This commit is contained in:
Ayush Saini 2022-01-30 15:46:50 +05:30
parent 1356e42baa
commit 37fa5429dc
21 changed files with 225 additions and 32 deletions

124
dist/ba_root/mods/tools/wavedash.py vendored Normal file
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"""Wavedash by TheMikirog
This is an early version of the plugin. Feedback appreciated!
"""
# ba_meta require api 6
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
import math
import bastd
from bastd.actor.spaz import Spaz
if TYPE_CHECKING:
pass
# ba_meta export plugin
class MikiWavedashTest(ba.Plugin):
class FootConnectMessage:
"""Spaz started touching the ground"""
class FootDisconnectMessage:
"""Spaz stopped touching the ground"""
def wavedash(self) -> None:
if not self.node:
return
isMoving = abs(self.node.move_up_down) >= 0.5 or abs(self.node.move_left_right) >= 0.5
if self._dead or not self.grounded or not isMoving:
return
if self.node.knockout > 0.0 or self.frozen or self.node.hold_node:
return
t_ms = ba.time(timeformat=ba.TimeFormat.MILLISECONDS)
assert isinstance(t_ms, int)
if t_ms - self.last_wavedash_time_ms >= self._wavedash_cooldown:
move = [self.node.move_left_right, -self.node.move_up_down]
vel = [self.node.velocity[0], self.node.velocity[2]]
move_length = math.hypot(move[0], move[1])
vel_length = math.hypot(vel[0], vel[1])
if vel_length < 1.25: return
move_norm = [m/move_length for m in move]
vel_norm = [v/vel_length for v in vel]
dot = sum(x*y for x,y in zip(move_norm,vel_norm))
turn_power = min(round(math.acos(dot) / math.pi,2)*1.3,1)
if turn_power < 0.2: return
boost_power = math.sqrt(math.pow(vel[0],2) + math.pow(vel[1],2)) * 1.2
boost_power = min(pow(boost_power,4),160)
#print(boost_power * turn_power)
self.last_wavedash_time_ms = t_ms
# FX
ba.emitfx(position=self.node.position,
velocity=(vel[0]*0.5,-1,vel[1]*0.5),
chunk_type='sweat',
count=8,
scale=boost_power / 160 * turn_power,
spread=0.25);
# Boost itself
pos = self.node.position
for i in range(6):
self.node.handlemessage('impulse',pos[0],-0.1+pos[1]+i*0.1,pos[2],
0,0,0,
boost_power * turn_power,
boost_power * turn_power,0,0,
move[0],0,move[1])
def new_spaz_init(func):
def wrapper(*args, **kwargs):
func(*args, **kwargs)
# args[0] = self
args[0]._wavedash_cooldown = 30
args[0].last_wavedash_time_ms = -9999
args[0].grounded = 0
return wrapper
bastd.actor.spaz.Spaz.__init__ = new_spaz_init(bastd.actor.spaz.Spaz.__init__)
def new_factory(func):
def wrapper(*args, **kwargs):
func(*args, **kwargs)
args[0].roller_material.add_actions(
conditions=('they_have_material', bastd.gameutils.SharedObjects.get().footing_material),
actions=(('message', 'our_node', 'at_connect', MikiWavedashTest.FootConnectMessage),
('message', 'our_node', 'at_disconnect', MikiWavedashTest.FootDisconnectMessage)))
return wrapper
bastd.actor.spazfactory.SpazFactory.__init__ = new_factory(bastd.actor.spazfactory.SpazFactory.__init__)
def new_handlemessage(func):
def wrapper(*args, **kwargs):
if args[1] == MikiWavedashTest.FootConnectMessage:
args[0].grounded += 1
elif args[1] == MikiWavedashTest.FootDisconnectMessage:
if args[0].grounded > 0: args[0].grounded -= 1
func(*args, **kwargs)
return wrapper
bastd.actor.spaz.Spaz.handlemessage = new_handlemessage(bastd.actor.spaz.Spaz.handlemessage)
def new_on_run(func):
def wrapper(*args, **kwargs):
if args[0]._last_run_value < args[1] and args[1] > 0.8:
MikiWavedashTest.wavedash(args[0])
func(*args, **kwargs)
return wrapper
bastd.actor.spaz.Spaz.on_run = new_on_run(bastd.actor.spaz.Spaz.on_run)