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More feature folder updates.
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168
dist/ba_root/mods/privateserver.backup
vendored
168
dist/ba_root/mods/privateserver.backup
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"""
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Private Server whitelist by Mr.Smoothy
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* don't dare to remove credits or I will bite you
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GitHub : https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server
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"""
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# ba_meta require api 6
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from ba._enums import TimeType
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import ba, json, _ba, time, datetime
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if TYPE_CHECKING:
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pass
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whitelist_on = True
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""" Change It By Chat Commands For By Editing Here """
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spectators = False
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""" False Means Spectating Not Allowed """
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whitelist = {}
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""" Dont change """
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lobbychecktime = 3
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"""
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Time in seconds, to check lobby players ... increase time ,for more time unwanted players can watch match
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Decrease time , kick them fast , but can also give some lagg to the server , adjust yourself acrd. to cpu power """
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admins = ['pb-JiNJARBaXEFBVF9HFkNXXF1EF0ZaRlZE']
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"""Dirty admin system , for now , until we get good working chat commands """
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def inWhiteList(id):
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global whitelist
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if id in whitelist:
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return True
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else:
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return False
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def addToWhitelist(id,displaystr):
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global whitelist
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if id not in whitelist:
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whitelist[id]=[displaystr]
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else:
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whitelist[id].append(displaystr)
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f=open("whitelist.json","w")
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json.dump(whitelist,f,indent=4)
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f.close()
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def handlechat(msg,clientid):
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gg=_ba.get_game_roster()
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acc_id="LOL"
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if msg.startswith("/"):
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for clt in gg:
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if clt['client_id'] ==clientid:
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acc_id=clt['account_id']
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global admins
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if acc_id in admins:
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commands(acc_id ,msg)
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def handlerequest(player):
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if whitelist_on:
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if inWhiteList(player.get_account_id()):
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pass
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else:
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for clt in _ba.get_game_roster():
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if clt['account_id']==player.get_account_id():
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f=open("loggs.txt",'a+')
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f.write("kicked for joining"+clt['account_id']+"\n")
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f.close()
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_ba.disconnect_client(clt['client_id'])
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def commands(acc_id,msg):
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global whitelist
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global whitelist_on
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global spectators
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cmnd=msg.split(" ")[0]
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args=msg.split(" ")[1:]
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if cmnd=='/add' and args!=[]:
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gg=_ba.get_game_roster()
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for clt in gg:
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if clt['client_id']==int(args[0]):
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addToWhitelist(clt['account_id'],clt['display_string'])
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f=open("loggs.txt",'a+')
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f.write(acc_id+" added "+clt['account_id']+"\n")
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f.close()
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_ba.chatmessage(clt['display_string']+" whitelisted")
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if cmnd=='/whitelist':
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whitelist_on=whitelist_on==False
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if whitelist_on:
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_ba.chatmessage("WhiteList turned on")
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else:
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_ba.chatmessage("whitelist turned off")
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if cmnd=='/spectators':
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spectators=spectators==False
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if spectators:
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_ba.chatmessage("Spectators can watch now")
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else:
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_ba.chatmessage("Spectators will be kicked")
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def dstrinWhiteList(dstr):
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global whitelist
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return any(dstr in chici for chici in whitelist.values())
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# ba_meta export plugin
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class private(ba.Plugin):
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"""My first ballistica plugin!"""
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def __init__(self):
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global whitelist
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global whitelist_on
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global spectators
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global lobbychecktime
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try:
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f=open("whitelist.json")
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dat=json.loads(f.read())
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whitelist=dat
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f.close()
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except:
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print("no whitelist detected , creating one")
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self.li={}
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self.li['pb-JiNJARBaXEFBVF9HFkNXXF1EF0ZaRlZE']=['smoothyki-id','mr.smoothy']
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f=open("whitelist.json",'w')
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json.dump(self.li,f,indent=4)
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f.close()
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if whitelist_on and not spectators:
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self.timerr=ba.Timer(lobbychecktime,self.checklobby,repeat=True,timetype=TimeType.REAL)
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def checklobby(self):
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global whitelist_on
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global whitelist
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global spectators
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if whitelist_on and not spectators:
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try:
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gg=_ba.get_game_roster()
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for clt in gg:
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if clt['account_id'] in whitelist and clt['account_id']!='' or clt['client_id']==-1:
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pass
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else:
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f=open("loggs.txt","a+")
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f.write("Kicked from lobby"+clt['account_id']+" "+clt['spec_string']+"\n")
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_ba.disconnect_client(clt['client_id'])
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except:
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pass
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