien pour créer un compte ou se connecter.",
"viaAccount": "(via le compte ${NAME})",
"youAreLoggedInAsText": "Vous êtes connecté en temps que :",
"youAreSignedInAsText": "Vous êtes connecté(e) en tant que:"
@ -1592,6 +1595,7 @@
"Dutch": "Néerlandais",
"English": "Anglais",
"Esperanto": "Espéranto",
"Filipino": "Philippin",
"Finnish": "Finnois",
"French": "Français",
"German": "Allemand",
@ -1612,6 +1616,7 @@
"Slovak": "Slovaque",
"Spanish": "Espagnol",
"Swedish": "Suédois",
"Tamil": "Tamil",
"Thai": "Thaïlandais",
"Turkish": "Turc",
"Ukrainian": "Ukrainien",
@ -1951,6 +1956,7 @@
"getDriverText": "Obtenez les pilotes",
"macInstructions2Text": "Pour utiliser les contrôleurs sans-fils, vous avez besoin du récepteur \nqui vient avec le 'Contrôleur Xbox 360 Sans-Fils pour Windows'.\nUn seul récepteur est suffisante pour jusqu'à 4 contrôleurs.\n\nImportant: les recepteurs 3e-Party ne fonctionneront pas avec\nce pilote; soyez sûr que votre récepteur a 'Microsoft' écrit,\npas 'Xbox 360'. Microsoft ne vend plus séparément, alors vous \ndevez acheter avec le ontrôleur ou cherchez sur eBay.\n\nSi vous avez trouvé ceci utile, considerez à contribuer au développeur\ndu pilote sur son site-web.",
"macInstructionsText": "Pour utiliser les contrôleurs Xbox 360, vous devez installer \nle pilote pour Mac qui est disponible au lien en-dessous. \nIl fonctionne avec les contrôleurs sans-fils et filaires.",
"macInstructionsTextScale": 0.8,
"ouyaInstructionsText": "Pour utiliser les contrôleurs filaires Xbox 360 avec BombSquad,\nbranchez simplement dans le port USB. Vous pouvez utiliser\nun hub USB pour connecter plusieurs contrôleurs.\n\nPour utilisez les contrôleurs sans-fils, vous devez avoir un récepteur, \ndisponible avec le \"Contrôleur Xbox 360 sans-fils pour Windows\"\npaquet ou vendre individuellement. Chaque récepteur se branche dans un port\nUSB et vous permet à connecter 4 contrôleurs sans-fils",
"titleText": "Utiliser les Contrôleurs Xbox 360 avec ${APP_NAME}:"
},

View file

@ -1,6 +1,6 @@
{
"accountSettingsWindow": {
"accountNameRules": "Der Account Name darf kein Emoji oder andere spezielle Buchstaben enthalten.",
"accountNameRules": "Der Konto Name darf kein Emoji oder andere spezielle Buchstaben enthalten.",
"accountProfileText": "Benutzerprofil",
"accountsText": "Konten",
"achievementProgressText": "Erfolge: ${COUNT} von ${TOTAL}",
@ -11,25 +11,27 @@
"linkAccountsEnterCodeText": "Code eingeben",
"linkAccountsGenerateCodeText": "Code generieren",
"linkAccountsInfoText": "(Teile deine Erfolge über verschiedene Platformen)",
"linkAccountsInstructionsNewText": "Um zwei Accounts zu verknüpfen muss ein Code auf dem ersten Gerät generiert werden und\ndieser Code auf dem zweiten Gerät eingegeben werden.\nDaten von dem zweiten Account werden dann zwischen beiden Geräten geteilt.\n(Daten vom ersten Account gehen verloren!)\n\nDu kannst bis zu ${COUNT} Accounts verknüpfen.\n\nWICHTIG: Verknüpfe nur Accounts die dir gehören;\nWenn du deine Accounts mit denen deiner Freunden\nverknüpft kannst du nicht mit deinen Freunden gleichzeitig online spielen.",
"linkAccountsInstructionsNewText": "Um zwei Konten zu verknüpfen muss ein Code auf dem ersten Gerät generiert\nund auf dem zweiten Gerät eingegeben werden.\nDaten von dem zweiten Konto werden dann zwischen beiden Geräten geteilt.\n(Daten vom ersten Konto gehen verloren!)\n\nDu kannst bis zu ${COUNT} Kontos verknüpfen.\n\nWICHTIG: Verknüpfe nur Kontos die dir gehören;\nWenn du deine Kontos mit denen deiner Freunde\nverknüpfst, kannst du nicht mit deinen Freunden gleichzeitig Online spielen.",
"linkAccountsInstructionsText": "Um zwei Accounts miteinander zu verknüpfen,generiere einen \nCode auf einem der Geräte und trage ihn auf dem anderen ein.\nFortschritt und Inventar werden kombiniert.\nDu kannst bis zu ${COUNT} Accounts miteinander verknüpfen.\n\nSei vorsichtig; das kann nicht rückgängig gemacht werden!",
"linkAccountsText": "Accounts verknüpfen",
"linkedAccountsText": "Verknüpfte Accounts:",
"nameChangeConfirm": "Möchtest du deinen Account Namen in ${NAME} ändern?",
"linkAccountsText": "Konten verknüpfen",
"linkedAccountsText": "Verknüpfte Konten:",
"nameChangeConfirm": "Möchtest du deinen Konto Namen in ${NAME} ändern?",
"notLoggedInText": "<nicht eingeloggt>",
"resetProgressConfirmNoAchievementsText": "Das wird deinen Koop-Fortschritt und deine\nHigh-Scores zurücksetzen (aber nicht deine Tickets).\nDies kann nicht rückgängig gemacht werden. Bist du sicher?",
"resetProgressConfirmText": "Das wird deinen Koop-Fortschritt, deine\nErfolge und deine lokalen High-Scores\nzurücksetzen (aber nicht deine Tickets). Dies kann\nnicht rückgängig gemacht werden. Bist du sicher?",
"resetProgressText": "Fortschritt zurücksetzen",
"setAccountName": "Account Name festlegen",
"setAccountName": "Konto Namen festlegen",
"setAccountNameDesc": "Wählen Sie den Namen aus, der für Ihr Konto angezeigt werden soll.\nSie können den Namen von einem Ihrer verlinkten\nKonten benutzen oder erstellen Sie einen einzigartigen benutzerdefinierten Name.",
"signInInfoText": "Melde dich an, um deinen Fortschritt in der Cloud zu speichern,\nTickets zu verdienen und an Turnieren teilzunehmen.",
"signInText": "Anmelden",
"signInWithDeviceInfoText": "(ein automatischer Account, den du nur von diesem Gerät benutzen kannst)",
"signInWithDeviceText": "Mit Gerät-Account einloggen",
"signInWithDeviceInfoText": "(ein automatisches Konto, das du nur auf diesem Gerät benutzen kannst)",
"signInWithDeviceText": "Mit Gerät-Konto einloggen",
"signInWithGameCircleText": "Mit Game Circle einloggen",
"signInWithGooglePlayText": "Mit Google Play anmelden",
"signInWithTestAccountInfoText": "(veraltete Accountart, benutze Gerät-Accounts)",
"signInWithTestAccountText": "Mit Testaccount einloggen",
"signInWithTestAccountInfoText": "(veraltete Kontoart, benutze Geräte-Kontos)",
"signInWithTestAccountText": "Mit Testkonto einloggen",
"signInWithV2InfoText": "(Ein Account der auf allen Plattformen funktioniert)",
"signInWithV2Text": "Einloggen mit einem BombSquad Account",
"signOutText": "Abmelden",
"signingInText": "Anmelden...",
"signingOutText": "Abmelden...",
@ -37,10 +39,11 @@
"testAccountWarningOculusText": "Achtung: Du bist mit einen \"Testaccount\" angemeldet.\nDieser wird im Laufe diesen Jahres mit einem Oculus Account ersetzt. \nDadurch kann man Tickets kaufen und vieles mehr.\n\nFürs erste wirst du alle Tickets im Spiel verdienen müssen.\n(Du bekommst aber dafür das BombSquad Pro Upgrade umsonst)",
"testAccountWarningText": "Achtung: Du meldest dich mit einem \"Testaccount\" an.\nDieser Account ist an dieses Gerät gebunden und wird\nregelmäßig zurückgesetzt. (Also bitte gib dir nicht \nzuviel Mühe um etwas zu sammeln/freizuschalten)\n\nVerwende eine offizielle Version des Spiels, um einen \"echten\" \nAccount zu benutzen (Game-Center, Google Plus, etc.) \nDas erlaubt es dir auch, deinen Spielstand in der Cloud zu \nspeichern und auf einem anderen Gerät weiterzuspielen.",
"ticketsText": "Tickets: ${COUNT}",
"titleText": "Account",
"unlinkAccountsInstructionsText": "Wähle ein Account aus um die Verknüpfung zu trennen",
"unlinkAccountsText": "Accounts entknüpfen",
"viaAccount": "(über dem Account ${NAME})",
"titleText": "Konto",
"unlinkAccountsInstructionsText": "Wähle ein Konto aus um die Verknüpfung zu trennen",
"unlinkAccountsText": "Kontos entknüpfen",
"v2LinkInstructionsText": "Benutze diesen Link um einen Account zu erstellen oder dich einzuloggen.",
"viaAccount": "(über das Konto ${NAME})",
"youAreLoggedInAsText": "Du bist eingeloggt als:",
"youAreSignedInAsText": "Du bist angemeldet als:"
},
@ -1615,6 +1618,7 @@
"Dutch": "Holländisch",
"English": "Englisch",
"Esperanto": "Esperanto",
"Filipino": "Philippinisch",
"Finnish": "Finnisch",
"French": "Französisch",
"German": "Deutsch",
@ -1635,7 +1639,8 @@
"Slovak": "Slovakisch",
"Spanish": "Spanisch",
"Swedish": "Schwedisch",
"Thai": "thailändisch",
"Tamil": "Tamil",
"Thai": "Thailändisch",
"Turkish": "Türkisch",
"Ukrainian": "Ukrainisch",
"Venetian": "Venezianisch",

View file

@ -32,6 +32,8 @@
"signInWithGooglePlayText": "Snf ocj weo fGOofl Plfl",
"signInWithTestAccountInfoText": "(lgjo cac cojef ot; oeco doic w eofjw oero )",
"signInWithTestAccountText": "Sjc weo fwtjwoefj cowefwf",
"signInWithV2InfoText": "(an zofj c woof woke wo Eire wf ofjjowg)",
"signInWithV2Text": "Sngo cow erwoj CBombSOudds acorjds.",
"signOutText": "Sgngz Ozt",
"signingInText": "Sgngngn infz..",
"signingOutText": "Sngning ozt..",
@ -42,6 +44,7 @@
"titleText": "Acnfnnz",
"unlinkAccountsInstructionsText": "Slj cwefjwe f owcjwoeijowief",
"unlinkAccountsText": "Uldfj owjowerjsr",
"v2LinkInstructionsText": "Usdl ow cweoroe arc o woij erode cowefoweirjewr sers.",
"viaAccount": "(fc cowefjwef ${NAME})",
"youAreLoggedInAsText": "Yzrl arz lgzffd iz az:",
"youAreSignedInAsText": "Yz arz sngnfd inz arz:"
@ -1624,6 +1627,7 @@
"Dutch": "Dtchjdflz",
"English": "Englfjlzjsh",
"Esperanto": "Esprorjjzlz",
"Filipino": "Fefjwoeifj",
"Finnish": "Fnnizhsh",
"French": "Frnzhfhn",
"German": "Grmmzndn",

View file

@ -28,6 +28,8 @@
"signInWithGooglePlayText": "Σύνδεση με Google Play",
"signInWithTestAccountInfoText": "(προσωρινός λογαριασμός. Δημιουργήστε λογαριασμό συσκευής για συνέχιση προόδου)",
"signInWithTestAccountText": "Σύνδεση με δοκιμαστικό λογαριασμό",
"signInWithV2InfoText": "ένας λογαριασμός που λειτουργεί σε όλες τις πλατφορμες",
"signInWithV2Text": "Συνδεθείτε με ένα λογαριασμό BombSquad",
"signOutText": "Αποσύνδεση",
"signingInText": "Σύνδεση...",
"signingOutText": "Αποσύνδεση...",
@ -35,6 +37,7 @@
"titleText": "Λογαριασμός",
"unlinkAccountsInstructionsText": "Επιλέξτε έναν λογαριασμό για αποδέσμευση",
"unlinkAccountsText": "Αποδέσμευση Λογαριασμών",
"v2LinkInstructionsText": "Χρησημοποιήστε αυτόν τον σύνδεσμο για να δημιουργήσετε έναν λογαριασμό ή για να συνδεθείτε.",
"viaAccount": "(μέσω λογαριασμού ${NAME})",
"youAreSignedInAsText": "Είστε συνδεδεμένοι ως:"
},
@ -494,6 +497,7 @@
"yourPowerRankingText": "Η Κατάταξη Δύναμής Σας:"
},
"copyOfText": "${NAME} Αντίγραφο",
"copyText": "αντίγραφο",
"createEditPlayerText": "<Δημιουργία/Επεξεργασία Παίκτη>",
"createText": "Δημιουργία",
"creditsWindow": {
@ -1500,6 +1504,7 @@
"Dutch": "Ολλανδικά",
"English": "Αγγλικά",
"Esperanto": "Εσπαράντο",
"Filipino": "Φιλιπινέζικα",
"Finnish": "Φινλανδικά",
"French": "Γαλλικά",
"German": "Γερμανικά",
@ -1520,6 +1525,7 @@
"Slovak": "Σλοβακικά",
"Spanish": "Ισπανικά",
"Swedish": "Σουηδικά",
"Tamil": "Ταμίλ",
"Thai": "ταϊλανδέζικο",
"Turkish": "Τούρκικα",
"Ukrainian": "Ουκρανικά",

View file

@ -29,6 +29,8 @@
"signInWithGooglePlayText": "गूगल प्ले से साईन ईन करे",
"signInWithTestAccountInfoText": "(पुराना खाते का प्ररूप; आगे के लिए यंत्र खाते का प्रयोग करें)",
"signInWithTestAccountText": "परीक्षण के खाते से साइन इन करें",
"signInWithV2InfoText": "(एक खाता जो सभी प्लेटफार्मों पर काम करता है)",
"signInWithV2Text": "BombSquad खाते से साइन इन करें",
"signOutText": "साइन आउट",
"signingInText": "साइन इन हो रहा है...",
"signingOutText": "साइन आउट हो रहा है...",
@ -39,6 +41,7 @@
"titleText": "खाता",
"unlinkAccountsInstructionsText": "अनलिंक करने के लिए एक खाता चुनें",
"unlinkAccountsText": "खाते अनलिंक करें",
"v2LinkInstructionsText": "खाता बनाने या साइन इन करने के लिए इस लिंक का उपयोग करें।",
"viaAccount": "(खाता ${NAME} के माध्यम से)",
"youAreSignedInAsText": "आप इस खाते से साइनड इन हो: "
},
@ -497,6 +500,7 @@
"yourPowerRankingText": "आपका सत्ता पद :"
},
"copyOfText": "${NAME} दूसरा",
"copyText": "नकल किजिए",
"createEditPlayerText": "<प्लेयर बनाएँ / संपादित करें>",
"createText": "बनायें",
"creditsWindow": {
@ -1504,6 +1508,7 @@
"Dutch": "डच",
"English": "अंग्रेजी",
"Esperanto": "एस्पेरांतो",
"Filipino": "फिलिनो",
"Finnish": "फिनिश",
"French": "फ्रेंच",
"German": "जर्मन",
@ -1524,6 +1529,7 @@
"Slovak": "स्लोवाक",
"Spanish": "स्पेनिश",
"Swedish": "स्वीडिश",
"Tamil": "तामिल",
"Thai": "थाई",
"Turkish": "तुर्की",
"Ukrainian": "यूक्रेनी",

View file

@ -30,6 +30,8 @@
"signInWithGooglePlayText": "Belépés Google fiókkal",
"signInWithTestAccountInfoText": "(Egy régi típusú felhasználó; Mostantól a készülék felhasználóját használd.)",
"signInWithTestAccountText": "Bejelentkezés teszt felhasználóval",
"signInWithV2InfoText": "(egy fiók, amely minden platformon működik)",
"signInWithV2Text": "Jelentkezzen be BombSquad fiókkal",
"signOutText": "Kijelentkezés",
"signingInText": "Bejelentkezés...",
"signingOutText": "Kijelentkezés...",
@ -40,6 +42,7 @@
"titleText": "Felhasználó",
"unlinkAccountsInstructionsText": "Válassz ki egy fiókot a leválasztáshoz",
"unlinkAccountsText": "Fiókok leválasztása",
"v2LinkInstructionsText": "Használja ezt a linket fiók létrehozásához vagy bejelentkezéshez.",
"viaAccount": "(számlán keresztül ${NAME})",
"youAreSignedInAsText": "Be vagy jelentkezve, mint:"
},
@ -498,6 +501,7 @@
"yourPowerRankingText": "Helyezésed:"
},
"copyOfText": "${NAME} másolata",
"copyText": "Másolat",
"createEditPlayerText": "<Játékos készítése/szerkesztése>",
"createText": "Készíts",
"creditsWindow": {
@ -1513,6 +1517,7 @@
"Dutch": "Holland",
"English": "Angol",
"Esperanto": "Eszperanto",
"Filipino": "Filippínó",
"Finnish": "Finn",
"French": "Francia",
"German": "Német",
@ -1533,6 +1538,7 @@
"Slovak": "Szlovák",
"Spanish": "Spanyol",
"Swedish": "Svéd",
"Tamil": "Tamil",
"Thai": "Thai, Thai ember",
"Turkish": "Török",
"Ukrainian": "Ukrán",

View file

@ -29,6 +29,8 @@
"signInWithGooglePlayText": "Masuk menggunakan Google Play",
"signInWithTestAccountInfoText": "(akun tipe lama; gunakan akun device untuk kedepannya)",
"signInWithTestAccountText": "Masuk menggunakan akun percobaan",
"signInWithV2InfoText": "(Akun yang berfungsi di semua akun)",
"signInWithV2Text": "Daftar dengan akun bombsquad",
"signOutText": "Keluar",
"signingInText": "Sedang masuk...",
"signingOutText": "Sedang keluar...",
@ -36,6 +38,7 @@
"titleText": "Akun",
"unlinkAccountsInstructionsText": "Pilih akun yang akan diputuskan.",
"unlinkAccountsText": "Memutus Akun.",
"v2LinkInstructionsText": "Gunakan tautan ini untuk membuat akun atau masuk.",
"viaAccount": "(melalui akun ${NAME})",
"youAreSignedInAsText": "Kamu terdaftar sebagai:"
},
@ -494,6 +497,7 @@
"yourPowerRankingText": "Peringkat Kekuatan Kamu:"
},
"copyOfText": "Salinan ${NAME}",
"copyText": "Salin",
"createEditPlayerText": "<Buat/Edit pemain>",
"createText": "Buat",
"creditsWindow": {
@ -1500,6 +1504,7 @@
"Dutch": "Belanda",
"English": "Inggris",
"Esperanto": "Esperanto",
"Filipino": "Filipina",
"Finnish": "Finlandia",
"French": "Prancis",
"German": "Jerman",
@ -1520,6 +1525,7 @@
"Slovak": "Slovakia",
"Spanish": "Spanyol",
"Swedish": "Swedia",
"Tamil": "Tamil",
"Thai": "Thai",
"Turkish": "Turki",
"Ukrainian": "Ukraina",

View file

@ -15,11 +15,11 @@
"linkAccountsInstructionsNewText": "Per collegare due account, genera un codice nel primo dispositivo\ned inserisci il codice nel secondo. I dati del secondo account\nverranno condivisi in entrambi gli account.\n(I dati del primo account andranno persi)\n\nPuoi collegare fino a ${COUNT} account.\n\nIMPORTANTE: collega solo account che ti appartengono;\nSe colleghi account di amici non sarete in grado di\ngiocare online allo stesso momento.",
"linkAccountsInstructionsText": "Per collegare due account, crea un codice su uno\ndei dispositivi e inserisci quel codice negli altri. \nProgressi e inventario verranno combinati.\nPuoi collegare fino a ${COUNT} account.\n\nIMPORTANTE: Collega solo account che possiedi!\nSe colleghi un account con un tuo amico non potrete\ngiocare allo stesso momento!\n \nInoltre: questa operazione non può essere annullata, quindi stai attento!",
"linkAccountsText": "Collega account",
"linkedAccountsText": "Account Connessi:",
"linkedAccountsText": "Account Collegati:",
"nameChangeConfirm": "Confermi di voler modificare il tuo nome in ${NAME}?",
"notLoggedInText": "<accesso non effettuato>",
"resetProgressConfirmNoAchievementsText": "Stai per cancellare i tuoi progressi in\nmodalità cooperativa e i tuoi punteggi\nlocali (ma non i tuoi ticket). L'opera-\nzione è irreversibile: continuare?",
"resetProgressConfirmText": "Stai per cancellare i tuoi progressi in\nmodalità cooperativa, i tuoi punteggi\nlocali e i trofei (ma non i tuoi ticket).\nL'operazione è irreversibile: continuare?",
"resetProgressConfirmNoAchievementsText": "Stai per cancellare i tuoi progressi in\nmodalità cooperativa, i tuoi obbiettivi, i tuoi punteggi\nlocali (ma non i tuoi biglietti). \n\nL'operazione è irreversibile: continuare?",
"resetProgressConfirmText": "Stai per cancellare i tuoi progressi in\nmodalità cooperativa, i tuoi punteggi\nlocali e i tuoi obiettivi (ma non i tuoi biglietti).\nL'operazione è irreversibile: continuare?",
"resetProgressText": "Cancella Progressi",
"setAccountName": "Inserisci un nome utente",
"setAccountNameDesc": "Seleziona quale nome visualizzare per il tuo account.\nPuoi usare quel nome per uno dei tuoi account collegati,\noppure creare un unico nome personalizzato.",
@ -31,6 +31,8 @@
"signInWithGooglePlayText": "Accedi con Google Play",
"signInWithTestAccountInfoText": "(tipo di account obsoleto; usa gli account dispositivo d'ora in poi)",
"signInWithTestAccountText": "Accedi con un account di prova",
"signInWithV2InfoText": "(un account che funziona su tutte le piattaforme)",
"signInWithV2Text": "Effettua l'accesso con un account di BombSquad",
"signOutText": "Esci",
"signingInText": "Accesso in corso...",
"signingOutText": "Uscita in corso...",
@ -41,18 +43,19 @@
"titleText": "Account",
"unlinkAccountsInstructionsText": "Seleziona un account da scollegare",
"unlinkAccountsText": "Scollega Account",
"v2LinkInstructionsText": "Usa questo link per creare un account o accedere.",
"viaAccount": "(tramite ${NAME})",
"youAreLoggedInAsText": "Accesso effettuato come:",
"youAreSignedInAsText": "Hai effettuato l'accesso come:"
"youAreSignedInAsText": "Hai effettuato l'accesso con:"
},
"achievementChallengesText": "Sfide trofeo",
"achievementText": "Trofeo",
"achievementText": "Obiettivo",
"achievements": {
"Boom Goes the Dynamite": {
"description": "Uccidi 3 cattivoni con la TNT",
"descriptionComplete": "Uccisi 3 cattivoni con la TNT",
"descriptionComplete": "Hai Ucciso 3 cattivoni con la TNT",
"descriptionFull": "Uccidi 3 cattivoni con la TNT in ${LEVEL}",
"descriptionFullComplete": "Uccisi 3 cattivoni con la TNT in ${LEVEL}",
"descriptionFullComplete": "Hai Ucciso 3 cattivoni con la TNT in ${LEVEL}",
"name": "E la dinamite fa Boom!"
},
"Boxer": {
@ -72,7 +75,7 @@
"descriptionComplete": "Hai vinto senza essere colpito",
"descriptionFull": "Vinci ${LEVEL} senza essere colpito",
"descriptionFullComplete": "Hai vinto ${LEVEL} senza essere colpito",
"name": "Vittoria schiacciante"
"name": "Vittoria Impeccabile"
},
"Free Loader": {
"descriptionFull": "Avvia una partita Tutti Contro Tutti con 2 o più giocatori",
@ -84,7 +87,7 @@
"descriptionComplete": "Hai ucciso 6 cattivoni con le mine antiuomo",
"descriptionFull": "Uccidi 6 cattivoni con le mine in ${LEVEL}",
"descriptionFullComplete": "Hai ucciso 6 cattivoni con le mine antiuomo in ${LEVEL}",
"name": "Minatore"
"name": "Minatore D'Oro"
},
"Got the Moves": {
"description": "Vinci senza tirare pugni né bombe",
@ -114,7 +117,7 @@
},
"Last Stand Wizard": {
"description": "Fai 500 punti",
"descriptionComplete": "Hai fatto 500 punti",
"descriptionComplete": "Hai totalizzato 500 punti",
"descriptionFull": "Totalizza 500 punti in ${LEVEL}",
"descriptionFullComplete": "Hai totalizzato 500 punti in ${LEVEL}",
"name": "Mago di ${LEVEL}"
@ -248,7 +251,7 @@
"Sharing is Caring": {
"descriptionFull": "Condividi con successo il gioco con un amico",
"descriptionFullComplete": "Gioco condiviso con successo con un amico",
"name": "Condividere significa tenerci"
"name": "La Condivisione E' La Cura"
},
"Stayin' Alive": {
"description": "Vinci senza morire",
@ -276,7 +279,7 @@
"descriptionComplete": "Hai ucciso 6 cattivoni con la TNT",
"descriptionFull": "Uccidi 6 cattivoni con la TNT su ${LEVEL}",
"descriptionFullComplete": "Hai ucciso 6 cattivoni con la TNT su ${LEVEL}",
"name": "Il dinamitardo"
"name": "Terrore Del Tritolo"
},
"Team Player": {
"descriptionFull": "Avvia una partita Squadre con 4+ giocatori",
@ -319,7 +322,7 @@
"name": "Vittoria in ${LEVEL}"
},
"Uber Runaround Victory": {
"description": "Comleta tutte le ondate",
"description": "Completa tutte le ondate",
"descriptionComplete": "Hai completato tutte le ondate",
"descriptionFull": "Completa tutte le ondate in ${LEVEL}",
"descriptionFullComplete": "Completa tutte le ondate in ${LEVEL}",
@ -331,7 +334,7 @@
"achievementsUnavailableForOldSeasonsText": "Mi dispiace, ma gli obbiettivi non sono disponibili per le stagioni vecchie.",
"addGameWindow": {
"getMoreGamesText": "Ottieni Giochi...",
"titleText": "Aggiunga Partita"
"titleText": "Aggiungi Partita"
},
"allowText": "Consenti",
"alreadySignedInText": "Il tuo account è collegato da un altro dispositivo;\ncambia account o chiudi il gioco nel tuo altro\ndispositivo e riprova.",
@ -351,7 +354,7 @@
"bestOfFinalText": "Finale Al-meglio-di-${COUNT}",
"bestOfSeriesText": "Serie al meglio di ${COUNT}:",
"bestRankText": "Il tuo miglior piazzamento: N.${RANK}",
"bestRatingText": "La tua valutazione massima è ${RATING}",
"bestRatingText": "La tua valutazione migliore è ${RATING}",
"betaErrorText": "Questa versione non è più attiva; per favore, cercane una più recente.",
"betaValidateErrorText": "Impossibile convalidare la beta. (nessuna connessione internet?)",
"betaValidatedText": "Versione beta convalidata; Divertiti!",
@ -445,9 +448,9 @@
"movementControlScaleText": "Dimensione controlli movimento",
"movementText": "Movimento",
"resetText": "Reset",
"swipeControlsHiddenText": "Nascondi icone scivolati",
"swipeInfoText": "Ci vuole un po' per abituarsi ai comandi in stile 'Attacco',\nma rendono più facile giocare senza guardare i comandi.",
"swipeText": "Attacco",
"swipeControlsHiddenText": "Nascondi icone a scivolo",
"swipeInfoText": "Ci vuole un po' per abituarsi ai comandi a scivolo,\nma rendono più facile giocare senza guardare i tasti o lo stick.",
"swipeText": "Scivolo",
"titleText": "Configura il Touchscreen",
"touchControlsScaleText": "Scala dei Comandi Touch"
},
@ -501,7 +504,7 @@
"titleText": "Cooperativi",
"toRankedText": "Al prossimo livello",
"totalText": "Totale",
"tournamentInfoText": "Competi per punteggi alti con\naltri giocatori della tua lega.\n\nI premi sono dati ai giocatori con\ni punteggi più alti quando il tempo del torneo scade.",
"tournamentInfoText": "Competi per punteggi alti con\naltri giocatori della tua lega.\n\nI premi sono assegnati ai giocatori con\ni punteggi più alti quando il tempo del torneo scade.",
"welcome1Text": "Benvenuto in ${LEAGUE}. Puoi migliorare il tuo\n livello lega guadagnando stelle, completando\n obbiettivi, e vincendo i trofei.",
"welcome2Text": "Puoi anche guadagnare biglietti con molte attività simili.\nI biglietti possono essere usato per sbloccare nuovi capitoli, mappe e\nmini-giochi, per entrare nei tornei ed altro.",
"yourPowerRankingText": "La tua posizione assoluta"
@ -598,7 +601,7 @@
"globalProfileText": "(profilo globale)",
"highlightText": "colore principale",
"iconText": "icona",
"localProfileInfoText": "I profili giocatori locali non hanno icone e i loro nomi\nnon sono garantiti che siano unici. Aggiorna a un profilo\nglobale per riservare un nome unico e per aggiungere un'icona personalizzata",
"localProfileInfoText": "I profili giocatori locali non hanno icone e non è\n garantito che siano unici. Aggiorna a un profilo\nglobale per riservare un nome unico e per aggiungere un'icona personalizzata",
"localProfileText": "(profilo locale)",
"nameDescriptionText": "Nome del giocatore",
"nameText": "Nome",
@ -669,7 +672,7 @@
"firstToFinalText": "Finale First-to-${COUNT}",
"firstToSeriesText": "Serie First-to-${COUNT}",
"fiveKillText": "CINQUE UCCISIONI!!!",
"flawlessWaveText": "Ondata schiacciante",
"flawlessWaveText": "Ondata Impeccabile!",
"fourKillText": "QUATTRO UCCISIONI!!!",
"freeForAllText": "Tutti Contro Tutti",
"friendScoresUnavailableText": "Punteggi degli amici non disponibili.",
@ -698,7 +701,7 @@
"gamesToText": "${WINCOUNT} - ${LOSECOUNT}",
"gatherWindow": {
"aboutDescriptionLocalMultiplayerExtraText": "Ricorda: qualunque dispositivo in un gruppo può ospitare \npiù di un giocatore se si hanno abbastanza controller.",
"aboutDescriptionText": "Usa queste schede per creare un gruppo-\n\nI gruppi ti permettono di partecipare a giochi e\ntornei con i tuoi amici usando diversi dispositivi.\n\nUsa il tasto ${PARTY} in alto a destra per chattare\ne interagire con il tuo gruppo.\n(su un controller, premi ${BUTTON} in un menu)",
"aboutDescriptionText": "Usa queste schede per assemblare un party.\n\nI party ti permettono di partecipare a giochi e\ntornei con i tuoi amici usando diversi dispositivi.\n\nUsa il tasto ${PARTY} in alto a destra per chattare\ne interagire con il tuo gruppo.\n(su un controller, premi ${BUTTON} in un menu)",
"aboutText": "Informazioni",
"addressFetchErrorText": "<errore nel recuperare gli indirizzi>",
"appInviteInfoText": "Invita i tuoi amici a provare BonvSquad e loro \nriceveranno ${COUNT} biglietti gratis. Tu guadagnerai\n${YOU_COUNT} per ogni amico che lo farà.",
@ -706,7 +709,7 @@
"appInviteSendACodeText": "Inviagli un codice",
"appInviteTitleText": "Invito per l'app di ${APP_NAME}",
"bluetoothAndroidSupportText": "(funziona su dispositivi Android dotati di Bluetooth)",
"bluetoothDescriptionText": "Ospita/unisciti a un gruppo via Bluetooth:",
"bluetoothDescriptionText": "Ospita/unisciti a un party via Bluetooth:",
"bluetoothHostText": "Ospita via Bluetooth",
"bluetoothJoinText": "Unisciti via Bluetooth",
"bluetoothText": "Bluetooth",
@ -718,8 +721,8 @@
"earnTicketsForRecommendingAmountText": "I tuoi amici riceveranno ${COUNT} biglietti se proveranno il gioco\n(anche tu riceverai ${YOU_COUNT} biglietti per ogni amico che lo farà)",
"earnTicketsForRecommendingText": "Condividi il gioco\nper biglietti gratis...",
"emailItText": "Manda Email",
"favoritesSaveText": "enregistrer comme favori",
"favoritesText": "Favoris",
"favoritesSaveText": "Salva nei preferiti",
"favoritesText": "Preferiti",
"freeCloudServerAvailableMinutesText": "Il prossimo server gratuito sarà disponibile tra ${MINUTES} minuti!",
"freeCloudServerAvailableNowText": "Server gratuito disponibile!",
"freeCloudServerNotAvailableText": "Nessun server gratuito disponibile",
@ -746,12 +749,12 @@
"joinPublicPartyDescriptionText": "Unisciti a un party pubblico",
"localNetworkDescriptionText": "Unisciti ad un Party vicino (LAN, Bluetooth, etc.)",
"localNetworkText": "Rete locale",
"makePartyPrivateText": "Rendi privato il mio gruppo",
"makePartyPublicText": "Rendi pubblico il mio gruppo",
"makePartyPrivateText": "Rendi privato il mio party",
"makePartyPublicText": "Rendi pubblico il mio party",
"manualAddressText": "Indirizzi",
"manualConnectText": "Connettiti",
"manualDescriptionText": "Unisciti a un gruppo all'indirizzo:",
"manualJoinSectionText": "se joindre à la direction",
"manualJoinSectionText": "Unisciti con l'indirizzo",
"manualJoinableFromInternetText": "Sei raggiungibile da internet?",
"manualJoinableNoWithAsteriskText": "NO*",
"manualJoinableYesText": "SÌ",
@ -762,26 +765,26 @@
"nearbyText": "Locale",
"noConnectionText": "<nessuna connessione>",
"otherVersionsText": "(altre versioni)",
"partyCodeText": "Code du parti",
"partyCodeText": "Codice del Party",
"partyInviteAcceptText": "Accetta",
"partyInviteDeclineText": "Rifiuta",
"partyInviteGooglePlayExtraText": "(vedi la scheda 'Google Play' nella finestra 'Raduna')",
"partyInviteIgnoreText": "Ignora",
"partyInviteText": "${NAME} ti ha invitato\nad unirsi al suo gruppo!",
"partyNameText": "Nome gruppo",
"partyServerRunningText": "votre serveur de groupe est en cours d'exécution",
"partySizeText": "dimensione gruppo",
"partyInviteText": "${NAME} ti ha invitato\nad unirsi al suo party!",
"partyNameText": "Nome Party",
"partyServerRunningText": "Il tuo party è in esecuzione.",
"partySizeText": "dimensione party",
"partyStatusCheckingText": "controllo status in corso...",
"partyStatusJoinableText": "il tuo gruppo è ora raggiungibile da internet",
"partyStatusJoinableText": "il tuo party è ora raggiungibile da internet",
"partyStatusNoConnectionText": "impossibile connettersi al server",
"partyStatusNotJoinableText": "il tuo gruppo non è raggiungibile da internet",
"partyStatusNotPublicText": "il tuo gruppo non è pubblico",
"partyStatusNotJoinableText": "il tuo party non è raggiungibile da internet",
"partyStatusNotPublicText": "il tuo party non è pubblico",
"pingText": "ping",
"portText": "Porta",
"privatePartyCloudDescriptionText": "les parties privées s'exécutent sur des serveurs cloud dédiés; aucune configuration de routeur requise",
"privatePartyCloudDescriptionText": "I party privati prendono posto su dei cloud server fatti apposta; non c'è bisogno di una configurazione del router.",
"privatePartyHostText": "Ospita un Party privato",
"privatePartyJoinText": "Entra in un Party privato",
"privateText": "Privé",
"privateText": "Privato",
"publicHostRouterConfigText": "Questa opzione richiede la configurazione di port-forwarding sul tuo router. Per comodità, utilizza la funzionalità di hosting su server",
"publicText": "Pubblico",
"requestingAPromoCodeText": "Richiesta codice in corso...",
@ -1579,6 +1582,7 @@
"Dutch": "Olandese",
"English": "Inglese",
"Esperanto": "Esperanto",
"Filipino": "Filippino",
"Finnish": "Finlandese",
"French": "Francese",
"German": "Tedesco",
@ -1599,6 +1603,7 @@
"Slovak": "Slovacco",
"Spanish": "Spagnolo",
"Swedish": "Svedese",
"Tamil": "Tamil",
"Thai": "Tailandese",
"Turkish": "Turco",
"Ukrainian": "Ucraino",
@ -1814,7 +1819,7 @@
"You can judge when a bomb is going to explode based on the\ncolor of sparks from its fuse: yellow..orange..red..BOOM.": "Puoi capire quando una bomba sta per esplodere basandoti\nsul colore della miccia: giallo... arancione... rosso... BOOOM.",
"You can throw bombs higher if you jump just before throwing.": "Se salti appena prima di lanciarle, le bombe arrivano più in alto.",
"You don't need to edit your profile to change characters; Just press the top\nbutton (pick-up) when joining a game to override your default.": "Non c'è bisogno di creare un profilo per cambiare personaggio; basta premere \nil pulsante superiore (afferra) quando prendi parte ad un gioco.",
"You take damage when you whack your head on things,\nso try to not whack your head on things.": "Vieni danneggiato quando sbatti la testa contro le cose.\nQuini? Quindi cerca di non sbattere la testa contro le cose.",
"You take damage when you whack your head on things,\nso try to not whack your head on things.": "Subisci danno quando sbatti la testa contro le cose,\nquindi cerca di non farlo.",
"Your punches do much more damage if you are running or spinning.": "I pugni fanno molti più danni se stai correndo o roteando."
}
},
@ -1845,7 +1850,7 @@
"phrase19Text": "Saltare aiuta a lanciare più in alto.",
"phrase20Text": "Fai girare la tua bomba per lanci ancora più lunghi.",
"phrase21Text": "Capire quando lanciare può essere difficile.",
"phrase22Text": "Uff...",
"phrase22Text": "Accipicchia.",
"phrase23Text": "Prova a far consumare la miccia per un secondo o due.",
"phrase24Text": "Così si fa! Cotto a puntino.",
"phrase25Text": "Be', questo è tutto.",

View file

@ -29,6 +29,8 @@
"signInWithGooglePlayText": "Google Play로 로그인",
"signInWithTestAccountInfoText": "(이전 계정 유형, 앞의 기기 계정을 이용하세요)",
"signInWithTestAccountText": "테스트 계정으로 로그인",
"signInWithV2InfoText": "(모든 플랫폼에서 작동하는 계정입니다)",
"signInWithV2Text": "BombSquad 계정으로 로그인",
"signOutText": "로그아웃",
"signingInText": "로그인 중...",
"signingOutText": "로그아웃 중...",
@ -37,6 +39,7 @@
"titleText": "계정",
"unlinkAccountsInstructionsText": "계정 연동을 해제할 계정을 선택하세요",
"unlinkAccountsText": "계정 연동해제",
"v2LinkInstructionsText": "니 링크를 사용해서 계정을 만들거나, 로그인을 하세요.",
"viaAccount": "(계정 종류 ${NAME})",
"youAreSignedInAsText": "현재 로그인된 사용자 이름:"
},
@ -495,6 +498,7 @@
"yourPowerRankingText": "내 파워 랭킹:"
},
"copyOfText": "${NAME} 사본",
"copyText": "복사",
"createEditPlayerText": "<플레이어 생성/편집>",
"createText": "생성",
"creditsWindow": {
@ -1496,6 +1500,7 @@
"Dutch": "네덜란드어",
"English": "영어",
"Esperanto": "에스페란토",
"Filipino": "필리핀어",
"Finnish": "핀란드어",
"French": "프랑스어",
"German": "독일어",
@ -1516,6 +1521,7 @@
"Slovak": "슬로바키아어",
"Spanish": "스페인어",
"Swedish": "스웨덴어",
"Tamil": "타밀어",
"Thai": "태국어",
"Turkish": "터키어",
"Ukrainian": "우크라이나어",

View file

@ -1,9 +1,9 @@
{
"accountSettingsWindow": {
"accountNameRules": "نام می‌تواند اموجی (شکلک) یا نویسه‌های ویژه داشته باشد",
"accountNameRules": "نام نمی‌تواند اموجی (شکلک) یا نویسه‌ های ویژه داشته باشد",
"accountProfileText": "(مشخصات حساب)",
"accountsText": "پروفایل ها",
"achievementProgressText": "${TOTAL} از‎ ${COUNT} :دستاوردها",
"achievementProgressText": "${TOTAL}/${COUNT} :دستاوردها",
"campaignProgressText": "${PROGRESS} :[سخت] پیشروی در بازی اصلی",
"changeOncePerSeason": ".فقط یک‌بار در هر فصل می‌توانید این مورد را تغییر دهید",
"changeOncePerSeasonError": "(روز تا فصل بعد‎ ${NUM}) برای تغییر این گزینه باید تا فصل بعد صبر کنید",
@ -13,8 +13,8 @@
"linkAccountsInfoText": "(به اشتراک گذاری پیشروی بین دستگاه‌های مختلف)",
"linkAccountsInstructionsNewText": "برای اتصال دو پروفایل، ابتدا یک کد در پروفایل اول بسازید\nسپس آن را در پروفایل دوم وارد کنید. پس از این کار \n.اطلاعات پروفایل دوم بین دو پروفایل به اشتراک گذاشته می‌شود\n(اطلاعات پروفایل اول از بین خواهد رفت)\n\n.پروفایل را به هم متصل کنید‎ ${COUNT} شما می‌توانید تا\nتوجه: تنها پروفایل‌هایی که مال خودتان است را\nبه هم متصل کنید! اگر به پروفایل دوستانتان وصل\n.شوید، نمی‌توانید همزمان آنلاین بازی کنید",
"linkAccountsInstructionsText": "برای اتصال دو حساب، در یکی از\nآن ها کدی ایجاد کرده \nو آن را در دیگری وارد کنید.\nپیشرفت ها و موجودی ترکیب خواهد شد.\nحساب را وصل کنید ${COUNT} شما می توانید.\n!توجه : فقط حساب هایی را وصل کنید که برای\n شماست\nاگر شما حساب دیگری را وصل کنید، شما توانایی این را ندارید که در یک زمان بازی کنید!\nاین عمل برگشت پذیر نیست، پس \nدقت کنید!",
"linkAccountsText": "متصل کردن پروفایل‌ها",
"linkedAccountsText": "پروفایل‌های متصل‌شده:",
"linkAccountsText": "متصل کردن حساب ها",
"linkedAccountsText": ":حساب های متصل شده",
"nameChangeConfirm": "تغییر کند؟‎ ${NAME} آیا نام شما به",
"resetProgressConfirmNoAchievementsText": "همهٔ پیشروی‌های شما در بخش همکاری و بالاترین امتیازات\nشما پاک خواهد شد. (به استثنای بلیت‌های شما)\nاین کار برگشت‌پذیر نیست. آیا مطمئنید؟",
"resetProgressConfirmText": "همهٔ پیشروی‌ها در بخش همکاری، دستاوردها\n.و امتیازات بالای شما پاک خواهد شد\n(به استثنای بلیت‌های شما)\nاین کار برگشت‌پذیر نیست. آیا مطمئنید؟",
@ -29,6 +29,8 @@
"signInWithGooglePlayText": "ورود با حساب بازی‌های گوگل",
"signInWithTestAccountInfoText": "(حساب میراثی؛ از حساب‌های دستگاه برای پیشروی استفاده می‌کند)",
"signInWithTestAccountText": "ورود با حساب آزمایشی",
"signInWithV2InfoText": "یک حساب کاربری که بر روی تمام سیستم عامل ها کار می کند",
"signInWithV2Text": "ورود به سیستم با حساب بمب اسکواد",
"signOutText": "خروج از حساب",
"signingInText": "در حال اتصال…",
"signingOutText": "در حال خروج…",
@ -36,6 +38,7 @@
"titleText": "حساب",
"unlinkAccountsInstructionsText": "یک حساب را برای جداسازی انتخاب کنید",
"unlinkAccountsText": "جداسازی حساب‌ها",
"v2LinkInstructionsText": "استفاده از این لینک برای ایجاد یک حساب کاربری و یا ورود به سیستم.",
"viaAccount": "(${NAME} از طریق حساب)",
"youAreSignedInAsText": ":با این حساب وصل شده‌اید"
},
@ -496,6 +499,7 @@
"yourPowerRankingText": "رتبه‌بندی قدرت شما:"
},
"copyOfText": "${NAME} کپی",
"copyText": "کپی کردن",
"createEditPlayerText": "<ایجاد/ویرایش بازیکن>",
"createText": "ساختن",
"creditsWindow": {
@ -550,7 +554,7 @@
"disableXInputDescriptionText": "اجازه می‌دهد به بیش از 4 کنترل کننده اما ممکن است کار نکند.",
"disableXInputText": "غیرفعال کردن ورودی ایکس",
"doneText": "انجام شد",
"drawText": "مساوی",
"drawText": "برابر",
"duplicateText": "تکراری",
"editGameListWindow": {
"addGameText": "افزودن\nبازی",
@ -953,7 +957,7 @@
"singlePlayerExamplesText": "Single Player / Co-op Examples",
"versusExamplesText": "Versus Examples"
},
"languageSetText": ".است «${LANGUAGE}» زبان هم‌اکنون",
"languageSetText": "زبان فعلی: ${LANGUAGE}",
"lapNumberText": "${TOTAL}/${CURRENT} دور",
"lastGamesText": "(بازی آخر ${COUNT})",
"leaderboardsText": "مدیران",
@ -1179,7 +1183,7 @@
"replayEndText": "پایان بازپخش",
"replayNameDefaultText": "بازپخش بازی اخیر",
"replayReadErrorText": "خطا در خواندن فایل بازپخش",
"replayRenameWarningText": "پس از بازی اگر شما خواستید نگه داشته شود,درغیر اینصورت بازنویسی خواهد شد\"${REPLAY}\"تغییر نام",
"replayRenameWarningText": "عبارت «${REPLAY}» را تغییر دهید، اگر می‌خواهید بعد از یک بازی آن را از دست ندهید. در غیر این صورت بازنویسی می‌شود.",
"replayVersionErrorText": "با عرض پوزش این بازبخش در ورژن مختلفیاز بازی ایجاد شده\n است و نمیتوان مورد استفاده قرار گیرد",
"replayWatchText": "دیدن بازبخش بازی",
"replayWriteErrorText": "خطا در نوشتن فایل بازپخش.",
@ -1230,7 +1234,7 @@
"enablePackageModsText": "فعالسازی پکیج مد محلی",
"enterPromoCodeText": "وارد کردن کد",
"forTestingText": "توجه: این تغیرات برای آزمایش کردن هستند و هنگام خروج به حال اول باز میگردند",
"helpTranslateText": "${APP_NAME}'s non-English translations are a community\nsupported effort. If you'd like to contribute or correct\na translation, follow the link below. Thanks in advance!",
"helpTranslateText": "ترجمه‌های غیرانگلیسی ${APP_NAME} تلاشی است که\nتوسط انجمن پشتیبانی می‌شود. اگر مایل به کمک یا تصحیح\nترجمه هستید، پیوند زیر را دنبال کنید. پیشاپیش متشکرم!",
"kickIdlePlayersText": "بیرون انداختن بازیکنان غیرفعال",
"kidFriendlyModeText": "حالت دوستانه برای کودکان. خشونت کم",
"languageText": "زبان",
@ -1347,7 +1351,7 @@
"timeSuffixMinutesText": "دقیقه ${COUNT}",
"timeSuffixSecondsText": "ثانیه ${COUNT}",
"tipText": "نکته",
"titleText": "BombSquad",
"titleText": "بمب‌اسکواد",
"titleVRText": "BombSquad VR",
"topFriendsText": "بالاترین امتیاز دوستان",
"tournamentCheckingStateText": "چک کردن وضعیت مسابقات؛ لطفا صبر کنید",
@ -1445,7 +1449,7 @@
"Steal the enemy flag ${ARG1} times.": "بار ${ARG1} ربودن پرچم حریف",
"Steal the enemy flag.": "ربودن پرچم حریف",
"There can be only one.": "صاحب پرچم فقط میتونه یه نفر باشه",
"Touch the enemy flag ${ARG1} times.": "بار ${ARG1}لمس پرچم دشمن",
"Touch the enemy flag ${ARG1} times.": "${ARG1} بار لمس پرچم دشمن",
"Touch the enemy flag.": "لمس پرچم دشمن",
"carry the flag for ${ARG1} seconds": "ثانیه${ARG1}حمل و نگهداری پرچم برای",
"kill ${ARG1} enemies": "حریف ${ARG1} ازبین بردن",
@ -1470,7 +1474,7 @@
"Chosen One": "فرد منتخب",
"Conquest": "قدرت نمایی",
"Death Match": "نبرد مرگبار",
"Easter Egg Hunt": "Easterگرفتن تخم مرغ های جشن",
"Easter Egg Hunt": "شکار تخم‌مرغ عید پاک",
"Elimination": "استقامت",
"Football": "فوتبال آمریکایی",
"Hockey": "هاکی",
@ -1479,9 +1483,9 @@
"Meteor Shower": "بمباران",
"Ninja Fight": "نبرد با نینجاها",
"Onslaught": "مبارزه",
"Race": "مسابقه ی دو",
"Race": "مسابقهٔ دو",
"Runaround": "مانع",
"Target Practice": "تمرین بمب اندازی",
"Target Practice": "تمرین بمباندازی",
"The Last Stand": "دفاع آخر"
},
"inputDeviceNames": {
@ -1490,7 +1494,7 @@
},
"languages": {
"Arabic": "عربی",
"Belarussian": "بلاروس",
"Belarussian": "بلاروسی",
"Chinese": "چینی ساده شده",
"ChineseTraditional": "چینی سنتی",
"Croatian": "کرواتی",
@ -1499,10 +1503,11 @@
"Dutch": "هلندی",
"English": "انگلیسی",
"Esperanto": "اسپرانتو",
"Filipino": "فلیپینی",
"Finnish": "فنلاندی",
"French": "فرانسوی",
"German": "آلمانی",
"Gibberish": "قبريش",
"Gibberish": "قبرسی",
"Greek": "یونانی",
"Hindi": "هندی",
"Hungarian": "مجارستانی",
@ -1510,15 +1515,16 @@
"Italian": "ایتالیایی",
"Japanese": "ژاپنی",
"Korean": "کره‌ای",
"Persian": "فارسی",
"Persian": "فارسی",
"Polish": "لهستانی",
"Portuguese": "پرتغالی",
"Romanian": "رومانیایی",
"Russian": "روسی",
"Serbian": "صربستانی",
"Slovak": "اسلوواکی",
"Slovak": "اسلواک",
"Spanish": "اسپانیایی",
"Swedish": "سوئدی",
"Tamil": "تامیلی",
"Thai": "تایلندی",
"Turkish": "ترکی",
"Ukrainian": "اوکراینی",
@ -1806,7 +1812,7 @@
"watchWindow": {
"deleteConfirmText": "حذف شود؟\"${REPLAY}\"",
"deleteReplayButtonText": "حذف\nبازبخش",
"myReplaysText": "بازیهای ضبط شده‌ی من",
"myReplaysText": "بازی‌های ضبط‌شدهٔ من",
"noReplaySelectedErrorText": "بازپخشی انتخاب نشده",
"playbackSpeedText": "سرعت باز پخش:${SPEED}",
"renameReplayButtonText": "تغییرنام\nبازبخش",
@ -1818,8 +1824,8 @@
"replayRenameErrorInvalidName": "نمی‌توان نام بازبخش را تغیر داد: نام نامعتبر است",
"replayRenameErrorText": "خطا در تغییر نام بازپخش.",
"sharedReplaysText": "اشتراک گزاری بازی ها",
"titleText": "بازی های ضبط شده",
"watchReplayButtonText": "تماشای بازی\nضبط شده"
"titleText": "بازی‌های ضبط‌شده",
"watchReplayButtonText": "تماشای بازی\nضبطشده"
},
"waveText": "دست",
"wellSureText": "! حتما",

View file

@ -30,6 +30,8 @@
"signInWithGooglePlayText": "Zapisz się kontem Google Play",
"signInWithTestAccountInfoText": "Konto.",
"signInWithTestAccountText": "Zapisz się testowym kontem.",
"signInWithV2InfoText": "(konto działa na wszystkich platformach)",
"signInWithV2Text": "Zaloguj się używając konta BombSquad",
"signOutText": "Wypisz się",
"signingInText": "Zapisywanie się...",
"signingOutText": "Wypisywanie...",
@ -40,6 +42,7 @@
"titleText": "Konto",
"unlinkAccountsInstructionsText": "Wybierz konto do rozłączenia",
"unlinkAccountsText": "Rozłącz konta",
"v2LinkInstructionsText": "Użyj tego linku aby stworzyć konto lub zaloguj się.",
"viaAccount": "(przez konto ${NAME})",
"youAreLoggedInAsText": "Jesteś zalogowany jako:",
"youAreSignedInAsText": "Jesteś zapisany jako:"
@ -507,6 +510,7 @@
"yourPowerRankingText": "Twoje miejsce:"
},
"copyOfText": "${NAME} - kopia",
"copyText": "Kopiuj",
"createAPlayerProfileText": "Utworzyć profil gracza?",
"createEditPlayerText": "<Stwórz/Edytuj Gracza>",
"createText": "Utwórz",
@ -1579,6 +1583,7 @@
"Dutch": "Holenderski",
"English": "Angielski",
"Esperanto": "Esperanto",
"Filipino": "Filipiński",
"Finnish": "Fiński",
"French": "Francuski",
"German": "Niemiecki",
@ -1599,6 +1604,7 @@
"Slovak": "słowacki",
"Spanish": "Hiszpański",
"Swedish": "Szwedzki",
"Tamil": "Tamil",
"Thai": "Tajski",
"Turkish": "Turecki",
"Ukrainian": "Ukraiński",

View file

@ -11,18 +11,18 @@
"linkAccountsEnterCodeText": "Inserir código",
"linkAccountsGenerateCodeText": "Gerar código",
"linkAccountsInfoText": "(compartilhar progresso entre várias plataformas)",
"linkAccountsInstructionsNewText": "Para vincular duas contas, gere um código na primeira\ne insira o código na segunda. O progresso da\nsegunda conta será sincronizado com ambas.\n(Progresso da primeira conta será perdido)\n\nVocê pode vincular ${COUNT} contas.\n\nIMPORTANTE: apenas vincule contas que você tem acesso; \nSe você vincular a conta de um amigo vocês não\nserão capazes de jogar online ao mesmo tempo.",
"linkAccountsInstructionsNewText": "Para vincular duas contas, gere um código na primeira\ne insira o código na segunda. O progresso da\nsegunda conta será sincronizado com ambas.\n(O progresso da primeira conta será perdido)\n\nVocê pode vincular até ${COUNT} contas.\n\nIMPORTANTE: vincule apenas contas que tem acesso; \nSe você vincular a conta de um amigo, vocês não\nirão conseguir jogar online ao mesmo tempo.",
"linkAccountsInstructionsText": "Para vincular duas contas, gere um código\nem uma delas e o insira na outra.\nProgresso e inventário serão combinados.\nVocê pode vincular até ${COUNT} contas.\n\nIMPORTANTE: Vincule apenas as contas que você possui!\nSe você vincular contas a seus amigos, você\nnão será capaz de jogar ao mesmo tempo!\n\nAlém disso: isso não pode ser desfeito atualmente, então tenha cuidado!",
"linkAccountsText": "Vincular contas",
"linkedAccountsText": "Contas vinculadas:",
"nameChangeConfirm": "Mudar o nome da sua conta para ${NAME}?",
"notLoggedInText": "<não logado>",
"resetProgressConfirmNoAchievementsText": "Isso reiniciará o seu progresso no cooperativo e\nsuas pontuações (mas não os seus bilhetes).\nIsso não pode ser desfeito. Tem certeza?",
"resetProgressConfirmText": "Isso reiniciará o seu progresso no cooperativo,\nsuas conquistas e suas pontuações\n(mas não os seus bilhetes). Isso não pode\nser desfeito. Tem certeza?",
"resetProgressConfirmNoAchievementsText": "Isto reiniciará o seu progresso no cooperativo e\nas suas pontuações (mas não os seus bilhetes).\nIsto não pode ser desfeito. Tem certeza?",
"resetProgressConfirmText": "Isto reiniciará o seu progresso no cooperativo,\nas suas conquistas e as suas pontuações\n(mas não os seus bilhetes). Isto não pode\nser desfeito. Tem certeza?",
"resetProgressText": "Reiniciar progresso",
"setAccountName": "Escolha o nome da conta",
"setAccountNameDesc": "Escolha o nome que será exibido na sua conta.\nVocê pode usar o nome de uma de suas contas\nou criar um nome personalizado exclusivo.",
"signInInfoText": "Inicie a sessão para ganhar bilhetes, compita online e compartilhe\nseu progresso entre vários dispositivos.",
"signInInfoText": "Inicie sessão para ganhar bilhetes, compita online e compartilhe\no seu progresso entre vários dispositivos.",
"signInText": "Iniciar sessão",
"signInWithDeviceInfoText": "(uma conta automática disponível apenas neste aparelho)",
"signInWithDeviceText": "Iniciar sessão com conta do dispositivo",
@ -30,6 +30,8 @@
"signInWithGooglePlayText": "Iniciar sessão com Google Play",
"signInWithTestAccountInfoText": "(tipo de conta legado; use as contas do dispositivo daqui em diante)",
"signInWithTestAccountText": "Iniciar sessão com conta teste",
"signInWithV2InfoText": "(uma conta que funciona em todas as plataformas)",
"signInWithV2Text": "Iniciar sessão com conta do BombSquad",
"signOutText": "Finalizar sessão",
"signingInText": "Iniciando sessão...",
"signingOutText": "Finalizando sessão...",
@ -40,6 +42,7 @@
"titleText": "Conta",
"unlinkAccountsInstructionsText": "Selecione uma conta para desvincular",
"unlinkAccountsText": "Desvincular contas",
"v2LinkInstructionsText": "Utilize o link para criar uma conta ou entrar nela.",
"viaAccount": "(via ${NAME})",
"youAreLoggedInAsText": "Você está logado como:",
"youAreSignedInAsText": "Iniciou sessão como:"
@ -52,7 +55,7 @@
"descriptionComplete": "Matou 3 inimigos com TNT",
"descriptionFull": "Mate 3 inimigos com TNT no ${LEVEL}",
"descriptionFullComplete": "Matou 3 inimigos com TNT no ${LEVEL}",
"name": "Quem Brinca com Fogo Sai Queimado"
"name": "Quem brinca com fogo, sai queimado"
},
"Boxer": {
"description": "Ganhe sem usar bombas",
@ -207,7 +210,7 @@
"descriptionComplete": "Ganhou sem deixar os inimigos marcarem",
"descriptionFull": "Ganhe no ${LEVEL} sem deixar os inimigos marcarem",
"descriptionFullComplete": "Ganhou no ${LEVEL} sem deixar os inimigos marcarem",
"name": "${LEVEL} De Levada"
"name": "${LEVEL} de levada"
},
"Rookie Football Victory": {
"description": "Ganhe a partida",
@ -245,8 +248,8 @@
"name": "Mago do ${LEVEL}"
},
"Sharing is Caring": {
"descriptionFull": "Compartilhe o jogo com um amigo com êxito",
"descriptionFullComplete": "Jogo compartilhado com um amigo com êxito",
"descriptionFull": "Compartilhe o jogo com um amigo",
"descriptionFullComplete": "Jogo compartilhado com um amigo",
"name": "Compartilhar é amar"
},
"Stayin' Alive": {
@ -261,14 +264,14 @@
"descriptionComplete": "Causou 100% de dano com um soco",
"descriptionFull": "Cause 100% de dano com um soco no ${LEVEL}",
"descriptionFullComplete": "Causou 100% de dano com um soco no ${LEVEL}",
"name": "Super Mega Soco"
"name": "Super mega soco"
},
"Super Punch": {
"description": "Cause 50% de dano com um soco",
"descriptionComplete": "Causou 50% de dano com um soco",
"descriptionFull": "Cause 50% de dano com um soco no ${LEVEL}",
"descriptionFullComplete": "Causou 50% de dano com um soco no ${LEVEL}",
"name": "Super Soco"
"name": "Supersoco"
},
"TNT Terror": {
"description": "Mate 6 inimigos com TNT",
@ -333,15 +336,15 @@
"titleText": "Adicionar jogo"
},
"allowText": "Permitir",
"alreadySignedInText": "Sua conta está logada em outro dispositivo;\nMude de conta ou feche o jogo no seu\noutro dispositivo e tente novamente.",
"apiVersionErrorText": "Não pôde carregar o módulo ${NAME}; ele é destinado à versão ${VERSION_USED}; exigimos a ${VERSION_REQUIRED}.",
"alreadySignedInText": "A conta tem sessão iniciada em outro dispositivo;\nMude de conta ou feche o jogo no seu\noutro dispositivo e tente novamente.",
"apiVersionErrorText": "Não é possível carregar o módulo ${NAME}; ele é destinado à versão ${VERSION_USED}; exigimos a ${VERSION_REQUIRED}.",
"audioSettingsWindow": {
"headRelativeVRAudioInfoText": "(\"Auto\" ativado apenas quando os fones estão conectados)",
"headRelativeVRAudioText": "Áudio para fones de RV",
"musicVolumeText": "Volume da música",
"soundVolumeText": "Volume do som",
"soundtrackButtonText": "Trilha Sonora",
"soundtrackDescriptionText": "(tocar sua própria música durante o jogo)",
"soundtrackButtonText": "Trilha sonora",
"soundtrackDescriptionText": "(tocar a sua própria música durante o jogo)",
"titleText": "Áudio"
},
"autoText": "Auto",
@ -359,13 +362,13 @@
"boostText": "Impulso",
"bsRemoteConfigureInAppText": "${REMOTE_APP_NAME} é configurado no próprio aplicativo.",
"buttonText": "botão",
"canWeDebugText": "Gostaria que BombSquad reportasse erros, falhas e \ninformações básicas de uso para o desenvolvedor?\n\nEstes dados não contêm informações pessoais e ajudam\na manter o jogo funcionando sem erros e livre de problemas.",
"canWeDebugText": "Deseja que o BombSquad comunique os erros, falhas e \ninformações básicas de uso para o desenvolvedor?\n\nEstes dados não contêm informações pessoais e ajudam\na manter o jogo funcionando corretamente.",
"cancelText": "Cancelar",
"cantConfigureDeviceText": "Desculpe, ${DEVICE} não é configurável.",
"challengeEndedText": "Este desafio acabou.",
"chatMuteText": "Silenciar bate-papo",
"chatMutedText": "Bate-papo silenciado",
"chatUnMuteText": "Reativar som do bate-papo",
"chatMuteText": "Silenciar chat",
"chatMutedText": "Chat silenciado",
"chatUnMuteText": "Reativar som do chat",
"choosingPlayerText": "<escolhendo jogador>",
"completeThisLevelToProceedText": "Você deve completar \neste nível para continuar!",
"completionBonusText": "Bônus de conclusão",
@ -389,10 +392,10 @@
"configGamepadWindow": {
"advancedText": "Avançado",
"advancedTitleText": "Configuração avançada dos controles",
"analogStickDeadZoneDescriptionText": "(ative isto se seu personagem 'escorrega' quando você solta o direcional)",
"analogStickDeadZoneDescriptionText": "(ative isto se o personagem 'escorrega' quando você solta o direcional)",
"analogStickDeadZoneText": "Área morta do analógico",
"appliesToAllText": "(serve para todos os controles deste tipo)",
"autoRecalibrateDescriptionText": "(ative isto se o seu personagem não se move na velocidade máxima)",
"autoRecalibrateDescriptionText": "(ative isto se o personagem não se move na velocidade máxima)",
"autoRecalibrateDescriptionTextScale": 0.4,
"autoRecalibrateText": "Calibrar automaticamente o analógico",
"autoRecalibrateTextScale": 0.65,
@ -431,7 +434,7 @@
"twoInOneSetupText": "Configuração do Controle 2-em-1",
"uiOnlyDescriptionText": "(impede que este controle entre em um jogo)",
"uiOnlyText": "Limitar o Uso ao Menu",
"unassignedButtonsRunText": "Todo Botão Não Definido Executa",
"unassignedButtonsRunText": "Todo o botão não definido executa",
"unassignedButtonsRunTextScale": 0.8,
"unsetText": "<não definido>",
"vrReorientButtonText": "Botão Reorientar VR"
@ -499,7 +502,7 @@
"powerRankingPointsMultText": "(x ${NUMBER} pts)",
"powerRankingPointsText": "${NUMBER} pts",
"powerRankingPointsToRankedText": "(${CURRENT} de ${REMAINING} pts)",
"powerRankingText": "Classificação Geral",
"powerRankingText": "Classificação geral",
"prizesText": "Prêmios",
"proMultInfoText": "Jogadores com a versão ${PRO}\nrecebem um aumento de ${PERCENT}% nos pontos.",
"seeMoreText": "Mais...",
@ -520,10 +523,10 @@
"createEditPlayerText": "<Criar/Editar jogador>",
"createText": "Criar",
"creditsWindow": {
"additionalAudioArtIdeasText": "Áudio adicional, Arte inicial e Ideias por ${NAME}",
"additionalAudioArtIdeasText": "Áudio adicional, Arte inicial e ideias por ${NAME}",
"additionalMusicFromText": "Música adicional de ${NAME}",
"allMyFamilyText": "Toda a família e amigos que ajudaram nos testes",
"codingGraphicsAudioText": "Programação, Gráficos e Áudio por ${NAME}",
"codingGraphicsAudioText": "Programação, gráficos e áudio por ${NAME}",
"creditsText": " Codificação, Gráficos, e Áudio por Eric Froemling\n \n Áudio Adicional, Trabalho de Arte Inicial, e Ideias por Raphael Suter\n \n Som & Música:\n\n${SOUND_AND_MUSIC}\n\n Música de Domínio Público via Musopen.com (um ótimo site para música clássica)\n Agradecimentos especialmente para o Exército dos EUA, Marinha e Bandas da Marinha.\n\n Um grande obrigado aos seguintes colaboradores do freesound.org para o uso de seus sons:\n${FREESOUND_NAMES}\n\n Agradecimentos Especiais:\n\n Todd, Laura, e Robert Froemling\n Todos os meus amigos e familiares que ajudaram a testar o jogo\n Quem quer que inventou o café\n\n Legal:\n\n${LEGAL_STUFF}\n\n www.froemling.net\n",
"languageTranslationsText": "Traduções:",
"legalText": "Legal:",
@ -932,7 +935,7 @@
"arrowsToExitListText": "aperte ${LEFT} ou ${RIGHT} para sair da lista",
"buttonText": "botão",
"cantKickHostError": "Você não pode expulsar o anfitrião.",
"chatBlockedText": "O bate-papo de ${NAME} está bloqueado por ${TIME} segundo(s).",
"chatBlockedText": "O chat de ${NAME} está bloqueado por ${TIME} segundo(s).",
"connectedToGameText": "Conectou-se a '${NAME}'",
"connectedToPartyText": "Entrou na sala de ${NAME}!",
"connectingToPartyText": "Conectando...",
@ -1006,7 +1009,7 @@
"kickVoteStartedText": "Uma votação para expulsar ${NAME} foi iniciada.",
"kickVoteText": "Votação para expulsar",
"kickVotingDisabledText": "A votação para expulsar está desativado.",
"kickWithChatText": "Digite ${YES} no bate-papo para sim e ${NO} para não.",
"kickWithChatText": "Escreva ${YES} no chat para sim e ${NO} para não.",
"killsTallyText": "${COUNT} abates",
"killsText": "Abates",
"kioskWindow": {
@ -1132,7 +1135,7 @@
"ownFlagAtYourBaseWarning": "Sua própria bandeira deve estar\nem sua base para fazer um ponto!",
"packageModsEnabledErrorText": "Não pode jogar em rede enquanto local-package-mods estiverem ativados (veja Configurações > Avançado)",
"partyWindow": {
"chatMessageText": "Mensagem do bate-papo",
"chatMessageText": "Mensagem do chat",
"emptyText": "Sua sala está vazia",
"hostText": "(anfitrião)",
"sendText": "Enviar",
@ -1217,7 +1220,7 @@
"purchasingText": "Comprando...",
"quitGameText": "Sair do ${APP_NAME}?",
"quittingIn5SecondsText": "Saindo em 5 segundos...",
"randomPlayerNamesText": "João,Maria,Anderson,Lucas,Roberto,César,Felipe,Pedro,Zézinho,Jaílson,Hélvio,Plínio,Clara,Lorena,Beatriz,Wandernilson,Marcos,Michele,Taís,Florentina,Tadeu,Teodoro,Gabriel,Joelma,Chimbinha,Lula,Dilma,Leonardo,Irene,Samanta,Gioconda,Guilhermina,Guilherme,Frederico,Bartolomeu,Dionísio,Diógenes,Haroldo,Ronaldinho,Ricardo,Selma,Bruna,Vanderlei,Danilo,Celso,Vitória,Denise,Samuel,Daniel,Gigi,Manuel,Wiz,Gretchen,Creusa,Chico,Leôncio,Leônidas,Washington,Cleusa,José,Joane,Severino,Casé,Carlos,Davi,Bianca,Clautila,Dafne,Jorge,Sandra,Armando,Basílio,Rochele,Camila,Débora,Rafael,Jonatan,Clodomiro,Clodovil,Vera,Simão,Raíssa,Toni,Tânia,Regina,Bela,Max,Maximiliano,Claudinei,Cláudio,Luciana,Anália,Aparecida,Marcelo,Flávio,Emílio,Tiago,Hebe,Ana,Beth,Gugu,Vítor,Nílton,Maurício,Marciano,Belquior,Clemente,Rosa,Rose,Rosemar,Gabriela,Sérgio,Antônio,Ben,Ivan,jamim,Abreu,Luís,Elton,Fabiana,Waldir,Wilson,Tainá,Tainara,Xuxa,Sacha,Teotônio,Téo,Valdirene,Laurindo,Priscila,Joaquim,Estevão,Gilmar,Erick,Gilson,Romário,Dunga,Ludmila,Luciano,Gilvan,Tamara,Carla,Zezé,Fernando,Fernanda,Adegesto,Acheropita,Anatalino,Lino,Araci,Marluci,Eusébio,Darcília,Dignatario,Ernesto,Cássio,Conrado,Fábio,Heitor,Ivan,Murilo,Andressa,Mateus,Otávio,Helena,atuamãe,Laís,Lavínia,Leila,Letícia,Nair,Henrique,Lara,Diogo,Diego,Geniclécio,Serafim,Lisa,Inri,Eusébio,Gerônimo,Bernardo,Bernadete,Henriete,Eliete,Fudêncio,Peruíbe,Tomás,Tomashedisso,Giovana,Prieto,Gabriely,Suélen,Jamily,Jamil,Geraldo,Nazareth,Forníco,Ícaro,Breno,Bruno,Cilmara,Nilza,Caio,Borges,Cleimara,Janeclécio,Iram,Tico,Teco,Genilson,Marlos,William,Nando,Nanda,Isabel,Jamal,Elias,Félix,Caroline,Carolina,Vilma,Rafaely,Tonho,Túnica,Miguel,Cona,Jones,Juan,Anastácio",
"randomPlayerNamesText": "João,Maria,Anderson,Lucas,Roberto,César,Felipe,Pedro,Zézinho,Jaílson,Hélvio,Plínio,Clara,Lorena,Beatriz,Wandernilson,Marcos,Michele,Taís,Florentina,Tadeu,Teodoro,Gabriel,Joelma,Chimbinha,Lula,Dilma,Leonardo,Irene,Samanta,Gioconda,Guilhermina,Guilherme,Frederico,Bartolomeu,Dionísio,Diógenes,Haroldo,Ronaldinho,Ricardo,Selma,Bruna,Vanderlei,Danilo,Celso,Vitória,Denise,Samuel,Daniel,Gigi,Manuel,Wiz,Gretchen,Creusa,Chico,Leôncio,Leônidas,Washington,Cleusa,José,Joane,Severino,Casé,Carlos,Davi,Bianca,Clautila,Dafne,Jorge,Sandra,Armando,Basílio,Rochele,Camila,Débora,Rafael,Jonatan,Clodomiro,Clodovil,Vera,Simão,Raíssa,Toni,Tânia,Regina,Bela,Max,Maximiliano,Claudinei,Cláudio,Luciana,Anália,Aparecida,Marcelo,Flávio,Emílio,Tiago,Hebe,Ana,Beth,Gugu,Vítor,Nílton,Maurício,Marciano,Belquior,Clemente,Rosa,Rose,Rosemar,Gabriela,Sérgio,Antônio,Ben,Ivan,jamim,Abreu,Luís,Elton,Fabiana,Waldir,Wilson,Tainá,Tainara,Xuxa,Sacha,Teotônio,Téo,Valdirene,Laurindo,Priscila,Joaquim,Estevão,Gilmar,Erick,Gilson,Romário,Dunga,Ludmila,Luciano,Gilvan,Tamara,Carla,Zezé,Fernando,Fernanda,Adegesto,Acheropita,Anatalino,Lino,Araci,Marluci,Eusébio,Darcília,Dignatario,Ernesto,Cássio,Conrado,Fábio,Heitor,Ivan,Murilo,Andressa,Mateus,Otávio,Helena,Laís,Lavínia,Leila,Letícia,Nair,Henrique,Lara,Diogo,Diego,Geniclécio,Serafim,Lisa,Inri,Eusébio,Gerônimo,Bernardo,Bernadete,Henriete,Eliete,Fudêncio,Peruíbe,Tomás,Tomashedisso,Giovana,Prieto,Gabriely,Suélen,Jamily,Jamil,Geraldo,Nazareth,Forníco,Ícaro,Breno,Bruno,Cilmara,Nilza,Caio,Borges,Cleimara,Janeclécio,Iram,Tico,Teco,Genilson,Marlos,William,Nando,Nanda,Isabel,Jamal,Elias,Félix,Caroline,Carolina,Vilma,Rafaely,Tonho,Túnica,Miguel,Jones,Juan,Anastácio,Francisco,Xavier",
"randomText": "Aleatório",
"rankText": "Classificação",
"ratingText": "Avaliação",
@ -1607,6 +1610,7 @@
"Dutch": "Holandês",
"English": "Inglês",
"Esperanto": "Esperanto",
"Filipino": "Filipino",
"Finnish": "Finlandês",
"French": "Francês",
"German": "Alemão",
@ -1627,6 +1631,7 @@
"Slovak": "Eslovaco",
"Spanish": "Espanhol",
"Swedish": "Sueco",
"Tamil": "tâmil",
"Thai": "Tailandês",
"Turkish": "Turco",
"Ukrainian": "Ucraniano",

File diff suppressed because it is too large Load diff

View file

@ -26,11 +26,13 @@
"signInInfoText": "Войдите в аккаунт, чтобы собирать билеты, \nсоревноваться онлайн и делиться успехами.",
"signInText": "Войти",
"signInWithDeviceInfoText": "(стандартный аккаунт только для этого устройства)",
"signInWithDeviceText": "Войти с аккаунта устройства",
"signInWithDeviceText": "Войти через аккаунт устройства",
"signInWithGameCircleText": "Войти через Game Circle",
"signInWithGooglePlayText": "Войти через Google Play",
"signInWithTestAccountInfoText": "(устаревший тип аккаунта; в дальнейшем используйте аккаунт устройства)",
"signInWithTestAccountText": "Войти через тестовый аккаунт",
"signInWithV2InfoText": "(аккаунт, который работает на всех платформах)",
"signInWithV2Text": "Войти через аккаунт BombSquad",
"signOutText": "Выйти",
"signingInText": "Вход...",
"signingOutText": "Выход...",
@ -41,6 +43,7 @@
"titleText": "Аккаунт",
"unlinkAccountsInstructionsText": "Выберите аккаунт, который хотите отвязать",
"unlinkAccountsText": "Отвязать аккаунты",
"v2LinkInstructionsText": "Используйте эту ссылку чтобы создать аккаунт или войти",
"viaAccount": "(через аккаунт ${NAME})",
"youAreLoggedInAsText": "Вы зашли как:",
"youAreSignedInAsText": "Вы вошли как:"
@ -947,8 +950,8 @@
"invitationsSentText": "Отправлено ${COUNT} приглашений.",
"joinedPartyInstructionsText": "Кто-то вошел в ваше лобби.\nНажмите 'Играть' чтобы начать игру.",
"keyboardText": "Клавиатура",
"kickIdlePlayersKickedText": "${NAME} выкинут за бездействие.",
"kickIdlePlayersWarning1Text": "${NAME} будет выкинут через ${COUNT} секунд при бездействии.",
"kickIdlePlayersKickedText": "${NAME} исключён за бездействие.",
"kickIdlePlayersWarning1Text": "${NAME} будет исключён через ${COUNT} секунд при бездействии.",
"kickIdlePlayersWarning2Text": "(это можно выключить в Настройки -> Дополнительно)",
"leftGameText": "Покинул '${NAME}'.",
"leftPartyText": "Вышел из лобби ${NAME}.",
@ -1198,7 +1201,7 @@
"purchasingText": "Покупка...",
"quitGameText": "Выйти из ${APP_NAME}?",
"quittingIn5SecondsText": "Выход через 5 секунд...",
"randomPlayerNamesText": "Дима, Кузя, Вован, Маха, Русский, Какуля, Бибер, Борька, Няшка, Толян, Ержан",
"randomPlayerNamesText": "Дима, Кузя, Вован, Маха, Русский, Какуля, Бибер, Борька, Няшка, Толян, Ержан, Дибисяра, Вася, Морген, Серёга, Ваня, Кеша, Жорик, Стёпа, Эдгар, Циган",
"randomText": "Случайный",
"rankText": "Ранг",
"ratingText": "Рейтинг",
@ -1583,6 +1586,7 @@
"Dutch": "Голландский",
"English": "Английский",
"Esperanto": "Эсперанто",
"Filipino": "Филипинский",
"Finnish": "Финский",
"French": "Французский",
"German": "Немецкий",
@ -1603,6 +1607,7 @@
"Slovak": "Словацкий",
"Spanish": "Испанский",
"Swedish": "Шведский",
"Tamil": "Тамильский",
"Thai": "Тайский",
"Turkish": "Турецкий",
"Ukrainian": "Украинский",

View file

@ -29,6 +29,8 @@
"signInWithGooglePlayText": "Пријави се преко Гугл Плеја",
"signInWithTestAccountInfoText": "(налог за тестирање нових ствари које ће ускоро изаћи)",
"signInWithTestAccountText": "Пријави се са тест профилом",
"signInWithV2InfoText": "(налог који функционише на свим платформама)",
"signInWithV2Text": "Улогуј се помоћу Bombsquad налога",
"signOutText": "Одјави се",
"signingInText": "Пријављивање...",
"signingOutText": "Одјављивање...",
@ -38,6 +40,7 @@
"titleText": "Налог",
"unlinkAccountsInstructionsText": "Изабери налог за раздвајање",
"unlinkAccountsText": "Раздвоји налоге",
"v2LinkInstructionsText": "Искористи овај линк да направиш налог или да се улогујеш.",
"viaAccount": "(преко налога ${NAME})",
"youAreSignedInAsText": "Пријављен си као:"
},
@ -498,6 +501,7 @@
"yourPowerRankingText": "Твој ранк:"
},
"copyOfText": "Копирај \"${NAME}\"",
"copyText": "Копирај",
"createEditPlayerText": "<Направи/измени играча>",
"createText": "Направи",
"creditsWindow": {
@ -1508,6 +1512,7 @@
"Dutch": "Холандски",
"English": "Енглески",
"Esperanto": "Есперантски",
"Filipino": "филипински",
"Finnish": "Фински",
"French": "Француски",
"German": "Немачки",
@ -1528,6 +1533,7 @@
"Slovak": "Словачки",
"Spanish": "Шпански",
"Swedish": "Шведски",
"Tamil": "тамилски",
"Thai": "Тхаи",
"Turkish": "Турски",
"Ukrainian": "Украјински",

View file

@ -30,6 +30,8 @@
"signInWithGooglePlayText": "Príhlásit sa s Google Play",
"signInWithTestAccountInfoText": "(starý typ účtu; v budúcnosti používajte účty zariadení)",
"signInWithTestAccountText": "Prihlásit sa s testovacím účtom",
"signInWithV2InfoText": "(účet, ktorý funguje na všetkých platformách)",
"signInWithV2Text": "Prihláste sa pomocou účtu BombSquad",
"signOutText": "Odhlasujem",
"signingInText": "Prihlasujem",
"signingOutText": "Odhlasujem",
@ -39,6 +41,7 @@
"titleText": "Konto",
"unlinkAccountsInstructionsText": "Vyberte účet, s ktorým chcete zrušiť prepojenie",
"unlinkAccountsText": "Zrušiť prepojenie účtov",
"v2LinkInstructionsText": "Pomocou tohto odkazu si vytvorte účet alebo sa prihláste.",
"viaAccount": "(cez účet ${NAME})",
"youAreLoggedInAsText": "Si prihlásený ako:",
"youAreSignedInAsText": "Si prihlásený ako:"
@ -498,6 +501,7 @@
"yourPowerRankingText": "Tvoje Umiestnenie:"
},
"copyOfText": "${NAME} Kópia",
"copyText": "Kopírovať",
"createEditPlayerText": "<Vytvoriť/Upraviť Charakter>",
"createText": "Vytvoriť",
"creditsWindow": {
@ -1498,6 +1502,7 @@
"Dutch": "Holandčina",
"English": "Angličtina",
"Esperanto": "Esperanto",
"Filipino": "Filipínsky",
"Finnish": "Fínčina",
"French": "Francúžtina",
"German": "Nemčina",
@ -1518,6 +1523,7 @@
"Slovak": "Slovenčina",
"Spanish": "Španielčina",
"Swedish": "Švédčina",
"Tamil": "Tamilčina",
"Thai": "Thajské",
"Turkish": "Turečtina",
"Ukrainian": "Ukrainčina",

View file

@ -1,12 +1,12 @@
{
"accountSettingsWindow": {
"accountNameRules": "Los nombres no deben contener emoticonos o caracteres especiales",
"accountNameRules": "Los nombres no deben contener emojis o caracteres especiales",
"accountProfileText": "(Perfil de la cuenta)",
"accountsText": "Cuentas",
"achievementProgressText": "Logros: ${COUNT} de ${TOTAL}",
"campaignProgressText": "Progreso de campaña [Dificil]: ${PROGRESS}",
"changeOncePerSeason": "Solamente puedes cambiarlo una vez por temporada.",
"changeOncePerSeasonError": "Debes esperar hasta la siguiente temporada para cambiarlo de nuevo (${NUM} días)",
"changeOncePerSeasonError": "Debes esperar hasta la siguiente temporada para cambiarlo de nuevo (en ${NUM} día/s)",
"customName": "Nombre personalizado",
"deviceSpecificAccountText": "Actualmente usando una cuenta específica de dispositivo: ${NAME}",
"linkAccountsEnterCodeText": "Registrar Código",
@ -21,7 +21,7 @@
"resetProgressConfirmNoAchievementsText": "Esto reiniciará tu progreso en el modo\ncooperativo y tus puntajes (A excepción de tus tickets).\nNo podrás recuperar los cambios. ¿Estás seguro?",
"resetProgressConfirmText": "Esto reiniciará tus logros, récords\ny progreso en el modo cooperativo.\nLos cambios no se pueden deshacer.\n¿Estás seguro?",
"resetProgressText": "Reiniciar progreso",
"setAccountName": "Establecer nombre de cuenta",
"setAccountName": "Establecer nombre de la cuenta",
"setAccountNameDesc": "Selecciona el nombre a mostrar para tu cuenta. \nPuedes usar el nombre de tu cuenta asociada\no crear un nombre personalizado.",
"signInInfoText": "Inicia sesión para obtener tickets, competir en línea\ny compartir tu progreso en otras plataformas.",
"signInText": "Iniciar sesión",
@ -29,8 +29,10 @@
"signInWithDeviceText": "Iniciar sesión con cuenta del dispositivo",
"signInWithGameCircleText": "Iniciar sesión con Game Circle",
"signInWithGooglePlayText": "Iniciar sesión con Google Play",
"signInWithTestAccountInfoText": "(Cuenta de herencia, usa la cuenta del dispositivo para avanzar)",
"signInWithTestAccountInfoText": "(Cuenta de prueba, usa la cuenta del dispositivo para avanzar)",
"signInWithTestAccountText": "Registrarse con una Cuenta de Prueba",
"signInWithV2InfoText": "(una cuenta que funciona en todas las plataformas)",
"signInWithV2Text": "Inicie cesión con una cuenta de bosquad",
"signOutText": "Cerrar Sesión",
"signingInText": "Iniciando sesión...",
"signingOutText": "Cerrando sesión...",
@ -41,6 +43,7 @@
"titleText": "Cuenta",
"unlinkAccountsInstructionsText": "Selecciona una cuenta para dejar de enlazar con ella",
"unlinkAccountsText": "Desenlazar cuentas.",
"v2LinkInstructionsText": "Usa este encale para crearte una cuenta o para iniciar sesión",
"viaAccount": "(por cuenta ${NAME})",
"youAreLoggedInAsText": "Estás conectado como:",
"youAreSignedInAsText": "Has iniciado sesión como:"
@ -49,15 +52,15 @@
"achievementText": "Logro",
"achievements": {
"Boom Goes the Dynamite": {
"description": "Elimina 3 enemigos con TNT",
"descriptionComplete": "Eliminaste a 3 enemigos con TNT",
"descriptionFull": "Elimina 3 enemigos con TNT en ${LEVEL}",
"descriptionFullComplete": "Eliminaste 3 enemigos con TNT en ${LEVEL}",
"description": "Elimina 3 enemigos con una caja de TNT",
"descriptionComplete": "Eliminaste a 3 enemigos con una caja de TNT",
"descriptionFull": "Elimina 3 enemigos con una caja de TNT en ${LEVEL}",
"descriptionFullComplete": "Eliminaste 3 enemigos con una caja de TNT en ${LEVEL}",
"name": "La dinamita hace Boom!"
},
"Boxer": {
"description": "Gana sin usar bombas",
"descriptionComplete": "Ganaste sin usar bombas",
"descriptionComplete": "Ganaste sin usar ninguna bomba",
"descriptionFull": "Completa ${LEVEL} sin usar bombas",
"descriptionFullComplete": "Completaste ${LEVEL} sin usar bombas",
"name": "Boxeador"
@ -68,7 +71,7 @@
"name": "Juego Doble"
},
"Flawless Victory": {
"description": "Gana sin ser golpeado",
"description": "Gana sin haber recibido ningún golpe",
"descriptionComplete": "Ganaste sin ser golpeado",
"descriptionFull": "Gana ${LEVEL} sin ser golpeado",
"descriptionFullComplete": "Ganaste ${LEVEL} sin ser golpeado",
@ -1250,7 +1253,7 @@
"start": "Empezar",
"version_mismatch": "Las versiones no coinciden.\nAsegurate que BombSquad y BombSquad Remote\nestán actuizados e intenta de nuevo."
},
"removeInGameAdsText": "Desbloquea \"${PRO}\" en la tienda para remover la publicidad del juego.",
"removeInGameAdsText": "Desbloquea \"${PRO}\" en la tienda para quitar la publicidad del juego.",
"renameText": "Renombrar",
"replayEndText": "Terminar Repetición",
"replayNameDefaultText": "Repetición Último Juego",
@ -1598,6 +1601,7 @@
"Dutch": "Holandés",
"English": "Inglés",
"Esperanto": "Esperanto",
"Filipino": "filipino",
"Finnish": "Finlandés",
"French": "Francés",
"German": "Alemán",
@ -1905,7 +1909,7 @@
"voteDelayText": "No puedes iniciar otra votación por ${NUMBER} segundos.",
"voteInProgressText": "Ya hay una votación en progreso.",
"votedAlreadyText": "Ya has votado.",
"votesNeededText": "Requiere ${NUMBER} votos",
"votesNeededText": "Se requiere ${NUMBER} votos",
"vsText": "vs.",
"waitingForHostText": "(esperando a que ${HOST} continúe)",
"waitingForLocalPlayersText": "Esperando jugadores locales...",
@ -1956,7 +1960,7 @@
"winsPlayerText": "¡${NAME} Gana!",
"winsTeamText": "¡${NAME} Gana!!",
"winsText": "¡${NAME} Gana!",
"worldScoresUnavailableText": "Puntuaciones mundiales no disponibles.",
"worldScoresUnavailableText": "Puntuaciones globales no disponibles.",
"worldsBestScoresText": "Mejores puntuaciones Mundiales",
"worldsBestTimesText": "Mejores tiempos Mundiales",
"xbox360ControllersWindow": {
@ -1965,7 +1969,7 @@
"macInstructions2TextScale": 0.76,
"macInstructionsText": "Para usar controles de Xbox 360, necesitarás instalar\nel controlador para Mac disponible en el siguiente enlace.\nFunciona con controles con cable e inalámbricos.",
"macInstructionsTextScale": 0.8,
"ouyaInstructionsText": "Para usar controles con cable de Xbox 360 con BombSquad, simplemente\nconéctalos al puerto USB de tu dispositivo. Puedes usar un concentrador USB\npara conectar múltiples controles.\n\nPara usar controles inalámbricos, necesitarás un receptor inalámbrico,\ndisponible como parte del paquete “Xbox 360 wireless Controller for\nWindows”, o vendido por separado. Cada receptor se conecta a un puerto\nUSB y permite que conectes hasta cuatro controles inalámbricos.",
"ouyaInstructionsText": "Para usar controles con cable de Xbox 360 con BombSquad, simplemente\nconéctalos al puerto USB de tu dispositivo. Puedes usar un conector USB\npara conectar múltiples controles.\n\nPara usar controles inalámbricos, necesitarás un receptor inalámbrico,\ndisponible como parte del paquete “Xbox 360 wireless Controller for\nWindows”, o vendido por separado. Cada receptor se conecta a un puerto\nUSB y permite que conectes hasta cuatro controles inalámbricos.",
"ouyaInstructionsTextScale": 0.8,
"titleText": "Controles de Xbox 360 con ${APP_NAME}:"
},

View file

@ -30,6 +30,8 @@
"signInWithGooglePlayText": "Logga in med Google Play",
"signInWithTestAccountInfoText": "(allmän konto typ; använd enhets konton för att fortsätta)",
"signInWithTestAccountText": "Logga in med ett testkonto",
"signInWithV2InfoText": "(ett konto som fungerar på alla plattformar)",
"signInWithV2Text": "Logga in med ett BombSquad-konto",
"signOutText": "Logga Ut",
"signingInText": "Loggar in...",
"signingOutText": "Loggar ut...",
@ -40,6 +42,7 @@
"titleText": "Konto",
"unlinkAccountsInstructionsText": "Välj ett konto att avlänka",
"unlinkAccountsText": "Avlänka Konton",
"v2LinkInstructionsText": "Använd den här länken för att skapa ett konto eller logga in.",
"viaAccount": "(via konto ${NAME})",
"youAreLoggedInAsText": "Du är inloggad som:",
"youAreSignedInAsText": "Du är inloggad som:"
@ -363,6 +366,9 @@
"cancelText": "Avbryt",
"cantConfigureDeviceText": "Tyvärr, ${DEVICE} är inte konfigurerbar",
"challengeEndedText": "Denna utmaning är avslutad.",
"chatMuteText": "Stänga av chatten",
"chatMutedText": "Chatt dämpad",
"chatUnMuteText": "Avsluta chatt",
"choosingPlayerText": "<väljer spelare>",
"completeThisLevelToProceedText": "Du måste klara\ndenna nivå för att fortsätta!",
"completionBonusText": "Slutbonus",
@ -552,6 +558,7 @@
"defaultNewTeamGameListNameText": "Mina Lagspel",
"defaultTeamGameListNameText": "Standard Lagspel",
"deleteText": "Radera",
"demoText": "Demo",
"denyText": "Neka",
"desktopResText": "Skrivbordsupplösning",
"difficultyEasyText": "Lätt",
@ -616,7 +623,7 @@
"duplicateText": "Duplicera\nSoundtrack",
"editSoundtrackText": "Soundtrack Editor",
"editText": "Redigera\nSoundtrack",
"fetchingITunesText": "hämtar iTunes spellistor...",
"fetchingITunesText": "hämtar spellistor från Music App...",
"musicVolumeZeroWarning": "Varning: Musikvolym är satt till 0",
"nameText": "Namn",
"newSoundtrackNameText": "Mitt Soundtrack ${COUNT}",
@ -628,7 +635,7 @@
"testText": "test",
"titleText": "Soundtrack",
"useDefaultGameMusicText": "Standard Spelmusik",
"useITunesPlaylistText": "iTunes Spellista",
"useITunesPlaylistText": "Musik-app spellista",
"useMusicFileText": "Musikfil (mp3, etc)",
"useMusicFolderText": "Mappnamn för Musikfiler"
},
@ -652,6 +659,7 @@
"titleFolderText": "Välj en Mapp",
"useThisFolderButtonText": "Använd Denna Mapp"
},
"filterText": "Filter",
"finalScoreText": "Slutgiltig Poäng",
"finalScoresText": "Slutgiltiga Poäng",
"finalTimeText": "Slutgiltig Tid",
@ -702,11 +710,15 @@
"bluetoothJoinText": "Anslut över Bluetooth",
"bluetoothText": "Bluetooth",
"checkingText": "kontrollerar...",
"copyCodeConfirmText": "Koden har kopierats till urklipp.",
"copyCodeText": "Kopiera kod",
"dedicatedServerInfoText": "För bästa resultat, skapa en dedikerad server. Gå till bombsquadgame.com/server för att lära dig hur.",
"disconnectClientsText": "Detta gör att ${COUNT} spelare kopplas \nifrån ditt sällskap. Är du säker?",
"earnTicketsForRecommendingAmountText": "Vänner kommer få ${COUNT} biljetter om dom testar spelet\n(och du kommer få ${YOU_COUNT} för varje person som testar)",
"earnTicketsForRecommendingText": "Dela spelet med andra\nOch få fribiljetter...",
"emailItText": "Mejla Det",
"favoritesSaveText": "Spara som favorit",
"favoritesText": "Favoriter",
"friendHasSentPromoCodeText": "${COUNT} ${APP_NAME}-biljetter från ${NAME}",
"friendPromoCodeAwardText": "Du kommer få ${COUNT} biljetter varje gång den används.",
"friendPromoCodeExpireText": "Den här koden kommer sluta fungera om ${EXPIRE_HOURS} timmar och fungerar bara för nya spelare.",
@ -1725,7 +1737,7 @@
"macInstructions2Text": "För att använda kontrollen trådlöst behöver du en mottagare \nsom kommer med 'Xbox 360 kontrollen för Windows'\nEn mottagare gör det möjligt för up till 4 kontroller.\n\nViktigt: 3:e part mottagare fungerar ej med denna drivrutin;\nse till att det står 'Microsoft', inte 'XBOX 360' på mottagaren.\nMicrosoft säljer inte längre dessa separat, så du behöver köpa\nen kontroll eller söka efter en på Ebay.\n\nOm du finner detta användbart, överväg gärna att donera till\nutvecklaren av drivrutinen på hans sida.",
"macInstructionsText": "För att använda Xbox 360 kontroller behöver du\ninstallera Mac drivrutinen som är tillgänglig via\nlänken nedanför. Den fungerar både med och utan sladd",
"ouyaInstructionsText": "Allt du behöver göra för att använda trådade Xbox 360-kontroller är att \nkoppla in dem i USB-porten. Du kan använda en USB-hub \nför att koppla in fler kontroller.\n\nFör att använda trådlösa kontroller behöver du en trådlös mottagare, \ndessa ingår om man köper en \"Xbox 360 Wireless Controller for Windows\" \nmen säljs också separat. Varje mottagare kopplas in i en USB-port \noch möjliggör användandet av upp till fyra stycken trådlösa kontroller.",
"titleText": "Använd Xbox 360-kontroller med BombSquad:"
"titleText": "Använda Xbox 360-kontroller med ${APP_NAME}:"
},
"yesAllowText": "Ja, Tillåt!",
"yourBestScoresText": "Dina Bästa Poäng",

View file

@ -27,6 +27,8 @@
"signInWithGooglePlayText": "Google Play உடன் உள்நுழைக",
"signInWithTestAccountInfoText": "(மரபு கணக்கு வகை; முன்னோக்கி செல்லும் சாதனக் கணக்குகளைப் பயன்படுத்தவும்)",
"signInWithTestAccountText": "சோதனைக் கணக்கில் உள்நுழைக",
"signInWithV2InfoText": "(அனைத்து தளங்களிலும் செயல்படும் கணக்கு)",
"signInWithV2Text": "BombSquad கணக்கில் உள்நுழையவும்",
"signOutText": "வெளியேறு",
"signingInText": "புகுபதிகை நடைபெறுகிறது...",
"signingOutText": "விடுபதிகை நடைபெறுகிறது...",
@ -34,6 +36,7 @@
"titleText": "கணக்கு",
"unlinkAccountsInstructionsText": "இணைப்பை நீக்குவதற்கான கணக்கைத் தேர்ந்தெடுக்கவும்",
"unlinkAccountsText": "கணக்கை நீக்க",
"v2LinkInstructionsText": "கணக்கை உருவாக்க அல்லது உள்நுழைய இந்த இணைப்பைப் பயன்படுத்தவும்.",
"viaAccount": "${NAME} கணக்கின் வழியாக",
"youAreSignedInAsText": "நீங்கள் உள்நுழைந்துள்ளீர்கள்"
},
@ -494,6 +497,7 @@
"yourPowerRankingText": "உங்கள் சக்தி தரவரிசை:"
},
"copyOfText": "${NAME} பிரதி",
"copyText": "நகல்",
"createEditPlayerText": "<பிளேயரை உருவாக்கவும்/திருத்தவும்>",
"createText": "உருவாக்கு",
"creditsWindow": {
@ -952,7 +956,7 @@
"singlePlayerExamplesText": "ஒற்றை வீரர் / கூட்டுறவு உதாரணங்கள்",
"versusExamplesText": "வெர்சஸ் உதாரணங்கள்"
},
"languageSetText": "மொழி இப்போது \"${LANGUAGE}\".",
"languageSetText": "மொழி இப்போது \"${LANGUAGE}\" இல் இருக்கிறது.",
"lapNumberText": "சுற்று ${CURRENT}/${TOTAL}",
"lastGamesText": "(கடைசி ${COUNT} விளையாட்டுகள்)",
"leaderboardsText": "லீடர்போர்டுகள்",
@ -1497,6 +1501,7 @@
"Dutch": "டச்",
"English": "ஆங்கிலம்",
"Esperanto": "எசபராண்டோ",
"Filipino": "பிலிபினோ",
"Finnish": "பின்னிஷ்",
"French": "பிரெஞ்ச்",
"German": "ஜெர்மன்",
@ -1517,6 +1522,7 @@
"Slovak": "ஸ்லோவக்",
"Spanish": "ஸ்பானிஷ்",
"Swedish": "ஸ்வீடிஷ்",
"Tamil": "தமிழ்",
"Thai": "தாய்",
"Turkish": "டர்கிஷ்",
"Ukrainian": "உக்ரைனியன்",

View file

@ -28,6 +28,8 @@
"signInWithGooglePlayText": "ลงชื่อเข้าใช้ด้วยบัญชี Google Play",
"signInWithTestAccountInfoText": "(บัญชีทดลอง;เลือกตัวเลือกนี้เพื่อไปต่อ)",
"signInWithTestAccountText": "ลงชื่อเข้าใช้เพื่อทดลอง",
"signInWithV2InfoText": "(บัญชีที่ใช้งานได้กับทุกแพลตฟอร์ม)",
"signInWithV2Text": "ลงชื่อเข้าใช้ด้วยบัญชี BombSquad",
"signOutText": "ออกจากระบบ",
"signingInText": "กำลังลงชื่อเข้าใช้...",
"signingOutText": "กำลังออกจากระบบ...",
@ -35,6 +37,7 @@
"titleText": "บัญชี",
"unlinkAccountsInstructionsText": "เลือกบัญชีที่จะยกเลิกการเชื่อมโยง",
"unlinkAccountsText": "ยกเลิกการเชื่อมโยงบัญชี",
"v2LinkInstructionsText": "ใช้ลิงก์นี้เพื่อสร้างบัญชีหรือลงชื่อเข้าใช้",
"viaAccount": "ผ่านบัญชี ${NAME}",
"youAreSignedInAsText": "คุณลงชื่อเข้าใช้ในบัญชี:"
},
@ -493,6 +496,7 @@
"yourPowerRankingText": "อันดับของคุณ:"
},
"copyOfText": "${NAME} ที่ถูกคัดลอก",
"copyText": "คัดลอก",
"createEditPlayerText": "<สร้าง/แก้ไข ผู้เล่น>",
"createText": "สร้าง",
"creditsWindow": {
@ -1493,11 +1497,12 @@
"Dutch": "ภาษาดัตช์",
"English": "ภาษาอังกฤษ",
"Esperanto": "ภาษาเอสเปรันโต",
"Filipino": "ภาษาฟิลิปปินส์",
"Finnish": "ภาษาฟินแลนด์",
"French": "ภาษาฝรั่งเศส",
"German": "ภาษาเยอรมัน",
"Gibberish": "Gibberish",
"Greek": "กรีก",
"Gibberish": "พูดไรสาระ",
"Greek": "ภาษากรีก",
"Hindi": "ภาษาฮินดู",
"Hungarian": "ภาษาฮังการี",
"Indonesian": "ภาษาอินโดนีเซีย",
@ -1513,6 +1518,7 @@
"Slovak": "ภาษาสโลวัก",
"Spanish": "ภาษาสเปน",
"Swedish": "ภาษาสวีเดน",
"Tamil": "ภาษาทมิฬ",
"Thai": "ภาษาไทย",
"Turkish": "ภาษาตุรกี",
"Ukrainian": "ยูเครน",

View file

@ -15,7 +15,7 @@
"linkAccountsInstructionsText": "İki hesabı birbirine bağlamak için, birinde kod oluşturun\nve o kodu diğerinde girin.\nİlerlemeler ve envanterler birleşecektir.\n${COUNT} taneye kadar hesap bağlayabilirsiniz.\n\nÖNEMLİ: Yalnızca kendi hesaplarını bağla!\nEğer arkadaşınla hesapları bağlarsan\naynı anda oynayamayacaksınız!\n\nAyrıca: bu işlem şu anda geri alınamaz, yani dikkatli ol!",
"linkAccountsText": "Hesapları Bağla",
"linkedAccountsText": "Bağlı Hesaplar:",
"nameChangeConfirm": "Hesap adını ${NAME} olarak değiştir?",
"nameChangeConfirm": "Hesap adın ${NAME} olarak değiştirilsinmi ?",
"resetProgressConfirmNoAchievementsText": "Bu co-op ilerlemeyi ve \nlokaldeki yüksek puanlarnı sıfırlar(ama biletlerini değil).\nBu geri alınamaz. Emin misiniz?",
"resetProgressConfirmText": "Bu co-op ilerlemeyi, başarıları ve \nEn yüksek skorları sıfırlayacak \n(ama biletlerini değil). Bu işlem\ngeri alınamaz. Emin misin?",
"resetProgressText": "İlerlemeyi Sıfırla",
@ -29,6 +29,8 @@
"signInWithGooglePlayText": "Google Play ile Giriş yap",
"signInWithTestAccountInfoText": "(miras hesabı;bu cihaz hesaplarını ileride de kullan)",
"signInWithTestAccountText": "Test hesabı ile Giriş yap",
"signInWithV2InfoText": "(bütün platformlarda çalışan bir hesap)",
"signInWithV2Text": "BombSquad hesabıyla giriş yap",
"signOutText": ıkış Yap",
"signingInText": "Giriş yapılıyor...",
"signingOutText": ıkış yapılıyor...",
@ -36,6 +38,7 @@
"titleText": "Hesap",
"unlinkAccountsInstructionsText": "Ayırmak için bir hesap seç",
"unlinkAccountsText": "Hesapları ayır",
"v2LinkInstructionsText": "Bu bağlantıyı kullanarak bir hesap oluşturun yada giriş yapın.",
"viaAccount": "(${NAME}hesabı ile)",
"youAreSignedInAsText": "Aşağıdaki ile giriş yapıldı"
},
@ -495,6 +498,7 @@
"yourPowerRankingText": "Oyuncu Sıralaman:"
},
"copyOfText": "Kopya ${NAME}",
"copyText": "Kopyala",
"createEditPlayerText": "<Oyuncu Oluştur/Düzenle>",
"createText": "Oluştur",
"creditsWindow": {
@ -1496,6 +1500,7 @@
"Dutch": "Flemenkçe",
"English": "İngilizce",
"Esperanto": "Esperanto",
"Filipino": "Filipince",
"Finnish": "Fince",
"French": "Fransızca",
"German": "Almanca",
@ -1516,6 +1521,7 @@
"Slovak": "Slovakça",
"Spanish": "İspanyolca",
"Swedish": "İsveççe",
"Tamil": "Tamilce",
"Thai": "Tayland dili",
"Turkish": "Türkçe",
"Ukrainian": "Ukrayna",
@ -1846,7 +1852,7 @@
"macInstructions2Text": "Kablosuz olarak kullanmak için; ayrıca 'Xbox 360 Kontroller for Windows'\nile gelen bir alıcı kullanman lazım. \nBir alıcı sana 4 taneye kadar bağlantı sağlar.\n\nÖnemli: 3.şahıs alıcılar bu sürücü ile çalışmaz;\nAlıcının 'Microsoft' için olduğuna dikkat et 'XBOX 360' değil.\nMicrosoft bunu uzun süredir ayrı olarak satmıyor. Kontrolcüleri ile \nbirlikte alabilirsin ya da ebay de araştırabilirsin.\n\nEğer bunu kullanışlı bulduysan, lütfen değerlendirerek sürücü\ngeliştirilmesine bu siteden bağış yap.",
"macInstructionsText": "Xbox 360 kolunu kullanmak için aşağıdaki bağlantıdaki\nMac sürücüsü yüklemen gerekiyor.\nKablolu ve Kablosuz kontroller de çalışır.",
"ouyaInstructionsText": "BombSquad ile kablolu Xbox 360 kontrolcüsü kullanmak için basitçe\ncihazının USB girişine takın. Çoklu kontrolcü kullanmak için USB\nçoklayıcı kullanabilirsiniz.\n\nKablosuz kontrolcü için \"Xbox 360 Wireless Controller for Windows\"\nkablosuz alıcısına ihtiyacınız var. Her alıcıya\nUSB girişi ile bağlanır ve 4 kablosuz kontrolcüye\nkadar desteklenir.",
"titleText": "Xbox 360 Kontrolcüsü ${APP_NAME} ile kullan:"
"titleText": "Xbox 360 Kontrolcüsü ${APP_NAME} ile kullanılıyor:"
},
"yesAllowText": "Evet, Kabul!",
"yourBestScoresText": "En-İyi Skorların",

View file

@ -29,6 +29,8 @@
"signInWithGooglePlayText": "Увійти через Google Play",
"signInWithTestAccountInfoText": "(тест-аккаунт; надалі використовуйте акаунт пристрою)",
"signInWithTestAccountText": "Увійти через тестовий акаунт",
"signInWithV2InfoText": "(обліковий запис, який працює на всіх платформах)",
"signInWithV2Text": "Увійдіть за допомогою облікового запису BombSquad",
"signOutText": "Вийти",
"signingInText": "Вхід…",
"signingOutText": "Вихід…",
@ -38,6 +40,7 @@
"titleText": "Акаунт",
"unlinkAccountsInstructionsText": "Виберіть акаунт, який хочете відв'язати",
"unlinkAccountsText": "Відв'язати акаунт",
"v2LinkInstructionsText": "Скористайтеся цим посиланням, щоб створити обліковий запис або увійти.",
"viaAccount": "(через акаунт ${NAME})",
"youAreSignedInAsText": "Ви увійшли як:"
},
@ -496,6 +499,7 @@
"yourPowerRankingText": "Ваш ранг:"
},
"copyOfText": "Копія ${NAME}",
"copyText": "Копія",
"createEditPlayerText": "<Створення / редагування гравця>",
"createText": "Створити",
"creditsWindow": {
@ -1496,6 +1500,7 @@
"Dutch": "Голландська",
"English": "Англійська",
"Esperanto": "Есперанто",
"Filipino": "Філіппінський",
"Finnish": "Фінська",
"French": "Французька",
"German": "Німецька",
@ -1516,6 +1521,7 @@
"Slovak": "Словацька",
"Spanish": "Іспанська",
"Swedish": "Шведська",
"Tamil": "тамільська",
"Thai": "Тайська",
"Turkish": "Турецька",
"Ukrainian": "Українська",

View file

@ -27,6 +27,8 @@
"signInWithGooglePlayText": "Conétate co Google Play",
"signInWithTestAccountInfoText": "(account de proa vecio: in fuduro dòpara i account del dispozitivo)",
"signInWithTestAccountText": "Conétate co un account de proa",
"signInWithV2InfoText": "(un account che fusiona so tute łe piataforme)",
"signInWithV2Text": "Acedi co un account BombSquad",
"signOutText": "Sortisi da l'account",
"signingInText": "Conesion in corso...",
"signingOutText": "Sortìa in corso...",
@ -34,6 +36,7 @@
"titleText": "Account",
"unlinkAccountsInstructionsText": "Sełesiona un account da descołegar",
"unlinkAccountsText": "Descołega account",
"v2LinkInstructionsText": "Acedi o dòpara 'sto link par crear un account.",
"viaAccount": "(doparando ${NAME})",
"youAreSignedInAsText": "A te zugarè cofà:"
},
@ -492,6 +495,7 @@
"yourPowerRankingText": "Ła to pozision:"
},
"copyOfText": "Copia de ${NAME}",
"copyText": "Copia",
"createEditPlayerText": "<Crea/Muda zugador>",
"createText": "Crea",
"creditsWindow": {
@ -1492,6 +1496,7 @@
"Dutch": "Ołandeze",
"English": "Ingleze",
"Esperanto": "Esperanto",
"Filipino": "Fiłipin",
"Finnish": "Fiłandeze",
"French": "Franseze",
"German": "Todesco",
@ -1512,6 +1517,7 @@
"Slovak": "Zlovaco",
"Spanish": "Spagnoło",
"Swedish": "Zvedeze",
"Tamil": "Tamil",
"Thai": "Thailandeze",
"Turkish": "Turco",
"Ukrainian": "Ucrain",

View file

@ -29,6 +29,8 @@
"signInWithGooglePlayText": "đăng nhập bằng google chơi trò chơi",
"signInWithTestAccountInfoText": "(loại tài khoản đặc biệt; chỉ đăng nhập trên máy này)",
"signInWithTestAccountText": "Đăng nhập bằng tài khoản máy tính",
"signInWithV2InfoText": "(một tài khoản hoạt động trên tất cả các nền tảng)",
"signInWithV2Text": "Đăng nhập bằng tài khoản BombSquad",
"signOutText": "Đăng Xuất",
"signingInText": "Đang đăng nhập...",
"signingOutText": "Đang Đăng xuất...",
@ -39,6 +41,7 @@
"titleText": "Tài Khoản",
"unlinkAccountsInstructionsText": "Chọn tài khoản để hủy kết nối",
"unlinkAccountsText": "Hủy kết nối",
"v2LinkInstructionsText": "Sử dụng liên kết này để tạo tài khoản hoặc đăng nhập.",
"viaAccount": "(qua tài khoản ${NAME})",
"youAreSignedInAsText": "Bạn đang đăng nhập tài khoản:"
},
@ -497,6 +500,7 @@
"yourPowerRankingText": "Xếp hạng sức mạnh của bạn"
},
"copyOfText": "${NAME} copy",
"copyText": "Sao chép",
"createEditPlayerText": "<tạo/chỉnh sửa người chơi>",
"createText": "Tạo",
"creditsWindow": {
@ -1498,6 +1502,7 @@
"Dutch": "Tiếng Hà Lan",
"English": "Tiếng Anh",
"Esperanto": "Quốc tế ngữ",
"Filipino": "Người Phi Luật Tân",
"Finnish": "Tiếng Phần Lan",
"French": "Tiếng Pháp",
"German": "Tiếng Đức",
@ -1518,6 +1523,7 @@
"Slovak": "Tiếng Slovakia",
"Spanish": "Tiếng Tây Ban Nha",
"Swedish": "Tiếng Thụy Điển",
"Tamil": "Tamil",
"Thai": "Tiếng thái",
"Turkish": "Tiếng Thổ Nhĩ Kỳ",
"Ukrainian": "Tiếng Ukraina",

View file

@ -0,0 +1,4 @@
from .core import contents, where
__all__ = ["contents", "where"]
__version__ = "2022.05.18.1"

View file

@ -0,0 +1,12 @@
import argparse
from certifi import contents, where
parser = argparse.ArgumentParser()
parser.add_argument("-c", "--contents", action="store_true")
args = parser.parse_args()
if args.contents:
print(contents())
else:
print(where())

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@ -0,0 +1,68 @@
"""
certifi.py
~~~~~~~~~~
This module returns the installation location of cacert.pem or its contents.
"""
import os
import types
from typing import Union
try:
from importlib.resources import path as get_path, read_text
_CACERT_CTX = None
_CACERT_PATH = None
def where() -> str:
# This is slightly terrible, but we want to delay extracting the file
# in cases where we're inside of a zipimport situation until someone
# actually calls where(), but we don't want to re-extract the file
# on every call of where(), so we'll do it once then store it in a
# global variable.
global _CACERT_CTX
global _CACERT_PATH
if _CACERT_PATH is None:
# This is slightly janky, the importlib.resources API wants you to
# manage the cleanup of this file, so it doesn't actually return a
# path, it returns a context manager that will give you the path
# when you enter it and will do any cleanup when you leave it. In
# the common case of not needing a temporary file, it will just
# return the file system location and the __exit__() is a no-op.
#
# We also have to hold onto the actual context manager, because
# it will do the cleanup whenever it gets garbage collected, so
# we will also store that at the global level as well.
_CACERT_CTX = get_path("certifi", "cacert.pem")
_CACERT_PATH = str(_CACERT_CTX.__enter__())
return _CACERT_PATH
except ImportError:
Package = Union[types.ModuleType, str]
Resource = Union[str, "os.PathLike"]
# This fallback will work for Python versions prior to 3.7 that lack the
# importlib.resources module but relies on the existing `where` function
# so won't address issues with environments like PyOxidizer that don't set
# __file__ on modules.
def read_text(
package: Package,
resource: Resource,
encoding: str = 'utf-8',
errors: str = 'strict'
) -> str:
with open(where(), encoding=encoding) as data:
return data.read()
# If we don't have importlib.resources, then we will just do the old logic
# of assuming we're on the filesystem and munge the path directly.
def where() -> str:
f = os.path.dirname(__file__)
return os.path.join(f, "cacert.pem")
def contents() -> str:
return read_text("certifi", "cacert.pem", encoding="ascii")

File diff suppressed because it is too large Load diff

View file

@ -6,7 +6,6 @@ This top level module is a collection of most commonly used functionality.
For many modding purposes, the bits exposed here are all you'll need.
In some specific cases you may need to pull in individual submodules instead.
"""
# pylint: disable=unused-import
# pylint: disable=redefined-builtin
from _ba import (
@ -18,7 +17,7 @@ from _ba import (
newnode, playsound, printnodes, printobjects, pushcall, quit, rowwidget,
safecolor, screenmessage, scrollwidget, set_analytics_screen, charstr,
textwidget, time, timer, open_url, widget, clipboard_is_supported,
clipboard_has_text, clipboard_get_text, clipboard_set_text)
clipboard_has_text, clipboard_get_text, clipboard_set_text, getdata)
from ba._activity import Activity
from ba._plugin import PotentialPlugin, Plugin, PluginSubsystem
from ba._actor import Actor
@ -81,13 +80,64 @@ from ba._collision import Collision, getcollision
app: App
__all__ = [
'Achievement', 'AchievementSubsystem', 'Activity', 'ActivityNotFoundError',
'Actor', 'ActorNotFoundError', 'animate', 'animate_array', 'app', 'App',
'AppConfig', 'AppDelegate', 'AssetPackage', 'BoolSetting', 'buttonwidget',
'Call', 'cameraflash', 'camerashake', 'Campaign', 'CelebrateMessage',
'charstr', 'checkboxwidget', 'ChoiceSetting', 'Chooser',
'clipboard_get_text', 'clipboard_has_text', 'clipboard_is_supported',
'clipboard_set_text', 'CollideModel', 'Collision', 'columnwidget',
'containerwidget', 'Context', 'ContextCall', 'ContextError',
'CoopGameActivity', 'CoopSession', 'Data', 'DeathType',
'DelegateNotFoundError', 'Dependency', 'DependencyComponent',
'DependencyError', 'DependencySet', 'DieMessage', 'do_once', 'DropMessage',
'DroppedMessage', 'DualTeamSession', 'emitfx', 'EmptyPlayer', 'EmptyTeam',
'Existable', 'existing', 'FloatChoiceSetting', 'FloatSetting',
'FreeForAllSession', 'FreezeMessage', 'GameActivity', 'GameResults',
'GameTip', 'garbage_collect', 'getactivity', 'getclass', 'getcollidemodel',
'getcollision', 'getdata', 'getmaps', 'getmodel', 'getnodes', 'getsession',
'getsound', 'gettexture', 'HitMessage', 'hscrollwidget', 'imagewidget',
'ImpactDamageMessage', 'InputDevice', 'InputDeviceNotFoundError',
'InputType', 'IntChoiceSetting', 'IntSetting',
'is_browser_likely_available', 'is_point_in_box', 'Keyboard',
'LanguageSubsystem', 'Level', 'Lobby', 'log', 'Lstr', 'Map', 'Material',
'MetadataSubsystem', 'Model', 'MultiTeamSession', 'MusicPlayer',
'MusicPlayMode', 'MusicSubsystem', 'MusicType', 'newactivity', 'newnode',
'Node', 'NodeActor', 'NodeNotFoundError', 'normalized_color',
'NotFoundError', 'open_url', 'OutOfBoundsMessage', 'Permission',
'PickedUpMessage', 'PickUpMessage', 'Player', 'PlayerDiedMessage',
'PlayerInfo', 'PlayerNotFoundError', 'PlayerRecord', 'PlayerScoredMessage',
'playsound', 'Plugin', 'PluginSubsystem', 'PotentialPlugin',
'PowerupAcceptMessage', 'PowerupMessage', 'print_error', 'print_exception',
'printnodes', 'printobjects', 'pushcall', 'quit', 'rowwidget', 'safecolor',
'ScoreConfig', 'ScoreType', 'screenmessage', 'scrollwidget',
'ServerController', 'Session', 'SessionNotFoundError', 'SessionPlayer',
'SessionPlayerNotFoundError', 'SessionTeam', 'SessionTeamNotFoundError',
'set_analytics_screen', 'setmusic', 'Setting', 'ShouldShatterMessage',
'show_damage_count', 'Sound', 'SpecialChar', 'StandLocation',
'StandMessage', 'Stats', 'storagename', 'Team', 'TeamGameActivity',
'TeamNotFoundError', 'Texture', 'textwidget', 'ThawMessage', 'time',
'TimeFormat', 'Timer', 'timer', 'timestring', 'TimeType', 'uicleanupcheck',
'UIController', 'UIScale', 'UISubsystem', 'UNHANDLED', 'Vec3',
'vec3validate', 'verify_object_death', 'WeakCall', 'Widget', 'widget',
'WidgetNotFoundError', 'Window'
]
# Change everything's listed module to simply 'ba' (instead of 'ba.foo.bar').
# Have these things present themselves cleanly as 'ba.Foo'
# instead of 'ba._submodule.Foo'
def _simplify_module_names() -> None:
for attr, obj in globals().items():
if not attr.startswith('_'):
if getattr(obj, '__module__', None) not in [None, 'ba']:
obj.__module__ = 'ba'
import os
# Though pdoc gets confused when we override __module__,
# so let's make an exception for it.
if os.environ.get('BA_DOCS_GENERATION', '0') != '1':
from efro.util import set_canonical_module
globs = globals()
set_canonical_module(
module_globals=globs,
names=[n for n in globs.keys() if not n.startswith('_')])
_simplify_module_names()

267
dist/ba_data/python/ba/_accountv1.py vendored Normal file
View file

@ -0,0 +1,267 @@
# Released under the MIT License. See LICENSE for details.
#
"""Account related functionality."""
from __future__ import annotations
import copy
import time
from typing import TYPE_CHECKING
import _ba
if TYPE_CHECKING:
from typing import Any, Optional
class AccountV1Subsystem:
"""Subsystem for legacy account handling in the app.
Category: **App Classes**
Access the single shared instance of this class at 'ba.app.accounts_v1'.
"""
def __init__(self) -> None:
self.account_tournament_list: Optional[tuple[int, list[str]]] = None
# FIXME: should abstract/structure these.
self.tournament_info: dict = {}
self.league_rank_cache: dict = {}
self.last_post_purchase_message_time: Optional[float] = None
# If we try to run promo-codes due to launch-args/etc we might
# not be signed in yet; go ahead and queue them up in that case.
self.pending_promo_codes: list[str] = []
def on_app_launch(self) -> None:
"""Called when the app is done bootstrapping."""
# Auto-sign-in to a local account in a moment if we're set to.
def do_auto_sign_in() -> None:
if _ba.app.headless_mode or _ba.app.config.get(
'Auto Account State') == 'Local':
_ba.sign_in_v1('Local')
_ba.pushcall(do_auto_sign_in)
def on_app_resume(self) -> None:
"""Should be called when the app is resumed."""
# Mark our cached tourneys as invalid so anyone using them knows
# they might be out of date.
for entry in list(self.tournament_info.values()):
entry['valid'] = False
def handle_account_gained_tickets(self, count: int) -> None:
"""Called when the current account has been awarded tickets.
(internal)
"""
from ba._language import Lstr
_ba.screenmessage(Lstr(resource='getTicketsWindow.receivedTicketsText',
subs=[('${COUNT}', str(count))]),
color=(0, 1, 0))
_ba.playsound(_ba.getsound('cashRegister'))
def cache_league_rank_data(self, data: Any) -> None:
"""(internal)"""
self.league_rank_cache['info'] = copy.deepcopy(data)
def get_cached_league_rank_data(self) -> Any:
"""(internal)"""
return self.league_rank_cache.get('info', None)
def get_league_rank_points(self,
data: Optional[dict[str, Any]],
subset: str = None) -> int:
"""(internal)"""
if data is None:
return 0
# If the data contains an achievement total, use that. otherwise calc
# locally.
if data['at'] is not None:
total_ach_value = data['at']
else:
total_ach_value = 0
for ach in _ba.app.ach.achievements:
if ach.complete:
total_ach_value += ach.power_ranking_value
trophies_total: int = (data['t0a'] * data['t0am'] +
data['t0b'] * data['t0bm'] +
data['t1'] * data['t1m'] +
data['t2'] * data['t2m'] +
data['t3'] * data['t3m'] +
data['t4'] * data['t4m'])
if subset == 'trophyCount':
val: int = (data['t0a'] + data['t0b'] + data['t1'] + data['t2'] +
data['t3'] + data['t4'])
assert isinstance(val, int)
return val
if subset == 'trophies':
assert isinstance(trophies_total, int)
return trophies_total
if subset is not None:
raise ValueError('invalid subset value: ' + str(subset))
if data['p']:
pro_mult = 1.0 + float(
_ba.get_v1_account_misc_read_val('proPowerRankingBoost',
0.0)) * 0.01
else:
pro_mult = 1.0
# For final value, apply our pro mult and activeness-mult.
return int(
(total_ach_value + trophies_total) *
(data['act'] if data['act'] is not None else 1.0) * pro_mult)
def cache_tournament_info(self, info: Any) -> None:
"""(internal)"""
from ba._generated.enums import TimeType, TimeFormat
for entry in info:
cache_entry = self.tournament_info[entry['tournamentID']] = (
copy.deepcopy(entry))
# Also store the time we received this, so we can adjust
# time-remaining values/etc.
cache_entry['timeReceived'] = _ba.time(TimeType.REAL,
TimeFormat.MILLISECONDS)
cache_entry['valid'] = True
def get_purchased_icons(self) -> list[str]:
"""(internal)"""
# pylint: disable=cyclic-import
from ba import _store
if _ba.get_v1_account_state() != 'signed_in':
return []
icons = []
store_items = _store.get_store_items()
for item_name, item in list(store_items.items()):
if item_name.startswith('icons.') and _ba.get_purchased(item_name):
icons.append(item['icon'])
return icons
def ensure_have_account_player_profile(self) -> None:
"""
Ensure the standard account-named player profile exists;
creating if needed.
(internal)
"""
# This only applies when we're signed in.
if _ba.get_v1_account_state() != 'signed_in':
return
# If the short version of our account name currently cant be
# displayed by the game, cancel.
if not _ba.have_chars(_ba.get_v1_account_display_string(full=False)):
return
config = _ba.app.config
if ('Player Profiles' not in config
or '__account__' not in config['Player Profiles']):
# Create a spaz with a nice default purply color.
_ba.add_transaction({
'type': 'ADD_PLAYER_PROFILE',
'name': '__account__',
'profile': {
'character': 'Spaz',
'color': [0.5, 0.25, 1.0],
'highlight': [0.5, 0.25, 1.0]
}
})
_ba.run_transactions()
def have_pro(self) -> bool:
"""Return whether pro is currently unlocked."""
# Check our tickets-based pro upgrade and our two real-IAP based
# upgrades. Also always unlock this stuff in ballistica-core builds.
return bool(
_ba.get_purchased('upgrades.pro')
or _ba.get_purchased('static.pro')
or _ba.get_purchased('static.pro_sale')
or 'ballistica' + 'core' == _ba.appname())
def have_pro_options(self) -> bool:
"""Return whether pro-options are present.
This is True for owners of Pro or for old installs
before Pro was a requirement for these options.
"""
# We expose pro options if the server tells us to
# (which is generally just when we own pro),
# or also if we've been grandfathered in or are using ballistica-core
# builds.
return self.have_pro() or bool(
_ba.get_v1_account_misc_read_val_2('proOptionsUnlocked', False)
or _ba.app.config.get('lc14292', 0) > 1)
def show_post_purchase_message(self) -> None:
"""(internal)"""
from ba._language import Lstr
from ba._generated.enums import TimeType
cur_time = _ba.time(TimeType.REAL)
if (self.last_post_purchase_message_time is None
or cur_time - self.last_post_purchase_message_time > 3.0):
self.last_post_purchase_message_time = cur_time
with _ba.Context('ui'):
_ba.screenmessage(Lstr(resource='updatingAccountText',
fallback_resource='purchasingText'),
color=(0, 1, 0))
_ba.playsound(_ba.getsound('click01'))
def on_account_state_changed(self) -> None:
"""(internal)"""
from ba._language import Lstr
# Run any pending promo codes we had queued up while not signed in.
if _ba.get_v1_account_state(
) == 'signed_in' and self.pending_promo_codes:
for code in self.pending_promo_codes:
_ba.screenmessage(Lstr(resource='submittingPromoCodeText'),
color=(0, 1, 0))
_ba.add_transaction({
'type': 'PROMO_CODE',
'expire_time': time.time() + 5,
'code': code
})
_ba.run_transactions()
self.pending_promo_codes = []
def add_pending_promo_code(self, code: str) -> None:
"""(internal)"""
from ba._language import Lstr
from ba._generated.enums import TimeType
# If we're not signed in, queue up the code to run the next time we
# are and issue a warning if we haven't signed in within the next
# few seconds.
if _ba.get_v1_account_state() != 'signed_in':
def check_pending_codes() -> None:
"""(internal)"""
# If we're still not signed in and have pending codes,
# inform the user that they need to sign in to use them.
if self.pending_promo_codes:
_ba.screenmessage(Lstr(resource='signInForPromoCodeText'),
color=(1, 0, 0))
_ba.playsound(_ba.getsound('error'))
self.pending_promo_codes.append(code)
_ba.timer(6.0, check_pending_codes, timetype=TimeType.REAL)
return
_ba.screenmessage(Lstr(resource='submittingPromoCodeText'),
color=(0, 1, 0))
_ba.add_transaction({
'type': 'PROMO_CODE',
'expire_time': time.time() + 5,
'code': code
})
_ba.run_transactions()

51
dist/ba_data/python/ba/_accountv2.py vendored Normal file
View file

@ -0,0 +1,51 @@
# Released under the MIT License. See LICENSE for details.
#
"""Account related functionality."""
from __future__ import annotations
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Optional
class AccountV2Subsystem:
"""Subsystem for modern account handling in the app.
Category: **App Classes**
Access the single shared instance of this class at 'ba.app.accounts_v2'.
"""
def on_app_launch(self) -> None:
"""Should be called at standard on_app_launch time."""
def set_primary_credentials(self, credentials: Optional[str]) -> None:
"""Set credentials for the primary app account."""
raise RuntimeError('This should be overridden.')
def have_primary_credentials(self) -> bool:
"""Are credentials currently set for the primary app account?
Note that this does not mean these credentials are currently valid;
only that they exist. If/when credentials are validated, the 'primary'
account handle will be set.
"""
raise RuntimeError('This should be overridden.')
@property
def primary(self) -> Optional[AccountV2Handle]:
"""The primary account for the app, or None if not logged in."""
return None
def get_primary(self) -> Optional[AccountV2Handle]:
"""Internal - should be overridden by subclass."""
return None
class AccountV2Handle:
"""Handle for interacting with a v2 account."""
def __init__(self) -> None:
self.tag = '?'

View file

@ -65,7 +65,7 @@ ACH_LEVEL_NAMES = {
class AchievementSubsystem:
"""Subsystem for achievement handling.
Category: App Classes
Category: **App Classes**
Access the single shared instance of this class at 'ba.app.ach'.
"""
@ -409,9 +409,9 @@ def _get_ach_mult(include_pro_bonus: bool = False) -> int:
(just for display; changing this here won't affect actual rewards)
"""
val: int = _ba.get_account_misc_read_val('achAwardMult', 5)
val: int = _ba.get_v1_account_misc_read_val('achAwardMult', 5)
assert isinstance(val, int)
if include_pro_bonus and _ba.app.accounts.have_pro():
if include_pro_bonus and _ba.app.accounts_v1.have_pro():
val *= 2
return val
@ -436,7 +436,7 @@ def _display_next_achievement() -> None:
class Achievement:
"""Represents attributes and state for an individual achievement.
Category: App Classes
Category: **App Classes**
"""
def __init__(self,
@ -496,7 +496,7 @@ class Achievement:
# signed in, lets not show them (otherwise we tend to get
# confusing 'controller connected' achievements popping up while
# waiting to log in which can be confusing).
if _ba.get_account_state() != 'signed_in':
if _ba.get_v1_account_state() != 'signed_in':
return
# If we're being freshly complete, display/report it and whatnot.
@ -592,8 +592,8 @@ class Achievement:
def get_award_ticket_value(self, include_pro_bonus: bool = False) -> int:
"""Get the ticket award value for this achievement."""
val: int = (_ba.get_account_misc_read_val('achAward.' + self._name,
self._award) *
val: int = (_ba.get_v1_account_misc_read_val('achAward.' + self._name,
self._award) *
_get_ach_mult(include_pro_bonus))
assert isinstance(val, int)
return val
@ -601,7 +601,7 @@ class Achievement:
@property
def power_ranking_value(self) -> int:
"""Get the power-ranking award value for this achievement."""
val: int = _ba.get_account_misc_read_val(
val: int = _ba.get_v1_account_misc_read_val(
'achLeaguePoints.' + self._name, self._award)
assert isinstance(val, int)
return val
@ -916,7 +916,6 @@ class Achievement:
def show_completion_banner(self, sound: bool = True) -> None:
"""Create the banner/sound for an acquired achievement announcement."""
from ba import _account
from ba import _gameutils
from bastd.actor.text import Text
from bastd.actor.image import Image
@ -1177,7 +1176,7 @@ class Achievement:
objt.node.host_only = True
# Add the 'x 2' if we've got pro.
if app.accounts.have_pro():
if app.accounts_v1.have_pro():
objt = Text('x 2',
position=(-120 - 180 + 45, 80 + y_offs - 50),
v_attach=Text.VAttach.BOTTOM,

View file

@ -18,10 +18,11 @@ from ba._messages import UNHANDLED
if TYPE_CHECKING:
from typing import Optional, Any
import ba
from bastd.actor.respawnicon import RespawnIcon
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound=Player)
TeamType = TypeVar('TeamType', bound=Team)
# pylint: enable=invalid-name
class Activity(DependencyComponent, Generic[PlayerType, TeamType]):
@ -32,104 +33,97 @@ class Activity(DependencyComponent, Generic[PlayerType, TeamType]):
Examples of Activities include games, score-screens, cutscenes, etc.
A ba.Session has one 'current' Activity at any time, though their existence
can overlap during transitions.
Attributes:
settings_raw
The settings dict passed in when the activity was made.
This attribute is deprecated and should be avoided when possible;
activities should pull all values they need from the 'settings' arg
passed to the Activity __init__ call.
teams
The list of ba.Teams in the Activity. This gets populated just before
before on_begin() is called and is updated automatically as players
join or leave the game. (at least in free-for-all mode where every
player gets their own team; in teams mode there are always 2 teams
regardless of the player count).
players
The list of ba.Players in the Activity. This gets populated just
before on_begin() is called and is updated automatically as players
join or leave the game.
"""
# pylint: disable=too-many-public-methods
# Annotating attr types at the class level lets us introspect at runtime.
settings_raw: dict[str, Any]
"""The settings dict passed in when the activity was made.
This attribute is deprecated and should be avoided when possible;
activities should pull all values they need from the 'settings' arg
passed to the Activity __init__ call."""
teams: list[TeamType]
"""The list of ba.Team-s in the Activity. This gets populated just
before on_begin() is called and is updated automatically as players
join or leave the game. (at least in free-for-all mode where every
player gets their own team; in teams mode there are always 2 teams
regardless of the player count)."""
players: list[PlayerType]
"""The list of ba.Player-s in the Activity. This gets populated just
before on_begin() is called and is updated automatically as players
join or leave the game."""
# Whether to print every time a player dies. This can be pertinent
# in games such as Death-Match but can be annoying in games where it
# doesn't matter.
announce_player_deaths = False
"""Whether to print every time a player dies. This can be pertinent
in games such as Death-Match but can be annoying in games where it
doesn't matter."""
# Joining activities are for waiting for initial player joins.
# They are treated slightly differently than regular activities,
# mainly in that all players are passed to the activity at once
# instead of as each joins.
is_joining_activity = False
"""Joining activities are for waiting for initial player joins.
They are treated slightly differently than regular activities,
mainly in that all players are passed to the activity at once
instead of as each joins."""
# Whether game-time should still progress when in menus/etc.
allow_pausing = False
"""Whether game-time should still progress when in menus/etc."""
# Whether idle players can potentially be kicked (should not happen in
# menus/etc).
allow_kick_idle_players = True
"""Whether idle players can potentially be kicked (should not happen in
menus/etc)."""
# In vr mode, this determines whether overlay nodes (text, images, etc)
# are created at a fixed position in space or one that moves based on
# the current map. Generally this should be on for games and off for
# transitions/score-screens/etc. that persist between maps.
use_fixed_vr_overlay = False
"""In vr mode, this determines whether overlay nodes (text, images, etc)
are created at a fixed position in space or one that moves based on
the current map. Generally this should be on for games and off for
transitions/score-screens/etc. that persist between maps."""
# If True, runs in slow motion and turns down sound pitch.
slow_motion = False
"""If True, runs in slow motion and turns down sound pitch."""
# Set this to True to inherit slow motion setting from previous
# activity (useful for transitions to avoid hitches).
inherits_slow_motion = False
"""Set this to True to inherit slow motion setting from previous
activity (useful for transitions to avoid hitches)."""
# Set this to True to keep playing the music from the previous activity
# (without even restarting it).
inherits_music = False
"""Set this to True to keep playing the music from the previous activity
(without even restarting it)."""
# Set this to true to inherit VR camera offsets from the previous
# activity (useful for preventing sporadic camera movement
# during transitions).
inherits_vr_camera_offset = False
"""Set this to true to inherit VR camera offsets from the previous
activity (useful for preventing sporadic camera movement
during transitions)."""
# Set this to true to inherit (non-fixed) VR overlay positioning from
# the previous activity (useful for prevent sporadic overlay jostling
# during transitions).
inherits_vr_overlay_center = False
"""Set this to true to inherit (non-fixed) VR overlay positioning from
the previous activity (useful for prevent sporadic overlay jostling
during transitions)."""
# Set this to true to inherit screen tint/vignette colors from the
# previous activity (useful to prevent sudden color changes during
# transitions).
inherits_tint = False
"""Set this to true to inherit screen tint/vignette colors from the
previous activity (useful to prevent sudden color changes during
transitions)."""
# Whether players should be allowed to join in the middle of this
# activity. Note that Sessions may not allow mid-activity-joins even
# if the activity says its ok.
allow_mid_activity_joins: bool = True
"""Whether players should be allowed to join in the middle of this
activity. Note that Sessions may not allow mid-activity-joins even
if the activity says its ok."""
# If the activity fades or transitions in, it should set the length of
# time here so that previous activities will be kept alive for that
# long (avoiding 'holes' in the screen)
# This value is given in real-time seconds.
transition_time = 0.0
"""If the activity fades or transitions in, it should set the length of
time here so that previous activities will be kept alive for that
long (avoiding 'holes' in the screen)
This value is given in real-time seconds."""
# Is it ok to show an ad after this activity ends before showing
# the next activity?
can_show_ad_on_death = False
"""Is it ok to show an ad after this activity ends before showing
the next activity?"""
def __init__(self, settings: dict):
"""Creates an Activity in the current ba.Session.
The activity will not be actually run until ba.Session.setactivity()
The activity will not be actually run until ba.Session.setactivity
is called. 'settings' should be a dict of key/value pairs specific
to the activity.
@ -369,8 +363,8 @@ class Activity(DependencyComponent, Generic[PlayerType, TeamType]):
def on_transition_out(self) -> None:
"""Called when your activity begins transitioning out.
Note that this may happen at any time even if end() has not been
called.
Note that this may happen at any time even if ba.Activity.end() has
not been called.
"""
def on_begin(self) -> None:
@ -386,11 +380,12 @@ class Activity(DependencyComponent, Generic[PlayerType, TeamType]):
return UNHANDLED
def has_transitioned_in(self) -> bool:
"""Return whether on_transition_in() has been called."""
"""Return whether ba.Activity.on_transition_in()
has been called."""
return self._has_transitioned_in
def has_begun(self) -> bool:
"""Return whether on_begin() has been called."""
"""Return whether ba.Activity.on_begin() has been called."""
return self._has_begun
def has_ended(self) -> bool:
@ -398,7 +393,7 @@ class Activity(DependencyComponent, Generic[PlayerType, TeamType]):
return self._has_ended
def is_transitioning_out(self) -> bool:
"""Return whether on_transition_out() has been called."""
"""Return whether ba.Activity.on_transition_out() has been called."""
return self._transitioning_out
def transition_in(self, prev_globals: Optional[ba.Node]) -> None:
@ -517,8 +512,8 @@ class Activity(DependencyComponent, Generic[PlayerType, TeamType]):
Subclasses can override this if the activity's player class
requires a custom constructor; otherwise it will be called with
no args. Note that the player object should not be used at this
point as it is not yet fully wired up; wait for on_player_join()
for that.
point as it is not yet fully wired up; wait for
ba.Activity.on_player_join() for that.
"""
del sessionplayer # Unused.
player = self._playertype()
@ -681,6 +676,7 @@ class Activity(DependencyComponent, Generic[PlayerType, TeamType]):
sessionplayer.setactivity(None)
sessionplayer.activityplayer = None
# noinspection PyUnresolvedReferences
def _setup_player_and_team_types(self) -> None:
"""Pull player and team types from our typing.Generic params."""

View file

@ -21,7 +21,7 @@ TA = TypeVar('TA', bound='Actor')
class Actor:
"""High level logical entities in a ba.Activity.
Category: Gameplay Classes
Category: **Gameplay Classes**
Actors act as controllers, combining some number of ba.Nodes,
ba.Textures, ba.Sounds, etc. into a high-level cohesive unit.
@ -33,15 +33,16 @@ class Actor:
(killing off or transitioning out their nodes) when the last Python
reference to them disappears, so you can use logic such as:
# Create a flag Actor in our game activity:
from bastd.actor.flag import Flag
self.flag = Flag(position=(0, 10, 0))
# Later, destroy the flag.
# (provided nothing else is holding a reference to it)
# We could also just assign a new flag to this value.
# Either way, the old flag disappears.
self.flag = None
##### Example
>>> # Create a flag Actor in our game activity:
... from bastd.actor.flag import Flag
... self.flag = Flag(position=(0, 10, 0))
...
... # Later, destroy the flag.
... # (provided nothing else is holding a reference to it)
... # We could also just assign a new flag to this value.
... # Either way, the old flag disappears.
... self.flag = None
This is in contrast to the behavior of the more low level ba.Nodes,
which are always explicitly created and destroyed and don't care
@ -51,18 +52,18 @@ class Actor:
if you want an Actor to stick around until explicitly killed
regardless of references.
Another key feature of ba.Actor is its handlemessage() method, which
takes a single arbitrary object as an argument. This provides a safe way
to communicate between ba.Actor, ba.Activity, ba.Session, and any other
class providing a handlemessage() method. The most universally handled
Another key feature of ba.Actor is its ba.Actor.handlemessage() method,
which takes a single arbitrary object as an argument. This provides a safe
way to communicate between ba.Actor, ba.Activity, ba.Session, and any other
class providing a handlemessage() method. The most universally handled
message type for Actors is the ba.DieMessage.
# Another way to kill the flag from the example above:
# We can safely call this on any type with a 'handlemessage' method
# (though its not guaranteed to always have a meaningful effect).
# In this case the Actor instance will still be around, but its exists()
# and is_alive() methods will both return False.
self.flag.handlemessage(ba.DieMessage())
Another way to kill the flag from the example above:
We can safely call this on any type with a 'handlemessage' method
(though its not guaranteed to always have a meaningful effect).
In this case the Actor instance will still be around, but its
ba.Actor.exists() and ba.Actor.is_alive() methods will both return False.
>>> self.flag.handlemessage(ba.DieMessage())
"""
def __init__(self) -> None:
@ -112,7 +113,7 @@ class Actor:
return self
def on_expire(self) -> None:
"""Called for remaining ba.Actors when their ba.Activity shuts down.
"""Called for remaining `ba.Actor`s when their ba.Activity shuts down.
Actors can use this opportunity to clear callbacks or other
references which have the potential of keeping the ba.Activity

View file

@ -15,7 +15,7 @@ if TYPE_CHECKING:
class AdsSubsystem:
"""Subsystem for ads functionality in the app.
Category: App Classes
Category: **App Classes**
Access the single shared instance of this class at 'ba.app.ads'.
"""
@ -77,7 +77,7 @@ class AdsSubsystem:
# No ads without net-connections, etc.
if not _ba.can_show_ad():
show = False
if app.accounts.have_pro():
if app.accounts_v1.have_pro():
show = False # Pro disables interstitials.
try:
session = _ba.get_foreground_host_session()
@ -93,15 +93,15 @@ class AdsSubsystem:
launch_count = app.config.get('launchCount', 0)
# If we're seeing short ads we may want to space them differently.
interval_mult = (_ba.get_account_misc_read_val(
interval_mult = (_ba.get_v1_account_misc_read_val(
'ads.shortIntervalMult', 1.0)
if self.last_ad_was_short else 1.0)
if self.ad_amt is None:
if launch_count <= 1:
self.ad_amt = _ba.get_account_misc_read_val(
self.ad_amt = _ba.get_v1_account_misc_read_val(
'ads.startVal1', 0.99)
else:
self.ad_amt = _ba.get_account_misc_read_val(
self.ad_amt = _ba.get_v1_account_misc_read_val(
'ads.startVal2', 1.0)
interval = None
else:
@ -110,15 +110,15 @@ class AdsSubsystem:
# (we reach our threshold faster the longer we've been
# playing).
base = 'ads' if _ba.has_video_ads() else 'ads2'
min_lc = _ba.get_account_misc_read_val(base + '.minLC', 0.0)
max_lc = _ba.get_account_misc_read_val(base + '.maxLC', 5.0)
min_lc_scale = (_ba.get_account_misc_read_val(
min_lc = _ba.get_v1_account_misc_read_val(base + '.minLC', 0.0)
max_lc = _ba.get_v1_account_misc_read_val(base + '.maxLC', 5.0)
min_lc_scale = (_ba.get_v1_account_misc_read_val(
base + '.minLCScale', 0.25))
max_lc_scale = (_ba.get_account_misc_read_val(
max_lc_scale = (_ba.get_v1_account_misc_read_val(
base + '.maxLCScale', 0.34))
min_lc_interval = (_ba.get_account_misc_read_val(
min_lc_interval = (_ba.get_v1_account_misc_read_val(
base + '.minLCInterval', 360))
max_lc_interval = (_ba.get_account_misc_read_val(
max_lc_interval = (_ba.get_v1_account_misc_read_val(
base + '.maxLCInterval', 300))
if launch_count < min_lc:
lc_amt = 0.0

View file

@ -7,6 +7,7 @@ import random
import logging
from enum import Enum
from typing import TYPE_CHECKING
from concurrent.futures import ThreadPoolExecutor
import _ba
from ba._music import MusicSubsystem
@ -14,21 +15,25 @@ from ba._language import LanguageSubsystem
from ba._ui import UISubsystem
from ba._achievement import AchievementSubsystem
from ba._plugin import PluginSubsystem
from ba._account import AccountSubsystem
from ba._accountv1 import AccountV1Subsystem
from ba._meta import MetadataSubsystem
from ba._ads import AdsSubsystem
from ba._net import NetworkSubsystem
if TYPE_CHECKING:
import ba
from bastd.actor import spazappearance
import asyncio
from typing import Optional, Any, Callable
import ba
from ba.cloud import CloudSubsystem
from bastd.actor import spazappearance
from ba._accountv2 import AccountV2Subsystem
class App:
"""A class for high level app functionality and state.
Category: App Classes
Category: **App Classes**
Use ba.app to access the single shared instance of this class.
@ -38,6 +43,10 @@ class App:
# pylint: disable=too-many-public-methods
# Implementations for these will be filled in by internal libs.
accounts_v2: AccountV2Subsystem
cloud: CloudSubsystem
class State(Enum):
"""High level state the app can be in."""
LAUNCHING = 0
@ -45,6 +54,20 @@ class App:
PAUSED = 2
SHUTTING_DOWN = 3
@property
def aioloop(self) -> asyncio.AbstractEventLoop:
"""The Logic Thread's Asyncio Event Loop.
This allow async tasks to be run in the logic thread.
Note that, at this time, the asyncio loop is encapsulated
and explicitly stepped by the engine's logic thread loop and
thus things like asyncio.get_running_loop() will not return this
loop from most places in the logic thread; only from within a
task explicitly created in this loop.
"""
assert self._aioloop is not None
return self._aioloop
@property
def build_number(self) -> int:
"""Integer build number.
@ -196,6 +219,8 @@ class App:
# refreshed/etc.
self.fg_state = 0
self._aioloop: Optional[asyncio.AbstractEventLoop] = None
self._env = _ba.env()
self.protocol_version: int = self._env['protocol_version']
assert isinstance(self.protocol_version, int)
@ -211,6 +236,11 @@ class App:
assert isinstance(self.iircade_mode, bool)
self.allow_ticket_purchases: bool = not self.iircade_mode
# Default executor which can be used for misc background processing.
# It should also be passed to any asyncio loops we create so that
# everything shares the same single set of threads.
self.threadpool = ThreadPoolExecutor(thread_name_prefix='baworker')
# Misc.
self.tips: list[str] = []
self.stress_test_reset_timer: Optional[ba.Timer] = None
@ -235,7 +265,7 @@ class App:
self.server: Optional[ba.ServerController] = None
self.meta = MetadataSubsystem()
self.accounts = AccountSubsystem()
self.accounts_v1 = AccountV1Subsystem()
self.plugins = PluginSubsystem()
self.music = MusicSubsystem()
self.lang = LanguageSubsystem()
@ -285,11 +315,11 @@ class App:
"""Runs after the app finishes bootstrapping.
(internal)"""
# pylint: disable=too-many-locals
# pylint: disable=cyclic-import
# pylint: disable=too-many-locals
from ba import _asyncio
from ba import _apputils
from ba import _appconfig
from ba import _achievement
from ba import _map
from ba import _campaign
from bastd import appdelegate
@ -299,6 +329,8 @@ class App:
import custom_hooks
custom_hooks.on_app_launch()
self._aioloop = _asyncio.setup_asyncio()
cfg = self.config
self.delegate = appdelegate.AppDelegate()
@ -369,7 +401,8 @@ class App:
_ba.timer(3.0, check_special_offer, timetype=TimeType.REAL)
self.meta.on_app_launch()
self.accounts.on_app_launch()
self.accounts_v2.on_app_launch()
self.accounts_v1.on_app_launch()
self.plugins.on_app_launch()
# See note below in on_app_pause.
@ -407,7 +440,7 @@ class App:
self._app_paused = False
self._update_state()
self.fg_state += 1
self.accounts.on_app_resume()
self.accounts_v1.on_app_resume()
self.music.on_app_resume()
self.plugins.on_app_resume()
@ -431,7 +464,6 @@ class App:
activity: Optional[ba.Activity] = _ba.get_foreground_host_activity()
if (activity is not None and activity.allow_pausing
and not _ba.have_connected_clients()):
from ba import _gameutils
from ba._language import Lstr
from ba._nodeactor import NodeActor
@ -574,7 +606,7 @@ class App:
appname = _ba.appname()
if url.startswith(f'{appname}://code/'):
code = url.replace(f'{appname}://code/', '')
self.accounts.add_pending_promo_code(code)
self.accounts_v1.add_pending_promo_code(code)
else:
_ba.screenmessage(Lstr(resource='errorText'), color=(1, 0, 0))
_ba.playsound(_ba.getsound('error'))

View file

@ -14,7 +14,7 @@ if TYPE_CHECKING:
class AppConfig(dict):
"""A special dict that holds the game's persistent configuration values.
Category: App Classes
Category: **App Classes**
It also provides methods for fetching values with app-defined fallback
defaults, applying contained values to the game, and committing the
@ -126,14 +126,14 @@ def read_config() -> tuple[AppConfig, bool]:
try:
import shutil
shutil.copyfile(config_file_path, config_file_path + '.broken')
except Exception as exc:
print('EXC copying broken config:', exc)
except Exception as exc2:
print('EXC copying broken config:', exc2)
try:
_ba.log('broken config contents:\n' +
config_contents.replace('\000', '<NULL_BYTE>'),
to_stdout=False)
except Exception as exc:
print('EXC logging broken config contents:', exc)
except Exception as exc2:
print('EXC logging broken config contents:', exc2)
config = AppConfig()
# Now attempt to read one of our 'prev' backup copies.
@ -147,15 +147,15 @@ def read_config() -> tuple[AppConfig, bool]:
config = AppConfig()
config_file_healthy = True
print('successfully read backup config.')
except Exception as exc:
print('EXC reading prev backup config:', exc)
except Exception as exc2:
print('EXC reading prev backup config:', exc2)
return config, config_file_healthy
def commit_app_config(force: bool = False) -> None:
"""Commit the config to persistent storage.
Category: General Utility Functions
Category: **General Utility Functions**
(internal)
"""

View file

@ -21,11 +21,12 @@ _asyncio_timer: Optional[ba.Timer] = None
_asyncio_event_loop: Optional[asyncio.AbstractEventLoop] = None
def setup_asyncio() -> None:
"""Setup asyncio functionality for our game thread."""
def setup_asyncio() -> asyncio.AbstractEventLoop:
"""Setup asyncio functionality for the logic thread."""
# pylint: disable=global-statement
import _ba
import ba
from ba._generated.enums import TimeType
assert _ba.in_game_thread()
@ -40,6 +41,7 @@ def setup_asyncio() -> None:
global _asyncio_event_loop # pylint: disable=invalid-name
_asyncio_event_loop = asyncio.new_event_loop()
_asyncio_event_loop.set_default_executor(ba.app.threadpool)
# Ideally we should integrate asyncio into our C++ Thread class's
# low level event loop so that asyncio timers/sockets/etc. could
@ -70,3 +72,5 @@ def setup_asyncio() -> None:
print('TEST AIO TASK ENDING')
_asyncio_event_loop.create_task(aio_test())
return _asyncio_event_loop

View file

@ -23,9 +23,9 @@ def getcampaign(name: str) -> ba.Campaign:
class Campaign:
"""Represents a unique set or series of ba.Levels.
"""Represents a unique set or series of ba.Level-s.
Category: App Classes
Category: **App Classes**
"""
def __init__(self, name: str, sequential: bool = True):
@ -52,7 +52,7 @@ class Campaign:
@property
def levels(self) -> list[ba.Level]:
"""The list of ba.Levels in the Campaign."""
"""The list of ba.Level-s in the Campaign."""
return self._levels
def getlevel(self, name: str) -> ba.Level:

View file

@ -16,7 +16,7 @@ if TYPE_CHECKING:
class Collision:
"""A class providing info about occurring collisions.
Category: Gameplay Classes
Category: **Gameplay Classes**
"""
@property
@ -67,6 +67,6 @@ _collision = Collision()
def getcollision() -> Collision:
"""Return the in-progress collision.
Category: Gameplay Functions
Category: **Gameplay Functions**
"""
return _collision

View file

@ -14,14 +14,16 @@ if TYPE_CHECKING:
from bastd.actor.playerspaz import PlayerSpaz
import ba
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound='ba.Player')
TeamType = TypeVar('TeamType', bound='ba.Team')
# pylint: enable=invalid-name
class CoopGameActivity(GameActivity[PlayerType, TeamType]):
"""Base class for cooperative-mode games.
Category: Gameplay Classes
Category: **Gameplay Classes**
"""
# We can assume our session is a CoopSession.

View file

@ -132,7 +132,7 @@ class CoopSession(Session):
# else:
# nextlevel = None
nextlevel=levels[(level.index+1)%len(levels)]
if nextlevel:
gametype = nextlevel.gametype
settings = nextlevel.get_settings()
@ -284,12 +284,12 @@ class CoopSession(Session):
if outcome=="victory" or outcome=="restart" or outcome=="defeat":
outcome = 'next_level'
if (isinstance(activity,
(JoinActivity, CoopScoreScreen, TransitionActivity))) or True:
from features import team_balancer
team_balancer.checkToExitCoop()
@ -355,7 +355,7 @@ class CoopSession(Session):
else:
pass
if False:
playerinfos: list[ba.PlayerInfo]

View file

@ -19,7 +19,7 @@ T = TypeVar('T', bound='DependencyComponent')
class Dependency(Generic[T]):
"""A dependency on a DependencyComponent (with an optional config).
Category: Dependency Classes
Category: **Dependency Classes**
This class is used to request and access functionality provided
by other DependencyComponent classes from a DependencyComponent class.
@ -87,7 +87,7 @@ class Dependency(Generic[T]):
class DependencyComponent:
"""Base class for all classes that can act as or use dependencies.
category: Dependency Classes
Category: **Dependency Classes**
"""
_dep_entry: weakref.ref[DependencyEntry]
@ -146,7 +146,7 @@ class DependencyEntry:
# This allows us to inject its data properly before __init__().
print('creating', self.cls)
instance = self.cls.__new__(self.cls)
# pylint: disable=protected-access
# pylint: disable=protected-access, unnecessary-dunder-call
instance._dep_entry = weakref.ref(self)
instance.__init__() # type: ignore
@ -165,7 +165,7 @@ class DependencyEntry:
class DependencySet(Generic[T]):
"""Set of resolved dependencies and their associated data.
Category: Dependency Classes
Category: **Dependency Classes**
To use DependencyComponents, a set must be created, resolved, and then
loaded. The DependencyComponents are only valid while the set remains
@ -291,7 +291,7 @@ class DependencySet(Generic[T]):
class AssetPackage(DependencyComponent):
"""ba.DependencyComponent representing a bundled package of game assets.
Category: Asset Classes
Category: **Asset Classes**
"""
def __init__(self) -> None:

View file

@ -15,7 +15,7 @@ if TYPE_CHECKING:
class DualTeamSession(MultiTeamSession):
"""ba.Session type for teams mode games.
Category: Gameplay Classes
Category: **Gameplay Classes**
"""
# Base class overrides:

View file

@ -16,7 +16,7 @@ if TYPE_CHECKING:
class DependencyError(Exception):
"""Exception raised when one or more ba.Dependency items are missing.
category: Exception Classes
Category: **Exception Classes**
(this will generally be missing assets).
"""
@ -34,7 +34,7 @@ class DependencyError(Exception):
class ContextError(Exception):
"""Exception raised when a call is made in an invalid context.
category: Exception Classes
Category: **Exception Classes**
Examples of this include calling UI functions within an Activity context
or calling scene manipulation functions outside of a game context.
@ -44,91 +44,91 @@ class ContextError(Exception):
class NotFoundError(Exception):
"""Exception raised when a referenced object does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class PlayerNotFoundError(NotFoundError):
"""Exception raised when an expected ba.Player does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class SessionPlayerNotFoundError(NotFoundError):
"""Exception raised when an expected ba.SessionPlayer does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class TeamNotFoundError(NotFoundError):
"""Exception raised when an expected ba.Team does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class DelegateNotFoundError(NotFoundError):
"""Exception raised when an expected delegate object does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class SessionTeamNotFoundError(NotFoundError):
"""Exception raised when an expected ba.SessionTeam does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class NodeNotFoundError(NotFoundError):
"""Exception raised when an expected ba.Node does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class ActorNotFoundError(NotFoundError):
"""Exception raised when an expected ba.Actor does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class ActivityNotFoundError(NotFoundError):
"""Exception raised when an expected ba.Activity does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class SessionNotFoundError(NotFoundError):
"""Exception raised when an expected ba.Session does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class InputDeviceNotFoundError(NotFoundError):
"""Exception raised when an expected ba.InputDevice does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
class WidgetNotFoundError(NotFoundError):
"""Exception raised when an expected ba.Widget does not exist.
category: Exception Classes
Category: **Exception Classes**
"""
def print_exception(*args: Any, **keywds: Any) -> None:
"""Print info about an exception along with pertinent context state.
category: General Utility Functions
Category: **General Utility Functions**
Prints all arguments provided along with various info about the
current context and the outstanding exception.
@ -168,7 +168,7 @@ def print_exception(*args: Any, **keywds: Any) -> None:
def print_error(err_str: str, once: bool = False) -> None:
"""Print info about an error along with pertinent context state.
category: General Utility Functions
Category: **General Utility Functions**
Prints all positional arguments provided along with various info about the
current context.

View file

@ -16,7 +16,7 @@ if TYPE_CHECKING:
class FreeForAllSession(MultiTeamSession):
"""ba.Session type for free-for-all mode games.
Category: Gameplay Classes
Category: **Gameplay Classes**
"""
use_teams = False
use_team_colors = False

View file

@ -24,14 +24,16 @@ if TYPE_CHECKING:
from bastd.actor.bomb import TNTSpawner
import ba
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound='ba.Player')
TeamType = TypeVar('TeamType', bound='ba.Team')
# pylint: enable=invalid-name
class GameActivity(Activity[PlayerType, TeamType]):
"""Common base class for all game ba.Activities.
category: Gameplay Classes
Category: **Gameplay Classes**
"""
# pylint: disable=too-many-public-methods
@ -237,11 +239,11 @@ class GameActivity(Activity[PlayerType, TeamType]):
self._zoom_message_times: dict[int, float] = {}
self._is_waiting_for_continue = False
self._continue_cost = _ba.get_account_misc_read_val(
self._continue_cost = _ba.get_v1_account_misc_read_val(
'continueStartCost', 25)
self._continue_cost_mult = _ba.get_account_misc_read_val(
self._continue_cost_mult = _ba.get_v1_account_misc_read_val(
'continuesMult', 2)
self._continue_cost_offset = _ba.get_account_misc_read_val(
self._continue_cost_offset = _ba.get_v1_account_misc_read_val(
'continuesOffset', 0)
@property
@ -258,6 +260,7 @@ class GameActivity(Activity[PlayerType, TeamType]):
"""Return a name for this particular game instance."""
return self.get_display_string(self.settings_raw)
# noinspection PyUnresolvedReferences
def get_instance_scoreboard_display_string(self) -> ba.Lstr:
"""Return a name for this particular game instance.
@ -387,7 +390,7 @@ class GameActivity(Activity[PlayerType, TeamType]):
from ba._generated.enums import TimeType
try:
if _ba.get_account_misc_read_val('enableContinues', False):
if _ba.get_v1_account_misc_read_val('enableContinues', False):
session = self.session
# We only support continuing in non-tournament games.
@ -464,7 +467,7 @@ class GameActivity(Activity[PlayerType, TeamType]):
data_t = data['t'] # This used to be the whole payload.
# Keep our cached tourney info up to date
_ba.app.accounts.cache_tournament_info(data_t)
_ba.app.accounts_v1.cache_tournament_info(data_t)
self._setup_tournament_time_limit(
max(5, data_t[0]['timeRemaining']))

View file

@ -27,10 +27,10 @@ class GameResults:
"""
Results for a completed game.
Category: Gameplay Classes
Category: **Gameplay Classes**
Upon completion, a game should fill one of these out and pass it to its
ba.Activity.end() call.
ba.Activity.end call.
"""
def __init__(self) -> None:

View file

@ -29,7 +29,7 @@ TROPHY_CHARS = {
class GameTip:
"""Defines a tip presentable to the user at the start of a game.
Category: Gameplay Classes
Category: **Gameplay Classes**
"""
text: str
icon: Optional[ba.Texture] = None
@ -53,7 +53,7 @@ def animate(node: ba.Node,
suppress_format_warning: bool = False) -> ba.Node:
"""Animate values on a target ba.Node.
Category: Gameplay Functions
Category: **Gameplay Functions**
Creates an 'animcurve' node with the provided values and time as an input,
connect it to the provided attribute, and set it to die with the target.
@ -98,6 +98,7 @@ def animate(node: ba.Node,
# FIXME: Even if we are looping we should have a way to die once we
# get disconnected.
if not loop:
# noinspection PyUnresolvedReferences
_ba.timer(int(mult * items[-1][0]) + 1000,
curve.delete,
timeformat=TimeFormat.MILLISECONDS)
@ -127,9 +128,9 @@ def animate_array(node: ba.Node,
suppress_format_warning: bool = False) -> None:
"""Animate an array of values on a target ba.Node.
Category: Gameplay Functions
Category: **Gameplay Functions**
Like ba.animate(), but operates on array attributes.
Like ba.animate, but operates on array attributes.
"""
# pylint: disable=too-many-locals
combine = _ba.newnode('combine', owner=node, attrs={'size': size})
@ -178,6 +179,7 @@ def animate_array(node: ba.Node,
# curve after its done its job.
if not loop:
# (PyCharm seems to think item is a float, not a tuple)
# noinspection PyUnresolvedReferences
_ba.timer(int(mult * items[-1][0]) + 1000,
curve.delete,
timeformat=TimeFormat.MILLISECONDS)
@ -189,6 +191,7 @@ def animate_array(node: ba.Node,
# once we get disconnected.
if not loop:
# (PyCharm seems to think item is a float, not a tuple)
# noinspection PyUnresolvedReferences
_ba.timer(int(mult * items[-1][0]) + 1000,
combine.delete,
timeformat=TimeFormat.MILLISECONDS)
@ -198,7 +201,7 @@ def show_damage_count(damage: str, position: Sequence[float],
direction: Sequence[float]) -> None:
"""Pop up a damage count at a position in space.
Category: Gameplay Functions
Category: **Gameplay Functions**
"""
lifespan = 1.0
app = _ba.app
@ -253,7 +256,7 @@ def timestring(timeval: float,
suppress_format_warning: bool = False) -> ba.Lstr:
"""Generate a ba.Lstr for displaying a time value.
Category: General Utility Functions
Category: **General Utility Functions**
Given a time value, returns a ba.Lstr with:
(hours if > 0 ) : minutes : seconds : (centiseconds if centi=True).
@ -321,7 +324,7 @@ def timestring(timeval: float,
def cameraflash(duration: float = 999.0) -> None:
"""Create a strobing camera flash effect.
Category: Gameplay Functions
Category: **Gameplay Functions**
(as seen when a team wins a game)
Duration is in seconds.

View file

@ -24,22 +24,23 @@ if TYPE_CHECKING:
class Existable(Protocol):
"""A Protocol for objects supporting an exists() method.
Category: Protocols
Category: **Protocols**
"""
def exists(self) -> bool:
"""Whether this object exists."""
...
# pylint: disable=invalid-name
ExistableType = TypeVar('ExistableType', bound=Existable)
# pylint: enable=invalid-name
T = TypeVar('T')
def existing(obj: Optional[ExistableType]) -> Optional[ExistableType]:
"""Convert invalid references to None for any ba.Existable object.
Category: Gameplay Functions
Category: **Gameplay Functions**
To best support type checking, it is important that invalid references
not be passed around and instead get converted to values of None.
@ -59,7 +60,7 @@ def existing(obj: Optional[ExistableType]) -> Optional[ExistableType]:
def getclass(name: str, subclassof: type[T]) -> type[T]:
"""Given a full class name such as foo.bar.MyClass, return the class.
Category: General Utility Functions
Category: **General Utility Functions**
The class will be checked to make sure it is a subclass of the provided
'subclassof' class, and a TypeError will be raised if not.
@ -140,7 +141,7 @@ def get_type_name(cls: type) -> str:
class _WeakCall:
"""Wrap a callable and arguments into a single callable object.
Category: General Utility Classes
Category: **General Utility Classes**
When passed a bound method as the callable, the instance portion
of it is weak-referenced, meaning the underlying instance is
@ -150,20 +151,30 @@ class _WeakCall:
Think of this as a handy way to tell an object to do something
at some point in the future if it happens to still exist.
# EXAMPLE A: this code will create a FooClass instance and call its
# bar() method 5 seconds later; it will be kept alive even though
# we overwrite its variable with None because the bound method
# we pass as a timer callback (foo.bar) strong-references it
foo = FooClass()
ba.timer(5.0, foo.bar)
foo = None
##### Examples
**EXAMPLE A:** this code will create a FooClass instance and call its
bar() method 5 seconds later; it will be kept alive even though
we overwrite its variable with None because the bound method
we pass as a timer callback (foo.bar) strong-references it
>>> foo = FooClass()
... ba.timer(5.0, foo.bar)
... foo = None
# EXAMPLE B: this code will *not* keep our object alive; it will die
# when we overwrite it with None and the timer will be a no-op when it
# fires
foo = FooClass()
ba.timer(5.0, ba.WeakCall(foo.bar))
foo = None
**EXAMPLE B:** This code will *not* keep our object alive; it will die
when we overwrite it with None and the timer will be a no-op when it
fires
>>> foo = FooClass()
... ba.timer(5.0, ba.WeakCall(foo.bar))
... foo = None
**EXAMPLE C:** Wrap a method call with some positional and keyword args:
>>> myweakcall = ba.WeakCall(self.dostuff, argval1,
... namedarg=argval2)
... # Now we have a single callable to run that whole mess.
... # The same as calling myobj.dostuff(argval1, namedarg=argval2)
... # (provided my_obj still exists; this will do nothing
... # otherwise).
... myweakcall()
Note: additional args and keywords you provide to the WeakCall()
constructor are stored as regular strong-references; you'll need
@ -175,15 +186,6 @@ class _WeakCall:
Pass a callable as the first arg, followed by any number of
arguments or keywords.
# Example: wrap a method call with some positional and
# keyword args:
myweakcall = ba.WeakCall(myobj.dostuff, argval1, namedarg=argval2)
# Now we have a single callable to run that whole mess.
# The same as calling myobj.dostuff(argval1, namedarg=argval2)
# (provided my_obj still exists; this will do nothing otherwise)
myweakcall()
"""
if hasattr(args[0], '__func__'):
self._call = WeakMethod(args[0])
@ -212,13 +214,13 @@ class _WeakCall:
class _Call:
"""Wraps a callable and arguments into a single callable object.
Category: General Utility Classes
Category: **General Utility Classes**
The callable is strong-referenced so it won't die until this
object does.
Note that a bound method (ex: myobj.dosomething) contains a reference
to 'self' (myobj in that case), so you will be keeping that object
Note that a bound method (ex: ``myobj.dosomething``) contains a reference
to ``self`` (``myobj`` in that case), so you will be keeping that object
alive too. Use ba.WeakCall if you want to pass a method to callback
without keeping its object alive.
"""
@ -229,12 +231,12 @@ class _Call:
Pass a callable as the first arg, followed by any number of
arguments or keywords.
# Example: wrap a method call with 1 positional and 1 keyword arg:
mycall = ba.Call(myobj.dostuff, argval1, namedarg=argval2)
# Now we have a single callable to run that whole mess.
# ..the same as calling myobj.dostuff(argval1, namedarg=argval2)
mycall()
##### Example
Wrap a method call with 1 positional and 1 keyword arg:
>>> mycall = ba.Call(myobj.dostuff, argval, namedarg=argval2)
... # Now we have a single callable to run that whole mess.
... # ..the same as calling myobj.dostuff(argval, namedarg=argval2)
... mycall()
"""
self._call = args[0]
self._args = args[1:]
@ -283,7 +285,7 @@ class WeakMethod:
def verify_object_death(obj: object) -> None:
"""Warn if an object does not get freed within a short period.
Category: General Utility Functions
Category: **General Utility Functions**
This can be handy to detect and prevent memory/resource leaks.
"""
@ -304,7 +306,7 @@ def verify_object_death(obj: object) -> None:
def print_active_refs(obj: Any) -> None:
"""Print info about things referencing a given object.
Category: General Utility Functions
Category: **General Utility Functions**
Useful for tracking down cyclical references and causes for zombie objects.
"""
@ -361,7 +363,7 @@ def _verify_object_death(wref: weakref.ref) -> None:
def storagename(suffix: str = None) -> str:
"""Generate a unique name for storing class data in shared places.
Category: General Utility Functions
Category: **General Utility Functions**
This consists of a leading underscore, the module path at the
call site with dots replaced by underscores, the containing class's
@ -371,15 +373,17 @@ def storagename(suffix: str = None) -> str:
Note that this will function even if called in the class definition.
# Example: generate a unique name for storage purposes:
class MyThingie:
# This will give something like '_mymodule_submodule_mythingie_data'.
_STORENAME = ba.storagename('data')
# Use that name to store some data in the Activity we were passed.
def __init__(self, activity):
activity.customdata[self._STORENAME] = {}
##### Examples
Generate a unique name for storage purposes:
>>> class MyThingie:
... # This will give something like
... # '_mymodule_submodule_mythingie_data'.
... _STORENAME = ba.storagename('data')
...
... # Use that name to store some data in the Activity we were
... # passed.
... def __init__(self, activity):
... activity.customdata[self._STORENAME] = {}
"""
frame = inspect.currentframe()
if frame is None:

View file

@ -24,12 +24,11 @@ if TYPE_CHECKING:
def finish_bootstrapping() -> None:
"""Do final bootstrapping related bits."""
from ba._asyncio import setup_asyncio
assert _ba.in_game_thread()
# Kick off our asyncio event handling, allowing us to use coroutines
# in our game thread alongside our internal event handling.
setup_asyncio()
# setup_asyncio()
# Ok, bootstrapping is done; time to get the show started.
_ba.app.on_app_launch()
@ -385,3 +384,8 @@ def hash_strings(inputs: list[str]) -> str:
sha.update(inp.encode())
return sha.hexdigest()
def have_account_v2_credentials() -> bool:
"""Do we have primary account-v2 credentials set?"""
return _ba.app.accounts_v2.have_primary_credentials()

View file

@ -639,5 +639,5 @@ def get_last_player_name_from_input_device(device: ba.InputDevice) -> str:
if profilename == '_random':
profilename = device.get_default_player_name()
if profilename == '__account__':
profilename = _ba.get_account_display_string()
profilename = _ba.get_v1_account_display_string()
return profilename

View file

@ -13,23 +13,21 @@ if TYPE_CHECKING:
class Keyboard:
"""Chars definitions for on-screen keyboard.
Category: App Classes
Category: **App Classes**
Keyboards are discoverable by the meta-tag system
and the user can select which one they want to use.
On-screen keyboard uses chars from active ba.Keyboard.
Attributes:
name
Displays when user selecting this keyboard.
chars
Used for row/column lengths.
pages
Extra chars like emojis.
nums
The 'num' page.
"""
name: str
"""Displays when user selecting this keyboard."""
chars: list[tuple[str, ...]]
"""Used for row/column lengths."""
pages: dict[str, tuple[str, ...]]
"""Extra chars like emojis."""
nums: tuple[str, ...]
"""The 'num' page."""

View file

@ -17,7 +17,7 @@ if TYPE_CHECKING:
class LanguageSubsystem:
"""Wraps up language related app functionality.
Category: App Classes
Category: **App Classes**
To use this class, access the single instance of it at 'ba.app.lang'.
"""
@ -367,7 +367,7 @@ class LanguageSubsystem:
class Lstr:
"""Used to define strings in a language-independent way.
category: General Utility Classes
Category: **General Utility Classes**
These should be used whenever possible in place of hard-coded strings
so that in-game or UI elements show up correctly on all clients in their
@ -376,24 +376,28 @@ class Lstr:
To see available resource keys, look at any of the bs_language_*.py files
in the game or the translations pages at legacy.ballistica.net/translate.
# EXAMPLE 1: specify a string from a resource path
mynode.text = ba.Lstr(resource='audioSettingsWindow.titleText')
##### Examples
EXAMPLE 1: specify a string from a resource path
>>> mynode.text = ba.Lstr(resource='audioSettingsWindow.titleText')
# EXAMPLE 2: specify a translated string via a category and english value;
# if a translated value is available, it will be used; otherwise the
# english value will be. To see available translation categories, look
# under the 'translations' resource section.
mynode.text = ba.Lstr(translate=('gameDescriptions', 'Defeat all enemies'))
EXAMPLE 2: specify a translated string via a category and english
value; if a translated value is available, it will be used; otherwise
the english value will be. To see available translation categories,
look under the 'translations' resource section.
>>> mynode.text = ba.Lstr(translate=('gameDescriptions',
... 'Defeat all enemies'))
# EXAMPLE 3: specify a raw value and some substitutions. Substitutions can
# be used with resource and translate modes as well.
mynode.text = ba.Lstr(value='${A} / ${B}',
subs=[('${A}', str(score)), ('${B}', str(total))])
EXAMPLE 3: specify a raw value and some substitutions. Substitutions
can be used with resource and translate modes as well.
>>> mynode.text = ba.Lstr(value='${A} / ${B}',
... subs=[('${A}', str(score)), ('${B}', str(total))])
# EXAMPLE 4: Lstrs can be nested. This example would display the resource
# at res_a but replace ${NAME} with the value of the resource at res_b
mytextnode.text = ba.Lstr(resource='res_a',
subs=[('${NAME}', ba.Lstr(resource='res_b'))])
EXAMPLE 4: ba.Lstr's can be nested. This example would display the
resource at res_a but replace ${NAME} with the value of the
resource at res_b
>>> mytextnode.text = ba.Lstr(
... resource='res_a',
... subs=[('${NAME}', ba.Lstr(resource='res_b'))])
"""
# pylint: disable=dangerous-default-value
@ -406,7 +410,6 @@ class Lstr:
fallback_value: str = '',
subs: Sequence[tuple[str, Union[str, Lstr]]] = []) -> None:
"""Create an Lstr from a string resource."""
...
# noinspection PyShadowingNames,PyDefaultArgument
@overload
@ -415,7 +418,6 @@ class Lstr:
translate: tuple[str, str],
subs: Sequence[tuple[str, Union[str, Lstr]]] = []) -> None:
"""Create an Lstr by translating a string in a category."""
...
# noinspection PyDefaultArgument
@overload
@ -424,7 +426,6 @@ class Lstr:
value: str,
subs: Sequence[tuple[str, Union[str, Lstr]]] = []) -> None:
"""Create an Lstr from a raw string value."""
...
# pylint: enable=redefined-outer-name, dangerous-default-value

View file

@ -17,7 +17,7 @@ if TYPE_CHECKING:
class Level:
"""An entry in a ba.Campaign consisting of a name, game type, and settings.
category: Gameplay Classes
Category: **Gameplay Classes**
"""
def __init__(self,

View file

@ -410,6 +410,7 @@ class Chooser:
self._profileindex = self._profilenames.index(self._profilename)
else:
self._profileindex = 0
# noinspection PyUnresolvedReferences
self._profilename = self._profilenames[self._profileindex]
def update_position(self) -> None:
@ -451,7 +452,8 @@ class Chooser:
clamp = not full
elif name == '__account__':
try:
name = self._sessionplayer.inputdevice.get_account_name(full)
name = self._sessionplayer.inputdevice.get_v1_account_name(
full)
except Exception:
print_exception('Error getting account name for chooser.')
name = 'Invalid'
@ -893,7 +895,7 @@ class Lobby:
self.character_names_local_unlocked.sort(key=lambda x: x.lower())
# Do any overall prep we need to such as creating account profile.
_ba.app.accounts.ensure_have_account_player_profile()
_ba.app.accounts_v1.ensure_have_account_player_profile()
for chooser in self.choosers:
try:
chooser.reload_profiles()

View file

@ -18,7 +18,7 @@ if TYPE_CHECKING:
def preload_map_preview_media() -> None:
"""Preload media needed for map preview UIs.
Category: Asset Functions
Category: **Asset Functions**
"""
_ba.getmodel('level_select_button_opaque')
_ba.getmodel('level_select_button_transparent')
@ -31,7 +31,7 @@ def preload_map_preview_media() -> None:
def get_filtered_map_name(name: str) -> str:
"""Filter a map name to account for name changes, etc.
Category: Asset Functions
Category: **Asset Functions**
This can be used to support old playlists, etc.
"""
@ -46,7 +46,7 @@ def get_filtered_map_name(name: str) -> str:
def get_map_display_string(name: str) -> ba.Lstr:
"""Return a ba.Lstr for displaying a given map\'s name.
Category: Asset Functions
Category: **Asset Functions**
"""
from ba import _language
return _language.Lstr(translate=('mapsNames', name))
@ -55,7 +55,7 @@ def get_map_display_string(name: str) -> ba.Lstr:
def getmaps(playtype: str) -> list[str]:
"""Return a list of ba.Map types supporting a playtype str.
Category: Asset Functions
Category: **Asset Functions**
Maps supporting a given playtype must provide a particular set of
features and lend themselves to a certain style of play.
@ -104,7 +104,7 @@ def getmaps(playtype: str) -> list[str]:
def get_unowned_maps() -> list[str]:
"""Return the list of local maps not owned by the current account.
Category: Asset Functions
Category: **Asset Functions**
"""
from ba import _store
unowned_maps: set[str] = set()
@ -120,7 +120,7 @@ def get_unowned_maps() -> list[str]:
def get_map_class(name: str) -> type[ba.Map]:
"""Return a map type given a name.
Category: Asset Functions
Category: **Asset Functions**
"""
name = get_filtered_map_name(name)
try:
@ -133,7 +133,7 @@ def get_map_class(name: str) -> type[ba.Map]:
class Map(Actor):
"""A game map.
Category: Gameplay Classes
Category: **Gameplay Classes**
Consists of a collection of terrain nodes, metadata, and other
functionality comprising a game map.
@ -189,7 +189,6 @@ class Map(Actor):
def __init__(self,
vr_overlay_offset: Optional[Sequence[float]] = None) -> None:
"""Instantiate a map."""
from ba import _gameutils
super().__init__()
# This is expected to always be a ba.Node object (whether valid or not)
@ -348,7 +347,7 @@ class Map(Actor):
self, players: Sequence[ba.Player]) -> Sequence[float]:
"""Return a random starting position in one of the FFA spawn areas.
If a list of ba.Players is provided; the returned points will be
If a list of ba.Player-s is provided; the returned points will be
as far from these players as possible.
"""

View file

@ -50,45 +50,38 @@ class DeathType(Enum):
class DieMessage:
"""A message telling an object to die.
Category: Message Classes
Most ba.Actors respond to this.
Attributes:
immediate
If this is set to True, the actor should disappear immediately.
This is for 'removing' stuff from the game more so than 'killing'
it. If False, the actor should die a 'normal' death and can take
its time with lingering corpses, sound effects, etc.
how
The particular reason for death.
Category: **Message Classes**
Most ba.Actor-s respond to this.
"""
immediate: bool = False
"""If this is set to True, the actor should disappear immediately.
This is for 'removing' stuff from the game more so than 'killing'
it. If False, the actor should die a 'normal' death and can take
its time with lingering corpses, sound effects, etc."""
how: DeathType = DeathType.GENERIC
"""The particular reason for death."""
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound='ba.Player')
# pylint: enable=invalid-name
class PlayerDiedMessage:
"""A message saying a ba.Player has died.
category: Message Classes
Attributes:
killed
If True, the player was killed;
If False, they left the game or the round ended.
how
The particular type of death.
Category: **Message Classes**
"""
killed: bool
"""If True, the player was killed;
If False, they left the game or the round ended."""
how: ba.DeathType
"""The particular type of death."""
def __init__(self, player: ba.Player, was_killed: bool,
killerplayer: Optional[ba.Player], how: ba.DeathType):
@ -132,41 +125,34 @@ class PlayerDiedMessage:
class StandMessage:
"""A message telling an object to move to a position in space.
Category: Message Classes
Category: **Message Classes**
Used when teleporting players to home base, etc.
Attributes:
position
Where to move to.
angle
The angle to face (in degrees)
"""
position: Sequence[float] = (0.0, 0.0, 0.0)
"""Where to move to."""
angle: float = 0.0
"""The angle to face (in degrees)"""
@dataclass
class PickUpMessage:
"""Tells an object that it has picked something up.
Category: Message Classes
Attributes:
node
The ba.Node that is getting picked up.
Category: **Message Classes**
"""
node: ba.Node
"""The ba.Node that is getting picked up."""
@dataclass
class DropMessage:
"""Tells an object that it has dropped what it was holding.
Category: Message Classes
Category: **Message Classes**
"""
@ -174,35 +160,29 @@ class DropMessage:
class PickedUpMessage:
"""Tells an object that it has been picked up by something.
Category: Message Classes
Attributes:
node
The ba.Node doing the picking up.
Category: **Message Classes**
"""
node: ba.Node
"""The ba.Node doing the picking up."""
@dataclass
class DroppedMessage:
"""Tells an object that it has been dropped.
Category: Message Classes
Attributes:
node
The ba.Node doing the dropping.
Category: **Message Classes**
"""
node: ba.Node
"""The ba.Node doing the dropping."""
@dataclass
class ShouldShatterMessage:
"""Tells an object that it should shatter.
Category: Message Classes
Category: **Message Classes**
"""
@ -210,21 +190,18 @@ class ShouldShatterMessage:
class ImpactDamageMessage:
"""Tells an object that it has been jarred violently.
Category: Message Classes
Attributes:
intensity
The intensity of the impact.
Category: **Message Classes**
"""
intensity: float
"""The intensity of the impact."""
@dataclass
class FreezeMessage:
"""Tells an object to become frozen.
Category: Message Classes
Category: **Message Classes**
As seen in the effects of an ice ba.Bomb.
"""
@ -234,7 +211,7 @@ class FreezeMessage:
class ThawMessage:
"""Tells an object to stop being frozen.
Category: Message Classes
Category: **Message Classes**
"""
@ -242,20 +219,17 @@ class ThawMessage:
class CelebrateMessage:
"""Tells an object to celebrate.
Category: Message Classes
Attributes:
duration
Amount of time to celebrate in seconds.
Category: **Message Classes**
"""
duration: float = 10.0
"""Amount of time to celebrate in seconds."""
class HitMessage:
"""Tells an object it has been hit in some way.
Category: Message Classes
Category: **Message Classes**
This is used by punches, explosions, etc to convey
their effect to a target.

View file

@ -37,7 +37,7 @@ class ScanResults:
class MetadataSubsystem:
"""Subsystem for working with script metadata in the app.
Category: App Classes
Category: **App Classes**
Access the single shared instance of this class at 'ba.app.meta'.
"""

View file

@ -22,7 +22,7 @@ DEFAULT_TEAM_NAMES = ('Blue', 'Red')
class MultiTeamSession(Session):
"""Common base class for ba.DualTeamSession and ba.FreeForAllSession.
Category: Gameplay Classes
Category: **Gameplay Classes**
Free-for-all-mode is essentially just teams-mode with each ba.Player having
their own ba.Team, so there is much overlap in functionality.
@ -141,7 +141,7 @@ class MultiTeamSession(Session):
team.customdata['previous_score'] = team.customdata['score'] = 0
def get_max_players(self) -> int:
"""Return max number of ba.Players allowed to join the game at once."""
"""Return max number of ba.Player-s allowed to join the game at once"""
if self.use_teams:
return _ba.app.config.get('Team Game Max Players', 8)
return _ba.app.config.get('Free-for-All Max Players', 8)

View file

@ -18,7 +18,7 @@ if TYPE_CHECKING:
class MusicType(Enum):
"""Types of music available to play in-game.
Category: Enums
Category: **Enums**
These do not correspond to specific pieces of music, but rather to
'situations'. The actual music played for each type can be overridden
@ -51,7 +51,7 @@ class MusicType(Enum):
class MusicPlayMode(Enum):
"""Influences behavior when playing music.
Category: Enums
Category: **Enums**
"""
REGULAR = 'regular'
TEST = 'test'
@ -61,7 +61,7 @@ class MusicPlayMode(Enum):
class AssetSoundtrackEntry:
"""A music entry using an internal asset.
Category: App Classes
Category: **App Classes**
"""
assetname: str
volume: float = 1.0
@ -120,7 +120,7 @@ ASSET_SOUNDTRACK_ENTRIES: dict[MusicType, AssetSoundtrackEntry] = {
class MusicSubsystem:
"""Subsystem for music playback in the app.
Category: App Classes
Category: **App Classes**
Access the single shared instance of this class at 'ba.app.music'.
"""
@ -385,7 +385,7 @@ class MusicSubsystem:
class MusicPlayer:
"""Wrangles soundtrack music playback.
Category: App Classes
Category: **App Classes**
Music can be played either through the game itself
or via a platform-specific external player.
@ -474,7 +474,7 @@ def setmusic(musictype: Optional[ba.MusicType],
continuous: bool = False) -> None:
"""Set the app to play (or stop playing) a certain type of music.
category: Gameplay Functions
category: **Gameplay Functions**
This function will handle loading and playing sound assets as necessary,
and also supports custom user soundtracks on specific platforms so the
@ -485,7 +485,6 @@ def setmusic(musictype: Optional[ba.MusicType],
if 'continuous' is True and musictype is the same as what is already
playing, the playing track will not be restarted.
"""
from ba import _gameutils
# All we do here now is set a few music attrs on the current globals
# node. The foreground globals' current playing music then gets fed to

View file

@ -14,7 +14,6 @@ import _ba
if TYPE_CHECKING:
from typing import Any, Union, Callable, Optional
import socket
import ba
MasterServerCallback = Callable[[Union[None, dict[str, Any]]], None]
# Timeout for standard functions talking to the master-server/etc.
@ -26,9 +25,14 @@ class NetworkSubsystem:
def __init__(self) -> None:
# Anyone accessing/modifying region_pings should hold this lock.
self.region_pings_lock = threading.Lock()
self.region_pings: dict[str, float] = {}
# Anyone accessing/modifying zone_pings should hold this lock,
# as it is updated by a background thread.
self.zone_pings_lock = threading.Lock()
# Region IDs mapped to average pings. This will remain empty
# until enough pings have been run to be reasonably certain
# that a nearby server has been pinged.
self.zone_pings: dict[str, float] = {}
# For debugging.
self.v1_test_log: str = ''
@ -106,7 +110,7 @@ class MasterServerCallThread(threading.Thread):
def run(self) -> None:
# pylint: disable=too-many-branches, consider-using-with
import urllib.request
import urllib.error
import urllib.parse
import json
from efro.error import is_urllib_network_error
@ -114,19 +118,19 @@ class MasterServerCallThread(threading.Thread):
try:
self._data = _general.utf8_all(self._data)
_ba.set_thread_name('BA_ServerCallThread')
parse = urllib.parse
if self._request_type == 'get':
response = urllib.request.urlopen(
urllib.request.Request(
(_ba.get_master_server_address() + '/' +
self._request + '?' + parse.urlencode(self._data)),
None, {'User-Agent': _ba.app.user_agent_string}),
self._request + '?' +
urllib.parse.urlencode(self._data)), None,
{'User-Agent': _ba.app.user_agent_string}),
timeout=DEFAULT_REQUEST_TIMEOUT_SECONDS)
elif self._request_type == 'post':
response = urllib.request.urlopen(
urllib.request.Request(
_ba.get_master_server_address() + '/' + self._request,
parse.urlencode(self._data).encode(),
urllib.parse.urlencode(self._data).encode(),
{'User-Agent': _ba.app.user_agent_string}),
timeout=DEFAULT_REQUEST_TIMEOUT_SECONDS)
else:

View file

@ -17,7 +17,7 @@ if TYPE_CHECKING:
class NodeActor(Actor):
"""A simple ba.Actor type that wraps a single ba.Node.
Category: Gameplay Classes
Category: **Gameplay Classes**
This Actor will delete its Node when told to die, and it's
exists() call will return whether the Node still exists or not.

View file

@ -16,8 +16,10 @@ if TYPE_CHECKING:
from typing import Optional, Sequence, Any, Union, Callable
import ba
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound='ba.Player')
TeamType = TypeVar('TeamType', bound='ba.Team')
# pylint: enable=invalid-name
@dataclass
@ -48,18 +50,15 @@ class Player(Generic[TeamType]):
These correspond to ba.SessionPlayer objects, but are associated with a
single ba.Activity instance. This allows activities to specify their
own custom ba.Player types.
Attributes:
actor
The ba.Actor associated with the player.
"""
# These are instance attrs but we define them at the type level so
# their type annotations are introspectable (for docs generation).
character: str
actor: Optional[ba.Actor]
"""The ba.Actor associated with the player."""
color: Sequence[float]
highlight: Sequence[float]
@ -225,8 +224,7 @@ class Player(Generic[TeamType]):
return self._sessionplayer.exists() and not self._expired
def getname(self, full: bool = False, icon: bool = True) -> str:
"""getname(full: bool = False, icon: bool = True) -> str
"""
Returns the player's name. If icon is True, the long version of the
name may include an icon.
"""
@ -235,8 +233,7 @@ class Player(Generic[TeamType]):
return self._sessionplayer.getname(full=full, icon=icon)
def is_alive(self) -> bool:
"""is_alive() -> bool
"""
Returns True if the player has a ba.Actor assigned and its
is_alive() method return True. False is returned otherwise.
"""
@ -245,8 +242,7 @@ class Player(Generic[TeamType]):
return self.actor is not None and self.actor.is_alive()
def get_icon(self) -> dict[str, Any]:
"""get_icon() -> dict[str, Any]
"""
Returns the character's icon (images, colors, etc contained in a dict)
"""
assert self._postinited
@ -256,9 +252,7 @@ class Player(Generic[TeamType]):
def assigninput(self, inputtype: Union[ba.InputType, tuple[ba.InputType,
...]],
call: Callable) -> None:
"""assigninput(type: Union[ba.InputType, Tuple[ba.InputType, ...]],
call: Callable) -> None
"""
Set the python callable to be run for one or more types of input.
"""
assert self._postinited
@ -266,8 +260,7 @@ class Player(Generic[TeamType]):
return self._sessionplayer.assigninput(type=inputtype, call=call)
def resetinput(self) -> None:
"""resetinput() -> None
"""
Clears out the player's assigned input actions.
"""
assert self._postinited

View file

@ -16,9 +16,9 @@ if TYPE_CHECKING:
class PluginSubsystem:
"""Subsystem for plugin handling in the app.
Category: App Classes
Category: **App Classes**
Access the single shared instance of this class at 'ba.app.plugins'.
Access the single shared instance of this class at `ba.app.plugins`.
"""
def __init__(self) -> None:
@ -96,7 +96,7 @@ class PluginSubsystem:
class PotentialPlugin:
"""Represents a ba.Plugin which can potentially be loaded.
Category: App Classes
Category: **App Classes**
These generally represent plugins which were detected by the
meta-tag scan. However they may also represent plugins which
@ -111,7 +111,7 @@ class PotentialPlugin:
class Plugin:
"""A plugin to alter app behavior in some way.
Category: App Classes
Category: **App Classes**
Plugins are discoverable by the meta-tag system
and the user can select which ones they want to activate.

View file

@ -16,31 +16,27 @@ if TYPE_CHECKING:
class PowerupMessage:
"""A message telling an object to accept a powerup.
Category: Message Classes
Category: **Message Classes**
This message is normally received by touching a ba.PowerupBox.
Attributes:
poweruptype
The type of powerup to be granted (a string).
See ba.Powerup.poweruptype for available type values.
sourcenode
The node the powerup game from, or None otherwise.
If a powerup is accepted, a ba.PowerupAcceptMessage should be sent
back to the sourcenode to inform it of the fact. This will generally
cause the powerup box to make a sound and disappear or whatnot.
"""
poweruptype: str
"""The type of powerup to be granted (a string).
See ba.Powerup.poweruptype for available type values."""
sourcenode: Optional[ba.Node] = None
"""The node the powerup game from, or None otherwise.
If a powerup is accepted, a ba.PowerupAcceptMessage should be sent
back to the sourcenode to inform it of the fact. This will generally
cause the powerup box to make a sound and disappear or whatnot."""
@dataclass
class PowerupAcceptMessage:
"""A message informing a ba.Powerup that it was accepted.
Category: Message Classes
Category: **Message Classes**
This is generally sent in response to a ba.PowerupMessage
to inform the box (or whoever granted it) that it can go away.

View file

@ -73,7 +73,7 @@ def get_player_profile_colors(
color = PLAYER_COLORS[random.randrange(6)]
else:
# First 6 are bright-ish.
color = PLAYER_COLORS[sum([ord(c) for c in profilename]) % 6]
color = PLAYER_COLORS[sum(ord(c) for c in profilename) % 6]
try:
assert profilename is not None
@ -86,8 +86,8 @@ def get_player_profile_colors(
highlight = PLAYER_COLORS[random.randrange(
len(PLAYER_COLORS) - 2)]
else:
highlight = PLAYER_COLORS[sum(
[ord(c) + 1
for c in profilename]) % (len(PLAYER_COLORS) - 2)]
highlight = PLAYER_COLORS[sum(ord(c) + 1
for c in profilename) %
(len(PLAYER_COLORS) - 2)]
return color, highlight

View file

@ -16,7 +16,7 @@ if TYPE_CHECKING:
class ScoreType(Enum):
"""Type of scores.
Category: Enums
Category: **Enums**
"""
SECONDS = 's'
MILLISECONDS = 'ms'
@ -27,30 +27,22 @@ class ScoreType(Enum):
class ScoreConfig:
"""Settings for how a game handles scores.
Category: Gameplay Classes
Attributes:
label
A label show to the user for scores; 'Score', 'Time Survived', etc.
scoretype
How the score value should be displayed.
lower_is_better
Whether lower scores are preferable. Higher scores are by default.
none_is_winner
Whether a value of None is considered better than other scores.
By default it is not.
version
To change high-score lists used by a game without renaming the game,
change this. Defaults to an empty string.
Category: **Gameplay Classes**
"""
label: str = 'Score'
"""A label show to the user for scores; 'Score', 'Time Survived', etc."""
scoretype: ba.ScoreType = ScoreType.POINTS
"""How the score value should be displayed."""
lower_is_better: bool = False
"""Whether lower scores are preferable. Higher scores are by default."""
none_is_winner: bool = False
"""Whether a value of None is considered better than other scores.
By default it is not."""
version: str = ''
"""To change high-score lists used by a game without renaming the game,
change this. Defaults to an empty string."""

View file

@ -77,7 +77,7 @@ def _cmd(command_data: bytes) -> None:
class ServerController:
"""Overall controller for the app in server mode.
Category: App Classes
Category: **App Classes**
"""
def __init__(self, config: ServerConfig) -> None:
@ -227,7 +227,7 @@ class ServerController:
def _prepare_to_serve(self) -> None:
"""Run in a timer to do prep before beginning to serve."""
signed_in = _ba.get_account_state() == 'signed_in'
signed_in = _ba.get_v1_account_state() == 'signed_in'
if not signed_in:
# Signing in to the local server account should not take long;
@ -302,7 +302,7 @@ class ServerController:
appcfg = app.config
sessiontype = self._get_session_type()
if _ba.get_account_state() != 'signed_in':
if _ba.get_v1_account_state() != 'signed_in':
print('WARNING: launch_server_session() expects to run '
'with a signed in server account')

View file

@ -17,9 +17,9 @@ if TYPE_CHECKING:
class Session:
"""Defines a high level series of ba.Activities with a common purpose.
"""Defines a high level series of ba.Activity-es with a common purpose.
category: Gameplay Classes
Category: **Gameplay Classes**
Examples of sessions are ba.FreeForAllSession, ba.DualTeamSession, and
ba.CoopSession.
@ -27,58 +27,48 @@ class Session:
A Session is responsible for wrangling and transitioning between various
ba.Activity instances such as mini-games and score-screens, and for
maintaining state between them (players, teams, score tallies, etc).
Attributes:
sessionteams
All the ba.SessionTeams in the Session. Most things should use the
list of ba.Teams in ba.Activity; not this.
sessionplayers
All ba.SessionPlayers in the Session. Most things should use the
list of ba.Players in ba.Activity; not this. Some players, such as
those who have not yet selected a character, will only be
found on this list.
min_players
The minimum number of players who must be present for the Session
to proceed past the initial joining screen.
max_players
The maximum number of players allowed in the Session.
lobby
The ba.Lobby instance where new ba.Players go to select a
Profile/Team/etc. before being added to games.
Be aware this value may be None if a Session does not allow
any such selection.
use_teams
Whether this session groups players into an explicit set of
teams. If this is off, a unique team is generated for each
player that joins.
use_team_colors
Whether players on a team should all adopt the colors of that
team instead of their own profile colors. This only applies if
use_teams is enabled.
customdata
A shared dictionary for objects to use as storage on this session.
Ensure that keys here are unique to avoid collisions.
"""
use_teams: bool = False
use_team_colors: bool = True
# Note: even though these are instance vars, we annotate them at the
# class level so that docs generation can access their types.
use_teams: bool = False
"""Whether this session groups players into an explicit set of
teams. If this is off, a unique team is generated for each
player that joins."""
use_team_colors: bool = True
"""Whether players on a team should all adopt the colors of that
team instead of their own profile colors. This only applies if
use_teams is enabled."""
# Note: even though these are instance vars, we annotate and document them
# at the class level so that looks better and nobody get lost while
# reading large __init__
lobby: ba.Lobby
"""The ba.Lobby instance where new ba.Player-s go to select a
Profile/Team/etc. before being added to games.
Be aware this value may be None if a Session does not allow
any such selection."""
max_players: int
"""The maximum number of players allowed in the Session."""
min_players: int
"""The minimum number of players who must be present for the Session
to proceed past the initial joining screen"""
sessionplayers: list[ba.SessionPlayer]
"""All ba.SessionPlayers in the Session. Most things should use the
list of ba.Player-s in ba.Activity; not this. Some players, such as
those who have not yet selected a character, will only be
found on this list."""
customdata: dict
"""A shared dictionary for objects to use as storage on this session.
Ensure that keys here are unique to avoid collisions."""
sessionteams: list[ba.SessionTeam]
"""All the ba.SessionTeams in the Session. Most things should use the
list of ba.Team-s in ba.Activity; not this."""
def __init__(self,
depsets: Sequence[ba.DependencySet],

View file

@ -21,20 +21,17 @@ if TYPE_CHECKING:
class PlayerScoredMessage:
"""Informs something that a ba.Player scored.
Category: Message Classes
Attributes:
score
The score value.
Category: **Message Classes**
"""
score: int
"""The score value."""
class PlayerRecord:
"""Stats for an individual player in a ba.Stats object.
Category: Gameplay Classes
Category: **Gameplay Classes**
This does not necessarily correspond to a ba.Player that is
still present (stats may be retained for players that leave
@ -232,7 +229,7 @@ class PlayerRecord:
class Stats:
"""Manages scores and statistics for a ba.Session.
category: Gameplay Classes
Category: **Gameplay Classes**
"""
def __init__(self) -> None:

View file

@ -366,11 +366,11 @@ def get_store_layout() -> dict[str, list[dict[str, Any]]]:
'games.ninja_fight', 'games.meteor_shower', 'games.target_practice'
]
}]
if _ba.get_account_misc_read_val('xmas', False):
if _ba.get_v1_account_misc_read_val('xmas', False):
store_layout['characters'][0]['items'].append('characters.santa')
store_layout['characters'][0]['items'].append('characters.wizard')
store_layout['characters'][0]['items'].append('characters.cyborg')
if _ba.get_account_misc_read_val('easter', False):
if _ba.get_v1_account_misc_read_val('easter', False):
store_layout['characters'].append({
'title': 'store.holidaySpecialText',
'items': ['characters.bunny']
@ -401,10 +401,10 @@ def get_clean_price(price_string: str) -> str:
def get_available_purchase_count(tab: str = None) -> int:
"""(internal)"""
try:
if _ba.get_account_state() != 'signed_in':
if _ba.get_v1_account_state() != 'signed_in':
return 0
count = 0
our_tickets = _ba.get_account_ticket_count()
our_tickets = _ba.get_v1_account_ticket_count()
store_data = get_store_layout()
if tab is not None:
tabs = [(tab, store_data[tab])]
@ -425,7 +425,8 @@ def _calc_count_for_tab(tabval: list[dict[str, Any]], our_tickets: int,
count: int) -> int:
for section in tabval:
for item in section['items']:
ticket_cost = _ba.get_account_misc_read_val('price.' + item, None)
ticket_cost = _ba.get_v1_account_misc_read_val(
'price.' + item, None)
if ticket_cost is not None:
if (our_tickets >= ticket_cost
and not _ba.get_purchased(item)):
@ -447,7 +448,7 @@ def get_available_sale_time(tab: str) -> Optional[int]:
# Calc time for our pro sale (old special case).
if tab == 'extras':
config = app.config
if app.accounts.have_pro():
if app.accounts_v1.have_pro():
return None
# If we haven't calced/loaded start times yet.
@ -462,7 +463,7 @@ def get_available_sale_time(tab: str) -> Optional[int]:
# We start the timer once we get the duration from
# the server.
start_duration = _ba.get_account_misc_read_val(
start_duration = _ba.get_v1_account_misc_read_val(
'proSaleDurationMinutes', None)
if start_duration is not None:
app.pro_sale_start_time = int(
@ -488,7 +489,7 @@ def get_available_sale_time(tab: str) -> Optional[int]:
sale_times.append(val)
# Now look for sales in this tab.
sales_raw = _ba.get_account_misc_read_val('sales', {})
sales_raw = _ba.get_v1_account_misc_read_val('sales', {})
store_layout = get_store_layout()
for section in store_layout[tab]:
for item in section['items']:

View file

@ -17,39 +17,32 @@ if TYPE_CHECKING:
class SessionTeam:
"""A team of one or more ba.SessionPlayers.
Category: Gameplay Classes
Category: **Gameplay Classes**
Note that a SessionPlayer *always* has a SessionTeam;
in some cases, such as free-for-all ba.Sessions,
each SessionTeam consists of just one SessionPlayer.
Attributes:
name
The team's name.
id
The unique numeric id of the team.
color
The team's color.
players
The list of ba.SessionPlayers on the team.
customdata
A dict for use by the current ba.Session for
storing data associated with this team.
Unlike customdata, this persists for the duration
of the session.
"""
# Annotate our attr types at the class level so they're introspectable.
name: Union[ba.Lstr, str]
"""The team's name."""
color: tuple[float, ...] # FIXME: can't we make this fixed len?
"""The team's color."""
players: list[ba.SessionPlayer]
"""The list of ba.SessionPlayer-s on the team."""
customdata: dict
"""A dict for use by the current ba.Session for
storing data associated with this team.
Unlike customdata, this persists for the duration
of the session."""
id: int
"""The unique numeric id of the team."""
def __init__(self,
team_id: int = 0,
@ -73,13 +66,15 @@ class SessionTeam:
self.customdata = {}
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound='ba.Player')
# pylint: enable=invalid-name
class Team(Generic[PlayerType]):
"""A team in a specific ba.Activity.
Category: Gameplay Classes
Category: **Gameplay Classes**
These correspond to ba.SessionTeam objects, but are created per activity
so that the activity can use its own custom team subclass.
@ -197,7 +192,7 @@ class Team(Generic[PlayerType]):
class EmptyTeam(Team['ba.EmptyPlayer']):
"""An empty player for use by Activities that don't need to define one.
Category: Gameplay Classes
Category: **Gameplay Classes**
ba.Player and ba.Team are 'Generic' types, and so passing those top level
classes as type arguments when defining a ba.Activity reduces type safety.

View file

@ -17,14 +17,16 @@ if TYPE_CHECKING:
from bastd.actor.playerspaz import PlayerSpaz
import ba
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound='ba.Player')
TeamType = TypeVar('TeamType', bound='ba.Team')
# pylint: enable=invalid-name
class TeamGameActivity(GameActivity[PlayerType, TeamType]):
"""Base class for teams and free-for-all mode games.
Category: Gameplay Classes
Category: **Gameplay Classes**
(Free-for-all is essentially just a special case where every
ba.Player has their own ba.Team)
@ -120,7 +122,7 @@ class TeamGameActivity(GameActivity[PlayerType, TeamType]):
unless 'announce_winning_team' is False.
(for results without a single most-important winner).
"""
# pylint: disable=arguments-differ
# pylint: disable=arguments-renamed
from ba._coopsession import CoopSession
from ba._multiteamsession import MultiTeamSession
from ba._general import Call

View file

@ -18,7 +18,7 @@ if TYPE_CHECKING:
class UISubsystem:
"""Consolidated UI functionality for the app.
Category: App Classes
Category: **App Classes**
To use this class, access the single instance of it at 'ba.app.ui'.
"""

93
dist/ba_data/python/ba/cloud.py vendored Normal file
View file

@ -0,0 +1,93 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to the cloud."""
from __future__ import annotations
from typing import TYPE_CHECKING, overload
import _ba
if TYPE_CHECKING:
from typing import Union, Callable, Any
from efro.message import Message
import bacommon.cloud
# TODO: Should make it possible to define a protocol in bacommon.cloud and
# autogenerate this. That would give us type safety between this and
# internal protocols.
class CloudSubsystem:
"""Used for communicating with the cloud."""
def is_connected(self) -> bool:
"""Return whether a connection to the cloud is present.
This is a good indicator (though not for certain) that sending
messages will succeed.
"""
return False # Needs to be overridden
@overload
def send_message(
self,
msg: bacommon.cloud.LoginProxyRequestMessage,
on_response: Callable[
[Union[bacommon.cloud.LoginProxyRequestResponse,
Exception]], None],
) -> None:
...
@overload
def send_message(
self,
msg: bacommon.cloud.LoginProxyStateQueryMessage,
on_response: Callable[
[Union[bacommon.cloud.LoginProxyStateQueryResponse,
Exception]], None],
) -> None:
...
@overload
def send_message(
self,
msg: bacommon.cloud.LoginProxyCompleteMessage,
on_response: Callable[[Union[None, Exception]], None],
) -> None:
...
@overload
def send_message(
self,
msg: bacommon.cloud.CredentialsCheckMessage,
on_response: Callable[
[Union[bacommon.cloud.CredentialsCheckResponse, Exception]], None],
) -> None:
...
@overload
def send_message(
self,
msg: bacommon.cloud.AccountSessionReleaseMessage,
on_response: Callable[[Union[None, Exception]], None],
) -> None:
...
def send_message(
self,
msg: Message,
on_response: Callable[[Any], None],
) -> None:
"""Asynchronously send a message to the cloud from the game thread.
The provided on_response call will be run in the logic thread
and passed either the response or the error that occurred.
"""
from ba._general import Call
del msg # Unused.
_ba.pushcall(
Call(on_response,
RuntimeError('Cloud functionality is not available.')))

View file

@ -7,8 +7,6 @@ or disappear without warning, so should be avoided (or used sparingly and
defensively) in mods.
"""
# pylint: disable=unused-import
from ba._map import (get_unowned_maps, get_map_class, register_map,
preload_map_preview_media, get_map_display_string,
get_filtered_map_name)
@ -39,3 +37,24 @@ from ba._store import (get_available_sale_time, get_available_purchase_count,
get_store_item, get_clean_price)
from ba._tournament import get_tournament_prize_strings
from ba._gameutils import get_trophy_string
__all__ = [
'get_unowned_maps', 'get_map_class', 'register_map',
'preload_map_preview_media', 'get_map_display_string',
'get_filtered_map_name', 'commit_app_config', 'get_device_value',
'get_input_map_hash', 'get_input_device_config', 'getclass', 'json_prep',
'get_type_name', 'JoinActivity', 'ScoreScreenActivity',
'is_browser_likely_available', 'get_remote_app_name',
'should_submit_debug_info', 'run_gpu_benchmark', 'run_cpu_benchmark',
'run_media_reload_benchmark', 'run_stress_test', 'getcampaign',
'PlayerProfilesChangedMessage', 'DEFAULT_TEAM_COLORS',
'DEFAULT_TEAM_NAMES', 'do_play_music', 'master_server_get',
'master_server_post', 'get_ip_address_type',
'DEFAULT_REQUEST_TIMEOUT_SECONDS', 'get_default_powerup_distribution',
'get_player_profile_colors', 'get_player_profile_icon',
'get_player_colors', 'get_next_tip', 'get_default_free_for_all_playlist',
'get_default_teams_playlist', 'filter_playlist', 'get_available_sale_time',
'get_available_purchase_count', 'get_store_item_name_translated',
'get_store_item_display_size', 'get_store_layout', 'get_store_item',
'get_clean_price', 'get_tournament_prize_strings', 'get_trophy_string'
]

71
dist/ba_data/python/bacommon/bacloud.py vendored Normal file
View file

@ -0,0 +1,71 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to the bacloud tool."""
from __future__ import annotations
from dataclasses import dataclass
from typing import TYPE_CHECKING, Optional
from efro.dataclassio import ioprepped
if TYPE_CHECKING:
pass
@ioprepped
@dataclass
class Response:
# noinspection PyUnresolvedReferences
"""Response sent from the bacloud server to the client.
Attributes:
message: If present, client should print this message before any other
response processing (including error handling) occurs.
message_end: end arg for message print() call.
error: If present, client should abort with this error message.
delay_seconds: How long to wait before proceeding with remaining
response (can be useful when waiting for server progress in a loop).
login: If present, a token that should be stored client-side and passed
with subsequent commands.
logout: If True, any existing client-side token should be discarded.
dir_manifest: If present, client should generate a manifest of this dir.
It should be added to end_command args as 'manifest'.
uploads: If present, client should upload the requested files (arg1)
individually to a server command (arg2) with provided args (arg3).
uploads_inline: If present, a list of pathnames that should be base64
gzipped and uploaded to an 'uploads_inline' dict in end_command args.
This should be limited to relatively small files.
downloads_inline: If present, pathnames mapped to base64 gzipped data to
be written to the client. This should only be used for relatively
small files as they are all included inline as part of the response.
deletes: If present, file paths that should be deleted on the client.
dir_prune_empty: If present, all empty dirs under this one should be
removed.
open_url: If present, url to display to the user.
input_prompt: If present, a line of input is read and placed into
end_command args as 'input'. The first value is the prompt printed
before reading and the second is whether it should be read as a
password (without echoing to the terminal).
end_message: If present, a message that should be printed after all other
response processing is done.
end_message_end: end arg for end_message print() call.
end_command: If present, this command is run with these args at the end
of response processing.
"""
message: Optional[str] = None
message_end: str = '\n'
error: Optional[str] = None
delay_seconds: float = 0.0
login: Optional[str] = None
logout: bool = False
dir_manifest: Optional[str] = None
uploads: Optional[tuple[list[str], str, dict]] = None
uploads_inline: Optional[list[str]] = None
downloads_inline: Optional[dict[str, str]] = None
deletes: Optional[list[str]] = None
dir_prune_empty: Optional[str] = None
open_url: Optional[str] = None
input_prompt: Optional[tuple[str, bool]] = None
end_message: Optional[str] = None
end_message_end: str = '\n'
end_command: Optional[tuple[str, dict]] = None

103
dist/ba_data/python/bacommon/cloud.py vendored Normal file
View file

@ -0,0 +1,103 @@
# Released under the MIT License. See LICENSE for details.
#
"""Functionality related to cloud functionality."""
from __future__ import annotations
from dataclasses import dataclass
from typing import TYPE_CHECKING, Annotated, Optional
from enum import Enum
from efro.message import Message, Response
from efro.dataclassio import ioprepped, IOAttrs
if TYPE_CHECKING:
pass
@ioprepped
@dataclass
class LoginProxyRequestMessage(Message):
"""Request send to the cloud to ask for a login-proxy."""
@classmethod
def get_response_types(cls) -> list[type[Response]]:
return [LoginProxyRequestResponse]
@ioprepped
@dataclass
class LoginProxyRequestResponse(Response):
"""Response to a request for a login proxy."""
# URL to direct the user to for login.
url: Annotated[str, IOAttrs('u')]
# Proxy-Login id for querying results.
proxyid: Annotated[str, IOAttrs('p')]
# Proxy-Login key for querying results.
proxykey: Annotated[str, IOAttrs('k')]
@ioprepped
@dataclass
class LoginProxyStateQueryMessage(Message):
"""Soo.. how is that login proxy going?"""
proxyid: Annotated[str, IOAttrs('p')]
proxykey: Annotated[str, IOAttrs('k')]
@classmethod
def get_response_types(cls) -> list[type[Response]]:
return [LoginProxyStateQueryResponse]
@ioprepped
@dataclass
class LoginProxyStateQueryResponse(Response):
"""Here's the info on that login-proxy you asked about, boss."""
class State(Enum):
"""States a login-proxy can be in."""
WAITING = 'waiting'
SUCCESS = 'success'
FAIL = 'fail'
state: Annotated[State, IOAttrs('s')]
# On success, these will be filled out.
credentials: Annotated[Optional[str], IOAttrs('tk')]
@ioprepped
@dataclass
class LoginProxyCompleteMessage(Message):
"""Just so you know, we're done with this proxy."""
proxyid: Annotated[str, IOAttrs('p')]
@ioprepped
@dataclass
class AccountSessionReleaseMessage(Message):
"""We're done using this particular session."""
token: Annotated[str, IOAttrs('tk')]
@ioprepped
@dataclass
class CredentialsCheckMessage(Message):
"""Are our current credentials valid?"""
@classmethod
def get_response_types(cls) -> list[type[Response]]:
return [CredentialsCheckResponse]
@ioprepped
@dataclass
class CredentialsCheckResponse(Response):
"""Info returned when checking credentials."""
verified: Annotated[bool, IOAttrs('v')]
# Current account tag (good time to check if it has changed).
tag: Annotated[str, IOAttrs('t')]

View file

@ -17,7 +17,7 @@ if TYPE_CHECKING:
@dataclass
class ServerNodeEntry:
"""Information about a specific server."""
region: Annotated[str, IOAttrs('r')]
zone: Annotated[str, IOAttrs('r')]
address: Annotated[str, IOAttrs('a')]
port: Annotated[int, IOAttrs('p')]

View file

@ -52,8 +52,9 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
ba.app.ach.achievements_for_coop_level(self._campaign.name + ':' +
settings['level']))
self._account_type = (_ba.get_account_type() if
_ba.get_account_state() == 'signed_in' else None)
self._account_type = (_ba.get_v1_account_type()
if _ba.get_v1_account_state() == 'signed_in' else
None)
self._game_service_icon_color: Optional[Sequence[float]]
self._game_service_achievements_texture: Optional[ba.Texture]
@ -631,7 +632,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
if ba.app.server is None:
# If we're running in normal non-headless build, show this text
# because only host can continue the game.
adisp = _ba.get_account_display_string()
adisp = _ba.get_v1_account_display_string()
txt = Text(ba.Lstr(resource='waitingForHostText',
subs=[('${HOST}', adisp)]),
maxwidth=300,
@ -732,7 +733,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
'scoreVersion': sver,
'scores': our_high_scores_all
})
if _ba.get_account_state() != 'signed_in':
if _ba.get_v1_account_state() != 'signed_in':
# We expect this only in kiosk mode; complain otherwise.
if not (ba.app.demo_mode or ba.app.arcade_mode):
print('got not-signed-in at score-submit; unexpected')
@ -841,6 +842,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
if display_scores[i][1] is None:
name_str = '-'
else:
# noinspection PyUnresolvedReferences
name_str = ', '.join([
p['name'] for p in display_scores[i][1]['players']
])
@ -1259,8 +1261,8 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
try:
tournament_id = self.session.tournament_id
if tournament_id is not None:
if tournament_id in ba.app.accounts.tournament_info:
tourney_info = ba.app.accounts.tournament_info[
if tournament_id in ba.app.accounts_v1.tournament_info:
tourney_info = ba.app.accounts_v1.tournament_info[
tournament_id]
# pylint: disable=unbalanced-tuple-unpacking
pr1, pv1, pr2, pv2, pr3, pv3 = (

View file

@ -94,6 +94,7 @@ class MultiTeamScoreScreenActivity(ScoreScreenActivity):
assert self.stats
valid_players = list(self.stats.get_records().items())
# noinspection PyUnresolvedReferences
def _get_player_score_set_entry(
player: ba.SessionPlayer) -> Optional[ba.PlayerRecord]:
for p_rec in valid_players:

View file

@ -16,118 +16,118 @@ from bastd.gameutils import SharedObjects
if TYPE_CHECKING:
from typing import Any, Sequence, Optional, Callable
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound='ba.Player')
# pylint: enable=invalid-name
class BombFactory:
"""Wraps up media and other resources used by ba.Bombs.
category: Gameplay Classes
Category: **Gameplay Classes**
A single instance of this is shared between all bombs
and can be retrieved via bastd.actor.bomb.get_factory().
Attributes:
bomb_model
The ba.Model of a standard or ice bomb.
sticky_bomb_model
The ba.Model of a sticky-bomb.
impact_bomb_model
The ba.Model of an impact-bomb.
land_mine_model
The ba.Model of a land-mine.
tnt_model
The ba.Model of a tnt box.
regular_tex
The ba.Texture for regular bombs.
ice_tex
The ba.Texture for ice bombs.
sticky_tex
The ba.Texture for sticky bombs.
impact_tex
The ba.Texture for impact bombs.
impact_lit_tex
The ba.Texture for impact bombs with lights lit.
land_mine_tex
The ba.Texture for land-mines.
land_mine_lit_tex
The ba.Texture for land-mines with the light lit.
tnt_tex
The ba.Texture for tnt boxes.
hiss_sound
The ba.Sound for the hiss sound an ice bomb makes.
debris_fall_sound
The ba.Sound for random falling debris after an explosion.
wood_debris_fall_sound
A ba.Sound for random wood debris falling after an explosion.
explode_sounds
A tuple of ba.Sounds for explosions.
freeze_sound
A ba.Sound of an ice bomb freezing something.
fuse_sound
A ba.Sound of a burning fuse.
activate_sound
A ba.Sound for an activating impact bomb.
warn_sound
A ba.Sound for an impact bomb about to explode due to time-out.
bomb_material
A ba.Material applied to all bombs.
normal_sound_material
A ba.Material that generates standard bomb noises on impacts, etc.
sticky_material
A ba.Material that makes 'splat' sounds and makes collisions softer.
land_mine_no_explode_material
A ba.Material that keeps land-mines from blowing up.
Applied to land-mines when they are created to allow land-mines to
touch without exploding.
land_mine_blast_material
A ba.Material applied to activated land-mines that causes them to
explode on impact.
impact_blast_material
A ba.Material applied to activated impact-bombs that causes them to
explode on impact.
blast_material
A ba.Material applied to bomb blast geometry which triggers impact
events with what it touches.
dink_sounds
A tuple of ba.Sounds for when bombs hit the ground.
sticky_impact_sound
The ba.Sound for a squish made by a sticky bomb hitting something.
roll_sound
ba.Sound for a rolling bomb.
"""
bomb_model: ba.Model
"""The ba.Model of a standard or ice bomb."""
sticky_bomb_model: ba.Model
"""The ba.Model of a sticky-bomb."""
impact_bomb_model: ba.Model
"""The ba.Model of an impact-bomb."""
land_mine_model: ba.Model
"""The ba.Model of a land-mine."""
tnt_model: ba.Model
"""The ba.Model of a tnt box."""
regular_tex: ba.Texture
"""The ba.Texture for regular bombs."""
ice_tex: ba.Texture
"""The ba.Texture for ice bombs."""
sticky_tex: ba.Texture
"""The ba.Texture for sticky bombs."""
impact_tex: ba.Texture
"""The ba.Texture for impact bombs."""
impact_lit_tex: ba.Texture
"""The ba.Texture for impact bombs with lights lit."""
land_mine_tex: ba.Texture
"""The ba.Texture for land-mines."""
land_mine_lit_tex: ba.Texture
"""The ba.Texture for land-mines with the light lit."""
tnt_tex: ba.Texture
"""The ba.Texture for tnt boxes."""
hiss_sound: ba.Sound
"""The ba.Sound for the hiss sound an ice bomb makes."""
debris_fall_sound: ba.Sound
"""The ba.Sound for random falling debris after an explosion."""
wood_debris_fall_sound: ba.Sound
"""A ba.Sound for random wood debris falling after an explosion."""
explode_sounds: Sequence[ba.Sound]
"""A tuple of ba.Sound-s for explosions."""
freeze_sound: ba.Sound
"""A ba.Sound of an ice bomb freezing something."""
fuse_sound: ba.Sound
"""A ba.Sound of a burning fuse."""
activate_sound: ba.Sound
"""A ba.Sound for an activating impact bomb."""
warn_sound: ba.Sound
"""A ba.Sound for an impact bomb about to explode due to time-out."""
bomb_material: ba.Material
"""A ba.Material applied to all bombs."""
normal_sound_material: ba.Material
"""A ba.Material that generates standard bomb noises on impacts, etc."""
sticky_material: ba.Material
"""A ba.Material that makes 'splat' sounds and makes collisions softer."""
land_mine_no_explode_material: ba.Material
"""A ba.Material that keeps land-mines from blowing up.
Applied to land-mines when they are created to allow land-mines to
touch without exploding."""
land_mine_blast_material: ba.Material
"""A ba.Material applied to activated land-mines that causes them to
explode on impact."""
impact_blast_material: ba.Material
"""A ba.Material applied to activated impact-bombs that causes them to
explode on impact."""
blast_material: ba.Material
"""A ba.Material applied to bomb blast geometry which triggers impact
events with what it touches."""
dink_sounds: Sequence[ba.Sound]
"""A tuple of ba.Sound-s for when bombs hit the ground."""
sticky_impact_sound: ba.Sound
"""The ba.Sound for a squish made by a sticky bomb hitting something."""
roll_sound: ba.Sound
"""ba.Sound for a rolling bomb."""
_STORENAME = ba.storagename()
@classmethod

View file

@ -15,38 +15,36 @@ if TYPE_CHECKING:
class FlagFactory:
"""Wraps up media and other resources used by ba.Flags.
"""Wraps up media and other resources used by `Flag`s.
category: Gameplay Classes
Category: **Gameplay Classes**
A single instance of this is shared between all flags
and can be retrieved via bastd.actor.flag.get_factory().
Attributes:
flagmaterial
The ba.Material applied to all ba.Flags.
impact_sound
The ba.Sound used when a ba.Flag hits the ground.
skid_sound
The ba.Sound used when a ba.Flag skids along the ground.
no_hit_material
A ba.Material that prevents contact with most objects;
applied to 'non-touchable' flags.
flag_texture
The ba.Texture for flags.
and can be retrieved via FlagFactory.get().
"""
flagmaterial: ba.Material
"""The ba.Material applied to all `Flag`s."""
impact_sound: ba.Sound
"""The ba.Sound used when a `Flag` hits the ground."""
skid_sound: ba.Sound
"""The ba.Sound used when a `Flag` skids along the ground."""
no_hit_material: ba.Material
"""A ba.Material that prevents contact with most objects;
applied to 'non-touchable' flags."""
flag_texture: ba.Texture
"""The ba.Texture for flags."""
_STORENAME = ba.storagename()
def __init__(self) -> None:
"""Instantiate a FlagFactory.
"""Instantiate a `FlagFactory`.
You shouldn't need to do this; call bastd.actor.flag.get_factory() to
You shouldn't need to do this; call FlagFactory.get() to
get a shared instance.
"""
shared = SharedObjects.get()
@ -109,7 +107,7 @@ class FlagFactory:
@classmethod
def get(cls) -> FlagFactory:
"""Get/create a shared FlagFactory instance."""
"""Get/create a shared `FlagFactory` instance."""
activity = ba.getactivity()
factory = activity.customdata.get(cls._STORENAME)
if factory is None:
@ -121,58 +119,47 @@ class FlagFactory:
@dataclass
class FlagPickedUpMessage:
"""A message saying a ba.Flag has been picked up.
"""A message saying a `Flag` has been picked up.
category: Message Classes
Category: **Message Classes**
"""
Attributes:
flag
The ba.Flag that has been picked up.
node
The ba.Node doing the picking up.
"""
flag: Flag
"""The `Flag` that has been picked up."""
node: ba.Node
"""The ba.Node doing the picking up."""
@dataclass
class FlagDiedMessage:
"""A message saying a ba.Flag has died.
"""A message saying a `Flag` has died.
category: Message Classes
Attributes:
flag
The ba.Flag that died.
Category: **Message Classes**
"""
flag: Flag
"""The `Flag` that died."""
@dataclass
class FlagDroppedMessage:
"""A message saying a ba.Flag has been dropped.
"""A message saying a `Flag` has been dropped.
category: Message Classes
Attributes:
flag
The ba.Flag that was dropped.
node
The ba.Node that was holding it.
Category: **Message Classes**
"""
flag: Flag
"""The `Flag` that was dropped."""
node: ba.Node
"""The ba.Node that was holding it."""
class Flag(ba.Actor):
"""A flag; used in games such as capture-the-flag or king-of-the-hill.
category: Gameplay Classes
Category: **Gameplay Classes**
Can be stationary or carry-able by players.
"""
@ -189,7 +176,7 @@ class Flag(ba.Actor):
useful for things like king-of-the-hill where players should
not be moving the flag around.
'materials can be a list of extra ba.Materials to apply to the flag.
'materials can be a list of extra `ba.Material`s to apply to the flag.
If 'dropped_timeout' is provided (in seconds), the flag will die
after remaining untouched for that long once it has been moved

View file

@ -12,36 +12,36 @@ from spazmod import modifyspaz
if TYPE_CHECKING:
from typing import Any, Sequence, Optional, Literal
# pylint: disable=invalid-name
PlayerType = TypeVar('PlayerType', bound=ba.Player)
TeamType = TypeVar('TeamType', bound=ba.Team)
# pylint: enable=invalid-name
class PlayerSpazHurtMessage:
"""A message saying a ba.PlayerSpaz was hurt.
"""A message saying a PlayerSpaz was hurt.
category: Message Classes
Attributes:
spaz
The ba.PlayerSpaz that was hurt
Category: **Message Classes**
"""
spaz: PlayerSpaz
"""The PlayerSpaz that was hurt"""
def __init__(self, spaz: PlayerSpaz):
"""Instantiate with the given ba.Spaz value."""
self.spaz = spaz
class PlayerSpaz(Spaz):
"""A ba.Spaz subclass meant to be controlled by a ba.Player.
"""A Spaz subclass meant to be controlled by a ba.Player.
category: Gameplay Classes
Category: **Gameplay Classes**
When a PlayerSpaz dies, it delivers a ba.PlayerDiedMessage
to the current ba.Activity. (unless the death was the result of the
player leaving the game, in which case no message is sent)
When a PlayerSpaz is hurt, it delivers a ba.PlayerSpazHurtMessage
When a PlayerSpaz is hurt, it delivers a PlayerSpazHurtMessage
to the current ba.Activity.
"""
@ -72,8 +72,7 @@ class PlayerSpaz(Spaz):
self._player = player
self._drive_player_position()
import custom_hooks
custom_hooks.playerspaz_init(self, self.node, self._player)
modifyspaz.main(self, self.node, self._player)
# Overloads to tell the type system our return type based on doraise val.

View file

@ -23,69 +23,67 @@ class _TouchedMessage:
class PowerupBoxFactory:
"""A collection of media and other resources used by ba.Powerups.
category: Gameplay Classes
Category: **Gameplay Classes**
A single instance of this is shared between all powerups
and can be retrieved via ba.Powerup.get_factory().
Attributes:
model
The ba.Model of the powerup box.
model_simple
A simpler ba.Model of the powerup box, for use in shadows, etc.
tex_bomb
Triple-bomb powerup ba.Texture.
tex_punch
Punch powerup ba.Texture.
tex_ice_bombs
Ice bomb powerup ba.Texture.
tex_sticky_bombs
Sticky bomb powerup ba.Texture.
tex_shield
Shield powerup ba.Texture.
tex_impact_bombs
Impact-bomb powerup ba.Texture.
tex_health
Health powerup ba.Texture.
tex_land_mines
Land-mine powerup ba.Texture.
tex_curse
Curse powerup ba.Texture.
health_powerup_sound
ba.Sound played when a health powerup is accepted.
powerup_sound
ba.Sound played when a powerup is accepted.
powerdown_sound
ba.Sound that can be used when powerups wear off.
powerup_material
ba.Material applied to powerup boxes.
powerup_accept_material
Powerups will send a ba.PowerupMessage to anything they touch
that has this ba.Material applied.
"""
model: ba.Model
"""The ba.Model of the powerup box."""
model_simple: ba.Model
"""A simpler ba.Model of the powerup box, for use in shadows, etc."""
tex_bomb: ba.Texture
"""Triple-bomb powerup ba.Texture."""
tex_punch: ba.Texture
"""Punch powerup ba.Texture."""
tex_ice_bombs: ba.Texture
"""Ice bomb powerup ba.Texture."""
tex_sticky_bombs: ba.Texture
"""Sticky bomb powerup ba.Texture."""
tex_shield: ba.Texture
"""Shield powerup ba.Texture."""
tex_impact_bombs: ba.Texture
"""Impact-bomb powerup ba.Texture."""
tex_health: ba.Texture
"""Health powerup ba.Texture."""
tex_land_mines: ba.Texture
"""Land-mine powerup ba.Texture."""
tex_curse: ba.Texture
"""Curse powerup ba.Texture."""
health_powerup_sound: ba.Sound
"""ba.Sound played when a health powerup is accepted."""
powerup_sound: ba.Sound
"""ba.Sound played when a powerup is accepted."""
powerdown_sound: ba.Sound
"""ba.Sound that can be used when powerups wear off."""
powerup_material: ba.Material
"""ba.Material applied to powerup boxes."""
powerup_accept_material: ba.Material
"""Powerups will send a ba.PowerupMessage to anything they touch
that has this ba.Material applied."""
_STORENAME = ba.storagename()
def __init__(self) -> None:
"""Instantiate a PowerupBoxFactory.
You shouldn't need to do this; call ba.Powerup.get_factory()
You shouldn't need to do this; call Powerup.get_factory()
to get a shared instance.
"""
from ba.internal import get_default_powerup_distribution
@ -191,18 +189,16 @@ class PowerupBox(ba.Actor):
This will deliver a ba.PowerupMessage to anything that touches it
which has the ba.PowerupBoxFactory.powerup_accept_material applied.
Attributes:
poweruptype
The string powerup type. This can be 'triple_bombs', 'punch',
'ice_bombs', 'impact_bombs', 'land_mines', 'sticky_bombs', 'shield',
'health', or 'curse'.
node
The 'prop' ba.Node representing this box.
"""
poweruptype: str
"""The string powerup type. This can be 'triple_bombs', 'punch',
'ice_bombs', 'impact_bombs', 'land_mines', 'sticky_bombs', 'shield',
'health', or 'curse'."""
node: ba.Node
"""The 'prop' ba.Node representing this box."""
def __init__(self,
position: Sequence[float] = (0.0, 1.0, 0.0),
poweruptype: str = 'triple_bombs',

View file

@ -16,29 +16,27 @@ if TYPE_CHECKING:
class Spawner:
"""Utility for delayed spawning of objects.
category: Gameplay Classes
Category: **Gameplay Classes**
Creates a light flash and sends a ba.Spawner.SpawnMessage
Creates a light flash and sends a Spawner.SpawnMessage
to the current activity after a delay.
"""
class SpawnMessage:
"""Spawn message sent by a ba.Spawner after its delay has passed.
"""Spawn message sent by a Spawner after its delay has passed.
category: Message Classes
Attributes:
spawner
The ba.Spawner we came from.
data
The data object passed by the user.
pt
The spawn position.
Category: **Message Classes**
"""
spawner: Spawner
"""The ba.Spawner we came from."""
data: Any
"""The data object passed by the user."""
pt: Sequence[float]
"""The spawn position."""
def __init__(
self,
spawner: Spawner,

View file

@ -16,7 +16,6 @@ from bastd.gameutils import SharedObjects
if TYPE_CHECKING:
from typing import Any, Sequence, Optional, Union, Callable
from bastd.actor.spazfactory import SpazFactory
POWERUP_WEAR_OFF_TIME = 20000
BASE_PUNCH_COOLDOWN = 400
@ -42,23 +41,21 @@ class Spaz(ba.Actor):
"""
Base class for various Spazzes.
category: Gameplay Classes
Category: **Gameplay Classes**
A Spaz is the standard little humanoid character in the game.
It can be controlled by a player or by AI, and can have
various different appearances. The name 'Spaz' is not to be
confused with the 'Spaz' character in the game, which is just
one of the skins available for instances of this class.
Attributes:
node
The 'spaz' ba.Node.
"""
# pylint: disable=too-many-public-methods
# pylint: disable=too-many-locals
node: ba.Node
"""The 'spaz' ba.Node."""
points_mult = 1
curse_time: Optional[float] = 5.0
default_bomb_count = 1

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