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See LICENSE for details. + +from _ba import chatmessage as cmsg, screenmessage as smsg +from .handlers import activity_players, on_command_error, handlemsg, handlemsg_all +import ba, _ba, time + +cmnds = ['kill', 'heal', 'curse', 'sleep', 'superpunch', 'gloves', 'shield', 'freeze', 'unfreeze', 'godmode'] + +cmnd_aliases = ['die', 'heath', 'cur', 'sp', 'punch', 'protect', 'ice', 'thaw', 'gm'] + + + +def exec_cmd(cmnd, arg, client_id, pbid): + + if cmnd in ['kill', 'die']: + kill_call(arg) + + elif cmnd in ['heal', 'heath']: + heal_call(arg) + + elif cmnd in ['curse', 'cur']: + curse_call(arg) + + elif cmnd in ['sleep']: + sleep_call(arg) + + elif cmnd in ['sp', 'superpunch']: + super_punch_call(arg) + + elif cmnd in ['gloves', 'punch']: + gloves_call(arg) + + elif cmnd in ['shield', 'protect']: + shield_call(arg) + + elif cmnd in ['freeze', 'ice']: + freeze_call(arg) + + elif cmnd in ['unfreeze', 'thaw']: + un_freeze_call(arg) + + elif cmnd in ['gm', 'godmode']: + god_mode_call(arg) + + + + +def kill_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + handlemsg_all(ba.DieMessage()) + + else: + try: + req_player = int(arg[0]) + handlemsg(req_player, ba.DieMessage()) + except: + return + + + + + +def heal_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + handlemsg_all(ba.PowerupMessage(poweruptype='health')) + + else: + try: + req_player = int(arg[0]) + handlemsg(req_player, ba.PowerupMessage(poweruptype='health')) + except: + return + + +def curse_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + handlemsg_all(ba.PowerupMessage(poweruptype='curse')) + + else: + try: + req_player = int(arg[0]) + handlemsg(req_player, ba.PowerupMessage(poweruptype='curse')) + except: + return + + + +def sleep_call(arg): + if on_command_error(arg): + return + # ahh ! harsh here maybe fix in future + elif arg[0] == 'all': + for i in activity_players(): + i.actor.node.handlemessage('knockout', 8000) + else: + try: + req_player = int(arg[0]) + activity_players()[req_player].actor.node.handlemessage('knockout', 8000) + except: + return + + + +def super_punch_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + for i in activity_players(): + if i.actor._punch_power_scale != 15: + i.actor._punch_power_scale = 15 + i.actor._punch_cooldown = 0 + else: + i.actor._punch_power_scale = 1.2 + i.actor._punch_cooldown = 400 + + else: + try: + req_player = int(arg[0]) + + if activity_players()[req_player].actor._punch_power_scale != 15: + activity_players()[req_player].actor._punch_power_scale = 15 + activity_players()[req_player].actor._punch_cooldown = 0 + else: + activity_players()[req_player].actor._punch_power_scale = 1.2 + activity_players()[req_player].actor._punch_cooldown = 400 + except: + return + + + +def gloves_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + handlemsg_all(ba.PowerupMessage(poweruptype='punch')) + + else: + try: + req_player = int(arg[0]) + handlemsg(req_player, ba.PowerupMessage(poweruptype='punch')) + except: + return + + + +def shield_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + handlemsg_all(ba.PowerupMessage(poweruptype='shield')) + + else: + try: + req_player = int(arg[0]) + handlemsg(req_player, ba.PowerupMessage(poweruptype='shield')) + except: + return + + + +def freeze_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + handlemsg_all(ba.FreezeMessage()) + + else: + try: + req_player = int(arg[0]) + handlemsg(req_player, ba.FreezeMessage()) + except: + return + + + +def un_freeze_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + handlemsg_all(ba.ThawMessage()) + + else: + try: + req_player = int(arg[0]) + handlemsg(req_player, ba.ThawMessage()) + except: + return + + + +def god_mode_call(arg): + if on_command_error(arg): + return + + elif arg[0] == 'all': + + for i in activity_players(): + if i.actor._punch_power_scale != 7: + i.actor._punch_power_scale = 7 + i.actor.node.hockey = True + i.actor.node.invincible = True + else: + i.actor._punch_power_scale = 1.2 + i.actor.node.hockey = False + i.actor.node.invincible = False + + else: + req_player = int(arg[0]) + player = activity_players()[req_player].actor + + if player._punch_power_scale != 7: + player._punch_power_scale = 7 + player.node.hockey = True + player.node.invincible = True + + else: + player._punch_power_scale = 1.2 + player.node.hockey = False + player.node.invincible = False + + + diff --git a/dist/ba_root/mods/chatHandle/chatCMDS/handlers.py b/dist/ba_root/mods/chatHandle/chatCMDS/handlers.py new file mode 100644 index 0000000..5a414e1 --- /dev/null +++ b/dist/ba_root/mods/chatHandle/chatCMDS/handlers.py @@ -0,0 +1,26 @@ +""" helper functions to reduce lot code """ +import _ba, ba + + +def activity_players(): + return _ba.get_foreground_host_activity().players + +def sess_players(): + return _ba.get_foreground_host_session().sessionplayers + +def on_command_error(arg): + if arg == [] or arg == ['']: + return True + return False + + + +def handlemsg(client, msg): + activity_players()[client].actor.node.handlemessage(msg) + +def handlemsg_all(msg): + for i in activity_players(): + i.actor.node.handlemessage(msg) + + + diff --git a/dist/ba_root/mods/chatHandle/chatCMDS/normal_commands.py b/dist/ba_root/mods/chatHandle/chatCMDS/normal_commands.py new file mode 100644 index 0000000..7319664 --- /dev/null +++ b/dist/ba_root/mods/chatHandle/chatCMDS/normal_commands.py @@ -0,0 +1,54 @@ +# Released under the MIT License. See LICENSE for details. + +from _ba import chatmessage as cmsg, screenmessage as smsg +from .handlers import sess_players +import ba, _ba + +cmnds = ['me', 'list', 'uniqeid'] + +cmnd_aliases = ['stats', 'score', 'rank', 'myself', 'l', 'id', 'pb-id', 'pb', 'accountid'] + + +def exec_cmd(cmnd, arg, clid, pbid): + + if cmnd in ['me', 'stats', 'score', 'rank', 'myself']: + stats_call() + + elif cmnd in ['list', 'l']: + list_call(clid) + + elif cmnd in ['uniqeid', 'id', 'pb-id', 'pb' , 'accountid']: + show_id_call(arg, pbid, clid) + + + + + +def stats_call(): + pass + + + +def list_call(clid): + seprator = '______________________________' + lst = u'{0:^16}{1:^15}{2:^10}'.format('name', 'client_id' , 'player_id') + f'\n{seprator}\n' + + for i in sess_players(): + lst += u'{0:^16}{1:^15}{2:^10}\n'.format(i.getname(icon = False), str(i.inputdevice.client_id), str(i.id)) + smsg(lst, color = (0,2.55,2.55), transient = True , clients = [clid]) + + + +def show_id_call(arg, acid, clid): + if arg == [] or arg == ['']: + cmsg(f'Your account id is {acid} ') + else: + try: + rq_client = sess_players()[int(arg[0])] + name = rq_client.getname(full=True , icon=True) + acid = rq_client.get_account_id() + smsg(f" {name}'s account id is '{acid}' ", color = (0,2.55,2.55), transient = True , clients = [clid]) + except: + return + + \ No newline at end of file diff --git a/dist/ba_root/mods/playersData/__pycache__/__init__.cpython-38.opt-1.pyc b/dist/ba_root/mods/playersData/__pycache__/__init__.cpython-38.opt-1.pyc new file mode 100644 index 0000000..4dbd2f2 Binary files /dev/null and b/dist/ba_root/mods/playersData/__pycache__/__init__.cpython-38.opt-1.pyc differ diff --git a/dist/ba_root/mods/playersData/__pycache__/pdata.cpython-38.opt-1.pyc b/dist/ba_root/mods/playersData/__pycache__/pdata.cpython-38.opt-1.pyc new file mode 100644 index 0000000..f0a52a3 Binary files /dev/null and b/dist/ba_root/mods/playersData/__pycache__/pdata.cpython-38.opt-1.pyc differ