mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2025-10-20 00:00:39 +00:00
rework on player effects , fixed hitmessage , hptag
This commit is contained in:
parent
c78d7e5ba0
commit
0bda9ae3c7
8 changed files with 449 additions and 500 deletions
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@ -12,7 +12,7 @@ import random
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from tools import playlist
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from tools import logger
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Commands = ['recents','info','createteam', 'showid', 'hideid', 'lm', 'gp', 'party', 'quit', 'kickvote', 'maxplayers', 'playlist', 'ban', 'kick', 'remove', 'end', 'quit', 'mute', 'unmute', 'slowmo', 'nv', 'dv', 'pause',
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'cameramode', 'createrole', 'addrole', 'removerole', 'addcommand', 'addcmd', 'removecommand', 'getroles', 'removecmd', 'changetag', 'customtag', 'customeffect', 'add', 'spectators', 'lobbytime']
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'cameramode', 'createrole', 'addrole', 'removerole', 'addcommand', 'addcmd', 'removecommand', 'getroles', 'removecmd', 'changetag', 'customtag', 'customeffect','removeeffect','removetag' 'add', 'spectators', 'lobbytime']
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CommandAliases = ['max', 'rm', 'next', 'restart', 'mutechat', 'unmutechat', 'sm',
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'slow', 'night', 'day', 'pausegame', 'camera_mode', 'rotate_camera', 'effect']
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@ -115,6 +115,12 @@ def ExcelCommand(command, arguments, clientid, accountid):
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elif command in ['customeffect', 'effect']:
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set_custom_effect(arguments)
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elif command in ['removetag']:
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remove_custom_tag(arguments)
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elif command in ['removeeffect']:
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remove_custom_effect(arguments)
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# elif command in ['add', 'whitelist']:
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# whitelst_it(accountid, arguments)
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@ -479,13 +485,30 @@ def set_custom_tag(arguments):
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except:
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return
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def remove_custom_tag(arguments):
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try:
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session = ba.internal.get_foreground_host_session()
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for i in session.sessionplayers:
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if i.inputdevice.client_id == int(arguments[0]):
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pdata.remove_tag( i.get_v1_account_id())
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except:
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return
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def remove_custom_effect(arguments):
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try:
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session = ba.internal.get_foreground_host_session()
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for i in session.sessionplayers:
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if i.inputdevice.client_id == int(arguments[0]):
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pdata.remove_effect( i.get_v1_account_id())
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except:
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return
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def set_custom_effect(arguments):
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try:
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session = ba.internal.get_foreground_host_session()
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for i in session.sessionplayers:
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if i.inputdevice.client_id == int(arguments[1]):
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roles = pdata.set_effect(arguments[0], i.get_v1_account_id())
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pdata.set_effect(arguments[0], i.get_v1_account_id())
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except:
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return
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9
dist/ba_root/mods/playersData/pdata.py
vendored
9
dist/ba_root/mods/playersData/pdata.py
vendored
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@ -561,7 +561,7 @@ def get_custom() -> dict:
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return CacheData.custom
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def set_effect(effect: str, accout_id: str) -> None:
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def set_effect(effect: str, account_id: str) -> None:
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"""Sets the costum effect for the player.
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Parameters
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@ -572,7 +572,12 @@ def set_effect(effect: str, accout_id: str) -> None:
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account id of the client
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"""
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custom = get_custom()
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custom["customeffects"][accout_id] = effect
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if account_id in custom["customeffects"]:
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effects = [custom["customeffects"][account_id]] if type(custom["customeffects"][account_id]) is str else custom["customeffects"][account_id]
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effects.append(effect)
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custom["customeffects"][account_id] = effects
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else:
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custom["customeffects"][account_id] = [effect]
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CacheData.custom = custom
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commit_c()
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418
dist/ba_root/mods/spazmod/effects.py
vendored
418
dist/ba_root/mods/spazmod/effects.py
vendored
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@ -1,418 +0,0 @@
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# -*- coding: utf-8 -*-
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# Released under the MIT License. See LICENSE for details.
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#
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"""Functionality related to player-controlled Spazzes."""
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from __future__ import annotations
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from ba._generated.enums import TimeType
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from typing import TYPE_CHECKING, TypeVar, overload
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from bastd.actor.spaz import *
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from bastd.gameutils import SharedObjects
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from typing import Any, Sequence, Optional, Dict, List, Union, Callable, Tuple, Set, Type, Literal
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from bastd.actor import playerspaz
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from bastd.actor.playerspaz import *
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from bastd.actor.spazfactory import SpazFactory
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from bastd.actor.popuptext import PopupText
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from bastd.actor import spaz, spazappearance
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from bastd.actor import bomb as stdbomb
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from bastd.actor.powerupbox import PowerupBoxFactory
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import ba
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import _ba
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import bastd
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import weakref
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import random
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import math
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import time
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import base64
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import os
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import json
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import setting
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import ba.internal
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from playersData import pdata
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from stats import mystats
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PlayerType = TypeVar('PlayerType', bound=ba.Player)
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TeamType = TypeVar('TeamType', bound=ba.Team)
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tt = ba.TimeType.SIM
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tf = ba.TimeFormat.MILLISECONDS
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multicolor = {0: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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250: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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500: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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750: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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1000: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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1250: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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1500: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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1750: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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2000: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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2250: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0)),
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2500: ((0+random.random()*3.0), (0+random.random()*3.0), (0+random.random()*3.0))}
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class SurroundBallFactory(object):
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def __init__(self):
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self.bonesTex = ba.gettexture("powerupCurse")
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self.bonesModel = ba.getmodel("bonesHead")
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self.bearTex = ba.gettexture("bearColor")
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self.bearModel = ba.getmodel("bearHead")
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self.aliTex = ba.gettexture("aliColor")
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self.aliModel = ba.getmodel("aliHead")
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self.b9000Tex = ba.gettexture("cyborgColor")
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self.b9000Model = ba.getmodel("cyborgHead")
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self.frostyTex = ba.gettexture("frostyColor")
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self.frostyModel = ba.getmodel("frostyHead")
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self.cubeTex = ba.gettexture("crossOutMask")
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self.cubeModel = ba.getmodel("powerup")
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try:
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self.mikuModel = ba.getmodel("operaSingerHead")
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self.mikuTex = ba.gettexture("operaSingerColor")
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except:
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ba.print_exception()
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self.ballMaterial = ba.Material()
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self.impactSound = ba.getsound("impactMedium")
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self.ballMaterial.add_actions(
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actions=("modify_node_collision", "collide", False))
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class SurroundBall(ba.Actor):
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def __init__(self, spaz, shape="bones"):
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ba.Actor.__init__(self)
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self.spazRef = weakref.ref(spaz)
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factory = self.getFactory()
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s_model, s_texture = {
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"bones": (factory.bonesModel, factory.bonesTex),
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"bear": (factory.bearModel, factory.bearTex),
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"ali": (factory.aliModel, factory.aliTex),
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"b9000": (factory.b9000Model, factory.b9000Tex),
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"miku": (factory.mikuModel, factory.mikuTex),
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"frosty": (factory.frostyModel, factory.frostyTex),
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"RedCube": (factory.cubeModel, factory.cubeTex)
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}.get(shape, (factory.bonesModel, factory.bonesTex))
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self.node = ba.newnode("prop", attrs={"model": s_model, "body": "sphere", "color_texture": s_texture, "reflection": "soft", "model_scale": 0.5, "body_scale": 0.1, "density": 0.1, "reflection_scale": [
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0.15], "shadow_size": 0.6, "position": spaz.node.position, "velocity": (0, 0, 0), "materials": [SharedObjects.get().object_material, factory.ballMaterial]}, delegate=self)
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self.surroundTimer = None
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self.surroundRadius = 1.0
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self.angleDelta = math.pi / 12.0
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self.curAngle = random.random() * math.pi * 2.0
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self.curHeight = 0.0
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self.curHeightDir = 1
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self.heightDelta = 0.2
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self.heightMax = 1.0
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self.heightMin = 0.1
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self.initTimer(spaz.node.position)
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def getTargetPosition(self, spazPos):
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p = spazPos
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pt = (p[0] + self.surroundRadius * math.cos(self.curAngle), p[1] +
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self.curHeight, p[2] + self.surroundRadius * math.sin(self.curAngle))
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self.curAngle += self.angleDelta
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self.curHeight += self.heightDelta * self.curHeightDir
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if (self.curHeight > self.heightMax) or (self.curHeight < self.heightMin):
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self.curHeightDir = -self.curHeightDir
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return pt
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def initTimer(self, p):
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self.node.position = self.getTargetPosition(p)
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self.surroundTimer = ba.Timer(
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30, self.circleMove, repeat=True, timetype=tt, timeformat=tf)
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def circleMove(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.handlemessage(ba.DieMessage())
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return
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p = spaz.node.position
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pt = self.getTargetPosition(p)
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pn = self.node.position
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d = [pt[0] - pn[0], pt[1] - pn[1], pt[2] - pn[2]]
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speed = self.getMaxSpeedByDir(d)
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self.node.velocity = speed
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@staticmethod
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def getMaxSpeedByDir(direction):
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k = 7.0 / max((abs(x) for x in direction))
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return tuple(x * k for x in direction)
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def handlemessage(self, m):
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ba.Actor.handlemessage(self, m)
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if isinstance(m, ba.DieMessage):
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if self.surroundTimer is not None:
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self.surroundTimer = None
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self.node.delete()
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elif isinstance(m, ba.OutOfBoundsMessage):
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self.handlemessage(ba.DieMessage())
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def getFactory(cls):
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activity = ba.getactivity()
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if activity is None:
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raise Exception("no current activity")
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try:
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return activity._sharedSurroundBallFactory
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except Exception:
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f = activity._sharedSurroundBallFactory = SurroundBallFactory()
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return f
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class Effect(ba.Actor):
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def __init__(self, spaz, player):
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ba.Actor.__init__(self)
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_settings = setting.get_settings_data()
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custom_tag = pdata.get_custom()['customtag']
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custom_effects = pdata.get_custom()['customeffects']
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self.source_player = player
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self.spazRef = weakref.ref(spaz)
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self.spazNormalColor = spaz.node.color
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self.Decorations = []
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self.Enhancements = []
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self._powerScale = 1.0
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self._armorScale = 1.0
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self._lifeDrainScale = None
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self._damageBounceScale = None
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self._remoteMagicDamge = False
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self._MulitPunch = None
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self._AntiFreeze = 1.0
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self.fallWings = 0
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self.checkDeadTimer = None
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self._hasDead = False
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self.light = None
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node_id = self.source_player.node.playerID
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cl_str = None
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clID = None
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for c in ba.internal.get_foreground_host_session().sessionplayers:
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if (c.activityplayer) and (c.activityplayer.node.playerID == node_id):
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profiles = c.inputdevice.get_player_profiles()
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clID = c.inputdevice.client_id
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cl_str = c.get_v1_account_id()
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try:
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if cl_str in custom_effects:
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effect = custom_effects[cl_str]
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if effect == 'ice':
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self.emitIce()
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self.snowTimer = ba.Timer(
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0.5, self.emitIce, repeat=True, timetype=TimeType.SIM)
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return
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elif effect == 'sweat':
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self.smokeTimer = ba.Timer(
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0.6, self.emitSmoke, repeat=True, timetype=TimeType.SIM)
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return
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elif effect == 'scorch':
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self.scorchTimer = ba.Timer(
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500, self.update_Scorch, repeat=True, timetype=tt, timeformat=tf)
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return
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elif effect == 'glow':
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self.addLightColor((1, 0.6, 0.4))
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self.checkDeadTimer = ba.Timer(
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150, self.checkPlayerifDead, repeat=True, timetype=tt, timeformat=tf)
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return
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elif effect == 'distortion':
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self.DistortionTimer = ba.Timer(
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1000, self.emitDistortion, repeat=True, timetype=tt, timeformat=tf)
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return
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elif effect == 'slime':
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self.slimeTimer = ba.Timer(
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250, self.emitSlime, repeat=True, timetype=tt, timeformat=tf)
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return
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elif effect == 'metal':
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self.metalTimer = ba.Timer(
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500, self.emitMetal, repeat=True, timetype=tt, timeformat=tf)
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return
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elif effect == 'surrounder':
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self.surround = SurroundBall(spaz, shape="bones")
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return
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elif effect == 'spark':
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self.sparkTimer = ba.Timer(
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100, self.emitSpark, repeat=True, timetype=tt, timeformat=tf)
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return
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except:
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pass
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if _settings['enablestats']:
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pats = mystats.get_all_stats()
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if cl_str in pats and _settings['enableTop5effects']:
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rank = pats[cl_str]["rank"]
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if rank < 6:
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if rank == 1:
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# self.neroLightTimer = ba.Timer(500, ba.WeakCall(self.neonLightSwitch,("shine" in self.Decorations),("extra_Highlight" in self.Decorations),("extra_NameColor" in self.Decorations)),repeat = True, timetype=tt, timeformat=tf)
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self.surround = SurroundBall(spaz, shape="bones")
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elif rank == 2:
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self.smokeTimer = ba.Timer(
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40, self.emitSmoke, repeat=True, timetype=tt, timeformat=tf)
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elif rank == 3:
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self.addLightColor((1, 0.6, 0.4))
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self.scorchTimer = ba.Timer(
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500, self.update_Scorch, repeat=True, timetype=tt, timeformat=tf)
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elif rank == 4:
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self.metalTimer = ba.Timer(
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500, self.emitMetal, repeat=True, timetype=tt, timeformat=tf)
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else:
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self.addLightColor((1, 0.6, 0.4))
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self.checkDeadTimer = ba.Timer(
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150, self.checkPlayerifDead, repeat=True, timetype=tt, timeformat=tf)
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if "smoke" and "spark" and "snowDrops" and "slimeDrops" and "metalDrops" and "Distortion" and "neroLight" and "scorch" and "HealTimer" and "KamikazeCheck" not in self.Decorations:
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# self.checkDeadTimer = ba.Timer(150, ba.WeakCall(self.checkPlayerifDead), repeat=True, timetype=tt, timeformat=tf)
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if self.source_player.is_alive() and self.source_player.actor.node.exists():
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# print("OK")
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self.source_player.actor.node.addDeathAction(
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ba.Call(self.handlemessage, ba.DieMessage()))
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def add_multicolor_effect(self):
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if spaz.node:
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ba.animate_array(spaz.node, 'color', 3, multicolor,
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True, timetype=tt, timeformat=tf)
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def checkPlayerifDead(self):
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spaz = self.spazRef()
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if spaz is None or not spaz.is_alive() or not spaz.node.exists():
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self.checkDeadTimer = None
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self.handlemessage(ba.DieMessage())
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return
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def update_Scorch(self):
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spaz = self.spazRef()
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if spaz is not None and spaz.is_alive() and spaz.node.exists():
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color = (random.random(), random.random(), random.random())
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if not hasattr(self, "scorchNode") or self.scorchNode == None:
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self.scorchNode = None
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self.scorchNode = ba.newnode("scorch", attrs={"position": (
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spaz.node.position), "size": 1.17, "big": True})
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spaz.node.connectattr("position", self.scorchNode, "position")
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ba.animate_array(self.scorchNode, "color", 3, {
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0: self.scorchNode.color, 500: color}, timetype=tt, timeformat=tf)
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else:
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self.scorchTimer = None
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if hasattr(self, "scorchNode"):
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self.scorchNode.delete()
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self.handlemessage(ba.DieMessage())
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def neonLightSwitch(self, shine, Highlight, NameColor):
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spaz = self.spazRef()
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if spaz is not None and spaz.is_alive() and spaz.node.exists():
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color = (random.random(), random.random(), random.random())
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if NameColor:
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ba.animate_array(spaz.node, "nameColor", 3, {
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0: spaz.node.nameColor, 500: ba.safecolor(color)}, timetype=tt, timeformat=tf)
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if shine:
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color = tuple([min(10., 10 * x) for x in color])
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ba.animate_array(spaz.node, "color", 3, {
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0: spaz.node.color, 500: color}, timetype=tt, timeformat=tf)
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if Highlight:
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# print spaz.node.highlight
|
||||
color = (random.random(), random.random(), random.random())
|
||||
if shine:
|
||||
color = tuple([min(10., 10 * x) for x in color])
|
||||
ba.animate_array(spaz.node, "highlight", 3, {
|
||||
0: spaz.node.highlight, 500: color}, timetype=tt, timeformat=tf)
|
||||
else:
|
||||
self.neroLightTimer = None
|
||||
self.handlemessage(ba.DieMessage())
|
||||
|
||||
def addLightColor(self, color):
|
||||
self.light = ba.newnode(
|
||||
"light", attrs={"color": color, "height_attenuated": False, "radius": 0.4})
|
||||
self.spazRef().node.connectattr("position", self.light, "position")
|
||||
ba.animate(self.light, "intensity", {
|
||||
0: 0.1, 250: 0.3, 500: 0.1}, loop=True, timetype=tt, timeformat=tf)
|
||||
|
||||
def emitDistortion(self):
|
||||
spaz = self.spazRef()
|
||||
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
||||
self.handlemessage(ba.DieMessage())
|
||||
return
|
||||
ba.emitfx(position=spaz.node.position,
|
||||
emit_type="distortion", spread=1.0)
|
||||
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity,
|
||||
count=random.randint(1, 5), emit_type="tendrils", tendril_type="smoke")
|
||||
|
||||
def emitSpark(self):
|
||||
spaz = self.spazRef()
|
||||
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
||||
self.handlemessage(ba.DieMessage())
|
||||
return
|
||||
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity,
|
||||
count=random.randint(1, 10), scale=2, spread=0.2, chunk_type="spark")
|
||||
|
||||
def emitIce(self):
|
||||
spaz = self.spazRef()
|
||||
|
||||
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
||||
self.handlemessage(ba.DieMessage())
|
||||
return
|
||||
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity,
|
||||
count=random.randint(2, 8), scale=0.4, spread=0.2, chunk_type="ice")
|
||||
|
||||
def emitSmoke(self):
|
||||
spaz = self.spazRef()
|
||||
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
||||
self.handlemessage(ba.DieMessage())
|
||||
return
|
||||
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity,
|
||||
count=random.randint(1, 10), scale=2, spread=0.2, chunk_type="sweat")
|
||||
|
||||
def emitSlime(self):
|
||||
spaz = self.spazRef()
|
||||
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
||||
self.handlemessage(ba.DieMessage())
|
||||
return
|
||||
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity,
|
||||
count=random.randint(1, 10), scale=0.4, spread=0.2, chunk_type="slime")
|
||||
|
||||
def emitMetal(self):
|
||||
spaz = self.spazRef()
|
||||
if spaz is None or not spaz.is_alive() or not spaz.node.exists():
|
||||
self.handlemessage(ba.DieMessage())
|
||||
return
|
||||
ba.emitfx(position=spaz.node.position, velocity=spaz.node.velocity,
|
||||
count=random.randint(2, 8), scale=0.4, spread=0.2, chunk_type="metal")
|
||||
|
||||
def handlemessage(self, m):
|
||||
# self._handlemessageSanityCheck()
|
||||
if isinstance(m, ba.OutOfBoundsMessage):
|
||||
self.handlemessage(ba.DieMessage())
|
||||
elif isinstance(m, ba.DieMessage):
|
||||
if hasattr(self, "light") and self.light is not None:
|
||||
self.light.delete()
|
||||
if hasattr(self, "smokeTimer"):
|
||||
self.smokeTimer = None
|
||||
if hasattr(self, "surround"):
|
||||
self.surround = None
|
||||
if hasattr(self, "sparkTimer"):
|
||||
self.sparkTimer = None
|
||||
if hasattr(self, "snowTimer"):
|
||||
self.snowTimer = None
|
||||
if hasattr(self, "metalTimer"):
|
||||
self.metalTimer = None
|
||||
if hasattr(self, "DistortionTimer"):
|
||||
self.DistortionTimer = None
|
||||
if hasattr(self, "slimeTimer"):
|
||||
self.slimeTimer = None
|
||||
if hasattr(self, "KamikazeCheck"):
|
||||
self.KamikazeCheck = None
|
||||
if hasattr(self, "neroLightTimer"):
|
||||
self.neroLightTimer = None
|
||||
if hasattr(self, "checkDeadTimer"):
|
||||
self.checkDeadTimer = None
|
||||
if hasattr(self, "HealTimer"):
|
||||
self.HealTimer = None
|
||||
if hasattr(self, "scorchTimer"):
|
||||
self.scorchTimer = None
|
||||
if hasattr(self, "scorchNode"):
|
||||
self.scorchNode = None
|
||||
if not self._hasDead:
|
||||
spaz = self.spazRef()
|
||||
# print str(spaz) + "Spaz"
|
||||
if spaz is not None and spaz.is_alive() and spaz.node.exists():
|
||||
spaz.node.color = self.spazNormalColor
|
||||
killer = spaz.last_player_attacked_by if spaz is not None else None
|
||||
try:
|
||||
if killer in (None, ba.Player(None)) or killer.actor is None or not killer.actor.exists() or killer.actor.hitPoints <= 0:
|
||||
killer = None
|
||||
except:
|
||||
killer = None
|
||||
# if hasattr(self,"hasDead") and not self.hasDead:
|
||||
self._hasDead = True
|
||||
|
||||
ba.Actor.handlemessage(self, m)
|
||||
41
dist/ba_root/mods/spazmod/hitmessage.py
vendored
41
dist/ba_root/mods/spazmod/hitmessage.py
vendored
|
|
@ -8,31 +8,24 @@ from bastd.actor.popuptext import PopupText
|
|||
|
||||
our_settings = setting.get_settings_data()
|
||||
|
||||
def handle_hit(msg, hp, dmg, hit_by, msg_pos):
|
||||
#Check
|
||||
if not msg.hit_type: return
|
||||
|
||||
#Record Out Data
|
||||
dmg = dmg / 10
|
||||
if hit_by is not None:
|
||||
hit_by_id = None
|
||||
hit_by_id = hit_by.node.playerID
|
||||
if hit_by_id is not None:
|
||||
hit_by_account_id = None
|
||||
for c in ba.internal.get_foreground_host_session().sessionplayers:
|
||||
if (c.activityplayer) and (c.activityplayer.node.playerID == hit_by_id):
|
||||
hit_by_account_id = c.get_v1_account_id()
|
||||
if hit_by_account_id in damage_data: damage_data[hit_by_account_id] += float(dmg)
|
||||
else: damage_data[hit_by_account_id] = float(dmg)
|
||||
def handle_hit(mag, pos):
|
||||
if not mag: return
|
||||
#Send Screen Texts in enabled
|
||||
if our_settings['enableHitTexts']:
|
||||
try:
|
||||
if hp <= 0: PopupText("Rest In Peace !",color=(1,0.2,0.2),scale=1.6,position=msg_pos).autoretain()
|
||||
else:
|
||||
if dmg >= 800: PopupText("#PRO !",color=(1,0.2,0.2),scale=1.6,position=msg_pos).autoretain()
|
||||
elif dmg >= 600 and dmg < 800: PopupText("GOOD ONE!",color=(1,0.3,0.1),scale=1.6,position=msg_pos).autoretain()
|
||||
elif dmg >= 400 and dmg < 600: PopupText("OH! YEAH",color=(1,0.5,0.2),scale=1.6,position=msg_pos).autoretain()
|
||||
elif dmg >= 200 and dmg < 400: PopupText("WTF!",color=(0.7,0.4,0.2),scale=1.6,position=msg_pos).autoretain()
|
||||
elif dmg > 0 and dmg < 200: PopupText("!!!",color=(1,1,1),scale=1.6,position=msg_pos).autoretain()
|
||||
if mag >= 110: PopupText("#PRO !",color=(1,0.2,0.2),scale=1.6,position=pos).autoretain()
|
||||
elif mag >= 93 and mag < 110: PopupText("GOOD ONE!",color=(1,0.3,0.1),scale=1.6,position=pos).autoretain()
|
||||
elif mag >= 63 and mag < 93: PopupText("OH! YEAH",color=(1,0.5,0.2),scale=1.6,position=pos).autoretain()
|
||||
elif mag >= 45 and mag < 63: PopupText("WTF!",color=(0.7,0.4,0.2),scale=1.6,position=pos).autoretain()
|
||||
elif mag > 30 and mag < 45: PopupText("!!!",color=(1,1,1),scale=1.6,position=pos).autoretain()
|
||||
except: pass
|
||||
return
|
||||
return
|
||||
|
||||
|
||||
class hit_message(ba.HitMessage):
|
||||
def __init__(self, *args, **kwargs):
|
||||
hit_type = kwargs["hit_type"]
|
||||
if hit_type == "punch":
|
||||
handle_hit(kwargs['magnitude'], kwargs['pos'])
|
||||
super().__init__(*args, **kwargs)
|
||||
ba.HitMessage = hit_message
|
||||
|
|
|
|||
29
dist/ba_root/mods/spazmod/modifyspaz.py
vendored
29
dist/ba_root/mods/spazmod/modifyspaz.py
vendored
|
|
@ -1,12 +1,16 @@
|
|||
from spazmod import tag
|
||||
from spazmod import effects
|
||||
import setting
|
||||
from random import randint
|
||||
|
||||
from spazmod import hitmessage
|
||||
import _ba,ba
|
||||
import ba.internal
|
||||
_setting=setting.get_settings_data()
|
||||
|
||||
|
||||
if _setting['enableeffects']:
|
||||
from spazmod import spaz_effects
|
||||
spaz_effects.apply()
|
||||
|
||||
def update_name():
|
||||
import ba.internal
|
||||
from stats import mystats
|
||||
|
|
@ -22,34 +26,31 @@ def update_name():
|
|||
|
||||
# all activites related to modify spaz by any how will be here
|
||||
def main(spaz, node, player):
|
||||
|
||||
|
||||
if _setting['enablehptag']:
|
||||
tag.addhp(spaz)
|
||||
tag.addhp(node, spaz)
|
||||
if _setting['enabletags']:
|
||||
tag.addtag(node,player)
|
||||
if _setting['enablerank']:
|
||||
tag.addrank(node,player)
|
||||
if _setting['enableeffects']:
|
||||
effects.Effect(spaz,player)
|
||||
|
||||
|
||||
#update_name() will add threading here later . it was adding delay on game start
|
||||
#update_name() will add threading here later . it was adding delay on game start
|
||||
|
||||
def getCharacter(player,character):
|
||||
|
||||
|
||||
if _setting["sameCharacterForTeam"]:
|
||||
|
||||
|
||||
if "character" in player.team.sessionteam.customdata:
|
||||
|
||||
|
||||
return player.team.sessionteam.customdata["character"]
|
||||
|
||||
|
||||
return character
|
||||
|
||||
|
||||
def getRandomCharacter(otherthen):
|
||||
characters=list(ba.app.spaz_appearances.keys())
|
||||
invalid_characters=["Snake Shadow","Lee","Zola","Butch","Witch","Middle-Man","Alien","OldLady","Wrestler","Gretel","Robot"]
|
||||
|
||||
|
||||
while True:
|
||||
val=randint(0,len(characters)-1)
|
||||
ch=characters[val]
|
||||
|
|
@ -68,4 +69,4 @@ def setTeamCharacter():
|
|||
used.append(character)
|
||||
team.name=character
|
||||
team.customdata["character"]=character
|
||||
|
||||
|
||||
|
|
|
|||
360
dist/ba_root/mods/spazmod/spaz_effects.py
vendored
Normal file
360
dist/ba_root/mods/spazmod/spaz_effects.py
vendored
Normal file
|
|
@ -0,0 +1,360 @@
|
|||
from bastd.actor.playerspaz import *
|
||||
import ba
|
||||
import bastd
|
||||
|
||||
import functools
|
||||
import random
|
||||
from typing import List, Sequence, Optional, Dict, Any
|
||||
import setting
|
||||
from playersData import pdata
|
||||
from stats import mystats
|
||||
_settings = setting.get_settings_data()
|
||||
|
||||
RANK_EFFECT_MAP = {
|
||||
1: ["rainbow", "shine"],
|
||||
2: ["sweat"],
|
||||
3: ["metal"],
|
||||
4: ["iceground"],
|
||||
}
|
||||
def effect(repeat_interval=0):
|
||||
def _activator(method):
|
||||
@functools.wraps(method)
|
||||
def _inner_activator(self, *args, **kwargs):
|
||||
def _caller():
|
||||
try:
|
||||
method(self, *args, **kwargs)
|
||||
except:
|
||||
if self is None or not self.is_alive() or not self.node.exists():
|
||||
self._activations = []
|
||||
else:
|
||||
raise
|
||||
effect_activation = ba.Timer(repeat_interval, ba.Call(_caller), repeat=repeat_interval > 0)
|
||||
self._activations.append(effect_activation)
|
||||
return _inner_activator
|
||||
return _activator
|
||||
|
||||
|
||||
def node(check_interval=0):
|
||||
def _activator(method):
|
||||
@functools.wraps(method)
|
||||
def _inner_activator(self):
|
||||
node = method(self)
|
||||
def _caller():
|
||||
if self is None or not self.is_alive() or not self.node.exists():
|
||||
node.delete()
|
||||
self._activations = []
|
||||
node_activation = ba.Timer(check_interval, ba.Call(_caller), repeat=check_interval > 0)
|
||||
try:
|
||||
self._activations.append(node_activation)
|
||||
except AttributeError:
|
||||
pass
|
||||
return _inner_activator
|
||||
return _activator
|
||||
|
||||
|
||||
class NewPlayerSpaz(PlayerSpaz):
|
||||
def __init__(self,
|
||||
player: ba.Player,
|
||||
color: Sequence[float],
|
||||
highlight: Sequence[float],
|
||||
character: str,
|
||||
powerups_expire: bool = True,
|
||||
*args,
|
||||
**kwargs):
|
||||
|
||||
super().__init__(player=player,
|
||||
color=color,
|
||||
highlight=highlight,
|
||||
character=character,
|
||||
powerups_expire=powerups_expire,
|
||||
*args,
|
||||
**kwargs)
|
||||
self._activations = []
|
||||
self.effects = []
|
||||
|
||||
ba._asyncio._asyncio_event_loop.create_task(self.set_effects())
|
||||
|
||||
async def set_effects(self):
|
||||
account_id = self._player._sessionplayer.get_v1_account_id()
|
||||
custom_effects = pdata.get_custom()['customeffects']
|
||||
|
||||
if account_id in custom_effects:
|
||||
self.effects = [custom_effects[account_id]] if type(custom_effects[account_id]) is str else custom_effects[account_id]
|
||||
else:
|
||||
# check if we have any effect for his rank.
|
||||
if _settings['enablestats']:
|
||||
stats = mystats.get_cached_stats()
|
||||
if account_id in stats and _settings['enableTop5effects']:
|
||||
rank = stats[account_id]["rank"]
|
||||
self.effects = RANK_EFFECT_MAP[rank] if rank in RANK_EFFECT_MAP else []
|
||||
|
||||
|
||||
|
||||
if len(self.effects) == 0:
|
||||
return
|
||||
|
||||
self._effect_mappings = {
|
||||
"spark": self._add_spark,
|
||||
"sparkground": self._add_sparkground,
|
||||
"sweat": self._add_sweat,
|
||||
"sweatground": self._add_sweatground,
|
||||
"distortion": self._add_distortion,
|
||||
"glow": self._add_glow,
|
||||
"shine": self._add_shine,
|
||||
"highlightshine": self._add_highlightshine,
|
||||
"scorch": self._add_scorch,
|
||||
"ice": self._add_ice,
|
||||
"iceground": self._add_iceground,
|
||||
"slime": self._add_slime,
|
||||
"metal": self._add_metal,
|
||||
"splinter": self._add_splinter,
|
||||
"rainbow": self._add_rainbow,
|
||||
"fairydust": self._add_fairydust,
|
||||
"noeffect": lambda: None,
|
||||
}
|
||||
|
||||
for effect in self.effects:
|
||||
trigger = self._effect_mappings[effect] if effect in self._effect_mappings else lambda: None
|
||||
activity = self._activity()
|
||||
if activity:
|
||||
with ba.Context(self._activity()):
|
||||
trigger()
|
||||
|
||||
@effect(repeat_interval=0.1)
|
||||
def _add_spark(self):
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
count=random.randint(1, 10),
|
||||
scale=0.5,
|
||||
spread=0.2,
|
||||
chunk_type="spark",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=0.1)
|
||||
def _add_sparkground(self):
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
count=random.randint(1, 5),
|
||||
scale=0.2,
|
||||
spread=0.1,
|
||||
chunk_type="spark",
|
||||
emit_type="stickers",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=0.04)
|
||||
def _add_sweat(self):
|
||||
velocity = 4.0
|
||||
calculate_position = lambda torso_position: torso_position - 0.25 + random.uniform(0, 0.5)
|
||||
calculate_velocity = lambda node_velocity, multiplier: random.uniform(-velocity, velocity) + node_velocity * multiplier
|
||||
position = tuple(calculate_position(coordinate)
|
||||
for coordinate in self.node.torso_position)
|
||||
velocity = (
|
||||
calculate_velocity(self.node.velocity[0], 2),
|
||||
calculate_velocity(self.node.velocity[1], 4),
|
||||
calculate_velocity(self.node.velocity[2], 2),
|
||||
)
|
||||
ba.emitfx(
|
||||
position=position,
|
||||
velocity=velocity,
|
||||
count=10,
|
||||
scale=random.uniform(0.3, 1.4),
|
||||
spread=0.1,
|
||||
chunk_type="sweat",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=0.04)
|
||||
def _add_sweatground(self):
|
||||
velocity = 1.2
|
||||
calculate_position = lambda torso_position: torso_position - 0.25 + random.uniform(0, 0.5)
|
||||
calculate_velocity = lambda node_velocity, multiplier: random.uniform(-velocity, velocity) + node_velocity * multiplier
|
||||
position = tuple(calculate_position(coordinate)
|
||||
for coordinate in self.node.torso_position)
|
||||
velocity = (
|
||||
calculate_velocity(self.node.velocity[0], 2),
|
||||
calculate_velocity(self.node.velocity[1], 4),
|
||||
calculate_velocity(self.node.velocity[2], 2),
|
||||
)
|
||||
ba.emitfx(
|
||||
position=position,
|
||||
velocity=velocity,
|
||||
count=10,
|
||||
scale=random.uniform(0.1, 1.2),
|
||||
spread=0.1,
|
||||
chunk_type="sweat",
|
||||
emit_type="stickers",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=1.0)
|
||||
def _add_distortion(self):
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
spread=1.0,
|
||||
emit_type="distortion"
|
||||
)
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
count=random.randint(1, 5),
|
||||
emit_type="tendrils",
|
||||
tendril_type="smoke",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=3.0)
|
||||
def _add_shine(self):
|
||||
shine_factor = 1.2
|
||||
dim_factor = 0.90
|
||||
|
||||
default_color = self.node.color
|
||||
shiny_color = tuple(channel * shine_factor for channel in default_color)
|
||||
dimmy_color = tuple(channel * dim_factor for channel in default_color)
|
||||
animation = {
|
||||
0: default_color,
|
||||
1: dimmy_color,
|
||||
2: shiny_color,
|
||||
3: default_color,
|
||||
}
|
||||
ba.animate_array(self.node, "color", 3, animation)
|
||||
|
||||
@effect(repeat_interval=9.0)
|
||||
def _add_highlightshine(self):
|
||||
shine_factor = 1.2
|
||||
dim_factor = 0.90
|
||||
|
||||
default_highlight = self.node.highlight
|
||||
shiny_highlight = tuple(channel * shine_factor for channel in default_highlight)
|
||||
dimmy_highlight = tuple(channel * dim_factor for channel in default_highlight)
|
||||
animation = {
|
||||
0: default_highlight,
|
||||
3: dimmy_highlight,
|
||||
6: shiny_highlight,
|
||||
9: default_highlight,
|
||||
}
|
||||
ba.animate_array(self.node, "highlight", 3, animation)
|
||||
|
||||
@effect(repeat_interval=2.0)
|
||||
def _add_rainbow(self):
|
||||
highlight = tuple(random.random() for _ in range(3))
|
||||
highlight = ba.safecolor(highlight)
|
||||
animation = {
|
||||
0: self.node.highlight,
|
||||
2: highlight,
|
||||
}
|
||||
ba.animate_array(self.node, "highlight", 3, animation)
|
||||
|
||||
@node(check_interval=0.5)
|
||||
def _add_glow(self):
|
||||
glowing_light = ba.newnode(
|
||||
"light",
|
||||
attrs={
|
||||
"color": (1.0, 0.4, 0.5),
|
||||
"height_attenuated": False,
|
||||
"radius": 0.4}
|
||||
)
|
||||
self.node.connectattr("position", glowing_light, "position")
|
||||
ba.animate(
|
||||
glowing_light,
|
||||
"intensity",
|
||||
{0: 0.0, 1: 0.2, 2: 0.0},
|
||||
loop=True)
|
||||
return glowing_light
|
||||
|
||||
@node(check_interval=0.5)
|
||||
def _add_scorch(self):
|
||||
scorcher = ba.newnode(
|
||||
"scorch",
|
||||
attrs={
|
||||
"position": self.node.position,
|
||||
"size": 1.00,
|
||||
"big": True}
|
||||
)
|
||||
self.node.connectattr("position", scorcher, "position")
|
||||
animation = {
|
||||
0: (1,0,0),
|
||||
1: (0,1,0),
|
||||
2: (1,0,1),
|
||||
3: (0,1,1),
|
||||
4: (1,0,0),
|
||||
}
|
||||
ba.animate_array(scorcher, "color", 3, animation, loop=True)
|
||||
return scorcher
|
||||
|
||||
@effect(repeat_interval=0.5)
|
||||
def _add_ice(self):
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
count=random.randint(2, 8),
|
||||
scale=0.4,
|
||||
spread=0.2,
|
||||
chunk_type="ice",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=0.05)
|
||||
def _add_iceground(self):
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
count=random.randint(1, 2),
|
||||
scale=random.uniform(0, 0.5),
|
||||
spread=1.0,
|
||||
chunk_type="ice",
|
||||
emit_type="stickers",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=0.25)
|
||||
def _add_slime(self):
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
count=random.randint(1, 10),
|
||||
scale=0.4,
|
||||
spread=0.2,
|
||||
chunk_type="slime",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=0.25)
|
||||
def _add_metal(self):
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
count=random.randint(1, 4),
|
||||
scale=0.4,
|
||||
spread=0.1,
|
||||
chunk_type="metal",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=0.75)
|
||||
def _add_splinter(self):
|
||||
ba.emitfx(
|
||||
position=self.node.position,
|
||||
velocity=self.node.velocity,
|
||||
count=random.randint(1, 5),
|
||||
scale=0.5,
|
||||
spread=0.2,
|
||||
chunk_type="splinter",
|
||||
)
|
||||
|
||||
@effect(repeat_interval=0.25)
|
||||
def _add_fairydust(self):
|
||||
velocity = 2
|
||||
calculate_position = lambda torso_position: torso_position - 0.25 + random.uniform(0, 0.5)
|
||||
calculate_velocity = lambda node_velocity, multiplier: random.uniform(-velocity, velocity) + node_velocity * multiplier
|
||||
position = tuple(calculate_position(coordinate)
|
||||
for coordinate in self.node.torso_position)
|
||||
velocity = (
|
||||
calculate_velocity(self.node.velocity[0], 2),
|
||||
calculate_velocity(self.node.velocity[1], 4),
|
||||
calculate_velocity(self.node.velocity[2], 2),
|
||||
)
|
||||
ba.emitfx(
|
||||
position=position,
|
||||
velocity=velocity,
|
||||
count=random.randint(1, 10),
|
||||
spread=0.1,
|
||||
emit_type="fairydust",
|
||||
)
|
||||
|
||||
def apply() -> None:
|
||||
bastd.actor.playerspaz.PlayerSpaz = NewPlayerSpaz
|
||||
27
dist/ba_root/mods/spazmod/tag.py
vendored
27
dist/ba_root/mods/spazmod/tag.py
vendored
|
|
@ -1,6 +1,6 @@
|
|||
|
||||
from playersData import pdata
|
||||
import ba, setting
|
||||
import ba, setting, _ba
|
||||
from stats import mystats
|
||||
sett = setting.get_settings_data()
|
||||
def addtag(node,player):
|
||||
|
|
@ -33,16 +33,20 @@ def addrank(node,player):
|
|||
if rank:
|
||||
Rank(node,rank)
|
||||
|
||||
def addhp(node):
|
||||
hp = node.hitpoints
|
||||
def addhp(node, spaz):
|
||||
def showHP():
|
||||
HitPoint(owner=node,prefix=str(int(hp)),position=(0,0.75,0),shad = 1.4)
|
||||
if hp: t = ba.Timer(100,ba.Call(showHP),repeat = True, timetype=ba.TimeType.SIM, timeformat=ba.TimeFormat.MILLISECONDS)
|
||||
hp = spaz.hitpoints
|
||||
if spaz.node.exists():
|
||||
HitPoint(owner=node,prefix=str(int(hp)),position=(0,1.75,0),shad = 1.4)
|
||||
else:
|
||||
spaz.hptimer = None
|
||||
|
||||
spaz.hptimer = ba.Timer(100,ba.Call(showHP),repeat = True, timetype=ba.TimeType.SIM, timeformat=ba.TimeFormat.MILLISECONDS)
|
||||
|
||||
class Tag(object):
|
||||
def __init__(self,owner=None,tag="somthing",col=(1,1,1)):
|
||||
self.node=owner
|
||||
|
||||
|
||||
mnode = ba.newnode('math',
|
||||
owner=self.node,
|
||||
attrs={
|
||||
|
|
@ -115,16 +119,15 @@ class Rank(object):
|
|||
mnode.connectattr('output', self.rank_text, 'position')
|
||||
|
||||
class HitPoint(object):
|
||||
def __init__(self,position = (0,1.5,0),owner = None,prefix = 'ADMIN',shad = 1.2):
|
||||
if not sett['enablehptag']: return
|
||||
def __init__(self,position = (0,1.5,0),owner = None,prefix = '0',shad = 1.2):
|
||||
self.position = position
|
||||
self.owner = owner
|
||||
m = ba.newnode('math', owner=self.owner, attrs={'input1': self.position, 'operation': 'add'})
|
||||
self.owner.connectattr('position', m, 'input2')
|
||||
self.node = owner
|
||||
m = ba.newnode('math', owner=self.node, attrs={'input1': self.position, 'operation': 'add'})
|
||||
self.node.connectattr('torso_position', m, 'input2')
|
||||
prefix = int(prefix) / 10
|
||||
preFix = u"\ue047" + str(prefix) + u"\ue047"
|
||||
self._Text = ba.newnode('text',
|
||||
owner=self.owner,
|
||||
owner=self.node,
|
||||
attrs={
|
||||
'text':preFix,
|
||||
'in_world':True,
|
||||
|
|
|
|||
38
dist/ba_root/mods/stats/mystats.py
vendored
38
dist/ba_root/mods/stats/mystats.py
vendored
|
|
@ -31,28 +31,7 @@ our_settings = setting.get_settings_data()
|
|||
# where our stats file and pretty html output will go
|
||||
base_path = os.path.join(_ba.env()['python_directory_user'], "stats" + os.sep)
|
||||
statsfile = base_path + 'stats.json'
|
||||
htmlfile = base_path + 'stats_page.html'
|
||||
table_style = "{width:100%;border: 3px solid black;border-spacing: 5px;border-collapse:collapse;text-align:center;background-color:#fff}"
|
||||
heading_style = "{border: 3px solid black;text-align:center;}"
|
||||
html_start = f'''<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>Test Server</title>
|
||||
<style>table{table_style} th{heading_style}</style>
|
||||
</head>
|
||||
<body>
|
||||
<h3 style="text-align:center">Top 200 Players </h3>
|
||||
<table border=1>
|
||||
<tr>
|
||||
<th><b>Rank</b></th>
|
||||
<th style="text-align:center"><b>Name</b></th>
|
||||
<th><b>Score</b></th>
|
||||
<th><b>Kills</b></th>
|
||||
<th><b>Deaths</b></th>
|
||||
<th><b>Games Played</b></th>
|
||||
</tr>
|
||||
'''
|
||||
cached_stats = {}
|
||||
statsDefault = {
|
||||
"pb-IF4VAk4a": {
|
||||
"rank": 65,
|
||||
|
|
@ -121,20 +100,23 @@ def dump_stats(s: dict):
|
|||
print('Stats file not found!')
|
||||
|
||||
|
||||
def get_stats_by_id(ID: str):
|
||||
a = get_all_stats()
|
||||
if ID in a:
|
||||
return a[ID]
|
||||
def get_stats_by_id(account_id: str):
|
||||
a = get_cached_stats
|
||||
if account_id in a:
|
||||
return a[account_id]
|
||||
else:
|
||||
return None
|
||||
|
||||
def get_cached_stats():
|
||||
return cached_stats
|
||||
|
||||
def refreshStats():
|
||||
global cached_stats
|
||||
# lastly, write a pretty html version.
|
||||
# our stats url could point at something like this...
|
||||
pStats = get_all_stats()
|
||||
# f=open(htmlfile, 'w')
|
||||
# f.write(html_start)
|
||||
cached_stats = pStats
|
||||
|
||||
|
||||
entries = [(a['scores'], a['kills'], a['deaths'], a['games'],
|
||||
a['name'], a['aid']) for a in pStats.values()]
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue