mirror of
https://github.com/imayushsaini/Bombsquad-Ballistica-Modded-Server.git
synced 2026-08-15 13:04:30 +00:00
225 lines
5.6 KiB
Python
225 lines
5.6 KiB
Python
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# Released under the MIT License. See LICENSE for details.
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#
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"""ClientEffect related functionality.
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.. warning::
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This is an internal api and subject to change at any time. Do not use
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it in mod code.
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"""
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from __future__ import annotations
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import datetime
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from enum import Enum
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from dataclasses import dataclass, field
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from typing import Annotated, override, assert_never
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from efro.dataclassio import ioprepped, IOAttrs, IOMultiType
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class EffectTypeID(Enum):
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"""Type ID for each of our subclasses."""
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UNKNOWN = 'u'
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LEGACY_SCREEN_MESSAGE = 'm'
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SCREEN_MESSAGE = 'sm'
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SOUND = 's'
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DELAY = 'd'
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CHEST_WAIT_TIME_ANIMATION = 't'
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TICKETS_ANIMATION = 'ta'
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TOKENS_ANIMATION = 'toa'
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class Effect(IOMultiType[EffectTypeID]):
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"""Something that can happen on the client.
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This can include screen messages, sounds, visual effects, etc.
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"""
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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# Require child classes to supply this themselves. If we did a
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# full type registry/lookup here it would require us to import
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# everything and would prevent lazy loading.
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raise NotImplementedError()
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@override
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@classmethod
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def get_type(cls, type_id: EffectTypeID) -> type[Effect]:
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"""Return the subclass for each of our type-ids."""
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# pylint: disable=cyclic-import
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# pylint: disable=too-many-return-statements
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t = EffectTypeID
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if type_id is t.UNKNOWN:
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return Unknown
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if type_id is t.LEGACY_SCREEN_MESSAGE:
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return LegacyScreenMessage
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if type_id is t.SCREEN_MESSAGE:
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return ScreenMessage
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if type_id is t.SOUND:
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return PlaySound
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if type_id is t.DELAY:
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return Delay
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if type_id is t.CHEST_WAIT_TIME_ANIMATION:
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return ChestWaitTimeAnimation
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if type_id is t.TICKETS_ANIMATION:
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return TicketsAnimation
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if type_id is t.TOKENS_ANIMATION:
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return TokensAnimation
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# Important to make sure we provide all types.
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assert_never(type_id)
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@override
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@classmethod
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def get_unknown_type_fallback(cls) -> Effect:
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# If we encounter some future message type we don't know
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# anything about, drop in a placeholder.
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return Unknown()
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@ioprepped
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@dataclass
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class Unknown(Effect):
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"""Fallback substitute for types we don't recognize."""
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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return EffectTypeID.UNKNOWN
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@ioprepped
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@dataclass
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class LegacyScreenMessage(Effect):
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"""Display a screen-message (Legacy version).
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This will be processed as an Lstr with translation category
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'serverResponses'.
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When possible, migrate to using :class:`ScreenMessage`.
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"""
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message: Annotated[str, IOAttrs('m')]
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subs: Annotated[list[str], IOAttrs('s', store_default=False)] = field(
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default_factory=list
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)
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color: Annotated[
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tuple[float, float, float], IOAttrs('c', store_default=False)
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] = (1.0, 1.0, 1.0)
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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return EffectTypeID.LEGACY_SCREEN_MESSAGE
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@ioprepped
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@dataclass
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class ScreenMessage(Effect):
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"""Display a screen-message.
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Supported on engine build 22606 or newer.
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This version does no translation by default (expecting translation
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to happen server-side). Pass a Lstr json string and set is_lstr=True
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for client-side translation.
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"""
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message: Annotated[str, IOAttrs('m')]
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color: Annotated[
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tuple[float, float, float], IOAttrs('c', store_default=False)
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] = (1.0, 1.0, 1.0)
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is_lstr: Annotated[bool, IOAttrs('l', store_default=False)] = False
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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return EffectTypeID.SCREEN_MESSAGE
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class Sound(Enum):
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"""Sounds that can be played."""
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UNKNOWN = 'u'
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CASH_REGISTER = 'c'
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ERROR = 'e'
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POWER_DOWN = 'p'
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GUN_COCKING = 'g'
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@ioprepped
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@dataclass
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class PlaySound(Effect):
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"""Play a sound."""
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sound: Annotated[Sound, IOAttrs('s', enum_fallback=Sound.UNKNOWN)]
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volume: Annotated[float, IOAttrs('v', store_default=False)] = 1.0
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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return EffectTypeID.SOUND
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@ioprepped
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@dataclass
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class ChestWaitTimeAnimation(Effect):
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"""Animate chest wait time changing."""
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chestid: Annotated[str, IOAttrs('c')]
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duration: Annotated[float, IOAttrs('u')]
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startvalue: Annotated[datetime.datetime, IOAttrs('o')]
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endvalue: Annotated[datetime.datetime, IOAttrs('n')]
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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return EffectTypeID.CHEST_WAIT_TIME_ANIMATION
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@ioprepped
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@dataclass
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class TicketsAnimation(Effect):
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"""Animate tickets count."""
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duration: Annotated[float, IOAttrs('u')]
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startvalue: Annotated[int, IOAttrs('s')]
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endvalue: Annotated[int, IOAttrs('e')]
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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return EffectTypeID.TICKETS_ANIMATION
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@ioprepped
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@dataclass
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class TokensAnimation(Effect):
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"""Animate tokens count."""
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duration: Annotated[float, IOAttrs('u')]
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startvalue: Annotated[int, IOAttrs('s')]
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endvalue: Annotated[int, IOAttrs('e')]
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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return EffectTypeID.TOKENS_ANIMATION
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@ioprepped
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@dataclass
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class Delay(Effect):
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"""Delay effect processing."""
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seconds: Annotated[float, IOAttrs('s')]
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@override
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@classmethod
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def get_type_id(cls) -> EffectTypeID:
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return EffectTypeID.DELAY
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