Bombsquad-Ballistica-Modded.../dist/ba_root/mods/maps/VolleBallMap.py

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import ba,_ba
from bastd.gameutils import SharedObjects
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from typing import Any, Sequence, Optional, List, Dict, Type, Type , Union, Any, Literal
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a=0.0
class Pointzz:
points, boxes = {}, {}
points['ffa_spawn1'] = (-0.08016, 0.02275, -4.37367) + (8.89506, 0.05, 0.44435)
points['ffa_spawn2'] = (-0.08016, 0.02275, 4.07629) + (8.89506, 0.05, 0.44435)
points['flag1'] = (-10.72073, 0.06537, 0.14648)
points['flag2'] = (10.7587, 0.04779, 0.14648)
points['flag_default'] = (-0.10014, 0.0418, 0.10956)
points['powerup_spawn1'] = (500000000.41468, 50000.9515, -500000.03791)
points['powerup_spawn2'] = (-500000.5554, 500000.9515, -500000.03791)
points['powerup_spawn3'] = (500000.41468, 50000.9515, 5000.14822)
points['powerup_spawn4'] = (-50000.73727, 50000.9515, 500.14822)
points['spawn1'] = (-8.03866, 0.02275, 0.0) + (0.5, 0.05, 4.0)
points['spawn2'] = (8.82311, 0.01092, 0.0) + (0.5, 0.05, 4.0)
boxes['area_of_interest_bounds'] = (0.0, 1.18575, 0.43262) + (0, 0, 0) + (29.81803, 11.57249, 18.89134)
boxes['tnt1'] = (-0.10387, 0.41333, 0.42947) + (0, 0, 0) + (22.48296, 1.29024, 8.99025)
boxes['goal1'] = (10,0.001,8)
boxes['goal2'] = (10,0.001,8)
boxes['map_bounds'] = (0.0, 1.185751251, 0.4326226188) + (0.0, 0.0, 0.0) + (
42.09506485, 22.81173179, 29.76723155)
class PointzzforH:
points, boxes = {}, {}
boxes['area_of_interest_bounds'] = (0.0, 0.7956858119, 0.0) + (
0.0, 0.0, 0.0) + (30.80223883, 0.5961646365, 13.88431707)
points['ffa_spawn1'] = (-0.001925625146, 0.02305323209,
-3.81971842) + (7.828121539, 1.0, 0.1588021252)
points['ffa_spawn2'] = (-0.001925625146, 0.02305323209,
3.560115735) + (7.828121539, 1.0, 0.05859841271)
points['flag1'] = (-11.21689747, 0.09527878981, -0.07659307272)
points['flag2'] = (11.08204909, 0.04119542459, -0.07659307272)
points['flag_default'] = (-0.01690735171, 0.06139940044, -0.07659307272)
boxes['goal1'] = (10,0.001,8)
boxes['goal2'] = (10,0.001,8)
boxes['map_bounds'] = (0.0, 0.7956858119, -0.4689020853) + (0.0, 0.0, 0.0) + (
35.16182389, 12.18696164, 21.52869693)
points['powerup_spawn1'] = (-3.654355317, 1.080990833, -4.765886164)
points['powerup_spawn2'] = (-3.654355317, 1.080990833, 4.599802158)
points['powerup_spawn3'] = (2.881071011, 1.080990833, -4.765886164)
points['powerup_spawn4'] = (2.881071011, 1.080990833, 4.599802158)
points['spawn1'] = (-6.835352227, 0.02305323209, 0.0) + (1.0, 1.0, 3.0)
points['spawn2'] = (6.857415055, 0.03938567998, 0.0) + (1.0, 1.0, 3.0)
points['tnt1'] = (-0.05791962398, 1.080990833, -4.765886164)
class VolleyBallMap(ba.Map):
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defs = Pointzz
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name = "Open Field"
@classmethod
def get_play_types(cls) -> List[str]:
"""Return valid play types for this map."""
return []
@classmethod
def get_preview_texture_name(cls) -> str:
return 'footballStadiumPreview'
@classmethod
def on_preload(cls) -> Any:
data: Dict[str, Any] = {
'model': ba.getmodel('footballStadium'),
'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
'collide_model': ba.getcollidemodel('footballStadiumCollide'),
'tex': ba.gettexture('footballStadium')
}
return data
def __init__(self):
super().__init__()
shared = SharedObjects.get()
## Hey Quasi thx for looping these xD ##
x = -5
while x<5:
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
x = x + 0.5
y = -1
while y>-11:
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
y-=1
z = 0
while z<5:
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
z+=1
self.node = ba.newnode(
'terrain',
delegate=self,
attrs={
'model': self.preloaddata['model'],
'collide_model': self.preloaddata['collide_model'],
'color_texture': self.preloaddata['tex'],
'materials': [shared.footing_material]
})
ba.newnode('terrain',
attrs={
'model': self.preloaddata['vr_fill_model'],
'lighting': False,
'vr_only': True,
'background': True,
'color_texture': self.preloaddata['tex']
})
gnode = ba.getactivity().globalsnode
gnode.tint = (1.3, 1.2, 1.0)
gnode.ambient_color = (1.3, 1.2, 1.0)
gnode.vignette_outer = (0.57, 0.57, 0.57)
gnode.vignette_inner = (0.9, 0.9, 0.9)
gnode.vr_camera_offset = (0, -0.8, -1.1)
gnode.vr_near_clip = 0.5
def is_point_near_edge(self,
point: ba.Vec3,
running: bool = False) -> bool:
box_position = self.defs.boxes['edge_box'][0:3]
box_scale = self.defs.boxes['edge_box'][6:9]
xpos = (point.x - box_position[0]) / box_scale[0]
zpos = (point.z - box_position[2]) / box_scale[2]
return xpos < -0.5 or xpos > 0.5 or zpos < -0.5 or zpos > 0.5
class VolleyBallMapH(ba.Map):
"""Stadium map used for ice hockey games."""
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defs = PointzzforH
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name = 'Closed Arena'
@classmethod
def get_play_types(cls) -> List[str]:
"""Return valid play types for this map."""
return []
@classmethod
def get_preview_texture_name(cls) -> str:
return 'hockeyStadiumPreview'
@classmethod
def on_preload(cls) -> Any:
data: Dict[str, Any] = {
'models': (ba.getmodel('hockeyStadiumOuter'),
ba.getmodel('hockeyStadiumInner')),
'vr_fill_model': ba.getmodel('footballStadiumVRFill'),
'collide_model': ba.getcollidemodel('hockeyStadiumCollide'),
'tex': ba.gettexture('hockeyStadium'),
}
mat = ba.Material()
mat.add_actions(actions=('modify_part_collision', 'friction', 0.01))
data['ice_material'] = mat
return data
def __init__(self) -> None:
super().__init__()
shared = SharedObjects.get()
## Hey Quasi thx for looping these xD ##
x = -5
while x<5:
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,0,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.25,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.5,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,.75,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(0,1,x),
'color':(1,1,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
x = x + 0.5
y = -1
while y>-11:
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,4),
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(y,0.01,-4),
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,4),
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-y,0.01,-4),
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
y-=1
z = 0
while z<5:
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,z),
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(11,0.01,-z),
'color':(1,0,0),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,z),
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
self.zone = ba.newnode('locator',attrs={'shape':'circle','position':(-11,0.01,-z),
'color':(0,0,1),'opacity':1,'draw_beauty':True,'additive':False,'size':[0.40]})
z+=1
self.node = ba.newnode('terrain',
delegate=self,
attrs={
'model':
None,
'collide_model':
ba.getcollidemodel('footballStadiumCollide'), ## we dont want Goalposts...
'color_texture':
self.preloaddata['tex'],
'materials': [
shared.footing_material]
})
ba.newnode('terrain',
attrs={
'model': self.preloaddata['vr_fill_model'],
'vr_only': True,
'lighting': False,
'background': True,
})
mats = [shared.footing_material]
self.floor = ba.newnode('terrain',
attrs={
'model': self.preloaddata['models'][1],
'color_texture': self.preloaddata['tex'],
'opacity': 0.92,
'opacity_in_low_or_medium_quality': 1.0,
'materials': mats,
'color': (0.4,0.9,0)
})
self.background = ba.newnode(
'terrain',
attrs={
'model': ba.getmodel('natureBackground'),
'lighting': False,
'background': True,
'color': (0.5,0.30,0.4)
})
gnode = ba.getactivity().globalsnode
gnode.floor_reflection = True
gnode.debris_friction = 0.3
gnode.debris_kill_height = -0.3
gnode.tint = (1.2, 1.3, 1.33)
gnode.ambient_color = (1.15, 1.25, 1.6)
gnode.vignette_outer = (0.66, 0.67, 0.73)
gnode.vignette_inner = (0.93, 0.93, 0.95)
gnode.vr_camera_offset = (0, -0.8, -1.1)
gnode.vr_near_clip = 0.5
#self.is_hockey = True
## Plugin only for our dirty map UwU ##
ba._map.register_map(VolleyBallMap)
ba._map.register_map(VolleyBallMapH)